1 little thing. that GTR Revival thing isn't really being developed by ian bell. ian is just helping promote it. Austin ogonoski is the lead designer and is the project he's been working on for the last year. here's the community post (i would link the tweet but twitter banned his account). th-cam.com/channels/_31XZ6uO8sNLr3IRfmMDYw.htmlcommunity?lb=UgkxcKTrI3PIJWcr9C33C-d8BkeSpBEt2YKs
Agree mostly, don't agree on the FFB but it is good enough. This game was epic in many ways at it's time and now all that is left, is to be legendary. I was a National sim racing champion in this game and we still run this in my Sim Lounge. I'll never forget PC2.
Thanks for the kind yet also fair comments on the franchise. I was very fortunate to have been both sides of the fence, an avid fan and player but also a dev working on the franchise from 2016 through to now. It's a real shame that fans of the franchise won't get to see or play what we had in the works, as we were pushing the engine further than we had before, learning from the mistakes made in the past and making big improvements with some very cool and unique features. Hopefully another team will dare to dream as big as we were, and give the sim racing genre the kick that it needs to evolve further.
If you were in an advanced stage and EA doesn't decide to hold the rights hostage, hopefully that will see the light of day through another developer/publisher. I mean, even if the engine improvements & features could just be ported to AMS2, that'd still be a win for sim racers.
I still can't believe how badly they messed up PC3. ALL they needed to do was address PC2's (not many) bugs, and update/expand the content. We'd all have loved it. Instead they gave us a Grid/Shift abortion, then got pissy when nobody liked it. Now EA have thrown in the towel on Kunos' behalf
It wasn't even that bad of a game, if Namco literally let them name it anything other than Pcars 3 then the game would've done so much better. Wouldn't have been enough (good luck making a profitable simracer while under the thumb of a massive publisher) but it would've gone down a lot smoother
@@cbj4sc1 Not just the name. pCars 3 was worse in graphics, performance and especially sounds than pCars 2, so very unfinished and IMO the biggest mistake was to develop two bad (remember Fast & Furious Crossroads) instead of one decent title. I was playing pCars 3 over 30 hours because this concept of doing races to earn money for cars and upgrades motivates. The driving was at least more realistic than FH5 and felt more natural than pCars 2 over the limit. It was foremost not finished and calling it pCars 3 just another nail in the coffin. With the workhours that was put into FF Crossroads they could've created an open world environment similar to Forza Horizon and than name it whatever they like, because it probably would've been a hit.
Also, something to point out: Project CARS was the very first "real simulation" for Consoles without compromises. It ran and felt just like the PC version (minus the custom stuff on PC) which was absolutely eye opening for many people who only drove Forza or Gran Turismo.
Yep. As a console PS4 player I can credit two games for getting me into sim racing, Drive Club and Project Cars. Drive Club ignited the spark because it gave the ability to tilt the controller to steer (and it worked) making me think 'ooh, a wheel would be good...'. and then Project Cars 1 really got me into it with making a custom rig and making custom steering wheels. Sure it had its faults, but it provided console players with an experience previously unavailable to them.
@@rjpm92 true, my mate has ACC on xbox & for the 1st few months had nothing but issues either with the game or the wheel, then the mics... with no real ability to edit proper settings. Consoles need sorting out !!
@@AndyScotty82 very debatable as I think many of the top sims in the market has some glaring issues in regards to physics, content consistency, accessibility (in that, how easy it is to get the sim running the way you want).
It's amazing how the Madness Engine progressed since the Shift games. I loved Project Cars and hoped for the promised return to form for the 4th game. As disappointing as the cancellation is, at least Automobilista is around.
I actually think the madness engine might be the flaw of these games tho. Its an amazing engine on paper( not that i have much expertise in game engines) but all the games using it handle very awkwardly
@@samueljones3668 Reiza bought full access rights to the game engine so can do as they please with it, EA can only stop them producing new titles, plus given the depth of changes Reiza has made correcting many of the glaring errors in the game engine it's almost a different engine now..
Still one of the nicest looking and performing games in VR. I still play every now and then just because the cam where it looks like you're wearing a helmet is so immersive. As an actual game though it was all over the shop on quality
Yes the vr was second only to iracing I think the thing that made me stop playing is the quality of the tracks Texas and monza come to mind just don’t feel right in pc2. The ring was imo the best version in racing the bumps were spot on
If PC3 had been PC2 with the quality of everything improved to match the best cars and tracks of PC2, it would have been a winner. Instead we had arcade racing and it non-surprisingly flopped.
With all your talking about Project CARS 1 and 2, I kept expecting you to say "It's a shame they never made a third game..." 🤣 pCARS2 especially did a lot of things right. It just did so many other things... weirdly. Where it shone, it was fantastic. It was just limited by its inconsistency. And yes, the pCARS2 weather is still top-class.
Didn't even feel the need to mention PC3 in the video, we all know what we think about that one. The loss of PC2 and SMS is truly sad, as it was an introduction to simracing for many of us, me included. Ian Bell had a sort of shell company when they worked on NFS Shift and Shift 2, which allowed him to escape EA with the Madness engine to make Project CARS. Now, they had two absolutely DISASTROUS releases back to back (F&F Crossroads) and got bought out by Codemasters (who I already didn't trust) and then bought out again by EA, who was seeking the F1 and WRC licenses. Ian, predicatbly, instanly ejected himself from there and now here we are. I have to say, though, since PC3 and all of his blabbering, I will NEVER trust him again with a simracing title. At least we have the amazing sim that is AMS2 to keep us going.
this game was part of my childhood in terms of simracing, so many memories that i’ll bring with me forever, such a shame that it has been completely forgotten over the years and now it’s fully gone, very nice video to remember a milestone in the simracing world
PC2 was the racing game that prompted me to shell out for (and upgrade) sim racing kit. I originally played it on Xbox One X and was able to buy it recently through Steam for the PC. Unfortunately, I can't get it to work properly with my CSL DD and Formula V2 wheel (it won't down shift). But I still love it.
Bro that music brings back so many memories. It is like listening to an old Anime music I used to watch in high-school. Even though I don't play it anymore, I am glad I still have it in my library. The career mode is phenomenal. I will make sure to revisit it soon.
I just fired this PCII game up couple months ago I Was Blown away how well the graphics still are very good! You forget all the options this game has, & with full weather, multi class racing, night racing (scary) with 100 blinding headlights in ur cockpit just omg amazing! just shame its going away. The biggest deal was the curbs, u could never even tiny touch'em or ur going off track!
I used to call it project tracks as I knew so many new tracks thanks to this game. A new project cars game could have taken a big slice of the sim and simcade market considering the state of gt7...with its huge variety of disciplines and a 360 refinement aiming a more sim-like driving, it could easily have been a masterpiece
I could understand and relate to SMS's intention of creating a sim-cade racer. What I don't understand is why they think using PCARS's title for that is ever a good idea, and how they thought that half-ass game (even in sim-cade standard) they came up with could even remotely compete in the GT/Forza market.
project cars, the sim that got me into simracing. People complained, I complained, but I enjoyed it very much. pC2 still has one of the highest play time on my steam account, rF2 and AMS 2 approaching or even overtaking it, but still I play it from time to time.
Project Cars was the first racing game I ever played back in 2016. I didn't know it at the time, but this Kickstarted a love for motorsports games that endures 6 years later
As a console gamer, grewing tired of Forza, PC2 was a godsend. Because of it, I bought a wheel and pedals, and for years I didn't even bother playing anything else. It even renewed my interest in a lot of real world racing disciplines. Thank you SMS!
My favorite thing about project cars was the audio design. Slightly mad audio design has been on point since nfs shift 1 and 2. The sound of those straight gears in combination with the motion blur made the sense of speed very convincing
I loved Project Cars 2, especially with a wheel and VR in private testing with weather and time trying to set consistent lap times. However I didn't really play the story that much because I had more fun in private testing but more tracks and cars and the ability to make upgrades would have made the game even better and I probably would have invested more time in the story if I could buy weight reductions and component upgrades like you could in NFS Shift Unleashed.
Project Cars 1 completed revolutionised sim racing for me on a personal level. It took me away from exclusively playing F1 games. It created an appreciation in me for the other sim games
On console, there is nothing that comes close to Project CARS 2 in terms of variety of tracks and motorsport disciplines. With the current state of gaming I'm not sure if we will ever see it again.
I was a WMD member for PC1 as many others. It is sad it got to this, but the market is already saturated perhaps. It is sad for the people involved in the project. This would have been to good for EA maybe.
pcars2 imo was around 60-70% of market leader simulators in terms of physics accuracy. One of the biggest issue i found that abs and traction simulation was absolutely horrid, ams 2 which i tried recently again, was a real showcase of what was possible on madness engine, it fixed pc2 horrid TC/ABS, cars behaved much inline how other sims does in terms of asphalt grip and slide recoveries, its a shame that ams2 has absolutely dead MP and content is very divided and most popular tracks are hidden behind DLC. Id say ams2 physics are 80-90% of other sims like acc, rfactor 2, iracing, ac1, RRE and it has its own advantages such as good performance, very good visuals, very good sound, excellent weather/day/night transitions. Cautiously and slightly optimistically, looking forward for new GTR game
Although I was not keen on Project Cars 2, it was a sim I would recommend to beginners as the cars were easier to handle than my favourite sim Assetto Corsa. Also VR performance in PC2 was very good. The series should have been sold to another publisher so it can still be listed on Steam.
AC is still my favorite racing sim. I think it's the best overall package for singleplayer. I only play it I'm VR and it's been great. I've gotten hundreds of hours out of it.
I had a love/hate relationship with PC2 but even when I was severely pissed off at it, I would always come back for more, the career mode really made me want to keep trying because it was such a raw experience and unforgiving but that made every overtake and every point so rewarding. I really hope we can find a way to get PC2 as I don't have it installed on my PC :(
It makes sense now. EA is killing games with any real potential because fans will hold EA up to those standards. They're purposely crafting games that just barely miss the mark, so that fans will look forward to the sequel, and the loop continues, Project Cars's potential was amazing, which is why EA was like "That's our queue."
I have had some of my best sim-racing experiences with PC2. Put on a VR headset, get in a rallycross car, choose a twisty track, set the time to sunset and let loose. I guarantee you will have the biggest grin on your face. But sadly enough what most people experienced were the mediocre online GT3 lobby's and the lackluster career mode. Combine that with some super defensive PR and a lack of modding support and you end up loosing the public. But for me there is no better racing game to let off some steam and live my racing fantasies. It was never perfect but I love it just the same.
The effect PC2 has had on the racing sim world cannot be overstated. The variety and weather challenged all others. As a former contributor to PC1 and PC2, you will be missed (not PC3). Long live AMS2
I'm gonna miss this game alot, it was a game u could take seriously with proper races, or mess around like driving go karts at the nordchleife or lotus 56 jet cars on a rainy dark night down the California highway in VR. I have 600 hours in this game because it got me properly into sim racing and really exposed me to real feeling driving and the types of racing out there. Thank you pc2 for all u did for me and thank u for all the amazing memories, I'll always love this game and I'll never forget it, goodbye project cars 🥲
@@ChrisPBacon9 that thing was a weapon! I'd crank the boost to 100% and I could barley make the first lap. I always did it at monico and it was so sketchy but so much fun
@@ChrisPBacon9 that thing was a weapon! I'd crank the boost to 100% and I could barley make the first lap. I always did it at monico and it was so sketchy but so much fun
well if PC3 didn’t get so much lashback upon release then maybe, MAYBE it’d still be alive. the racing community killed it, not EA. EA kills off games when it’s not popular or worthy of making another game anymore
What really made me turn the other way arounf from PCARS was that some of their devs were not honest or would even disregard players inputs. On their forums, they would delete or leave messages that would sound almost offensive to their fan base. PCARS 2 wasn't perfect but it was really well put together for simcade but PCARS2 seemed like its graphics were dropped down a notch from the first PCARS.
I still remember playing Project cars as the first sim racing game when i bought my firts thrustmaster wheel. Maybe it's my nostalgia for this game but imo it was one of the best sim racing games in terms of fun from driving, out there, even today. Now i play automobilista 2 and i feel same fun that i fetl years ago. Sad to see it gone, but i thing they can pull somthing very good out of it. Love the video btw keep the great work man. That's new sub from me!
Not to add more but I would like to ask to the community: which other sim racing games' soundtracks have you ever opened and listened apart from just playing the sim?
The first Project Cars was the first racing sim I properly spent money on and played a lot. SimRaceway was my first, but Project Cars will always have a place in my heart. The soundtrack and sense of progression is solely missing in modern sims, as much as I have modded Assetto Corsa and rFactor 2 (along with ACC and older sims like GTR2). Project Cars is still the most satisfying in terms of an actual career and the feeling of events. The calendar really gave a sense of immersion unlike anything else, even moreso. It was awesome that you could be invited to LeMans while not actually racing GT/Prototypes. Like the real world. Project Cars is unfortunately cancelled. I just hope EA don't screw up the WRC franchise to appeal to the general market, and definitely no microtransactions (but knowing EA. Microtransactions and lootboxes are more than likely).
I will always have a special place in my heart for Pcars2. The console port is the reason I got into sim racing, I have so many days played on that game it’s not even funny.
PC will always be particularly special to me. It brought me back from a decade-long hiatus from racing games. Bought it in 2016 on the PS4 and I am where I am now because I bought that game. It also encouraged me to try VR and now my PC can run PC at max graphics in VR. Thank you Ian Bell and SMS. I will absolutely be purchasing your next brainchild
The thing that I loved in the PC1 and PC2 was the career and the race mode, like you were actually able to drive 24h in real life, that was crazy and I was actually able to drive on the 24h of Le Mans racetrack during 24h if I wanted so. It was really great, spent a lot of time starting from the bottom with karts and working my way up. Sadly PC3 has messed up everything and it went downhill from here.
The only thing PC's weather system has that ACC hasn't is snow, when it rains in ACC the racing line becomes the most slippery part, and as the rain keeps falling the track goes from optimum to green, which means that the rain progressively washes away the rubber, improving the grip on the racing line, plus rivers on the track are not automatically generated, but placed specifically where GT3 drivers told them they are in real life
I really enjoyed both games. you didn't need a full racing rig, costing thousands and wasnt full on, drive for kicks, arcade. Had a great cost, rather then buy one car and pay 10.99 for said car, per car.. and the focus was evenly split on single player and multiplayer. Most race games now, dont perform as well with controller unless full arcade or if its at least passable, have a junk single player experience.
I invested in the original Project CARS funding drive and loved both the original and PC2 (i never bothered with PC3 but I think that was the sign the franchise had already died). To hear that people behind this are working on something new is awesome. Really do wish them the very best.
I played Project Cars before I got into actual cars, years later and now that I am a casual car fan I kinda regret not getting into it. The only Sim Racing game I played that has a Go-Kart, RIP Project Cars.
I love project cars 2 I remember the release of it like yesterday sad to see it go but glad to hear the people who help make it are supposedly making a new racing game can’t wait to see what comes from that one
One thing I'd love about project cars was their diverse car list, really good mix of road cars, GT cars and although project cars 3 was a step back the variety in cars where good
I liked pCARS 1 I loved pCARS 2 pCARS 3 was and still is a disaster in pretty much every aspect...especially VR and general performance optimizations. Perhaps this is for the best.
Project Cars 1 was great, Project Cars 2 was a masterpiece, especially for a single player sim racer. The one thing I hated about it though is that the AI isn't affected by the weather effects in the same way as the player. This diminshed that otherwise great feature from this game. Nice that you made this video in memory of the game, it absolutely deserves it.. and automobilista is not a complete replacement yet.
What a shock, they took a series that was incredibly well made by passionate devs, bought them, watered it down into the mess we got in PCARS3 and then when that failed they close the studio. It's so frustrating to see them do this.
This may be an unpopular opinion - but Project Cars definitely didnt change the sim racing genre in my mind. There was SO MUCH missing from both of the first titles - and the third title completely abandoned sim racing fans entirely, trying to appeal to more of the mainstream. Basic racing game features such as the replay system in both games was atrocious. I always found myself going back to ACC or RF2. While PC2 was somewhat streamlined in its load times - i never did like the menu system and the modding capability was always third - behind ACC and RF2. I also saw quite a few bugs and weird graphical glitches especially in PC1 on an AMD card. I think some of that was fixed in PC2 but the general message to us AMD owners was "too bad you picked the wrong card, go buy an Nvidia" Never had those types of problems with the other major sim racing titles.
I'm sorry for the team, as much as I don't like PC1/2 (I think 3 is somewhat a decent arcade racer, while the two others are ""bad"" sim games), it still a crappy situation. The studio got some cool ideas over the years (the helmet cam, the camera following the apex, the push to have dynamic weather in racing games) and the engine is really good. Again, just sad to see them go.
3:00 That the reason I still keep Project Cars 2 around while also palying Automobilista 2: Sometimes I just like to hop into a good career after work without having to set much stuff up. It has interesting paths and good racing series to choose from that you can always pickup later. Right now AM2 is still missing that, even thos its alot better in other areas.
All they had to do was evolve of 2! The game that was so brutal on controller it made me buy a wheel and gears. Instead they made 3 into a Subpar arcade racer with very light sim aspects. The best series get canned.
Well the only Sim title that allows for AI to be added into private lobbies. I play regularely with 2 friends, we have a similiar level and love the option, although the AI is not the greatest. I very much prefer this over public lobbies filled with strangers.
I really like PC2, but there were some cars that were absolutely garbage. The FC cars are awful on both game pad and wheel. The career mode, depth of tracks and cars, and weather driving is phenomenal. The Madness engine is an incredible platform and AMS2 really enhances it. My one real beef with AMS2 is the car selection, but it makes up for it in other ways. RIP Project Cars
I personally got Project Cars and Project Cars 2 because they got IndyCar and IMSA. I enjoy PC2 more. I know PC3 sucks, but I want to get PC3 only cuz of IndyCar. It’s a damn shame that there’s no more Project Cars and no PC4. Thanks for killing Project Cars, EA
I'm really sad about this because this is the game franchise that got me into Sim Racing (on console at least) I have the physical Game of the Year version for PCars1 and it was awesome, and last year I got PCars2 digitally with all the DLC and I was blown away at how well it was for consoles. A shame I won't be able to see this franchise evolve more than it had
The first Project Cars was also crowdfunded, and they promised some standard stuff like access to the game, DLCs and some additional stuff for the more expensive tiers. The thing is, they made a mistake in the wording of their terms of service and ended up making all the founders, partners in the profits. I bought a 60 USD pack and ended up receiving like 200 USD in payments from SMS. 😅
PC2 was my very first sim. It's sad to see that others won't be able to experience it. The shear variety of cars and tracks available in a better looking package than Assetto Corsa is what kept me playing PC2
PC2 was ultimately a simcade and didn't change "simracing" in any way as you have mentioned really. I've never met anyone who "SIM" races who has even mentioned PC/PC2, even in passing as something that has had an impact on the genre. At most, it's been a comment about the potential to be a Gran Turismo option for PC players for messing about (besides AC and its modding community) but was nowhere near a "SIM" game in anyones eyes that i've known (it had too many input/feedback/linearity/car setting balance issues/abuse of physics etc to be taken seriously as a sim title in the loosest sense of the word) but what it did was bridge the gap between arcade and actual sim titles which is not a bad thing. Good luck to the future devs though who worked on this project, there was some major potential before it was ruined by the last title. As much fun as I've had playing PC2 with mates, sinking some cans and messing about, it's been nothing special overall apart from not buying a Sony PS for the expanded content like GT has, or f*cking about with AC mods as much. PC2 has always been a good casual stop gap, nothing more.
I'm glad I have these. VR support and Circuit de la Sarthe and day night cycle and telemetry. Thank you project cars for taking me to Le Mans. The Porsche curves never felt so good.
I liked the 1st Project Cars and felt it was going to be a game they would work on/improve for years, i was also a early backer, the 2nd one felt like a middle finger to the backers and fans as things went backwards and it became more of another casual Forza wannabe and not a Sim as it was supposed to be, Project Cars 3 was the nail in the coffin for the series, it became more like a need for speed game and they were trying to con us all off by saying it was the most realistic in the series, the only realistic thing i saw was it dying and it has
We know Ian has poached developers after EA's announcement of killing the franchise, but could it also be possible that EA pulled the pin because Ian had already poached too many senior staff from the project? We'll likely never know, but it's odd that things are being cancelled now and not months ago.
imo, PC and PC2 were the most complete packages in the whole genre... as someone, who struggled with getting AC to work properly with my gear, PC2 gave me everything i wanted without much bullshit... it also covered so much racing series, for example: - european endurance racing eras - imsa - nascar and indycar - formula - rallycross - touring ...and much more i can't remember rn also, for a brief time i raced with other people from a small youtuber's community and despite the minorly flawed systems like the race starts for example, it was the only time i could enter a custom race with like-minded people without being gatekept by a large amount of barriers like necessary mods, experience or high-end gear and i'm truely greatful for that
Do you guys think its better to build an engine ground up for simracing or use Unreal engine 5. I just wonder if those already existing engines can handle the physics
This was the first game I bought with my oculus. Although I only had a 1060 at the time, the game ran flawlessly and gave me hundreds of hours of enjoyment on the California highway + Nurburgring. My only wish is that they one day allow modding
Can somebody please help? I just bought PC1 & PC2 and I want to get the awesome LeMans and Porsche DLC for PC2. I know the content is delisted from online stores, BUT I have found some supposedly unused DLC Key Cards for the content on eBay. I wonder if I redeem a Key Card Code if it'll recognize and download. Anyone know?
Still play pc2 on Xbox with a wheel and it’s still great fun. Still feels somewhat ahead of it’s time with the range of tracks and cars and weather system compared to other console racing games but then again there hasn’t been many.
Your thoughts? Also Sub and leave a like!
1 little thing. that GTR Revival thing isn't really being developed by ian bell. ian is just helping promote it. Austin ogonoski is the lead designer and is the project he's been working on for the last year. here's the community post (i would link the tweet but twitter banned his account). th-cam.com/channels/_31XZ6uO8sNLr3IRfmMDYw.htmlcommunity?lb=UgkxcKTrI3PIJWcr9C33C-d8BkeSpBEt2YKs
Agree mostly, don't agree on the FFB but it is good enough. This game was epic in many ways at it's time and now all that is left, is to be legendary.
I was a National sim racing champion in this game and we still run this in my Sim Lounge.
I'll never forget PC2.
The sound track was sensational.. Epic...
I loved Project Cars 2
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Thanks for the kind yet also fair comments on the franchise. I was very fortunate to have been both sides of the fence, an avid fan and player but also a dev working on the franchise from 2016 through to now. It's a real shame that fans of the franchise won't get to see or play what we had in the works, as we were pushing the engine further than we had before, learning from the mistakes made in the past and making big improvements with some very cool and unique features. Hopefully another team will dare to dream as big as we were, and give the sim racing genre the kick that it needs to evolve further.
Man fuck EA.... I still play daily Project Cars 2 for the great VR optimization.
If you were in an advanced stage and EA doesn't decide to hold the rights hostage, hopefully that will see the light of day through another developer/publisher. I mean, even if the engine improvements & features could just be ported to AMS2, that'd still be a win for sim racers.
Boy you better be calling the Brazilians because they would really appreciate a hand and taking further the spiritual successor
Hehe used your setup tutorials multiple times.
why was the last one so poor compared to the first two ?
I still can't believe how badly they messed up PC3. ALL they needed to do was address PC2's (not many) bugs, and update/expand the content. We'd all have loved it. Instead they gave us a Grid/Shift abortion, then got pissy when nobody liked it. Now EA have thrown in the towel on Kunos' behalf
It wasn't even that bad of a game, if Namco literally let them name it anything other than Pcars 3 then the game would've done so much better. Wouldn't have been enough (good luck making a profitable simracer while under the thumb of a massive publisher) but it would've gone down a lot smoother
@@cbj4sc1 They should've called it Project Cars Shift and left the damage and pit lane in.
@@cbj4sc1 yeah coz sims don't use pitlanes or get damage, wasnt even close to pc2 lmfao
@@adz933 you know it's almost like it wasn't trying to be a sim.
@@cbj4sc1 Not just the name. pCars 3 was worse in graphics, performance and especially sounds than pCars 2, so very unfinished and IMO the biggest mistake was to develop two bad (remember Fast & Furious Crossroads) instead of one decent title. I was playing pCars 3 over 30 hours because this concept of doing races to earn money for cars and upgrades motivates. The driving was at least more realistic than FH5 and felt more natural than pCars 2 over the limit. It was foremost not finished and calling it pCars 3 just another nail in the coffin. With the workhours that was put into FF Crossroads they could've created an open world environment similar to Forza Horizon and than name it whatever they like, because it probably would've been a hit.
Also, something to point out: Project CARS was the very first "real simulation" for Consoles without compromises. It ran and felt just like the PC version (minus the custom stuff on PC) which was absolutely eye opening for many people who only drove Forza or Gran Turismo.
Yep. As a console PS4 player I can credit two games for getting me into sim racing, Drive Club and Project Cars. Drive Club ignited the spark because it gave the ability to tilt the controller to steer (and it worked) making me think 'ooh, a wheel would be good...'. and then Project Cars 1 really got me into it with making a custom rig and making custom steering wheels. Sure it had its faults, but it provided console players with an experience previously unavailable to them.
@@rjpm92 true, my mate has ACC on xbox & for the 1st few months had nothing but issues either with the game or the wheel, then the mics... with no real ability to edit proper settings. Consoles need sorting out !!
Eye opening in terms of how bad it was anyway!
@@AndyScotty82 very debatable as I think many of the top sims in the market has some glaring issues in regards to physics, content consistency, accessibility (in that, how easy it is to get the sim running the way you want).
How about TOCA Race Driver?
It's amazing how the Madness Engine progressed since the Shift games. I loved Project Cars and hoped for the promised return to form for the 4th game. As disappointing as the cancellation is, at least Automobilista is around.
But its only for console for some reason
Dude.. please dont jinx Automobilista :D
@@13RaFFa13 you still have rfactor and Iracing
@@MrElmostudios rfactor is most likely shutting down cause msg is going under
I actually think the madness engine might be the flaw of these games tho. Its an amazing engine on paper( not that i have much expertise in game engines) but all the games using it handle very awkwardly
I Hope Reiza can buy full control of the Madness engine so they could add modding support or anything else without restrictions
Lmfao, you think EA is gonna let that happen ? It would continue to be licensed like Unreal Engine.
Reiza can be bought by EA .
@@samueljones3668 Reiza bought full access rights to the game engine so can do as they please with it, EA can only stop them producing new titles, plus given the depth of changes Reiza has made correcting many of the glaring errors in the game engine it's almost a different engine now..
@@kuriankeralaIndia I doubt Renato would do that, we've all seen what EA does to developers... Just ask Ian Bell... *mic drop exits stage left*
I am wishing for the devs to jump ship to Reiza so that they can work on the Madness Engine
Still one of the nicest looking and performing games in VR. I still play every now and then just because the cam where it looks like you're wearing a helmet is so immersive. As an actual game though it was all over the shop on quality
Yes the vr was second only to iracing I think the thing that made me stop playing is the quality of the tracks Texas and monza come to mind just don’t feel right in pc2. The ring was imo the best version in racing the bumps were spot on
Yes, VR support is amazing in Project Cars 2. That's what made it my favourite simracer so far.
If PC3 had been PC2 with the quality of everything improved to match the best cars and tracks of PC2, it would have been a winner. Instead we had arcade racing and it non-surprisingly flopped.
With all your talking about Project CARS 1 and 2, I kept expecting you to say "It's a shame they never made a third game..." 🤣
pCARS2 especially did a lot of things right. It just did so many other things... weirdly. Where it shone, it was fantastic. It was just limited by its inconsistency. And yes, the pCARS2 weather is still top-class.
PC2 was amazing. the amount of cars and tracks was very enjoyable
Didn't even feel the need to mention PC3 in the video, we all know what we think about that one. The loss of PC2 and SMS is truly sad, as it was an introduction to simracing for many of us, me included. Ian Bell had a sort of shell company when they worked on NFS Shift and Shift 2, which allowed him to escape EA with the Madness engine to make Project CARS. Now, they had two absolutely DISASTROUS releases back to back (F&F Crossroads) and got bought out by Codemasters (who I already didn't trust) and then bought out again by EA, who was seeking the F1 and WRC licenses. Ian, predicatbly, instanly ejected himself from there and now here we are. I have to say, though, since PC3 and all of his blabbering, I will NEVER trust him again with a simracing title. At least we have the amazing sim that is AMS2 to keep us going.
Well.. amazing maybe isnt the right word, but entertaining surely describes it pretty good in my personal fallible opinion
this game was part of my childhood in terms of simracing, so many memories that i’ll bring with me forever, such a shame that it has been completely forgotten over the years and now it’s fully gone, very nice video to remember a milestone in the simracing world
Really? how old are you? 🤣
@@tosehoed123 18, but i played a lot both pc1 and pc2 when i was younger, i didnt really mean childhood but maybe during my teenage years let’s say
PC 3 damaged the franchise very hard. that's why it got forgotten.
PC2 was the racing game that prompted me to shell out for (and upgrade) sim racing kit. I originally played it on Xbox One X and was able to buy it recently through Steam for the PC. Unfortunately, I can't get it to work properly with my CSL DD and Formula V2 wheel (it won't down shift). But I still love it.
Made me get into simracing too. Its not a very good game tho, at least not in terms of handling simulation(Accurate simulation)
Bro that music brings back so many memories. It is like listening to an old Anime music I used to watch in high-school. Even though I don't play it anymore, I am glad I still have it in my library. The career mode is phenomenal. I will make sure to revisit it soon.
Very sad news, I was involved with the development of pcars 1 and 2, had many hours of fun testing and playing the games, thank you for the video.
I just fired this PCII game up couple months ago I Was Blown away how well the graphics still are very good! You forget all the options this game has, & with full weather, multi class racing, night racing (scary) with 100 blinding headlights in ur cockpit just omg amazing! just shame its going away. The biggest deal was the curbs, u could never even tiny touch'em or ur going off track!
Never played nor was ever interested in project cars but I know a lot of people who had it as their gateway to sim racing.
Yeah I wanted PT2 but never god around to do it
I used to call it project tracks as I knew so many new tracks thanks to this game. A new project cars game could have taken a big slice of the sim and simcade market considering the state of gt7...with its huge variety of disciplines and a 360 refinement aiming a more sim-like driving, it could easily have been a masterpiece
I could understand and relate to SMS's intention of creating a sim-cade racer.
What I don't understand is why they think using PCARS's title for that is ever a good idea, and how they thought that half-ass game (even in sim-cade standard) they came up with could even remotely compete in the GT/Forza market.
project cars, the sim that got me into simracing. People complained, I complained, but I enjoyed it very much. pC2 still has one of the highest play time on my steam account, rF2 and AMS 2 approaching or even overtaking it, but still I play it from time to time.
Project Cars was the first racing game I ever played back in 2016. I didn't know it at the time, but this Kickstarted a love for motorsports games that endures 6 years later
As a console gamer, grewing tired of Forza, PC2 was a godsend. Because of it, I bought a wheel and pedals, and for years I didn't even bother playing anything else. It even renewed my interest in a lot of real world racing disciplines. Thank you SMS!
My favorite thing about project cars was the audio design. Slightly mad audio design has been on point since nfs shift 1 and 2. The sound of those straight gears in combination with the motion blur made the sense of speed very convincing
1st project cars got me into simracing. Really wanted to see if they’d make a turnaround with PC4 considering how 3 went.
I loved Project Cars 2, especially with a wheel and VR in private testing with weather and time trying to set consistent lap times. However I didn't really play the story that much because I had more fun in private testing but more tracks and cars and the ability to make upgrades would have made the game even better and I probably would have invested more time in the story if I could buy weight reductions and component upgrades like you could in NFS Shift Unleashed.
Project Cars 1 completed revolutionised sim racing for me on a personal level. It took me away from exclusively playing F1 games. It created an appreciation in me for the other sim games
Much loved and played weekly. I will miss SMS, but Ian Bell is a fighter and hopefully sooner than later we see what he's got cooking.
I think its dangerous for developers to be able to just make a game inaccessible like that. Really sad
Yeah but the precedent has already been set and nobody said anything, so its probably too late now
still bought the game with a steam key, when they are sold out, its over i guess...
On console, there is nothing that comes close to Project CARS 2 in terms of variety of tracks and motorsport disciplines. With the current state of gaming I'm not sure if we will ever see it again.
I was a WMD member for PC1 as many others.
It is sad it got to this, but the market is already saturated perhaps.
It is sad for the people involved in the project. This would have been to good for EA maybe.
pcars2 imo was around 60-70% of market leader simulators in terms of physics accuracy. One of the biggest issue i found that abs and traction simulation was absolutely horrid, ams 2 which i tried recently again, was a real showcase of what was possible on madness engine, it fixed pc2 horrid TC/ABS, cars behaved much inline how other sims does in terms of asphalt grip and slide recoveries, its a shame that ams2 has absolutely dead MP and content is very divided and most popular tracks are hidden behind DLC. Id say ams2 physics are 80-90% of other sims like acc, rfactor 2, iracing, ac1, RRE and it has its own advantages such as good performance, very good visuals, very good sound, excellent weather/day/night transitions.
Cautiously and slightly optimistically, looking forward for new GTR game
Although I was not keen on Project Cars 2, it was a sim I would recommend to beginners as the cars were easier to handle than my favourite sim Assetto Corsa. Also VR performance in PC2 was very good. The series should have been sold to another publisher so it can still be listed on Steam.
AC is still my favorite racing sim. I think it's the best overall package for singleplayer. I only play it I'm VR and it's been great. I've gotten hundreds of hours out of it.
Ugh i loved PCars 2. It just felt so fun. The online lobbies were pretty funny too. RIP to a real series
I had a love/hate relationship with PC2 but even when I was severely pissed off at it, I would always come back for more, the career mode really made me want to keep trying because it was such a raw experience and unforgiving but that made every overtake and every point so rewarding. I really hope we can find a way to get PC2 as I don't have it installed on my PC :(
You can always sail the high seas... If you know what I mean😉
@@agrimmodgil01 haahah, I love that 🏴☠️☠️
gonna miss project cars series PC2 was the one that got me into the local newspaper for competing in a oce esport tournament
Perhaps we treated Project Cars 1 and 2 too harshly
It makes sense now. EA is killing games with any real potential because fans will hold EA up to those standards. They're purposely crafting games that just barely miss the mark, so that fans will look forward to the sequel, and the loop continues, Project Cars's potential was amazing, which is why EA was like "That's our queue."
I have had some of my best sim-racing experiences with PC2. Put on a VR headset, get in a rallycross car, choose a twisty track, set the time to sunset and let loose. I guarantee you will have the biggest grin on your face.
But sadly enough what most people experienced were the mediocre online GT3 lobby's and the lackluster career mode. Combine that with some super defensive PR and a lack of modding support and you end up loosing the public.
But for me there is no better racing game to let off some steam and live my racing fantasies. It was never perfect but I love it just the same.
Didn't the developer originally leave EA to set up on their own? To be bought by Codemasters, who were bought by EA, who closed them?
The effect PC2 has had on the racing sim world cannot be overstated. The variety and weather challenged all others. As a former contributor to PC1 and PC2, you will be missed (not PC3). Long live AMS2
I'm gonna miss this game alot, it was a game u could take seriously with proper races, or mess around like driving go karts at the nordchleife or lotus 56 jet cars on a rainy dark night down the California highway in VR. I have 600 hours in this game because it got me properly into sim racing and really exposed me to real feeling driving and the types of racing out there. Thank you pc2 for all u did for me and thank u for all the amazing memories, I'll always love this game and I'll never forget it, goodbye project cars 🥲
Lol the Lotus 98T was hilarious fun on the rallycross tracks. Zero traction and then the boost would kick in and launch you down the short straights
@@ChrisPBacon9 that thing was a weapon! I'd crank the boost to 100% and I could barley make the first lap. I always did it at monico and it was so sketchy but so much fun
@@ChrisPBacon9 that thing was a weapon! I'd crank the boost to 100% and I could barley make the first lap. I always did it at monico and it was so sketchy but so much fun
Good memories. Had some great times on PCars & PCars2. Clio cups were the one for me, had many amazing leagues in that car.
well if PC3 didn’t get so much lashback upon release then maybe, MAYBE it’d still be alive.
the racing community killed it, not EA.
EA kills off games when it’s not popular or worthy of making another game anymore
What really made me turn the other way arounf from PCARS was that some of their devs were not honest or would even disregard players inputs. On their forums, they would delete or leave messages that would sound almost offensive to their fan base. PCARS 2 wasn't perfect but it was really well put together for simcade but PCARS2 seemed like its graphics were dropped down a notch from the first PCARS.
Killed WHAT? You are joking... this was always an arcade. OMG.
Exactly... these silly kids are outta touch and under informed.
I still remember playing Project cars as the first sim racing game when i bought my firts thrustmaster wheel. Maybe it's my nostalgia for this game but imo it was one of the best sim racing games in terms of fun from driving, out there, even today. Now i play automobilista 2 and i feel same fun that i fetl years ago. Sad to see it gone, but i thing they can pull somthing very good out of it. Love the video btw keep the great work man. That's new sub from me!
Not to add more but I would like to ask to the community: which other sim racing games' soundtracks have you ever opened and listened apart from just playing the sim?
None, not pc2 either. But i did have some nice memories when it played in the video 😌
The first Project Cars was the first racing sim I properly spent money on and played a lot. SimRaceway was my first, but Project Cars will always have a place in my heart. The soundtrack and sense of progression is solely missing in modern sims, as much as I have modded Assetto Corsa and rFactor 2 (along with ACC and older sims like GTR2). Project Cars is still the most satisfying in terms of an actual career and the feeling of events. The calendar really gave a sense of immersion unlike anything else, even moreso. It was awesome that you could be invited to LeMans while not actually racing GT/Prototypes. Like the real world.
Project Cars is unfortunately cancelled. I just hope EA don't screw up the WRC franchise to appeal to the general market, and definitely no microtransactions (but knowing EA. Microtransactions and lootboxes are more than likely).
I will always have a special place in my heart for Pcars2. The console port is the reason I got into sim racing, I have so many days played on that game it’s not even funny.
PC will always be particularly special to me. It brought me back from a decade-long hiatus from racing games. Bought it in 2016 on the PS4 and I am where I am now because I bought that game. It also encouraged me to try VR and now my PC can run PC at max graphics in VR. Thank you Ian Bell and SMS. I will absolutely be purchasing your next brainchild
So as the servers wind down on Project Cars 2, i still to this day hold the Group 5 Lap records at Oulton park.
They are shutting down the servers?
The thing that I loved in the PC1 and PC2 was the career and the race mode, like you were actually able to drive 24h in real life, that was crazy and I was actually able to drive on the 24h of Le Mans racetrack during 24h if I wanted so. It was really great, spent a lot of time starting from the bottom with karts and working my way up. Sadly PC3 has messed up everything and it went downhill from here.
The only thing PC's weather system has that ACC hasn't is snow, when it rains in ACC the racing line becomes the most slippery part, and as the rain keeps falling the track goes from optimum to green, which means that the rain progressively washes away the rubber, improving the grip on the racing line, plus rivers on the track are not automatically generated, but placed specifically where GT3 drivers told them they are in real life
I really enjoyed both games. you didn't need a full racing rig, costing thousands and wasnt full on, drive for kicks, arcade. Had a great cost, rather then buy one car and pay 10.99 for said car, per car.. and the focus was evenly split on single player and multiplayer. Most race games now, dont perform as well with controller unless full arcade or if its at least passable, have a junk single player experience.
It’s so sad that the series ended on a such a low note with Project Cars 3.
this background music just brings back so many memories
Project cars 3 really could have been special if followed in 2s footsteps
I have bought PC1 and PC2 on PS4 so I'm assuming it's the same thing there, will I be able to re-download them in the future tho ?
If your referring to your PS4 Library - yes.
If your referring to the PS Store - no.
it doesn't really matter, you have GT Sports for simcade and ACC for actual realistic sim
This thing that happens to listen to arcade players, killed a franchise for paying attention to the wrong audience.
I invested in the original Project CARS funding drive and loved both the original and PC2 (i never bothered with PC3 but I think that was the sign the franchise had already died). To hear that people behind this are working on something new is awesome. Really do wish them the very best.
I played Project Cars before I got into actual cars, years later and now that I am a casual car fan I kinda regret not getting into it.
The only Sim Racing game I played that has a Go-Kart, RIP Project Cars.
I love project cars 2 I remember the release of it like yesterday sad to see it go but glad to hear the people who help make it are supposedly making a new racing game can’t wait to see what comes from that one
I wish they would have went full simulation. They always had top notch graphics compared to the actual sims.
The background music it's from M3 Challenge game right? :D the memories.
what is music in the background? cause i recognize it from somewhere
I remember project cars 2 was the first actual sim that I've played before reactor and before acc
One thing I'd love about project cars was their diverse car list, really good mix of road cars, GT cars and although project cars 3 was a step back the variety in cars where good
Try it now with a RTX 4080 and the nVidia App HDR fillter.
140 fps at 4K. Awesome.
Damn, all this time I thought they killed it with the release of PCars 3.
Well dang. I bought PC2 on Steam a while ago and haven't gotten around to installing it yet. Is there anywhere I can still get the DLCs???
I liked pCARS 1
I loved pCARS 2
pCARS 3 was and still is a disaster in pretty much every aspect...especially VR and general performance optimizations.
Perhaps this is for the best.
Project Cars 1 was great, Project Cars 2 was a masterpiece, especially for a single player sim racer. The one thing I hated about it though is that the AI isn't affected by the weather effects in the same way as the player. This diminshed that otherwise great feature from this game.
Nice that you made this video in memory of the game, it absolutely deserves it.. and automobilista is not a complete replacement yet.
What a shock, they took a series that was incredibly well made by passionate devs, bought them, watered it down into the mess we got in PCARS3 and then when that failed they close the studio. It's so frustrating to see them do this.
This may be an unpopular opinion - but Project Cars definitely didnt change the sim racing genre in my mind. There was SO MUCH missing from both of the first titles - and the third title completely abandoned sim racing fans entirely, trying to appeal to more of the mainstream. Basic racing game features such as the replay system in both games was atrocious. I always found myself going back to ACC or RF2. While PC2 was somewhat streamlined in its load times - i never did like the menu system and the modding capability was always third - behind ACC and RF2.
I also saw quite a few bugs and weird graphical glitches especially in PC1 on an AMD card. I think some of that was fixed in PC2 but the general message to us AMD owners was "too bad you picked the wrong card, go buy an Nvidia"
Never had those types of problems with the other major sim racing titles.
I'm sorry for the team, as much as I don't like PC1/2 (I think 3 is somewhat a decent arcade racer, while the two others are ""bad"" sim games), it still a crappy situation. The studio got some cool ideas over the years (the helmet cam, the camera following the apex, the push to have dynamic weather in racing games) and the engine is really good. Again, just sad to see them go.
3:00 That the reason I still keep Project Cars 2 around while also palying Automobilista 2: Sometimes I just like to hop into a good career after work without having to set much stuff up. It has interesting paths and good racing series to choose from that you can always pickup later. Right now AM2 is still missing that, even thos its alot better in other areas.
All they had to do was evolve of 2! The game that was so brutal on controller it made me buy a wheel and gears. Instead they made 3 into a Subpar arcade racer with very light sim aspects. The best series get canned.
Well the only Sim title that allows for AI to be added into private lobbies. I play regularely with 2 friends, we have a similiar level and love the option, although the AI is not the greatest. I very much prefer this over public lobbies filled with strangers.
AMS2 has this one carried over, its a sweet feature.
I really like PC2, but there were some cars that were absolutely garbage. The FC cars are awful on both game pad and wheel. The career mode, depth of tracks and cars, and weather driving is phenomenal. The Madness engine is an incredible platform and AMS2 really enhances it. My one real beef with AMS2 is the car selection, but it makes up for it in other ways.
RIP Project Cars
I personally got Project Cars and Project Cars 2 because they got IndyCar and IMSA. I enjoy PC2 more. I know PC3 sucks, but I want to get PC3 only cuz of IndyCar.
It’s a damn shame that there’s no more Project Cars and no PC4.
Thanks for killing Project Cars, EA
I'm really sad about this because this is the game franchise that got me into Sim Racing (on console at least) I have the physical Game of the Year version for PCars1 and it was awesome, and last year I got PCars2 digitally with all the DLC and I was blown away at how well it was for consoles. A shame I won't be able to see this franchise evolve more than it had
The first Project Cars was also crowdfunded, and they promised some standard stuff like access to the game, DLCs and some additional stuff for the more expensive tiers. The thing is, they made a mistake in the wording of their terms of service and ended up making all the founders, partners in the profits. I bought a 60 USD pack and ended up receiving like 200 USD in payments from SMS. 😅
Ea killing something again? Wow im SOOO SHOCKED😱
😒
PC2 was my very first sim. It's sad to see that others won't be able to experience it. The shear variety of cars and tracks available in a better looking package than Assetto Corsa is what kept me playing PC2
Its not a Sim. So it wasnt your first sim experience. Pretty simple.
PC2 was ultimately a simcade and didn't change "simracing" in any way as you have mentioned really. I've never met anyone who "SIM" races who has even mentioned PC/PC2, even in passing as something that has had an impact on the genre. At most, it's been a comment about the potential to be a Gran Turismo option for PC players for messing about (besides AC and its modding community) but was nowhere near a "SIM" game in anyones eyes that i've known (it had too many input/feedback/linearity/car setting balance issues/abuse of physics etc to be taken seriously as a sim title in the loosest sense of the word) but what it did was bridge the gap between arcade and actual sim titles which is not a bad thing. Good luck to the future devs though who worked on this project, there was some major potential before it was ruined by the last title. As much fun as I've had playing PC2 with mates, sinking some cans and messing about, it's been nothing special overall apart from not buying a Sony PS for the expanded content like GT has, or f*cking about with AC mods as much. PC2 has always been a good casual stop gap, nothing more.
I'm glad I have these. VR support and Circuit de la Sarthe and day night cycle and telemetry. Thank you project cars for taking me to Le Mans. The Porsche curves never felt so good.
0:37 are those on project crs 2?
Yes, it's the Ford Bronco. I think you need a DLC for it though.
@@doughnuts87 I have all of them , até least the four that were available on PlayStation
Just haven’t wanted anything from ea since mechwarrior mercenaries…
They just seem to mess up games they acquire then add pay to play features 😒
I liked the 1st Project Cars and felt it was going to be a game they would work on/improve for years, i was also a early backer, the 2nd one felt like a middle finger to the backers and fans as things went backwards and it became more of another casual Forza wannabe and not a Sim as it was supposed to be, Project Cars 3 was the nail in the coffin for the series, it became more like a need for speed game and they were trying to con us all off by saying it was the most realistic in the series, the only realistic thing i saw was it dying and it has
Damn wow. Still got my ps4 copy of project cars 1 probably my favorite to this day.
We know Ian has poached developers after EA's announcement of killing the franchise, but could it also be possible that EA pulled the pin because Ian had already poached too many senior staff from the project? We'll likely never know, but it's odd that things are being cancelled now and not months ago.
imo, PC and PC2 were the most complete packages in the whole genre... as someone, who struggled with getting AC to work properly with my gear, PC2 gave me everything i wanted without much bullshit... it also covered so much racing series, for example:
- european endurance racing eras
- imsa
- nascar and indycar
- formula
- rallycross
- touring
...and much more i can't remember rn
also, for a brief time i raced with other people from a small youtuber's community and despite the minorly flawed systems like the race starts for example, it was the only time i could enter a custom race with like-minded people without being gatekept by a large amount of barriers like necessary mods, experience or high-end gear and i'm truely greatful for that
Never cared about P cars. Used to drive but never liked it.
Do you guys think its better to build an engine ground up for simracing or use Unreal engine 5. I just wonder if those already existing engines can handle the physics
Btw any way to get the dlc content on PS4? I have a hard copy of pc2
i remember driving ford gt40 in classic le mans, with weather set to rain/fog. Best visual experiences:(
i was hoping for a 4th project cars game, its so sad, i really love and hate the game every time i play. r.i.p my friend
This was the first game I bought with my oculus. Although I only had a 1060 at the time, the game ran flawlessly and gave me hundreds of hours of enjoyment on the California highway + Nurburgring. My only wish is that they one day allow modding
Can somebody please help? I just bought PC1 & PC2 and I want to get the awesome LeMans and Porsche DLC for PC2. I know the content is delisted from online stores, BUT I have found some supposedly unused DLC Key Cards for the content on eBay. I wonder if I redeem a Key Card Code if it'll recognize and download. Anyone know?
Still play pc2 on Xbox with a wheel and it’s still great fun. Still feels somewhat ahead of it’s time with the range of tracks and cars and weather system compared to other console racing games but then again there hasn’t been many.