I made a Voxel Engine with Rust (NO GAME ENGINE)

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 114

  • @Tantandev
    @Tantandev  3 ปีที่แล้ว +41

    We have almost reached 4k subscribers!
    Thanks for the support.
    I have a discord group:
    discord.gg/9P8QSYf
    Project source code:
    github.com/TanTanDev/first_voxel_engine

    • @zyansheep
      @zyansheep 3 ปีที่แล้ว +1

      Woooo!

    • @alyti
      @alyti 3 ปีที่แล้ว +2

      lowkey hoping eventual game is using bevy 👀

    • @Cal97g
      @Cal97g ปีที่แล้ว

      You got 30k now short king

  • @jdh
    @jdh 3 ปีที่แล้ว +213

    Bold of you to use a language with proper memory safety facilities for such a project.

    • @ahmadj1064
      @ahmadj1064 3 ปีที่แล้ว +7

      woah the actual jdh

    • @Mooskislide
      @Mooskislide 2 ปีที่แล้ว +3

      @jdh what's your opinion on Rust? Personally, I used to listen to the memes then tried it myself about a month ago and enjoyed it a lot.

    • @poopfungus5097
      @poopfungus5097 2 ปีที่แล้ว

      @@Mooskislide im not jdh but im relatively new to programming (have experience with python fundamentals and thats pretty much it) and im about to try out rust, what to expect?

    • @bnlbnlbnl
      @bnlbnlbnl 2 ปีที่แล้ว +7

      @@poopfungus5097 greatest language of all time

    • @baldi1640
      @baldi1640 2 ปีที่แล้ว +3

      @@bnlbnlbnl "asm" we can't argue

  • @jsbarretto
    @jsbarretto 3 ปีที่แล้ว +32

    Congrats from a Veloren dev! Nice work, I love how approachable the video is. Next up: vertex ambient occlusion, volumetric lighting, animations! Looking forward to seeing this grow.

  • @cassiejade413
    @cassiejade413 3 ปีที่แล้ว +11

    loving the 'hectic programming' spotify playlist u got there

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +3

      It's very useful when you are in the zone!

  • @TheGhostandTheFlame
    @TheGhostandTheFlame 3 ปีที่แล้ว +7

    I'm a simple man: I see a Tantan video, I press like

  • @SmoothieBuns
    @SmoothieBuns 3 ปีที่แล้ว +10

    You continue to blow my small gamer mind with these projects bro... I'm already looking forward to part 2 👀

  • @TylerGreen
    @TylerGreen 3 ปีที่แล้ว +9

    This is such an awesome devlog, you're one of my faves! I've played around with voxels in Unity and it's not easy lol I'm excited to see where you take this

  • @sotrh7974
    @sotrh7974 3 ปีที่แล้ว +3

    Nice video! Glad my tutorial was helpful! I've been thinking of implementing my own voxel engine as well.

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +1

      The legend himself! :O

    • @sotrh7974
      @sotrh7974 3 ปีที่แล้ว

      @@Tantandev I'd hardly say legend, but thanks!

  • @ktmochiii
    @ktmochiii 3 ปีที่แล้ว +7

    what a madlad. man said "no need for game engine i got this."

  • @blugatroff593
    @blugatroff593 3 ปีที่แล้ว +34

    This is really cool!
    I, while learning wgpu also made a small Voxel Engine and it's fun seeing how you implemented yours.
    A little story:
    I was curious about the performance of my Engine and generated a whole bunch of chunks and rendered them at the same time, I was really impressed with the performance (I guess the great performance of Rust can make up for my noobish coding) and started adding more and more chunks until it suddenly crashed.
    The error message from was something like "not enough memory", i was confused because I was hardly using 100mB of RAM and didn't realize the error was talking about VRAM xD.
    Next time i ran the program i looked at the vram usage and sure enough it managed to fill up the whole 6GB of my GPU. After thinking for a little too long about why this could be i realized that: something like 500 Chunks * at least ~2000 Vertices per chunk * 8 f32s per Vertex * 4 bytes per f32 = A whole bunch of bytes.
    So I managed to cram all of the information of a Vertex into one u32, 6bits for each coordinate 0-31, 3 bits for the normal and the remaining 11 for an index into a uniform storage buffer which stores the UVs. I have to be honest, i was quite proud of me that day and it did actually solve the memory problems.
    I am really curious how you will continue developing your Engine, it would be absolutely amazing if you can translate even just the some the features of your Unity Voxel RPG into Rust and make an actual game. My projects rarely last beyond the experimentation stage.
    Great video and channel overall!

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +4

      What a great story to read!
      Next up is looking at optimization, I will keep this in mind

  • @WannibeManisha
    @WannibeManisha 3 ปีที่แล้ว +21

    Ohh thats cool! Honestly not surprised you moved to building your own engine in Rust. Really great job and excited to see where you take this!

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +2

      Haha yeah I was thinking, some people probably could have guessed I would try something like this at some point

  • @mikael808
    @mikael808 3 ปีที่แล้ว +3

    Really cool video! I like that you show how you made it, it is really interesting to watch! :)

  • @kjpg7413
    @kjpg7413 3 ปีที่แล้ว +12

    Adding to my other comment, also IMO we should teach people to use the Simplex-type noise options in these libraries, and seek out libraries with them (FNL has it), to avoid Perlin's tendency to align features with the grid directions. Perlin has had a stronghold in the PCG community for not very good reason, when there are functions out there better suited to more purposes.

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +3

      I will definitely explore more noise functions! what is FNL?

    • @kjpg7413
      @kjpg7413 3 ปีที่แล้ว +4

      @@Tantandev FastNoiseLite. Successor to FastNoise. It's open source (github). The simplex-type noise functions in it are good for producing less visible grid following, and the domain rotation options in it are good for making the 3D functions that otherwise look griddy: Perlin, Value, and Value-Cubic) look good in 2D plane slices. (Using the 3D evaluator function)

  • @Conlexio
    @Conlexio 3 ปีที่แล้ว +3

    omg i’m so excited

  • @flyingsquirrel3271
    @flyingsquirrel3271 3 ปีที่แล้ว +27

    Impresive project! Looks like RIIR is not just a meme :D I can definitely relate to your decision to try this. Actually that's probably the biggest downside of rust: Once you know it well enough, you want to write EVERYTHING in it. At this point pretty much every other language just feel unsatisfying and brittle to me.

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +4

      Haha yeaah Rust messes with my head when I go to other languages, I want me Enums :p

    • @onichan6897
      @onichan6897 2 ปีที่แล้ว

      Coming from dynamic language,. Rust have a steep learning curve, borrow checker is a pain to deal with at first, but when I finally get it my code is so much cleaner.

  • @Zac8668
    @Zac8668 3 ปีที่แล้ว +29

    This video is so nice! You inspired me, downloading rust rn, can't wait to try it.
    Update: I'm following the book and damn is kinda complicated, for me at least that just used python lol, but I'm enjoying, gonna get the basics of the language and try to find a PyGame for rust and make some games.

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +2

      Hope it goes well! You can ask away in my discord if you need help, we are friendly :)

    • @Zac8668
      @Zac8668 2 ปีที่แล้ว +2

      @blot Still programming on it :) really nice, really like it and even did some gigs with game dev on it, the pygame for rust is Macroquad ;)

    • @sombrastudios
      @sombrastudios 2 ปีที่แล้ว +2

      Hey Zac, 9 Months later now, how is it going?

  • @foodwaterwifi5034
    @foodwaterwifi5034 ปีที่แล้ว

    Thank you so much for making this video. I was about to cry because I couldn't figure out where the flickering was coming from, but it's the backend :')

  • @ThunderYorn
    @ThunderYorn 3 ปีที่แล้ว +3

    Heeey Tantan amazing video as always, it's really nice to follow your progress with rust and the voxel game. The animations that you put in the video were really pleasant, I really enjoy the rhythm of your videos :)

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +1

      Means a lot! Your comments always cheers me up!

  • @arkansaatolo1666
    @arkansaatolo1666 3 ปีที่แล้ว

    omg, I love these little animations everywhere! This is amazing

  • @eboatwright_
    @eboatwright_ 3 ปีที่แล้ว +2

    This is really interesting! You're really good with this stuff. :)

  • @amanthakur4145
    @amanthakur4145 2 ปีที่แล้ว

    Everyone in the world wants to become Software Engineer just because of 6 figured salary but few person like you really loves to write the code and build project that the true spirit who is passionate about building out projects.

  • @sanderbos4243
    @sanderbos4243 2 ปีที่แล้ว

    Very cool devlog, thanks!

  • @stormbringer1330
    @stormbringer1330 3 ปีที่แล้ว +2

    So coooool. Thank's. I learn rust right now, and your voxel engien look's really great, and inspirating for me.
    Thank's a lot for your sharing. I hope, you will continue to talk about your engine.
    Good job and keep courgage for the next steps.

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +1

      Thank you! I'm next going to look into optimizing the code which will be super interesting, I think atleast haha.

  • @frankdev2988
    @frankdev2988 3 ปีที่แล้ว +2

    Cant wait to watch

  • @WorstDeveloper
    @WorstDeveloper 3 ปีที่แล้ว +21

    7:04 - You have a typo in your code.
    "set_density_fraciton"

    • @pxolqopt3597
      @pxolqopt3597 ปีที่แล้ว

      The one bad thing about code autocompletion is typos like this won't be discovered for a long time

  • @krtirtho
    @krtirtho 3 ปีที่แล้ว +2

    You're awesome. Nice work👍

  • @NoCrispin
    @NoCrispin 3 ปีที่แล้ว +2

    Inspiring video as always.

  • @ThaRemo
    @ThaRemo 3 ปีที่แล้ว

    My man, that's pretty sick progress! I've been holding off on getting into WGPU but this made it seem quite approachable, gonna give it a shot soon!

  • @nexovec
    @nexovec 3 ปีที่แล้ว

    I like the way you jenerated the schunk and adschechted the values.

  • @cartodados9589
    @cartodados9589 3 ปีที่แล้ว

    Nice move man, I will follow up, very inspiring.

  • @JeremyChone
    @JeremyChone 3 ปีที่แล้ว +3

    First, great vid as usual. One question, why no Bevy? Would Bevy have made it faster or harder to do this project (I am not a game developer, so, just curious).

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว +3

      Bevy might have been a little bit faster due to not requiring as much graphics rendering knowledge (maybe), but my goal is to better understand how it works as low level I can, because I find it really interesting.

    • @JeremyChone
      @JeremyChone 3 ปีที่แล้ว +1

      @@Tantandev Makes total sense. Thanks for the answer. Cool channel!

  • @SergioRibera
    @SergioRibera 3 ปีที่แล้ว

    Wow, that's very amazing

  • @jupyter_core9411
    @jupyter_core9411 ปีที่แล้ว

    Awesome video man! I saw the guy who made Assetto corsa using wgpu-rs to build his next game. I thought about about using it to mess around with building a voxel engine but ended up on the c library raylib. I want to try and understand how a voxel engine works before diving into graphics programming.

  • @pnc_luiz
    @pnc_luiz 3 ปีที่แล้ว

    Love seeing Rust getting popular with game devs! Great devblog, keep it going!

  • @Skeffles
    @Skeffles 3 ปีที่แล้ว

    Another great rust video! The engine looks great and I can't wait to see if you actually integrate it with your game.

  • @trinidad17
    @trinidad17 3 ปีที่แล้ว

    Interesting project, specially given the need to learn rendering by yourself. The only problem I have with this is that those are what I like to call boxels, not fully fledged voxels. In the same way that a bitmap is not just back and white, but have values in between and even representing not just grayscale but colors which are not even linear, the same can apply to voxels. A voxel "image" can define a scalar field, like those used for MRI images and rendered smoothly either using threshold values which probably now is totally doable using just shaders, but the easier way out is using marching cubes over that scalar field in order to render it using polygons.

  • @thefatfebruary1063
    @thefatfebruary1063 3 ปีที่แล้ว +1

    humungus Pog the bababoi is at it again with rust less gooo

  • @Naftoreiclag
    @Naftoreiclag 3 ปีที่แล้ว +2

    ok now this is epic

  • @otto_ueue
    @otto_ueue 2 ปีที่แล้ว

    I like your Carykh-like character.

  • @amjadiqbal478
    @amjadiqbal478 ปีที่แล้ว

    Rust, the new foundation for new languages. Keep it up tantan.
    Would be grateful, if you could also publish a brief of your becoming a programmer for the inspiration on your channel, please. Thanks.

  • @ajayojha955
    @ajayojha955 3 ปีที่แล้ว +4

    Can you please make a crash course for graphics programming in wgpu? 🙏

  • @grillad5
    @grillad5 3 ปีที่แล้ว

    Great video! Great information about the process even i understood :)

  • @roccociccone597
    @roccociccone597 ปีที่แล้ว

    I've recently started dabbling with developing a game without an engine, and I thought it was a good idea to use vulkan directly. But turns out wgpu probably is a better idea :)

  • @eboatwright_
    @eboatwright_ 3 ปีที่แล้ว +1

    I'm gonna learn WGPU-rs and Rust! :D Wish me luck!

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว

      brave brave man! good luck :D

    • @eboatwright_
      @eboatwright_ 3 ปีที่แล้ว

      @@Tantandev :D

  • @algs5483
    @algs5483 3 ปีที่แล้ว

    Tantan = rust lover
    You cannot change my mind.

  • @DestusG
    @DestusG 3 ปีที่แล้ว

    Damn this is awesome

  • @user-wc1sm8cj8s
    @user-wc1sm8cj8s 3 ปีที่แล้ว +1

    "I end up writing unoptimized bad code because it is fast and easy to do, and in the end, it ends up harder to work with."
    Man, I can't relate much more, LOL, happens to me if not most, but all the times. The spaghetti code, the class that doesn't make sense, the dwindling interest in the project, LMFAO, seems I'm looking on a clone of me, hahahhahahahah. Can't help myself with how much I can relate to this dude!

  • @barj
    @barj 3 ปีที่แล้ว +1

    The Rusty Man himself

  • @nix3l_
    @nix3l_ 3 ปีที่แล้ว +1

    Wow, i didnt even know that rust had bindings for opengl!

    • @Tantandev
      @Tantandev  3 ปีที่แล้ว

      I'm very impressed how many libraries exists for Rust!

  • @coffee-is-power
    @coffee-is-power 2 ปีที่แล้ว

    Why did you use fast noise instead of the FOSS version?

  • @Skyefaux
    @Skyefaux 2 ปีที่แล้ว

    I still haven't successfully done the triangle program... I've tried several times over the last couple months

  • @koensampers5505
    @koensampers5505 3 ปีที่แล้ว

    Heya tantan. Have you ever used the gdnative crate for rust to use rust in the godot game engine? I recommend you try it out cause it gives you a GUI where u can work with

  • @ZooHair
    @ZooHair 3 ปีที่แล้ว +1

    Coffeeeee

  • @toibiu
    @toibiu 3 ปีที่แล้ว

    Hey! I am Jeff. I have done some basic (very basic) programming before. I decided that I am going to learn to make games using rust. Absolutely following your channel and your links are very helpful. As a complete novice to programming do you have ideas for projects that I could start with to help me progress??? (I really dont even know what a library is yet =P)

  • @toshinoriyagi4686
    @toshinoriyagi4686 3 ปีที่แล้ว

    is this the new cubeworld?

  • @alexmercer4795
    @alexmercer4795 3 ปีที่แล้ว

    Heath Ledger is alive

  • @falxie_
    @falxie_ 3 ปีที่แล้ว

    I was wondering if you'd do this

  • @egzinis
    @egzinis ปีที่แล้ว

    Nice video, but why is it in 15~ fps

  • @rafaeu292
    @rafaeu292 3 ปีที่แล้ว

    Rust is a better option than C++ when creating a game right? With no game engine that is

    • @Zac8668
      @Zac8668 2 ปีที่แล้ว +1

      Well the setup is easier, best option is really broad and there is preferences to something like this, but it's really good 👍

  • @jemsurfer3905
    @jemsurfer3905 3 ปีที่แล้ว

    3:02 probably windows not working properly with vulkan, less likely to be a problem with the library

  • @judgsmith
    @judgsmith 3 ปีที่แล้ว

    Have you seen wbk?

  • @isabellolsson8919
    @isabellolsson8919 3 ปีที่แล้ว

    ''I'm a banana'' 0:11

  • @JZSNooB
    @JZSNooB 3 ปีที่แล้ว

    god speed

  • @noeljose
    @noeljose ปีที่แล้ว

    you look like heath ledger

  • @ჯგუფიკვანტი
    @ჯგუფიკვანტი 3 ปีที่แล้ว

    good vidoe :)

  • @thezava
    @thezava 3 ปีที่แล้ว

    This is not a voxel graphic, it uses a polygonal mesh that simulates voxels, for a full voxel graphic, you need to use a 3D point tree and recursive ray casting (for relistic rendering) 🤨

  • @BracketGuySerious
    @BracketGuySerious 2 ปีที่แล้ว

    Why is your video 5 fps?

  • @wizardnotknown
    @wizardnotknown 2 ปีที่แล้ว

    Ah yes making a Game Engine with Rust then specifying you did not use any free Game Engine out there to build your Game Engine made with Rust.

  • @RonaldRodriguez-e1h
    @RonaldRodriguez-e1h หลายเดือนก่อน

    Perez Jose Garcia Lisa Williams Richard

  • @daniil2704
    @daniil2704 11 หลายเดือนก่อน

    07:10
    let height_val = height_val * 1f64; - ???

  • @RonaldRodriguez-e1h
    @RonaldRodriguez-e1h หลายเดือนก่อน

    Lopez Sarah Hall Melissa Clark Edward

  • @vpowertvmusic7203
    @vpowertvmusic7203 3 ปีที่แล้ว

    1:38 lmao unity

  • @eygs493
    @eygs493 ปีที่แล้ว

    bro you rock

  • @Eldermanable
    @Eldermanable 3 ปีที่แล้ว

    So if we don't use game engine, we'll need coffee