SCO : Possibly the Most Important Change to Elite Dangerous ever made

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  • เผยแพร่เมื่อ 21 พ.ย. 2024
  • The addition of the Supercruise Overcharge Frameshift Drive might be one of the most important changes to Elite Dangerous in its 10+ year history.
    In this video we go through why that might be.
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ความคิดเห็น • 407

  • @miss_bec
    @miss_bec 5 หลายเดือนก่อน +127

    I'm one of those corpses that pave the road that Frontier drives. I pick up the game from time to time, get frustrated by how long the most mundane parts can take, and then I leave again. This repeats about a year, and I just so happened to come back right as the SCO was added. From the horses mouth, I'll tell you this: it's bloody brilliant. I wish I could put it into words, but none of them would be better than what you've already said here. The number of little ways it helps really make for a mountainous improvement.

    • @xblackdogrunsx
      @xblackdogrunsx 5 หลายเดือนก่อน +1

      A thousand times yes

    • @l3lackoutsMedia
      @l3lackoutsMedia หลายเดือนก่อน

      @@miss_bec Its actually fun space racing now

  • @alan-michaeltorres1982
    @alan-michaeltorres1982 6 หลายเดือนก่อน +105

    For me, the SCO drive has made a massive impact in Exploration. Not only does it give a (tiny) boost to range in my Phantom, but the ability to get to distant planets faster has been such a game changer.

    • @thepathnotfound
      @thepathnotfound 6 หลายเดือนก่อน +4

      I'm in the back so to get an SCO I have to go back to the bubble in each ship that I want upgraded? What about a shipyard at a carrier?

    • @MrWepx-hy6sn
      @MrWepx-hy6sn 5 หลายเดือนก่อน +2

      @@thepathnotfound Nevermind engineering... I probably don't have enough mats to get this to G5 I'll have to look at a grind guide for this

    • @lrgameshd9916
      @lrgameshd9916 4 หลายเดือนก่อน +2

      it also allows for rapid escapes from neutron stars and white dwarfs, reducing the time you're stuck in the cone and if you get into that glitch of being dropped into the cone, you can quickly escape

    • @tacticalmattress
      @tacticalmattress 13 วันที่ผ่านมา

      ​@thepathnotfound and that's why you don't base yourself out of the bubble. Always go back at some point.

  • @gtwannabe2
    @gtwannabe2 6 หลายเดือนก่อน +127

    Achilles Corporation: A name you can trust with absolutely no hidden crippling weaknesses of any kind!

    • @LSCrazyCabCo
      @LSCrazyCabCo 6 หลายเดือนก่อน +6

      bringing " WHOOSH " to an entirely new level

    • @ambientimpact
      @ambientimpact 5 หลายเดือนก่อน +4

      Did someone forget to dip that part of the corporation in the invulnerability R&D gel? Tsk tsk.

  • @FatherBillKessler
    @FatherBillKessler 6 หลายเดือนก่อน +86

    I agree that SCO is probably the most important addition to the game with update 18.05. I have found gameplay loops I hesitated to do because of long supercruise times. Now, they are possible and, more importantly, enjoyable. Thanks for the Video and your 2 cents!

    • @marcmacinnis6610
      @marcmacinnis6610 6 หลายเดือนก่อน +1

      very much this.

    • @TheBuurPit
      @TheBuurPit  6 หลายเดือนก่อน +3

      Thank you, Father Bill :) o7

  • @enrogae
    @enrogae 6 หลายเดือนก่อน +45

    Been enjoying it. We need a cooldown indicator, and an SCO mass lock indicator - both result in keypresses that do nothing because the HUD doesn't give you the information you need about the state of the SCO.

    • @alz722
      @alz722 6 หลายเดือนก่อน +1

      I thought that, too.

    • @darkseraph2009
      @darkseraph2009 6 หลายเดือนก่อน

      Agreed

    • @CCninja86
      @CCninja86 2 หลายเดือนก่อน

      Does SCO have a different mass lock to normal SC? I haven't noticed any difference between the two, since SCO can be activated at any point that SC is active. I definitely agree with having a visible SCO cooldown timer though.

  • @Muirwen
    @Muirwen 6 หลายเดือนก่อน +21

    Thanks again for this video! And yes, some of my ships have already been upgraded. As a Fuel Rat it is not uncommon to have to rescue someone many ls into deep space, quite recently someone got stranded 1.5M ls away from the entry point. In situations like this, SCO is no luxury when you want to get to a stranded cmdr fast. And of course there is another side to this, being the unwary cmdr switching on their SCO, and burning their fuel in no time leaving them alone far away with empty tanks, providing new and challenging rescues for us 😉

  • @hurdurdur7rl696
    @hurdurdur7rl696 6 หลายเดือนก่อน +127

    SCO makes T9 cargo hauling vastly different

    • @MfnStarboy
      @MfnStarboy 4 หลายเดือนก่อน +1

      fr been killin it lol

    • @oesiusdeus9157
      @oesiusdeus9157 หลายเดือนก่อน

      Should I replace my engineed fsd on my WMM T9?

  • @MrAmad3us
    @MrAmad3us 6 หลายเดือนก่อน +19

    I feel that the realization that “space is too damn big” is something that draws me to space games to begin with. But I understand not everyone feels that way and just want to fast travel where they’re going and get on with it.
    That being said, I think having things to do in the ship instead of just being glued to the pilot seat would have been a better solution. Like ship maintenance or what not a la ostranauts.

    • @Hermit2033
      @Hermit2033 5 หลายเดือนก่อน +3

      Dude exactly!! Like even though they said ship interiors, we didn't need the whole ship to be explorable. All we need is to be able to walk around the front of the ship.

    • @CCninja86
      @CCninja86 2 หลายเดือนก่อน

      Personally I don't think it takes away from that feeling too much. You can only activate it for so long before your ship starts overheating, and when you consider the fact that to cross say 400,000Ls of space in a timely fashion you have to boost to *thousands* of times the speed of light *multiple* times, I think it manages to make the experience less mundane without trivialising the vast scale completely.

  • @sharkusatom
    @sharkusatom 6 หลายเดือนก่อน +76

    Agree! Can we please get some mats back from our old FSDs?!

    • @TheBuurPit
      @TheBuurPit  6 หลายเดือนก่อน +16

      ☝️

    • @aitoluxd
      @aitoluxd 6 หลายเดือนก่อน +12

      And more storage slots as well please.

    • @Seppleberry
      @Seppleberry 6 หลายเดือนก่อน +8

      They should let you upgrade engineer the old ones. I'm a new player owning 2 class 5 FSDs - so it's not a big deal. But upgading a whole fleet?!

    • @adrianmaddocks3165
      @adrianmaddocks3165 6 หลายเดือนก่อน +19

      Alternatively have SCO fitted to existing drives by purchasing an upgrade at a tech broker?

    • @Trooper10231
      @Trooper10231 6 หลายเดือนก่อน +7

      This. I have 50+ ships in my fleet. Not wasting my time re-farming FSD mats.

  • @HaloJUK
    @HaloJUK 6 หลายเดือนก่อน +12

    Fitted an SCO to my DBX and spent the next hour chuckling as it screams around stars and roars away from planet surfaces.

    • @CCninja86
      @CCninja86 2 หลายเดือนก่อน +1

      With all the alarms blaring simultaneously as you recklessly yeet yourself through space at dangerous speeds 😂

  • @mrboatface4023
    @mrboatface4023 6 หลายเดือนก่อน +43

    I've noticed SCO drives also have an overall greater base jump range, so I'm using them to retrofit all my old ships regardless of if I intend on using SCO or not. I'm a returning player, haven't played that much since Fleet Carriers were added, so I had absolutely no clue about what an SCO drive was when returning to the game lol

    • @indigotyrian
      @indigotyrian 6 หลายเดือนก่อน +2

      Yup! Jump range is improved across the board. The one exception is the pre-engineered V1 5A FSD, which when compared to a fully-engineered 5A SCO FSD has a jump range of ~0.25 ly more (ymmv depending on your ship and build). However even then I'd say the general utility of SCO is such a great value compared to that little bit that's lost that it's worth taking the SCO anyway.

    • @tacticalmattress
      @tacticalmattress 13 วันที่ผ่านมา +1

      ​@@indigotyrianThe SCO is way more useful. Don't even tell people about that prengineered fsd anymore, it's worthless and a waste of time

    • @indigotyrian
      @indigotyrian 13 วันที่ผ่านมา +1

      @@tacticalmattress I mean that's exactly what I said

  • @nuggytube
    @nuggytube 6 หลายเดือนก่อน +41

    Should have been in the game from day 1. What a quality of life update! Love it.

    • @HallyVee
      @HallyVee 5 หลายเดือนก่อน +1

      An enormous shift in design is the opposite of a quality of life update.

    • @nuggytube
      @nuggytube 5 หลายเดือนก่อน +1

      @@HallyVee all I see is positives from this change. What an overall improvement to the game.

    • @HallyVee
      @HallyVee 5 หลายเดือนก่อน

      @nuggytube ah, that explains things, potentially. So the implication here is people assume that the context for "qol" is "a change with no downsides." That's fairly reasonable actually, and is pretty close! Only part they've missed is the minor nature and ... maybe that some will still dislike it? I'll work on that last inference.

  • @DavidStoldt
    @DavidStoldt 6 หลายเดือนก่อน +7

    I think the SCO is huge and my teenage sons and some of their friends have begun to play as well. It does make the WHOLE elite experience better because now everything you do is engaging, even the in-between bits

  • @cmdrhumbo9067
    @cmdrhumbo9067 6 หลายเดือนก่อน +15

    I wonder if APEX and Frontline will install SCO drives on their ships, they seem able to use thruster boost quite well, hopefully the AI programmers can incorporate SCO to cut down travel times too.

  • @Torrle
    @Torrle 6 หลายเดือนก่อน +5

    It's amazing to see how a single update to one component revolutionizes nearly every career path in the game. Trading, exploring and even combat all benefit from these new drives.

  • @Rigel_Chiokis
    @Rigel_Chiokis 6 หลายเดือนก่อน +9

    I usually engage supercruise the moment the mass lock drops. I don't wait until I reach the upper levels of orbit. Then, if the jump point is in sight, I'll jump immediately. I'm just glad that those jumps don't damage the planets at close range or a lot of people would be angry with me! I do like how SCO can get me across a system faster. The trick is knowing when to cut it off so you don't do a loop of shame. But there are times I'll just let the ship cruise at "normal" velocities and use that time to get something else done. Like getting a cup of coffee.

  • @StewiePlaysPC
    @StewiePlaysPC 6 หลายเดือนก่อน +10

    The improved SCO drives now they are in A grade and can be engineered are quickly replacing 98% of my fleet , the only exception is the pre engineered one for the 2 second reboot time on a ship that needs it turned off for combat. The QOL improvement this has brought about is game changing and I am looking forward to the changes with PP v2 . o7

  • @odortona9913
    @odortona9913 6 หลายเดือนก่อน +5

    hearing that titans might've came from Barnard's loop, gives me chills since i hung out there not too long ago

    • @mikedawe692
      @mikedawe692 6 หลายเดือนก่อน +2

      You didn’t make a pass at one of the locals while you were there by any chance?

    • @odortona9913
      @odortona9913 6 หลายเดือนก่อน +4

      @@mikedawe692 i hear it was a bad neighborhood so i avoided :)

    • @mikedawe692
      @mikedawe692 6 หลายเดือนก่อน

      @@odortona9913 How delightful would it be that that the murder marigolds were a shotgun toting family desperately trying to retrieve a romantic miscreant who evaporated upon hearing a lovestruck princess was keen on marriage. With absolutely no communication, how would we know?

  • @Daniel-hf8qg
    @Daniel-hf8qg 6 หลายเดือนก่อน +15

    I agree. The SCO is the very best thing to happen to Elite imo. Great video, keep it up!

  • @cmdrnebulov
    @cmdrnebulov 6 หลายเดือนก่อน +8

    Indeed. This FSD SCO is a good present! Thanks FD.

  • @chrisclark6705
    @chrisclark6705 6 หลายเดือนก่อน +32

    I’d really love VR mode for ground content. Even a lazy one with no body, just a hud with VR view. If they cant be bothered to make it surely they can implement just that.
    VR isn’t mainstream and I get it. But damn it i love VR and its perfect for a game like this.

    • @adamdiebold6412
      @adamdiebold6412 6 หลายเดือนก่อน +3

      If you ever make a carrier jump from the bridge of the FC, you will see VR mode while on foot. They can do it....just have not implememted it.

    • @simonwells4820
      @simonwells4820 6 หลายเดือนก่อน +7

      Same, I had to retrain myself to use a monitor as up to Odyssey I had NEVR actually played on a monitor, just VR. Seriously this game in VR is simply awesome !! just not everywhere unfortunately as it is not really designed for VR. If VR companies wanted to sell more headsets, all they need to do is to show this game, if they collaborated with Frontier to implement VR in a more efficient manner VR would take off much more than it has...

    • @simonwells4820
      @simonwells4820 6 หลายเดือนก่อน

      @@lanceobe6801 I am exactly the same, bought my first headset specifically for Elite... I saw some you tube clips and was hooked instantly. I have been through quite a few headsets so far Oculus, Index, Pimax, Reverb G2 etc..

    • @SpudHead42
      @SpudHead42 6 หลายเดือนก่อน +1

      I had over 5000 hours in this game. Over a thousand before VR became a thing and over 4000 in VR. I paid for the odyssey add-on with high hopes and stopped playing when I found out it doesn’t work in VR. I've never played it since. I've checked it periodically just in case and… nope.

    • @simonwells4820
      @simonwells4820 6 หลายเดือนก่อน +1

      VR sort of works, but only when in ships, doesn't work when on foot... I pretty much don't use VR any more as it is very inconvenient to switch between

  • @MrRocksW
    @MrRocksW 6 หลายเดือนก่อน +4

    The SCO drive is incredibly fun, I really enjoy it. Ludicrous speed!

  • @selbie
    @selbie 6 หลายเดือนก่อน +4

    This will be a huge efficiency boost for exploration. Stumbling on a First Discovered system is a great feeling, but that feeling can be quickly undermined when you want to scan everything down to the First Footfall level and have to escape every....single...gravity...well...for...dozens...of...planets.. 😭

  • @arthurgiannakis2156
    @arthurgiannakis2156 6 หลายเดือนก่อน +4

    SC drives. Complete game changer at the most fundamental level. Sleep mode waiting for normal drives to get you to the station with with 100LS remaining as it took for the rest of the time to travel up to that 100LS remaining. SC drives have restored my enjoyment in cruise travel.
    I warp into system with a fully laden Type 9.
    Pirate: "Theres that ship with the big haul!"
    Me: "Hold my beer". Targets station and engages SC drive.

  • @1101-f6z
    @1101-f6z 6 หลายเดือนก่อน +5

    1:55 you missed a fantastic Space Balls reference opportunity. i'm excited about power play

    • @OivlisLHog
      @OivlisLHog 6 หลายเดือนก่อน

      haha, yes, ludicrous speed!

  • @darthhunter69
    @darthhunter69 6 หลายเดือนก่อน +3

    I absolutely love the SCO, it made everything (especially core mining) such a joy to do

    • @guhak
      @guhak 6 หลายเดือนก่อน +1

      I’ve liked the SCO for longer jump range on my mining ships, but as someone who started playing the game literally just for mining… I haven’t actually needed the SCO part for the mining part as much?
      I’m guessing I’m missing something being fairly new or just not imaginative enough, what sort of stuff are you up to using SCO with core mining? I was thinking to use it for cutting down travel time / exploring really far off rings just for the fun of it, but the mining itself would still be just dropping in and filling up to max before going to station / jumping out I think

    • @darthhunter69
      @darthhunter69 6 หลายเดือนก่อน +2

      @@guhak It's because I live in Brestla, and the alexandrite hotspot is fairly distant from port, so it takes a little while to get there without SCO

  • @ambientimpact
    @ambientimpact 5 หลายเดือนก่อน +1

    Buur, I only just got around to watching this one and your insights into the challenge of getting newer players to those amazing moments and why they give up are so good. I really do hope SCO and other improvements to the game bring in more players that stay.

  • @PsyTechnical
    @PsyTechnical 6 หลายเดือนก่อน +10

    They are GLORIOUS!!!

  • @alexanderhilary
    @alexanderhilary หลายเดือนก่อน

    I too came back to the game after sco. Once I tried it I spent an evening ferrying ships out for engineering. Like you said sco keeps you involved. I still feel the distance. Well executed.

  • @cmdrblp
    @cmdrblp 6 หลายเดือนก่อน +1

    Also great video and side-by-side, but got me confused about which day of the week it was because this didn't come out on a Friday ! 😉

  • @tacticalwheats9598
    @tacticalwheats9598 2 หลายเดือนก่อน

    As I’m finally getting back into Elite after leaving a good while ago. I had a moment where I was like “I found this fun?” Just sitting waiting for the number to get smaller and smaller. This video has given me the “Wow” moment that I had long forgotten about. Thank you. o7

  • @dodeslim
    @dodeslim 6 หลายเดือนก่อน +1

    You had me at treacle... Love the work guys as always!

  • @antwan1357
    @antwan1357 5 หลายเดือนก่อน +2

    6116 hours space trucking in elite dangerous , and listening to this video . supercruise overcharge might reallly speed up spacetrucking for me.

  • @ssjsjb
    @ssjsjb 6 หลายเดือนก่อน +1

    Where I enjoy the sco the most is breaking out of the gravity wells, then I switch back to standard sc and bs with my buddy and take in the sites.
    It's great we have the option to kick it down and hit the NOS!
    Though I hope Sirius will build a micro jump option to there variant, so you can jump between in system stars and brown dwafs.
    Great video Burr as always!

    • @Garryck-1
      @Garryck-1 6 หลายเดือนก่อน

      The 'micro jump' sound's like a great idea!

  • @inf3243
    @inf3243 5 หลายเดือนก่อน +2

    I've been away from E:D for a few years, and not sure I'll come back, but I gotta say the way they introduced this tech with the Stargoids is amazing, and an example that other live service games should point towards.

  • @MikConstantinou
    @MikConstantinou 6 หลายเดือนก่อน +1

    Great content as always. I love the new SCO, I think it's a huge improvement, and it's well implemented.

  • @onduty6024
    @onduty6024 5 หลายเดือนก่อน +1

    I took a break from Elite a few months ago, and this is the first I've heard of SCO. WOW... I agree this is a big deal! I have always felt irritation/ disappointment when exploring in the black, finding a juicy-looking system with lots of planets, only to realize that most of those juicy planets are 200K light years away. It looks like SCO will solve that. Thanks for the great video Commander! o7

  • @streyafromspace
    @streyafromspace 6 หลายเดือนก่อน +1

    I agree, it really speeds up travel times while still making the scale matter; your ship will whip around in SCO and you have to actively control and pulse it. Of course it works remarkably well in the Mk2 iteration of the Python, but I also fit up my old Mk1 BGS workhorse Python with a SCO drive. It has sped up mission times considerably! I'm also eager to see what exploration discoveries CMDRs make in the far reaches of bigger systems (particularly around Guardian space, where I have noted 100,000 Ls+ unscanned things).

  • @BrandonOsborn404
    @BrandonOsborn404 4 หลายเดือนก่อน

    I finally got around to putting a 6A SCO in my mining Anaconda - and a bunch of heatsinks. My first test was to run it at Supecruise for 90K LS until I ran out of enough fuel to maintain it. I was sure I would end up on a re-buy, but made it back to the station on fumes. This is definitely a gamechanger for my mining runs.

  • @MartinG8199991
    @MartinG8199991 6 หลายเดือนก่อน

    Smashing video, I'm replacing all of my drives, I used the SCO then a non SCO drive craft and wow, don't want that!

  • @philipharris-smith5889
    @philipharris-smith5889 6 หลายเดือนก่อน +3

    SCO brought me back

  • @MajGHOB
    @MajGHOB 6 หลายเดือนก่อน +6

    I've upgraded all of my 33 fully engineered ships with the new drives.

    • @raghav1026
      @raghav1026 6 หลายเดือนก่อน +6

      My condolences. I did the same thing.

    • @Tepnox
      @Tepnox 6 หลายเดือนก่อน +2

      @@raghav1026 Now get back to the material grind you fools! ;D (I am in the same boat my friends - happy grinding)

  • @amirardalan1903
    @amirardalan1903 5 หลายเดือนก่อน +1

    Finally my morning coffee run to Hutton Orbital seems like less of a time waste.

  • @martindforlon8913
    @martindforlon8913 6 หลายเดือนก่อน +1

    SCO clearly is one of the biggest game changers during all ED history ... allows enjoy play of ED during whole play session, needs some skills for use efficiently and is fun :)

  • @ChessArmyCommander
    @ChessArmyCommander 5 หลายเดือนก่อน

    A supercruise boost button?! Count me in! That sounds AMAZING!

  • @Pirate85getready
    @Pirate85getready 6 หลายเดือนก่อน +3

    Iam still on Exploration... 2Yrs and on goin - iam near the Center of the Galaxy and still was not in Colonia. :D :D :D
    This will be my Goal... after exploring the Center of the Galaxy - going "West" towards Colonia and make my very first visit there... missed the whole Stargoid Thing and so on - when my Char will be back in the Bubble there will be many new Things and my DBX will need a whole new Painting and new Cockpit Glasses. :P

  • @CountArtha
    @CountArtha 6 หลายเดือนก่อน +2

    Exploration has never been this much fun. :D

  • @Cee64E
    @Cee64E 6 หลายเดือนก่อน

    Haven't tried it yet, but I'm looking forward to it. I think you've hit the nail square on the head in this video.

  • @Just_A_Spork
    @Just_A_Spork 3 หลายเดือนก่อน

    Man I just got back into the game and started engineering my old fsd to grade 5, thank god I found this when I did

  • @grehib9666
    @grehib9666 6 หลายเดือนก่อน +1

    SCO drives are truely amazing. I installed and engeneered them in almost all of my ships. Normal FSDs became obsolete the day that A rated SCOs joined the party :)

  • @CmdrDjBurp-dr5uy
    @CmdrDjBurp-dr5uy 6 หลายเดือนก่อน +2

    It gets me to my next kill more quickly, I love it ❤️😎👍

  • @cosmicdrifter7857
    @cosmicdrifter7857 6 หลายเดือนก่อน +1

    Completely concur regarding the importance to the game the SCO drive has made. Tested these since the non-engineerable C classes came out initially and saw the potential back then. They are a great addition to the game, especially as they can be engineered and every class is available now - awating the FSD wars and what we get next when Sirius responds :D

  • @elitecmdrjake
    @elitecmdrjake 6 หลายเดือนก่อน

    Will be upgrading all transports.
    Found SCO works extremely well with planet lift-offs (like your video comparison), and looking forward to trying HGOs once I've done the priority upgrades.

  • @kakabixlis
    @kakabixlis 6 หลายเดือนก่อน

    Indeed SCO is a great addition,i am in the process of removing old timey drives and replacing though i wish i had some give back in materials when selling old drives.Great Video Buur !! Hope you and fam are well :D

  • @cmdr501generalvenator3
    @cmdr501generalvenator3 6 หลายเดือนก่อน

    Currently im 40kly away from the nearest SCO selling station, but once i get back i will for sure get one for every single one of my 39 Ships and do the G5 grind again. Grind is fun!

  • @dmain6735
    @dmain6735 6 หลายเดือนก่อน

    As a small ship pilot, the 3D engineered SCO (deep charge) drive is the new standard. The increase in real space speed (+30m/s) is an easy trade off for an 1.7 extra light years, and it still beats the 'old' A class engineered unit.

  • @mikedawe692
    @mikedawe692 6 หลายเดือนก่อน +1

    ED was one of the very few (the only) game where I could set my ship in a direction, leave the keyboard, boil the kettle, make a cuppa and be back in the chair before I needed to take control of the ship again.

    • @HallyVee
      @HallyVee 5 หลายเดือนก่อน +1

      Kids won't appreciate that for many, many years.

  • @eoinsmall227
    @eoinsmall227 6 หลายเดือนก่อน

    Totally agree. Able to get to Titan Hadad to complete attack runs without having to constantly evade interdictions on route. Made two attack runs possible this afternoon instead of one.
    I'm also going to be using it to get the rare commodities from stations that are up to 600,000 ls. For the ones over that I will be using my carrier!

  • @brianschwarm8267
    @brianschwarm8267 6 หลายเดือนก่อน +2

    It is been a long time since I’ve had as much fun in elite dangerous as I do when I’m blasting through a solar system at moderate risk to my ship

  • @kittskittser605
    @kittskittser605 12 วันที่ผ่านมา

    you know what would make all that waiting around for flying to hutton orbital much more bearable? if we could walk around our ships! just having the ability to walk around your ship while super cruise assist does the work would be phenomenal, though having other stuff to do like calibrating guns and prepping your gear (for maybe meager bonuses) would REALLY take the cake. or maybe we can watch all that cat media or insight entertainment suites we all have stockpiled.

  • @kyr_taap
    @kyr_taap 5 หลายเดือนก่อน

    I already were excited about the supercruise assist, making it possible to take the eyes of the screen, when travelling huge distances in supercruise. As soon as I return, I'm definately checking out the overcharge

    • @HallyVee
      @HallyVee 5 หลายเดือนก่อน

      Although as I've learned, you can still be interdicted! Apparently they can circle around or go faster or spawn behind you or whatever.

  • @Bazirker
    @Bazirker 6 หลายเดือนก่อน +1

    Agree 100%. Dramatically reduces down the time of doing nothing and improves the overall experience of playing the game without degrading the overall scale. Fantastic, well thought out addition by the developers.

    • @HallyVee
      @HallyVee 5 หลายเดือนก่อน

      We'd say change not improve. Remember your preferences are your own.

  • @xPara
    @xPara 6 หลายเดือนก่อน +1

    Easily one of the coolest additions to Elite. Farming materials at signal sources is going to be way better now.

  • @stevehodge133
    @stevehodge133 6 หลายเดือนก่อน

    Totally agree, SCO drives is an absolute game changer, really does make a huge difference with travel time. I’m planning on replacing all of my FSD’s with the new SCO drives . It does mean having to reengineer the drives, but i don’t care it’s worth it.

  • @andreasplosky8516
    @andreasplosky8516 6 หลายเดือนก่อน +3

    I agree. FDev added this feature in exactly the right way. I have to commend them.
    I just wish they would take a look at exploration/science, smuggling, scavenging, piracy and bounty hunting with the same creative eye.
    So much could be done to lift this game up to the next level. The fact that they have ignored this, is what made me stop playing 4 years ago, or is it 5?

  • @Timberwolf69
    @Timberwolf69 6 หลายเดือนก่อน

    As I was already out in the (not so) black when the SCO frame shift drives hit the shelves, I still traverse large systems with the 2001c speed limit and lesser acceleration of the old FSD. But I don't mind, yet. Even if I sometimes happen to fall asleep on those long travels.

  • @potteryjoe
    @potteryjoe 6 หลายเดือนก่อน

    Finally got one for my Keelback mat gathering ship, but haven't had time to play since then to try it out

  • @draugr7693
    @draugr7693 4 หลายเดือนก่อน

    The SCO is really fun to use and makes long journeys less tedious.

  • @roccoxxxx1
    @roccoxxxx1 3 วันที่ผ่านมา

    The SCO made exploration much more fun. I had literally stopped mapping or visiting planets because of the time it took to fly to them, unless they were close

  • @EEN-01E
    @EEN-01E 6 หลายเดือนก่อน

    I've found myself engaged non-stop with the game after the SCO came out. Before, I always had Reddit or TH-cam open on the other screen, waiting for the supercruise to end. Now I find myself not having time to engage with anything else. I actually often have to slow down if I need anything on Inara or EDSY. There is still downtime - waiting for a jump to charge, the jump itself, slowing down for a station or a planetary landing but it's so much less than before.
    Lately I've been doing settlement stuff with an Imperial Courier that is very light and can do over 700 m/s sustained (this includes boosting but it never goes below 700 if I don't forget to boost), 800-something in a boost. The speed of my ship combined with the SCO just makes flying between settlements/stations super quick.

  • @ethanw7416
    @ethanw7416 2 หลายเดือนก่อน

    Man all these new ships and SCO added while I’m at the centre of the galaxy, will have to jump back to Colonia tomorrow to try out some of these new things

  • @JorgeEscobarMX
    @JorgeEscobarMX 5 หลายเดือนก่อน

    OMG I didn't knew this sxisted! I tried on my type-9 with a 8c fuel tank and I can travel 434,000 Ls in a minute and a half. Amazing!

  • @TheTitanFind
    @TheTitanFind 6 หลายเดือนก่อน +1

    Even without using the boost, the new SCO's have a longer jump range. Especially when engineered. There's absolutely no downside to using them and they're better in every way.

  • @That90sKid
    @That90sKid 6 หลายเดือนก่อน

    Burr Pit with some "read between the lines" statements us old folks have known about for quite sometime. o7 Mr Burr. Well played.

  • @zahone001
    @zahone001 6 หลายเดือนก่อน

    I'm a new player and I use the SCO for interdicting mission target for my federal navy grind. 14 ranks in a week with a little amount of playtime

  • @mbrown7361
    @mbrown7361 6 หลายเดือนก่อน +2

    In the comments: people with no imagination and tons of entitlement
    Does FDev absolutely drop the ball on updates and communication? yes. Has the past year or so been a series of great updates. Absolutely.
    We got a new ship and new modules. I clearly see people using them to change and alter their gameplay in great ways. Better hauling, pvp, etc.
    I'm hoping this is a good stepping stone into their future updates.

  • @Dandroid_1
    @Dandroid_1 5 หลายเดือนก่อน

    Even just the higher jump range had me sold.
    The sco boost itself is just the cherry on top.
    Makes on-foot missions faster too, when leaving the surface.

  • @numnut1516
    @numnut1516 3 หลายเดือนก่อน

    Individual star systems being made more accessible with SCO is amazing for playability. You don’t loose scale as you still have the whole milky way to explore and that is huge monster what you do, even if you could teleport anywhere at a whim. Old Fdev couldn’t see the forest for the trees…

  • @zeazevedo
    @zeazevedo 6 หลายเดือนก่อน

    I tried SCO, I loved it and I'm using it. I have already changed the ships I use most and I will change all the remaining 27 ships as soon as it is convenient.
    And I haven't changed yet because I have a secret hope that FDev will change the way engineering works and let me recover part of the materials I spent engineering the old FSDs.
    Great video, as always.
    o7 everyone

  • @Rezorrand
    @Rezorrand 2 หลายเดือนก่อน

    I wasn't aware of what SCO was until I accidentally triggered it close to star and was violently plunged into deep space tossing and turning like crazy. I didn't realize it until after a few more similar accidents, that I was triggering it due to pressing B on my controller, which also closes the menus, but also works as a boost after dropping out of SC. I was out of fuel and super far away and confused, with much of my modules in wreck because I panick dropped out of SC. Well, apparently I could do better.

  • @cmdrc-dweller3103
    @cmdrc-dweller3103 6 หลายเดือนก่อน

    Loving them and will surely help reduce the tedious climb to Supercruise drop height to re-engage the surface probe scanner needed to locate your next bio type when doing multiple landings when hunting all the different exo-bio types on a body. Such a game changer. O7

  • @sausageslaps
    @sausageslaps 6 หลายเดือนก่อน +1

    the nice part being its struck a good balance, it gives you speed but at a cost, its hard to control, hard to time and consumes fuel and creates heat, you dont get something for nothing.

  • @SnapDash
    @SnapDash 4 หลายเดือนก่อน

    I haven't tried SCO yet, but I hope to soon.
    That said, AFK+tea is kinda my jam, too!
    Now, if there were only a way to avoid being interdicted while travelling between the stars by mean ol' Thargoids who attack unarmed exploration ships when they're only four jumps away from a return to civilization.

  • @tiberiusdave252
    @tiberiusdave252 6 หลายเดือนก่อน

    Superb overview. I only have a few ships with sco and I love it. I won’t replace them all (too many ships!). But I find it really useful for bgs; and my python mk2. My bomber has one installed ready for Hadad!

  • @Tepnox
    @Tepnox 6 หลายเดือนก่อน

    SCO is the new gold-standard for each of my ships. Currently hoarding my old fully engineered regular FSD's. I am hoping for a recycling feature coming in the future when they revisit the Engineering. I am a little upset that also the pre-engineered FSD's became obsolete overnight when the A-Class SCO FSD's were introduced.

    • @Trooper10231
      @Trooper10231 6 หลายเดือนก่อน

      Power creep go buuurrrrrrrr! 😅

  • @zoki.to974
    @zoki.to974 6 หลายเดือนก่อน

    there should be salvage option in the game where you deliver your unwanted upgraded modules for disassembly and recovery of at least portion of used materials for upgrade.
    and with ownership of the carrier, limit of available storage for modules should increase to the carrier capacity, or purchase of additional slots in the stations with arx at least.

  • @nemong6167
    @nemong6167 6 หลายเดือนก่อน +2

    I tried Sco and it’s fun, but you really need to keep an eye on the fuel, I nearly runned out of fuel in a system and was 69k ls from the FC.

    • @Muirwen
      @Muirwen 6 หลายเดือนก่อน +2

      You can always call upon the Fuel Rats 😉

  • @AmandaFessler
    @AmandaFessler หลายเดือนก่อน

    New player, just bought it last month. At first I had no idea SCO was a thing (still wasn't in tutorial), so I just accepted that I would do other things while waiting for the SCA to get me to my destination (before I discovered interdictions lol). Found the SCO drive by accident, just while I was upgrading my ship. The insane boost terrified me, and I opted not to use it for a time... until I looked up how to properly use it. Now I just blast it out until I'm 12 seconds away from the target, turn it off, and wait till the distance goes under 1kls. Then I turn on SCA, take a walk, then take over once I get to my destination. Currently finishing up raw mat farming. Just traded off to fill out my lower grades, and I'm going back to fill out my Polonium and Yttrium... My next objective is probably to figure out how to get a range that's higher than 18 for my Anaconda without being entirely defenceless... So I can farm eng mats for my Corvette much more efficiently. I wanna see what it feels like to be a monster in HazRES. Definitely still some grind, but I'm not going crazy, at least.

  • @ottolehikoinen6193
    @ottolehikoinen6193 6 หลายเดือนก่อน

    Note that POIs and other signals may drop more engineering materials nowadays than before. On SCO drives, testing it on few ships, gathering materials to engineer more of them. Likely keeping many Sirius drives on ships for these are parrly tharg tech.

  • @Leahi84
    @Leahi84 6 หลายเดือนก่อน +2

    I personally don't care for them, and won't be using them outside some dicking around, because I like the journey. I like staring out into space and relaxing. I don't do PVP either. I guess im completely alone in this opinion though.

  • @SpikeDonkin
    @SpikeDonkin 5 หลายเดือนก่อน +1

    I love the SCO drives, they are a game changer, and I thank FDEV for it. But, I've been playing 6 months and I have engineered all my 20 odd FSDs in that time, so, now I have a load of engineered and pre-engineered FSDs that are obsolete. What a waste of time and materials that was!

  • @Walter_Hartwell_White_Sr
    @Walter_Hartwell_White_Sr 3 หลายเดือนก่อน +1

    Now hutton orbital isn't so far anymore!

  • @grahamcrabb7714
    @grahamcrabb7714 6 หลายเดือนก่อน +1

    As much as I don't really want to waffle on about it, without realising it, the sco drive has been on a unconscious wishlist for a vveeeerrryyy long time!
    New things bought into the game I usually steer clear of until unnecessary bugs have been ironed out (i waited best part of 18 months to get into Odyssey even - and that's before I actually installed it! But I digress...) but this new edition to the game has changed the way the game is played by making it less time consuming in the SC parts of game as Buur mentions. Its similar to star trek tv programme in a way by presenting itself as a warp factor. Just my opinion of course, for the space geeks, I know warp is to do with hyperspace but hopefully you see what I mean?
    Ok the user who mentions "so you've saved 2 minutes in a mediocre ship" imagine you are doing trade runs and lets say you doing 10 of A to B back to A runs which is 1 run. You save 2 minutes per run - that's 20mins of gameplay, over those 10 runs, you would of been sitting in SC waiting to get from star to station port! So, making up some figures, lets say your 10 runs took 40mins without sco to complete, but with the sco those same 10 runs took 20mins to complete. The mediocre saving 2minutes turns out to be a mediocre time saving of 20minutes of overall gameplay to do more runs or another activity in game.
    Anyway, been playing in my alt Cmdr and I have upgraded my whole fleet (6ships) and engi'd the drives. Got to do the same for my main Cmdr too (10 ships though).
    Thanks Buur, a bold video indeedy❤❤

  • @Kilonovae
    @Kilonovae 6 หลายเดือนก่อน

    I might also consider this for exploration! so much of my time is spent in system crawling from planet to planet to map them out. Even more so with multi star systems with lucrative planets at each star.

  • @cammyj999
    @cammyj999 2 หลายเดือนก่อน

    One thing… I was playing elite dangerous in 1987. Just a little bit longer than 10’years ago.

  • @nickr2436
    @nickr2436 6 หลายเดือนก่อน

    I love elite dangerous and have played it for a long time but after watching this, I'm reminded of how many times i would just set my destination and then go make some food or take a shower or do laundry. I think the addition of this new mechanic is great but i would even say that they should make missions available from the engineers that make travel within a system a bit more close to the way that star citizen has it. Or make a way to manage other things while your waiting.

  • @boingthegoat7764
    @boingthegoat7764 6 หลายเดือนก่อน

    Just finished replacing the FSD's on all my ships with SCO drives. Got three of them fully engineered and all but 2 others at least have the Mass Manager effect so the rest can be done later.

  • @RayHorn5128088056
    @RayHorn5128088056 6 หลายเดือนก่อน +1

    Nothing but SCO for short 5 second bursts as-required and all engineered. Kudos to FDev.

  • @marioawario6125
    @marioawario6125 6 หลายเดือนก่อน

    2024 new player here.
    I'm not very good at the supercriuse assist trick, so I'm doing the extra loop quite often, but even so, the whole journey is faster thanks to SCO.
    But I feel like the supercruise assis key bind is now way more needed

    • @cmdrhumbo9067
      @cmdrhumbo9067 6 หลายเดือนก่อน

      I think if you turn automatic SCA throttle off you can accelerate above the blue zone then use SCO (I'll have to check - I may just be deluded)

    • @spacetrash6784
      @spacetrash6784 6 หลายเดือนก่อน

      I have it bound to the same “Boost” button on my HOTAS that I use in normal space (TAB if you use KB/M)…
      I was skeptical that it was just a gimmick when originally released in range-limited and unengineered C-Rated variants - but now that Long-Range Engineering can be added onto A-rated variants- they give much better jump range than stock FSD - only just falling short of the limited release V1 FSDs released after the Colonia Bridge CG @ 2 years ago…
      I am fitting these on all new ships - and retrofitting onto as many older ships as possible…
      (Fighting the other 800# gorilla in the room: 200 stores modules limit…I have actually sold off some fully G5 Long Range FSDs in storage to make room for some new SCO ones 😎)

  • @ericcson3429
    @ericcson3429 6 หลายเดือนก่อน +5

    Couldn't have FDEV just added an 'overdrive' to standard FSD drives? Seems they've added a complication rather than a quality of life improvement imho.