Also if it completely surrounds that area, and when the charge tries to loop out, that line of charge seems to produce more sensors and shriekers than it would when spreading. Very interesting.
No it didn't. It wasn't exponential growth or anything. There was like 5 or 6 tendrils that snaked out and only consumed things in a 3-4 block radius of the tendrils path. It didn't fill and spots without going back over them. It would be way better if it grew from everywhere at once, then it could be truly scary.
I REALLY like the skulk spread. Like, I really hope they dont cap it, or atleast make it an adjustable gamerule. I feel like it would take a lot of effort just to cause something like this in survival mode anyways. If they make it so skulk converts tree's in to a new wood type, I'll be happy
@@garrett7876 The bubbles have a max amount of EXP they can hold and they don't turn all that exp into skulk cause sometimes they waste time retreading ground or generating senors and shreikers
Y'know what would make sculk scarier? It'd be as scary as the Warden itself if when you stood on it for long enough, it would start growing on you, giving you slowness and maybe even start hurting you like powdered snow
I always loved Hard Mode corruption and crimson spread in Terraria, so even if this is not very realistic in survival mode, it’s still cool to see a “corrupting influence” type of mechanic in minecraft
realistic? the game has zombies, dragons, flying skull demons, literal hell, teleporting men, weird living green thingies that explode when you get close, animated skeletons, and let's not forget about the matter manipulation powers the player has. it's *not* a realistic game, it's not supposed to be
You still have time to delete this comment… when I meant “not very realistic in survival mode” I was referring to dropping endless amounts of mobs to their deaths onto the sculk to show how much it can spread.
@@Lukastar1 i didn't understand it very well, what did the mobs serve to? i haven't played minecraft in ages, so i don't know much about the new update, can you explain?
@@San-lh8us When he says realistic he means it in the sense that this isn't a situation that would happen in a normal game of minecraft. Also the spread is based off of mobs dying near the origin.
@@typeunknown1540 oh ur playing thaumcraft too ? can u tellme how can i easily get primordial pearl? i think i exploded like 20 rifts and still no pearl
@@gloryiusgessepi2381 using warped stem or the white mushrooms stem combined with sculk blocks, spruce leaves, and sculk veins could be interesting. Thank you very much. (Your idea gave me more ideas).
I just realized it now, it would've been cool to have a sculk tree. A tree that can only be found in the deep dark. And with that, there is another biome which is sculk forest
@@cluver99can you imagine a dimension thats kinda like the nether but way less light up? no lava, no light sources just straight up cave with no overworld surface and it has huge forests in it
As a Halo and Minecraft fan, I’m going to treat this like the flood. “One spore can skill a species” and the fact that the new warden is essentially unkillable just like the flood really adds horror to the game. I like it.
You should do this and consume a huge section of a world, then build a covenant ship charging/shooting its glassing beam to the surface. That could be a cool build with environmental storytelling
I would LOVE it if there was some sort of Corruption that could spread like this naturally over time. Maybe as a generation option when building a world, make them rare but they can be a couple blocks beneath the surface. If it gets out of hand, building moats around your base and otherwise... it would be so so cool. Edit: Because I don't want to explain it every time. The point is that it's an *OPTIONAL* game mode. Not something put into the game, but something where when making the world you can change things up and make it a feature. I fully recognize that this in the base game would be AWFUL.
No thanks, that rather sounds quite annoying and sometimes I rather don’t want to deal with. I find the corruption annoying in Terraria, I don’t want it in Minecraft especially since the consequences is the Warden.
Mojang nailed this feature ! The block sounds, the different blocks spawned by the Sculk, even the ambient sounds are perfect ! I'm really looking forward to this next update !
I would love an overground skulk biome. Just seeing vast swathes of land transformed into skulk with one temple built around a catalyst in the center would be cool. Almost as if some ancient religious order sacrificed people to get the biome to grow to that scale. Maybe take this opportunity to make the warden an interesting enemy that isn't completely broken.
the ancient civilization took these ancient cultist temples and either buried them underground, leading to the Deep Dark, or banished them to a new dimension.
First there was the Flood. Then the Flesh That Hates. Now Sculk Kinda funny that peaceful child friendly Minecraft now has a Lovecraftian horror in it.
we probably dont want to go there. if anything the skulk is not a super predator in its world. its most likely to be the grass. when a non native species is released into an environment 3 things can happen. 1 the species dies off due the environment being inhospitable for them. 2 the species lives in the environment filling a missing ecological niche. 3 the species thrives too well in the environment killing local flora and fauna in the process. so if the sculk is just the grass. think how horrible the herbivores must be to warrant a thing such a the warden
Imagine in a later update they added an event similar to raids called “skulk outbreak” where a random part of the overworld near your bed would get infested. And to stop the Infection you have to destroy a kind of source block that’s in the middle of the spreading! The purpose of this would be to liven things up a little. So even if you have OP gear and get bored of the game there are still threats that can be quite exhilarating
I don't see them adding this in as standard as it could be too disrupting and out of place for much of the community. It's hard to balance these things as different players want different things. Maybe making it an option in a hardcore world would work as that croud may appreciate the extra challenge.
This could possibly ruin some core elements of the gameplay that mojang has strict rules against when making updates. Namely not to ruin the player's progress (even trees are hard coded not to grow any larger if there are player placed blocks nearby as to not delete them). I'm a builder and even placing a bunch of dirt down to terraform hills for your build is hard work which in this system the game would intentionally grief in this suggestion. That's why many of those events, namely skeleton traps and raids, are mostly mob based because they don't effect the blocks of the world as much.
I think that not everyone will like that so maybe a sort of Plugin or Mod instead? So that the Players that like a Game play like that they'll have to Put the Plugin or Mod and other players can play The way they want
i think the scary part of it is that it can spawn near you while everything is dark and is followed by creepy sounds.Oh and it can one hit you if you make noise basically the perfect horror scenario
Hopefully mojang can add to this a new dimension where the warden originated which hopefully explains why they're spawn in caves which would make sculk spreading even more interesting as they're not apart of the overworld (And hopefully in that new dimension the wardens are actually the weakest mobs there)
@@logancamp9098 you need prot 2 full diamond armor to survive one hit from the warden, so yes they're gonna kill you 24 times every single time they breath on you
The fact it can just spread like that makes it terrifying. Especially since any mob could set off the shrieked, summoning the warden, and since any mob it means the skulk would just spread continuously because the warden would just kill anything it hears.
the thing that interests me, is that the warden spawned in a location that once he stood up, he started to sufficate. Wonder if that can be exploted in anyway
the titan from the farlanders mod can cause the warden to suffocate in a wall if it picks the warden up and happens to drop the warden in a wall. i accidentally caused that to happen whilst messing about in the ancient city using mods.
at first I was worried since it looked similar to the crimson/corruption in terraria which can eat up your entire world but they seem to have made it so an intentional effort needs to be made for it to get big. Bravo.
Imagine seeing this actually generate in your world while you’re exploring in the night and you set off a shrieker. That’d be DOWNRIGHT TERRIFYING to come across.
What if the skulk spreading is just the flesh of other creatures combined into the Warden (the souls in its chest) and then the more energy, or exp they get, the more they can spread and multiply. This would explain why there are multiple wardens, but why they only hint one at a time, mobs wouldn't spawn around it, cause they'd get absorbed into the converted meat stone mixture (which explains the sound it makes), and why it hunts down any sound, cause it's trying to convert more flesh. This would line up with the lore written but the game theorists of the previous race trying to create life, recycling dead creatures to make new ones, and their testing sites were overrun by wardens until nothing was left.
@@inspirednamehere6166 My guess is that's because a large portion of the modding community has migrated to 1.16.5 now, while Thaumcraft is still stuck back in 1.12.2
@@inspirednamehere6166 True, I played it until a while after 1.16.5 came out. Only when most of the mods I used before were migrated to 1.16.x did I start playing that version regularly. But the whole modding community seems to have changed drastically. 1.12.2 was _the_ version for mods for years, and even when 1.14 and 1.15 came out it was still all about 1.12.2. Even when 1.16 came out. But after Forge became stable and used more in 1.16.3, most people didn't want to return to the older version. It's just interesting that mods get ignored pretty much as soon as they're out-updated by other mods.
I feel like it should spread naturally overtime without the need for mobs to die on it. But to prevent it taking over the world as a regular biome it should not be able to infect deepslate.
1:53 "About... that far." Man, you could grief someone's base really bad with that. I had a head canon that the Nether was an 'infection' and the Hell dimension wasn't always like that. Maybe used to be something totally different. Then when broken Nether Portals were added to the overworld, I felt confirmed that with Netherrack spreading on to the overworld terrain. Now I'm wondering the same with the Deep Dark and it seems much worse, cause you can actively spread it and it goes pretty far and causes a lot of destruction. Though I do like the fractal pattern it spreads. Obviously that was an intentional design, makes it look very organic.
I feel like this should be a real feature, like there's a chance one of the skull blocks becomes 'corrupted' and spreads to the surface covering some of the area, so the user may find a place where skulks are located from the service, and to have a cool biome to build and explore
@@jieeyoo I know but you just need to break the catalyst to stop it from spreading unlike the crimson/corruption that can converted a whole biome in just 1 block
I think it was the Thaumatergy mod which had a biome or entity called "Taint" which would and could simply spread endlessly across the game world over time and I've always wanted to encounter something like this in MC without all the extra Thaumatergy magic and complexity. This Sculk basically does the same thing but because it's only fuelled by death and XP it won't spread as extensively as I'd like.
if sculk catalyst spreads sculk when a mob dies near, an we make an sculk farm based on a regular mob farm, that generates mobs that fall on the sculk catalyst and die. Then, some stone generators(it is possible to make mschine that generates stone, not cobblestone) with a pistons will make stone and push it to the sculk catalyst, and stone will be turned into sculk. then the sculk will be pushed to AFK player that will mine the sculk with silk touch. edit: this hypothetic farm probably will not work. this is just my idea, i didn`t test it edit 2: i am going to build a prototype soon
Ever since I knew about the Warden I was thinking about using it as a defense mechanism for my base in the end, it would complete it and make it impenetrable
This is actually great for people to know if they wanna make a corrupted area, they can just make a creative world, and do this, then just place some stuff near it, or place stuff before doing it, you'll have a corrupted town! It can make building a corrupted town or anything quite easy.
Considering there’s significant areas where skulk exists in the Deep Dark ancient cities, it makes me wonder the history of the ancient cities, how many people died there. Not just regular monster mobs like skeletons and zombies but villagers I mean.
Subscribe and i'll mine you a diamond :)
How much sculk can spread from 1 sculk catalyst
Awnser is infinite
As long as there a soul to feed it
I'm done,gimme diamond d
Hi, A guu called Steveee steals your ideas
@@LzeniX Steveee STOLE your video and thumbnail
@@happyemoji474
Hmm?
This really sets the precedence of just how many have died in the biome to have spread as much as it has in the ancient cities
Maybe the warden is just a corrupted golem 😢
@@Nell_Hell That would require watching MatPat.
@@CruzaComplex why does everyone hate him now? I’m out of the loop
imagine if one was in germany during 1942-1948 ☠️
@@CruzaComplex I too would like to know why everyone hates him now
What interested me about this was, sometimes, the skulk would circle an area of land to isolate it, then consume it. That was really neat.
war tactics in minecraft
Also if it completely surrounds that area, and when the charge tries to loop out, that line of charge seems to produce more sensors and shriekers than it would when spreading. Very interesting.
No it didn't. It wasn't exponential growth or anything. There was like 5 or 6 tendrils that snaked out and only consumed things in a 3-4 block radius of the tendrils path. It didn't fill and spots without going back over them. It would be way better if it grew from everywhere at once, then it could be truly scary.
@@KamikazeCommie501 I think you missed the point
@@よしみ-x5j No, I'm saying the point was wrong
I like how the skulk really snakes out in tendrils, not just randomly converting blocks, it looks cool.
This behavior really confirms my personal theory that the entire sculk family of blocks is an organism that feeds on souls.
@@humourlessjester3584 how the fuck does it confirm anything like this
@@dawidek4267 it is true but I don't get how the sculk going out into blocks like that connects to it
@@trashyCorn.12 but how and why is it true?
@@humourlessjester3584 You're right, how does that confirm anything tho
That one corrupt block you forgot to clentaminate after you look away for 1 second
Nices
real asf
exactly what i was thinking lmfao
That one moonlord weapon:
Especially when its pre plantera
I REALLY like the skulk spread. Like, I really hope they dont cap it, or atleast make it an adjustable gamerule. I feel like it would take a lot of effort just to cause something like this in survival mode anyways.
If they make it so skulk converts tree's in to a new wood type, I'll be happy
It's already capped
Omg the tree thing would be next level!!
The corruption comes to Minecraft
@@TechBlade9000 explain
@@garrett7876 The bubbles have a max amount of EXP they can hold and they don't turn all that exp into skulk cause sometimes they waste time retreading ground or generating senors and shreikers
I would be terrified that one singular piece would corrupt my entire world!
it would take an insane amount of dead mobs for it to do any substantial damage, and sculk only spreads on natural blocks.
You can sleep easy now.
what even is that block d
terraria players: amateur
I was first afraid of it too but thankfully I don't have an infinite number of ravagers dropping from the sky in my hardcore world.
I meant your right :,)
This is weirdly satisfying and terrifying at the same time.
more terrifying since imgine u afk near ur broken mob farm and this happens
Terraria's Corruption: "hey."
This is like terrarias evil biome 5 seconds after hardmode starts
Yeah
just like corruption or crimson that scares me
If they made the sculk spread slowly even if there's no mob dying near it it would give the sculk a terrifying vibe
but on its own, the fact it doesn't grow without mobs being sacrificed tells a story about the deep dark
But also make the game way less playable
Terraria moment
@@TotallyNotJoe_ random tick speed will play the game
New terraria evil biome looking fire frfr
Damn, now i want to see a hermitcraft season where skulk is slowly taking over the world, Grey Goo style
Bro I miss the Grey Goo mod so much
The skulk is just mutated mycelium
@@Cosmik60 nah, its just the corruption but dark blue
@@ADMICKEY wardens are just eaters of worlds but dark blue
@@Cosmik60 They're more Closer to Golem than a Centi-Ocular worm
Y'know what would make sculk scarier? It'd be as scary as the Warden itself if when you stood on it for long enough, it would start growing on you, giving you slowness and maybe even start hurting you like powdered snow
yes
god that would be a nightmare
You read my mind, I'm actually making a bedrock add-on for that rn lmao
@@ItsVenti oh sweet! Lemme know when we can access it. I might download it :>
@@ItsVenti imagine playing minecraft in vr, looking down, and seeing it starting to grow on your character, that would be so freaking scary
I always loved Hard Mode corruption and crimson spread in Terraria, so even if this is not very realistic in survival mode, it’s still cool to see a “corrupting influence” type of mechanic in minecraft
realistic? the game has zombies, dragons, flying skull demons, literal hell, teleporting men, weird living green thingies that explode when you get close, animated skeletons, and let's not forget about the matter manipulation powers the player has. it's *not* a realistic game, it's not supposed to be
You still have time to delete this comment… when I meant “not very realistic in survival mode” I was referring to dropping endless amounts of mobs to their deaths onto the sculk to show how much it can spread.
@@Lukastar1 i didn't understand it very well, what did the mobs serve to? i haven't played minecraft in ages, so i don't know much about the new update, can you explain?
@@San-lh8us When he says realistic he means it in the sense that this isn't a situation that would happen in a normal game of minecraft.
Also the spread is based off of mobs dying near the origin.
@@San-lh8us okay who hurt you?
0:50 that red flower is the storm that is approaching.
That flower got the PLOTinum armour
Provocking black clouds in isolation while its at lt
It is the reason why the storm is approaching
@@aforkingfork it's the reclaimer of its name
1:28
Corruption after beating wall of flesh be like:
corruption after beating moon lord and never buying cleminator be like :
Corruption pre-plantera be like
Thaumcraft taint be like
You're giving me PTSD of my Druid kept saying i got 1% corruption left
@@typeunknown1540 oh ur playing thaumcraft too ? can u tellme how can i easily get primordial pearl? i think i exploded like 20 rifts and still no pearl
A sculk tree texture would be very nice, hopefully mojang will add it.
Even if they don't the build community and mod community will.
You could use warped wood
@@gloryiusgessepi2381 using warped stem or the white mushrooms stem combined with sculk blocks, spruce leaves, and sculk veins could be interesting. Thank you very much. (Your idea gave me more ideas).
@@DracoJ Nice
1000th like, i agree this is very satisfying
I just realized it now, it would've been cool to have a sculk tree. A tree that can only be found in the deep dark. And with that, there is another biome which is sculk forest
Maybe in a new sculk dimension
@@cluver99can you imagine a dimension thats kinda like the nether but way less light up? no lava, no light sources just straight up cave with no overworld surface and it has huge forests in it
Deep Forest
@@TotallyNotJoe_ its a warden infested land
@@TotallyNotJoe_ Now add a deep dark ruins inside the realm, gaurded by multiple wardens.
"Man, We can't eat this part of the mountain no more."
"Dude, Just cut the part where it's mouldy"
The fact its the thing of theres more inside
It would be nuts to see this happen in the middle of a village or a player-built city.
Like some apocalypse event
Yea a little like breath of the wild
Everyone: OH HELL NAH!
Ferb, I know what we’re gonna do today
_Calls my brother up immediately_
So about your minecraft server.
As a Halo and Minecraft fan, I’m going to treat this like the flood. “One spore can skill a species” and the fact that the new warden is essentially unkillable just like the flood really adds horror to the game. I like it.
I was just about to comment that :(
Time to blast “Shadows”
You should do this and consume a huge section of a world, then build a covenant ship charging/shooting its glassing beam to the surface. That could be a cool build with environmental storytelling
"The parasite have taken control of our Enchantment Tables? No matter, they will die all the same!" - Genesong begins to play.
-Sir, Permission to leave the Stronghold
-For What purpose Master Steve ?
-To give back the Warden his Sculk
"Things are grim indeed..."
--The Dryad
indeed
*As The Grim, I say Indeed*
Where's the clentaminator when you need it?
@@Cosmik60 *I mean, do you have two platinum coins?*
@@ActuallyDeath *Yes*
I would LOVE it if there was some sort of Corruption that could spread like this naturally over time. Maybe as a generation option when building a world, make them rare but they can be a couple blocks beneath the surface. If it gets out of hand, building moats around your base and otherwise... it would be so so cool.
Edit: Because I don't want to explain it every time.
The point is that it's an *OPTIONAL* game mode. Not something put into the game, but something where when making the world you can change things up and make it a feature. I fully recognize that this in the base game would be AWFUL.
Oh so like Terraria?
Terraria corruption 🤔
Guess I should probably go play Terraria
No please no
No thanks, that rather sounds quite annoying and sometimes I rather don’t want to deal with. I find the corruption annoying in Terraria, I don’t want it in Minecraft especially since the consequences is the Warden.
I cant wait to see what a warden farm is gonna look like using these
Same
Warden drops nothing. Not even fair xp
@@cvk4488 Yea, that’s true. Honestly I agree with that fact so we can actually stay away from something in Minecraft survival
@@cvk4488 Warden drops nothing... 'Yet'
@@Loliconnoisseur2406 no it Will drop nothing youre not supposed to go kill it
Summoning tons of ravagers is like putting corruption on the whole mountain
“Oh god it’s spreading!”
“Grab the women and children!”
“Yeah, we’ll use em as shields!”
I wasn't expecting to see an SAO abridged line.
You got me, good.
@@I9719I lol glad somebody gets it
WOWW YOU DON'T READ MY PROFILE PICTURE
Can’t let the women die. How else would we continue to have sex?
Meat shield huh.
No annoying intro or commentary, just straight to the point, rare to find these days and very much appreciated
Yes we need more shit like this
Who needs ancient cities when you can just grab one catalyst and get a skulk biome anywhere you want?
U can even download some big castle mode and afk with that
You wouldn't download a car!?
the real draw for the ancient cities are the loot chests
No ravagers were harmed in the making of this experiment
Stop killing ravages they are endangered species like seriously we don't want another mob like zombie pigmans to go extinct
Mojang nailed this feature ! The block sounds, the different blocks spawned by the Sculk, even the ambient sounds are perfect ! I'm really looking forward to this next update !
I would love an overground skulk biome. Just seeing vast swathes of land transformed into skulk with one temple built around a catalyst in the center would be cool. Almost as if some ancient religious order sacrificed people to get the biome to grow to that scale. Maybe take this opportunity to make the warden an interesting enemy that isn't completely broken.
That might come in the form of a new dimension. But don’t expect that anytime soon until the current biomes and the End is updated.
the ancient civilization took these ancient cultist temples and either buried them underground, leading to the Deep Dark, or banished them to a new dimension.
First there was the Flood.
Then the Flesh That Hates.
Now Sculk
Kinda funny that peaceful child friendly Minecraft now has a Lovecraftian horror in it.
Por lo menos no utilizaron el diseño tripobico
2nd one?
@@seventeenthletter17 SCP Foundation.
Not really a lovecraftian horror
what's the first one?
Imagine making a hardcore server on the new version and only years later would you find a entire cave system that is just sculk
I love how isn't that over powered since it requires a creature to die near it but still dope and creepy
The music: 😊
The ecosystem fighting a war:☹️
The way it spreads like a parasite is pretty creepy, not even mentioning the way the Warden is summoned out of the ground.
I'm getting huge Terraria vibes from this, hopefully if the large frame in the lost city ends up being a portal, it teleports to some skulk dimension
we probably dont want to go there. if anything the skulk is not a super predator in its world. its most likely to be the grass. when a non native species is released into an environment 3 things can happen. 1 the species dies off due the environment being inhospitable for them. 2 the species lives in the environment filling a missing ecological niche. 3 the species thrives too well in the environment killing local flora and fauna in the process.
so if the sculk is just the grass. think how horrible the herbivores must be to warrant a thing such a the warden
oops, all wardens
Imagine in a later update they added an event similar to raids called “skulk outbreak” where a random part of the overworld near your bed would get infested. And to stop the Infection you have to destroy a kind of source block that’s in the middle of the spreading!
The purpose of this would be to liven things up a little. So even if you have OP gear and get bored of the game there are still threats that can be quite exhilarating
I don't see them adding this in as standard as it could be too disrupting and out of place for much of the community.
It's hard to balance these things as different players want different things. Maybe making it an option in a hardcore world would work as that croud may appreciate the extra challenge.
This could possibly ruin some core elements of the gameplay that mojang has strict rules against when making updates. Namely not to ruin the player's progress (even trees are hard coded not to grow any larger if there are player placed blocks nearby as to not delete them). I'm a builder and even placing a bunch of dirt down to terraform hills for your build is hard work which in this system the game would intentionally grief in this suggestion. That's why many of those events, namely skeleton traps and raids, are mostly mob based because they don't effect the blocks of the world as much.
Ah yes a block destroying my base when I want to go do something. Damn that shits sounds fun af!
I think that not everyone will like that so maybe a sort of Plugin or Mod instead?
So that the Players that like a Game play like that they'll have to Put the Plugin or Mod and other players can play The way they want
It would be as annoying as a pirate invasion in Terraria
Crimon/Corruption near your jungle the moment you enter hardmode:
I'm just amazed at how absolutely terrifying the warden is. who came up with the concept and what makes it so scary?
Probably the fact that it will kill you if it hears you so you have to be really quiet
Like I demogorgan/flesh monster it’s so creepy
It’s the hardest thing to kill in this game, it’ll chase you forever, and it’s loud
It's screams and the beating heart are unsettling
i think the scary part of it is that it can spawn near you while everything is dark and is followed by creepy sounds.Oh and it can one hit you if you make noise basically the perfect horror scenario
Even though this looks terrifying, I couldn't help but to laugh at the sheer number of ravagers falling from the sky.
Hopefully mojang can add to this a new dimension where the warden originated which hopefully explains why they're spawn in caves which would make sculk spreading even more interesting as they're not apart of the overworld
(And hopefully in that new dimension the wardens are actually the weakest mobs there)
Cant wardens already like one-shot kill you with netherite? What are these stronger mobs gonna do, kill you twice per hit?
@@logancamp9098 you need prot 2 full diamond armor to survive one hit from the warden, so yes they're gonna kill you 24 times every single time they breath on you
A shulk wither even though I don’t know how that would work with the lore matpat is currently putting together for Minecraft
The fact it can just spread like that makes it terrifying. Especially since any mob could set off the shrieked, summoning the warden, and since any mob it means the skulk would just spread continuously because the warden would just kill anything it hears.
The shrieker has to go of four time, and it’s per player.
If a player sets it off and the warden spawns, it would still kill any mobs
Does the warden spawn to player made skulk biomes and player place shriekers ?
@@anitabonghit7606 probably.
@@anitabonghit7606last time I played a player places shrieker doesnt summon any wardens
The Warden should destroy jukeboxes if they are playing a music disc
no, have it replace the music disk with the creepy one
Omg yes
Minecraft player: "Why my world become a dark green goo, and how tf is it spread so fast?"
Terraria player: "First time?"
... green?
Are You Color blind😐
Weren't y'all should correct the false if someone had wrong?
Imagine a boss in Minecraft who actively Corrupts the land like this and summons Warden's like an army
*_Terrifying_*
If it spawned a warden army it would be impossible to beat it
@@trashyCorn.12 Not Impossible, but very annoying. Shitloads of tnt ane very high ground
@@trashyCorn.12 honestly, the sensors are more interesting to me. Finally, some semi-wireless connections.
@@macshadow1150 I don't think TNT would kill a warden, they have the double the ender dragon's HP.
1:28 godzilla
100%
I feel like, a cave full of sculk should exist in spaghetti caves just like at 2:06 but it's naturally generated.
Hell na
@@Rio_BJM why tho, caves are boring and so dull. I could imagine it being quite rare to not annoy players like you..
@@Greeeyt nah I'm a coward, i don't like creepy things
@@Greeeyt tf you mean caves are dull we just got the cave update
@@wuzzyyy_ it's not exciting.
I see this as a very interesting way to "terraform" sections of the overworld.
the thing that interests me, is that the warden spawned in a location that once he stood up, he started to sufficate. Wonder if that can be exploted in anyway
the titan from the farlanders mod can cause the warden to suffocate in a wall if it picks the warden up and happens to drop the warden in a wall. i accidentally caused that to happen whilst messing about in the ancient city using mods.
at first I was worried since it looked similar to the crimson/corruption in terraria which can eat up your entire world but they seem to have made it so an intentional effort needs to be made for it to get big. Bravo.
Terraria Hardmode in 3D looks cool, cant wait for 1.5
💀
Imagine seeing this actually generate in your world while you’re exploring in the night and you set off a shrieker. That’d be DOWNRIGHT TERRIFYING to come across.
What if the skulk spreading is just the flesh of other creatures combined into the Warden (the souls in its chest) and then the more energy, or exp they get, the more they can spread and multiply. This would explain why there are multiple wardens, but why they only hint one at a time, mobs wouldn't spawn around it, cause they'd get absorbed into the converted meat stone mixture (which explains the sound it makes), and why it hunts down any sound, cause it's trying to convert more flesh. This would line up with the lore written but the game theorists of the previous race trying to create life, recycling dead creatures to make new ones, and their testing sites were overrun by wardens until nothing was left.
The skulk work like fungi, consume - spread - Evolve - repeat
I love Sculk as a concept, reminds me of a parasite mod I used to play in Minecraft
This reminds me of the taint from Thaumcraft. Even the overlay on top of the normal blocks before they finally turn into the sculk block unstead.
That's what I was gonna say.
Yeah I thought thaumcraft was a very popular mod but I have seen almost no one make the connection
@@inspirednamehere6166 My guess is that's because a large portion of the modding community has migrated to 1.16.5 now, while Thaumcraft is still stuck back in 1.12.2
@@glanni ...
1.12.2 wasnt *that* long ago was it? ... .
@@inspirednamehere6166 True, I played it until a while after 1.16.5 came out. Only when most of the mods I used before were migrated to 1.16.x did I start playing that version regularly.
But the whole modding community seems to have changed drastically. 1.12.2 was _the_ version for mods for years, and even when 1.14 and 1.15 came out it was still all about 1.12.2. Even when 1.16 came out.
But after Forge became stable and used more in 1.16.3, most people didn't want to return to the older version.
It's just interesting that mods get ignored pretty much as soon as they're out-updated by other mods.
I feel like it should spread naturally overtime without the need for mobs to die on it. But to prevent it taking over the world as a regular biome it should not be able to infect deepslate.
Honestly, the idea of a corruption/crimson biome in Minecraft sounds awesome.
I was about to comment this thank you
The parasite mod is basically that
Sweet. Now I just need 30k ravagers, one skulk block, and a friend to troll.
I actually really like how it tendrils out more than filling in gaps, looks more alive that way, evil fungus
1:53 "About... that far."
Man, you could grief someone's base really bad with that.
I had a head canon that the Nether was an 'infection' and the Hell dimension wasn't always like that. Maybe used to be something totally different. Then when broken Nether Portals were added to the overworld, I felt confirmed that with Netherrack spreading on to the overworld terrain.
Now I'm wondering the same with the Deep Dark and it seems much worse, cause you can actively spread it and it goes pretty far and causes a lot of destruction.
Though I do like the fractal pattern it spreads. Obviously that was an intentional design, makes it look very organic.
TERRARIA CRIMSON VS. CORRUPTION
@@bramnemeth565 OH MY GOD YOU’RE RIGHT
i like how they encircle some stuff and fill it up like an invasion is going on
"A single spore can destroy an entire species."
Bro those skulk sounds are so scary. Imagine Mojang adds more creepy stuff like this that the ESRB rating will have to be bumped up to a T rating.
I feel like this should be a real feature, like there's a chance one of the skull blocks becomes 'corrupted' and spreads to the surface covering some of the area, so the user may find a place where skulks are located from the service, and to have a cool biome to build and explore
Steveee: hey can i copy your homework?
guramee: no
Steveee: how bout i do anyway
Reminds me of the Pibby Corruption.
Big respect for the mojang team for creating this master piece
1:57 Yoo that tree looks epic with all that skulk
Forget the Sculk... shout out to that straight linear stripe of snow on the mountain side there 1:39
I have an idea, you make this in spawn chunk so it’s always loaded then make a series where you have this constant spread of the skulk to worry about
skulk mountain
when the overworld turns to hell
Ohh it's you 😯 Piglin 469
@@SauyingCompany12 yes
0:32 Ah yes I miss seeing ravagers spawning from the heavens above
Very common👍🏻
crimson/corruption biome but much easier to handle and purify
Uuh
There's no dryad in minecraft?
@@jieeyoo I know but you just need to break the catalyst to stop it from spreading unlike the crimson/corruption that can converted a whole biome in just 1 block
@@funicat the catalyst just like altars
Cant wait for new 3d terraria update
@@shan1891 new collab with minecraft
The ravegers be dying before even hitting the ground 💀
The fact that it even spreads in veins like an actual organism is fucking terrifying
The tendrils? amazing. i love the patterns that showed up here- it looks like something is clinging onto the mountain
1:50 Looks like moldy bread.
Yep
One time me and my friend had a server where we were "at war," I sabotaged his monster farm with skulk and needless to say he surrendered after that.
I think it was the Thaumatergy mod which had a biome or entity called "Taint" which would and could simply spread endlessly across the game world over time and I've always wanted to encounter something like this in MC without all the extra Thaumatergy magic and complexity. This Sculk basically does the same thing but because it's only fuelled by death and XP it won't spread as extensively as I'd like.
Oh god that
I always did stuff related to that mod FAR away
Build mob grinders next to catylyst and slowly convert your world into sculk
0:57
press F for that one block.
1:20 its look like venom!
Time to place one under my spider XP farm.
if sculk catalyst spreads sculk when a mob dies near, an we make an sculk farm based on a regular mob farm, that generates mobs that fall on the sculk catalyst and die. Then, some stone generators(it is possible to make mschine that generates stone, not cobblestone) with a pistons will make stone and push it to the sculk catalyst, and stone will be turned into sculk. then the sculk will be pushed to AFK player that will mine the sculk with silk touch.
edit: this hypothetic farm probably will not work. this is just my idea, i didn`t test it
edit 2: i am going to build a prototype soon
It's working, it was tested already
@@mruseless4948 it IS working , and it IS possible , but mumbo already tried doing that not to long ago so -_-
@@xxx_charles_xxx2162 ?
@@xxx_charles_xxx2162 wasnt that what he just said
That one patch came at the cost of hundreds of ravager’s lives. Now imagine how many people died to make the ancient city what it is now.
This block's texture it's perfect for the begin of the act 4 of homestuck
I don't know if the pattern would change every time this was replicated but if it was different this would be a really cool way to make fantasy maps
This reminds me terraria evil biomes so much. I may get into minecraft if when they drop that update.
I've never seen a sculk catalyst that looks harmless and bloodthirsty at the same time..
but hey it looks like there is a first time for anything!
Ever since I knew about the Warden I was thinking about using it as a defense mechanism for my base in the end, it would complete it and make it impenetrable
they are super easily led away.
@@arandomdogecoin I did not know that at the time
This is actually great for people to know if they wanna make a corrupted area, they can just make a creative world, and do this, then just place some stuff near it, or place stuff before doing it, you'll have a corrupted town! It can make building a corrupted town or anything quite easy.
No ravager got hurt making this video
Considering there’s significant areas where skulk exists in the Deep Dark ancient cities, it makes me wonder the history of the ancient cities, how many people died there. Not just regular monster mobs like skeletons and zombies but villagers I mean.
It's like a tumor is growing.
Explaining COVID 19 in just 2 minutes
Terraria players be like: I've seen this shit before
kinda curious, does this only affect blocks on the surface or does it also convert blocks completely covered?
00:09 I don't belive this seed it's manual generating by game, it's insane
Instructions unclear: my 200 year old tablet is on fire
So let me get this straight, everytime something dies on the catalyst it spreads? Does it happen over time? What if it dies one block off?
The catalyst spreads sculk if xp has been dropped by a mob nearby the catalyst. It doesn't have to drop ontop or beside the catalyst.
@@frozenvolcano859 okay thanks
so the warden can suffocate? 2:21
Finally some good taste minecraft sculk video
when I heard there was no narrator, I literally fixed my sitting position and said, "this is gonna be amazing"