How to make a rec room cv2 gravity gun

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  • เผยแพร่เมื่อ 5 ก.ย. 2024

ความคิดเห็น • 16

  • @somethingidk3416
    @somethingidk3416  ปีที่แล้ว +3

    Music used in video
    th-cam.com/video/rxTY9sgvUwA/w-d-xo.html
    Also if you can hear sounds in the background it’s just stupid family problems AAAAAAAAAAAAAAAAAAAAAAAAAAAA
    And also please Ignore the random inventions I have I just like getting stuff
    And I stutter a lot and sometimes I forget what to say and I’m autistic

  • @1NAR1US
    @1NAR1US 5 หลายเดือนก่อน +1

    Very useful but its stressful finding trying to see what or where you connect things

    • @somethingidk3416
      @somethingidk3416  5 หลายเดือนก่อน +1

      Oh uh sorry about that ._.

  • @CH4UV3
    @CH4UV3 ปีที่แล้ว +2

    After the 30hz, add in a "if" and hook the condition to a "Rec Room Object get is Local player authority"
    Like this, the executions will only play on the trigger handle's authority.

    • @somethingidk3416
      @somethingidk3416  ปีที่แล้ว +1

      Uhhh how is this suppose to help if you don’t mind me asking?

    • @CH4UV3
      @CH4UV3 ปีที่แล้ว

      @@somethingidk3416 doing it like you did will take a lot of CPU bc the system plays on everyone's machine. The thing I said will make it local so only the player holding the trigger handle's circuits will play. (Sorry for bad explanations or bad language, i'm french.)

  • @Complex8673
    @Complex8673 ปีที่แล้ว +2

    this is amazing :D i really would like to try this!

  • @Mr._K8
    @Mr._K8 ปีที่แล้ว +3

    Very informative and watermelons :p

  • @RED-247
    @RED-247 ปีที่แล้ว +1

    im subing for this vid

  • @RED-247
    @RED-247 ปีที่แล้ว +1

    bro this is usefull

  • @SmilesOnYes
    @SmilesOnYes ปีที่แล้ว

    Can you use it on players? Btw you just got a new sub

    • @somethingidk3416
      @somethingidk3416  ปีที่แล้ว

      Yes if you just change the object variable to player variable and turn on ignore objects and turn off ignore players on the ray cast chip also thanks for the sub :)