I have a problem with MetaHuman Animator: the Input Data option is not available, and I can't add audio to control the MetaHuman. It simply doesn't show up. Help me please!!
If you see sequencer tools.. there is an symbol which looks like 🎬.. click on that to render your sequence then change render location and click on render button
@@ImtiazAli-in7gk there are many ways for that.. 1. Motion capture suit which is costly so i wouldn't recommend 2. Ai websites to generate motion capture data or animation from your footage 3. Manual keyframe Animation I would suggest ai websites to give Body animation to your character.. it is the fastest way
@@AndroChimera there is no official guide to use this feature on custom character but you can use faceit addon to create shapekeys and then import it into unreal and use livelink to create facial animation
Great video thanks for the information! I’m looking to get into UE 5.5 and use lumens. Would you give me a quick rundown of your computer specs? I’ve checked Reddit but it’s an information overload
@@tyw6225 I have asus rog laptop with i9 processor and rtx 4080 but i7 with 4060 would be great as well for unreal engine if you're planning to purchase
Hello, I was wondering if it would be possible to use this directly in game? I'm working on dialogue and I want the character's lips to move while the audio plays. Thank you for any answer you can provide
@@haybeedenzebee Yes.. Once your sequence is ready with lipsync as shown in the video.. you can use trigger volume to trigger the sequence during PIE session..
Good luck with your new channel and thanks
I appreciate it
I have a problem with MetaHuman Animator: the Input Data option is not available, and I can't add audio to control the MetaHuman. It simply doesn't show up. Help me please!!
@corymotion make sure you are using unreal engine 5.5 and have enabled necessary plug-in showed in the video
Thanks!! Can you please explain the render progress??
If you see sequencer tools.. there is an symbol which looks like 🎬.. click on that to render your sequence then change render location and click on render button
@JustAnAnimator7 yep, but only renders the model (Metahuman) not the animation (lip sync)... any advise??
I will create a quick video on rendering animation today.. so stay tuned
@@JustAnAnimator7 today?? ;)
@@guillermosepulvedaf i uploaded video on render 2 days ago.. haven't you watched it?
thank u so much
Happy to help 🤠
how to animate other parts as well to bring character into life according story
@@ImtiazAli-in7gk there are many ways for that..
1. Motion capture suit which is costly so i wouldn't recommend
2. Ai websites to generate motion capture data or animation from your footage
3. Manual keyframe Animation
I would suggest ai websites to give Body animation to your character.. it is the fastest way
what if i don't want to use this with meta human? can't i use like a custom character i made on blender?
@@AndroChimera there is no official guide to use this feature on custom character but you can use faceit addon to create shapekeys and then import it into unreal and use livelink to create facial animation
Great video thanks for the information! I’m looking to get into UE 5.5 and use lumens. Would you give me a quick rundown of your computer specs?
I’ve checked Reddit but it’s an information overload
@@tyw6225 I have asus rog laptop with i9 processor and rtx 4080 but i7 with 4060 would be great as well for unreal engine if you're planning to purchase
Hello, I was wondering if it would be possible to use this directly in game? I'm working on dialogue and I want the character's lips to move while the audio plays. Thank you for any answer you can provide
@@haybeedenzebee Yes.. Once your sequence is ready with lipsync as shown in the video.. you can use trigger volume to trigger the sequence during PIE session..