What's your favourite skill in Starfield? 🔔 Social Media 🔔 ► ►Discord: discord.gg/S5ydpYm ► ►Twitter: twitter.com/NorZZaTV ► ►Instagram: instagram.com/NorZZaTV/
I find EM-only ships are fun - I use target lock to shoot 3 high tier EM weapons to turn off all their ship systems and then I swoop in and board them. For the EM boarder ship I use, it’s intentionally light and nimble with a 1x1 HAB and room for one other crew member. I have a growing fleet of ships and once my outpost gets profitable I’ll start to register them and have a ton of templates to tinker around with. I might want to try a missile only gunboat next, or continue growing my main home ship into a flying “station” with Nova Galactic modules
@@kristopherbichsel9230 that’s why I have EM as my 3rd weapons. The double missiles take down the shield fast and cripple other components, when the enemy is 25% HP or lower I go into targeting mode and disable their engines with the EM and board the ship. Very easy.
Skill trees I feel depend highly on difficulty levels. It is a given in "Very hard" mode like I played, you will want to invest heavily early on in tech skills so you aren't destroyed in space battles in almost literally 3 seconds by low level ships. Preferably invest in bounty hunter, even if you are not going for bounty hunter build so that you can get those skills right at the start. Next because enemies are essentially bulletsponges, I invested heavily in combat. For me specifically shotgun proficiency + ballistics proficiency were an absolute game changer, because almost any other gun was literally often 15-30 hits to kill someone fairly early in the game, and only got worse later on. I highly recommend an anti personnel breach with slugs if you can get your hands on one. With the 2 skill tress I just mentioned it will be a one hit kill weapon most of the game. I did put 2 points in more breath capacity fairly early, but that was before I realized how spongy enemies were. plus when I got the jetpack I did not need to waste as much oxygen anyway... I really did not need to craft anything all game. I just did my quest, and picked up all the ammo I could find mostly. Since money is fairly easy to get, a few times I just went to any vendor in a major city and bought ammo. The only item I considered crafting, but I barely managed to get by without doing so is crafting any kind of med kit. Of course that is because I did Very hard mode, which I heard is always very bulletspongy in harder difficulties in Bethesda games. if I ticked back the difficulty by even one, the quality of life of the physical skill tree would sound more desirable to me.
@@TheSymbiot3Venom it’s rough as shit right now but you can make it “work” if you are doing long range shots, do the blast zone quest line and it’ll give you a good sniper, then go for concealment if you still want to go for the sandpaper on skin experience known as stealth in starfield
SECURITY - The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests? If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again. So, again: unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it. This is the question. Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!). Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said. One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort. Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
Yes! You just need to give them a matching weapon and have them equip it. Tomorrow's video is about Companions so I'll have heaps more info for you then as well 😀
I REALLY wish there was a perk where you could craft from your bedroom storage!! Even if it only worked from your bedroom to the crafting room downstairs, would save soo much time. I just really wish I didn't have to grab a ton of stuff, not fast travel because of being too heavy and then going all over the place 😩 Obviously not be able to access it for everything (although a Teleport skill tree where you could "teleport items" from there in later game would be SICK)
What's your favourite skill in Starfield?
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I find EM-only ships are fun - I use target lock to shoot 3 high tier EM weapons to turn off all their ship systems and then I swoop in and board them. For the EM boarder ship I use, it’s intentionally light and nimble with a 1x1 HAB and room for one other crew member.
I have a growing fleet of ships and once my outpost gets profitable I’ll start to register them and have a ton of templates to tinker around with. I might want to try a missile only gunboat next, or continue growing my main home ship into a flying “station” with Nova Galactic modules
My missle ship is rediculos. There is no boarding another ship with it though. They just blow up.
@@kristopherbichsel9230 that’s why I have EM as my 3rd weapons. The double missiles take down the shield fast and cripple other components, when the enemy is 25% HP or lower I go into targeting mode and disable their engines with the EM and board the ship. Very easy.
Skill trees I feel depend highly on difficulty levels.
It is a given in "Very hard" mode like I played, you will want to invest heavily early on in tech skills so you aren't destroyed in space battles in almost literally 3 seconds by low level ships.
Preferably invest in bounty hunter, even if you are not going for bounty hunter build so that you can get those skills right at the start.
Next because enemies are essentially bulletsponges, I invested heavily in combat. For me specifically shotgun proficiency + ballistics proficiency were an absolute game changer, because almost any other gun was literally often 15-30 hits to kill someone fairly early in the game, and only got worse later on. I highly recommend an anti personnel breach with slugs if you can get your hands on one. With the 2 skill tress I just mentioned it will be a one hit kill weapon most of the game.
I did put 2 points in more breath capacity fairly early, but that was before I realized how spongy enemies were. plus when I got the jetpack I did not need to waste as much oxygen anyway...
I really did not need to craft anything all game. I just did my quest, and picked up all the ammo I could find mostly. Since money is fairly easy to get, a few times I just went to any vendor in a major city and bought ammo. The only item I considered crafting, but I barely managed to get by without doing so is crafting any kind of med kit.
Of course that is because I did Very hard mode, which I heard is always very bulletspongy in harder difficulties in Bethesda games. if I ticked back the difficulty by even one, the quality of life of the physical skill tree would sound more desirable to me.
Fantastic video!
They definitely need to tweak the weight of certain things especially crafting material
Perfect timing 🙌 Stealth is definitely the next skill I'm unlocking now
Hope you enjoy it!
Stealth sucks in this game don’t bother
@@TheSymbiot3Venom it’s rough as shit right now but you can make it “work” if you are doing long range shots, do the blast zone quest line and it’ll give you a good sniper, then go for concealment if you still want to go for the sandpaper on skin experience known as stealth in starfield
SECURITY - The question is: do you really need to crack the expert and master locks?
Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests? If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again.
So, again: unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it. This is the question.
Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!).
Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said.
One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort.
Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
Most expert/master locked chests that I open are empty….almost ignore them now
Question about companion/crew skills: ship skills benefit you as well. But does this also work for say combat skills and others?
Yes but you have to give the companion what the need. I.e. Sam needs a rifle for his bonus
Yes! You just need to give them a matching weapon and have them equip it. Tomorrow's video is about Companions so I'll have heaps more info for you then as well 😀
@@norzza but my character doesn’t get say one level in pistols when the companion has that skill, right?
I think there’s no respec because there no level cap from what I thought I heard
And new game plus
Inregret putting a point into weight lifting. I could do just fine without any points into it early on.
Where to get the first jetpack?
Thanks legend
I REALLY wish there was a perk where you could craft from your bedroom storage!! Even if it only worked from your bedroom to the crafting room downstairs, would save soo much time. I just really wish I didn't have to grab a ton of stuff, not fast travel because of being too heavy and then going all over the place 😩
Obviously not be able to access it for everything (although a Teleport skill tree where you could "teleport items" from there in later game would be SICK)
Me too, I would be OP AF at 52 instead of broken and tired. Lol
They shouldve treated the spacesuits on here like the power armor in fallout 4. Adding a survival aspect to the game
Where did you get the Marshall out fit
From the Freestar collective quest line
@@norzza do you remember the quest by any chance
nice video ...but not really useful for early game since a lot of the skills you cover are mid to late game... information was helpful though