My biggest problem with MSFS has been taxiing. I have no idea how to apply the correct amount of engine to get the plane going and how to properly turn it on the taxi with appropriate engine. I pretty much put the engine WAY up and just hold the brakes as much as possible. But I know this isn't how its done. Would love a video on exactly how to taxi as absolutely obvious as I'm sure it is for almost everybody. Appreciate you, been watching your vids since day 1!
@Micah Honeycomb alpha and bravo - I have the tools to do it, I just have no flight background and this specific thing is so elementary to people with a flight background that there are no tutorials to grasp how to do it properly... because again its so elementary that most just know.
@@poweshow it all depends on the aircraft you are using. Is it a GA aircraft ? Most will utilise the rudder and nose wheel to turn. However if it’s a caster nose wheel you will turn using the brakes. Left brake to turn left right brake to turn right. Ideally you don’t want to exceed 10kts ground speed in the taxi especially if turning anything tight. For a good taxi out you in a piston you bring the mixture to lean so as not to foul the plugs and you can set 1000RPM then when you start getting fast just dab on the brakes a little to keep your speed controlled. It takes a little getting used to in real world aircraft too so don’t beat your self up. Just wait until you have to start putting in crosswind corrections ;)
I used to do it that way too. Mostly, it clicked for me when I noticed the proper taxiing rpm was lower than the one just to get the wheels rolling. So what I do is something like bring the rpm to 1300 to get rolling and right then bring it back down to 1000. I don’t ramp up the speed and then lower it down (or you’ll want to over correct and that’s when you never get a good feel for it because you’re always using the extremes of Too slow/too fast), I lower it down as soon as I feel the plane get off its butt, so to speak. I’m a beginner too and I bought the whole honeycomb setup too because I fell in love with it and I’m finding out how very fine adjustments are key. Most of the time, unless you are taking off or cutting the engine, I find you are mostly just nudging the throttle.
I have found the plane in MFS to be absolutely impossible to control. When I use the yolk to bank right or left, the plane doesn't turn. If I add rudder, the plane rolls violently to that side and it is impossible to recover, especially on landing.
Very common usage is also to offset engine torque during takeoff and climb, I think this would have been worth mentioning. On the 172 for example you apply slight right rudder during climb
Another good approach technique is to fly final crabbed into the wind to maintain centre line, then slightly before touch down apply rudder to bring the nose to runway heading and apply aileron into wind. Obviously not as stabilised, but with practice can work well.
I wouldn’t say it’s not as stabilised as it the standard crosswind approach technique taught at any flight school and has less induced drag on the wingtips and trailing edge ( which is where a wing stalls from ). The approach is still stabilised even when crabbing as the pilot still has the runway centre running through their arse. If you’re sideways in the crab say 30- 40 degrees left or right of the runway due to wind then chances are you are operating outside your aircrafts crosswind limits in GA. I’ve landed in a 30kt gust which my instructor was like “we need to get down you ok with this” I was we did a go ahead on the first attempt as the winds came out of no where and then on my second I brought her in on the TDZ. Which ever technique you prefer works but in high winds you need less drag and more airspeed
@@aileronsintowind6835 Fair call, stabilised is probably not the best word to use in this context. But what I mean is that by kicking in rudder and aileron just before landing will affect the stability of the aircraft where it may slip and require quick corrections to be made for a smooth landing.
I’m curious about IRL planes. Do the rudders always revert to neutral if you stop applying pressure? Do you need to hold (or trim) them so that the planes doesn’t inadvertently slip during cruising when not using autopilot? In MsFS, I assigned a third throttle control to the rudder but it doesn’t self center so I spend a lot of time tweaking the rudder so the plane doesn’t turn. Just ordered a HOTAS with twist to give that a try…
They do go back to neutral on their own when you release pressure There aren’t many circumstances where one would use rudder trim. In single engine turboprops, some pilots like to dial in some rudder trim on takeoff. Same when flying with one engine out in a twin. The downside is you’ll need to remember to undo the rudder trim when reducing power. This is why I prefer to not use rudder trim.
When you installed your Velocity One rudder pedals, did you go into FS2020 Settings and disable 'Auto rudder'? I think this is turned on if you don't have rudder pedals so I am presuming you have to turn it off if you do. Thanks.
So let me this this right... if doing left turns, you press left rudder. I doing a cross wind from the right and landing, you use the left rudder. And if land and the wind is coming from the left, you use the right pedal. Have I got it right? If so, it seems that doing turns you use the pedal on the side you are turning to. When landing in a cross wind, you use the *_opposite_* rudder, right?
@@b0ris360 Hi, I have a question of the rudder pedals. While taxiing or in the air if I need to turn left I press the left rudder pedal? Or are they inverted?
Such great educational videos! You remind me of scientist Phil Plait lol! I find when I do a turn in most GA aircraft, I don’t really need to use my rudder, unless its a very steep turn. The ball keeps pretty centre in regular turns. It’s not set to autorudder. Is that normal?
hey, usually when I use the Rudder/Yoke, (with keyboard I'm broke) it moves in small increments, HOWEVER, in the centered position, it starts by moving a huge increment, causing me to crash, it also causes me to over correct alot, what should I do?
No fix they've made the game unplayable with the recent updates does TH-cam rudder no longer auto center like it used to? Now if I barley press rudder I go way to the side and crash and when I fly I'm flying in circles or going in a left turn that's un recoverable. Even when I center it with that ball ny plane literally just goes left and right. I'm on Xbox trying to figure out the problem I'll lyk
That’s tough, sorry to hear mate. Maybe use a separate input, like a cheap joystick with twist and bin the rudder on the twist axis and leave all the other input unbound on that joystick. Not ideal, but maybe a workaround…
maybe find a cheap flight stick that has twist yaw? or set it to where it only has rudder actions associated with it in the simulator control settings if it doesn't twist? Just spitballing tbh
since you're only gonna be applying yaw in one direction at a time it might actually be fine with a standard rudder setup, i'm sorry to hear that though and hope you're doing okay
My biggest problem with MSFS has been taxiing. I have no idea how to apply the correct amount of engine to get the plane going and how to properly turn it on the taxi with appropriate engine. I pretty much put the engine WAY up and just hold the brakes as much as possible. But I know this isn't how its done. Would love a video on exactly how to taxi as absolutely obvious as I'm sure it is for almost everybody. Appreciate you, been watching your vids since day 1!
@Micah Honeycomb alpha and bravo - I have the tools to do it, I just have no flight background and this specific thing is so elementary to people with a flight background that there are no tutorials to grasp how to do it properly... because again its so elementary that most just know.
@Micah I have pedals as well. No idea how to really even use them. I should be using the rudder to navigate on the taxi?
@@poweshow it all depends on the aircraft you are using. Is it a GA aircraft ? Most will utilise the rudder and nose wheel to turn.
However if it’s a caster nose wheel you will turn using the brakes. Left brake to turn left right brake to turn right.
Ideally you don’t want to exceed 10kts ground speed in the taxi especially if turning anything tight.
For a good taxi out you in a piston you bring the mixture to lean so as not to foul the plugs and you can set 1000RPM then when you start getting fast just dab on the brakes a little to keep your speed controlled.
It takes a little getting used to in real world aircraft too so don’t beat your self up.
Just wait until you have to start putting in crosswind corrections ;)
I used to do it that way too. Mostly, it clicked for me when I noticed the proper taxiing rpm was lower than the one just to get the wheels rolling. So what I do is something like bring the rpm to 1300 to get rolling and right then bring it back down to 1000. I don’t ramp up the speed and then lower it down (or you’ll want to over correct and that’s when you never get a good feel for it because you’re always using the extremes of Too slow/too fast), I lower it down as soon as I feel the plane get off its butt, so to speak. I’m a beginner too and I bought the whole honeycomb setup too because I fell in love with it and I’m finding out how very fine adjustments are key. Most of the time, unless you are taking off or cutting the engine, I find you are mostly just nudging the throttle.
@@8thday yeah just what you said
Most important function, making the plane do a happy dance :)
I have found the plane in MFS to be absolutely impossible to control. When I use the yolk to bank right or left, the plane doesn't turn. If I add rudder, the plane rolls violently to that side and it is impossible to recover, especially on landing.
Very common usage is also to offset engine torque during takeoff and climb, I think this would have been worth mentioning. On the 172 for example you apply slight right rudder during climb
PFactor or asymmetrical blade effect isn’t greatly modelled in msfs, neither is adverse yaw
Another good approach technique is to fly final crabbed into the wind to maintain centre line, then slightly before touch down apply rudder to bring the nose to runway heading and apply aileron into wind. Obviously not as stabilised, but with practice can work well.
I wouldn’t say it’s not as stabilised as it the standard crosswind approach technique taught at any flight school and has less induced drag on the wingtips and trailing edge ( which is where a wing stalls from ).
The approach is still stabilised even when crabbing as the pilot still has the runway centre running through their arse. If you’re sideways in the crab say 30- 40 degrees left or right of the runway due to wind then chances are you are operating outside your aircrafts crosswind limits in GA.
I’ve landed in a 30kt gust which my instructor was like “we need to get down you ok with this” I was we did a go ahead on the first attempt as the winds came out of no where and then on my second I brought her in on the TDZ.
Which ever technique you prefer works but in high winds you need less drag and more airspeed
@@aileronsintowind6835 Fair call, stabilised is probably not the best word to use in this context. But what I mean is that by kicking in rudder and aileron just before landing will affect the stability of the aircraft where it may slip and require quick corrections to be made for a smooth landing.
I’m curious about IRL planes. Do the rudders always revert to neutral if you stop applying pressure? Do you need to hold (or trim) them so that the planes doesn’t inadvertently slip during cruising when not using autopilot?
In MsFS, I assigned a third throttle control to the rudder but it doesn’t self center so I spend a lot of time tweaking the rudder so the plane doesn’t turn. Just ordered a HOTAS with twist to give that a try…
They do go back to neutral on their own when you release pressure
There aren’t many circumstances where one would use rudder trim. In single engine turboprops, some pilots like to dial in some rudder trim on takeoff. Same when flying with one engine out in a twin. The downside is you’ll need to remember to undo the rudder trim when reducing power. This is why I prefer to not use rudder trim.
When you installed your Velocity One rudder pedals, did you go into FS2020 Settings and disable 'Auto rudder'? I think this is turned on if you don't have rudder pedals so I am presuming you have to turn it off if you do. Thanks.
So let me this this right... if doing left turns, you press left rudder. I doing a cross wind from the right and landing, you use the left rudder. And if land and the wind is coming from the left, you use the right pedal. Have I got it right?
If so, it seems that doing turns you use the pedal on the side you are turning to. When landing in a cross wind, you use the *_opposite_* rudder, right?
Yes, that's right.
@@b0ris360 Thanks.
@@b0ris360 Hi, I have a question of the rudder pedals. While taxiing or in the air if I need to turn left I press the left rudder pedal? Or are they inverted?
how do you move the rudder
Hi, I have a question of the rudder pedals. While taxiing or in the air if I need to turn left I press the left rudder pedal? Or are they inverted?
They are't inverted. Press right to go right, press left to go left
great video straight forward
Such great educational videos! You remind me of scientist Phil Plait lol!
I find when I do a turn in most GA aircraft, I don’t really need to use my rudder, unless its a very steep turn. The ball keeps pretty centre in regular turns. It’s not set to autorudder.
Is that normal?
Not really that’s just msfs. Same with adverse yaw not all aircraft model it in the sim. Asymmetrical blade effect is also very poorly modelled too :)
hey, usually when I use the Rudder/Yoke, (with keyboard I'm broke) it moves in small increments, HOWEVER, in the centered position, it starts by moving a huge increment, causing me to crash, it also causes me to over correct alot, what should I do?
No fix they've made the game unplayable with the recent updates does TH-cam rudder no longer auto center like it used to? Now if I barley press rudder I go way to the side and crash and when I fly I'm flying in circles or going in a left turn that's un recoverable. Even when I center it with that ball ny plane literally just goes left and right. I'm on Xbox trying to figure out the problem I'll lyk
@@dylanosborne2575 i got the same problem that you have. Any solution? I liked the rudder going back to center.
So what do you do in the simulator if you only have 1 leg (amputated above the knee)? )Honeycomb yoke and throttle)
That’s tough, sorry to hear mate. Maybe use a separate input, like a cheap joystick with twist and bin the rudder on the twist axis and leave all the other input unbound on that joystick. Not ideal, but maybe a workaround…
@@zsoltmolnar1143 Well its worth a try. Thank you.
maybe find a cheap flight stick that has twist yaw? or set it to where it only has rudder actions associated with it in the simulator control settings if it doesn't twist? Just spitballing tbh
since you're only gonna be applying yaw in one direction at a time it might actually be fine with a standard rudder setup, i'm sorry to hear that though and hope you're doing okay
@@Spartan_Jackal The twistable joystick is a good idea though a bit awkward as it takes one hand.
Very good, which simulator are you using?
Brilliant thanks
That is why i am having a hard time trying to land this cesna on the runway is ms flight simulator