The idea that it is not possible to have team sizes of 20v20+ or base-centric CTF without splitting the game in two is pretty crazy. Those are entirely separate topics that should never have been lumped into the same poll to begin with.
Totally agree. While I honestly think someone was just having a manic moment or something, they still need to be told to calm down and just stay on course.
It's weird that the developers seem like they're having an identity crisis for a IP/game that has basically 25 years of source material. The foundation has been laid already, multiple times, they just need to build on it. And honestly, I think they'll end up walking back the separate Honorball game idea. It's so bizarrely knee-jerk, I can't imagine they're that serious.
I agree about it being knee-jerk. I always want to give them the benefit of the doubt but I also think it's important for them to be told we want them on task when they start to get jittery. They'll come around.
I somewhat get the identity crisis. I don't get their approach to it. The identity crisis is based on the fact that Tribes has a HUGE cult following, and yet if you ask any tribes vet what tribes is...they will all give you different answers. Each iteration is different - and different players want Tribes 3 to be like whatever they remember playing the most. So...the identity crisis makes sense. The approach is what is baffling to me. Find out what the CORE elements of a tribes game are that you want to build around. To me, that would be jetting/skiing, VGS, CTF, and the familiar weapons we all know and love. Use that as a foundation, and then add whatever novel idea you want to add, to make Tribes 3 a new version of Tribes, likely to appease old players and bring in and retain new players. In my humble opinion, this would be having 4 major game modes: CTF (the tribes mainstay), Honorball (The sports-like game mode) , Team Arena (The fragging/deathmatch but with strategy and teamplay elements mode), and Time Trials (The parkour, speedrunning, mechanics focused game mode)
It really has been a roller coaster ride of a dev so far.. I wanted to get into it, but at no point so far have they approached what I (as a stalwart T1 fanatic) have ever viewed as 'Tribes'.. Bases are virtually non-existent, maps are tiny, and no vehicles in sight.. I get starting 'small' and working out, but.. Where's the working outwards? Increasing player sizes on small maps ain't it, Chief. Inventing random new game modes then trying to make them their own dedicated 'thing' ain't it either. Jury's still out, but I don't have high hope rn..
Correct me if I'm wrong but another aspect is the decreasing base fighting as the Tribes series progressed. At least one of the biggest and always full servers in T1 were Broadside only. Scarbrae was an amazing map that was huge and a pain in the ass to get to the enemy base unless you took vehicles. I remember the queues waiting to get rides over but it was played a lot. The flags were locked up in these bases, but they were fun. Perhaps that type of play needs to also be included again.
I am tempted to agree with you on that. I was not around for T1 base play and in Vengeance I never really cared for it. Though I was also usually the only one setting up turrets/rep stations and trying to keep the base up when it happened. A lot of people talk about the base play from those early titles though and I definitely believe it shouldn't be discounted. And it seems like the direction Prophecy will be taking from here on is centered around the idea of larger more involved team play.
@@GoodJobDinoFor context, I never played past T2. I did again play T2 in 2010s on tribes next or whatever it was. But most the people then didn't like that style of map much. It is a lower skill setting for those maps for you to be useful. Like Broadside, there is very little high speed skiing. Or a big base made it easier to hit shots compared to being in a wide open high speed map. I like both maps styles a lot. T1 is my favorite game. I just think it would be better for new players to have some slow maps to get used to things without the high skill players easily dunking them. Yeah it was fun having people just do the roles but if you got stuck doing a role you didn't like I'd be a bit sour too lol.
I think the biggest issue is that for 25 years, there's been a foundation of a phenomenal game.. yet it just hasn't ever reached, or maintained the masses. They are trying to reach the audience the game deserves, by trying new things. You are 100% correct in stating to focus primarily on building the core game, then add the modes to entice different audiences. If the core game feels good, the modes will follow suit. That is 100% accurate and should be the main focus. That being said I also understand completely what they're trying to accomplish on a large scale - they want this to be " the one " ; the tribes that broke the equation - the one that "figured" it out. (It meaning getting and maintaining a large audience) I did not like the way the Poles have been worded, and I think that is what has caused the most confusion/fracturing thus far, but if they were worded better, and actually covered ALL angles, I completely understand the reasoning behind them.(Maybe next time as a responsible community we should opt out of choosing any option if the ones presented don't make sense or like you said do not include NONE of the above when that should be a viable selection)
I might install Tribes 3. No way am I installing two separate versions of it and trying to wrap my head around the differences between them. I don't want to relaunch every time I want to switch up the mode, I do that nearly every other match in other FPS games.
I've been a fan since the starsiege days and It was a sad day when the Tribes Ascends servers officially went down. I just recently found out about T3 and have very high hopes . Hopefully Hirez learned from its past blunders.
Something I have learned for playing years of Hi-Rez games is management never learns, they have killed games with allot of potential because they decide to weirdest choices.
@@GoodJobDino Good to know. But also still concerning because that move was very wild and unprofessional. Isn't this team made up of ex Ascend devs or am I wrong?
To be a Tribes game it has to have vehicles, user made maps, mods, and private servers. If Hirez-lite does not implement these things it's not a Tribes game (like T:A) and it will die quickly as they pump and dump microtransactions and then when that pushes away all players, the servers can't be paid for.
I think they are going for rocket league category, im not a tribes player until this playtest and its fun. I think i can see why they are doing it cause the brand of tribes itself is limiting and most people just remember old games and dont even try this one out. One thing that can work is keep them together and rename the game as tribes honorball or even just honorball and call it spiritual successor. Im sure you vets wouldnt mind that and still play the game even if its not called tribes. But what you say is right, the community is already super niche to split.
To some extent, I think tribes needs to reconcile it's intense skill-based gameplay with the need to grow to a point where you can even play it casually. Doing that is best fueled by a ranked queue with a standardized ruleset for new players to drop into. Like - I regularly run into this issue where I can casually play a fighting game, but what that means for me and for someone else is so different, and it's significantly less fun. The game needs this isolated feedback loop which is *the thing* that has enabled games with skill floors to succeed if it wants to grab and retain a new generation of players. That doesn't mean it should throw away everything it is, or not have any of the casual features it also needs, but I think it's necessary for the game to present 'the competetive ruleset' to an extent. That can be much later, in the beta when the game isn't cycling iterations weekly, but it needs to happen. The ruleset can also change as the game progresses, but like, that presentation is a big deal in bringing in new people, and one of the key differences between the old era of arena shooters and the modern era of competetive ranked games. Also, this is the reason why games aren't usually revealed in true alphas. for everyone with your opinion, there's someone else with the opposite one, wether it has merit or not, and the Devs have no choice but to iterate something until it obtains a good compromise. That means that patches are going to radically shift the game, and not always in a good way. It can be reverted. I don't really think it's healthy to knee jerk your views at this point because while we just saw the lightning, and turned our eyes away from it, it's still there ready to be put in a bottle. The devs want to make sure they don't miss any before they go and take what they've found.
biggest issue with most games and devs are the costs for servers and what splitting an already niche game between multiple game modes. Its risky for a game thats already so niche to have multiple game modes because it splits the already small community up in half, thus making matchmaking times much lower, and also double the amount of money they have to pay to host servers. Personally, If i were hi rez i would take out competitive game mode for now and introduce honor ball. Hi Rez cant really listen to their vets and let them dictate the game if they want this game to thrive, they need to cater to the more casual players if they want this game to last and survive.
My understanding atm is that Honorball may not be returning to Tribes, ever. Not sure if they are going to go through with the idea of making it it's own game.
@@GoodJobDinoI'm hoping tribes 3 does well enough where they have the funds and player base to host more servers specifically for Honor Ball because it sounds very fun.
I think fortnite ruined some people's brains. Yeah Fortnite was gonna be a PvE basebuilding survival thing, but then the devs did a "Oh what if we just PubG'd it" and the battle royale mode was what fucking exploded it and made it into a money printer. Honor ball is cool. Is it gonna be a money printer like Fortnite's switch to Battle Royale? Is it gonna be the next E-sport, in an industry where E-sport teams in North America are being shuttered and gutted left and right? Uuh. Hrmm. Probably not. Tribes as a brand already has a reputation. Expectations. It's also supposed to be a single-purchase, full priced game, and not a free to play game with a cash shop, which is how Fortnite is able to farm children's parent's credit cards. Oh haha, that sounds familiar, free to play with cash shop. As much as I loved Tribes Ascend, we can already see how THAT worked out for it. If the devs wanna put in more gametypes, go for it. But it's NOT gonna work if the playerbase is fractured between two products like that, especially if they think they're gonna make one of them a free to play, pie in the sky live service money printer. You said it yourself too, the sandbox for the game is the king. The movement, the tools, the player expression, it's all number one, and the gametypes are secondary. And, the gametypes need to all be in the same game.
Exactly. We're seeing what happens when it seems like a dev sees an opportunity to try and make some money as their first priority, rather than focusing on a good product and then actually marketing it for once.
After the project manager's meltdown in the official Discord recently and a sudden wave of bans over negative feedback, and learning that they apparently plan to release the game more or less in its current state with a couple extra maps and weapons, I have absolutely no confidence left in this game :(
I'm incredibly out of the loop and haven't played Tribes in years, but I imagine the devs are aware of the fact that the game they're making is basically destined to fail. That isn't very motivating as a developer or a businessman. So with that in mind, I assume that they're on the hunt for that next big thing, like the next "battle royale" mode. Anything that can shine some light on the game and attract a larger audience. It may be necessary to "sell out" a little bit in order to keep the game up and running. Again, just the 2 cents of an out of touch stranger.
Whats even the point of making it a seperate game? Its pure insanity. It's like if halo made CTF and slayer their own ganes instead of modes inside the same game, it makes zero sense.
Tribes was always about large scale team gameplay because when you have that kind of foundation, you can fit multiple game modes within. I disagree this is a bad path for them in terms of these mega lobbies have been the most fun so far, just needs bigger maps and some secondary but impactful objectives so it's not limited to learning perks and flag play alone. Playing T2 after T3 highlight's exactly whats missing and that's scale...
Well the current playtest is for 16v16. So they're trying. Part of the reason multiple game modes is great is that I hated 24v24. Good to have something for everyone.
At this point remake tribes 2 or 1 with best speed from either, make it new player friendly without dropping skill ceiling, ship it. And that's from someone whose only played T3R tests.
...did they forget that the original tribes games had more than one gamemode? or about the wacky community gamemodes that helped make the older games so fun and varied?
Not currently. There has been chatter about bases, vehicles, etc. being a down the road goal for the game. Right now, while it is in alpha, they seem more concerned with balance and game feel which I think is appropriate.
@@GoodJobDino Oh that'd be great. I've played a few games, and the combat and jetpacking feel very good. I hope they can manifest the spirit of Tribes 1 faithfully. I used to play all the time back in the early 2000s and I felt a great sense of nostalgia. Really cool that they're trying to reimagine old maps, but they do still need some work. Do you know how they plan to monetize the game? I think an Epic-esque Battle Pass with models, skins, and vocal callouts would be neat, but absolutely no PTW crap.
Inventory stations and vehicle pads are a must.. I have such fond memories of playing around with the wildkat bike on katabatic back on tribes 2.. Shocklancing the shit out of a shrike or bomber mid flight with cloak lance... bring back the things that made this game what it originally was. Generators being a part of the gameplay. Being able to destroy inventory stations/vehicle pads/generators. This is what tribes was all about. Strategizing how to break the enemies defense and take their flag to your base.
Holy crud that is terrible idea. Splitting the game? Off of a different game mode? Imagine quake having a separate game for instagib, or halo having a separate game for oddball, or league having a separate game for ARAM. Absolute nonsense, how did that pass any sniff check? That makes me worried for their vision of this game(or lack thereof)...
I'm not following this much because I doubt they will do this game right but I'm going throw in my thoughts. They just need to make a working base game, then let us mod it like T1 and T2. T1 even had a mod for football. If the people playing want the game a certain way the players would just make it that way for the developers for free. They could have their silly thoughts and problems fixed for free. Really we will probably just get our T1/T2 clone from AI in a couple years.
Yo dino, does the game feel faster now and do the weapons have more projectile speed? Tbh that's all I wanna know, the devs made the game so boring... You need a rewarding feeling in this game
They split it and man, I really regret saying anything nice about the ball game mode. I feel like I help cause this ridiculous decision. I really liked the mode, but now they're gonna make it into its own thing and probably overcomplicate it all while neglecting Tribes.
Pretty tired of devs having zero backbone and just waffling back and forth based on community backlash. They should have their own vision from the outset as far what they want to do to evolve the series formula and stick to it. Sure, they should be listening to feedback, but it seems here like they have no idea what they are doing with the IP.
Couldn't agree more. They've walked back splitting the game, thankfully. But you still can't help but feel like it's only a matter of time until another freak out over something,
I just want a tribes 2 clone on steroids that supports modding. I hate all this e-sports shit. Making an e-sports focused game has killed every title that has tried it. I wont be bothered to touch it if that is their primary focus.
OH GOD PLEASE DEVS DON'T MAKE THE GAME COMPETITIVE, IS WAY TOO SOON, ITS GOING TO BE DEAD ON ARRIVAL IF ITS WAY TOO COMPETITIVE FOCUSED, let the community built the competitive scene, not the devs, otherwise its going to have to fight other competitive games with already a huge following
Gotta learn from Unreal Tournament 2004 here. You can't split your fanbase and time into so many gamemode that you can barely fill some of them. Looking at you bombing run. Ultimately you want 4 gamemodes. CTF Team Deathmatch Rabbit or (whatever other name) a FFA with one flag where everyone tries to hold as long as possible just like in Tribes Ascend. and Honour Ball Insert any good idea here for a fifth mode. But no more. Other wise you are wasting your time making maps for gamemodes that people will never play. Looking at you again Bombing Run and Double domination in Unreal Tournament 2003/2004
I don't think they should add the grapple back personally. The skill ceiling just goes even higher with that addition and I want new people to enjoy the game.
With Erez heading up the studio why are people surprised prophecy is making batshit insane decisions. The most out of touch game company to ever get their hands on the Tribes IP.
The idea that it is not possible to have team sizes of 20v20+ or base-centric CTF without splitting the game in two is pretty crazy. Those are entirely separate topics that should never have been lumped into the same poll to begin with.
Totally agree. While I honestly think someone was just having a manic moment or something, they still need to be told to calm down and just stay on course.
devs using polls is just concrete proof they don't have any idea how to make their own game.
The line "adhering to the whims of the wind out of people's asses" goes hard.
It's weird that the developers seem like they're having an identity crisis for a IP/game that has basically 25 years of source material. The foundation has been laid already, multiple times, they just need to build on it.
And honestly, I think they'll end up walking back the separate Honorball game idea. It's so bizarrely knee-jerk, I can't imagine they're that serious.
I agree about it being knee-jerk. I always want to give them the benefit of the doubt but I also think it's important for them to be told we want them on task when they start to get jittery. They'll come around.
I somewhat get the identity crisis. I don't get their approach to it. The identity crisis is based on the fact that Tribes has a HUGE cult following, and yet if you ask any tribes vet what tribes is...they will all give you different answers. Each iteration is different - and different players want Tribes 3 to be like whatever they remember playing the most. So...the identity crisis makes sense. The approach is what is baffling to me. Find out what the CORE elements of a tribes game are that you want to build around. To me, that would be jetting/skiing, VGS, CTF, and the familiar weapons we all know and love. Use that as a foundation, and then add whatever novel idea you want to add, to make Tribes 3 a new version of Tribes, likely to appease old players and bring in and retain new players. In my humble opinion, this would be having 4 major game modes: CTF (the tribes mainstay), Honorball (The sports-like game mode) , Team Arena (The fragging/deathmatch but with strategy and teamplay elements mode), and Time Trials (The parkour, speedrunning, mechanics focused game mode)
@OGsupermarket honestly they should make it as close to tribes 2 as possible with just better graphics.
I remember playing on 32v32 and even 64v64 servers in Tribes 1. That's what made me spend years of my life developing Spoonbot.
This... is not Tribes.
It really has been a roller coaster ride of a dev so far.. I wanted to get into it, but at no point so far have they approached what I (as a stalwart T1 fanatic) have ever viewed as 'Tribes'.. Bases are virtually non-existent, maps are tiny, and no vehicles in sight.. I get starting 'small' and working out, but.. Where's the working outwards? Increasing player sizes on small maps ain't it, Chief. Inventing random new game modes then trying to make them their own dedicated 'thing' ain't it either. Jury's still out, but I don't have high hope rn..
Glad the jury's still out for you. The players have high hopes and until it ends we'll be pushing for the best.
Tribes comes first.
Have to keep it that way.
Correct me if I'm wrong but another aspect is the decreasing base fighting as the Tribes series progressed. At least one of the biggest and always full servers in T1 were Broadside only. Scarbrae was an amazing map that was huge and a pain in the ass to get to the enemy base unless you took vehicles. I remember the queues waiting to get rides over but it was played a lot. The flags were locked up in these bases, but they were fun. Perhaps that type of play needs to also be included again.
I am tempted to agree with you on that. I was not around for T1 base play and in Vengeance I never really cared for it. Though I was also usually the only one setting up turrets/rep stations and trying to keep the base up when it happened. A lot of people talk about the base play from those early titles though and I definitely believe it shouldn't be discounted.
And it seems like the direction Prophecy will be taking from here on is centered around the idea of larger more involved team play.
@@GoodJobDinoFor context, I never played past T2. I did again play T2 in 2010s on tribes next or whatever it was. But most the people then didn't like that style of map much. It is a lower skill setting for those maps for you to be useful. Like Broadside, there is very little high speed skiing. Or a big base made it easier to hit shots compared to being in a wide open high speed map. I like both maps styles a lot. T1 is my favorite game. I just think it would be better for new players to have some slow maps to get used to things without the high skill players easily dunking them. Yeah it was fun having people just do the roles but if you got stuck doing a role you didn't like I'd be a bit sour too lol.
This was the most on point review of T3 yet.
I didn't even know they were making a new Tribes game. Mind blown.
The beta for next fest has been extended.
I think the biggest issue is that for 25 years, there's been a foundation of a phenomenal game.. yet it just hasn't ever reached, or maintained the masses. They are trying to reach the audience the game deserves, by trying new things. You are 100% correct in stating to focus primarily on building the core game, then add the modes to entice different audiences. If the core game feels good, the modes will follow suit. That is 100% accurate and should be the main focus. That being said I also understand completely what they're trying to accomplish on a large scale - they want this to be " the one " ; the tribes that broke the equation - the one that "figured" it out. (It meaning getting and maintaining a large audience) I did not like the way the Poles have been worded, and I think that is what has caused the most confusion/fracturing thus far, but if they were worded better, and actually covered ALL angles, I completely understand the reasoning behind them.(Maybe next time as a responsible community we should opt out of choosing any option if the ones presented don't make sense or like you said do not include NONE of the above when that should be a viable selection)
Well said, agree 100% - and thank you for the shout out.
Many welcomes! Thank YOU for the interview video and helping get Tribes out there.
My pleasure. :) @@GoodJobDino
Make Tribes great again
I might install Tribes 3. No way am I installing two separate versions of it and trying to wrap my head around the differences between them. I don't want to relaunch every time I want to switch up the mode, I do that nearly every other match in other FPS games.
Luckily the devs seem to have gotten the message. All signs point to having one game.
I've been a fan since the starsiege days and It was a sad day when the Tribes Ascends servers officially went down. I just recently found out about T3 and have very high hopes . Hopefully Hirez learned from its past blunders.
We're hoping! T3 is currently available to play as a demo until the 12th and I'm sure they'll continue alpha tests afterwards. Be sure to boot up!
hirez cant make a good fps, old tribes games ran perfect, tribes 3 has retarded textures that make it onl;y playable on gaminmg pcs lmao
They haven't learned.
Something I have learned for playing years of Hi-Rez games is management never learns, they have killed games with allot of potential because they decide to weirdest choices.
as a TRIBES CTF fan, they better not fuck this up.
I personally prefer the smaller Ascend style CTF but am up for larger ones as an option. One or the other is just stupid.
Whatever freakout someone was having SEEMS to have subsided.
@@GoodJobDino Good to know. But also still concerning because that move was very wild and unprofessional. Isn't this team made up of ex Ascend devs or am I wrong?
To be a Tribes game it has to have vehicles, user made maps, mods, and private servers. If Hirez-lite does not implement these things it's not a Tribes game (like T:A) and it will die quickly as they pump and dump microtransactions and then when that pushes away all players, the servers can't be paid for.
I think they are going for rocket league category, im not a tribes player until this playtest and its fun.
I think i can see why they are doing it cause the brand of tribes itself is limiting and most people just remember old games and dont even try this one out.
One thing that can work is keep them together and rename the game as tribes honorball or even just honorball and call it spiritual successor.
Im sure you vets wouldnt mind that and still play the game even if its not called tribes.
But what you say is right, the community is already super niche to split.
Welcome to Tribes!!
"Whims of the wind out of peoples asses XD"
You talk about losing trust. When did they regain it after ascend?
Ascend was made by Hi-Rez. This is not made by Hi-Rez.
@@seneschalarchbishop1038 By former Hi-Rez employees though?
I got the impression the investors of Prophecy are former or still current investors of Hi-Rez?
Erez in both cases. @@seneschalarchbishop1038
@@F1ng0riginal ah shit did not know. Thanks for letting me know king
To some extent, I think tribes needs to reconcile it's intense skill-based gameplay with the need to grow to a point where you can even play it casually. Doing that is best fueled by a ranked queue with a standardized ruleset for new players to drop into. Like - I regularly run into this issue where I can casually play a fighting game, but what that means for me and for someone else is so different, and it's significantly less fun. The game needs this isolated feedback loop which is *the thing* that has enabled games with skill floors to succeed if it wants to grab and retain a new generation of players. That doesn't mean it should throw away everything it is, or not have any of the casual features it also needs, but I think it's necessary for the game to present 'the competetive ruleset' to an extent. That can be much later, in the beta when the game isn't cycling iterations weekly, but it needs to happen. The ruleset can also change as the game progresses, but like, that presentation is a big deal in bringing in new people, and one of the key differences between the old era of arena shooters and the modern era of competetive ranked games.
Also, this is the reason why games aren't usually revealed in true alphas. for everyone with your opinion, there's someone else with the opposite one, wether it has merit or not, and the Devs have no choice but to iterate something until it obtains a good compromise.
That means that patches are going to radically shift the game, and not always in a good way. It can be reverted. I don't really think it's healthy to knee jerk your views at this point because while we just saw the lightning, and turned our eyes away from it, it's still there ready to be put in a bottle. The devs want to make sure they don't miss any before they go and take what they've found.
biggest issue with most games and devs are the costs for servers and what splitting an already niche game between multiple game modes. Its risky for a game thats already so niche to have multiple game modes because it splits the already small community up in half, thus making matchmaking times much lower, and also double the amount of money they have to pay to host servers. Personally, If i were hi rez i would take out competitive game mode for now and introduce honor ball. Hi Rez cant really listen to their vets and let them dictate the game if they want this game to thrive, they need to cater to the more casual players if they want this game to last and survive.
My understanding atm is that Honorball may not be returning to Tribes, ever. Not sure if they are going to go through with the idea of making it it's own game.
@@GoodJobDinoI'm hoping tribes 3 does well enough where they have the funds and player base to host more servers specifically for Honor Ball because it sounds very fun.
Hey, That's how passion works.
You're along for the ride. Unless you're the dev lead and you've gone away on holiday to find this shit lmao
What a welcome return that would be haha.
I think fortnite ruined some people's brains. Yeah Fortnite was gonna be a PvE basebuilding survival thing, but then the devs did a "Oh what if we just PubG'd it" and the battle royale mode was what fucking exploded it and made it into a money printer. Honor ball is cool. Is it gonna be a money printer like Fortnite's switch to Battle Royale? Is it gonna be the next E-sport, in an industry where E-sport teams in North America are being shuttered and gutted left and right? Uuh. Hrmm. Probably not.
Tribes as a brand already has a reputation. Expectations. It's also supposed to be a single-purchase, full priced game, and not a free to play game with a cash shop, which is how Fortnite is able to farm children's parent's credit cards. Oh haha, that sounds familiar, free to play with cash shop. As much as I loved Tribes Ascend, we can already see how THAT worked out for it.
If the devs wanna put in more gametypes, go for it. But it's NOT gonna work if the playerbase is fractured between two products like that, especially if they think they're gonna make one of them a free to play, pie in the sky live service money printer.
You said it yourself too, the sandbox for the game is the king. The movement, the tools, the player expression, it's all number one, and the gametypes are secondary. And, the gametypes need to all be in the same game.
Exactly. We're seeing what happens when it seems like a dev sees an opportunity to try and make some money as their first priority, rather than focusing on a good product and then actually marketing it for once.
After the project manager's meltdown in the official Discord recently and a sudden wave of bans over negative feedback, and learning that they apparently plan to release the game more or less in its current state with a couple extra maps and weapons, I have absolutely no confidence left in this game :(
Yeah, I haven't been able to be involved much in the past couple weekends but I saw Greth's video and it was really disheartening.
I'm incredibly out of the loop and haven't played Tribes in years, but I imagine the devs are aware of the fact that the game they're making is basically destined to fail. That isn't very motivating as a developer or a businessman. So with that in mind, I assume that they're on the hunt for that next big thing, like the next "battle royale" mode. Anything that can shine some light on the game and attract a larger audience. It may be necessary to "sell out" a little bit in order to keep the game up and running. Again, just the 2 cents of an out of touch stranger.
Whats even the point of making it a seperate game? Its pure insanity.
It's like if halo made CTF and slayer their own ganes instead of modes inside the same game, it makes zero sense.
They seem to have backed away from the ledge they were hanging over, thank god, but it was an insane enough idea to call out.
Tribes was always about large scale team gameplay because when you have that kind of foundation, you can fit multiple game modes within. I disagree this is a bad path for them in terms of these mega lobbies have been the most fun so far, just needs bigger maps and some secondary but impactful objectives so it's not limited to learning perks and flag play alone.
Playing T2 after T3 highlight's exactly whats missing and that's scale...
Well the current playtest is for 16v16. So they're trying. Part of the reason multiple game modes is great is that I hated 24v24. Good to have something for everyone.
At this point remake tribes 2 or 1 with best speed from either, make it new player friendly without dropping skill ceiling, ship it. And that's from someone whose only played T3R tests.
...did they forget that the original tribes games had more than one gamemode? or about the wacky community gamemodes that helped make the older games so fun and varied?
Are there any inventory stations and purchasable items (defense, building, etc) at all anymore?
Not currently. There has been chatter about bases, vehicles, etc. being a down the road goal for the game. Right now, while it is in alpha, they seem more concerned with balance and game feel which I think is appropriate.
@@GoodJobDino Oh that'd be great. I've played a few games, and the combat and jetpacking feel very good. I hope they can manifest the spirit of Tribes 1 faithfully. I used to play all the time back in the early 2000s and I felt a great sense of nostalgia. Really cool that they're trying to reimagine old maps, but they do still need some work. Do you know how they plan to monetize the game? I think an Epic-esque Battle Pass with models, skins, and vocal callouts would be neat, but absolutely no PTW crap.
Inventory stations and vehicle pads are a must.. I have such fond memories of playing around with the wildkat bike on katabatic back on tribes 2.. Shocklancing the shit out of a shrike or bomber mid flight with cloak lance... bring back the things that made this game what it originally was. Generators being a part of the gameplay. Being able to destroy inventory stations/vehicle pads/generators. This is what tribes was all about. Strategizing how to break the enemies defense and take their flag to your base.
They need to add meltdown 2 and twm2 from tribes 2 back into tribes 3
Looks like it needs more maneuverability. Tribes has always suffered with being too dam linear
Give us modding tools and shifter mod will be reborn.
Do you really think they are going to allow mods? In this day in age of monetizing even the most basic shit?
Fucking loved shifter mod btw. Miss those days.
@@resignator no. I doubt we will even get user moderated servers.
facts brother
Damn kids. Get off my lawn. How hard is it to make Tribes again?
I know you didnt just post our 7-0 scrim hahahahaha the others were much closer!
I want viewers to live vicariously through out victory. Haha.
Let me play a Juggernaut or Dreadnaught.
Holy crud that is terrible idea. Splitting the game? Off of a different game mode? Imagine quake having a separate game for instagib, or halo having a separate game for oddball, or league having a separate game for ARAM. Absolute nonsense, how did that pass any sniff check? That makes me worried for their vision of this game(or lack thereof)...
Fortunately the community response was enough to make them back off form this ledge, haha.
Probably got to milk the cash grab. If they actually split it up.
Fortunately it seems like they won't after the community response.
Great job community. :D@@GoodJobDino
I'm not following this much because I doubt they will do this game right but I'm going throw in my thoughts. They just need to make a working base game, then let us mod it like T1 and T2. T1 even had a mod for football. If the people playing want the game a certain way the players would just make it that way for the developers for free. They could have their silly thoughts and problems fixed for free. Really we will probably just get our T1/T2 clone from AI in a couple years.
They should be working on Tribes 3 first before being pushed to doing another game or "mode".
Fortunately that's the track they seem to be back on.
Yo dino, does the game feel faster now and do the weapons have more projectile speed?
Tbh that's all I wanna know, the devs made the game so boring... You need a rewarding feeling in this game
Everything is much faster and better since the first three alpha playtests. Yes.
It's weird that this IP has just gotten less ambitious with time
They split it and man, I really regret saying anything nice about the ball game mode. I feel like I help cause this ridiculous decision. I really liked the mode, but now they're gonna make it into its own thing and probably overcomplicate it all while neglecting Tribes.
It's a damn shame. But Tribes is going to early access tomorrow, so things on the Tribes side are actually not looking totally bleak.
Pretty tired of devs having zero backbone and just waffling back and forth based on community backlash. They should have their own vision from the outset as far what they want to do to evolve the series formula and stick to it. Sure, they should be listening to feedback, but it seems here like they have no idea what they are doing with the IP.
Couldn't agree more. They've walked back splitting the game, thankfully. But you still can't help but feel like it's only a matter of time until another freak out over something,
I just want a tribes 2 clone on steroids that supports modding. I hate all this e-sports shit. Making an e-sports focused game has killed every title that has tried it. I wont be bothered to touch it if that is their primary focus.
OH GOD PLEASE DEVS DON'T MAKE THE GAME COMPETITIVE, IS WAY TOO SOON, ITS GOING TO BE DEAD ON ARRIVAL IF ITS WAY TOO COMPETITIVE FOCUSED, let the community built the competitive scene, not the devs, otherwise its going to have to fight other competitive games with already a huge following
Gotta learn from Unreal Tournament 2004 here. You can't split your fanbase and time into so many gamemode that you can barely fill some of them. Looking at you bombing run.
Ultimately you want 4 gamemodes.
CTF
Team Deathmatch
Rabbit or (whatever other name) a FFA with one flag where everyone tries to hold as long as possible just like in Tribes Ascend.
and Honour Ball
Insert any good idea here for a fifth mode.
But no more. Other wise you are wasting your time making maps for gamemodes that people will never play. Looking at you again Bombing Run and Double domination in Unreal Tournament 2003/2004
Agreed, fewer options that are more fleshed out is the way. Right now they have just the two and it's going really well!
Give me my grappler back ......
It's coming. We still play T:V btw.
I don't think they should add the grapple back personally. The skill ceiling just goes even higher with that addition and I want new people to enjoy the game.
That's such a dumb choice.
Which they realized as well. All of the community response got them to see the light, as it were.
Dear developers: Please focus on Tribes 3, not Honor ball, honor ball is like Tekken ball mode.
With Erez heading up the studio why are people surprised prophecy is making batshit insane decisions. The most out of touch game company to ever get their hands on the Tribes IP.
We're wrangling the beast.