COH3 2v2 Alpenwell (AK) & Ra11 (AK) vs K_UN (UK) & TheWorld! (US)

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  • เผยแพร่เมื่อ 18 พ.ย. 2024
  • Company of Heroes 3 Alpenwell (Afrika Korps, Armored Support) & Ra11 (Afrika Korps, Italian Infantry) vs K_UN (British Forces, Heavy Armored) & TheWorld! (US Forces, Armored) on Elst Outskirts
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ความคิดเห็น • 19

  • @Damo20
    @Damo20 6 หลายเดือนก่อน +21

    Vehicle capture on DAK tanks not disabling the weapons or having any kind of penalty has to be one of the biggest mistakes the CoH3 balance team have made. The amount of games I've seen where a win is squeaked out at the end of a close game with this ability is too damn high. Vehicles also being able to simulatenously capture, use their weapons, and auto-repair is just ridiculous.

    • @ztp913
      @ztp913 6 หลายเดือนก่อน

      i think the intent is for you to set up AT and strong weapon crews focused on the vps would prevent them from moving onto flanks. but yea i see what you mean, the vehicle capture is soooo strong

  • @muffinman15
    @muffinman15 6 หลายเดือนก่อน +3

    Such a fast paced game. Really fun one

  • @Alpenwell
    @Alpenwell 6 หลายเดือนก่อน +1

    Hey, thanks for casting my game, I really enjoyed it and lived also through all the emotions again, especially when the 88 truck was driving in circles instead of picking the gun up :D

  • @PDM282
    @PDM282 6 หลายเดือนก่อน +1

    Good cast TR! For DAK - does the combined arms buff apply to units firing out of halftracks? Or does it strictly require units to be dismounted and nearby to apply?

  • @CommadoNoob
    @CommadoNoob 6 หลายเดือนก่อน

    That's a lot of Chaffee tanks

  • @JohnBigby
    @JohnBigby 6 หลายเดือนก่อน +2

    Pgrens AT nade have more damage then p3 standart shot ahahaha, Even outplay has an ıssue, DAK have problems on all stages on in team modes... Aside from 1v1 game has so many balance issues...As always.

  • @diego2817
    @diego2817 6 หลายเดือนก่อน

    What happened eith thr cover at 17:55? Magic ?

    • @Alpenwell
      @Alpenwell 6 หลายเดือนก่อน

      Got shot by panzer 3

  • @RudeDog24
    @RudeDog24 6 หลายเดือนก่อน

    Haven’t played coh3 yet but should I stick with coh2 or should I give coh3 a try. I just look at both games and visually I like coh2 a lot more

    • @martinschmitz9824
      @martinschmitz9824 6 หลายเดือนก่อน +1

      I would defintly give Coh3 a try, the factions are just so much bester designed. And you can play both games, I do the same

  • @nolae3069
    @nolae3069 6 หลายเดือนก่อน +4

    Feel like both historically and gameplay wise, the Chaffee really doesn't fit COH3.

    • @mindrust8365
      @mindrust8365 6 หลายเดือนก่อน +1

      why is that? In comparison the carro is a lot more of a misfit in this game than the chaffee. Chaffee are good at flanking and supporting your heavier tanks when pushing. It was the best light in WW2 and I think it fits perfectly the motor pool because the greyhound as limited firepower against light tanks and medium tanks. The chaffee is a great alternative but not as powerful as a medium tank. So it has its place I believe. The carro on the other hand was obsolete before WW2 even started and was ultimatly decent against infantry compared to how it was designed in the game...plus all the buffs from the armory.

    • @nolae3069
      @nolae3069 6 หลายเดือนก่อน +3

      @@mindrust8365 The Chaffee was virtually useless in the war cause of how late it came out. IDK why relic likes having so many odd call-ins of tanks and weapons that were basically experimental/unused during the time frame of the game. also, a light tank with a 75mm does no damage to infantry is such a disconnect with what the design purpose of the Chaffee was supposed to be irl. It also comes in really late into the mid game, at a time when P3s are also coming online and do everything the chaffee can but more. You can say whatever about the carro, at least it was used by the italians against other light tanks. It was obsolete against modern medium tanks, but still did decently against other lights. And since its used as such, it's also designated as a light tank in the game. The Chaffee comes out as a remnant of some early gameplay concept that never got cut out when they committed to doing northafrican/italian content. It'd fit the gameplay of the USF more if they made the M3 75mm part of the motor pool and give it a bit more range; itd be a much more useful as antitank, come out when enemy light tanks are also coming in and still fill a role in supplementing an antitank force later into the game. I mean the flanking aspect I can kind of see, but even then, they're so vulnerable and slow without vet1 forcing you into mechanzied support center or mechanized battlegroup.

  • @Lord-Andre
    @Lord-Andre 6 หลายเดือนก่อน

    GG!

  • @rafaelurrea2385
    @rafaelurrea2385 6 หลายเดือนก่อน +1

    Dak vehicles need to be rebalanced, way too much utiliy that others factions domt have

    • @Merknilash
      @Merknilash 6 หลายเดือนก่อน

      this is why I quit playing CoH3 last year and havent looked back
      The balance was just atrocious
      2v2 and especially 3s/4s was unwinnable as allies if you didn't finish the game decisively in the first 10 min or so

  • @diego2817
    @diego2817 6 หลายเดือนก่อน +2

    Mmm wirh every patch this game ia more like coh2, even thr maps are plain with no height mechanic

  • @crableproductions5112
    @crableproductions5112 6 หลายเดือนก่อน +1

    First