Just came across this video and felt compelled to comment how glad I am that young generation know about these animation subtleties and trying to pass them to startups. Good work and thank you! 👍
i also intuitively figure out using copied pairs when learning to animate. moving holds is something im trying to figure out now and this really helped :)
Dear animators, living beings aren't walking sausages and can actually control movement of their limbs to high precision. Their limbs aren't affected by inertia nearly nowhere as much as you were taught to portray. Please stop.
this is a good point with animation meant to be for realism or to imitate real life but animation with cartoons are meant to be "sausage-y" otherwise the animation would be super unexpressive and boring - exaggeration in cartoon animation is actually very important to give it proper life, I get what you meant but I think what you are saying is a bit misplaced and is not good advice for what I think you are trying to apply it to
Just came across this video and felt compelled to comment how glad I am that young generation know about these animation subtleties and trying to pass them to startups. Good work and thank you! 👍
thank you, appreciate it!
I love your clarity RobynO
i also intuitively figure out using copied pairs when learning to animate. moving holds is something im trying to figure out now and this really helped :)
This is a great lecture! Thank you
Glad to hear it , you’re welcome !
I know I've been animating and missing my copied pairs and getting floaty animations. Thanks for doing this video! :)
You're welcome, I hope it helped you, and thanks for the topic !
Finally a proper breakdown on Copied Pairs. Thank ya Robyn!
You're welcome!
Good work as usual Robyn.
Thanks Hubert!
Your this video reminds me the techniques, Thank you!
I'm so glad!
Yaaaaay it's a RobynO video
It's been so long 😨
This is a great video!!!!
glad you liked it!
Dear animators, living beings aren't walking sausages and can actually control movement of their limbs to high precision. Their limbs aren't affected by inertia nearly nowhere as much as you were taught to portray. Please stop.
Looks like you ain't got a good taste in animation.
this is a good point with animation meant to be for realism or to imitate real life but animation with cartoons are meant to be "sausage-y" otherwise the animation would be super unexpressive and boring - exaggeration in cartoon animation is actually very important to give it proper life, I get what you meant but I think what you are saying is a bit misplaced and is not good advice for what I think you are trying to apply it to