Bro is so afraid of a single 6 mana sorcery he wont even play mana rocks? This has to be a joke. Especially since his entire deck turns off to a blood moon the way he never uses basics
Love when Richard goes down one of his Alex Jones tier rabbit holes trying top justify some unhinged take. Playing Ojer Axonil as a Solemn Simulacrum is wild.
poopoo's spectral deluge as the one person that has played Mystic Sanctuary with only 3 islands in the deck. Gee, I wonder why you can't get it to take off, lol.
I actually considered it for a bit... but in specifically Henzie where he dies immediately. Wasn’t worth it in my brief testing though, and that's like the ceiling of suicide-Axonil.
@jeremyphillips3087 a big things is no one is farwelling a dowsing device but if someone has like 2 rocks they might as that is guarenteed 2 mana vs this shitty ramp which is ironicly better because it makes people think your board is far worse
@@jeremyphillips3087 Richard's artifact tech turn into lands *eventually*. Some of them won't become a land the turn they're played, and others will sometimes but won't always.
These red ramp cards might be the most unreliable, jank, magical Christmas land package I have ever seen. This is something someone cooks up before going to the lgs and losing to the precon mana base that has 3 ramps spells and 6 mana rocks in it. The delusion within the first 12 minutes is insane
It is funny because I do like both of these cards but only in deck that can use them without being on the land side. I wouldnt work for richard in non durdly pods. CC is super durdly Like I would put dowsing device in let say a Rocco Street Chef deck (easy to flip and also let you hit harder). I would put the Tunnel grinder in a UBx/UBR reanimator deck
I'm enchanted by Richard's card analysis. "Isn't Ojer Axonil so scary people will kill you?" he is asked. "no," he says "they'll simply kill it for me". However, Grand Abolisher? You will be shot dead 3v1
TBF, his argument is that they will kill the creature not player. In this instance, Ojer will become a land, which Richard counts as a win, vs GA is just removed. But we're just going to ignore the fact that solemn exists and is just better 😂
@@Darkrider-pr2fz Unfortunately, in case you weren't aware, Commander is a singleton format- this means you can only play a single copy of any card. Therefore some times you'll have to play a suboptimal card in a slot where redundancy is required
Richard needs to get in on blue ramp, the far superior non-green, non-white ramp color. Need to ramp two untapped lands (that can even copy a flipped Dowsing Dagger)? Run Replication Technique. Want to ramp an untapped Vesuva? Run Copy Land. (If you're worried about the enchantment subtype dying to a wrath, just copy a fetch land.) Ojer Pakpatiq flies under the radar a lot more than Ojer Axonil. Search for Azcanta and The Everflowing Well are decent cards that transform into lands, just like Brass's Tunnel Grinder and Dowsing Device.
I think Richard is missing out on his land ramp package. I agree Solemn and friends are where you should be, but if that's the package you are running you should not be running There and Back again. You should however be running Blade of Selves. This allows your Solemn to ramp two lands per turn and potentially draw two cards.
There’s also sticky fingers in new capenna which is a 1 mana aura that gives the creature menace and when it deals combat damage to a player make a treasure and when enchanted creature dies draw a card
Playing fork or a copy spell on a card that has an additional cost doesn’t require you to pay that extra cost since it will see that you’ve already done so, meaning you don’t have to sacrifice or discard more from the copy
“Don’t make yourself a target” is a valid strategy, but Richard essentially saying ‘Gaining any advantage on board will get you killed’ is the height of absurdity.
Richard is right about fork/reverb. Reverb is only in 3% of decks on edhrec and fork is in 0. With how strong spells have always been but especially how good they've become... they're just really strong. Your copy resolves first as well so if somebody goes rise of the dark realms you fork it and steal all the creatures then they get nothing (not always relevant but when it is relevant it's a huge deal)
I‘m surprised that Richard likes There and Back Again. It definitely makes you a massive target if you get close to that last step. You‘re in the color of creature copying. If you are running that I assume you are about to make some ridiculous number of Smaug tokens that all instantly die and give you massive amounts of treasure.
"Invasion of Arcavios" & "Doppelgang" is a package I play in a lot of budget (Phil-esque) Simic+ decks; gives me something to do every turn plus the Invasion can act as a universal solvent if there is something on the board that really needs addressing (assuming a instant and sorcery that started in my deck can help me in the current situation). It's fun and flexible and synergizes with itself (Doppelgang can copy lands so that next turns Doppelgang is even bigger). Three bonus points: 1) They're both fun and reasonable cards on their own (the flipped Invasion is silly fun) 2) Red and black have few ways of interacting with this synergy, so once in the odd while an opponent's deck will fold to this (though that's really not the intention of running these two), and 3) if you want to be that kind of player and have ramped sufficiently, you can also win off the synergy with a singular extra turn spell (even the ones that exile themselves or shuffle themselves into your deck).
The "Open the Way" love is unreal on this podcast. Do you guys actually need more than 6 mana on multiple turns? Like if you just need 1 big turn use mana geyser or something. If you need that much mana on every turn play more basics and cultivates so you get ramp and next land drop so much more reliable and efficient.
Foil is fine if you are playing a deck that commonly has allot of cards in hand and no maximum hand size but can be inconsistent early. Was an MVP in my Tamiyo, Inquisitive Student deck as protection after ultimate.
Ok you know what. I did know Dowsing Device existed. And now it fits in one of my newest decks that I didn't even consider it for. But I didn't even think about it before Richard went off on it. Let Richard cook
I know people love to meme on Richard's takes, but I think he might be one of the most innovative deck builders around, especially when deck building has somewhat stagnated around staples you see in everyone's decks. And if you think it's all bunk or a joke, just look at how it works out in practice, there's more truth in there than insanity.
If you are playing Urza's Sage, you don't need to go down a land... if you are playing artifact lands. They are 0 mana artifacts and lands that are searchable via Urza's sage. If you are worried about artifact destruction, play the indestructible versions available in your colors.
I’m really big on running a small Sand Scout desert package in my non-green decks. Arid Archway to continue to hit land drops while being down on lands for white ramp and Scavenger Grounds as GY hate are auto-includes. Then usually have at least one additional desert in case, typically either Cactus Preserve, a crime desert for mana-fixing, or Lazotep Quarry. Makes for a great Swiss army knife in your ramp package, and deserts care about each other.
Can we get a video of how to build and play decks like each of you? I would really love tips on how to build decks like Richard and heuristics on how he builds them.
One theme I found in these that was not necessarily used as reasoning for their packages ;) was that these cards add more decision making/thinking and FUN to the games.
In my 2 to 3 color decks with blue, I play around 3 counterspells where each counterspell is thematic to the deck. Like my poison deck plays Bring the Ending and Corrupted Resolve. My Eluge deck plays all the super expensive counterspells to get all of their cool effects. So that deck plays 19 counterspells since the effect attached to them is part of my wincon.
18:57 I think Crim was talking about Beamtown Beatstick, which is from the plane Capenna, but the set March of the Machines. It's pretty much the same as diamond pickaxe of getting a treasure each time it damages a player or battle instead of just when it enters like the card shown
There is often talk of the white catch ramp. Sometimes just hitting your land drops is enough. White can do this quite easily . This is my white land package I run: Scholar of New Horizons, Expedition map, land tax, weathered wayfarer, tithe, archaeomancer's map.
Am I the only one that actually wants to try Richard's ramp package? Worst case scenario, it's bad and you don't play it again after doing some testing. Also, outside of Ojer and Mirran Safehouse (rather, the fetchlands you need for it), it's pretty budget-friendly, too!
Urza's Sage note** grabbing a fountain fountainport bell and grabbing a basic putting it on top and using the floating mana to draw I see as replacing with a land. (Pointless way to use saga but does prevent missing possible land drop)
Seth really needs to add Clifftop Lookout to his list, flipping into a land is great, it comes out turn 3, and it's a reach blocker that could also hold a sword. Much better than The Ring Goes South.
I run an Equipment package in most of my monowhite weenie decks and some duo white. Stoneforge Mystic + Recruiter of the Guard Enlightened Tutor + Steelshaper's Gift + Open the Armory Skullclamp Sword of the Animist and/or Dowsing Dagger Various Swords of X and Y Commander's Plate (optional) Swiftfoot Boots and/or Lightning Greaves + Mithril Plate If I need draw, I can grab Skullclamp. If I need ramp, I can grab Animist. If I need protection, I can grab Swiftfoot/Lightning/Mithril. It's a package that has a lot of synergy with what white does anyways, and is never dead since I have so many options to choose from in different situations.
In Dimir I like to include the Transmute package: Tolaria West, Muddle the Mixture, and Shred Memory. These are possibly the best modal cards in the entire game since they all serve in valuable normal rolls (land, counter, graveyard removal) while serving as tutors.
I've even run as far up as the Dimir House Guard. It's specifically good for things like The One Ring and the myriad of board wipes. It is somewhat more limited in use outside of a tutor, aside from as a free sacrifice outlet and thus doesn't go free in as many decks.
Ive been doing a desert package that i love. Sand Scout and Dance of the Tumbleweeds along with Conduit Pylons, Arid Archway, and Lazotep Quarry (a better High Market for sac decks) Dance with Archway is a better Kodama's Reach.
I play smirking spelljacker in my all creatures animar deck. The deck needs counterspell creatures to stop the biggest weakness the deck has which is board wipes and it only has one mana pip so can get down to a 1 mana counter spell and it gets around can’t be countered cards like supreme verdict
Richard. At some point i’d respect you more if you played “Raider’s Karve”, “mobile homestead” and “explorer’s scope” in every non-green deck. They ramp “early” assuming you have the power to swing/crew them.
My spec package consists of Prime Time, Sylvan Primodial, Prophet of Kruphex, olong with Green Sun's, Chord of Calling, and Natural Order in a "Break Glass in case of Unbanning" case.
Commie Commander here, Deck thinning is real. But it is only real in the decks that need that straight mainline pipe of pure high octane fuel and nitrous. I have a Codie deck that runs a disgusting Scouting Trek/Treasure Hunt Combo to just extract my damn basics off the top and after that, I have cards for days to pitch. I hit a windfall? Hell yeah Need cards to Rummage with? Got it! Hitting my "play addition land this turn" spells? I gottem to cast. Spelllinger Book go BRRRRRRRRRRRR
My favorite package is a weathered wayfarer package 💪💪💪 Weathered Wayfarer Plains Flagstone of tar Lotus Field Thespian Stage Deserted temple This gets you 8 mana on turn 5 with just a weathered wayfarer and white mana source start 👍
Everyone really should listen to Crim more. Hi my name is Zack and I’ve been jamming Amulet of Vigor in every deck since Worldwake because I have scuffed mana bases.
Not even ten minutes in and Richard has suggested a 5 mana saga as ramp. I love this show.
It's more like a Mana Geyser finisher enabler than early game ramp.
That's red ritual though! And you just need to draw and ramp fast enough with small things for the big turn. Just like storm.
The irony of Richard coming up with a jank artifact ramp package to avoid playing mana rocks because they die to Farewell
Also it's harder to trigger without mana rocks
I was about to say. None of those cards flip until the white player has Farewell mana.
Came here to say this.
so good 😆 i admire his creativity though
Bro is so afraid of a single 6 mana sorcery he wont even play mana rocks? This has to be a joke. Especially since his entire deck turns off to a blood moon the way he never uses basics
Farewell has caused Richard to go insane 😔
Love when Richard goes down one of his Alex Jones tier rabbit holes trying top justify some unhinged take. Playing Ojer Axonil as a Solemn Simulacrum is wild.
poopoo's spectral deluge as the one person that has played Mystic Sanctuary with only 3 islands in the deck. Gee, I wonder why you can't get it to take off, lol.
I actually considered it for a bit... but in specifically Henzie where he dies immediately. Wasn’t worth it in my brief testing though, and that's like the ceiling of suicide-Axonil.
@@Kestral287Henzie has green mana dumdum.
@josephpayton7522 I am aware. But there are only so many green four drops that ramp you and I promise I've tried all of them. No need to be insulting.
@@Kestral287 You tried Centaur Rootcaster in Henzie?!?! At least you get the haste. Lolol. 😂
Richard: *doesn’t play mana rocks because of farewell*
Also Richard: ‘Look at all Artifact and Enchantment ramp!’
"That don't ramp until they've sat on the board a couple times around the table"
Several peoole have made this comment. Richards artifact tech doesnt die to farewell because they turn into lands.
@jeremyphillips3087 a big things is no one is farwelling a dowsing device but if someone has like 2 rocks they might as that is guarenteed 2 mana vs this shitty ramp which is ironicly better because it makes people think your board is far worse
@@jeremyphillips3087 Richard's artifact tech turn into lands *eventually*. Some of them won't become a land the turn they're played, and others will sometimes but won't always.
I swear only Richard uses ojer Axonil unironically as a 4 mana sorcery conditional ramp. This dude is built DIFFERENT
"These hate pieces are too good, that they don't serve the goal of a hate piece." Standard Richard moment.
"I don't like rocks bc of Farewell.
So here is a whole bad artifact package..."
- Richard
Richard doesn't play mana rocks, he plays mana rocks with extra steps before you get the mana 😂
I love fierce empath and woodland bellower as a green tutor package! It's so versatile!
Wild snail and elk whisperer spotted
What about your 4 and 5 drops??
Love that most of Richards "red" ramp was colourless
These red ramp cards might be the most unreliable, jank, magical Christmas land package I have ever seen. This is something someone cooks up before going to the lgs and losing to the precon mana base that has 3 ramps spells and 6 mana rocks in it. The delusion within the first 12 minutes is insane
Love you Richard❤❤❤
It works for Richard because Command Clash is very durdly. The crew sits by and lets Richard get away with it.
That’s the most ‘red’ thing I’ve ever heard though.
It is funny because I do like both of these cards but only in deck that can use them without being on the land side. I wouldnt work for richard in non durdly pods. CC is super durdly
Like I would put dowsing device in let say a Rocco Street Chef deck (easy to flip and also let you hit harder). I would put the Tunnel grinder in a UBx/UBR reanimator deck
I'm enchanted by Richard's card analysis. "Isn't Ojer Axonil so scary people will kill you?" he is asked. "no," he says "they'll simply kill it for me". However, Grand Abolisher? You will be shot dead 3v1
TBF, his argument is that they will kill the creature not player. In this instance, Ojer will become a land, which Richard counts as a win, vs GA is just removed.
But we're just going to ignore the fact that solemn exists and is just better 😂
@@Darkrider-pr2fz Unfortunately, in case you weren't aware, Commander is a singleton format- this means you can only play a single copy of any card. Therefore some times you'll have to play a suboptimal card in a slot where redundancy is required
@Darkrider-pr2fz He literally said they'll just kill the player of the Abolisher.
Richard needs to get in on blue ramp, the far superior non-green, non-white ramp color. Need to ramp two untapped lands (that can even copy a flipped Dowsing Dagger)? Run Replication Technique. Want to ramp an untapped Vesuva? Run Copy Land. (If you're worried about the enchantment subtype dying to a wrath, just copy a fetch land.) Ojer Pakpatiq flies under the radar a lot more than Ojer Axonil. Search for Azcanta and The Everflowing Well are decent cards that transform into lands, just like Brass's Tunnel Grinder and Dowsing Device.
The only combo I need is The One Ring and my credit card. Highly recommend.
I mean you could do that, but mox opal + CC is way more efficient
@@michaelcollins4534 dies to credit card + abrade
Thanks for recommending the one ring and YOUR credit card.
Richard: "Running multiple hits for Urza's Saga is a waste of deck slots! Anyways, here's a package of 12 mediocre artifacts to ramp in mono red!"
I put crystal vein in almost every deck I build it’s basically a budget ancient tomb and turns on catch-up ramp
I think Richard is missing out on his land ramp package. I agree Solemn and friends are where you should be, but if that's the package you are running you should not be running There and Back again. You should however be running Blade of Selves. This allows your Solemn to ramp two lands per turn and potentially draw two cards.
19:00 I think Crim was talking about Beamtown Beatstick from MoM. That makes more sense to continually make treasures.
There’s also sticky fingers in new capenna which is a 1 mana aura that gives the creature menace and when it deals combat damage to a player make a treasure and when enchanted creature dies draw a card
Playing fork or a copy spell on a card that has an additional cost doesn’t require you to pay that extra cost since it will see that you’ve already done so, meaning you don’t have to sacrifice or discard more from the copy
Richard preaching how good Temple of the False God is truly baffling.
Did anyone else think that Tomar was going to put us on to counterspell when he was talking about “Anti-Fog tech cards”
“Don’t make yourself a target” is a valid strategy, but Richard essentially saying ‘Gaining any advantage on board will get you killed’ is the height of absurdity.
Seth, Recross the path exists. It's actually really good.
And you'd be surprised the number of times the card gets returned to your hand.
Disorienting choice is an underrated ramps and exile spell that yall need to try out! It's been so good everytime I play it!
Richard is right about fork/reverb. Reverb is only in 3% of decks on edhrec and fork is in 0. With how strong spells have always been but especially how good they've become... they're just really strong. Your copy resolves first as well so if somebody goes rise of the dark realms you fork it and steal all the creatures then they get nothing (not always relevant but when it is relevant it's a huge deal)
Cards You Should Play Together
RIchard- lists a whole ass deck lmao
I‘m surprised that Richard likes There and Back Again. It definitely makes you a massive target if you get close to that last step. You‘re in the color of creature copying. If you are running that I assume you are about to make some ridiculous number of Smaug tokens that all instantly die and give you massive amounts of treasure.
Good episode.
Also... 10:15 Seth speechless facing Richard's logic behind his ramp package.
"Invasion of Arcavios" & "Doppelgang"
is a package I play in a lot of budget (Phil-esque) Simic+ decks; gives me something to do every turn plus the Invasion can act as a universal solvent if there is something on the board that really needs addressing (assuming a instant and sorcery that started in my deck can help me in the current situation). It's fun and flexible and synergizes with itself (Doppelgang can copy lands so that next turns Doppelgang is even bigger).
Three bonus points: 1) They're both fun and reasonable cards on their own (the flipped Invasion is silly fun) 2) Red and black have few ways of interacting with this synergy, so once in the odd while an opponent's deck will fold to this (though that's really not the intention of running these two), and 3) if you want to be that kind of player and have ramped sufficiently, you can also win off the synergy with a singular extra turn spell (even the ones that exile themselves or shuffle themselves into your deck).
The "Open the Way" love is unreal on this podcast. Do you guys actually need more than 6 mana on multiple turns? Like if you just need 1 big turn use mana geyser or something. If you need that much mana on every turn play more basics and cultivates so you get ramp and next land drop so much more reliable and efficient.
You really want both; you want to ramp into Open the Way. Open on six kind of sucks, Open on three or four is really nice.
Foil is fine if you are playing a deck that commonly has allot of cards in hand and no maximum hand size but can be inconsistent early. Was an MVP in my Tamiyo, Inquisitive Student deck as protection after ultimate.
Richard playing a card that makes you archenemy and calling it ramp is absolutely hilarious. Just a phenomenal bit
The One Ring and Unwinding Clock is my favorite.
Grand Abolisher dilemma is easily solved by having Mother of Runes or Giver on board before you play your GA and you’re golden!
Ok you know what. I did know Dowsing Device existed. And now it fits in one of my newest decks that I didn't even consider it for. But I didn't even think about it before Richard went off on it. Let Richard cook
I know people love to meme on Richard's takes, but I think he might be one of the most innovative deck builders around, especially when deck building has somewhat stagnated around staples you see in everyone's decks. And if you think it's all bunk or a joke, just look at how it works out in practice, there's more truth in there than insanity.
Sometimes he innovates.
Sometimes he pitches a 1RR fork and then three seconds later says 1RR is too much for a fork.
The gang be talking about not wanting to chop up packages, and then proceeds to chop Richard's first package, love this podcast!
If you are playing Urza's Sage, you don't need to go down a land... if you are playing artifact lands. They are 0 mana artifacts and lands that are searchable via Urza's sage. If you are worried about artifact destruction, play the indestructible versions available in your colors.
I love how they mention Farewell just as much as before but it's now "The F Card"
I’m really big on running a small Sand Scout desert package in my non-green decks. Arid Archway to continue to hit land drops while being down on lands for white ramp and Scavenger Grounds as GY hate are auto-includes. Then usually have at least one additional desert in case, typically either Cactus Preserve, a crime desert for mana-fixing, or Lazotep Quarry. Makes for a great Swiss army knife in your ramp package, and deserts care about each other.
No plants behind Tomer? Are we in a darker timeline? 😭
Can we get a video of how to build and play decks like each of you? I would really love tips on how to build decks like Richard and heuristics on how he builds them.
My saga package is always Sol Ring, Shadowspear, Ghost Vacuum. Haywire Mite and Manifold Key sneak in every now and then depending on the deck
It's incredible that I seriously considered 4 of your packages for my monored angry Ojer deck. Nice video guys!
One theme I found in these that was not necessarily used as reasoning for their packages ;) was that these cards add more decision making/thinking and FUN to the games.
In my 2 to 3 color decks with blue, I play around 3 counterspells where each counterspell is thematic to the deck. Like my poison deck plays Bring the Ending and Corrupted Resolve. My Eluge deck plays all the super expensive counterspells to get all of their cool effects. So that deck plays 19 counterspells since the effect attached to them is part of my wincon.
18:57 I think Crim was talking about Beamtown Beatstick, which is from the plane Capenna, but the set March of the Machines. It's pretty much the same as diamond pickaxe of getting a treasure each time it damages a player or battle instead of just when it enters like the card shown
There is often talk of the white catch ramp. Sometimes just hitting your land drops is enough. White can do this quite easily . This is my white land package I run: Scholar of New Horizons, Expedition map, land tax, weathered wayfarer, tithe, archaeomancer's map.
1:10:00 "Sol ring bad" - Richard
Am I the only one that actually wants to try Richard's ramp package?
Worst case scenario, it's bad and you don't play it again after doing some testing.
Also, outside of Ojer and Mirran Safehouse (rather, the fetchlands you need for it), it's pretty budget-friendly, too!
Terramorphic expanse are cheap, but safehouse seems good in selfmill
Urza's Sage note** grabbing a fountain fountainport bell and grabbing a basic putting it on top and using the floating mana to draw I see as replacing with a land. (Pointless way to use saga but does prevent missing possible land drop)
My favorite mtg podcast gives the worst advice lol, never change.
It's at least three sets of reasonable advice and then one crazy man.
Seth really needs to add Clifftop Lookout to his list, flipping into a land is great, it comes out turn 3, and it's a reach blocker that could also hold a sword. Much better than The Ring Goes South.
I love the salt against Rich’s jank tech in the comments.
The Falcon and the Farewell: Never Stop Forking
How is Richard playing safehouse over wayfarers bauble
I run an Equipment package in most of my monowhite weenie decks and some duo white.
Stoneforge Mystic + Recruiter of the Guard
Enlightened Tutor + Steelshaper's Gift + Open the Armory
Skullclamp
Sword of the Animist and/or Dowsing Dagger
Various Swords of X and Y
Commander's Plate (optional)
Swiftfoot Boots and/or Lightning Greaves + Mithril Plate
If I need draw, I can grab Skullclamp. If I need ramp, I can grab Animist. If I need protection, I can grab Swiftfoot/Lightning/Mithril. It's a package that has a lot of synergy with what white does anyways, and is never dead since I have so many options to choose from in different situations.
In Dimir I like to include the Transmute package: Tolaria West, Muddle the Mixture, and Shred Memory. These are possibly the best modal cards in the entire game since they all serve in valuable normal rolls (land, counter, graveyard removal) while serving as tutors.
I've even run as far up as the Dimir House Guard. It's specifically good for things like The One Ring and the myriad of board wipes.
It is somewhat more limited in use outside of a tutor, aside from as a free sacrifice outlet and thus doesn't go free in as many decks.
In my Goro-Goto and Satoru Deck, I have a Dimir Infiltrator for that double purpose.
I quite like Dimir House Guard in my aristocrat decks
The skeleton with mv4 is a great sac outlet too
Richard can't go an episode without mentioning farewell. Even if he only says "f boardwipe" 😂
Dowsing device is so good. I use it in my Roxanne deck.
I love when you put out videos like this near the holidays!
Ive been doing a desert package that i love. Sand Scout and Dance of the Tumbleweeds along with Conduit Pylons, Arid Archway, and Lazotep Quarry (a better High Market for sac decks)
Dance with Archway is a better Kodama's Reach.
I really enjoy there and back again.
richard is right about crim’s picks lmao. i’ve never stuck a kalitas for longer than a turn cycle
Red players turn their ramp sideways!!!
I love these recs by the way
I play smirking spelljacker in my all creatures animar deck. The deck needs counterspell creatures to stop the biggest weakness the deck has which is board wipes and it only has one mana pip so can get down to a 1 mana counter spell and it gets around can’t be countered cards like supreme verdict
Richard. At some point i’d respect you more if you played “Raider’s Karve”, “mobile homestead” and “explorer’s scope” in every non-green deck. They ramp “early” assuming you have the power to swing/crew them.
I like how richards’ standard for a color having good creatures is if they have a spirited companion or not 😂
5 mana + wait a turn rotation to ramp a mountain = good to Richard, but he constantly poopoos actual good cards 😂
Lorien revealed plus mystic sanctuary is a combo I've been really enjoying
I’d rather have a ghost vacuum than a sol ring turn one.
Red ramp isn't an issue, u simply make treasures,gold span dragon, mono red issue is card draw
My spec package consists of Prime Time, Sylvan Primodial, Prophet of Kruphex, olong with Green Sun's, Chord of Calling, and Natural Order in a "Break Glass in case of Unbanning" case.
I can't wait to encounter Seth in the wild, I just traded for Winter Moon (;D)
I love this concept for an episode! Gives me new ideas to make my deck better( or worse lol)
Not even 5 minutes in and we got the Farewell...
See ya next week xD
Seething song into there and back again
Can’t wait to see Crims Narset/ Wheels package
I run probably 10-12 counterspells.
That guy who ordered the serial, should not have also ordered a saw in half LOL
These guys won’t stop talking about their packages, I’m calling HR
Commie Commander here,
Deck thinning is real.
But it is only real in the decks that need that straight mainline pipe of pure high octane fuel and nitrous. I have a Codie deck that runs a disgusting Scouting Trek/Treasure Hunt Combo to just extract my damn basics off the top and after that, I have cards for days to pitch.
I hit a windfall? Hell yeah
Need cards to Rummage with? Got it!
Hitting my "play addition land this turn" spells? I gottem to cast.
Spelllinger Book go BRRRRRRRRRRRR
My favorite package is a weathered wayfarer package 💪💪💪
Weathered Wayfarer
Plains
Flagstone of tar
Lotus Field
Thespian Stage
Deserted temple
This gets you 8 mana on turn 5 with just a weathered wayfarer and white mana source start 👍
Omenpath Journey is crazy in my MTGA landfall brawl deck
22:14 are you not on tempt with discovery anymore?
Hey! You having a good day? Yeah? How about now?
*Folds #69 One Ring in half*
How about now?
- Josh Peck
Loran of the Third Path + Faerie Mastermind
I have 4 blue decks
1 counter
3 counters
9 counters and
13 counter-spells in them
Don’t tell Richard he can’t play Farseek in mono-green! 😅
Fork is fun, but leaving up double-red every single turn in case an opponent casts a good spell is not.
Red has looting add drownyard Temple to your looting and cleansing wildfire with darksteel citadel
No Sensei’s top for Urzas saga is crazy
Shame on me for thinking Richard was going to mention non-artifact cards when trying to find red ramp that aren't just artifacts 😅
Did I miss the land destruction package?
Guys, Richard is smart. Let's all comment Richard is wrong so that he increases his yt stats and never play anything he says. It's a win-win.
Hey!! It was my episode suggestion from a few weeks ago!
Also dowsing device is busted in copy decks too.
Everyone really should listen to Crim more.
Hi my name is Zack and I’ve been jamming Amulet of Vigor in every deck since Worldwake because I have scuffed mana bases.
4 guys asking questions about each others packages 👀
Tomer gonna be like as long as they don't combo.