Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
In the early to mid 1990's, I dabbled a bit in utilizing evolutionary algorithms to create artificial life inspired visually aesthetic content, but there were others who were far more advanced in this arena, such as Karl Simms, and William Latham. Others, of course, have continued in similar veins (OK, bad pun, I'll admit), but these latest examples via Prof. Oxman are among the most interesting examples I've seen in current times.
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
One thing these objects need to truly seem organic is simulating directional forces that affect a colonial or otherwise amorphic organism: gravity, pressure, or pursuit of food/sunlight.
Gorgeous - some growth processes look like coral, bacteria colonies or something like a bone being eroded from the inside (ostheoporisis (sp?)) Something like a screensaver using these algorithms would be great
I would guess they used Houdini as that is normally the tool of choice for procedural stuff. Entagma(on vimeo) is a great channel for tutorials in a similiar style (differential growth for example).
What type of data structures do you use to represent the sculptures? Do you have a paper of the process or could you link some of the sources you used for inspiration? Thanks.
the first look like mushrooms, one could be cancer, then the flat one almost looks like frost on a flat surface, but a little much to bendy, ice is rather straight, the 7th almost looks like something dissolving in water but not diluting and getting more and more :D Then mushrooms again haha. 10 could be a coral. Everything is just math and fractals and repetition of what was already there, recursion :D somewhat satisfying, terrifying and disgusting, maybe slight trigger of tryptophobia :D
My Good Self Well, sea shell (nacre) with mitochondria is pretty close. I know there's a way to program for more sophisticated shapes, will figure it out someday.
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
it's not working with polygon but fractal ! it's hard to explain because i'm french but search about the work of loren carpenter (i know he is from pixar bur he really change the informatique about 3D representation )
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
I get the feeling of watching something profound when I see this. Really well presented!
Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
In the early to mid 1990's, I dabbled a bit in utilizing evolutionary algorithms to create artificial life inspired visually aesthetic content, but there were others who were far more advanced in this arena, such as Karl Simms, and William Latham. Others, of course, have continued in similar veins (OK, bad pun, I'll admit), but these latest examples via Prof. Oxman are among the most interesting examples I've seen in current times.
+Charles Ostman Could you link me some articles/papers on the subject? I'm very interested in evlolutionary algorithms.
It's been years since you made this, you got to make tutorials for this now.
some tutorials whould b apreciated.
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
It's amazing how much these resemble so many different structures in nature, from bacteria colonies to the brain
This is so evocative, visceral, and definitely inspiring... Thank you!
Looks like they are using Gods coral maker algorithm on this one!
God??!!
@@theshuman100 It's a joke referring to how they "stole the secret from god" to making biological looking structures.
That was beautiful moment that you created, sound and visuals.
This is my favourite video on TH-cam.
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
no its a kind of differential grow algo
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
Amazing and beautiful methodology to the simulations. Props to the creators.
Houdini is the best 3D software. It has such a high skill ceiling. If it can even be said to have one.
Very organic, like watching coral or fungus growing.
fantastic work, is there a paper associated with this???
Fantastic. Reminds me of the time lapses I used to watch as a kid.
TH-cam algo summoning us after 6 years.
Wow, for all of this. The music is superb. Thanks for sharing this great stuff.
Damn, this is beautiful.
i dont have words to explain how awesome is this technology .... :0
Wow these are beautiful. Great job.
One thing these objects need to truly seem organic is simulating directional forces that affect a colonial or otherwise amorphic organism: gravity, pressure, or pursuit of food/sunlight.
Variants 10, 12, and 13 remind me of the textures you often see in Zdzisław Beksiński's work.
Gorgeous - some growth processes look like coral, bacteria colonies or something like a bone being eroded from the inside (ostheoporisis (sp?))
Something like a screensaver using these algorithms would be great
Nice, it's my first time to see such kind of strange and beautiful structure, thanks for sharing.
Found two pieces today. Thanks.
these are beautiful to watch
simply astounding, so powerful - I saw morels, corals, fractals, I'm in love. I feel this is too amazing to give away, but gonna ask anyway. How?
it just look amazing ! Impressive work !
Please, tutorial!!!! Thanks!
www.entagma.com/differential-line-growth/
God some of these look truly horrifying. Absolutely amazing work!
wonderful piece of art
Beautiful. Do you have a paper / blog post somewhere that goes into detail about the growth process and it's variants?
I like to imagine this is a museum of alien... “plants?” maybe?
Really cool but kind of terrifying too. :S
1 - Is this algorithm open source?
2 - Which program was used to render and run the algorithm? Blender?
look up differential growth
I would guess they used Houdini as that is normally the tool of choice for procedural stuff. Entagma(on vimeo) is a great channel for tutorials in a similiar style (differential growth for example).
www.entagma.com/differential-line-growth/
@@StillnessMoving I was looking for this, thanks!
@ You're welcome!
WOW..... just only speechless, so beautiful :)
i need to 3d print these and put them in my living room
excellent, thanx 4 posting.
WOW! I really like this. Now I following you. Keep going.
What type of data structures do you use to represent the sculptures? Do you have a paper of the process or could you link some of the sources you used for inspiration? Thanks.
Magnificent...Congrats...
Dammit this is so beautiful !
these all look like coral
Beautiful and clever
Very few of these don't horrify me.
Beautiful!
really love this stuff
Wow, this is so awesome!!
wonderful work!!
Variant #10 would make great cheese themed jewelry.
delicious!!!!!!
#experimental #abstract #art
Che meraviglia!
WOW
Much algorithm.
This is brilliant.
I would put this on a screensaver
Looks interesting!
That's so beautiful, but at the same time my trypophobia went mad
I never get tryphobia. Maybe try thinking of another material instead of what ever your semiconscious is trying to think of?
Beautiful
Great video!
This is amazing.
Just watching this is mesmorizing :)
Amazing!
Please , Could we have the algorithm that lead to every emergence ? even just basically revealing the principles
Thank you for the video
See dam-prod2.media.mit.edu/x/files/assets/pdf/Grown_Printed_Bio-augmented.pdf
9 years ago damn!
I so love this... if only there was a script for blender or similar mac friendly app! :)
you could take my money that is left!
Learn Houdini.
beautiful!
amazing!
Did You Use Houdini? Looks Nice!
the first look like mushrooms, one could be cancer, then the flat one almost looks like frost on a flat surface, but a little much to bendy, ice is rather straight, the 7th almost looks like something dissolving in water but not diluting and getting more and more :D Then mushrooms again haha. 10 could be a coral.
Everything is just math and fractals and repetition of what was already there, recursion :D
somewhat satisfying, terrifying and disgusting, maybe slight trigger of tryptophobia :D
amazing
I wonder what applications could this have
Does this mean we can make Wraithbone now?
My Good Self Well, sea shell (nacre) with mitochondria is pretty close. I know there's a way to program for more sophisticated shapes, will figure it out someday.
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes
More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
How does it work? Is it polygonal mesh like in previous projects? How close to realtime is it?
it's not working with polygon but fractal ! it's hard to explain because i'm french but search about the work of loren carpenter (i know he is from pixar bur he really change the informatique about 3D representation )
ln Lgr this is particol motion, and yes they use a mesh.
amazing! which software has been used?
This is so beautiful it made me depressed. Ruined my whole day.
I can't make something this great
You'll get there
neither can they. nature made it.
Genius.
Всем привет от Вороного!
How does one go about creating objects like this?
jujj, nagyon jó !
Where are you? :(
Dream team!
this is so cool, is there a way to replicate or get a similar result inside blender, via an addon or a custom scirpt ??
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
wow so weird and organic
Someone do this in processing.
can you show me how to learn this
Where can we find out more about the actual algorithms
Who wrote the music for this video and what is the music called.
dreaming of doing something like this in blender (Tissue).... maybe houdini is the way to go
Variant 7 looks like a leafy seadragon.
I have a strong urge to bite into variant #11
these structures make me uncomfortable
When art meets science...
How can you make something similar to 3:35?
is there a paper that explains the different variants?
真棒👍,用什么软件做的呢?Houdini?
watched #11 first and #1 second, how can it get worse?
What are the differential equations used for this ?
Check this out --
tutorial?
This would be an amazing tool to use in games