A few things of note: 1. The Steam version is a mess. It was a port that was 'finished' and has more content, by Hanbit soft or something, forget their name, it's got a ton of issues including vastly downgraded graphics and way more frustrating enemy affixes. 2. There are tons of really good mods that overhaul the game in different ways that can make it far more enjoyable, almost all of them include huge inventory increases. 3. The best way to handle your stat points is to not spend them until you need them. Stat points DO have an impact but I've always found it better to just sit on them and only spend them as I need more points for gear requirements. 4. Finding a good weapon and upgrading the shit out of tended to benefit me the most, and also to mod it with a spread of elements so rarely did immunities get in the way. 5. Weapons with Splash damage are the best. 6. The gear system is in fact a mess regardless. 7. The game is a total mess and broken as fuck but I love it.
Great advice, thank you! This helps clarify a few things, especially that splash is the go to statistic. I actually plan to run through the game again at some point, using comments like yours for advice.
Hellgate London is best played on "London 2038" it's a fan driven project that has brought back the online multiplayer. It's non profit too. You still need the original installation.
@@N0rdW1nd so how do you get that? I mean, the original game, u gotta pirate it? ( well, i mean It's prolly not pirating if u can't find it anywhere else)
The trailer was the hypest thing for me when it came out. Hellgate introduced me to the most important life lesson for any ARPG fan: you will be mostly disappointed
For anyone wondering at 16:07 there's a message that appears in Wingdings for one frame. A few discord buds and I got together and translated it, and it says 'ERROR ERROR BALLS BALLS ERROR FUCKING ERROR FUCKING STOP W SEER IS DEPLOY'.
Weird thing to say. My the first thing I saw in London outside the airport was a flower garden. But I actually smelled it first. London is a beautiful city - it's why MILLIONS of travelers pilgrimage there every year. Ignorant comment L
You mean when a bunch of Karens lost their minds trying to tattle on each other over masks that turned out to be completely useless while a bunch of idiots overreacted to grossly misrepresented statistics on the news and tortured themselves with entirely self-imposed, "lock down".
@shemsuhor8763 I don't actually have a preference on what is labeled the best. I don't even play ARPGs I just enjoy this series. All I'm saying, is from an outsider view, if one of a thing is constantly being used as a metric to grade the greatness of the other things, that one thing is probably the greatest.
So glad I stumbled upon your channel a week ago, super entertaining. Love the challenge videos and these Mini-reviews are great as well. Would love for you to check out Dungeon Siege 2, although it has been ultra-abandoned and hasn't aged too well, I still love it a lot
I'm really happy you've enjoyed my stuff! I really appreciate your kind words. Dungeon Siege 2 is definitely on the list, people have been positively recommending that game to me forever. Looking forward to trying it out!
"Why does this gun work on the monsters?" I feel like it could've been solved in about two seconds if they'd just, I don't know, show a quick scene of a bunch of priests or something casting blessings on stacks of ammunition. Make the dude who sells you weapons or something be a priest in full garb and he has a little squeeze bottle full of holy water and he gives each gun a lil' spritz every time you buy one.
My dominating memory of this game was how often you could lose items or even an entire character as the result of a game crash. I played with my friends in college and - during the launch months, mind you - It was incredibly common to have one of us crash when playing in a full party. Just like diablo 2, if you died, your corpse would have your weapons or armor. UNLIKE DIABLO 2, YOUR CORPSE DISAPPEARS WHEN THE INSTANCE ENDS. If you die on Baal in D2, and ragequit, your corpse will be at your feet in town when you load a new instance. In Hellgate, your corpse, and all the items on it, are GONE. I believe they finally changed this towards the end of the game's natural life or when the game got re-launched a few years later, but for us at launch, it was fucking terrible. One time, my game crashed when we were loading the next zone hub. This trapped my character in the previous hubs, as she was counted as having beaten the second hub's boss, but not having been transported to the third hub, and thus triggering the ability to quick travel to the third hub. We wanted to enjoy this game so bad, but I can't stress enough how draining it is to literally have a "I'm okay losing these" weapon and armor loadout when playing with friends. When the game delivered, it delivered like no other game could. But maaaaaaan did that package often arrive late or damaged, if it arrived at all.
Another game that alerts you when you've been playing for 2+ hours is Guild Wars. You know, back when developers cared about your health and not how many hours you've sunk into the game.
My initial exposure to this game was through the second of three books (I was at a yard sale, it was a dollar, you do the math) Which by my recollection were fairly well written and intricate.
This game has so many versions of itself, I remember the og version, there was a community supported version, korean version - this one is on steam, I assume, unfortunately devs abandoned it and never fixed all the bugs from MMO conversion :(
I went hard into Hellgate: London back in 2007 when it first came out. Diablo 2 for me is arguably the greatest PC game of all time. I loved the ever-living shit out of Diablo 1 as well, and so when I heard that the Diablo devs were making a new game(Hellgate: London) I jumped all over it. I went hard into every aspect of the game. Itemization, gameplay, story, lore, etc., etc.. The reason I say all that is to say this; The reason why bullets work against the Demons is because they're made out of Palladium, a metal that has been sanctified. It's basically the high fantasy version of Blade carving crosses into the tips of his bullets, and it's also why Palladium is the games' universes currency of choice and not dollars/pounds/farthings/whatever. Wanna think on something even dumber though? Why is fire critically effective against things born of Hell?
Holy fire? Incense burning? Also, I have heard GREAT things about the novels of the setting. There are at least three such books. If you loved getting into the lore and everything, I highly recommend that you check those books out. I have two of the bokks, but I have yet to read them.
@@adamofblastworks1517 I had no exposure to the game and only had one of the books (p sure the middle one) and I can confirm as a total outsider the books are really solid. I'd probably understand a lot more with context or at least get more hype but yeah the novels are good on their own I'd say.
I guess it kind of fits if you think about how biblically the devil is going to be cast into a lake of fire to be tormented with all the sinners. It would kind of necessitate that fire and heat would in some way hurt, in that case. Not sure how biblical the game gets but it's food for thought nonetheless.
Why wouldn’t it be? Hell is associated with fire yes but why would that also mean that anything born there is just completely immune to fire? XD I get your point and especially from a gaming perspective, demons and general hell spawn do tend to have fire resistance or immunity in a lot of games, but that’s only because some dev arbitrarily decided so one day or maybe they just copied the resistances of some DnD monster handbook creatures? Who knows? I fukn rambled sorry, my whole point is that this notion of anything connected to hell can’t be hurt by fire is just that an arbitrary notion that’s particularly prevalent in games but isn’t really based on anything except the fact that most ppl picture hell to basically just be a pit full of flames…
I remember the first time I saw the trailer of this game with my friend, we were as excited as kids about candy, the game was supposed to be a competitor to D2, I always wanted to play it, and I see it's a good thing I didn't play it,thanks Seer! you saved the day again😃✌️👍👊
For someone without a functioning brain, your videos are extremely well made. Always entertaining, and I even find new ARPGs. I try to watch your videos as soon as they come out. Peepee Poopoo, haha
I actually own the collectors edition for this game. Back then it was a pretty decent gameplay loop if you like building characters and doing things, it had a lot of fun for the mindless grind once you power through the completely forgettable story. The membership was for extra stuff, it wasn't required to play the game from what I remember. Not sure what it is now, because the game was completely changed quite a few times after it's original death and I never played any of that. I remember two big patches coming out and then the game shutting down online play. Made my special pre-order bonus Armor Dye pretty useless.
I use to play this when it was live with my grandpa , he bought my "membership" so we could play together. The graphics were great back then but dont hold up today which is the same thing with the gameplay loop.
I've heard GREAT things about the books. I have two of the at least three of them, but I have yet to read them. I have high hopes for that part of the Hellgate: London franchise.
I wish they would reboot this how The Secret World did. Like go free to play, just stay in third person or do isometric view. Do a skill tree kind of like Path of Exile but keep the custom character and have options for offline mode or quest so people can still play.
Since the original release, it has been patched more and more in that direction. I think at one time, there was even an MMO version of it floating around in Asian markets, but maybe I'M just deranged.
@@Limrasson It was marketed and released as one, yeah. But given that it was more of a hub-based small squad multiplayer, it didn't really do well with the MMO demographic.
It's funny how at one point in time, this and Borderlands were the only looter shooters on the market, so you had to go to these two if you wanted to scratch that itch.
I played this at launch and it had so much potential. A first person diablo clone in a randomised version of London let down by its very repetetive maps, small amount of monster designs, terrible itemisation and bugs.
sadly company who owned this studio bancrupted before game was fully completed and i think they released only few updates, after that purchased rights some asian mmo company who removed hi-res textures to make it run on more devices and ignored any optimalization or bug fixes and that version ended on steam so its even worse like original one only have tokio as expansion
@@Beeda2004 The truth is even sadder than that really. Hanbitsoft went out of there way to block Flagship studios from securing other publishing deals after launch so they could drive them out of business and take ownership of the IP. Afterwards they went around and tried to hire some of the original staff as part of a new company (Redbana) but none of the senior staff or engineers would sign on so they had to throw out a ton of work that had been done for the second update and then reverse engineer how anything in the game worked instead of just letting FSS continue to make updates.
This is a blast from the past. I purchased this game on launch when it was First Person view and I probably played for 3 weeks before I stopped and went back to Diablo 2, Starcraft or Counter Strike 1.6 / source.
The best part about Hellgate: London is that they sold it as the "FPS of Diablo", but you didn't hit that subscription wall till you get home and installed it. Because in 2001, "Requires Internet Access" meant "Subscription Fee".
I remember being so incredibly excited for this game as a kid because of the trailers which were badass. These three classes ll looked really cool. But i never got it and I am glad I didn't.
Damn, I love Hellgate London. Is it the best ARPG ever made? No. But it could have been! If it was... you know... good. Again, for the art-design (and general setting), as well for the itemisation, I can forgive this game a lot. Yet I have to admit, quests like "Kill 10 invisible guys in a labyrinth" are not just lame, but also unavoidable, because you need to grind levels somehow. I also need to mention London 2038 project. It's a fan-made multiplayer server, that fixes A LOT happening the game on the balance department, brings some of the cut and exclusive content to a singleplayer experience, fixes bugs, etc. Great improvement over the original Hellgate London, making it much more playable, and much more enjoyable. Doesn't fix lame sidequests sadly. And doesn't work with Steam version, because Steam version is just broken.
I wanted to post a comment, but than I didn`t want to post a comment, but now I've read the user comment on top and it confirms what I wanted to type (meaning I were not completely deranged) "Back in the Day" I've played like a Demo of this game or something (and I've recently remembered it because of another game, but after "I've made my point" and than Hellgate London popped into my mind). So the point is A) It was First Person Shooter (or I haven`t found the toggle camera button) and yes >the graphics< or the of graphics was much much better... In fact for it`s time was of most of everything. However "in my book" I didn`t like it. It truly was (for me 100%) a first of it`s kind. The first "weapon RPG" I've touched and immediately happened this: Every sort of Mele or Magic was rendered meaningless and it was basically another FPS with the complication of going trough stats and upgrades for your weapon. It was a very good FPS (graphics wise) but it was also rpg, which was completely meaningless and kind of a "mock" of the genre. So I don`t think I went past where the Demo Ended (did not anticipated or waited for the full release or played trough it... to the best I remember). Back than the entire concept of RPG and 3D (as in not Isometric) was very unpleasant for me. Because in my head it was clear RPG = Isometric, 3D = FPS. I disliked all the Elder Scrolls for that reason as innovative it turns out they were for some people. The one exception was Linage II (but I actually didn`t understand at all what that game was, but it still was an incredible game never the less). And dully mind it was Point and Click only to move back than, WASD "mod" came later. In today`s time I play full 3D mmorpg and I will swap it for Arc Age within ~never... there is that. Yet there is a lot more to be desired by full 3D "RPG" attempts and of course they have to be MMO as well. But at the same time... there isn`t... I've been thinking lots, and lots, and lots... and I think what I've currently play have hit "the Epilogue" of non Shooter 3D environment and most of what would make an rpg more rpg would in fact be degrade or "step back" in time if you wish to what it currently is ~Unfortunately... because well... It`s hard to explain. That being said Gunner class will be spawned into that realm soon :P But also also, we are at the point where most mmorpgs are "you are the new class or not" in regardless of the new class, so there is that. The Archer is made very well along side it`s previous ranged, mele hybrid Ranger class... Wizard is a bit more ~less wizardy than traditional, especially in his 2nd form, his first form is fairly ~"magical" (and I within that realm like it less). But once again... Hellgate London was definitely a significant Marker and Stepping stone in the gaming industry (but I Think not in the form shown in this clip).
I actually have fond memories of this one. For one it looks like the Steam release really is toilet water, but also marksman is the most boringest class. Even the pet classes can do more fun stuff ime. The weapon mods definitely make it more interesting, but those don't do much until kinda late in the game. Honestly, barely anything interesting happens gameplay-wise until at least halfway through, which follows from the MMO-like design (I think it was intended to be an MMO with a single player mode bolted on, hence the obvious tank and healer classes). The character writing always stood out to me the most, especially with the actors they got. There's a lot of Red Dwarf-y brit comedy, especially later on, and unlike the visual design stuff the writing doesn't take itself very seriously so it fits the weird janky repetitive game a lot better. It also follows an actual route through the London underground, which is cool. IIRC it's mostly moving along the Piccadilly line. Would've been cool to see them commit a bit more to showing actual iconic parts of London during the overground segments instead of copy-paste grey streets, though. The environment design is such a huge letdown considering how fucking cool most of the equipment looks. Also, self-healing comes from the "eternal" affix, which is basically a DPS check since there's a moderate cooldown on the heal. Usually I'd just immediately move on if I saw it on an enemy I couldn't beat in a couple of hits.
Ertharm - Poison and/or fire was the answer. Damage type vs monster type matters. Also poison stops enemies from healing, and fire deals 5% health damage per second. See 14:45.
The one thing that took me away from it it's that it took two minutes, TWO FUCKING MINUTES shooting a area boss to kill them. At that point the guns felt like flashlights.
I have a weird ass memory of this game as a young lad, I remember when it was new and I miraculously didn't crash to hell and back and actually managed to progress a shootman character pretty quickly and I remember using SMGs and just bullet hosing my way to victory- up until the loot table literally just stopped having them, entirely, period- Past a certain level. And young me fired off an email to the.... Hell if I know- developers? Company? Customer support? And politely let em know that there was a weird total drop off for the shooty boom boom man class in terms of SMGs but in more better words than that. I joke you not I got a constructed email back in return saying in a VERY aggressive and VERY condescending manner that I can only summarize as "We can't plan around every harebrained build people come up with there's plenty of other weapons for you to use." And I had no idea grown ass people could be this rude to you unprompted until that day.
Hellgate London was a great setting, and it could have been one of the best looter shooters if it had a couple more years in development, instead of getting rushed to release. Then it would have gotten patches and updates and expansions over the years and gotten amazing.
Back than, i loved Hellgate London. It was an ARPG with GUNS, in an urban environment, and tps/fps view as opposed to the more traditional isometric one. So just by achieving these things, it was a dream come true to me, this way its many flaws did not bothered me that much. But yeah, it did not age that well, and the gunplay was really meh even back than.
Even some newer games are so obsessed with scaled difficulty that there are cases where I literally double the damage of my character, yet after a minute ot two the games auto balances itself so I'm back where I started. It's fricckin' hilarious how most games try to integrate RPG elements, but completely erase the progression in power and want to make the difficulty constant all the time.
The best part of that game was after playing it, I was in London a few years later and I saw the underground metro map and it instantly clicked. Took 2 days to figure out why/how I knew every stop on a line, In a country I just stepped into.
There's also another arpg which you may have not known which has a kind of new system: Deathtrap - world of van helsing. It's an offshoot of van helsing with tower defense in mind only. Then again van helsing already had that. Also, eagerly waiting for Victor Vran and maybe Deathspank review.
I remember reading in CD Action (biggest gaming mag in Poland) about some spyware... found nothing about it elsewhere. Still tempted to buy Steam version out of nostalga. Can't be as bad as Kingdom Under Fire on Steam which had more "surprises it its sleeve".
Just a heads up, the steam version is just the offline version of the mmo rerelease. It's broken in several ways, like graphics and cutscenes being worse and the cube not working at all, and the online is disabled anyway. Even external patches only fix half of the current issues, and fixing the 1FPS bug ruins all hit detection. You're better off looking for a physical copy of the original version when it was still owned by Flagship, or alternatively look up Hellgate 2038 for the enhanced version maintained by fans with private servers.
YEAH! Can't wait for Dungeon Siege. I saw some footage of it in the video for how you would make the best arpg. Only drinking as much you need from potions is a great touch. You can kick any character from your party if you screw up with them, including the first character you get out of the party. There are no portals back to town so if you want to sell your stuff you have to walk all the way back, you can get literal pack mules to carry more items, but thats a party slot and they can't fight. Its so different, can't wait to see what you have to say on it.
I never once expected this to be on the list dude hahaha. Kudos. I still have the og box and disc 😅 *Edit* Oof... Dungeon Siege is going to be about as repetitive as this man lol. Silverfall is... Interesting.
I've tried to play this a couple of times, and I always have some sort of memory leak / fps issue that kills any fun I was having. Which is a shame, because I do think there's some fun buried in here somewhere.
I honestly wouldn't be surprised if one of those players on the steam chart was me. I kinda like this game with no reason why. Redownloading it again right now.
I just realized something kind of weird to me, I always thought of Diablo 2 as one of those games where you hear someone say "I played that a lot in college." Now I actually did play Hellgate London literally in college, between classes. It was the T3 version, the Korean ownership. It has a story that is strikingly similar to Diablo 3's twist, the person you were helping the whole time turned out to be the devil.
When the game originally released with multiplayer it was actually a lot of fun. It felt good to progress through the game and you would get noticeably stronger for working through a tough area and making it to the next hub. It also had target farming gear like doing Shulgoth runs, much like D2. There were superbosses as the end game that were really difficult until you had a fairly optimized or broken build online, then you instantly killed them. The Hanbitsoft version does away with all of these ARPG staples and turned it into a mess.
I was about to say: "Seer seeriously complained about repetitiveness in an arpg?" but then you rebuked that. Amazing, Seer truly is a seer and sees into the future! Great video, as usual. A shame Hellgate wound up being as it is, because damn is it great - and the lore is really interesting... In the books.
if they fully remake this game i think it would have tons of potentia, adding to the lore that the music industry and hollywood started everything and when the mark of the beast came out took over the world and the Gates of hell opened in london
Unfortunately, you can't really experience Hellgate: London without grouping. Hellgate was based more off of what we would consider hardcore MMOs now (Everquest, Dark Age of Camelot) than Diablo 2. Old school MMOs were nearly impossible to solo in, with most of them maybe having one or two classes per faction that could even attempt it. Hellgate was a bit more forgiving than most, but grouping gave such an incredible advantage that it basically transformed the gameplay. The idea of being able to solo in a game like this didn't become a mainstream option really until WoW. Back then, players were expected to put a lot more time into leveling their character or just playing the game in general. In Dark Age of Camelot, my first character took something like 600 hours to hit max level; literally months of gameplay. At WoW release, it took me something like 200 hours. Nowadays you can hit end game in a lot of MMOs in under an IRL week. While the campaign was certainly grindy, one thing Hellgate did really well was the mid game/end game farming system. It was very easy to find people to group with regardless of how strong you were, meaning you weren't sitting there spamming LFG forever. Farming was much more direct and straightforward too. You weren't running around semi-random maps looking for a particular door or whatever. You spawned into the instance, blew threw everything until the boss, and rinsed and repeated. If you got bored of one particular farm, there were multiple levels that all had good loot. And the boss fights again were modeled off of the old school MMO concept, so they tended to be pretty well staged/elaborate.
I remember when Hell gate London came out. I was a huge fan of Diablo 2 and played the hell out of it when I was 16/17. My computer had hit the dust when Hell gate came out though. I saw some stuff on it and wanted to play it so bad thinking it would be the best thing ever just like Diablo. I never got to play it. Years later I ended discovering all the reviews and stuff on it and couldn't believe it turned out to be such a flop. I still would have liked to try it back in the day. I bet I would have liked it anyways cause I'm a sucker for that kind of stuff.
I really enjoyed Hellgate London upon release. Then Fallout 3 and Borderlands came out and they both did rpg-guns so much better. I can't imagine going back.
I remember being a kid and seeing the box for this game at the store and convincing my mom to buy it for me... only to not be able to play it due to the subscription service. Nothing like paying 40 bucks for a game only to have it say "wait that doesn't count."
I really wish there was a diablo style arpg in the 3rd person point of view. Like imagine poe, but you get to the see the armies of enemies you massacre in a 3rd person pov.
For anybody that is still interested in Hellgate London, I would recommend the Project London 2038. This is a private server that is still running with an active player base and is still in beta. It's trying to recreate, how the game was played in 2009 and It has even recreated some of the old addons, that are not included in the steam version. @seer Would love it, if you cold check it out.
I haven't played the game in over 10 years because actually playing it would involve digging up my old discs so I don't have to install the current weird Steam version, but my biggest tip for playing the game is: ALWAYS play in first-person. The downside of doing this is that the limitations of the level generation become super obvious. The upside is that the whole game becomes more "atmospheric". Can the game compete with FPS games of it's time? Of course not. But it's an amazing first-person RPG experience. It can't really be compared to Skyrim because Skyrim came out four years later and doesn't have guns or randomized levels. But if you wanted to compare it to Skyrim, Hellgate London has a MUCH better experience when it comes to magic. Does the final boss make no sense and the game just kind of ends because they never finished it? Do you really need to dig up that final patch the original devs released in order to avoid an annoying crash bug? Yes to both. But I remember it being a fantastic first-person monster bash nonetheless. And the game discs still just work if you want to play single-player.
Hey Seer, just out of curiosity, how possible would it be for you to evaluate non-English Diablo-likes, given that you know the general rules of the genre by heart, and OCR translation tools are now at a point where they can be used to fumble your way through a game? I saw someone recommending The Legend of the Sacred Stone EX on Steam, and it made me think of your videos.
I love itemisation in Hellgate. But... well... as a concept. Lots of things are going on, with various item bases, amount of affixes, mods, uniques, class-specific and base-specific automods, etc. The itemisation core is good. It's just executed not in the best way. Would surely like it to be a bit more impactful as well. Like, heavier numbers on affixes, idk. Affixes aren't bad themselves though. I've seen much worse. Most noticeable affixes in vanilla Hellgate would be - Crit chance - +3 to %skillname% - Crit damage (unless you already have A LOT of it) - Shield penetration
I enjoyed this game would like to see a remake of it. What is sad is the steam version does not have multiplayer. There are private server versions of this.
A few things of note:
1. The Steam version is a mess. It was a port that was 'finished' and has more content, by Hanbit soft or something, forget their name, it's got a ton of issues including vastly downgraded graphics and way more frustrating enemy affixes.
2. There are tons of really good mods that overhaul the game in different ways that can make it far more enjoyable, almost all of them include huge inventory increases.
3. The best way to handle your stat points is to not spend them until you need them. Stat points DO have an impact but I've always found it better to just sit on them and only spend them as I need more points for gear requirements.
4. Finding a good weapon and upgrading the shit out of tended to benefit me the most, and also to mod it with a spread of elements so rarely did immunities get in the way.
5. Weapons with Splash damage are the best.
6. The gear system is in fact a mess regardless.
7. The game is a total mess and broken as fuck but I love it.
Great advice, thank you! This helps clarify a few things, especially that splash is the go to statistic. I actually plan to run through the game again at some point, using comments like yours for advice.
Hellgate London is best played on "London 2038" it's a fan driven project that has brought back the online multiplayer. It's non profit too. You still need the original installation.
@@N0rdW1nd so how do you get that? I mean, the original game, u gotta pirate it? ( well, i mean It's prolly not pirating if u can't find it anywhere else)
@@Cenzurat Ebay, bought mine 2 years ago for 5€.
which mods fo you recommend? quick searching only as two mods on nexus, and otherwise theres 2038 which is a private server i presume unmoddable
The trailer was the hypest thing for me when it came out. Hellgate introduced me to the most important life lesson for any ARPG fan: you will be mostly disappointed
Hellgate: London - All Cinematics ( "Special" 8K)
th-cam.com/video/hoqbYC688NU/w-d-xo.html
Enjoy! 😎👍
For anyone wondering at 16:07 there's a message that appears in Wingdings for one frame. A few discord buds and I got together and translated it, and it says 'ERROR ERROR BALLS BALLS ERROR FUCKING ERROR FUCKING STOP W SEER IS DEPLOY'.
Proper Wingdinging over here
@@seer6251 Please don't call people Wingdingers
@@YDwelve you prefer dingwingers? 😅😂
@@YDwelve Wingdingers is our word, you can say wingdinga.
Honestly this London looks a bit better than the real one
Weird thing to say. My the first thing I saw in London outside the airport was a flower garden. But I actually smelled it first. London is a beautiful city - it's why MILLIONS of travelers pilgrimage there every year. Ignorant comment L
did a joke murder your family or something?@@duncanidaho5834
Too true.
not very christlike of you @PassageOfChrist
@@duncanidaho5834 london is a ugly stinky city, but if ur from america ofc its an upgrade lmao
so the premise is that all hell broke loose in 2020? they actually predicted the future.
You mean when a bunch of Karens lost their minds trying to tattle on each other over masks that turned out to be completely useless while a bunch of idiots overreacted to grossly misrepresented statistics on the news and tortured themselves with entirely self-imposed, "lock down".
Mass immigration to London began way earlier than that mate, but it's a pretty good approximation of the state in 2020 I guess.
I bought a lifetime subscription to this on release 😄
It was not my best purchase ever...
I can sell you an NFT of this game for only 2000€. (The offer lasts only for 24 hours so be quick!)
But was it your second best?
@@Urpuss Pretty much. Buying a brand new car is the top financial decision of my life.
Let's meet at Stonehenge and discuss our life choices then...
I did that for Star Trek Online....
...
...
I think I played it for 1 month, so not a good investment either
So is the plan to announce that Diablo 2 is the greatest ARPG once the mention meter is full?
Perhaps
It's Grim Dawn, though.
@shemsuhor8763 I don't actually have a preference on what is labeled the best. I don't even play ARPGs I just enjoy this series. All I'm saying, is from an outsider view, if one of a thing is constantly being used as a metric to grade the greatness of the other things, that one thing is probably the greatest.
@@shemsuhor8763agreed
Shhh
Modded HGL is absolutely a blast! Get London 2038 or Revival and it's a very fun experience. Also, super fun in VR!
So glad I stumbled upon your channel a week ago, super entertaining.
Love the challenge videos and these Mini-reviews are great as well.
Would love for you to check out Dungeon Siege 2, although it has been ultra-abandoned and hasn't aged too well, I still love it a lot
I'm really happy you've enjoyed my stuff! I really appreciate your kind words. Dungeon Siege 2 is definitely on the list, people have been positively recommending that game to me forever. Looking forward to trying it out!
"Why does this gun work on the monsters?" I feel like it could've been solved in about two seconds if they'd just, I don't know, show a quick scene of a bunch of priests or something casting blessings on stacks of ammunition. Make the dude who sells you weapons or something be a priest in full garb and he has a little squeeze bottle full of holy water and he gives each gun a lil' spritz every time you buy one.
My dominating memory of this game was how often you could lose items or even an entire character as the result of a game crash. I played with my friends in college and - during the launch months, mind you - It was incredibly common to have one of us crash when playing in a full party. Just like diablo 2, if you died, your corpse would have your weapons or armor. UNLIKE DIABLO 2, YOUR CORPSE DISAPPEARS WHEN THE INSTANCE ENDS. If you die on Baal in D2, and ragequit, your corpse will be at your feet in town when you load a new instance. In Hellgate, your corpse, and all the items on it, are GONE. I believe they finally changed this towards the end of the game's natural life or when the game got re-launched a few years later, but for us at launch, it was fucking terrible.
One time, my game crashed when we were loading the next zone hub. This trapped my character in the previous hubs, as she was counted as having beaten the second hub's boss, but not having been transported to the third hub, and thus triggering the ability to quick travel to the third hub. We wanted to enjoy this game so bad, but I can't stress enough how draining it is to literally have a "I'm okay losing these" weapon and armor loadout when playing with friends. When the game delivered, it delivered like no other game could. But maaaaaaan did that package often arrive late or damaged, if it arrived at all.
Another game that alerts you when you've been playing for 2+ hours is Guild Wars. You know, back when developers cared about your health and not how many hours you've sunk into the game.
I remember loving the Hellgate: London book, had no idea there was a game
i have all 3 books
i have all 3 books
I've read the comics after getting my hands on a game, but books?
I bought them after playing a game and this book trilogy is fantastic! Yes, this game was popular upon release so both comics and books were released.
My initial exposure to this game was through the second of three books (I was at a yard sale, it was a dollar, you do the math) Which by my recollection were fairly well written and intricate.
This game has so many versions of itself, I remember the og version, there was a community supported version, korean version - this one is on steam, I assume, unfortunately devs abandoned it and never fixed all the bugs from MMO conversion :(
I loved hellgate london and it made me really sad when the servers closed. Broke my heart. Still got my box.
I went hard into Hellgate: London back in 2007 when it first came out. Diablo 2 for me is arguably the greatest PC game of all time. I loved the ever-living shit out of Diablo 1 as well, and so when I heard that the Diablo devs were making a new game(Hellgate: London) I jumped all over it. I went hard into every aspect of the game. Itemization, gameplay, story, lore, etc., etc.. The reason I say all that is to say this; The reason why bullets work against the Demons is because they're made out of Palladium, a metal that has been sanctified. It's basically the high fantasy version of Blade carving crosses into the tips of his bullets, and it's also why Palladium is the games' universes currency of choice and not dollars/pounds/farthings/whatever. Wanna think on something even dumber though? Why is fire critically effective against things born of Hell?
Holy fire? Incense burning?
Also, I have heard GREAT things about the novels of the setting. There are at least three such books. If you loved getting into the lore and everything, I highly recommend that you check those books out.
I have two of the bokks, but I have yet to read them.
@@adamofblastworks1517 I had no exposure to the game and only had one of the books (p sure the middle one) and I can confirm as a total outsider the books are really solid. I'd probably understand a lot more with context or at least get more hype but yeah the novels are good on their own I'd say.
I guess it kind of fits if you think about how biblically the devil is going to be cast into a lake of fire to be tormented with all the sinners. It would kind of necessitate that fire and heat would in some way hurt, in that case. Not sure how biblical the game gets but it's food for thought nonetheless.
Why wouldn’t it be? Hell is associated with fire yes but why would that also mean that anything born there is just completely immune to fire? XD I get your point and especially from a gaming perspective, demons and general hell spawn do tend to have fire resistance or immunity in a lot of games, but that’s only because some dev arbitrarily decided so one day or maybe they just copied the resistances of some DnD monster handbook creatures? Who knows?
I fukn rambled sorry, my whole point is that this notion of anything connected to hell can’t be hurt by fire is just that an arbitrary notion that’s particularly prevalent in games but isn’t really based on anything except the fact that most ppl picture hell to basically just be a pit full of flames…
I remember the first time I saw the trailer of this game with my friend, we were as excited as kids about candy, the game was supposed to be a competitor to D2, I always wanted to play it, and I see it's a good thing I didn't play it,thanks Seer! you saved the day again😃✌️👍👊
For someone without a functioning brain, your videos are extremely well made. Always entertaining, and I even find new ARPGs. I try to watch your videos as soon as they come out. Peepee Poopoo, haha
I can't wait for that Diablo 2 meter to hit 420.
H:L has a "revival" mod that's closer to the original DVD version (which can be get through "means")
Which is awesome and the only version of the game that should be played
Seconded, don't even try to play anything other than that
Ah yes one of my first experiences that went from “omg yes it’s here” to “wtf is this”
Truly ahead of its time.
I actually own the collectors edition for this game. Back then it was a pretty decent gameplay loop if you like building characters and doing things, it had a lot of fun for the mindless grind once you power through the completely forgettable story. The membership was for extra stuff, it wasn't required to play the game from what I remember. Not sure what it is now, because the game was completely changed quite a few times after it's original death and I never played any of that. I remember two big patches coming out and then the game shutting down online play. Made my special pre-order bonus Armor Dye pretty useless.
I use to play this when it was live with my grandpa , he bought my "membership" so we could play together.
The graphics were great back then but dont hold up today which is the same thing with the gameplay loop.
such an underrated channel holy shit, i’m loving your videos
I've heard GREAT things about the books. I have two of the at least three of them, but I have yet to read them. I have high hopes for that part of the Hellgate: London franchise.
Can you do Warhammer 40k: Inquisitor Martyr at some point by chance? I wanna see your reaction to it.
I wish they would reboot this how The Secret World did. Like go free to play, just stay in third person or do isometric view. Do a skill tree kind of like Path of Exile but keep the custom character and have options for offline mode or quest so people can still play.
Oh man... Hellgate... I enjoyed this game a lot. And then less and less with each incarnation that tried to revive it.
Vanquishing bitches is one of my rpg requirements so this review is good for me. Great job.
I like how it seems to play sort of like a classic MMO but maybe I'm just deranged
Since the original release, it has been patched more and more in that direction. I think at one time, there was even an MMO version of it floating around in Asian markets, but maybe I'M just deranged.
@@Notsram77 it was released as a mmo
@@Gizzor I'm pretty sure I played it as an MMO, but can't tell if it was when it was released or not. I didn't play it for long either way.
@@Limrasson It was marketed and released as one, yeah. But given that it was more of a hub-based small squad multiplayer, it didn't really do well with the MMO demographic.
It's funny how at one point in time, this and Borderlands were the only looter shooters on the market, so you had to go to these two if you wanted to scratch that itch.
Concept was cool, hope they do remaster /remake and refine the gameplay and loot mechanics
Hey Seer! I found your channel tonight while procrastinating on my uni finals, love the content and I will blame you when I do not pass
I played this at launch and it had so much potential. A first person diablo clone in a randomised version of London let down by its very repetetive maps, small amount of monster designs, terrible itemisation and bugs.
sadly company who owned this studio bancrupted before game was fully completed and i think they released only few updates, after that purchased rights some asian mmo company who removed hi-res textures to make it run on more devices and ignored any optimalization or bug fixes and that version ended on steam so its even worse like original one only have tokio as expansion
@@Beeda2004 The truth is even sadder than that really. Hanbitsoft went out of there way to block Flagship studios from securing other publishing deals after launch so they could drive them out of business and take ownership of the IP. Afterwards they went around and tried to hire some of the original staff as part of a new company (Redbana) but none of the senior staff or engineers would sign on so they had to throw out a ton of work that had been done for the second update and then reverse engineer how anything in the game worked instead of just letting FSS continue to make updates.
This is a blast from the past. I purchased this game on launch when it was First Person view and I probably played for 3 weeks before I stopped and went back to Diablo 2, Starcraft or Counter Strike 1.6 / source.
The best part about Hellgate: London is that they sold it as the "FPS of Diablo", but you didn't hit that subscription wall till you get home and installed it. Because in 2001, "Requires Internet Access" meant "Subscription Fee".
I remember being so incredibly excited for this game as a kid because of the trailers which were badass. These three classes ll looked really cool. But i never got it and I am glad I didn't.
Damn, I love Hellgate London.
Is it the best ARPG ever made? No.
But it could have been!
If it was... you know... good.
Again, for the art-design (and general setting), as well for the itemisation, I can forgive this game a lot.
Yet I have to admit, quests like "Kill 10 invisible guys in a labyrinth" are not just lame, but also unavoidable, because you need to grind levels somehow.
I also need to mention London 2038 project. It's a fan-made multiplayer server, that fixes A LOT happening the game on the balance department, brings some of the cut and exclusive content to a singleplayer experience, fixes bugs, etc. Great improvement over the original Hellgate London, making it much more playable, and much more enjoyable.
Doesn't fix lame sidequests sadly. And doesn't work with Steam version, because Steam version is just broken.
Loving this series, Seer. Really hope you see it through to its conclusion.
Guess what was anouced today.
Redemtion is in the work
I wanted to post a comment, but than I didn`t want to post a comment, but now I've read the user comment on top and it confirms what I wanted to type (meaning I were not completely deranged)
"Back in the Day" I've played like a Demo of this game or something (and I've recently remembered it because of another game, but after "I've made my point" and than Hellgate London popped into my mind). So the point is A) It was First Person Shooter (or I haven`t found the toggle camera button) and yes >the graphics< or the of graphics was much much better... In fact for it`s time was of most of everything. However "in my book" I didn`t like it. It truly was (for me 100%) a first of it`s kind. The first "weapon RPG" I've touched and immediately happened this: Every sort of Mele or Magic was rendered meaningless and it was basically another FPS with the complication of going trough stats and upgrades for your weapon. It was a very good FPS (graphics wise) but it was also rpg, which was completely meaningless and kind of a "mock" of the genre. So I don`t think I went past where the Demo Ended (did not anticipated or waited for the full release or played trough it... to the best I remember). Back than the entire concept of RPG and 3D (as in not Isometric) was very unpleasant for me. Because in my head it was clear RPG = Isometric, 3D = FPS. I disliked all the Elder Scrolls for that reason as innovative it turns out they were for some people. The one exception was Linage II (but I actually didn`t understand at all what that game was, but it still was an incredible game never the less). And dully mind it was Point and Click only to move back than, WASD "mod" came later. In today`s time I play full 3D mmorpg and I will swap it for Arc Age within ~never... there is that. Yet there is a lot more to be desired by full 3D "RPG" attempts and of course they have to be MMO as well. But at the same time... there isn`t... I've been thinking lots, and lots, and lots... and I think what I've currently play have hit "the Epilogue" of non Shooter 3D environment and most of what would make an rpg more rpg would in fact be degrade or "step back" in time if you wish to what it currently is ~Unfortunately... because well... It`s hard to explain. That being said Gunner class will be spawned into that realm soon :P But also also, we are at the point where most mmorpgs are "you are the new class or not" in regardless of the new class, so there is that. The Archer is made very well along side it`s previous ranged, mele hybrid Ranger class... Wizard is a bit more ~less wizardy than traditional, especially in his 2nd form, his first form is fairly ~"magical" (and I within that realm like it less).
But once again... Hellgate London was definitely a significant Marker and Stepping stone in the gaming industry (but I Think not in the form shown in this clip).
Another day, another amazing video from the OG.
you delivered that knife joke so cold and without any emotion i loved it.
I actually have fond memories of this one. For one it looks like the Steam release really is toilet water, but also marksman is the most boringest class. Even the pet classes can do more fun stuff ime. The weapon mods definitely make it more interesting, but those don't do much until kinda late in the game. Honestly, barely anything interesting happens gameplay-wise until at least halfway through, which follows from the MMO-like design (I think it was intended to be an MMO with a single player mode bolted on, hence the obvious tank and healer classes).
The character writing always stood out to me the most, especially with the actors they got. There's a lot of Red Dwarf-y brit comedy, especially later on, and unlike the visual design stuff the writing doesn't take itself very seriously so it fits the weird janky repetitive game a lot better. It also follows an actual route through the London underground, which is cool. IIRC it's mostly moving along the Piccadilly line. Would've been cool to see them commit a bit more to showing actual iconic parts of London during the overground segments instead of copy-paste grey streets, though. The environment design is such a huge letdown considering how fucking cool most of the equipment looks.
Also, self-healing comes from the "eternal" affix, which is basically a DPS check since there's a moderate cooldown on the heal. Usually I'd just immediately move on if I saw it on an enemy I couldn't beat in a couple of hits.
Ertharm - Poison and/or fire was the answer. Damage type vs monster type matters. Also poison stops enemies from healing, and fire deals 5% health damage per second. See 14:45.
The one thing that took me away from it it's that it took two minutes, TWO FUCKING MINUTES shooting a area boss to kill them.
At that point the guns felt like flashlights.
"I know what I'm doing" is the understatement of the year for Seer lol
I have a weird ass memory of this game as a young lad, I remember when it was new and I miraculously didn't crash to hell and back and actually managed to progress a shootman character pretty quickly and I remember using SMGs and just bullet hosing my way to victory- up until the loot table literally just stopped having them, entirely, period- Past a certain level. And young me fired off an email to the.... Hell if I know- developers? Company? Customer support? And politely let em know that there was a weird total drop off for the shooty boom boom man class in terms of SMGs but in more better words than that.
I joke you not I got a constructed email back in return saying in a VERY aggressive and VERY condescending manner that I can only summarize as "We can't plan around every harebrained build people come up with there's plenty of other weapons for you to use." And I had no idea grown ass people could be this rude to you unprompted until that day.
Hellgate London was a great setting, and it could have been one of the best looter shooters if it had a couple more years in development, instead of getting rushed to release. Then it would have gotten patches and updates and expansions over the years and gotten amazing.
I absolutely cannot wait for the Dungeon Siege video. I love DS1&2.
Back than, i loved Hellgate London. It was an ARPG with GUNS, in an urban environment, and tps/fps view as opposed to the more traditional isometric one.
So just by achieving these things, it was a dream come true to me, this way its many flaws did not bothered me that much. But yeah, it did not age that well, and the gunplay was really meh even back than.
Even some newer games are so obsessed with scaled difficulty that there are cases where I literally double the damage of my character, yet after a minute ot two the games auto balances itself so I'm back where I started.
It's fricckin' hilarious how most games try to integrate RPG elements, but completely erase the progression in power and want to make the difficulty constant all the time.
Speaking of David Brevik, I wish Marvel Heroes was still around for this series.. oh well.
same.. gazillion just disappearing so the ceo could avoid being metoo'd sucks
Perfectly timed before the new league start of POE.
Dude you always come in clutch with the timing of your video releases.
The best part of that game was after playing it, I was in London a few years later and I saw the underground metro map and it instantly clicked. Took 2 days to figure out why/how I knew every stop on a line, In a country I just stepped into.
There's also another arpg which you may have not known which has a kind of new system: Deathtrap - world of van helsing. It's an offshoot of van helsing with tower defense in mind only. Then again van helsing already had that. Also, eagerly waiting for Victor Vran and maybe Deathspank review.
Hey happy holidays seer and chat. Be safe this year boys.
I remember reading in CD Action (biggest gaming mag in Poland) about some spyware... found nothing about it elsewhere.
Still tempted to buy Steam version out of nostalga. Can't be as bad as Kingdom Under Fire on Steam which had more "surprises it its sleeve".
Just a heads up, the steam version is just the offline version of the mmo rerelease. It's broken in several ways, like graphics and cutscenes being worse and the cube not working at all, and the online is disabled anyway. Even external patches only fix half of the current issues, and fixing the 1FPS bug ruins all hit detection.
You're better off looking for a physical copy of the original version when it was still owned by Flagship, or alternatively look up Hellgate 2038 for the enhanced version maintained by fans with private servers.
YEAH! Can't wait for Dungeon Siege. I saw some footage of it in the video for how you would make the best arpg.
Only drinking as much you need from potions is a great touch. You can kick any character from your party if you screw up with them, including the first character you get out of the party. There are no portals back to town so if you want to sell your stuff you have to walk all the way back, you can get literal pack mules to carry more items, but thats a party slot and they can't fight.
Its so different, can't wait to see what you have to say on it.
The one I’ve been waiting for
I never once expected this to be on the list dude hahaha. Kudos. I still have the og box and disc 😅
*Edit*
Oof... Dungeon Siege is going to be about as repetitive as this man lol.
Silverfall is... Interesting.
i loved this game back in the day
I've tried to play this a couple of times, and I always have some sort of memory leak / fps issue that kills any fun I was having.
Which is a shame, because I do think there's some fun buried in here somewhere.
I honestly wouldn't be surprised if one of those players on the steam chart was me. I kinda like this game with no reason why. Redownloading it again right now.
I just realized something kind of weird to me, I always thought of Diablo 2 as one of those games where you hear someone say "I played that a lot in college." Now I actually did play Hellgate London literally in college, between classes. It was the T3 version, the Korean ownership. It has a story that is strikingly similar to Diablo 3's twist, the person you were helping the whole time turned out to be the devil.
When the game originally released with multiplayer it was actually a lot of fun. It felt good to progress through the game and you would get noticeably stronger for working through a tough area and making it to the next hub. It also had target farming gear like doing Shulgoth runs, much like D2. There were superbosses as the end game that were really difficult until you had a fairly optimized or broken build online, then you instantly killed them. The Hanbitsoft version does away with all of these ARPG staples and turned it into a mess.
I was about to say: "Seer seeriously complained about repetitiveness in an arpg?" but then you rebuked that. Amazing, Seer truly is a seer and sees into the future!
Great video, as usual. A shame Hellgate wound up being as it is, because damn is it great - and the lore is really interesting... In the books.
Why am I more excited about the mention bar reaching 500 than I am about my actual gaming achievements?
God I nearly choked on my drink you're so funny lmao. Your review is blunt and to the point. Love it!
if they fully remake this game i think it would have tons of potentia, adding to the lore that the music industry and hollywood started everything and when the mark of the beast came out took over the world and the Gates of hell opened in london
Unfortunately, you can't really experience Hellgate: London without grouping. Hellgate was based more off of what we would consider hardcore MMOs now (Everquest, Dark Age of Camelot) than Diablo 2. Old school MMOs were nearly impossible to solo in, with most of them maybe having one or two classes per faction that could even attempt it. Hellgate was a bit more forgiving than most, but grouping gave such an incredible advantage that it basically transformed the gameplay. The idea of being able to solo in a game like this didn't become a mainstream option really until WoW.
Back then, players were expected to put a lot more time into leveling their character or just playing the game in general. In Dark Age of Camelot, my first character took something like 600 hours to hit max level; literally months of gameplay. At WoW release, it took me something like 200 hours. Nowadays you can hit end game in a lot of MMOs in under an IRL week.
While the campaign was certainly grindy, one thing Hellgate did really well was the mid game/end game farming system. It was very easy to find people to group with regardless of how strong you were, meaning you weren't sitting there spamming LFG forever. Farming was much more direct and straightforward too. You weren't running around semi-random maps looking for a particular door or whatever. You spawned into the instance, blew threw everything until the boss, and rinsed and repeated. If you got bored of one particular farm, there were multiple levels that all had good loot. And the boss fights again were modeled off of the old school MMO concept, so they tended to be pretty well staged/elaborate.
I remember when Hell gate London came out. I was a huge fan of Diablo 2 and played the hell out of it when I was 16/17. My computer had hit the dust when Hell gate came out though. I saw some stuff on it and wanted to play it so bad thinking it would be the best thing ever just like Diablo. I never got to play it. Years later I ended discovering all the reviews and stuff on it and couldn't believe it turned out to be such a flop. I still would have liked to try it back in the day. I bet I would have liked it anyways cause I'm a sucker for that kind of stuff.
I really enjoyed Hellgate London upon release. Then Fallout 3 and Borderlands came out and they both did rpg-guns so much better. I can't imagine going back.
I remember being a kid and seeing the box for this game at the store and convincing my mom to buy it for me... only to not be able to play it due to the subscription service. Nothing like paying 40 bucks for a game only to have it say "wait that doesn't count."
As always, your videos are great. Hopefully you’ll be able to make a video on the game my company just released on steam in the future.
This had so much potential... I wanted to love it so much.
R.I.P. HGL 2007-2009 - Remember the dead, but fight for the living!
btw. you should read the books, they're nicely written.
Seer, have you considered Dragon's Crown?
David Brevik is a gem, I hope Seer reviews his solo project "It Lurks Below" one day because it has a lot of the D2 magic imo.
marvel heroes was amazing too eventually, too bad bob roper kills everything he touches rip champions im still fucking pissed at dude since 2009
Love your videos!
These content drops make my day :)
I really wish there was a diablo style arpg in the 3rd person point of view. Like imagine poe, but you get to the see the armies of enemies you massacre in a 3rd person pov.
I used to love this game. I remember it was hell trying to pirate it and it also ran like shit on my computer. But man it was cool 😎
Have you reviewed 40k martyr?
Hellgate isn't a truck that you put something on, it's... it's a series of tubes.
The original on PC was awesome. Generated dungeons was a newer concept back then with never seeing the same map again.
For anybody that is still interested in Hellgate London, I would recommend the Project London 2038. This is a private server that is still running with an active player base and is still in beta. It's trying to recreate, how the game was played in 2009 and It has even recreated some of the old addons, that are not included in the steam version. @seer Would love it, if you cold check it out.
Will you be covering Hunter: The Reckoning?
I haven't played the game in over 10 years because actually playing it would involve digging up my old discs so I don't have to install the current weird Steam version, but my biggest tip for playing the game is: ALWAYS play in first-person. The downside of doing this is that the limitations of the level generation become super obvious. The upside is that the whole game becomes more "atmospheric".
Can the game compete with FPS games of it's time? Of course not. But it's an amazing first-person RPG experience. It can't really be compared to Skyrim because Skyrim came out four years later and doesn't have guns or randomized levels. But if you wanted to compare it to Skyrim, Hellgate London has a MUCH better experience when it comes to magic.
Does the final boss make no sense and the game just kind of ends because they never finished it? Do you really need to dig up that final patch the original devs released in order to avoid an annoying crash bug? Yes to both. But I remember it being a fantastic first-person monster bash nonetheless. And the game discs still just work if you want to play single-player.
Hey Seer, just out of curiosity, how possible would it be for you to evaluate non-English Diablo-likes, given that you know the general rules of the genre by heart, and OCR translation tools are now at a point where they can be used to fumble your way through a game? I saw someone recommending The Legend of the Sacred Stone EX on Steam, and it made me think of your videos.
I expect Seer to just break down into Scatman John. One of these times..
curious, what engine does it use? and can you play First Person?
You must do Din’s Curse, Din’s Legacy, and/or Drox Operative!
Thanks for making me Play London 2038 :D steam Version is scam but the constantly Updated Modded multiplayer Version is so good holy frik
I love itemisation in Hellgate.
But... well... as a concept. Lots of things are going on, with various item bases, amount of affixes, mods, uniques, class-specific and base-specific automods, etc. The itemisation core is good. It's just executed not in the best way.
Would surely like it to be a bit more impactful as well. Like, heavier numbers on affixes, idk.
Affixes aren't bad themselves though. I've seen much worse.
Most noticeable affixes in vanilla Hellgate would be
- Crit chance
- +3 to %skillname%
- Crit damage (unless you already have A LOT of it)
- Shield penetration
I wonder if Phantasy Star Online falls under the ARPG category, I'd love to see a review of it! :)
here we are again ... anyway the nostalgia mate the nostalgia ...
I enjoyed this game would like to see a remake of it. What is sad is the steam version does not have multiplayer. There are private server versions of this.