Hey bro, your level is great, incredible, amazing, everything you can imagine us to say... More with that song that is very catchy (I hope I have the song to listen to it all the time). A level that became my favorite :D
Woah! This looks amazing! Charting could definitely use a bit of work, but I wouldn't mind playing this! (and maybe even revamping this if I'm allowed to!)
@@PlayMakeReview I actually decided to make something from scratch, seeing as how the music used was provided on the channel! Its in a weird state right now, but I got (some) basic decoration, and the layout done! Cant really send it here as youtube has a weird policy on drive links in comments.
@idontknow-628 Its relatively simple! Decoration: Set the tag to anything, though I'd recommend making it unique. Event: Change "Decoration Tag" to the tag of the decoration you want to move, then simply just play around with the properties until you get it to do what you want it to do!
@@SomebodyNobody_m That was actually what I did (as mentioned at 3:49) - I synced the level up with the choir instrument to make it a bit easier on replays, and for people who have already pre-listened to the song!
2:19 you don’t need the twist pads on the left side, for someone sight-reading this, adding the turns make it look like it’s a quarter note instead of a dotted half
As I stated in another comment, the intent was that the player is supposed to be paying attention to the RHYTHM - more precisely, when the tiles light up. An easy way to do this is just disregard the track entirely, and only focus on the music (the choir is synced up to the gameplay).
@ ah, I really ever read comments because of baffled by the amount of comments there are in a video like this that doesn’t go up in that many likes. (no offense)
at 2:19 I'm noticing a lot of twirls that don't do anything, which is very confusing. Only 2 of the 5 twirls (the 2nd and 5th ones) actually flip the rotation for some reason.
They are 450 degree turns, you're right - but not only is the player supposed to pay attention to the RHYTHM and not really the angles as much, and because dark tiles don't require input (P2-5 at 0:57), I didn't. I would've otherwise labeled them though (maybe with a light yellow?). Great suggestion nonetheless though!
@@OnTheFritz8510 Yeah, certain sustained notes on the French horn at 0:24 are very loud, but it's only that loud so that the shorter, less sustained notes can be heard.
I cant dream of doing the memory part or actually I can maybe js gotta lock in ok actually not at this part: 2:33 ok actually i think I could do that long part, the mapping is really good, syncs well
Autoplay just makes it easier to showcase. I'm considering for my next video, making it so that the text disappears, but autoplay is still on, using language editing.
Hey bro, your level is great, incredible, amazing, everything you can imagine us to say... More with that song that is very catchy (I hope I have the song to listen to it all the time). A level that became my favorite :D
Been waiting for this for a while :D Can't wait for the full level pack!!!
Woah! This looks amazing! Charting could definitely use a bit of work, but I wouldn't mind playing this! (and maybe even revamping this if I'm allowed to!)
Don't worry, you're definitely allowed to revamp this! When I put all the PMR Pack levels up, feel free to tamper with them!
@@PlayMakeReview I actually decided to make something from scratch, seeing as how the music used was provided on the channel!
Its in a weird state right now, but I got (some) basic decoration, and the layout done!
Cant really send it here as youtube has a weird policy on drive links in comments.
@@PlayMakeReview this is kinda unrelated but do you know how to move decorations? i’ve been having trouble figuring it out.
@idontknow-628 Its relatively simple!
Decoration: Set the tag to anything, though I'd recommend making it unique.
Event: Change "Decoration Tag" to the tag of the decoration you want to move, then simply just play around with the properties until you get it to do what you want it to do!
@@jr4384 thank you so much😭
DANG THIS IS GOOD 🔥🔥🔥🔥 i rlly dunno how i will be completing the memory parts... ill be waiting for the full release!
Thanks for the praise! And for the memory parts, maybe just take some memory exercises to expand it. It'll help!
@@PlayMakeReview For that one long memory section i can just click on the rhythm, its really synced well.
@@SomebodyNobody_m That was actually what I did (as mentioned at 3:49) - I synced the level up with the choir instrument to make it a bit easier on replays, and for people who have already pre-listened to the song!
2:19 you don’t need the twist pads on the left side, for someone sight-reading this, adding the turns make it look like it’s a quarter note instead of a dotted half
As I stated in another comment, the intent was that the player is supposed to be paying attention to the RHYTHM - more precisely, when the tiles light up. An easy way to do this is just disregard the track entirely, and only focus on the music (the choir is synced up to the gameplay).
@ ah, I really ever read comments because of baffled by the amount of comments there are in a video like this that doesn’t go up in that many likes. (no offense)
at 2:19 I'm noticing a lot of twirls that don't do anything, which is very confusing. Only 2 of the 5 twirls (the 2nd and 5th ones) actually flip the rotation for some reason.
2:19 i am aware that some of these are 450 degree turns, so i suggest labeling them as such to not cause confusion
(just a suggestion)
They are 450 degree turns, you're right - but not only is the player supposed to pay attention to the RHYTHM and not really the angles as much, and because dark tiles don't require input (P2-5 at 0:57), I didn't. I would've otherwise labeled them though (maybe with a light yellow?). Great suggestion nonetheless though!
@PlayMakeReview true, true, and true
Why is that flute so dam loud
That’s the *brass*
Wait no…
Sometimes certain instruments can be extremely loud, and sometimes they can be extremely quiet. OS is like that sometimes.
@@OnTheFritz8510 Yeah, certain sustained notes on the French horn at 0:24 are very loud, but it's only that loud so that the shorter, less sustained notes can be heard.
big brain rhythm gaming
I cant dream of doing the memory part
or actually I can maybe js gotta lock in
ok actually not at this part: 2:33
ok actually i think I could do that long part, the mapping is really good, syncs well
Yeah, I purposefully synced it to make it not AS evil, but still evil 😈
im waiting for P3
yeah this is probably not gonna stay as the 2nd world lol
True. If I go with the 6-world idea, it'll be around P5.
Why are the strange tangos better than the actual ones?
Maybe because they're strange.
@ 🙄
@PlayMakeReview 2:20 this section is severely misaligned, try sightreading it, no sound
Specifically the left side, the right half is clean
@@PlayMakeReview idk if it pinged you, but look at the messages above this
:o
:o
:O
heh its kinda funny
are you scared to play your own level pack or what
just turn off autoplay
Autoplay just makes it easier to showcase. I'm considering for my next video, making it so that the text disappears, but autoplay is still on, using language editing.