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Work on one game if u want money don’t add new stuff or u will break the game you were working on and start trying to work out a new mechanic that leads to a new game and the abandonment of the old one
You can also make a clone of something, and slightly make a change. I find this helpful because you create an already successful game with your own twist. So you learn a lot in the process, just my thought.
Zachtronics games are really cool and I really like to play them sometimes, also about Bullfrog, you gave me some nostalgia. I remember how I played Populous and Dungeon Keeper for a long time when was a kid, this strategy god games was really cool back then. Thanks for sharing, Hugo
this is my strategy, is to make a bunch of games based on same code base, and maybe when I retire early, branch to different genres where making money is not too important
The approach that I believe is best (at least for me) is to make games that are not in the same genre but have similar aspects/systems, Its like you are morphing your game each time, whats good about it is that you can leverage most of your code base and you get to have a decent target audience from your last game (depend on how far/close to your other game). you don't need to be in one of the 2 extremes of either making new ideas or sticking to old ones. in addition, like a lot of successful devs out there, you can follow/apply some aspects of the trend in your games and be fast and efficient about it if you want, its all about flexibility.
Hey Codemonkey, why didn't you implement itemdrops from Steam inventory scheme into your games? Isn't this a good way to make more sales without robbing the users of your games? I would be very interested in your opinion on this topic
Thank you for your videos talking about making money from making games.. I'm working as a Game programmer in one Indie studio from Indonesia, but I'm actually making my own games with my friends and we're still super new and confuse about how to market the game and making money from it, other than having a publisher that can fund your game making. Your videos always help us. Once again thanks for this 🔥
Oh my gosh. Not only is Two Point an incredible example (I have both btw, LoVED Theme Hospital as a teen!), I didn't know about Two Point Museum, so yeah, gonna go follow and wishlist that right now
Jonas Tyroller is a beast of a gamedev and one of the communities mvps for sure but Thronefall is pretty much just the long overdue 2.5d version of the kingdom games... I really don't think this needed much prototyping xd
I was just wondering about Total War Liberation. You've spent plenty of time making your courses (which have been fantastic I've bought a few) but would really love it if you did some shorter system tutorials like your early content.
Excuseme My comment is nota exactly about the Main topic in the vídeo, when You say "use easy save if You just want a system that works" do You mean is just average ? Is missing stuff or what?
I love creating games in my freetime, but I’ve always had difficulties for a good ui so I was curious what platform or website you use for your UI. Love your videos :)
I personally wand to make game off multiplayer different genres however most off the game's i wand to make is multiplayer's that have the option to make local multiplayer, mix lan and online play. for example the game im working now it's PvP multiplayer that i will have the option to play lan,online and local multiplayer and the local multiplayer i will work on the same time as the online/lan my next project i will be multiplayer PvP 2D platformer. my point although both is complete Game genres the have some similarities like that fact that both game it goin to be PvP multiplayer games wthat i will have the option to play multiple people on the same computer and i will have the option to play lan,online at the same time also both game i will be host base (pier to pier). the other similarities is stuff like both are big projects for example and for the game i will the same engine (i have plan to learn more the one engine) i will shred some codes.
Hey Code Monkey (or anyone else willing to give some advice : )), I'm a computer science student and in my free time I like to develop video games. I've yet to release my first game but I have come across a question I haven't been able to answer: Should I prototype a lot and see what game idea is the best and also see what the market would like (since I want to monetise my games in the future, I should most likely try to make a game that can sell) or should I just make a basic game (something like a puzzle platformer with some twists), that most likely won't perform near as well as a well thought out game (and won't be the same quality), but it will enable me to release my 1st game, which I believe is a really important thing for a beginner indie dev to do. Do you have any opinions/advice? Any suggestions are more than welcome, also I've been watching your content for the past few months and I really love it. Thanks for everything and happy holidays!
I'm lost, I'm in almost 3 months in my game development, and I have done landscape materials, spent almost 1 month on that, main menu which is like in between AA to AAA game like, and some of the game play bit then I have to redo some of the work.i think it will take almost 6 months more sor so. What am I doing wrong? I'm doing some stuff again and again,which I realize that it's just wasting time.
If you only have 3 months total experience in game Dev then you are still learning. Expect to do things over and over again until you learn the right way. It's not a waste of time. A huge part of development is redoing stuff as your project evolves.
Try short Projects with a clear goal first. (Defining an End point is important) Prototypes can help you find out, what is working and what not. Keeping seperate mechanics really helps to pinpoint what is actually fun and could serve as a core mechanic Finish them! And celebrate every finished Project by also making some sort of Achievement or rather a Trophy of it. These small wins will keep you motivated and remembering them when you have a hard time in a larger project is helping so much! Also keeping track of these is a fine way to build a portfolio in case you ever want to get a job in the industry.
I am a student interested in game dev and also working a part time job for 50$ a month working 4 hrs a day and it is hard for me to study (according to syllabus & manage exams ) , manage my job & study ( for game dev & focus on projects ) at the same time That's why i have to start making even small amount of momey from games to quit my job and focus on career and projects please give me advice 😢
Dude, this is terrible! I'm afraid that the gaming industry will cripple you, although you will gain experience. Move to the USA while you're still young! Ordinary hard workers earn about $500 a day. In my country, I get the same amount per month! And the prices are almost like in the USA!
@@arcday4281 Ordinary workers do not make $500/day. That is a HUGE exaggeration. Also cost of living is higher. You cannot survive with an ordinary job.
About $1.1million (gross revenue) across 9 games and ~10 years. I showed a screenshot of some of my games stats in the last video th-cam.com/video/PyoUa4p15gw/w-d-xo.html My most successful ones were Game Corp DX and Blueprint Tycoon, each making around $200k
"Jonas Tyroller" made his game "Will You Snail" in a dead genre! His success is thanks to "TH-cam"! The avalanche of subscriptions and sales includes the Steam algorithm ! That's all the marketing! If he had released a similar game secretly and under an assumed name, then his game would not have brought even $ 3,000! (people tend to exalt themselves relative to others)
🌍 Unity NEW YEAR SALE! cmonkey.co/unityassetstore
✅ FREE Game Dev Report Newsletter cmonkey.co/gamedevreportnewsletter
❤ FREE Complete Courses cmonkey.co/freecourses
🌍 Learn Steam Game Marketing cmonkey.co/howtomarketagame
Work on one game if u want money don’t add new stuff or u will break the game you were working on and start trying to work out a new mechanic that leads to a new game and the abandonment of the old one
You can also make a clone of something, and slightly make a change. I find this helpful because you create an already successful game with your own twist. So you learn a lot in the process, just my thought.
Merry Christmas code monkey!
Merry Christmas!
Zachtronics games are really cool and I really like to play them sometimes, also about Bullfrog, you gave me some nostalgia. I remember how I played Populous and Dungeon Keeper for a long time when was a kid, this strategy god games was really cool back then. Thanks for sharing, Hugo
This is the kind of videos i want from you thank you ❤❤❤❤
this is my strategy, is to make a bunch of games based on same code base, and maybe when I retire early, branch to different genres where making money is not too important
The approach that I believe is best (at least for me) is to make games that are not in the same genre but have similar aspects/systems, Its like you are morphing your game each time, whats good about it is that you can leverage most of your code base and you get to have a decent target audience from your last game (depend on how far/close to your other game). you don't need to be in one of the 2 extremes of either making new ideas or sticking to old ones. in addition, like a lot of successful devs out there, you can follow/apply some aspects of the trend in your games and be fast and efficient about it if you want, its all about flexibility.
Hey Codemonkey,
why didn't you implement itemdrops from Steam inventory scheme into your games? Isn't this a good way to make more sales without robbing the users of your games?
I would be very interested in your opinion on this topic
Thank you for your videos talking about making money from making games.. I'm working as a Game programmer in one Indie studio from Indonesia, but I'm actually making my own games with my friends and we're still super new and confuse about how to market the game and making money from it, other than having a publisher that can fund your game making. Your videos always help us. Once again thanks for this 🔥
Can you give me advice i wanna get a job
Create games similar to "Mind Over Magnet" or "Will You Snail"! Success is guaranteed! HAHAHA... (terrible advice)
Thanks!
Oh my gosh. Not only is Two Point an incredible example (I have both btw, LoVED Theme Hospital as a teen!), I didn't know about Two Point Museum, so yeah, gonna go follow and wishlist that right now
Jonas Tyroller is a beast of a gamedev and one of the communities mvps for sure but Thronefall is pretty much just the long overdue 2.5d version of the kingdom games... I really don't think this needed much prototyping xd
Is the market in Playstore also possible? I'm new to game development, and my game has been released on Playstore. 😅
I was just wondering about Total War Liberation.
You've spent plenty of time making your courses (which have been fantastic I've bought a few) but would really love it if you did some shorter system tutorials like your early content.
Excuseme My comment is nota exactly about the Main topic in the vídeo, when You say "use easy save if You just want a system that works" do You mean is just average ? Is missing stuff or what?
I love creating games in my freetime, but I’ve always had difficulties for a good ui so I was curious what platform or website you use for your UI. Love your videos :)
I personally wand to make game off multiplayer different genres however most off the game's i wand to make is multiplayer's that have the option to make local multiplayer, mix lan and online play.
for example the game im working now it's PvP multiplayer that i will have the option to play lan,online and local multiplayer and the local multiplayer i will work on the same time as the online/lan
my next project i will be multiplayer PvP 2D platformer.
my point although both is complete Game genres the have some similarities like that fact that both game it goin to be PvP multiplayer games wthat i will have the option to play multiple people on the same computer and i will have the option to play lan,online at the same time also both game i will be host base (pier to pier).
the other similarities is stuff like both are big projects for example and for the game i will the same engine (i have plan to learn more the one engine) i will shred some codes.
Hey Code Monkey (or anyone else willing to give some advice : )), I'm a computer science student and in my free time I like to develop video games. I've yet to release my first game but I have come across a question I haven't been able to answer: Should I prototype a lot and see what game idea is the best and also see what the market would like (since I want to monetise my games in the future, I should most likely try to make a game that can sell) or should I just make a basic game (something like a puzzle platformer with some twists), that most likely won't perform near as well as a well thought out game (and won't be the same quality), but it will enable me to release my 1st game, which I believe is a really important thing for a beginner indie dev to do. Do you have any opinions/advice? Any suggestions are more than welcome, also I've been watching your content for the past few months and I really love it. Thanks for everything and happy holidays!
1st release mini games, with mechanics that you like, take experience in the full process,specially in the creative process.
I'm lost, I'm in almost 3 months in my game development, and I have done landscape materials, spent almost 1 month on that, main menu which is like in between AA to AAA game like, and some of the game play bit then I have to redo some of the work.i think it will take almost 6 months more sor so. What am I doing wrong? I'm doing some stuff again and again,which I realize that it's just wasting time.
3 years - 100$
If you only have 3 months total experience in game Dev then you are still learning. Expect to do things over and over again until you learn the right way. It's not a waste of time. A huge part of development is redoing stuff as your project evolves.
Try short Projects with a clear goal first. (Defining an End point is important)
Prototypes can help you find out, what is working and what not.
Keeping seperate mechanics really helps to pinpoint what is actually fun and could serve as a core mechanic
Finish them! And celebrate every finished Project by also making some sort of Achievement or rather a Trophy of it.
These small wins will keep you motivated and remembering them when you have a hard time in a larger project is helping so much!
Also keeping track of these is a fine way to build a portfolio in case you ever want to get a job in the industry.
I am a student interested in game dev and also working a part time job for 50$ a month working 4 hrs a day and it is hard for me to study (according to syllabus & manage exams ) , manage my job & study ( for game dev & focus on projects ) at the same time
That's why i have to start making even small amount of momey from games to quit my job and focus on career and projects please give me advice 😢
Dude, this is terrible! I'm afraid that the gaming industry will cripple you, although you will gain experience. Move to the USA while you're still young! Ordinary hard workers earn about $500 a day. In my country, I get the same amount per month! And the prices are almost like in the USA!
@@arcday4281 Ordinary workers do not make $500/day. That is a HUGE exaggeration. Also cost of living is higher. You cannot survive with an ordinary job.
@arcday4281 500$ a day that's insane and bro how do i move to Usa ? And i can make indie games from home right ?
Asset inventory literally saved my life
It is awesome!
How much money have you made?
3 years - 100$
About $1.1million (gross revenue) across 9 games and ~10 years.
I showed a screenshot of some of my games stats in the last video th-cam.com/video/PyoUa4p15gw/w-d-xo.html
My most successful ones were Game Corp DX and Blueprint Tycoon, each making around $200k
Make a fun to play game
"Jonas Tyroller" made his game "Will You Snail" in a dead genre!
His success is thanks to "TH-cam"! The avalanche of subscriptions and sales includes the Steam algorithm !
That's all the marketing! If he had released a similar game secretly and under an assumed name, then his game would not have brought even $ 3,000!
(people tend to exalt themselves relative to others)
Create games similar to "Mind Over Magnet" or "Will You Snail"! Success is guaranteed! HAHAHA... (terrible advice)