*BIG PRISON GOT ME SPOOPED* Looks like the Premiere Pro demons (aka my inability to proof check my videos) have struck again! Sorry about the card intro flubs!
@@sebastiankruger1614 they take too long, uses creature beats, and feel over all clunky when the strat takes already so long to play, personally, even theros gods beat down does not feel like a wincon but a plan C the greed is real :')
Game lessons: Lesson 1: NEVER KEEP A HAND THAT REQUIRES A LAND TOPDECK TO DO ANYTHING. Lesson 2: If you ever see Helm of Obedience go into a player's hand, that's a huge red flag. There's only one reason people put that card in their decks, and it's to combo with RiP/LotV.
I still have it! It's just waaaaay too long. Plus there was that super convoluted play at one point. John had to write me like a 2 page email explaining how it worked out in the end.
I personally don't like this kind of combo. It is something thats leave me with no satisfaction. On paper is wow, the interaction with the rules are cool, but in the end it waste 30 min or more of playing with a "ops, you are dead". Ok it could be answered with a destroy artifact/enchantment but still 2 cards win con. Just my opinion tho. Wha do you think?
I usually play one or two of those winconditions in my decks because I want my opponents to waste their removal on them, so that I can win through combat damage with my cool cards. So for example in Zaxara I play the infinite mana combos as well as simic ascendency, so that my cooler stuff like doubling season or unbound flourishing is not hit by the enchantment removal / counterspells.
Jank will always be more satisfying and entertaining. My magic group doesn't use combos like this or anything too insane just so we can all have a good time
He tapped out, pretty much, so it was the right time. Pretending that he had instant speed enchantment removal up would have potentially bought the table a turn.
When the Acidic Slime came down, I half expected him to blow up Tony's Command Tower. I might've actually done it. Heaven knows, the sheer despair of it all would influence Tony's mulligan decisions for the foreseeable future.
9:02 "black doesn't have a good history of artifact destruction or enchantment destruction" That's why I'm glad feed the swarm was printed, even at sorcery it's finally some sort of enchantment hate
Looks like Scott made some changes to his deck? There are some cards here that aren't in the decklink. Would be cool to see how his list looks currently!
11:00 Not criticizing but the term is "Nip it in the bud" not "Nip in the butt". A flower that is “nipped in the bud” won't grow and blossom. This phrase is often used to suggest that by handling something when it's a minor problem, you'll be able to avert a crisis.
Does the helm really work like that? Cuz i read through it a few times and I dont quite understand how he was able to put the whole deck to the graveyard.
It does with Rest In Peace in play. Helm is looking for x cards or a creature to enter the graveyard, but Rest In Peace exiles them instead so nothing ever goes to the yard. Because the requirements for Helm to stop are never met the entire deck is exiled.
@@elinathelifewolf yes and that’s all you need. Helm says target opponents puts the top x cards of their library into their graveyard until a creature or x cards are put into the graveyard this way. Since RIP doesn’t let them hit the yard 0 cards hit the yard so it keeps going since 0 isn’t 1.
To quote the card directly: "X, Tap: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first." What happens if no cards can be put into the graveyard?
Helm of Obedience has the target player mill "until X cards or a creature card are put into their graveyard, whichever comes first." Unfortunately, since Rest in Peace replaces things going to the graveyard with being exiled, the thing that would stop Helm of Obedience from milling cards never occurs, and thus mills the entire library of the targeted player. From Gatherer: "If an effect like that of Leyline of the Void (or in this case RiP) prevents cards from being put into your opponent’s graveyard, the process described in the first sentence of Helm of Obedience’s effect will never stop. Your opponent’s entire library will be exiled, even if X is 1."
Having 39 lands in your deck when you keep only in your opening hand. 1/7 Land in your opening hand means that 38 of the 93 are potential land draws on your first turn. 40% to draw a land that slowly increases as you discard awesome things sounds like an awful game of magic.
I actually built Maelstrom wanderer elf ball. Yeah sometimes you cascade into 2 and 3 drop elves. Other times you win on turn 5 because intruder alarm and Imparious Perfect fell out of your deck. The deck isn't so much about getting a ton of value off of the cascades, the haste enabling is a highly underrated aspect of the deck and it often times can pivot from aggro to combo, or vise versa. If Elvish Piper falls out of the deck and has haste, a balefire dragon pops out and before you know it, your creatures are getting nuked for 6 and either someone else has to defend against a seven power creature, or you do as well The cascades are gravy in top of everything having haste and your commander being a chonky boi. Don't underestimate the power of haste enabling to your whole board in the command zone.
Yeah, that deck disappoints me a lot :P. I see a Muddstah upload and see Maelstrom Wanderer as one of the played which makes me excited, then I remember that it is an elfball deck and immediately get heartbroken. On one hand Maelstrom Wanderer is one of my favourite commanders, on the other I hate the guts of the elves as a tribe(I am a pretty fanatical goblin player when it comes to tribes).
@@kingfuzzy2 That does sound fun. I used her for a while as an equipment commander. My friends all knew that after a couple of games, and I was still targeted on grounds of "he's playing Narset!!!"
@@corhydrae3238 that's unfair of them if you tell them that before the game. And yeah it's a very fun deck you don't win unless the person ahead of everyone else takes mercy on you and aetherflux reservoirs themselves in the face 16 times ( :
Keeping a one land hand really Tony.. that's not very smart I would have mulled it away, doesn't matter if it has all your combo pieces, top decking lands should not be required to keep your land drops going. People need to learn if you have 1 or 2 lands mull it away, never keep those.
It feels so strange; seeing entries to a competition via post (that´s the mail for you NA folks), in todays digital world. Damn, the intro hands made me nervous. The ending was just horrible to witness....
Cant wait for Cradle/duals to cost more than a house so that people who have them will be afraid of damaging the cards through gameplay and will stop playing them altogether.
Why is the MONO-Black deck using fetch lands?... Am I missing something here?... Edit: If it's for "deck-thinning," why not just run Evolving Wilds, Terranorphic Expanse, etc. This just feels pointless...
I don’t see the deck list for Yawgmoth, but mono colored decks can also run fetches to take advantage of cards like Valakut, the Molten Pinnacle or Dread Presence for a color relevant example, or any thing that has a landfall trigger. The fetch let’s you bring in a swamp at instant speed which the triggers Dread Presence letting you shock or draw whenever you may need. It’s adding minor percentage points to the deck, but if you own them, why not take advantage of them?
Ahhhh I really hate this helm combo just because I think the only reason it even exists is very bad wording on the card, which we see a lot on these old card. Severy of them got oracle texts to clarify how they are meant to be used so I always feel a bid disappointed that Helm doesnt have sth like that, since I dont think any developer ever intended it to be used like this.
It's kinda like the combos involving Phyrexian Devourer in that way, where it only works because of the piss-poor formatting and wording on the old cards. While I'd never say "They should be banned", I too don't like them either for the same reason.
@@esperderek5383 Thats exactly what I dislike about it. If it would be intended the way it is, then I wouldnt complain but I feel like it was more intended in a way of exiling cards from the top or revealing them until you revealed X or a creature.
that type of combo is such non fun, you spend you times playing and suddenly someone can kill you with one mana and no interaction possible yay nice.....not very casual
I mean there's plenty of interaction possible, it's just that most people are super greedy and run barely any at all. A counterspell or a removal spell would have been enough here.
I appreciate the content, and not trying to come at you, but why keep a game like this? One player didn’t play the game, and the winner was like “oops I win I guess.” At that point ya just shuffle up and play again, recording the better one 🤷♀️
*BIG PRISON GOT ME SPOOPED*
Looks like the Premiere Pro demons (aka my inability to proof check my videos) have struck again! Sorry about the card intro flubs!
I'll just assume that those were the most important cards in those hands :P
@@TheCommanderTavern that's what I thought initially too
B I G P R I S O N
Those are the oversized version of the cards lol
Game changer
My therapist: It’s okay, Big Prison can’t hurt you.
Muddstah:
But Big Wirewood Channeler on the other hand...
me: oh I love kestia, I wonder how they manage with the no wincon problem of enchantress
Tony: *keeps one lander*
Aren't cards like sigil of the Empty Throne and Archon of Sun's Grace enchantment wincon?
@@sebastiankruger1614 Yeah, but you need to pay mana to cast those.
Hey that's me being dumb there, the greed was real that night, i regret nothing
@@sebastiankruger1614 they take too long, uses creature beats, and feel over all clunky when the strat takes already so long to play, personally, even theros gods beat down does not feel like a wincon but a plan C
the greed is real :')
Yeah I was confused by the one land keep, but the one land keep with no 2 drop ramp/artifact is omega yikers.
No one:
MTG Muddstah: BIG PRISON
That’s a big ghostly prison and wirewood channeler...
The potential to get more yawgmoth gameplay is the only thing that keeps me going
Some cards in those opening hands really want to stand out. :P
I didn't know ghostly prison had an oversized version
Everyone talking about the big boy cards, but I'm here for the [REDACTED] Skeleton
Why would you give Helm and Force of Will in the same pile??
This is the question right here
*slaps the roof of Ghostly Prison*
"THIS BIG PRISON CAN FIT SO MANY ENCHANTRESSES"
That counter spell at the end...it's like pouring salt on an open wound. Dirty adam.
what the hell was in the other pile that made peter put force in the 3 card pile?!
A spicy meatball
Game lessons:
Lesson 1: NEVER KEEP A HAND THAT REQUIRES A LAND TOPDECK TO DO ANYTHING.
Lesson 2: If you ever see Helm of Obedience go into a player's hand, that's a huge red flag. There's only one reason people put that card in their decks, and it's to combo with RiP/LotV.
Wait, what is the combo with Liliana of the Veil?
@@raulpacheco7488 Leyline of the Void
Really like seeing older videos of years past! Reminds me of how far the format has come... Still waiting on my 3+ hour Odric game from '18 lol
I still have it! It's just waaaaay too long. Plus there was that super convoluted play at one point. John had to write me like a 2 page email explaining how it worked out in the end.
As a lover of long games I'm a fan
Oh, glad to see I'm not the only one with a Kestia EDH deck. Just sad we didn't be able to see her deck in action cause of lands problem.
I personally don't like this kind of combo. It is something thats leave me with no satisfaction. On paper is wow, the interaction with the rules are cool, but in the end it waste 30 min or more of playing with a "ops, you are dead". Ok it could be answered with a destroy artifact/enchantment but still 2 cards win con.
Just my opinion tho.
Wha do you think?
I usually play one or two of those winconditions in my decks because I want my opponents to waste their removal on them, so that I can win through combat damage with my cool cards. So for example in Zaxara I play the infinite mana combos as well as simic ascendency, so that my cooler stuff like doubling season or unbound flourishing is not hit by the enchantment removal / counterspells.
I agree. Very boring and not satisfying to watch
Completely agree
Jank will always be more satisfying and entertaining. My magic group doesn't use combos like this or anything too insane just so we can all have a good time
Damn.... this game was kinda lame
I wanted the other decks to do something
Hell anything
Sometimes games be like that tho
Watching that Maesltrom Wanderer being cast and seeing Adam go to tap a land made my soul shatter. Gotta feel for the lads.
He tapped out, pretty much, so it was the right time. Pretending that he had instant speed enchantment removal up would have potentially bought the table a turn.
Oh, Tony... You made me take empathy damage...
1:48 WAH HAPPENED
The moment the helm of obedience was on the stack if we didn't immediately had an answer the game is over
Seems like some of the cards previewing the hands are messed up 😓
When the Acidic Slime came down, I half expected him to blow up Tony's Command Tower. I might've actually done it. Heaven knows, the sheer despair of it all would influence Tony's mulligan decisions for the foreseeable future.
I would have 100% done that, lol
9:02 "black doesn't have a good history of artifact destruction or enchantment destruction"
That's why I'm glad feed the swarm was printed, even at sorcery it's finally some sort of enchantment hate
That's still only one card in the 99, though... black needs at least two more to become consistent at it.
@@DarkEinherjar all the tutors are all the additional copies.
Worldly tutoring for bane of progress would have probably been good vs two enchantress decks lol...
So beautiful to see a signed deck! Good job, Scott!
wondering, are you going to exchange mistform ultimus for Orvar the all-form or Moritte of the frost?
tbh that worldly tutor shouldve gotten a rec sage
Quite a boring game :/
My thought as well. Not a fun game to watch or play I imagine.
Looks like Scott made some changes to his deck? There are some cards here that aren't in the decklink. Would be cool to see how his list looks currently!
Just when i was looking for more Zedruu :)
Here for zedruu shenanigans and a yawgmoth tribal deck like mine hopefully
I’m all here for your vids
1:12 dang, i was wondering why there was no more zedruu :(
11:00 Not criticizing but the term is "Nip it in the bud" not "Nip in the butt". A flower that is “nipped in the bud” won't grow and blossom. This phrase is often used to suggest that by handling something when it's a minor problem, you'll be able to avert a crisis.
On the other hand - booty.
That was a pretty mee game
No no put helm and force in the same pile
That one land oppening hand really put me sad.
Krosan grip
why wasn't the reassembling skeleton shown in Peter's opening hand?
Does the helm really work like that? Cuz i read through it a few times and I dont quite understand how he was able to put the whole deck to the graveyard.
It does with Rest In Peace in play. Helm is looking for x cards or a creature to enter the graveyard, but Rest In Peace exiles them instead so nothing ever goes to the yard. Because the requirements for Helm to stop are never met the entire deck is exiled.
@@danriemer9724 but didn’t he he pay 1 mana?
@@elinathelifewolf yes and that’s all you need. Helm says target opponents puts the top x cards of their library into their graveyard until a creature or x cards are put into the graveyard this way. Since RIP doesn’t let them hit the yard 0 cards hit the yard so it keeps going since 0 isn’t 1.
Wait, How exactly does that Helm of Obedience trick work to mill out a library?
To quote the card directly: "X, Tap: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first."
What happens if no cards can be put into the graveyard?
Helm of Obedience has the target player mill "until X cards or a creature card are put into their graveyard, whichever comes first." Unfortunately, since Rest in Peace replaces things going to the graveyard with being exiled, the thing that would stop Helm of Obedience from milling cards never occurs, and thus mills the entire library of the targeted player.
From Gatherer: "If an effect like that of Leyline of the Void (or in this case RiP) prevents cards from being put into your opponent’s graveyard, the process described in the first sentence of Helm of Obedience’s effect will never stop. Your opponent’s entire library will be exiled, even if X is 1."
Poor Tony, even if we haven't been greedy I'm sure everyone's been there
Having 39 lands in your deck when you keep only in your opening hand. 1/7 Land in your opening hand means that 38 of the 93 are potential land draws on your first turn. 40% to draw a land that slowly increases as you discard awesome things sounds like an awful game of magic.
I'm so bad at math, but I find these types of comments super interesting!
It's still a really bad idea. Like keeping a 2 land hand is pretty sketchy for most decks. Keeping 1 is just masochism.
1 land still being bad with no mana rocks at least
Never felt so sad for a bant deck who couldn't ramp U.U
I made my zedruu after yours. Sad that you took it apart, but love to see him. He’s impossible to play online tho, lol
Maelstrom deck got my head scratchin', imagine cascading into two 1-2 drop elves...
i was thinking the same thing lol
I actually built Maelstrom wanderer elf ball. Yeah sometimes you cascade into 2 and 3 drop elves. Other times you win on turn 5 because intruder alarm and Imparious Perfect fell out of your deck.
The deck isn't so much about getting a ton of value off of the cascades, the haste enabling is a highly underrated aspect of the deck and it often times can pivot from aggro to combo, or vise versa. If Elvish Piper falls out of the deck and has haste, a balefire dragon pops out and before you know it, your creatures are getting nuked for 6 and either someone else has to defend against a seven power creature, or you do as well
The cascades are gravy in top of everything having haste and your commander being a chonky boi. Don't underestimate the power of haste enabling to your whole board in the command zone.
Yeah, that deck disappoints me a lot :P. I see a Muddstah upload and see Maelstrom Wanderer as one of the played which makes me excited, then I remember that it is an elfball deck and immediately get heartbroken. On one hand Maelstrom Wanderer is one of my favourite commanders, on the other I hate the guts of the elves as a tribe(I am a pretty fanatical goblin player when it comes to tribes).
Lmao premiere pro has won again. Let's goooo yawgmoth!!
Oof. That's a gnarly combo
Giant ghostly prision haha
Damn a ghostly prison?!?!?
2:44 Wall of *the* roots? How dare you make a minor error that is inconsequential?
Love the content as always
The T1 lands cost more than what's in my bank account
Hey, is Scott a member of the Givememana’s signed card Facebook group?
I'm not sure. I know he loves his signed cards though!
Just started brewing Khan Narset. Any ideas. Also goat is best jeski commander.
Also poor tony!!
Yes. Don't build THAT Narset deck. Nobody likes playing against THAT Narset deck.
@@corhydrae3238 my narsett deck is a group hug deck that gifts everyone with narsetts abilities and all my permanents.
@@kingfuzzy2 That does sound fun.
I used her for a while as an equipment commander. My friends all knew that after a couple of games, and I was still targeted on grounds of "he's playing Narset!!!"
@@corhydrae3238 that's unfair of them if you tell them that before the game. And yeah it's a very fun deck you don't win unless the person ahead of everyone else takes mercy on you and aetherflux reservoirs themselves in the face 16 times ( :
GHOSTLY PRISON !!!!!!!!!!!!
Keeping a one land hand really Tony.. that's not very smart I would have mulled it away, doesn't matter if it has all your combo pieces, top decking lands should not be required to keep your land drops going.
People need to learn if you have 1 or 2 lands mull it away, never keep those.
I have several decks that are fine with that.
Not feeling bad for Tony at all. You don't keep one landed hands. I don't care if you have 39 lands in your deck.
It feels so strange; seeing entries to a competition via post (that´s the mail for you NA folks), in todays digital world.
Damn, the intro hands made me nervous.
The ending was just horrible to witness....
Is it just me, or did Tony's keep seem slightly risky ?
Introducing cards has some errors!
Darn it!
@@MTGMuddstah no worries! Excellent work as always. Shame this game Tony had to get ruined by lands
Love your videos but kinda wished it wasnt a 3 player game.....
Hopefully we can get more games without land screwed players
one land keep? bruuuh
Who the fuck keeps a hand with 1 land???
If I were this channel, I wouldnt even upload this game, very uninteresting
How was Scott able to pay for the t1 Birds of Paradise?
Cant wait for Cradle/duals to cost more than a house so that people who have them will be afraid of damaging the cards through gameplay and will stop playing them altogether.
Why is the MONO-Black deck using fetch lands?... Am I missing something here?...
Edit: If it's for "deck-thinning," why not just run Evolving Wilds, Terranorphic Expanse, etc. This just feels pointless...
evolving and terramorphic put the lands tapped, also, you may reduce your land draw bcs of the ramps/searchs
I don’t see the deck list for Yawgmoth, but mono colored decks can also run fetches to take advantage of cards like Valakut, the Molten Pinnacle or Dread Presence for a color relevant example, or any thing that has a landfall trigger.
The fetch let’s you bring in a swamp at instant speed which the triggers Dread Presence letting you shock or draw whenever you may need. It’s adding minor percentage points to the deck, but if you own them, why not take advantage of them?
B I G C A R D S
Why wouldn't you run more interaction, or at least an eldrazi 🤣🤣
Ahhhh I really hate this helm combo just because I think the only reason it even exists is very bad wording on the card, which we see a lot on these old card. Severy of them got oracle texts to clarify how they are meant to be used so I always feel a bid disappointed that Helm doesnt have sth like that, since I dont think any developer ever intended it to be used like this.
It's kinda like the combos involving Phyrexian Devourer in that way, where it only works because of the piss-poor formatting and wording on the old cards. While I'd never say "They should be banned", I too don't like them either for the same reason.
@@esperderek5383 Thats exactly what I dislike about it. If it would be intended the way it is, then I wouldnt complain but I feel like it was more intended in a way of exiling cards from the top or revealing them until you revealed X or a creature.
Really loved the Zedruu wincon here, it’s too bad we never got to see any of the commanders really pop off
That was a really anticlimactic game...one guy mana boned and then the other for some reason gets obvious combo pieces from a fact or fiction....sigh.
Ор!
this was not a good game of edh
NGL. I liked how the winner of this game won. Ahahaha. It gave me a good laugh.
That yawgmoth player should switch the commander to Ayara. She’s the better choice. 👀
wooow, that was maybe the most boring, lazy combo i have seen in magic yet. really hope that doesn't show it's face anymore.
I mean yea, it's a two card combo, there are hundreds of them.
that type of combo is such non fun, you spend you times playing and suddenly someone can kill you with one mana and no interaction possible yay nice.....not very casual
I mean there's plenty of interaction possible, it's just that most people are super greedy and run barely any at all. A counterspell or a removal spell would have been enough here.
I appreciate the content, and not trying to come at you, but why keep a game like this? One player didn’t play the game, and the winner was like “oops I win I guess.” At that point ya just shuffle up and play again, recording the better one 🤷♀️
Lamest game ever