And another one. Do you have any plans for the future of this platform? Open source it or sell some products? I've been very fascinated with the idea of taking a modern but still basic controller and build a game console around it. It fosters the creativity they had back with the gameboy. Unfortunately for the stm32h7, display and 3d printed parts the price is a big drawback... Best of luck! I love following your updates!
Production is very unlikely due to high costs, and small market. My intention is to open the project once I get to the stage where I can select the game and load it into memory. I'm self taught hobbyist so probably the quality of code and schematics are not something to show to public at this moment :)
That's very nice. What kind of display are you you using and which stm32 do u use? can you please share schematic? And which interface your display uses?
I'm using Riverdi brand. This particular display is 800x480 RGB 24-bit with I2C capacitive touch screen. Project bases on STM32H747BGT6. I will probably open project once the firmware is completed.
@@marek_rynhi marek, pls can you share if u used 16bit sdr or 32bit for graphics? also the game looks like utilizing both ltdc layers, can you share some more details?
Awesome
And another one.
Do you have any plans for the future of this platform? Open source it or sell some products?
I've been very fascinated with the idea of taking a modern but still basic controller and build a game console around it. It fosters the creativity they had back with the gameboy. Unfortunately for the stm32h7, display and 3d printed parts the price is a big drawback...
Best of luck! I love following your updates!
Production is very unlikely due to high costs, and small market. My intention is to open the project once I get to the stage where I can select the game and load it into memory. I'm self taught hobbyist so probably the quality of code and schematics are not something to show to public at this moment :)
That's very nice. What kind of display are you you using and which stm32 do u use? can you please share schematic?
And which interface your display uses?
I'm using Riverdi brand. This particular display is 800x480 RGB 24-bit with I2C capacitive touch screen. Project bases on STM32H747BGT6. I will probably open project once the firmware is completed.
@@marek_ryn thanks and which ide you used to make graphics?
@@electronic-ebox6403I wrote my own simple GUI library in C.
@@marek_rynhi marek, pls can you share if u used 16bit sdr or 32bit for graphics? also the game looks like utilizing both ltdc layers, can you share some more details?
@@tzacks_ Hi! I used 32bit SDRAM at 100MHz. Game is working in ARGB1555 mode on single LTDC layer only.