Randomly generated maps would be ideal, and maybe more game modes with extreme challenges. I think it would make a huge difference in the evaluation of the game.
I suppose, the hex board format lends itself really well to randomly generated maps, so it's really strange they didn't do it, probably time or money constraints (could be remedied in a DLC or patch).
The deathknel of any major strategy game is usually lack or replay value. If you can use ten different strategies and feel sufficiently different each time it needs more work. Still looks cool though!
So from what im understanding really - it seems like they really need either more maps, a mode/update for random maps, or the ability for users to make/use custom ones really Cause otherwise this seems super solid, and as someone who loves me both some hex grid strategy stuff and roguelites this seems like my jam 100%
i see the problem in that once you beat a level playing it again with all the upgrades youve unlocked since then will only result in a lesser experience not worth having
So basically, if the Devs get around making more maps, the game would be amazing?
Randomly generated maps would be ideal, and maybe more game modes with extreme challenges.
I think it would make a huge difference in the evaluation of the game.
I suppose, the hex board format lends itself really well to randomly generated maps, so it's really strange they didn't do it, probably time or money constraints (could be remedied in a DLC or patch).
The deathknel of any major strategy game is usually lack or replay value. If you can use ten different strategies and feel sufficiently different each time it needs more work. Still looks cool though!
Perhaps they'll add in a way for users to make their own maps that others can use.
They did!
5-10 hours length for me is a pro, not a con
That's an interesting game to keep in mind.
Sometimes titles like that get a new life with endless mode or an expansion.
Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.
So from what im understanding really - it seems like they really need either more maps, a mode/update for random maps,
or the ability for users to make/use custom ones really
Cause otherwise this seems super solid, and as someone who loves me both some hex grid strategy stuff and roguelites this seems like my jam 100%
Honestly I much prefer the idea of a hand crafted finite version of this style of game so I'll give this a go
Well, since, game mechanics are already there, hopefully devs can patch in a procedural mission mode at a later date
Now i arrived at scholar of corruption and its a hard level i cannot complete it
£21 on Steam. Seems a little pricy.
i see the problem in that once you beat a level playing it again with all the upgrades youve unlocked since then will only result in a lesser experience not worth having
It looks like it'd be a fun mobile game, I'll keep an eye on it though
Looks like a better fareia maybe? Either way looks great!
Looks decent. Maybe on sale
Mmm, I like the concept, but more maps would be welcome
The map should be randomly generated to avoid stale...
"the random cards you get". Thanks but no.
cool game but it sounds a bit undercooked
nah it's fully cooked, just needs a bit more rice. Meaning, it has great mechanics, theme and structure, but needs more maps/DLC/etc.
So you aren't building your deck while playing withe the deck? Then that isn't a deck builder.
oh, shame. I see cards it's instant NOPE from me.
First
5-10 hours length for me is a pro, not a con