AMMO: Since you can bind weapons as favourites, for each ammo type I have bound one weapon to one number. No point really in using three different weapons that use the same ammunition type. So now from keybinds 1-9 I have nine weapons all with a different ammunition type. If one weapon runs out, I'll switch to another one. Also one thing I noticed is that some weapons with the same ammunition type shoot slower while doing more damage per bullet. So If you want to save some ammunition it seems smart then to use weapons that don't burn through a 60-clip in 2 seconds and eat up your 500 rounds in just one hectic firefight with 5 dudes. Even with the same weapon. If you mod a weapon vom semi-automatic to automatic, I THINK, that will reduce the damage per bullet on some weapons for balance reasons. Like, the time to kill is still faster but the damage per pullet on the very same weapon goes down. So if you're having ammunition troubles, maybe try sticking to semi-automatic weapons and pistols and stuff.
A little comment.... In the Combat tree. Pistol skill would be for balistic or laser, same with rifles, heavy weapons, ect. So getting balistics is cool but it only give you a boost when using balistic weapons. You could do the same with lasers and use a laser rifle or pistol. You can then stack the bonus's Lasers and Rifles, ect
Overall, I appreciate your take on the skills. Your points about Commerce really clicked. I think that its real use is buying ship parts. That discount can save you a bundle in the long run. Come to think of it, selling captured ships might also benefit...I'll have to look into that. Maxing out Surveying lets you scan from far enough away that you can do so without triggering attacks. Unless being an extinction event for whatever planet you are on is your thing, not having to fight constantly is a good thing.
SECURITY - The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests? If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks. Now, occasionally an expert door that will open and give you a random legendary item(that you probably wont use) is not all that much(except really, really early in the game; Levels 1-15). My question is about unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it. Do the Expert Lock and Master Lock fiends think they have actually found something that makes all that time and sweat actually worth it? Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
@@sampsqwantch4612 Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!). And it has to be the exactly right legendary gear for my build and level, because at higher levels the Rare(blue) items will oftem be significantly better than the Legendary items I got 10-20 levels ago. The Base damage on weapons is so much higher because you picked it up at a higher level, that the extra bonuses you get on the legendary are pointless. And if it does not fit my build(stealth vs shotgun; melee vs lasers, etc.) then it won't help me. Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said. One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort.
Get Scavenging, it feel it really helped with Ammo. Commerce seemed like a good idea, but the problem most of the time is that Vendors run out of Credits anyways. I play on Very Hard and only took 1pt in Ballistic Damage and with a good Weapon its really not that hard. So far I dont see myself putting many pts in Combat.
I haven’t got the game yet, but I’m looking forward to it-gotta finish BG3 and the Cyberpunk expansion first! For now, it seems to me that there are too many skills. Why one for persuasion and a separate one for intimidation? Why one for commerce and a separate one for negotiation? A lot of them seem to be redundant. Separate skill trees for plants and minerals. Separate skill trees for building ships and building outposts. Separate ones for ammunition types and for each particular weapon. I get that the devs were hedging against people who’d grind until they got every single one, but there must be a better way!
@@kalbarnes2494 I don't think that's the one sollution really. I had a similar experience where the game suddenly I was out of medpacks. I still want to put points in research, security and shipcombat/targeting systems and stuff. For combat, you can always save-scum a little bit and there are so many other skills that feel integral to the game that I want to put points in. Also, since ammunition is still an issue for me at around level 15, I switch weapons with different ammo-types constantly so it's not really helpful to go all-in on laser skills because shooting only laser-weapons isn't sustainable for very long. I also hate putting points into "convenience" skills like being able to cary 10kg more. That is ridiculous to me (and also way to low to be of any use. I'd seriously start considering it, if the first level already gave 50 points).
Commerce is a must if you are doing a lot of ship building. And the "vendors run out of credits" is a stupid comment. There are usually 3+ vendors in every city and if you run them all out of credits, sit on bench and wait 24hr and they get their credits back.
Hi can you sell weapons and materials ? if we board another ship in space and want to make it our own .. what happens to the original ship ? Can we sell ships for credits ? please let me know thanks 🙏
I keep hearing most of the game is in planets. But being a space pirate totally appeals to me. Is this viable? I was thinking start off cyber runner for stealth and some income and then start building the tech/pilot.
There is an entire space pirate faction that you can join. There is hijacking ships, smuggling contraband, stealing goods. There’s also drug manufacturing
@@exodore2000 in order to sell a ship you have to register it. It currently cost about 70-80% of the ship value to register. So like you captured an 8k ship but had to spend 6k to register it before selling it for a profit of only 2k.
There's a mini quest early on that teaches you. Just did it. It's right behind the cockpit on the left side (If you're facing the cockpit) it's a computer screen 😊
The inventory management in the game is just the worst, hoping for some modders to make an infinite inventory mod and not worry about it, the game is very much like Fallout, but I feel like I never had this amount of inventory juggling in a Fallout game.
Use your ship inventory too. You can do that from out side the ship while running around too. You can store on your companion too. So ship storage from anywhere, your companion, and your own pockets. Also, if you build outposts, you can create storage chests. This is common in RPGs.
Also, I'm pretty sure your safe back at the Lodge is bottomless. There's no weight/mass numbers. That's where you store all the resources amd they have the facilities with all the work benches. The ship and crew and your own pockets are more for transport.
I'd tether see a mode to split food and health kits I hate going through them to find a specifics item to remove a condition. I always get lung damage when I'm going through on planets
Many goals, exploration, Ship Buiding, LOTS of story quests and faction quests to partake in, outpost building, and more. It's a WIDE sandbox, you can do lots. Story is solid though too so that's probably the main goal is the RPG quests.
It's whatever you want it to be but I'd say these games are best played with a narrow focus on each play through. One character may be a pirate focused on ship combat and crime, another might be a scientist focused on discovering new wildlife. Another might be a bounty hunter working for factions and corporations. You could be an entrepreneur who focuses on building a base of resource harvesters and a fleet of cargo ships that can carry a lot but might be weak to pirates as you make lucrative trade runs. In the end it's up to you
AMMO: Since you can bind weapons as favourites, for each ammo type I have bound one weapon to one number. No point really in using three different weapons that use the same ammunition type.
So now from keybinds 1-9 I have nine weapons all with a different ammunition type. If one weapon runs out, I'll switch to another one.
Also one thing I noticed is that some weapons with the same ammunition type shoot slower while doing more damage per bullet. So If you want to save some ammunition it seems smart then to use weapons that don't burn through a 60-clip in 2 seconds and eat up your 500 rounds in just one hectic firefight with 5 dudes.
Even with the same weapon. If you mod a weapon vom semi-automatic to automatic, I THINK, that will reduce the damage per bullet on some weapons for balance reasons. Like, the time to kill is still faster but the damage per pullet on the very same weapon goes down. So if you're having ammunition troubles, maybe try sticking to semi-automatic weapons and pistols and stuff.
A little comment.... In the Combat tree. Pistol skill would be for balistic or laser, same with rifles, heavy weapons, ect. So getting balistics is cool but it only give you a boost when using balistic weapons. You could do the same with lasers and use a laser rifle or pistol. You can then stack the bonus's Lasers and Rifles, ect
Overall, I appreciate your take on the skills. Your points about Commerce really clicked. I think that its real use is buying ship parts. That discount can save you a bundle in the long run. Come to think of it, selling captured ships might also benefit...I'll have to look into that.
Maxing out Surveying lets you scan from far enough away that you can do so without triggering attacks. Unless being an extinction event for whatever planet you are on is your thing, not having to fight constantly is a good thing.
I went all into commerce because it’s saved me a ton in the ship builder.
SECURITY - The question is: do you really need to crack the expert and master locks?
Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests?
If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks.
Now, occasionally an expert door that will open and give you a random legendary item(that you probably wont use) is not all that much(except really, really early in the game; Levels 1-15).
My question is about unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it.
Do the Expert Lock and Master Lock fiends think they have actually found something that makes all that time and sweat actually worth it?
Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
There's whole dungeons that are locked with master locks. You miss lots of content by not being able to pick high level locks
@@sampsqwantch4612 Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!).
And it has to be the exactly right legendary gear for my build and level, because at higher levels the Rare(blue) items will oftem be significantly better than the Legendary items I got 10-20 levels ago. The Base damage on weapons is so much higher because you picked it up at a higher level, that the extra bonuses you get on the legendary are pointless. And if it does not fit my build(stealth vs shotgun; melee vs lasers, etc.) then it won't help me.
Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said.
One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort.
Ya I picked Chef as my starting skills so i had scavenger as my first 3 starting skills 😅 im a avide cook in real life so ya😊
Thanks for the information
Maybe 10 hours in with 25 tips to reach with. Thanks for even more, priceless by the way this early. Look forward to next installment... "👍"...
I am really enjoying your videos. Checking out all your stuff. Thanks for the help.
Great information, much appreciated!
Get Scavenging, it feel it really helped with Ammo. Commerce seemed like a good idea, but the problem most of the time is that Vendors run out of Credits anyways. I play on Very Hard and only took 1pt in Ballistic Damage and with a good Weapon its really not that hard. So far I dont see myself putting many pts in Combat.
I’m playing on normal and I’m always facing people many levels higher than me.
Congrats on 172k on the last vid 🎉🎉🎉
I haven’t got the game yet, but I’m looking forward to it-gotta finish BG3 and the Cyberpunk expansion first! For now, it seems to me that there are too many skills. Why one for persuasion and a separate one for intimidation? Why one for commerce and a separate one for negotiation? A lot of them seem to be redundant. Separate skill trees for plants and minerals. Separate skill trees for building ships and building outposts. Separate ones for ammunition types and for each particular weapon. I get that the devs were hedging against people who’d grind until they got every single one, but there must be a better way!
Thanks
When it comes to selling, you can just sell to the kiosk and vendor, sleep two days, and go back to selling and repeat this process.
Excellent vid man
Glad you enjoyed it
I just had a single mission where I went through all my medpacks and most of my ammo.
Might want to lower difficulty or put some points into combat skills you’ll use
@@kalbarnes2494 I don't think that's the one sollution really. I had a similar experience where the game suddenly I was out of medpacks. I still want to put points in research, security and shipcombat/targeting systems and stuff. For combat, you can always save-scum a little bit and there are so many other skills that feel integral to the game that I want to put points in.
Also, since ammunition is still an issue for me at around level 15, I switch weapons with different ammo-types constantly so it's not really helpful to go all-in on laser skills because shooting only laser-weapons isn't sustainable for very long.
I also hate putting points into "convenience" skills like being able to cary 10kg more. That is ridiculous to me (and also way to low to be of any use. I'd seriously start considering it, if the first level already gave 50 points).
I'm still feeling you should play how I play from This
20:20 cant you just use companion for piloting?
The fact that they didn't create some type of hover bike or car for this game is beyond me.
Commerce is a must if you are doing a lot of ship building. And the "vendors run out of credits" is a stupid comment. There are usually 3+ vendors in every city and if you run them all out of credits, sit on bench and wait 24hr and they get their credits back.
Hi can you sell weapons and materials ? if we board another ship in space and want to make it our own .. what happens to the original ship ? Can we sell ships for credits ? please let me know thanks 🙏
You get to add the ship to your fleet. Yes you can sell damn near anything.
Hello
I keep hearing most of the game is in planets. But being a space pirate totally appeals to me. Is this viable? I was thinking start off cyber runner for stealth and some income and then start building the tech/pilot.
There is an entire space pirate faction that you can join. There is hijacking ships, smuggling contraband, stealing goods. There’s also drug manufacturing
@@exodore2000 in order to sell a ship you have to register it. It currently cost about 70-80% of the ship value to register. So like you captured an 8k ship but had to spend 6k to register it before selling it for a profit of only 2k.
Fitness has been bugged for me. That first challenge is taking forever and I'm still only at 6/20.
I too have some difficulty with fitness tho I believe we need to run out of o2 and fill up our bar with red co2 to make progress
Let the red bar fill close to the end
A good short video would be just showing where the ship cargo hold is.
There's a mini quest early on that teaches you. Just did it. It's right behind the cockpit on the left side (If you're facing the cockpit) it's a computer screen 😊
@@KingEdwardMMVIII yea I found the captains locker but I missed the ship storage.
@jeddediajohnson9179 if you are directly looking at the captains locker the cargo hold is 180 degrees behind you at a computer screen on the wall
@@BurntBuntCake Yea I know. I just didn't find it for a long time. I thought the captians locker was all the ship storage.
The inventory management in the game is just the worst, hoping for some modders to make an infinite inventory mod and not worry about it, the game is very much like Fallout, but I feel like I never had this amount of inventory juggling in a Fallout game.
There's a console command I have my weight set to 4000
Use your ship inventory too. You can do that from out side the ship while running around too. You can store on your companion too. So ship storage from anywhere, your companion, and your own pockets. Also, if you build outposts, you can create storage chests. This is common in RPGs.
Also, I'm pretty sure your safe back at the Lodge is bottomless. There's no weight/mass numbers. That's where you store all the resources amd they have the facilities with all the work benches. The ship and crew and your own pockets are more for transport.
@gawdtheblessedone4681 that's what I do. It is limitless, and hasn't been mentioned in a single video I've seen
I'd tether see a mode to split food and health kits I hate going through them to find a specifics item to remove a condition.
I always get lung damage when I'm going through on planets
E what is the goal of this game exploration????????
Many goals, exploration, Ship Buiding, LOTS of story quests and faction quests to partake in, outpost building, and more. It's a WIDE sandbox, you can do lots. Story is solid though too so that's probably the main goal is the RPG quests.
It's whatever you want it to be but I'd say these games are best played with a narrow focus on each play through. One character may be a pirate focused on ship combat and crime, another might be a scientist focused on discovering new wildlife. Another might be a bounty hunter working for factions and corporations. You could be an entrepreneur who focuses on building a base of resource harvesters and a fleet of cargo ships that can carry a lot but might be weak to pirates as you make lucrative trade runs.
In the end it's up to you