So..this looks like a well made homebrew. I do like the lights but overall seems uninteresting. For the money of a Stern pro I would have a hard time going on this. Is there more code to come because I'm only seeing really 2 interesting things to shoot. An additional ramp and wireform would have helped a lot. This looks to be the scope and scale of Hot Wheels which has the benefit of ramps and multiple pathways. Hopefully there's more to come from Pinball Adventures and I think a brand ambassador would really go a long way to connecting customers with your games. Would still love to come play it!
Thanks for the reply. Yes from what we have learned the theme and general assets were based on ip that they already had... So this was very much a proof of technology that they could build a machine. It's Def not competing against a Stern so far as complexity etc. Still the classic layout should appeal to anyone who is looking for something like that. The shots that are there are satisfying and well implemented (nod to Dave Saunders here). That top right orbit shot is quite nice! Not sure what else they will add to this. The build quality is fantastic. Hopefully we'll get a chance to get an early play on some of the new titles coming down now. They are definitely cranking of the complexity of mechs and shots with those. More pinball so good! 👌😉
If you want criticism here’s some things to say about it: the post won’t do anything for you since there’s a giant scoop in the very center so there’s no way for the ball to actually hit the post that hard to bounce up. If there’s going to be that many targets on this game, add atleast a set of drop targets to add some variety Give the multiballs a ball save for the love of god Try to dabble with creating your own sound effects
@@junior_pinball The game has 3 drop targets actually, that come up during certain modes. During the stream, Robert actually had the ball come SDTM, hit the post, then come straight back and hit the post, after which he saved.. it was awesome!. Unfortunately, since the game is a manual ball plunge, they could not effectively add a save. This does feel lacking, but at the same time, it's kind of a throwback single level game as well. Agree, it's a bit of an odd mashup... but it was fun to play.
@@junior_pinball Thanks.. I had no hand in the game, just happy to have the opportunity to play it and share the gameplay. It's a good point about the post.. it's still useful, as I pointed out that thing that did happen, but it's a logical conclusion that most titles with that center post have a layout, where it will be more of a drop etc. Makes sense!
Robert Gagno?
Yes, that Robert Gagno!
So..this looks like a well made homebrew. I do like the lights but overall seems uninteresting. For the money of a Stern pro I would have a hard time going on this. Is there more code to come because I'm only seeing really 2 interesting things to shoot. An additional ramp and wireform would have helped a lot.
This looks to be the scope and scale of Hot Wheels which has the benefit of ramps and multiple pathways. Hopefully there's more to come from Pinball Adventures and I think a brand ambassador would really go a long way to connecting customers with your games. Would still love to come play it!
Thanks for the reply. Yes from what we have learned the theme and general assets were based on ip that they already had... So this was very much a proof of technology that they could build a machine.
It's Def not competing against a Stern so far as complexity etc. Still the classic layout should appeal to anyone who is looking for something like that. The shots that are there are satisfying and well implemented (nod to Dave Saunders here). That top right orbit shot is quite nice!
Not sure what else they will add to this. The build quality is fantastic. Hopefully we'll get a chance to get an early play on some of the new titles coming down now. They are definitely cranking of the complexity of mechs and shots with those. More pinball so good! 👌😉
looks fun
If you want criticism here’s some things to say about it: the post won’t do anything for you since there’s a giant scoop in the very center so there’s no way for the ball to actually hit the post that hard to bounce up.
If there’s going to be that many targets on this game, add atleast a set of drop targets to add some variety
Give the multiballs a ball save for the love of god
Try to dabble with creating your own sound effects
I see now how this isn’t really criticism but instead some things you guys should do to enhance the gameplay
@@junior_pinball The game has 3 drop targets actually, that come up during certain modes.
During the stream, Robert actually had the ball come SDTM, hit the post, then come straight back and hit the post, after which he saved.. it was awesome!.
Unfortunately, since the game is a manual ball plunge, they could not effectively add a save. This does feel lacking, but at the same time, it's kind of a throwback single level game as well.
Agree, it's a bit of an odd mashup... but it was fun to play.
@@pinbruh I have been enlightened
@@junior_pinball Thanks.. I had no hand in the game, just happy to have the opportunity to play it and share the gameplay. It's a good point about the post.. it's still useful, as I pointed out that thing that did happen, but it's a logical conclusion that most titles with that center post have a layout, where it will be more of a drop etc. Makes sense!
That’s gonna be a no for me dawg.
$7000.00 turd
This isn't punny anymore, just sad.