Music used in video th-cam.com/video/rxTY9sgvUwA/w-d-xo.html Also if you can hear sounds in the background it’s just stupid family problems AAAAAAAAAAAAAAAAAAAAAAAAAAAA And also please Ignore the random inventions I have I just like getting stuff And I stutter a lot and sometimes I forget what to say and I’m autistic
After the 30hz, add in a "if" and hook the condition to a "Rec Room Object get is Local player authority" Like this, the executions will only play on the trigger handle's authority.
@@somethingidk3416 doing it like you did will take a lot of CPU bc the system plays on everyone's machine. The thing I said will make it local so only the player holding the trigger handle's circuits will play. (Sorry for bad explanations or bad language, i'm french.)
Yes if you just change the object variable to player variable and turn on ignore objects and turn off ignore players on the ray cast chip also thanks for the sub :)
Music used in video
th-cam.com/video/rxTY9sgvUwA/w-d-xo.html
Also if you can hear sounds in the background it’s just stupid family problems AAAAAAAAAAAAAAAAAAAAAAAAAAAA
And also please Ignore the random inventions I have I just like getting stuff
And I stutter a lot and sometimes I forget what to say and I’m autistic
Very useful but its stressful finding trying to see what or where you connect things
Oh uh sorry about that ._.
After the 30hz, add in a "if" and hook the condition to a "Rec Room Object get is Local player authority"
Like this, the executions will only play on the trigger handle's authority.
Uhhh how is this suppose to help if you don’t mind me asking?
@@somethingidk3416 doing it like you did will take a lot of CPU bc the system plays on everyone's machine. The thing I said will make it local so only the player holding the trigger handle's circuits will play. (Sorry for bad explanations or bad language, i'm french.)
this is amazing :D i really would like to try this!
You should!
Very informative and watermelons :p
Indeed 🍉
im subing for this vid
Thanks!
bro this is usefull
Thank you! I’m glad it helped! :D
Can you use it on players? Btw you just got a new sub
Yes if you just change the object variable to player variable and turn on ignore objects and turn off ignore players on the ray cast chip also thanks for the sub :)