Struggling with Autodesk Bifrost Fluids for Maya? Use this Absolute Beginners Guide

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 67

  • @ChaosWolfNinja
    @ChaosWolfNinja วันที่ผ่านมา

    Thank you this is great! There are many other tutorials who don't explain bifrost like this.

  • @AyushBakshi
    @AyushBakshi ปีที่แล้ว +2

    The best 1 hour I could've spent in Sunday. Good introductory tutorial mate!

  • @apricityragdolls7408
    @apricityragdolls7408 ปีที่แล้ว

    I had been tweaking so many settings endlessly trying to fix this and with the units explanation you solved it for me! I had no idea it used different units from Maya's settings so I assumed I wouldn't change the gravity setting unless I was trying to do a space liquid sim!

  • @TynanCreations
    @TynanCreations ปีที่แล้ว +2

    Thanks! Most bifrost tutorials completely gloss over caching settings and local and bifrost units and performance settings!

  • @trinepettersen2288
    @trinepettersen2288 2 ปีที่แล้ว +6

    Love your tutorials!!! They are so clear and detailed. Just what I need.

  • @deeneislambymuhammadzeesha7928
    @deeneislambymuhammadzeesha7928 3 หลายเดือนก่อน

    Thank you so much man you made my work so easy i was facing many problems while using bifrost

  • @theleftwich1
    @theleftwich1 10 หลายเดือนก่อน

    This is great. Thanks for the well-structured intro.

  • @mastermcginnis
    @mastermcginnis 2 ปีที่แล้ว

    This is just the tutorial I needed for a VFX shot I'm working on with a space ship flying out of a river. Thanks!

  • @kakalookastudio715
    @kakalookastudio715 3 หลายเดือนก่อน

    Love this tut. Thanks ❤

  • @buntjohn
    @buntjohn ปีที่แล้ว +1

    Great starter tutorial!

  • @danteabott9142
    @danteabott9142 ปีที่แล้ว

    thanks for the measurement and scale explanation

  • @kapwinng
    @kapwinng 2 หลายเดือนก่อน

    A superb tutorial, thanks very much, definitely going on to the rest. Quick question, I’m doing a simulation of sloshing liquid in a bottle, would it just be a case of increasing voxel resolution to ensure the liquid is as close to the inner walls of the bottle? Ideally I need the liquid to be within the glass wall for correct rendering, can this be done relative to the bottle shape within the bifrost settings or should I just scale up the animation when I’ve created the alembic cache? Cheers

  • @watkinscreatives
    @watkinscreatives 11 หลายเดือนก่อน +1

    Thank you so much this was incredibly helpful to me

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 9 หลายเดือนก่อน +1

    Great presentation, thanks.

  • @Magrat_Knoblauch
    @Magrat_Knoblauch 2 ปีที่แล้ว +2

    Thank you so much for this tutorial! It is very valuable for newbies like me :)

  • @CarlWicker
    @CarlWicker ปีที่แล้ว +1

    excellent tutorial, thanks.

  • @moardor
    @moardor 2 ปีที่แล้ว

    My dear Sir. This was an amazing video and I love you.

  • @nayandurge8877
    @nayandurge8877 2 ปีที่แล้ว +2

    This is awesome man can you make more tutorials about Bifrost explosion from beginning to end

  • @unaiseali7635
    @unaiseali7635 2 ปีที่แล้ว +1

    Well explained. Loved it.

  • @haneefbhatti951
    @haneefbhatti951 ปีที่แล้ว +2

    THANK YOU!!!!!

  • @SebDJ
    @SebDJ 2 ปีที่แล้ว

    That was great, thanks for taking the time to make such a clear guide to it!

  • @Bart1260
    @Bart1260 2 ปีที่แล้ว

    Thanks! This was very good class!

  • @kapwinng
    @kapwinng 2 หลายเดือนก่อน

    Will you be making any new tutorials or do you have them elsewhere?

  • @CaptainMcShotgun41
    @CaptainMcShotgun41 7 หลายเดือนก่อน

    Hey I am completely new to Maya, so sorry if this is a stupid question. I am using Maya 2025 and trying to do a liquid sim via bifrost. I spawn a sphere and then when I go to the bifrost fluids drop down at the top and click on liquid under create. I don't get any liquid to be emitted. Despite an emitter having been created. I have check everything. Nothing seems to work.

  • @blackpixel21
    @blackpixel21 2 ปีที่แล้ว +1

    Hello, anyone knows how to activate in the HUD the particle count? (In Maya 2023). Awesome tutorial btw, thanks a bunch!

  • @keithyakouboff8755
    @keithyakouboff8755 ปีที่แล้ว +1

    Another issue.. The liquid sim is not bouncing off of my collision plane. I goes through it. I remade the plane, got rid of my previous collide nodes, reset it to collide, all to no avail... several times. Finally, I made a sphere, and that the liquid bounces off of.
    Any ideas?

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  ปีที่แล้ว

      perhaps make sure the plane as a thickness?

    • @keithyakouboff8755
      @keithyakouboff8755 ปีที่แล้ว

      @@ZeroConditionaltutorials I believe it does, but I will look into this. Thanks.

  • @drishtiarora6568
    @drishtiarora6568 ปีที่แล้ว

    it's the 4th video in your "bifrost" playlist but as it mentions :beginners guide: it's clear that it's involving everything from A to Z but it's not the first video as in playlist arrangement... so should I go with this one first or start from the very first? Like is it gonna create any problem? bcoz firstly I only want to clear my basics

  • @keithyakouboff8755
    @keithyakouboff8755 2 ปีที่แล้ว

    Awesome. Thank you.
    Question: It seems that the simulation breaks up after it makes contact with your collision object. Water / liquids build up. They spread evenly around, covering the surface. These sims seem to break up into separate waves. Is there a fix for that, to make the simulation more natural?

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว +1

      The FLIP solver that Bifrost uses is very accurate, but there's alot of settings to change to get what you want. Sadly they never did any presets, except for the sample scenes in Mayas content browser. But properties to look at are density, viscosity, etc. The Maya docs do cover this stuff and are very comprehensive. It will take time though.

    • @keithyakouboff8755
      @keithyakouboff8755 2 ปีที่แล้ว

      @@ZeroConditionaltutorials Alright... thank you.

  • @raysena8679
    @raysena8679 2 ปีที่แล้ว

    Do you know of a clear way to instance onto a bifrost fluid sim, for example a cube instanced on the bifrost points, so that the cube animates/follows the points for sequence?

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว

      There's a way to do it yes, but perhaps look at using Bifrost graph and not Bifrost Fluids.
      Also try joining the Bifrost addicts discord, lots of good resources there.

  • @amestiaproducoes
    @amestiaproducoes 2 ปีที่แล้ว

    Thanks for the video, it helped me a lot. However, I still have a doubt. When you applied the bifrost liquid, the particle display tab (inside the attribute editor) is already complete. But when I went to follow your tutorial, the particle Component box on that same tab appears blank and without an option to edit. How can I make the option "particle" appear in the box? Would you be able to explain to me? Well, I couldn't find anything that talks about it. Apparently without this option selected the effect does not work.

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว

      make sure you're not displaying as voxels. when its set to voxels, the particle display is greyed out. Turn on particles in the section above to activate the display section.

  • @AyushBakshi
    @AyushBakshi ปีที่แล้ว

    Changing the gravity and density value to compensate for inability to set Bifrost working unit feels like a workaround. Autodesk should make it easier to set working units for Bifrost.
    Every cm is still a meter for Bifrost right? We just forced gravity and small density value.

  • @OVERSKETCH
    @OVERSKETCH ปีที่แล้ว

    i cant seem to see the particles though

  • @subhamdebnath3226
    @subhamdebnath3226 2 ปีที่แล้ว

    Brother what's the application you used to compare the bifrost sims..
    And also must say it was quite a thoughtful and very informative tutorial....really lover it..

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว +1

      The software used for comparison is called RV and it comes with a license of Shotgrid from Autodesk.
      However, just recently at Siggraph Autodesk announced they would be open sourcing RV as part of a wider initiative for the industry. I have no idea when it be available to download, but I am planning a Siggraph video soon.

  • @AyushBakshi
    @AyushBakshi ปีที่แล้ว

    Cannot find bifrost options in 2024 05:05

    • @AyushBakshi
      @AyushBakshi ปีที่แล้ว

      Ok, I'd to enable two more bifrost things in plugin manager then the menu and shelf appeared.

  • @somethingsomeone8145
    @somethingsomeone8145 2 ปีที่แล้ว

    My Bifrost Fluids tab is not showing up at the top, any idea how to fix this? I'm in the FX menu, but it still isn't there

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว +1

      check you plugins. Bifrost is a plugin, even stuff like BOSS. There should be a Bifrost section in the Maya plugin manager.

    • @somethingsomeone8145
      @somethingsomeone8145 2 ปีที่แล้ว

      @@ZeroConditionaltutorials I got it installed, thank you!

  • @MonaldigitalRamesh
    @MonaldigitalRamesh ปีที่แล้ว

    thanks dear

  • @sleepyblue8
    @sleepyblue8 2 ปีที่แล้ว

    Thank you so much!

  • @DonBurroni
    @DonBurroni 2 ปีที่แล้ว

    Autodesk put OG Bifrost in BF Graph please

    • @ZeroConditionaltutorials
      @ZeroConditionaltutorials  2 ปีที่แล้ว

      It might come at some point. Depends if the work is worth doing against other prioroties.