Dark and Darker - Damage Calculations Explained

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 328

  • @Mekose
    @Mekose ปีที่แล้ว +140

    You're an absolute hero to the community.

  • @Dumplin69
    @Dumplin69 ปีที่แล้ว +46

    Dude, you're a legend. Totally gonna use this info for fair and balanced builds.

    • @CoachCarter102
      @CoachCarter102 ปีที่แล้ว

      Says the guy who only has a wizard and rogue

  • @arkiusazure
    @arkiusazure ปีที่แล้ว +14

    Sincerely thank you for taking the time to do this. The information is in this game is very hard to find so it's great to see

  • @zsirblade
    @zsirblade ปีที่แล้ว +10

    If anyone was curious, Crystal Swords will add your +Additional Magic Damage to their melee attacks. I tested it out on the target dummies in the goblin caves.

  • @sephirothlee5227
    @sephirothlee5227 ปีที่แล้ว +7

    Watched every single video of yours talking about dark and darker, and i've got to say... your content is amazing; short, sweet, and straight to the point. I've subscribed and I'll recommend you to my friends as well

  • @clowdk
    @clowdk  ปีที่แล้ว +16

    Updates:
    2023/08/23: Weakpoint Attack now functions differently, reducing AR instead of PDR%. This makes figuring out how much Weakpoint is affecting your damage very... weird and unintuitive. It won't affect the bonuses you get from PDR% on gear, Taunt, Holy Protection, Protection Shrines, and the AR to PDR curve is very variable and awkward to calculate.
    We've also found that there may be more limb multipliers than merely 50%. For example, your arm takes more damage than your hand.

    • @Mitril47
      @Mitril47 ปีที่แล้ว +1

      I've just tested a rogue that's going all in on magical damage, with a magic power bonus of 5% and 6 true magical damage and 15 additional magic damage. Training dummy test shows the stacks dealing 3-4 damage a tick with this. Scaled down that should be 1(base) +3 +7.5=11.5 a tick , but is not the case. There's three different explanations I have for this:
      1) The attribute scaling modifier is actually more severe than 50% for poison weapon.
      2) The 11.5 total is added to the 4, resulting in 15.5, resulting in the tick being 3.75, and training dummy rounds down.
      3) Ironmace have hard-capped how much damage poison weapon can do.
      Would be cool to hear your take on which it is.

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      @@Mitril47 It's option 2.

    • @mathew4485
      @mathew4485 ปีที่แล้ว

      Need you to do one for clerics and healing. With will knowledge magical healing and magical power please

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@mathew4485 It's basically the same. The only stats that matter are Magical Healing (acts like +Weapon or +Magical) and Magic Power Bonus (which gets influenced by Magic Power and Will). Default Cleric Lesser Heal with Advanced Healer is (15 + 5) * 1.4, or 28.

    • @mathew4485
      @mathew4485 ปีที่แล้ว

      @@clowdk is 1 will +1 magical power ?

  • @Gnome_Tank
    @Gnome_Tank ปีที่แล้ว +2

    These videos are just entertaining to watch, you could talk about anything and id listen

  • @juryduty2913
    @juryduty2913 ปีที่แล้ว +1

    Super helpful, sent this one to my friends so we can all make our builds even better. Thank you

  • @kal739
    @kal739 ปีที่แล้ว

    I've keep coming back to watch this video because it is insaaaaaaaaaaaaanely helpful thank you so much for the content!

  • @koenraadhendricus
    @koenraadhendricus ปีที่แล้ว

    Thank you for creating this. Have been wondering about exact numbers since the wiki doesn't seem to show everything, this clears some things up keep up the good work

    • @clowdk
      @clowdk  ปีที่แล้ว

      We've been workin' on trying to fill in more and more details there, so if there's anything in particular you need, let me know. A proper Damage Calculation page was added recently.

  • @takusek
    @takusek ปีที่แล้ว +1

    Goated Video For Math Nerds like myself. This confirmed a lot of my assumption which I was pretty certain on, but I still got to learn a bit due to the projectile segment and the Various Discrepancies.

  • @Marcus83283
    @Marcus83283 ปีที่แล้ว +2

    i was looking for a video like this yesterday to figure out how to optimally build my wizard. I'm pretty sure you are the first. like + Sub GOAT

  • @YourLocalMedic
    @YourLocalMedic ปีที่แล้ว +2

    Your videos are always great. I also see you contributing on the wiki. Good man. Thank you for your service

  • @Surxe
    @Surxe ปีที่แล้ว +13

    This is amazing! Have you ever considered making a list of perks and for each one determining if it adds weapon damage, additional damage, true damage, %physicalpowerbonus, or physicalpower?
    Amazing video on this!

    • @clowdk
      @clowdk  ปีที่แล้ว +3

      That would be on the wiki. The descriptions there are changed to be more accurate compared to the in-game descriptions.

  • @derekgunnels4856
    @derekgunnels4856 ปีที่แล้ว +1

    So in general prioritize Strength and Weapon damage. Add magic damage for casters.
    For low strength Rogues you can go for true and add phys damage to ignore your power penalty.
    %Damage probably isn't as good unless you have ridiculous gear and stats, in which case you're going to kill quick anyway.

  • @clowdk
    @clowdk  ปีที่แล้ว

    If you want the formula written out, here it is:
    (((Weapon Damage * Impact Zone Bonus * Combo Bonus * (1 + Power Bonus)) + Additional Physical Damage) * (1 + Hit Location Bonus) * (1 - Damage Reduction) * (1 - Projectile Reduction)) + True Damage
    I forgot to include Impact Zone and Combo bonuses. Think of Impact Zone as your sweet/sourspots on your weapon, and Combo as the bonus damage your weapon gets for latter hits in the combo. These only multiply Weapon Damage, same as Power Bonus.
    Formula is same for Magical Damage, just substitute the words "Weapon" and "Physical" with "Magical".
    The only time Combo and Impact Zone apply to Magical Damage is if it's the Crystal Sword's special "Magical Weapon Damage".

  • @TheyCallMeCelery
    @TheyCallMeCelery ปีที่แล้ว

    I have been so curious about how everything works for a while now. You are a godsend. Instant like and subscribe.

  • @menxreportedname
    @menxreportedname ปีที่แล้ว

    THE CONTENT NO ONE WANTS TO MAKE BUT EVERYONE NEEDS

  • @franpschorr3646
    @franpschorr3646 ปีที่แล้ว +6

    Would like to see some practical builds for each class. Say you limit yourself to a base class with 4 perks and then see how you can max out your damage using roughly the same stat increases in different positions.

  • @badmana5768
    @badmana5768 ปีที่แล้ว +1

    instant sub. looking forward to future videos.

  • @Hypa4u
    @Hypa4u ปีที่แล้ว

    You did some deep research, I RESPECT

  • @IIzTrollin
    @IIzTrollin ปีที่แล้ว

    Outt dated calculations DaD updated on 8/22/2023 with a new DR calculation
    The Armor Rating curve has been modified and slightly flattened at the very high range.
    Physical Damage Reduction now has a hard cap of 85%.

    • @clowdk
      @clowdk  ปีที่แล้ว

      DR still functions the exact same way in terms of multiplication, the difference is what their DR would be. Doesn't change the equation at all. What DID change is Weakpoint's functionality.

  • @fishayfry
    @fishayfry ปีที่แล้ว

    You are the light where there is only darkness, friend

  • @JonRob
    @JonRob ปีที่แล้ว

    That was needed. Thank you for your work

  • @austinh7617
    @austinh7617 ปีที่แล้ว +1

    Not all heroes wear capes, but someone ought to trade you one.

  • @ItsSnowyyYo
    @ItsSnowyyYo ปีที่แล้ว +2

    it would be so cool if there was some kind of excel sheet you could add in the numbers and see your damage output. thanks for the explanations

  • @thedoke
    @thedoke ปีที่แล้ว

    Holy shit someone actually did this. Youre a legend

  • @ryanxaiken
    @ryanxaiken ปีที่แล้ว

    The goat returns just in time

  • @TheRedVipre
    @TheRedVipre ปีที่แล้ว +1

    Appreciate the video, thanks for sharing!

  • @egglplant96
    @egglplant96 ปีที่แล้ว

    You're a saint for making these videos

  • @AnonyMous-pb6nj
    @AnonyMous-pb6nj ปีที่แล้ว +4

    would be interested to know the scaling for all things healing & protection spell

  • @hubianhubhub6397
    @hubianhubhub6397 10 หลายเดือนก่อน +1

    Awesome Video, always come back here to refresh my memory. I’m still confused about Additional Damage and True Damage. Based on the calculations, aren’t they the same thing but with True Damage being a little Better?

    • @clowdk
      @clowdk  10 หลายเดือนก่อน +1

      No, they are calculated differently. Additional is added earlier on in the formula, and so is affected by things like damage reduction and headshot/limb multipliers. True is added at the end of everything, meaning that it cannot benefit from head/limb multipliers, but it also cannot be reduced by damage reduction.
      I'm unsure of the current enchantment balance (I haven't played in some time), but at some point, Additional was more plentiful than True as well. You could get +3 Additional, but only +2 True. I don't know if that's the case now, be sure to check the wiki. If the available amounts ARE different in current version, then that is another factor to consider.

  • @EsotericCat
    @EsotericCat ปีที่แล้ว

    Our search is finally summarized

  • @mouseking9224
    @mouseking9224 ปีที่แล้ว +1

    Did some testing with Rouge's Rupture
    It seems that "+weapon dmg stats" doesn't need to be divided by 2 (as the example you said with Achilles strike at 4:12)
    As long as your physical power is over 0%, +5 weapon dmg gear made my dot dmg go from 4 to 5
    I have recorded the test on YT (uploaded on private though) if you want to examine it.

  • @nolanmarshall3393
    @nolanmarshall3393 ปีที่แล้ว +1

    I want to say, hellfire will only give me the damage info in the warm up room if I hit a arrow type target. The dummies give me zero damage information

  • @shu3684
    @shu3684 ปีที่แล้ว +1

    What stat should i pump for the biggest damage benefits from bard's "piercing shrill" flute song?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Additional Physical/True Physical. Probably True Physical, because a lot of teams are running Physical Damage Reduction lately.

  • @JonYugen
    @JonYugen ปีที่แล้ว

    Damn, and here I was thinkning Axe specialization was giving me 5 more weapon damage which sounded insane to me. In reality, its giving 5 physical :(

  • @supremedestiny4956
    @supremedestiny4956 8 หลายเดือนก่อน

    The musik u used is great. cool vibe!

  • @AsydRayne
    @AsydRayne ปีที่แล้ว +1

    love these videos

  • @pidgeotguy3400
    @pidgeotguy3400 ปีที่แล้ว

    he returns

  • @itspodin
    @itspodin ปีที่แล้ว

    Followed everything except 4b. IMO, you glossed over the part about damage reduction quite a bit too quick. I don't know all the spells in the game and their text, so even deciphering the text made it a bit unclear.
    Anyway, this was a great video. Liked and subbed.

  • @Akkarin412
    @Akkarin412 ปีที่แล้ว

    Awesome video! Thanks for the info!

  • @Lachdonen
    @Lachdonen ปีที่แล้ว

    Please keep these coming! I would love it if you could do a class breakdown. I would really like to have a numbers guy like you help me understand how to build the most optimal burn mage or poison/bleed rogue. I sort of got a hang of it watching your video but feel like I'm missing some key concepts. With dot damage, it appears that the power bonus damage and additional damage are both cut in half however would it be best to focus on additional damage/true damage due to those being added instead of multiplied by your total damage?

    • @clowdk
      @clowdk  ปีที่แล้ว

      For DoTs I'd personally recommend True Damage where possible, because higher-geared players are almost always going to have enough resistances to get 1% reduction or higher. The only exception are the weird DoTs that benefit from headshots, which is... Ignite, and nothing else, I believe.

  • @OnlyHardCoreee
    @OnlyHardCoreee ปีที่แล้ว

    Why barb ( in defaule gear,axe) Got more damage with AXE SPECIALIZATION then SAVAGE ( if both inc phys dmg bonus by 10)
    47.5(axe spec) and 45.6( savege) dmg by 1 attack with default axe

  • @Trizjoe
    @Trizjoe ปีที่แล้ว

    Please make class specific videos that spoon feed me info on what stats are ideal because I'm dumb ( im speaking for the majority of the DaD community myself mainly).

  • @Kallifty
    @Kallifty ปีที่แล้ว +1

    Wouldn't Rogue's base poison damage's power bonus at 3:55 be 0.75x not 0.5x since it has 50% scaling? So 0.675 damage a second.

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      Correct, minor error on my part

  • @Randomness-hz7kj
    @Randomness-hz7kj ปีที่แล้ว +1

    A question I’ve been wondering about is whether or not Physical/Magical Bonus affects skills like Judgement, and this answered that. I did run into something tho, while I was in goblin caves I hit the target dummy with a War Maul as Cleric, in the body, and it did 49 damage. I then hit the dummy in the head, and it did about 89 damage, which made me think the headshot bonus was 80%. I didn’t have any buffs active at the time, just Blunt Weapon mastery. What might have caused that?

    • @cregoryd3784
      @cregoryd3784 ปีที่แล้ว +1

      Maybe it was limb

    • @clowdk
      @clowdk  ปีที่แล้ว

      Could have been the weapon's impact zones. Hitting with the handle does less damage than hitting with the head of the Maul, for instance.

  • @astartes3979
    @astartes3979 ปีที่แล้ว +1

    Hey @clowed I managed to get curse of pain to do 2 damage dot but I can’t get it to go higher. Any tips ?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Any increase is valuable, because the game keeps track of decimal HP. You might be dealing 2.1 or 2.2 per tick and it won't show up on the dummy, but it will help against players and enemies.

  • @ellstream584
    @ellstream584 ปีที่แล้ว

    Nice work dude!

  • @TheTankraGames
    @TheTankraGames ปีที่แล้ว +1

    Great video, do you have an idea of when +magical healing is placed in the healing equation? does it come before or after power bonus?

    • @clowdk
      @clowdk  ปีที่แล้ว

      It should be before.

  • @eaudure2982
    @eaudure2982 ปีที่แล้ว

    so much calculation while u get get one shooted by every crossbow when u play wizard

  • @zanyzaneflipin7194
    @zanyzaneflipin7194 ปีที่แล้ว +1

    Are spell like curse of pain, fireball, zap, helfire, or chain lightning subject to headshot and body shot multipliers?

    • @clowdk
      @clowdk  ปีที่แล้ว +4

      Some are, some aren't. It mostly seems to boil down to whether the hit is considered a "projectile". Zap, Chain Lightning, Hellfire, and Curse of Pain aren't considered projectiles, so they don't benefit. Fireball's Direct Hit portion is, as are Ice Bolt and Magic Missile, so they do benefit.

  • @knutsen700
    @knutsen700 ปีที่แล้ว

    So ignites' DoT benefits from Additional magic damage? And if so, why doesn't any of the ignite wizards run fire mastery? If you had +20 add magic damage, wouldn't that mean the burn effect alone would burn for 60 damage (not taking resistance into account)?

    • @clowdk
      @clowdk  ปีที่แล้ว

      No, because the DoT is all one flat damage number that gets calculated first, then divided by duration. You get damage over the total duration, not per-tick. If you added +20 to Fireball's afterburn, it'd go from 3 damage to 13 (because of the 50% scaling), then divided by 3 for 4.333 damage per tick. Same with Ignite, but Ignite doesn't even benefit from Fire Mastery's afterburn duration buff, so there's that.

  • @BoyProfligate
    @BoyProfligate ปีที่แล้ว

    Amazing work

  • @alb1reo
    @alb1reo ปีที่แล้ว

    We need a testing range!

  • @KamikazeMORH
    @KamikazeMORH ปีที่แล้ว

    @clowdk
    Hello, i'm maybe wrong but i don't understand.
    I hit with my crossbow Headshot 110 on dummy when mathematic say i hit 164.285
    (((62 * (1 + 4.7%)) + o) * (1 + 150%) * (1 - 0) * (1 - O)) + 2 = 164.285
    Where 62 is Weapon Damage + Add Weapon Damage
    4.7% is Power Bonus
    o is 0 Additional damage
    150% is headshot multiplier
    0 is 0 damage reduction
    O is 0 projectile reduction
    2 is true damage
    I really don't get the 54 drop damage

  • @2meat332
    @2meat332 ปีที่แล้ว

    i love kirby air ride music :^)

  • @myronalmerantares2831
    @myronalmerantares2831 ปีที่แล้ว

    @clowd thanks for uploading quality info! I was just wondering for best damage output perks and skill for barb.
    Perks:
    1. Axe specialization
    2. Executioner
    3. Two hander (sometimes I run berserker here)
    4. This one im quite unsure whether to run berserker/carnage/savage (if I have good tunic I swapped the savage out)
    Skills:
    1. Rage (usually I but thinking
    2. Reckless attack ( I swap to achilles strike when doing solo or duo eco runs)
    But I just had an idea if the rage is swapped with achilles strike will it be more beneficial? Or even using life siphon to limit test barb too.
    What’s your thoughts or if ever you tried to try this too?
    Thanks!

    • @clowdk
      @clowdk  ปีที่แล้ว

      Savage is more powerful than Two Hander (10% over 5%), and is actually more impactful than Executioner with base Strength. I don't think Two-Hander is generally worth running if you have Savage up, and if you've got a chestpiece you're probably tanky/geared enough that bringing something like Berserker, Robust, or even Potion Chugger is a better idea than adding another 5%. I also think Crush is pretty important to have, breaking doors down can be invaluable for pushes/escapes.
      Rage is pretty much non-negotiable, imo. Having movement speed buffs is almost always the strongest skill you can bring, period, and Rage gives a damage buff on top of that. Unless you've got teammates to speed-buff you (Haste, Accelerando), and even then, stacking Rage with those is even better.

    • @myronalmerantares2831
      @myronalmerantares2831 ปีที่แล้ว

      Yoo thanks for the reply, I really like the way you dissect all the given information. Yes generally when running eco runs or just chill in normal I use savage with berserker (as no pocket healer is with me). For two handed I was just thinking does the numbers add up and is it beneficial as its fun to theory craft comps and perks on dad classes.
      So for skills:
      Rage is just a must in general, usually I run reckless attack but since damage reduction might get reworked soon maybe Achilles strike is decent too?
      Other perks aside I sometimes run iron will when running hr. I will try robust or potions chugger too as I never run that.
      What about life siphon with +4 all attri with 24 healthloss? If says cleric is available

  • @sneakyangels9156
    @sneakyangels9156 ปีที่แล้ว

    Absolute legend!

  • @bobicus7765
    @bobicus7765 ปีที่แล้ว

    Clarification question: 3:55-4:25, does the negative default power bonus of Rogue not get cut in half by the forced scaling discussed right after this? So would a default stat rogue's -50% magic power bonus actually be effectively -25% for dots? Also small thing but the graphic at 4:25 seems to be simplifying the power bonus calculation, example (1.15/2 = 1.075) should be (1 + (0.15/2)) = 1.075.

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      Yeah, those were a few minor errors on my part. You're correct in both departments.

  • @drayzorn
    @drayzorn ปีที่แล้ว

    Never cared for your politics much but ngl this is some solid work Mr Shapiro

  • @noxustds
    @noxustds ปีที่แล้ว +5

    Weapom dmg stat is and was op and they instead nerfed attributes. Reddit is always wrong lmao

  • @cyrusstoke11
    @cyrusstoke11 ปีที่แล้ว

    Thanks, you should do a video on armor/weapon rarity and possible stat rolls, cuz i dont think theres any info on it :/

  • @smaksauce2672
    @smaksauce2672 ปีที่แล้ว

    insane video on game knowledge

  • @punchieau7409
    @punchieau7409 ปีที่แล้ว

    Great video bro, could I ask and apologies if it was covered and I missed it.
    How does one increase the DoT effect of Curse of Pain?

    • @clowdk
      @clowdk  ปีที่แล้ว +2

      It's a spell, so it technically benefits from everything. Spellbook/Crystal Ball damage would be the most impactful, as it'd get multiplied by your Power Bonus %. Additional and True both work as well. Additional is available in higher quantities on gear, but gets reduced by their Magic Resist, while True has lower numbers on gear, but won't be affected by their Resist. Also, the DoT on Curse of Pain has half-scaling, so you're only benefitting from half of any of these increases. A 6 damage spellbook would add 3, 1 True Damage is 0.5, etc.
      Also, the training dummy kind of lies to you, because it resets to full HP every time you hit it. The game keeps track of decimal HP on players and enemies, so even tiny increases in your damage DO still affect the DoT. You can go from 1.4 damage/tick to 1.6.

    • @punchieau7409
      @punchieau7409 ปีที่แล้ว

      @@clowdk Wow, very insightful thankyou very much mate. Appreciate the information!

  • @Endit12s
    @Endit12s ปีที่แล้ว +1

    Anyone know if barbarian Armor pen strike and Alkalies strike stack? Like does the dot ticks benefit from the 75% armor pen, also does the dot benefit from the 1,5/1,6 headshot multiplyer?

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      The DoT does not benefit from headshots, and only the initial attack benefits from Armor Penetration, as I understand it.

    • @Endit12s
      @Endit12s ปีที่แล้ว

      Thank you@@clowdk

  • @connorsaari8364
    @connorsaari8364 ปีที่แล้ว

    Is that Kirby air ride music in the background?

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      Aye

  • @zxczxc2588
    @zxczxc2588 ปีที่แล้ว

    @clowd what about weapons "combo" multipliers? For example castillion dagger has 150% damage on third attack. Is it only affect weapon damage or works like headshot/limbs multiplier?

    • @clowdk
      @clowdk  ปีที่แล้ว

      I forgot it at the time, but it's in the description as well as the wiki's Damage Calculation Page:
      darkanddarker.wiki.spellsandguns.com/Damage_Calculation
      It only affects Weapon Damage, similar to Power Bonus.

  • @outlawjaw1639
    @outlawjaw1639 ปีที่แล้ว

    How does the new penetrating shot fit in to the calculations? Wondering if true shot is more powerful on a gray crossbow

  • @Sw1tchTube
    @Sw1tchTube ปีที่แล้ว

    On Ranger is there a point of stacking weapon damage and additional damage that at some point Strength/Physical Power would be beneficial in replacement of weapon damage since its multiplied off of your physical power and most likely you're either be negative or very low on the bonus such as 4%. Also how much physical power do you get per point of strength? And how much physical power = 1 weapon damage for ranger?

  • @JDoeX
    @JDoeX ปีที่แล้ว

    @clowd what about stuff that gives like 4% physical power bonus? Is it better than lets say 2 weapon damage?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Depends, if your class is hurting for Power (let's say Rogue with default -17%) then Power might be a better idea. But 2 Weapon Damage is generally going to be better otherwise.

  • @kennys2359
    @kennys2359 ปีที่แล้ว

    My brain still exploded

  • @dax2196
    @dax2196 ปีที่แล้ว

    heya so just to understand since I'm a bit curious.
    at what point does magic damage bonus/magic power, outscale 1 point of add magic. I see some crazy spellbooks but not sure if they do anything compared to add magic.

    • @clowdk
      @clowdk  ปีที่แล้ว

      Depends on the spell's base damage, but usually each point of Magic Power/Will will increase your bonus by 3% before 25 Power, and 2% before 40 Power. Let's take Lightning Strike, for example, with 35 base damage, and something like a 5 damage Spellbook. Adding 3% damage to that 40 base would be 1.2 damage, but adding 2% damage would only be 0.8 damage. So in this very specific scenario, Power would be more impactful than Additional Magic, as long as your Power hasn't exceeded 25 yet. Of course, with smaller damage spells, you're rarely going to get over 1 point of damage from a 3% increase, so even if you have this very specific scenario, you might still not care about Power because it won't benefit things like Magic Missile, Zap, Ice Bolt, each section of Fireball, etc. as much as Lightning Strike/Chain Lightning.

  • @Hakax
    @Hakax ปีที่แล้ว

    So basically whats the best and the worst damage/power stats on wizard?

  • @elliott0234
    @elliott0234 ปีที่แล้ว

    so how and why should I build a wizard? I know that magical damage on books is great but what about the rest? how useful is strength or magical interaction speed on a book?

  • @ZatchQQ
    @ZatchQQ ปีที่แล้ว

    i dont understand the difference between additional physical damage and physical damage bonus

    • @clowdk
      @clowdk  ปีที่แล้ว

      Power Bonus: Adds to the multiplier that your Weapon Damage is multiplied by.
      Additional Phys: Flat number of damage added after your Weapon Damage is multiplied by your Power Bonus.

    • @ZatchQQ
      @ZatchQQ ปีที่แล้ว

      @@clowdk so add damage is way better than bonus

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@ZatchQQ Unless 1% bonus is giving you 1 or more damage, then yes, you'd rather have the raw Additional/Weapon damage. It can get a little more complicated than that, though. Power Bonus % can roll up to 5% on some gear, while Additional and Weapon can roll up to 3. So you'd have to do some personal math to see which one would be more impactful on your specific build.

  • @Corn0nTheRob
    @Corn0nTheRob ปีที่แล้ว

    doin the lords work

  • @lukehiggins3212
    @lukehiggins3212 ปีที่แล้ว

    @clowdk - Im curious in relation to "damage scaling" - In previous patches spell scaling was reduced from 100% to 50% and then reverted. However Bard's shrill spell I think was left at 50%. Im curious where in the equation this scaling applies. I am assuming it occurs after (Base dmg x Bonus damage) - and only affects additonal/true. Is this correct?

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      It affects any bonus damage. So +Weapon, +Additional, +True, AND Power Bonus. If your Power Bonus is -10%, it becomes -5%, and if it's 40%, it becomes 20%, etc.
      Full info on it is here: darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Attribute_Bonus_Ratio

  • @lethalgaming9209
    @lethalgaming9209 ปีที่แล้ว

    I know this probably requires more calculations that wont be worth on a not fleshed out class, but figured id ask. This first one is probably findable via the info in the video but i am smoothbrain:
    1. It looked like you said curse of pain does scale off of damage including dot (unless i missaw). Hypothetically, how much true/add magic would it take to get the dot to 5 dps instead of the standard 1? Is that even possible?
    2. We know that warlock lifesteal scales with magical healing, but we also know that sources of magical damage factor into that calculation. I assume by increasing magical damage from true/add mag would also increase the scaling from magical healing on things like hellfire hits or crystal sword hits, as large dmg sources seem to chunk your healing. Is this a reasonable assumption? Or do you think it would be negligible?

    • @clowdk
      @clowdk  ปีที่แล้ว

      1. Base is 10 damage over 8 seconds. To get 5 DPS, you'd need to change that 10 to a 40.
      2. Lifesteal doesn't scale with magical damage. The amount you get back DOES scale with Magic Power Bonus, but it's a 50% scaler, so default Warlock gets 1.15 hp/tick. The only ways to increase it are Magical Healing and Magic Power Bonus.

    • @lethalgaming9209
      @lethalgaming9209 ปีที่แล้ว

      Thanks, it must just be each instance of magical damage gives you healing, because hellfire gives you a lot of lifesteal with a dot active but it must just be from the 1 tick of its dmg per second.
      To clarify, after these caster nerfs just now - how does a cleric increase their healing? I thought someone told me magical healing was only for the amount you were healed for, not the amount you heal others for - that means with the will penalty that magical power will most likely be more beneficial over will?
      And I guess for wizards addtl magic and true magic became more important as well?

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@lethalgaming9209 Magical Healing was changed at some point to actually work with Cleric's spells as you'd expect. And yeah, True is more important than ever.

  • @Dramox.
    @Dramox. ปีที่แล้ว +1

    ambush rogues prio str+wdmg. got it. thanks cutie

  • @nicholassichau7582
    @nicholassichau7582 ปีที่แล้ว

    So, ignite, blow of corruption, and smite all add instances of magical damage to physical attacks, but I don't think you explicitly said if additional magic damage as an enchantment on gear is added to physical attacks and vice versa if additional physical is added to spell damage. I think physical classes cannot benefit from additional magic damage or true magic damage, but I am really not sure; some clarification on this point would be sublime.

    • @clowdk
      @clowdk  ปีที่แล้ว

      Yeah, Additional Physical won't be added to spells, and Magical stuff won't be added to your weapons. The only way to do so is with things like Ignite, Smite, etc. I remember hearing that in Korea, it was popular to use the Survival Bow with Ignite while the Ranger wore a lot of +Magic Damage gear.

  • @TheBgcabron
    @TheBgcabron ปีที่แล้ว

    what a great vid.

  • @ZK-nb3cq
    @ZK-nb3cq ปีที่แล้ว +1

    So is it normal for the dot portion of Warlock spell to still do 1 dmg with a 2 magic dmg crystal ball and perks for will/dmg? What parts or dots of Warlocks spells benefit from crystal ball 2 dmg?

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      The dummy kind of lies to you, because it resets to full HP every time you hit it, and so you'll never see your decimal damage increases. By default, Curse of Pain is doing 1.25 damage per second without factoring in any Power Bonus or damage increases, but you'll never see that on a dummy. Any increase to your damage is affecting it, but in order to actually "turn over" the dummy's damage, you'd need enough bonuses to turn the DOT from 10 damage total to 16 damage total.
      Also, Dark Enchancement does nothing currently, if that's the damage perk you're talking about. None of Warlock's spells care currently considered Dark Magic.

    • @ZK-nb3cq
      @ZK-nb3cq ปีที่แล้ว

      @@clowdk So is the 2 magic dmg from ball not bumping the dot to 2.25 dmg per tick? Which would make it over 16. Or only + 2 additional magic dmg stat/true dmg on gear makes the dot higher?
      Thanks for the replies btw

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@ZK-nb3cq It adds to the total of the DoT, which is 10 by default, divided by 8 seconds. It doesn't add 2 per tick, it adds 2 to that total.

    • @ZK-nb3cq
      @ZK-nb3cq ปีที่แล้ว

      @@clowdk Ohhh so 2 impact dmg and 2 to total dot. So 2 magic dmg for Warlock curse = 4 total dmg increase?
      And does blow of corruption magic portion get inc by Ball 2 magic dmg?

    • @clowdk
      @clowdk  ปีที่แล้ว +1

      @@ZK-nb3cq The DoT gets half benefit, so 2 for impact and 1 for DoT = 3 total.
      And yes, BoC does benefit from Ball damage.

  • @christopherlachut1055
    @christopherlachut1055 ปีที่แล้ว

    amazing imput...but quick question...wehat about smite? what adds to it damage best? if additional magic and true magic dmg works for it .. im sure that would.. but ffrom what im seeing im not sure they do. i may be wrong and bad at math but who knows.

    • @clowdk
      @clowdk  ปีที่แล้ว

      They do add to Smite. True Magical is probably best, because Smite can't benefit from headshots.

  • @gimmik9370
    @gimmik9370 ปีที่แล้ว

    I literally cant tell you how many times ive been hit once and gotten taken down to 1 hp, Its like so frustrating but i gotta know why!

    • @clowdk
      @clowdk  ปีที่แล้ว

      There's a lot of damage stacking in this game. With +10 Weapon Damage on gear, with something like a blue Falchion, plus headshot bonus, you're looking at 72 damage. And that's no Power Bonus. There's much higher damage potential, but that's a modest build you'd see a well-geared Fighter using.

  • @gabrielparmakissmith7690
    @gabrielparmakissmith7690 ปีที่แล้ว

    will true magical damage be added to the damage of a regular weapon without any base magical damage

  • @Malphaze
    @Malphaze ปีที่แล้ว

    To get the most DPS output for a let's sat a Wizard, what would it be? True magic dmg>additional magic dmg>magical damage bonus right? OR would magical power or will take its place?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Will gives Magic Power/Magical Damage Bonus (those two are effectively the same stat), but that only affects the base damage of spells. Additional Damage scales with headshots and has bigger numbers on gear, but True avoids resistances entirely. If you wanted to be very specific and min-max about it, you'd probably want +2 True Magic on the pieces of gear that it's possible on (two-handed weapons, chestpiece, legs, and pendant), and +2 Additional on the gear where it's not possible, unless you expect to somehow run into players with 50%+ Magic Resist (very difficult unless they're running Barbarian with Iron Will perk while stacking Will on every piece of gear). And THEN, Knowledge boosts cast time, and Agility speeds up the "swing" animation of your cast, so those both contribute to DPS.

    • @Malphaze
      @Malphaze ปีที่แล้ว

      @@clowdk Figured. Yea I’m pretty much stacking True magical dmg>additional magic dmg right now was trying to figure out what’s the 3rd and 4th best. I figured Will then magical damage bonus? lol been trying to test it all out

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@Malphaze All Attributes is a pretty high priority. It's Magic Damage Bonus, Cast Time, movement speed, health... Unless your goal is PURE damage with no care for actual survivability, you should be trying to get it where possible.

    • @Malphaze
      @Malphaze ปีที่แล้ว

      @@clowdk Yea I usually stack All Attrib>True>additional>will>knowledge is my main but i’ve been just testing lately and been stacking pure damage and killing everyone with direct fireballs doing over 200 dmg lol

  • @BeastModeOn921
    @BeastModeOn921 ปีที่แล้ว

    You should make an excel where you can put in stats and it gives you dps and max hits.

  • @Malphaze
    @Malphaze ปีที่แล้ว

    So what would be better go realistically? Weap damage or additional physical damage ?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Weapon, unless you're specifically building for things like Rupture or your Power Bonus is super negative.

    • @Malphaze
      @Malphaze ปีที่แล้ว

      ok ty@@clowdk

  • @snowyblues777
    @snowyblues777 ปีที่แล้ว

    "babe, how does DND even work, how do i play?"
    Me:

  • @Willy-Nilly.
    @Willy-Nilly. ปีที่แล้ว

    Does +additional weapon damage apply to the "additional" or "weapon damage" category? (affected by physical power bonus)

    • @clowdk
      @clowdk  ปีที่แล้ว

      Depends on the source. In-game perk descriptions are very misleading. Check the wiki for the exact functionality.

  • @cregoryd3784
    @cregoryd3784 ปีที่แล้ว

    Bruh.. I was waiting for him to hit a dummy for like 200 kinda sad that didn't happen

  • @Akkarin412
    @Akkarin412 ปีที่แล้ว

    With the additional and true damage, do these only get added to their relevant dmg type? (Ie. does added physical dmg only get added to instances of physical dmg?)

  • @DDDD-tz9jt
    @DDDD-tz9jt ปีที่แล้ว

    What about armor penetration? This increases the final damage as a %. For a Barbarian, armor penetration might be stronger than weapon damage.

    • @clowdk
      @clowdk  ปีที่แล้ว

      It doesn't, it multiplies their damage reduction (as mentioned in the video). If you had 10% armor penetration, it'd change their damage reduction by 0.9x.

    • @Sylvr369
      @Sylvr369 7 หลายเดือนก่อน

      @@clowdk If I'm not mistaken, you could also say that Armor Pen converts the displayed % of your damage to True Damage. At least, every example that I plugged in returned the same values for both interpretations. I feel like it makes the formula slightly simpler since it means you only have to factor in your opponent's PDR once.

  • @Namthre
    @Namthre ปีที่แล้ว

    Shouldn't damage per hit factor into which stat to go for? For example if I have a 50 damage longsword, boosting my phys power bonus by 3% would make it deal 51.5(if I was at 0% phys power at base) , which means that it'd be better than boosting it to just 51 with +1 weapon damage. But if I'm using something that is swinging really fast with low damage per swing, then going for +damage would be better, right? As a 3% bonus on something like a 30 damage shortsword would take it to 30. 9 damage, while weapon damage would bring it to 31

    • @DailyDoseOfRustTv
      @DailyDoseOfRustTv ปีที่แล้ว

      yes u answered ur own question

    • @Namthre
      @Namthre ปีที่แล้ว

      @@DailyDoseOfRustTv Except the video says that you should just go for +damage rather than an attribute like str or phys power, so I'm wondering what the logic for that is

    • @clowdk
      @clowdk  ปีที่แล้ว

      @@Namthre The video says "it depends, but generally Weapon Damage". Point-for-point, Weapon Damage is more impactful in most cases. You ran the numbers with 3% Phys Power Bonus vs. 1 Weapon Damage, but you can get +3 Weapon Damage on pieces of gear.

    • @Namthre
      @Namthre ปีที่แล้ว

      @@clowdk right, I was just using a simple number for easy math, I think +damage % can get up to 5. Good to know that it can be worth going for on big damage slow rpm attacks

  • @uNoCardiologist3110
    @uNoCardiologist3110 ปีที่แล้ว

    Okay, one stupid question: If I'm a Fighter that uses Weapon Mastery perk and uses a Rogue dagger with 10% physical damage bonus penalty, does this mean I can just nullify this penalty just by increasing the bonus by 10% or more?

    • @clowdk
      @clowdk  ปีที่แล้ว

      Correct

  • @FalchionEdge
    @FalchionEdge 8 หลายเดือนก่อน

    Does True Physical Damage increase damage on Rupture or is that only for Additional Damage? Same with Poisson Weapon, does True Magic Damage increase the damage?

    • @EdWuncler3rd
      @EdWuncler3rd 5 หลายเดือนก่อน

      Yes they do! (Both scale at .5 thought meaning they would need +2 to get an actual extra damage on the poison or rupture)

  • @Randomness-hz7kj
    @Randomness-hz7kj ปีที่แล้ว

    Having just had a run in goblin caves where i chased a rogue down and punched him to death, it made me wonder what the base damage of fists is, and if they possible scale differently. any info there?

    • @clowdk
      @clowdk  ปีที่แล้ว

      15 Physical Damage is their base, and they benefit from Weapon Damage and all that the same as any other weapon.

  • @MsPieman12345
    @MsPieman12345 ปีที่แล้ว

    Can you make a video like this for warlock?

  • @thesuccromancer6164
    @thesuccromancer6164 ปีที่แล้ว

    incredible video