Unreal Engine Wheels Attach / Detach Tutorial

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 11

  • @jiwik731
    @jiwik731 4 หลายเดือนก่อน

    This is great. I might use part of this to rip off the wheel in crash.

  • @Саша-з4п2к
    @Саша-з4п2к 4 หลายเดือนก่อน

    great! will You make any c++ tutorials?

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน +2

      I don't think so. I like to keep the Blueprint Style, because it's easier for beginners to follow and save you a lot of time. The only purpose for using C++ directly, is to get something the Engine not already have.

  • @ewomer100
    @ewomer100 25 วันที่ผ่านมา

    When I attach the wheels, the collision from the wheels and the car sends the car tumbling through the air. This is with UE 5.5

    • @Seredias.
      @Seredias.  21 วันที่ผ่านมา

      Did you setup the Vehicle like I showed in the Import Car Tutorial? 0:12
      The Car Collision Preset needs to be ignore the WorldDynamic

    • @ewomer100
      @ewomer100 21 วันที่ผ่านมา

      @@Seredias. Which car import tutorial? The older or newer one?

    • @Seredias.
      @Seredias.  21 วันที่ผ่านมา

      ​@@ewomer100 The new one. That's why I linked it in the Description and said that right at the begin.

    • @ewomer100
      @ewomer100 21 วันที่ผ่านมา

      @@Seredias. It was the static mesh for the Vehicle, it was set to vehicle and wasn't set to ignore World Dynamics.So the tires can interact with the vehicle I made them physics bodies and when they attach I switched them to WorldDynamic.

  • @Anathem22
    @Anathem22 4 หลายเดือนก่อน

    Hiello, are you currently making a game with similar mechanics?

    • @Seredias.
      @Seredias.  4 หลายเดือนก่อน

      @@Anathem22 I would like to, but I don't have the time. Its already difficult to do this Tutorials beside my job.

    • @Anathem22
      @Anathem22 4 หลายเดือนก่อน

      @@Seredias. I am a 3D modeler and I have some ideas, so if you want, you can contact me🙃