14:45 Actually, Whip specifies "If that creature would leave the battlefield, exile it instead of putting it anywhere else." The Whipped creature gets exiled, no matter what, the next time in the game (not just that turn) that it would change zones, and it still gets exiled even if it changes zones due to an effect other than the Whip's delayed sacrifice. This is the main reason I don't put Whip in decks - a one-shot 2BB reanimate and then the creature gets exiled is real bad, especially in value or reanimator focused decks. I always much rather continue to abuse a creature's ETB/LTB/dies/etc effects than get a single trigger then the creature gets exiled.
I agree but lifelink for creatures is quite rare in mono black. A lifelink anthem can be useful for cards you have atm. The secondary effect can smack people, gain you life that you can use, and give more token fodder.
Worth noting, if you have a Conjourers Closet, you can exile the creature, and since the whip check where the creature is going, and sees its being exiled that satisfies whips conditions and you get to keep te creature.
I'm fairly certain that's not how that works, since replacement effects don't replace only part of an event, nor do they look at the contents of the event they're replacing. Since the Whip says "If that creature would leave the battlefield, exile it instead of putting it anywhere else." and Closet would cause it to leave, the Whip completely replaces the Closet's effect and thus erases the return part of the Closet's ability, since the Whip would replace the entire effect with plain exile. Whip says "would leave" and not "would be put anywhere else but exile", so even though Closet also exiles, the Whip would still replace Closet with its own exile anyway.
@@LadyTsunade777 it is. Its also why you can do the same to an unearth creature. Look up any Thraximunder deck tech and they will explain it better than I did.
@@Casey-cy6ph no and I don't need to in order to evalueate a slighty better Yaheni. He doesn't do enough and other commanders do what he wants to do but better. As a part of the 99 he is good, as a commander he isn't.
One note: Walking ballista goes also infinite with mikeaus if you have a sac outlett or it can generate infinite etb and dies trigger for something like blood artist
I enjoyed your vid a lot and thoroughly agree with not playing him too spike oriented (I'll admit I'm running messenger, but only if their build is asking for it! ) , I'm a bit of a fan boy for Yawg so couldn't help myself to start brewing when I saw him. Taking the zombie tribal route since they scale well with him at all stages of the game and can, synnergize with both his abilities :) thanks for the vid Jumbo keep up the good work!
Nope. The counters cancel each other out. From the rules: "121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704."
You mentioned sacing a creature that the Whip brings back, but it states on the Whip that "If it would leave the battlefield, exile it instead of putting it anywhere else", so sacing it to Yawgmoth a 2nd time wouldn't send it back to the graveyard for you to be able to Whip it a 2nd time.
@@exsimon For good -1 counter effects, The Scorpion god, Everlasting Torment, Murderous Redcap, and Kulrath Knight. You don't gain much from having red added to Golgari, but you get some fun cards.
@@exsimon honestly not that much, but some cards. It would be a splash of red, not a full triangle. But none of the other jund commanders really interest me and jund has some strong cards, plus depending on what exactly the commander does, red gives haste options, burn options for like soulscar mage, enter the battlefield effects like where ancients tread or mirror March. So some interesting potential depending on what they make.
I think the goal is to show that these cards are strong here not to say 'you need this.' In most of his videos he says things along the lines of "Yeah I get it, these are expensive but they're still good gotta show it"
what have you got so far? I'm looking into it too and just kinda pulling together what I have, and spending like a buck or two here and there for some undying. interested to see what other cards might've slipped under my radar
@@colyrne I'm still assembling/testing the deck, but it is very budget. And I always appreciate any feedback tappedout.net/mtg-decks/16-06-19-mjy-yawgmoth-thran-physician/
i think he would really appreciate both an ashnod's altar (possibly with a prismite to turn it into a phyrexian altar), a phyrexian altar & the myr retriever scrapyard trawler/junk diver/workshop assistant combo to go with them ;) ;) otherwise undying creatures & blood artist effects are defs the way to go & have enough redundency so that if someone exiles one of ur pieces there's plenty more options, cabal coffers & stronghold really deserves a mention too as well as the other lands that help black generate a buttonne of mana, unearth can get back most of the combo pieces too as well as reanimate etc etc
14:56 he states he “can sacrifice a creature like grave Titan brought back by whip to bypass the exile effect”. This is NOT true. Whip has a replacement affect causing the creature to go into exile instead of going anywhere else…
Pair him with slimefoot and paying a life is nulled out since you would sac a saprling and gain that life back. Then put the negative counter on either another saprling or depending on board state, start killing an opponent's tokens.
Yes, it would. From the Whip's gatherer page: "At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. *However, the replacement effect will still exile the creature when it eventually leaves the battlefield."* and "If a creature returned to the battlefield with Whip of Erebos would leave the battlefield *for any reason,* it’s exiled instead."
I normally just watch all these commander deck techs from various channels to get to know different cards and their interactions with eachother. Let's be real, EDH casuals don't have the money for these decks, hahah.
I know it's a bit of a necro on your post (heh) but it's not even remotely comparable. With Griselbrand you get the cards immediately which is a HUGE difference in being able to combo off and simply end the game right there, plus being a creature you have many more ways to tutor cheat it into the battlefield than necro. Entomb for Griselbrand Reanimate scoop is a combo as old as time
@@victorgbs that’s fair, but necro is also very bannable and requires none of that synergy. Just smash it turn 3 and draw 20+ cards next turn. That is a big difference but the fact that it needs nothing but itself and allows you to pay life more reasonably is important to consider. While GB is better, necro also interacts poorly with the format.
I’m building Kresh with Yawgmoth and Hapatra as well as wither and infect, I think it’ll be gross. I think Font of Agony would be a good fit, and Yawgmoth could speed it up to bank counters.
I run all my fav black and mono coloured planeswalkers to proliferate and loads of artifacts - the 'mana rocks' with x and counters and stuff like smokestack, and dare I say it - tanglewire. I generally try to save tanglewire for winning the game. I run the best token generators like bitterblossom and ophiomancer but I cut all the ones I think are a bit janky to fit artifacts.
Your example of whipping a creature into play then sacrificing it to keep it from going to exile. Read whip again, it says if the creature would leave the battlefield, exile it.
He specifically talked about whipping a grave titan back into play then sacrificing it to Yawgmoth so it doesn't get exiled. Except that the way whip works, if you do sacrifice the creature it gets exiled instead of going to your graveyard.
@@anthonydelfino6171 Does a creature need to go into the graveyard from the battlefield to meet the requirement of "sacrificed"? If not, then you can still sac the Grave Titan to Yawg and draw a card, it would just be exiled after the ability resolves. If yes, then the example does not work.
No, it doesn't have to go to the graveyard in order for the sacrifice condition to be met for Yawgmoth. My only point was to mention that you can't actually sacrifice a creature you used the whip on to prevent it from going to exile. You can still pull back a creature using the whip and sacrifice it to draw a card.
I was surprised too, found out on a tournament and couldn't believe it. It's honestly a dumb ppl rule so they don't have to keep track of multiple types of counters. On the other hand it creates broken interactions like in this deck
Honestly almost fell like Yawgmoth is stronger than urza tbh, turn after you drop your urza, drop your yawg, and pay the like 2 life and kill urza? Sure
I agree with you so much! I was lucky enough to open Yawgmoth and Urza in some packs and honestly Urza deck building is boring. I'm just going to replace him as the commander of an Ambassador Laquatus deck. The Yawgmoth deck build is much more exciting
@@crovax1375 yeah, he's great on his own and, an amazing secret commander for hapatra... Those two are a match made in... Phyrexia? (sure as heck can't be made in heaven lol)
Urza can completely lock people out of the game with his abilities, and he's actually a mana-positive play. You can also do silly things like casting Urza, then tapping your Swiftfoot Boots for the mana to equip them, which is more fun than bonkers. That said, they're very different cards going into very different decks, so they're not super comparable.
@@gingahbread4918 oh, I can't agree more, however, all the focus has been on him and no one seems to be caring about his honestly equal opposite. And, as another TH-camr I follow says: "the issue with urza is a lot like sen's triplets, it's so good that it just eats all the removal as soon as you cast it, and, the deck around urza, usually is only based around him, if he's not on the field, you ain't doing anything, because most people are going cheerios with him
@@5danieldavis It seems to me that a deck should be built with the possibility of not having Urza on the field in mind. There should be cheap artifacts, but they should only be included if they do something on their own, without Urza on the field. Urza also has the advantage of being easier to bring out than Sen's Triples, and his ability to go mana-positive makes it a lot easier to protect him once he comes down. I do agree though that he's been getting a lot of attention, and Yawgmoth deserves his credit. The dude can be absolutely insane, and tons of fun to play.
I made a yawgmoth deck before i saw this and honestly im not a huge fan of this build. I have found the bitterblossoms esque effects are not that great unless you have a ton, but then you are diluting your deck. Same with relying on proliferate. I rarely use it even with something that synergizes with it. Liliana dreadhorse general is the only one that is not terrible in this deck. Although i believe that this is a solid deck and i love the presentation, i think its pretty underwhelming
@@gingahbread4918 Yawgmoth is trash. His biggest problem is that his color does a poor job supporting what he wants to do. If he had either G or R next to B he would have been amazing. He sucks as a commander but he is really good as a part of the 99
@@L00rdAjduk right because aristocrat strategies aren't heavily supported in mono black. Having two creatures with undying and a blood artist effect will draw your whole deck or let you kill the table on the spot. I don't think he's as powerful as mono black Sidisi, but he is probably in the top 3 most powerful black Commanders out there right now.
@@L00rdAjduk I think he's better then Yahenni. A built in draw engine that that kills your opponents board is better then indestructible most of the time.
It’s a worse korvold (kinda) but he’s way more fun and cool. Korvold is just simply better value, and you get more colours, but yawg can do proliferate things, and is a free sac outlet. He’s very good in the 99 of korvold too.
I wanna just put infect in a deck like this and be the embodiment of black, my meta is competitive and I like mono decks so I may roll monoblack for the evil plays
Please pronounce it Neh-CROP-o-tence. Not Necro-potence. Does Superman come from Metro-polis? I asked two English professors for conformation. One of my pet peeves.
English is just three different languages crammed into a trench coat. Trying to compare how a word should sound to a similar word is hilariously flawed in this sense.
I do thank you all for your civil replies. I feel I am right. I will entertain other opinions but will pronounce it the way I always have. Also, how do you pronounce the Magic card "Crumbling Necropolis"? Have I been pronouncing that card wrong too? I gave all of you a thumbs up BTW.
@@edwardsmall6916 I pronounce it the way I assume you do. They're still different words and can have different pronunciations. English is an excellent example of how that works in a language. Read and read.
Infinity combos is wrost part of magic for casual games. Great for competitive tables although. Infinity commander should be a whole new thing, a table with only infinity combos and is just a racing of who go off first. 😒
Infinite combos are what prevents the game from turning into a durdlefest where players play trash cards that barely impact the game and sling bears at one another. Fast game closers need to exist.
For real. This is... sorry to say but some filthy casual nonsense. Sorry i rather get more games in than just stay in the same game for hours with no end in sight.
14:50 Sacrificing it won't save it from exile
"If it would leave the battlefield, exile it instead of putting it anywhere else"
glad someone else noticed, i read the card while he was saying it & was like "yeah nah, whip says no"
@@MrRockguy84 Same, reading the card ...
Yap, whip doesn’t do that but there’s a black enchantment who does so BUT only once in your upkeep!
the main reason i came down to the comments lol
rookie mistake tbh
14:45 Actually, Whip specifies "If that creature would leave the battlefield, exile it instead of putting it anywhere else." The Whipped creature gets exiled, no matter what, the next time in the game (not just that turn) that it would change zones, and it still gets exiled even if it changes zones due to an effect other than the Whip's delayed sacrifice.
This is the main reason I don't put Whip in decks - a one-shot 2BB reanimate and then the creature gets exiled is real bad, especially in value or reanimator focused decks. I always much rather continue to abuse a creature's ETB/LTB/dies/etc effects than get a single trigger then the creature gets exiled.
I agree but lifelink for creatures is quite rare in mono black. A lifelink anthem can be useful for cards you have atm. The secondary effect can smack people, gain you life that you can use, and give more token fodder.
I was just about to say that when I read your comment.
Worth noting, if you have a Conjourers Closet, you can exile the creature, and since the whip check where the creature is going, and sees its being exiled that satisfies whips conditions and you get to keep te creature.
I'm fairly certain that's not how that works, since replacement effects don't replace only part of an event, nor do they look at the contents of the event they're replacing.
Since the Whip says "If that creature would leave the battlefield, exile it instead of putting it anywhere else." and Closet would cause it to leave, the Whip completely replaces the Closet's effect and thus erases the return part of the Closet's ability, since the Whip would replace the entire effect with plain exile.
Whip says "would leave" and not "would be put anywhere else but exile", so even though Closet also exiles, the Whip would still replace Closet with its own exile anyway.
@@LadyTsunade777 it is. Its also why you can do the same to an unearth creature. Look up any Thraximunder deck tech and they will explain it better than I did.
Necropotence is Legal in EDH
I'm glad urza was more popular than yawgmoth. Now I can buy cards for him before they spike
Casey0706 i agree.
He is trash. His cards won't spike. You're good
@@L00rdAjduk Have you actually played moth?
@@Casey-cy6ph no and I don't need to in order to evalueate a slighty better Yaheni. He doesn't do enough and other commanders do what he wants to do but better. As a part of the 99 he is good, as a commander he isn't.
@@L00rdAjduk Slightly better Yaheni? You severely underestimate his power
Just picked up a Time Shifted Yawgmoth. It's absolutely beautiful
Pulled the foil from a Walmart pack!
First Phyrexian in the comments , here for our Lord and savior Yawgmoth!!!!
One note: Walking ballista goes also infinite with mikeaus if you have a sac outlett or it can generate infinite etb and dies trigger for something like blood artist
yawgmoth is the sac outlet ;)
needs blood artist so u don't drain urself out with Yawgdawg tho
You under play krav. Gain life, sac any amount of creatures, draw, and +1/+1 counters equal to amount of creatures.
With proliferate and sac I feel that Hangarback Walker is a must in this deck
Been watching your content for so long man! Love the deck and what you do DJ!
I enjoyed your vid a lot and thoroughly agree with not playing him too spike oriented (I'll admit I'm running messenger, but only if their build is asking for it! ) , I'm a bit of a fan boy for Yawg so couldn't help myself to start brewing when I saw him. Taking the zombie tribal route since they scale well with him at all stages of the game and can, synnergize with both his abilities :) thanks for the vid Jumbo keep up the good work!
Mana Crypt, Chrome Mox and Mox Diamond. Sure, I have plenty of those lying around.
6:00 aren't -1/-1 counters independent from +1/+1 counters? Even if they are at their base power/toughness the counters still exist right?
Nope. The counters cancel each other out. From the rules: "121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704."
a -1/-1 and a +1/+1 will cancel each other out and both be removed from the card
Nope, they cancel each other. See mtg.gamepedia.com/Counter_(marker) rule number 121.3
No, +1 counters are removed when the creature gets a -1 counter, so the creature is left without any counters (it's a weird - but great - synergy)
You mentioned sacing a creature that the Whip brings back, but it states on the Whip that "If it would leave the battlefield, exile it instead of putting it anywhere else", so sacing it to Yawgmoth a 2nd time wouldn't send it back to the graveyard for you to be able to Whip it a 2nd time.
Excellent deck tech!! I would you to see your insights on how to build the new Sisay, I want to build her but it can go in so many directions!
Love Yawgy's art!!!
Anyone else tempted to include a Darksteel Reactor with Yawg?
Tried it online and it's pretty damn good‚ Liliana of the Dark Realms is even stupider.
All I want is a jund -1/-1 counter commander 😭
Right?! Me too!
What would you gain from red?
@@exsimon For good -1 counter effects, The Scorpion god, Everlasting Torment, Murderous Redcap, and Kulrath Knight. You don't gain much from having red added to Golgari, but you get some fun cards.
@@exsimon honestly not that much, but some cards. It would be a splash of red, not a full triangle. But none of the other jund commanders really interest me and jund has some strong cards, plus depending on what exactly the commander does, red gives haste options, burn options for like soulscar mage, enter the battlefield effects like where ancients tread or mirror March. So some interesting potential depending on what they make.
Yeah. I really want a -1/-1 jund commander give It some other effect whenever a creature dies and we have a winner
I think DJ is rich, “ you will need fast mana, so mana crypt and chrome mox need to be in this deck”
I think the goal is to show that these cards are strong here not to say 'you need this.' In most of his videos he says things along the lines of "Yeah I get it, these are expensive but they're still good gotta show it"
I am here to leave a like and watch the video. As you can see like is pressed
I'm building a budget Yawgmoth deck that really takes advantage of proliferation. I have a few pieces to get, but I'm really excited to play the deck!
what have you got so far? I'm looking into it too and just kinda pulling together what I have, and spending like a buck or two here and there for some undying. interested to see what other cards might've slipped under my radar
@@colyrne I'm still assembling/testing the deck, but it is very budget. And I always appreciate any feedback tappedout.net/mtg-decks/16-06-19-mjy-yawgmoth-thran-physician/
Top bloke, great video, cheers
Madness is also a consideration if you want to focus on the proliferate ability
New "Bone Miser" could be a good edition to this deck. Discard those unwanted lands to pop off with proliferate
Thank you DJ!!!
i think he would really appreciate both an ashnod's altar (possibly with a prismite to turn it into a phyrexian altar), a phyrexian altar & the myr retriever scrapyard trawler/junk diver/workshop assistant combo to go with them ;) ;) otherwise undying creatures & blood artist effects are defs the way to go & have enough redundency so that if someone exiles one of ur pieces there's plenty more options, cabal coffers & stronghold really deserves a mention too as well as the other lands that help black generate a buttonne of mana, unearth can get back most of the combo pieces too as well as reanimate etc etc
14:56 he states he “can sacrifice a creature like grave Titan brought back by whip to bypass the exile effect”. This is NOT true. Whip has a replacement affect causing the creature to go into exile instead of going anywhere else…
All hail Yawgmoth!
Im just going to casually slot this into my athreos/shadowborne apostle deck as part of the 99.
Bought one horizons pack for kicks and pulled this. Wasn’t sure what to do with it, but I may now lol. Thanks DJ.
Yooooooooo DJ with the fresh deck tech
yawgmoth is sick! so much value
Thank you, sexy daddy bear DJ, for this great vid!
Bitter ordeal is also really good to get out some lands of the library and improve the draws.
Pair him with slimefoot and paying a life is nulled out since you would sac a saprling and gain that life back. Then put the negative counter on either another saprling or depending on board state, start killing an opponent's tokens.
Awesome deck tech! I do have a question though, if you sacrifice a creature you "whipped" back with Whip of Erebos, would it not still be exiled?
No, it only exiles if it's still in the field.
Yes, it would. From the Whip's gatherer page:
"At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. *However, the replacement effect will still exile the creature when it eventually leaves the battlefield."*
and "If a creature returned to the battlefield with Whip of Erebos would leave the battlefield *for any reason,* it’s exiled instead."
DJ, can you explain the combo you’re talking about? I’m looking at the same cards you are but I don’t see it. (I’m also fairly new to Magic)
DJ. Your voice is like buttery velvet
How do you feel about balthor the defiled in this deck?
I normally just watch all these commander deck techs from various channels to get to know different cards and their interactions with eachother. Let's be real, EDH casuals don't have the money for these decks, hahah.
Anyone know what card art that is on the background of the "flexibility" screen around 14 min in?
the other side of Westvale Abbey
Griselbrand banned?
I know this comment is really late but could u do the grixis commander in m20 if its good?
I love how grislebrand is banned but necropotence isn’t. The 3 mana version while having more restrictions, seems much more ban-able
I know it's a bit of a necro on your post (heh) but it's not even remotely comparable. With Griselbrand you get the cards immediately which is a HUGE difference in being able to combo off and simply end the game right there, plus being a creature you have many more ways to tutor cheat it into the battlefield than necro. Entomb for Griselbrand Reanimate scoop is a combo as old as time
@@victorgbs that’s fair, but necro is also very bannable and requires none of that synergy. Just smash it turn 3 and draw 20+ cards next turn. That is a big difference but the fact that it needs nothing but itself and allows you to pay life more reasonably is important to consider. While GB is better, necro also interacts poorly with the format.
I’m building Kresh with Yawgmoth and Hapatra as well as wither and infect, I think it’ll be gross. I think Font of Agony would be a good fit, and Yawgmoth could speed it up to bank counters.
Bubbling Muck... 3:)
I run all my fav black and mono coloured planeswalkers to proliferate and loads of artifacts - the 'mana rocks' with x and counters and stuff like smokestack, and dare I say it - tanglewire. I generally try to save tanglewire for winning the game. I run the best token generators like bitterblossom and ophiomancer but I cut all the ones I think are a bit janky to fit artifacts.
Gosh I wanna build him so bad, but I already have 3 Aristocrat decks. Why is sacrifice so cool
Are they all or some mono black?
Matthew Peterson Sultai, Mardu, and Orzhov
@@karinawestmoreland8268 then it seems you answered your own question ;)
Your example of whipping a creature into play then sacrificing it to keep it from going to exile. Read whip again, it says if the creature would leave the battlefield, exile it.
I think he just meant that you could sac it to Yawg for the card draw before it gets exiled.
He specifically talked about whipping a grave titan back into play then sacrificing it to Yawgmoth so it doesn't get exiled. Except that the way whip works, if you do sacrifice the creature it gets exiled instead of going to your graveyard.
@@anthonydelfino6171 Does a creature need to go into the graveyard from the battlefield to meet the requirement of "sacrificed"? If not, then you can still sac the Grave Titan to Yawg and draw a card, it would just be exiled after the ability resolves. If yes, then the example does not work.
No, it doesn't have to go to the graveyard in order for the sacrifice condition to be met for Yawgmoth. My only point was to mention that you can't actually sacrifice a creature you used the whip on to prevent it from going to exile. You can still pull back a creature using the whip and sacrifice it to draw a card.
Darksteel reactor?
Yessss The YawgDaddy!
What is this music?! I love it!
wait, positive and negative counters cancel each other? since when??
I was surprised too, found out on a tournament and couldn't believe it. It's honestly a dumb ppl rule so they don't have to keep track of multiple types of counters. On the other hand it creates broken interactions like in this deck
I’m 2 minutes in, but this, hapatra, and the accompanying proliferate/ -1 cards all go in Atraxa, IMO.
Price of knowledge
Whip still exiles the Titan... You've gotta read the card.
Also, Sun dial of the Infinite would work because it ends the turn and cancels all triggers on the stack.
I just want to put him in my Scorpion god deck!
soon you will be slim commander ;) as long has is your point (losing weigh because of lack of health is a bitch) im happy for you
Honestly almost fell like Yawgmoth is stronger than urza tbh, turn after you drop your urza, drop your yawg, and pay the like 2 life and kill urza? Sure
I agree with you so much! I was lucky enough to open Yawgmoth and Urza in some packs and honestly Urza deck building is boring. I'm just going to replace him as the commander of an Ambassador Laquatus deck. The Yawgmoth deck build is much more exciting
@@crovax1375 yeah, he's great on his own and, an amazing secret commander for hapatra... Those two are a match made in... Phyrexia? (sure as heck can't be made in heaven lol)
Urza can completely lock people out of the game with his abilities, and he's actually a mana-positive play. You can also do silly things like casting Urza, then tapping your Swiftfoot Boots for the mana to equip them, which is more fun than bonkers.
That said, they're very different cards going into very different decks, so they're not super comparable.
@@gingahbread4918 oh, I can't agree more, however, all the focus has been on him and no one seems to be caring about his honestly equal opposite. And, as another TH-camr I follow says: "the issue with urza is a lot like sen's triplets, it's so good that it just eats all the removal as soon as you cast it, and, the deck around urza, usually is only based around him, if he's not on the field, you ain't doing anything, because most people are going cheerios with him
@@5danieldavis It seems to me that a deck should be built with the possibility of not having Urza on the field in mind. There should be cheap artifacts, but they should only be included if they do something on their own, without Urza on the field.
Urza also has the advantage of being easier to bring out than Sen's Triples, and his ability to go mana-positive makes it a lot easier to protect him once he comes down.
I do agree though that he's been getting a lot of attention, and Yawgmoth deserves his credit. The dude can be absolutely insane, and tons of fun to play.
Necropotence is illegal?
No, it's legal. You may have misheard him.
@@gingahbread4918 It really sounds like he says illegal
@@gingahbread4918 Even slowed it down
FINALLY!!!
Aight, time for you to do the new Omnath. It’s too crazy to pass up.
this is borderline cedh viable
Necropotence is legal in edh! Bad Dj!
I made a yawgmoth deck before i saw this and honestly im not a huge fan of this build. I have found the bitterblossoms esque effects are not that great unless you have a ton, but then you are diluting your deck. Same with relying on proliferate. I rarely use it even with something that synergizes with it. Liliana dreadhorse general is the only one that is not terrible in this deck. Although i believe that this is a solid deck and i love the presentation, i think its pretty underwhelming
Decklist?
3:17 "that is ILLEGAL inn our format"
Necropotence is not banned in EDH. Please be careful giving false information.
i think "illegal" was meant to be metaphorical, please try to focus on irony mate. c'mon...
He says " that is legal in our format"
Needs more Contamination/Infernal Darkness for the salt :)
I love you, DJ! You can even make me click on a video about a dumbsterfire commander like Yawgmoth
Yawgmoth is a super solid commander though. Not even close to a dumpster fire.
@@gingahbread4918 Yawgmoth is trash. His biggest problem is that his color does a poor job supporting what he wants to do. If he had either G or R next to B he would have been amazing. He sucks as a commander but he is really good as a part of the 99
@@L00rdAjduk right because aristocrat strategies aren't heavily supported in mono black. Having two creatures with undying and a blood artist effect will draw your whole deck or let you kill the table on the spot. I don't think he's as powerful as mono black Sidisi, but he is probably in the top 3 most powerful black Commanders out there right now.
@@discoviolenza1984 hahahahaha Yawgmoth in top 3 black commanders xD Aritocrats exist in mono black. So does Yaheni.
@@L00rdAjduk I think he's better then Yahenni. A built in draw engine that that kills your opponents board is better then indestructible most of the time.
It’s a worse korvold (kinda) but he’s way more fun and cool. Korvold is just simply better value, and you get more colours, but yawg can do proliferate things, and is a free sac outlet. He’s very good in the 99 of korvold too.
20 black mana + poison counters anybody?
I wanna just put infect in a deck like this and be the embodiment of black, my meta is competitive and I like mono decks so I may roll monoblack for the evil plays
Kind of a commander that gets removed on sight. Btw Necrologia is almost as good as Necropotence (for some reason many don't know it exists).
Third-eith. feels even worse :(
yawgmoth infect tho
2nd...doesn't feel good
Bargain os banned Necro, not
Please pronounce it Neh-CROP-o-tence. Not Necro-potence. Does Superman come from Metro-polis? I asked two English professors for conformation. One of my pet peeves.
Necropotance is a combinatio of the latin words Necro and Potence and you pronounce them both fully
I'm not sure how much authority an English professor has on made-up words, my guy.
English is just three different languages crammed into a trench coat. Trying to compare how a word should sound to a similar word is hilariously flawed in this sense.
I do thank you all for your civil replies. I feel I am right. I will entertain other opinions but will pronounce it the way I always have. Also, how do you pronounce the Magic card "Crumbling Necropolis"? Have I been pronouncing that card wrong too? I gave all of you a thumbs up BTW.
@@edwardsmall6916 I pronounce it the way I assume you do. They're still different words and can have different pronunciations. English is an excellent example of how that works in a language.
Read and read.
Infinity combos is wrost part of magic for casual games. Great for competitive tables although.
Infinity commander should be a whole new thing, a table with only infinity combos and is just a racing of who go off first. 😒
Infinite combos are what prevents the game from turning into a durdlefest where players play trash cards that barely impact the game and sling bears at one another. Fast game closers need to exist.
For real. This is... sorry to say but some filthy casual nonsense. Sorry i rather get more games in than just stay in the same game for hours with no end in sight.
Did you mean: CEDH
This deck is so fucking slow it dosent o anything.