After a brief delay for the Thanksgiving holiday and a cold, we're BACK to ICBM: Escalation! I had my doubts as this one went forward, especially when the Soviets attacked. How did you play this mission? or how would you have played it differently than me? Leave your thoughts on that and more in the comments below!
For every mission I suggest looking at all the forces you are given initially as like the Cuban missile crisis you were given 10 army's divisions and probably didn't need to make any. I would also group some units to make it easier, I group all air bases, land fixed structures including army bases, make a CAG for your fleet etc. Also yes we keep saying research as there is research to help production and research and a unit you should always bring into the mission is the research lab as it takes minutes off of research. As well as a major difficulty spike nect mission. Also when given allies make sure to manage the alliance settings and cooperate in production, research, and espionage and share tech. And if you want give them tech to help if you already own it, like body armor and arms for land units they would've been upgraded too immensely helping defend. I also change my espionage to only identify tech the enemy has and steal what I don't and get basically 2 free techs a mission if lucky. Also, what is your thought of possibly playing multi-player with some of your viewers on this game?
One thing to note is that different types of armament work better on different targets. For instance, equipping your bombers with chemical bombs works well against army divisions and army bases. You can see what weapons work well against what by reading technologies in the research tree
Another thing to note don't underestimate the power of destroyers combined with resupply ships as long as you have resupply ships with your fleet your ships will heal in other case don't underestimate the power of your sea fleet.
@Spider-Too-Too Naval is broken in my opinion the only thing that counters naval fleets including resupply ships are with nuclear tipped ICBM's or stronger it does escalate the game quite quickly though so I can see why you say that.
@Spider-Too-Too I take that back there are other ways to counter Naval attacks though they're not one-shot or two-shot attacks like with nuclear weapons depending on the type of Fleet you face in the game depending on what ships you are targeting it's still not going to be one-shot or two-shots though without nuclear weapons.
I'll get to watch later (tbh it is long) but felt like dropping some thoughts first. I played this yesterday from scratch as the new update had auto engage working properly (It was frustrating before). Allowing me to save plenty of resources and commit air assets accordingly. Some notes with a bit of meta-gaming: 0) Have all air assets disengage and make sure to make Cambodia a priority in your anti-SAM efforts. Clear skies there make a major impact. 1) Past 10min Communists will mobilize all divs towards Saigon and Thailand. Get ready to push to take out Cambodia. Use the early minutes to level their assets there. 2) Get cruisers to help with naval support. Useful later to deal with the flotilla. Beware of Coastal Guns. 3) SEAD (DEAD) is king. Naval assets (Exc Carrier) deal with SAMS. Then Airbases and once that is done, clear skies. 4) With open skies and major enemy ground advance, use all air assets to counter their push. Naval assets to help accordingly. 5) As they withdraw from the north, one div could take out coastal guns from Hanoi, allowing naval support to clear the VietCong base there. Air assets also a good call. 6) Soviets bring at least one cruiser or two. They use their Nuclear SSMs, BEWARE!!! If you lose your fleet you likely lose all and will have a hard time getting all objectives. Respond in kind, no major escalation from there on. 7) Not sure but I recall some subs somewhere in the South China Sea 8) Roll with your armies and clear everything. Obviously, Burma for last. Spec Ops can clear Naval Guns. All in all, I got all objectives and was done with 12 to 20 min left and held out to get more techs. I advise to revisit with the new update
Well done, you handled the Commie fleet better than I did. One thing to note is that you can build on the US mainland also. You are not restricted to Asia. I carried a research base over from the previous mission and it knocks valuable minutes off new research.
Took a moment to Read the Techs, your Cruisers should have Nuclear AS missiles on board, DDs have Conventional AS ship missiles. But.... I don't see no NUKE symbol on those missiles. Might want to look into your Nuclear warfare tech or something. Also, should probably look into stuff like Awacks, Early Warning Systesms for missile strikes, Radars, extera. (with the addition of Land Warfare and Spec ops troops, SO MANY CHOICES SO LITTLE TIME!) It is pretty funny to me that the Russians in this game have made ALL their weapons Nuclear capable. Like, THAT CAN NOT BE CHEEP to field or use! But hay, they pulled the trigger first so... JUSTIFIED NUCLEAR STRIKES!
I recommend to try attacking divisions and other beefy targets with airfields/carriers directly (using ctrl+click to designate multiple targets) instead of sending planes one by one. It will make planes to continue with focused attack until first designated target destroyed and then switching to the next one. Sadly using carriers this way makes them move away from target to maximum distance, which is not always desirable.
After a brief delay for the Thanksgiving holiday and a cold, we're BACK to ICBM: Escalation! I had my doubts as this one went forward, especially when the Soviets attacked. How did you play this mission? or how would you have played it differently than me? Leave your thoughts on that and more in the comments below!
nice
For every mission I suggest looking at all the forces you are given initially as like the Cuban missile crisis you were given 10 army's divisions and probably didn't need to make any. I would also group some units to make it easier, I group all air bases, land fixed structures including army bases, make a CAG for your fleet etc. Also yes we keep saying research as there is research to help production and research and a unit you should always bring into the mission is the research lab as it takes minutes off of research. As well as a major difficulty spike nect mission. Also when given allies make sure to manage the alliance settings and cooperate in production, research, and espionage and share tech. And if you want give them tech to help if you already own it, like body armor and arms for land units they would've been upgraded too immensely helping defend. I also change my espionage to only identify tech the enemy has and steal what I don't and get basically 2 free techs a mission if lucky.
Also, what is your thought of possibly playing multi-player with some of your viewers on this game?
I'd like to do multiplayer at some point, yes!
One thing to note is that different types of armament work better on different targets. For instance, equipping your bombers with chemical bombs works well against army divisions and army bases. You can see what weapons work well against what by reading technologies in the research tree
Thanks for the advice!
Another thing to note don't underestimate the power of destroyers combined with resupply ships as long as you have resupply ships with your fleet your ships will heal in other case don't underestimate the power of your sea fleet.
imagine you can keep shooting and receive no return fire.
@Spider-Too-Too That would be *broken in this game obviously* LOL
@@TheOfficialEchoOfReality naval unit kinda act like that tho
@Spider-Too-Too Naval is broken in my opinion the only thing that counters naval fleets including resupply ships are with nuclear tipped ICBM's or stronger it does escalate the game quite quickly though so I can see why you say that.
@Spider-Too-Too I take that back there are other ways to counter Naval attacks though they're not one-shot or two-shot attacks like with nuclear weapons depending on the type of Fleet you face in the game depending on what ships you are targeting it's still not going to be one-shot or two-shots though without nuclear weapons.
I'll get to watch later (tbh it is long) but felt like dropping some thoughts first.
I played this yesterday from scratch as the new update had auto engage working properly (It was frustrating before). Allowing me to save plenty of resources and commit air assets accordingly. Some notes with a bit of meta-gaming:
0) Have all air assets disengage and make sure to make Cambodia a priority in your anti-SAM efforts. Clear skies there make a major impact.
1) Past 10min Communists will mobilize all divs towards Saigon and Thailand. Get ready to push to take out Cambodia. Use the early minutes to level their assets there.
2) Get cruisers to help with naval support. Useful later to deal with the flotilla. Beware of Coastal Guns.
3) SEAD (DEAD) is king. Naval assets (Exc Carrier) deal with SAMS. Then Airbases and once that is done, clear skies.
4) With open skies and major enemy ground advance, use all air assets to counter their push. Naval assets to help accordingly.
5) As they withdraw from the north, one div could take out coastal guns from Hanoi, allowing naval support to clear the VietCong base there. Air assets also a good call.
6) Soviets bring at least one cruiser or two. They use their Nuclear SSMs, BEWARE!!! If you lose your fleet you likely lose all and will have a hard time getting all objectives. Respond in kind, no major escalation from there on.
7) Not sure but I recall some subs somewhere in the South China Sea
8) Roll with your armies and clear everything. Obviously, Burma for last. Spec Ops can clear Naval Guns.
All in all, I got all objectives and was done with 12 to 20 min left and held out to get more techs. I advise to revisit with the new update
Good job man. I had trouble with this mission. There's so many mechanics to this game it's good to finally have some other eyes on it
it's a pretty deep game that I'm not sure I fully understand yet!
Well done, you handled the Commie fleet better than I did. One thing to note is that you can build on the US mainland also. You are not restricted to Asia. I carried a research base over from the previous mission and it knocks valuable minutes off new research.
good call!
Took a moment to Read the Techs, your Cruisers should have Nuclear AS missiles on board, DDs have Conventional AS ship missiles. But.... I don't see no NUKE symbol on those missiles. Might want to look into your Nuclear warfare tech or something. Also, should probably look into stuff like Awacks, Early Warning Systesms for missile strikes, Radars, extera. (with the addition of Land Warfare and Spec ops troops, SO MANY CHOICES SO LITTLE TIME!)
It is pretty funny to me that the Russians in this game have made ALL their weapons Nuclear capable. Like, THAT CAN NOT BE CHEEP to field or use! But hay, they pulled the trigger first so... JUSTIFIED NUCLEAR STRIKES!
I was wondering at what point in the campaign your had would be forced onto the big red butten
Haha I held off as long as possible
i heard the last mission is off the edge
I recommend to try attacking divisions and other beefy targets with airfields/carriers directly (using ctrl+click to designate multiple targets) instead of sending planes one by one. It will make planes to continue with focused attack until first designated target destroyed and then switching to the next one. Sadly using carriers this way makes them move away from target to maximum distance, which is not always desirable.
thanks for the advice, I'll start doing this!