Some quick clarifications I forgot to include in my video; To those having no idea what's going on, the basic mechanic here is that Helstrum is great at marking a ton of enemies at once (Even better with good grouping but it is not absolutely necessary), Synth Deconstruct will make it so that every marked enemy has a 25% chance to drop a health orb, and then equilibrium will turn that health orb into an equivalent amount of energy. This setup is universal and requires no helminth or specific focus school. If you want to maximize the tagging potential at the cost of losing the Viral priming (If you're a frame without grouping abilities but perfectly good damage dealing capabilities), try modding for Gas on your Helstrum - the clouds will linger and any enemy that walks into them counts as getting tagged, so it's much more consistent for energy generation. You do NOT need a riven mod for this to generate energy for you - I put WAY too much emphasis on it (and that's my mistake), you only need it if you want to guarantee 10 viral stacks on enemies per volley. (If not running a riven, substitute it for a Status Duration mod). If you don't run a riven, you will notice literally 0 difference in tagging ability for energy generation. (For proof of this, check out my video where I use 6 mods across my entire loadout to clear Steel Path Kuva Survival - the Helstrum there is literally completely unmodded and still provides me more than enough energy to non-stop spam tornadoes th-cam.com/video/Iqrzh7CTXhA/w-d-xo.html) (Although a lack of vacuum does make it a little sketchy to use) Yes, Dethcube's Energy Generator works for this as well, and is a great option if you don't want to run Equilibrium. However, Synth + Equilibrium will provide on average ~12.5 energy per kill on marked enemies while Energy Generator provides ~5 Energy Per kill on marked enemy. These effects will obviously stack, but it's diminishing returns unless you can use all that energy in a rapid timeframe. It's great if you want Energy Conversion stacks, but otherwise I think the fact that you can use any sentinel with this setup makes it a little better than Dethcube (I still love Dethcube though, and especially on frames with a very tight mod space budget). I consider Panzer Vulpaphyla worse than Helstrum for AI reasons (Non-Sentinel Companions are stupid AF), and them not following above your shoulder except when dead means that they have a much harder time tagging and spreading viral to the enemies around you like Helstrum is able to do. The spores they spread are also good on paper but in practice they require a very specific rhythm to pop and use to ensure they spread consistently, which I find to be a much bigger headache than simply playing as usual and expecting higher energy drops than normal, and then holding off for a second or two if I need energy right now. Panzers are still quite solid though for other reasons, and the Health Gate sacrifice they have can save you in a pinch if you're a warframe that isn't invincible. Helstrum *Does* have a magazine size, however since it is 80, and fires so slowly, the relative difference caused by reload speed being my riven dump stat makes it pretty irrelevant. For some other Sentinel weapons, reload speed does actually matter, but for the helstrum it doesn't. Also sorry for the loud music, I'll try and fix that for future uploads. (I didn't realize I had my music slider jacked so high since my previous vids were in Simulacrum and Orbiter, two pretty quiet places).
big brain moment to you kind sir, amma try it out as I was thinking of some other way to force the game to spew out more blue energy orbs, nourish really helps with damage and energy availability plus if you haven't tried it yet, frames that don't use skills that consume energy over time, you can use zenuriks energy replenish skill with nourish = unlimited energy without the concern of looking blue energy orbs because with nourish and zenuriks energy regen skill your energy bar just fills up like within 2 to 4 seconds, I hope you've tried it out
@@-perceptivefeliscatus-1314 I haven't farmed a Grendel yet to feed to my helminth so haven't tried nourish, but I've heard incredible things, I'll definitely try it out if I ever feel I need even more energy than what Helstrum can provide!
@@Kiocifer do try it kind sir, like if you know that frame doesn't have any active energy consuiming skills then you can slap on nourish on that frame with zenurik and like all energy problems just fly out the window and on the plus side you get to have viral damage on all your weapons evenn your warframe "skills"
@@ZaggaZye I started playing again this year in June and the price of arcane energize went up by 500 plat in those 4 months. A rank 1 arcane energize has been more than enough so there’s no way I’m paying 2.5k plat for that.
Holy crap! That's maybe the third nice thing I've seen you say about Warframe or it's creators in a year. Looks like there won't be any extra weeks of winter this year.
There is lots of positive things about warframe, and you can watch the promoted sponsored creators if you want milk toast opinions. I talk about what bugs me and stuff that makes me play less and less lol. @@austingarrett3334
I don't know how you aren't a popular as you should be. From the orbiter video to this, you make some incredible content! I know you're newer but I believe in you, keep up the incredible work!!
Do note; the reload stat can be important on Sentinel weapons, because there's no stat on how much is in the magazine for their weapon. If you're concentrating on any weapon specifically for the effects it procs, then boosting both fire rate and reload is very important.
Helstrum does actually have an inmate magazine size of 80 I believe - which is massive enough that the reload speed does not matter at all compared to any other stat - for something like the Vulklok, yeah, you'd probably want reload speed though.
That is interesting, I do get tired of running Vulpaphyla all the time and I miss my Helios, he helped me A LOT, and I like to complete the codex and scan everything. BTW, at 10:30 You ask how to get up there and at 10:37 you get inside a room with a console, you can use that to lower the platform and have a big room to play in.
I actually also use Internal Bleeding mod on this for Priming purposes as it provides me with Slash tics as well thanks to guaranteed Impact on direct target. Not to mention with Viral it also deals good damage. Really, really underrated Sentinel weapon for Utility purposes.
It's always the smaller Warframe channels that actually know how to play the game and provide extremely useful tips on how to better yourself that works for both new and vet players.
Hello, nice video. I've been using the weapon for a while but with Dethcube, along with its Cefalon mod, every 10 marked enemies generates an orb of energy, being much more effective.
I will def give this a whirl! Recently started playing Zephyr and am amazed by how fun and effective she is. I've been sleeping on her! Your videos inspired me to give her a shot, and I am very pleased!
even if i dont think i ll use this because at least for now without the companion update i find other companions more useful, i really appreciate that you come with original builds and other ways to play the game(besides the meta ofc), keep up the good work its really good
You got another fan Kiocifer. :P Im also a Zephyr main and a Helstrum lover, the weapon is very very underestimated weapon. I did not notice any changes to the Helstrum's Fire rate when adding FireRate mods, for that reason i just left them out and decided to go with Hemorrhage instead since his missiles also proc impact, this means its another primer for condition overload type mods. I use it on Djinn because it has 60m attack range, meaning it engages enemies in large tilesets too. Small trick i learned, if you're a Vazarin user and you get downed, your sentinel has Sacrifice, use Protective Sling through it to keep it alive wile ressing you and it will get you back up but not die. :P
Zephyr is far and away the best frame for solo defense of objectives missions - defense, mobile defense and excavation. It’s turbulence that puts it over the top of Khora. I think only Saryn in ESO is comparable in terms to how far it outshines other frames at doing a particular thing. But with Zephyr there is one energy generation method that is exactly twice as effective as the one described here, and that is to helminth spectrorage on the 1 or 2 (2 for me) and use the spectrosiphon augment. That will get you %50 energy orb drops from everything, no equilibrium necessary, when you place the ring at the same place as your tornadoes. Killing things by hitting the tornadoes, which basically everything you kill for those type of stationary missions, counts as enemies killed inside the ring. And the ring itself is an added, if redundant, layer of protection. The downside is you have to mentally adjust to the idea that a giant pile of energy orb is going to build up constantly at the ready for spamming abilities. Of course for added energy overkill this doesn’t even preclude using other methods.
Helstrum is a great status primer and it has homing rockets, who doesn’t like homing rockets? Will definitely use this build on some frames, especially with that one mod coming out that duplicates your companion for 30 seconds when you use 100 energy will make it much easier to mark enemies even without needing to group them as much.
The use of Wyrm, Carrier, and Dethcube will go up since each of them brings a really good ability to the table. Wyrm with its status negation, Carrier with ammo conversion, and Dethcube and being a Energy Generator (if you got the mod from Simaris) Hounds and Moas will probably be the least used when compared to sentinels, Kubros, Kavats, Predasites, and Vulphathylas.
I knew that Health Conversion and Energy Conversion will allow you to pickup orbs at max but Equilibrium now too?! Pablo reworks just keeps getting better! Equilibriumis gonna be even more nutty now, especially for Duviri Circuit where you can't bring Synth Fiber.
No it doesn't unequip your Synth Fiber mod on youe companion and try picking up a health orb at max health that's not Citrinne or have Arcane Blessing equipped
I've been using Deathcube with Helstrum for an infinite energy Mag. I can't wait for the companion update since Deathcube does occasionally get one-shot from stray AoE.
Helstrum requiring grouping to be AS effective as energize on the frames that don't want/need grouping. I wouldn't consider energize overrated. Especially with the inconsistency in enemy density.
You can try it out right now! Zephyr already makes all sentinels invincible with her turbulence, so you don't need to wait for the rework! You'd only need to wait if you play a frame that is prone to causing sentinels to die (which is most other frames)
You want energy with Zephyr? Just use Spectrorage with Spectrosiphon and high range. Slam stationary tornados in there, use an ambassadors charge shot, and that's instantly better energy generation. Not only that, using Dethcube with its augment will ALSO provide more energy than this. The synth mod/equilibrium combo has been used for years alongside a Panzer Vulpaphyla too (cause it's the best at spreading viral for general purpose, which also triggers Synth Deconstruct, and doesn't die (pre companion rework))
Spectrosiphon requires you give up an ability for energy (and doesn't even save a mod slot since you need the augment), Dethcube is mathematically less energy (~5 energy per tagged enemy kill vs deconstruct's ~13.75 energy per tagged enemy kill on average), and Panzer is much less consistent than Helstrum in terms of tagging enemies (I'll make a video on this soon)
@@Kiocifer yes, you need a mod slot and swap an ability, though it still provides more energy. Dethcube can use BOTH the synth mods and it's augment for a higher energy. A helstrum is only more consistent if you are grouping heavily, meaning it's only good on certain setups, like Zephyr airbrush, Entangle or magus anomaly for example.
@@Stormandreas actually looking at it, Spectrosiphon actually creates *less* energy per kill on average compared to tagged enemy kills with synth deconstruct - spectrosiphon has a 50% chance to create a 25 energy orb while deconstruct has a 25% chance to drop a 50 health orb which becomes 55 energy with equilibrium - the difference is small, 12.5 energy per kill vs 13.75, but saying it's better is mathematically wrong. Also yes, Dethcube's energy generation is great, and absolutely the way to go if you can't slot Equilibrium, but it's honestly quite hard to use more than 13.75 energy per kill, so the combo of Energy Generator + Synth Deconstruct is somewhat overkill with its 18.75 energy per kill.
I don't have either Verglas or Helstrum. Deconstructor is my preferred Zephyr weapon. I run Xata's Whisper on Zephyr, Jet Stream and Rebound make Vicious Bond absolutely shred armor. All I do is run around and spam melee slams. Though I don't get a ton of energy this way.
I have a similar set up with Zephyr except I use a Dethcube with a Energy Generator, and a gas/cold Verglas. Gas for Synth Deconstruct, Dethcube assists, Synth Fiber and cold because I like to use Primary Frostbite. It also has 3 vigilante mods except supplies because you can put supplies on your primary weapon and get a 20% chance to get enhanced critical hits. Do note it can kill the weaker mobs on SP in the tornado like butchers but not gunners, pretty sure you can do that on your own at this point.
Yeah Dethcube is absolutely a viable choice - imo tho it's diminishing returns, at a certain point, getting over 200 energy per group really doesn't matter, and having status immunity is better.
@@KiociferI would say Djinn also could be rly good cause the companion rework gives it the highest uptime out of any companion = more energy regen from faster respawns
I think most sentinels have something good and unique to use, I think Djinn is incredible if you don't already give your sentinel invincibility by standing near it, I think Dethcube is great if you can't fit equilibrium into your build or need more energy; Wyrm for me is just an incredible way to remove all of Zephyr's weaknesses. Rolling Guard is also great and I do use it for more endless-focused builds, but it's important to remember that Negate acts like rolling Guard but you don't need to use a warframe mod slot on it, and it's entirely passive.
9:18 I've tried that in an Archon Hunt Excavation once and, needless to say, it's pretty useful, just be careful about Blitz Eximus. I should really start giving her some love.
with nourish subsume nad a lot of other changes, arcane enegize has fallen off a bit, its just super genericly good and easy hence I still think it is "best" but it IS really nice to be able to equip taxon again, love that little dumb robit
I find that using using Equilibrium is a wasted mod slot if you have Energize, even with shield gating. It allows me min max caster frames even more. Throw on Primed Flow or a couple Tauforged Archon Shards for max energy or Emergence Dissipate on your Operator to generate orbs, maybe use an energize pizza every now and then if you somehow run out of energy, etc. I typically can’t get the stat boosts I actually want from Archon Shards do modding for them is better imo
Kool to see a video on this my build I came up with is close I use death cube for his energy orb ability to proc my 50% power str mod ... I how ever never thought about grouping or zephyr defense to keep my setenal alive might have to reconsider my build and or frames
Veriglas is by far the strongest especially with a riven...Its basically a Glaxion....If I use a single shot weapon it can keep up with my kills on SP for half hour into a Surv.
Verglas is easily the strongest Sentinel weapon, I don't disagree, it's pretty insane they just took a normal weapon and slapped it into the robotic weapon slot, changing nothing at all (even the riven dispo is identical :skull:) But imo, since my guns do like 2 million damage a shot, I'd much rather have an insanely strong priming weapon that guarantees me infinite energy and viral stacks on every enemy I face, and for that reason, I believe that while Verglas is the *strongest* sentinel weapon, Helstrum is the *best* , having insane AoE capabilities and the ability to cover entire rooms in 3x damage viral stacks.
My biggest takeaway from this is that kuva siphons are so pointless. 200 kuva for an entire minute of waiting vs just handing in 10 riven shards for 35000.
i have 200 hours almost and still dont know how to get/find that room where you can spawn people in? because ive been wanting to have it to test out builds and ive searched it up and thats no help i asked in game and the guy sang me a song... anyways help would be appreciated @ me please if you respond TD:DR - how do you get a training room shown in the vid?
You unlock it by buying the Simulacrum Key from Cephalon Simaris in any relay; the room I used is the Ballroom layout which is currently being sold at Daughter during the Naberus Event.
So not really related to this video specifically, but they've apparently patched your Tornado trick for Disruption (prime with a bunch of electric+slash -> drop Tornado after a pulse). Might be worth doing some testing?
Just tested it out, it performs exactly as shown in the other video, I don't believe any patches have come out since making my Crit Recursion video. It can be a little inconsistent due to the Demolyst's active DR though, so that might be it?
@@Kiocifer Hmm... I'll have to give it another watch and then go test again. I could easily theorize that I was simply doing something wrong / missing something.
I've never realky understood how to play and build Zephyr. Do you mind sharing your build? I got a slight sense of how to play her just watching you now.
Just a little clarification and advise for every single Zephyr mains as myself out there; You don't have to rely at all in all these tedious and heavily resource intensive steps for putting your hands on an actual endless factory of energy orbs, nor you have to invest hundreds of thousands of Platinum by trading with scammers flooding the in game market constantly selling overpriced prime shit and arcane. As a Zephyr main, all you have to do for putting your hands on an actual factory of energy orbs in order to spam the whole map with tornadoes and lock everything under CC, is to simply replace Airburst with Spectrosiphon + the argument, as it is lowkey a far superior grouping ability for feeding your tornadoes with the usual row of trash mobs, and simply shoot the tornadoes with an high crit elemental gas weapon as what you always do in order to nuke enemies and for forcing spawning dozens of energy orbs instantly in the process due the effect of Spectrosiphon augment. You're welcome.
Spectrosiphon is a viable option, and I do run it for steel path circuit since I can't have sentinels, but all of Zephyr's base kit is important and it's hard to justify subsuming anything off. And even if you want to subsume something off, imo Silence is way, way better, since it keeps you fully invincible to all damage that is not blocked by Turbulence. Plus, that requires an extra mod slot on Zephyr so it doesn't even save any slot space compared to using equilibrium - it's a little harder to get the sentinel set up but it's a huge net benefit to be able to use all of her abilities or use other subsumes, instead of giving up an ability to generate energy for you.
it's really too bad smeeta exists as a constant "oooo but if you concede the companion slot you get free loot oooOOO". i genuinely don't even know what an ideal solution to this problem would be, but man does it still exist even more so with the companion changes.
I am aware of Verglas yeah - I personally don't find much value from sentinel weapons that actually kill though: my Catchmoon kitgun does 2 million a shot, I don't need any help in that department. To me, the value of a sentinel weapon is QoL and Priming, which is what Helstrum is the best at.
just use manifold bond + archon stretch and put some electricity on yo sentinel and you'll be fine with energy, if you really can't live without use Zenurik and problem solved
Speaking of sentinel (and other pets) that will be viable after update, you might wanna take a look at these Taxon has an ability the gives you shields and overshields, which is nice with the new changes coming to shield gating Carrier with its ammo conversion mod can revive the aoe weapons that got their ammo nerfed (replace ammo mutation on your zarr and bramma with ammo drum and let carrier convert ammo for you) Deth cube has a mod that gives energy orbs on 10 assists natalist with its cordon mod that occasionally groups up enemies for you (imagine a weaker magus anomaly that is centered on a random enemy every once in a while) There is a moa precept that behaves like an electric larva that groups up enemies much faster (like larva) with the added bonus that moas can use sentinel weapons like hellstrum, as well as another precept that doubles you aim glide duration as well as reducing the gravity during it (which might be intresting for a zephyr main like you) There is a hound precept that allows them to send out a 30 to 40 meter long magnetic pluse that disarms enemies as well as damaging them, which is great if you just want something to quickly tag all enemies in the tile for synth deconstruct And there is panzer as usual
Hi, i just brought a trash riven and rolled until i've got +62.2% fire rate and 97.5% toxin Do you think this will be good enough or should i try to roll again untin maybe i get 3 stats?
Would the mods still work when its incapacitated though because as of right now when vulphs are in larva form and thier body disappears fetch stops working
Your title is misleading. It suggest the helstrum has something to do with energy generation and it does not. The sentinel could have its attack precept & weapon removed and it would still provide energy via synth fiber+equilibrium. Not to mention the fact that your status spreading gun relies on grouping and a riven to work as well as you show will defeat the point for most folks. Panzer and/or verglas still wins out over this for being able to perform rivenless and for immortality in the panzer's case. (I'll grant that most pets will be 'immortal' soon, but the panzer is still the only one that will continue firing while in a downed, sentinel-esq state. And it'll revive faster than most.)
The helstrum *is* what is able to mark all enemies so consistently though - I will admit, I placed too much emphasis on the riven mod but that is 100% only for guaranteeing 10 viral procs per volley. This will work exactly as displayed without a riven at all, and even without grouping I find it *significantly* outperforms verglas due to being able to consistently target multiple enemies at once. (And also outperforms Panzer by always following with you and targeting the enemies you are seeing right now). Obviously, the immortality of panzer still makes it better for most frames Pre-Companion Rework (Which is coming soon), however Zephyr keeps every sentinel 100% immortal alongside her, they literally can't take damage, so if you play Zephyr, sentinels are a much better choice.
@@Kiociferyou can't keep using zephyr as a foundation to push your point on why this method is better than just throwing on a arcane energize this method requires your whole build on any frame to revolve around grouping enemies I'm surprised you didn't mention a operator arcane like magus anomaly just for those who don't use zephyr or aren't running builds that group enemies
@@Xerolyst that's fair, I am a diehard zephyr main though, so most if not all my videos will have a strong zephyr bias - that being said, there's a ton of grouping abilities in the game, whether they be the ones you can helminth on, the weapon ones like proboscis cernos or gammacor incarnon; this video is just highlighting an underrated and underused method of energy generation - I encourage those who want to use it to think of their own build options if they want to apply it to their frame of choice; i just gave some of the things you'd want to look out for.
@@Kiocifer To be clear: I think you've done a great job on the video, it's just framed a bit to generally when it's really a fairly specific play-style IMO. Put this in perspective: you're chasing a +25% chance at increased orb drops. To top it off, you're building around having a grouping ability. Why would I subsume a grouping ability just to wait on my sentinel to tag stuff for a 25% chance at drops, when I could just subsume something like Lycath's Hunt (which gives 50% chance at both health and energy depending on your attacks) or Dispensary (which can revive pets with the augment, not to mention universal ammo for archguns) and get the same effect without gimping the weapon on my pet and relying on having a sufficient group of enemies nearby. (idk if you've bothered playing with others, but there's a reason nidus mains complain a lot about people killing the enemies they need to get stacks.) The fact is, this method is too slow and has too many parts for what it accomplishes outside of a very specific niche you've apparently found for it. Heck, if the title were "Best pet weapon to run with Zephyr" or something along those lines it would have been fine. There's a lot of new players who will see videos like this and wonder why they don't get the same performance out of these weapons because they can't suss out that it's a fairly niche build/play style. I would rather not see them mislead into thinking this is a universally viable method of generating energy. Arcane energize still outpaces it in most other builds, and for far less opportunity cost. (once you have it, of course) We're getting Plague Star again this year by the way, so the cost of Arcane Energize is about to drop hard again. If you don't have it, I suggest picking it up later this year during the event. By the way, If I shoot a crowd of enemies with my Proboscis Cernos, odds are good half of them will die before the slow-as-molasses rockets from my sentinel gets there. I put a fair bit of forma into that thing and it's no joke. And if I got to the point where it stopped killing things, then it also becomes another point of dead weight in my build.
PS: On the topic of pet rework / the upcoming update, the effect of synth fiber that lets you pick up health orbs while at full health will also be an innate feature of Equilibrium. So you'll be able to pull this off pet-less if you wanted. Making even having a pet at all mostly irrelevant to the spirit of this method of energy gathering. Great for folks who want to take this someplace where pets aren't allowed.
can i use this on carrier prime and do i need synth deconstruct to make it work plus the riven? i dont wanna invest in it if those are needed as im broke on plat and cant buy em
Putting Haelstrum on Deathcube also works ok with the sentinels kill assist mod on, not as much energy granted but it depends on how energy hungry the WF is. And a low rank energize can compensate a little .
Im a revenant main and since mesmar skin alrd gives u immunity to status effects i went with naut for my sentinel instead of wyrm for the grouping effect becuz on my rev im using subsumed pillage so with your build id use my sent to pull in enemies fully strip with pillage then wreck evrytg in a room in one go🤣🤣👍🏾
Some quick clarifications I forgot to include in my video;
To those having no idea what's going on, the basic mechanic here is that Helstrum is great at marking a ton of enemies at once (Even better with good grouping but it is not absolutely necessary), Synth Deconstruct will make it so that every marked enemy has a 25% chance to drop a health orb, and then equilibrium will turn that health orb into an equivalent amount of energy. This setup is universal and requires no helminth or specific focus school.
If you want to maximize the tagging potential at the cost of losing the Viral priming (If you're a frame without grouping abilities but perfectly good damage dealing capabilities), try modding for Gas on your Helstrum - the clouds will linger and any enemy that walks into them counts as getting tagged, so it's much more consistent for energy generation.
You do NOT need a riven mod for this to generate energy for you - I put WAY too much emphasis on it (and that's my mistake), you only need it if you want to guarantee 10 viral stacks on enemies per volley. (If not running a riven, substitute it for a Status Duration mod). If you don't run a riven, you will notice literally 0 difference in tagging ability for energy generation. (For proof of this, check out my video where I use 6 mods across my entire loadout to clear Steel Path Kuva Survival - the Helstrum there is literally completely unmodded and still provides me more than enough energy to non-stop spam tornadoes th-cam.com/video/Iqrzh7CTXhA/w-d-xo.html) (Although a lack of vacuum does make it a little sketchy to use)
Yes, Dethcube's Energy Generator works for this as well, and is a great option if you don't want to run Equilibrium. However, Synth + Equilibrium will provide on average ~12.5 energy per kill on marked enemies while Energy Generator provides ~5 Energy Per kill on marked enemy. These effects will obviously stack, but it's diminishing returns unless you can use all that energy in a rapid timeframe. It's great if you want Energy Conversion stacks, but otherwise I think the fact that you can use any sentinel with this setup makes it a little better than Dethcube (I still love Dethcube though, and especially on frames with a very tight mod space budget).
I consider Panzer Vulpaphyla worse than Helstrum for AI reasons (Non-Sentinel Companions are stupid AF), and them not following above your shoulder except when dead means that they have a much harder time tagging and spreading viral to the enemies around you like Helstrum is able to do. The spores they spread are also good on paper but in practice they require a very specific rhythm to pop and use to ensure they spread consistently, which I find to be a much bigger headache than simply playing as usual and expecting higher energy drops than normal, and then holding off for a second or two if I need energy right now. Panzers are still quite solid though for other reasons, and the Health Gate sacrifice they have can save you in a pinch if you're a warframe that isn't invincible.
Helstrum *Does* have a magazine size, however since it is 80, and fires so slowly, the relative difference caused by reload speed being my riven dump stat makes it pretty irrelevant. For some other Sentinel weapons, reload speed does actually matter, but for the helstrum it doesn't.
Also sorry for the loud music, I'll try and fix that for future uploads. (I didn't realize I had my music slider jacked so high since my previous vids were in Simulacrum and Orbiter, two pretty quiet places).
big brain moment to you kind sir, amma try it out as I was thinking of some other way to force the game to spew out more blue energy orbs, nourish really helps with damage and energy availability plus if you haven't tried it yet, frames that don't use skills that consume energy over time, you can use zenuriks energy replenish skill with nourish = unlimited energy without the concern of looking blue energy orbs because with nourish and zenuriks energy regen skill your energy bar just fills up like within 2 to 4 seconds, I hope you've tried it out
@@-perceptivefeliscatus-1314 I haven't farmed a Grendel yet to feed to my helminth so haven't tried nourish, but I've heard incredible things, I'll definitely try it out if I ever feel I need even more energy than what Helstrum can provide!
@@Kiocifer do try it kind sir, like if you know that frame doesn't have any active energy consuiming skills then you can slap on nourish on that frame with zenurik and like all energy problems just fly out the window and on the plus side you get to have viral damage on all your weapons evenn your warframe "skills"
Tysm I was wondering if it works on my fav sentinel Cube guess I'ma need to slap this on him immediately specially with the upcoming companion rework
if you use the railjack senttinel it can group up enemies almost like khora's whipclaw so no needing a grouping ablity but youll have to lose negate
Today I learned after 6 years of play that you can buy sentinel weapons in Fortuna..
We both hahahahahaha
Make that three…..
Same bro. Im MR 20. Had no idea.
Hi me too 😂
Facts lol
Death cube with verglas: "Look what they have to do to mimic a fraction of our power"
Put me on game with your build
What does Deathcube do
@@m3tal.Kills shit in steel path like money was owed
@@kamodojk Like most other sentinels?
@@m3tal. "like most" in SP? Quit with the dilusions 🤡
Finally, another wf youtuber who knows the Helstrum exists lol. The bigger ones don't seem to know this exists.
They know it does, but they need to sell their overpriced rivens and arcane energize lol.
@@ZaggaZye I started playing again this year in June and the price of arcane energize went up by 500 plat in those 4 months. A rank 1 arcane energize has been more than enough so there’s no way I’m paying 2.5k plat for that.
Holy crap! That's maybe the third nice thing I've seen you say about Warframe or it's creators in a year. Looks like there won't be any extra weeks of winter this year.
There is lots of positive things about warframe, and you can watch the promoted sponsored creators if you want milk toast opinions. I talk about what bugs me and stuff that makes me play less and less lol. @@austingarrett3334
Actually Toxic rock did a video about it 2 weeks ago
I don't know how you aren't a popular as you should be. From the orbiter video to this, you make some incredible content! I know you're newer but I believe in you, keep up the incredible work!!
Do note; the reload stat can be important on Sentinel weapons, because there's no stat on how much is in the magazine for their weapon. If you're concentrating on any weapon specifically for the effects it procs, then boosting both fire rate and reload is very important.
Helstrum does actually have an inmate magazine size of 80 I believe - which is massive enough that the reload speed does not matter at all compared to any other stat - for something like the Vulklok, yeah, you'd probably want reload speed though.
@@Kiociferfor single shot weapons, the reload IS the fire rate. You can put all the fire rate you want on an exergis to no avail
Thanks for this video. Definitely getting my sentinel hooked up with Negate and the Helstrum!
That is interesting, I do get tired of running Vulpaphyla all the time and I miss my Helios, he helped me A LOT, and I like to complete the codex and scan everything.
BTW, at 10:30 You ask how to get up there and at 10:37 you get inside a room with a console, you can use that to lower the platform and have a big room to play in.
I actually also use Internal Bleeding mod on this for Priming purposes as it provides me with Slash tics as well thanks to guaranteed Impact on direct target. Not to mention with Viral it also deals good damage. Really, really underrated Sentinel weapon for Utility purposes.
It's always the smaller Warframe channels that actually know how to play the game and provide extremely useful tips on how to better yourself that works for both new and vet players.
Hello, nice video. I've been using the weapon for a while but with Dethcube, along with its Cefalon mod, every 10 marked enemies generates an orb of energy, being much more effective.
I will def give this a whirl! Recently started playing Zephyr and am amazed by how fun and effective she is. I've been sleeping on her! Your videos inspired me to give her a shot, and I am very pleased!
even if i dont think i ll use this because at least for now without the companion update i find other companions more useful, i really appreciate that you come with original builds and other ways to play the game(besides the meta ofc), keep up the good work its really good
"Arcane energize is overrated" yah maybe but I've been an energy gremlin for me friends for years, it'll never change GIMME THEM BOOMBERRIES
I find it thematically fitting to use it on the Death cube. Wish Wyrm could use the MIGHTY SEER
It would be too overpowered, its basically a dual MIGHTY SEER
@@MythicqI I'd love a dual MIGHTY SEER
You got another fan Kiocifer. :P
Im also a Zephyr main and a Helstrum lover, the weapon is very very underestimated weapon.
I did not notice any changes to the Helstrum's Fire rate when adding FireRate mods, for that reason i just left them out and decided to go with Hemorrhage instead since his missiles also proc impact, this means its another primer for condition overload type mods.
I use it on Djinn because it has 60m attack range, meaning it engages enemies in large tilesets too.
Small trick i learned, if you're a Vazarin user and you get downed, your sentinel has Sacrifice, use Protective Sling through it to keep it alive wile ressing you and it will get you back up but not die. :P
Oh that protective sling trick is super clever, I love it!
me with my 4 forma verglas : 🦆
I have the same one because it’s higher status change, higher crit, and have faster firerate
Zephyr is far and away the best frame for solo defense of objectives missions - defense, mobile defense and excavation. It’s turbulence that puts it over the top of Khora. I think only Saryn in ESO is comparable in terms to how far it outshines other frames at doing a particular thing. But with Zephyr there is one energy generation method that is exactly twice as effective as the one described here, and that is to helminth spectrorage on the 1 or 2 (2 for me) and use the spectrosiphon augment. That will get you %50 energy orb drops from everything, no equilibrium necessary, when you place the ring at the same place as your tornadoes. Killing things by hitting the tornadoes, which basically everything you kill for those type of stationary missions, counts as enemies killed inside the ring. And the ring itself is an added, if redundant, layer of protection. The downside is you have to mentally adjust to the idea that a giant pile of energy orb is going to build up constantly at the ready for spamming abilities.
Of course for added energy overkill this doesn’t even preclude using other methods.
with the Duplex Bond you get a bunch of companions running around everywhere with the Helstrum shooting it all over the place. It's really funny.
Helstrum is a great status primer and it has homing rockets, who doesn’t like homing rockets? Will definitely use this build on some frames, especially with that one mod coming out that duplicates your companion for 30 seconds when you use 100 energy will make it much easier to mark enemies even without needing to group them as much.
The use of Wyrm, Carrier, and Dethcube will go up since each of them brings a really good ability to the table. Wyrm with its status negation, Carrier with ammo conversion, and Dethcube and being a Energy Generator (if you got the mod from Simaris) Hounds and Moas will probably be the least used when compared to sentinels, Kubros, Kavats, Predasites, and Vulphathylas.
Not really, i saw a lot of people using Vupha Panzer "Prime", mostly because it spreads a lot of status effects on big aoe
imagine energy when you can do that cool thingy with helios that fullstrips enemy each second
Little tip, place your tornadoes near you, use nourish, float, you won't run out of energy, at least not in enemy heavy missions you won't
Just use this build with Deth cube with his augments that grants 50 energy for every 10 Deth cube assist kill
Every 10 assists*
@@Shadybornsinner oh forgot to write 10 xd
also its 1 energy orb
@@noahedenborg4221 yeah that gives 50 energy
@@lapisdt2970 no energy generator drops SMALL energy orbs
as a wf content creator this is what i like to see respect brother this is goood content keep it up i expect nothing but the best content from u :))
Alternatively you can also use Verglas with Shivering Contagion and mark that entire blob for Synth Deconstruct.
Hey man keep posting! I like your style and you seem to be pretty good at explaining things. I’ll be here!
lol, while I was watching this video, a riven of the helstrum appeared for me
I knew that Health Conversion and Energy Conversion will allow you to pickup orbs at max but Equilibrium now too?! Pablo reworks just keeps getting better! Equilibriumis gonna be even more nutty now, especially for Duviri Circuit where you can't bring Synth Fiber.
Equilibrium has always done that
No it doesn't unequip your Synth Fiber mod on youe companion and try picking up a health orb at max health that's not Citrinne or have Arcane Blessing equipped
@@iznel9083 apologies I am incorrect, forgot I had synth lmao, I take it for granted
def gonna invest into this when smeeta gets nerfed
I've been using Deathcube with Helstrum for an infinite energy Mag. I can't wait for the companion update since Deathcube does occasionally get one-shot from stray AoE.
Nice video and your orbiter looks georgeous!
Amazing vid my man. Liked and subbed.
Helstrum requiring grouping to be AS effective as energize on the frames that don't want/need grouping. I wouldn't consider energize overrated. Especially with the inconsistency in enemy density.
This is very interesting. Never knew this existed, thanks!
It’s nice but verglas>
Awesome vid, keep it up bro
the ~yeah everytime i heard it reminds me of owen wilson ~wow haha 😂. great tips bro will look into helstrum soon 👍👍
Ah... The use of Equilibrium. Energize is valuable because it frees up a mod slot and/or operator school.
Nice, just when I was starting to worry about not having any weapons of my sentinels and companions at all
Sweet, we got a death cube helstrum build like last week from some1, now an alternate equilibrium build, Ty
Helstrum is just a crappier viral quills,using it to tag enemies.
Synth deconstruction is doing the heavy lifting
U mite wanna try stinger with multishot and fire rate acts kinda like cyanex without the explosion on hit.
great video dude! very informative!
cheers!°
Nautilus, Helstrum, manifold, duplex, and momentous bond
Best Sentinel Weapon is the Verglas...... best Sentinel PRIMER..... is the Helstrum :P
I like it, this is unique and fun, and its on a frame ive tended to use, ill try it here when the rework comes out, see how good it feels
You can try it out right now! Zephyr already makes all sentinels invincible with her turbulence, so you don't need to wait for the rework! You'd only need to wait if you play a frame that is prone to causing sentinels to die (which is most other frames)
Very insightful, thank you
that -reload is hurting me. Reload and Fire Rate are usually very important together if you want your sentinel weapon to fire often.
You can also equip Primary Exhilarate on your primary to generate even more energy since sentials can proc arcanes
It’s definitely a great alternative given the recent sentinel buffs but I’d rather sacrifice my arcane slot than a mod slot and companion choice
You want energy with Zephyr? Just use Spectrorage with Spectrosiphon and high range. Slam stationary tornados in there, use an ambassadors charge shot, and that's instantly better energy generation.
Not only that, using Dethcube with its augment will ALSO provide more energy than this.
The synth mod/equilibrium combo has been used for years alongside a Panzer Vulpaphyla too (cause it's the best at spreading viral for general purpose, which also triggers Synth Deconstruct, and doesn't die (pre companion rework))
Spectrosiphon requires you give up an ability for energy (and doesn't even save a mod slot since you need the augment), Dethcube is mathematically less energy (~5 energy per tagged enemy kill vs deconstruct's ~13.75 energy per tagged enemy kill on average), and Panzer is much less consistent than Helstrum in terms of tagging enemies (I'll make a video on this soon)
@@Kiocifer yes, you need a mod slot and swap an ability, though it still provides more energy.
Dethcube can use BOTH the synth mods and it's augment for a higher energy.
A helstrum is only more consistent if you are grouping heavily, meaning it's only good on certain setups, like Zephyr airbrush, Entangle or magus anomaly for example.
@@Stormandreas actually looking at it, Spectrosiphon actually creates *less* energy per kill on average compared to tagged enemy kills with synth deconstruct - spectrosiphon has a 50% chance to create a 25 energy orb while deconstruct has a 25% chance to drop a 50 health orb which becomes 55 energy with equilibrium - the difference is small, 12.5 energy per kill vs 13.75, but saying it's better is mathematically wrong.
Also yes, Dethcube's energy generation is great, and absolutely the way to go if you can't slot Equilibrium, but it's honestly quite hard to use more than 13.75 energy per kill, so the combo of Energy Generator + Synth Deconstruct is somewhat overkill with its 18.75 energy per kill.
great video! though, never underestimate a harrow main on energy production
I don't have either Verglas or Helstrum. Deconstructor is my preferred Zephyr weapon. I run Xata's Whisper on Zephyr, Jet Stream and Rebound make Vicious Bond absolutely shred armor. All I do is run around and spam melee slams. Though I don't get a ton of energy this way.
I love stuff like this in Warframe!!!
I'll go for this build ASAP!
You have the worst looking zephyr of all time, good video
I have a similar set up with Zephyr except I use a Dethcube with a Energy Generator, and a gas/cold Verglas. Gas for Synth Deconstruct, Dethcube assists, Synth Fiber and cold because I like to use Primary Frostbite. It also has 3 vigilante mods except supplies because you can put supplies on your primary weapon and get a 20% chance to get enhanced critical hits. Do note it can kill the weaker mobs on SP in the tornado like butchers but not gunners, pretty sure you can do that on your own at this point.
helstrum is a god sent primer, i love it so much
I really hope the fun police doesn't nerf this once the companion changes arrive
Wow what an info! You deserve my applause 👏👏👏
Use with Deathcube for even more energy 😂
Yeah Dethcube is absolutely a viable choice - imo tho it's diminishing returns, at a certain point, getting over 200 energy per group really doesn't matter, and having status immunity is better.
@@Kiociferyeah but deathcube seems better for builds that dont have insane grouping. wyrm is of course useful still
@@KiociferI would say Djinn also could be rly good cause the companion rework gives it the highest uptime out of any companion = more energy regen from faster respawns
@@Kiociferyou want status immunity use rolling guard
I think most sentinels have something good and unique to use, I think Djinn is incredible if you don't already give your sentinel invincibility by standing near it, I think Dethcube is great if you can't fit equilibrium into your build or need more energy; Wyrm for me is just an incredible way to remove all of Zephyr's weaknesses.
Rolling Guard is also great and I do use it for more endless-focused builds, but it's important to remember that Negate acts like rolling Guard but you don't need to use a warframe mod slot on it, and it's entirely passive.
Synth deconstruct and cube prime 10 assist to grant energy orb combos amazing
Energize isnt overrated nor over priced . Quite accurate actually.
Are you running 3 tau duration and 2 tau crit chance on heat affected enemies?
9:18 I've tried that in an Archon Hunt Excavation once and, needless to say, it's pretty useful, just be careful about Blitz Eximus.
I should really start giving her some love.
with nourish subsume nad a lot of other changes, arcane enegize has fallen off a bit, its just super genericly good and easy hence I still think it is "best" but it IS really nice to be able to equip taxon again, love that little dumb robit
I find that using using Equilibrium is a wasted mod slot if you have Energize, even with shield gating. It allows me min max caster frames even more. Throw on Primed Flow or a couple Tauforged Archon Shards for max energy or Emergence Dissipate on your Operator to generate orbs, maybe use an energize pizza every now and then if you somehow run out of energy, etc. I typically can’t get the stat boosts I actually want from Archon Shards do modding for them is better imo
Kool to see a video on this my build I came up with is close I use death cube for his energy orb ability to proc my 50% power str mod ...
I how ever never thought about grouping or zephyr defense to keep my setenal alive might have to reconsider my build and or frames
Nice but I'm sticking with panzer because does viral and covers way more ground for synth deconstruct to work
oh i heard about this method before, i guess if the method is spreading around like this it works well?
Now we dont need equilibrium
Veriglas is by far the strongest especially with a riven...Its basically a Glaxion....If I use a single shot weapon it can keep up with my kills on SP for half hour into a Surv.
Verglas is easily the strongest Sentinel weapon, I don't disagree, it's pretty insane they just took a normal weapon and slapped it into the robotic weapon slot, changing nothing at all (even the riven dispo is identical :skull:) But imo, since my guns do like 2 million damage a shot, I'd much rather have an insanely strong priming weapon that guarantees me infinite energy and viral stacks on every enemy I face, and for that reason, I believe that while Verglas is the *strongest* sentinel weapon, Helstrum is the *best* , having insane AoE capabilities and the ability to cover entire rooms in 3x damage viral stacks.
My biggest takeaway from this is that kuva siphons are so pointless. 200 kuva for an entire minute of waiting vs just handing in 10 riven shards for 35000.
Thx bro that's awesome
I got a multishot, status duration riven for it and its kinda nutty seeing all the status procs
overthrowing arcane energize one sentinel at a time
i have 200 hours almost and still dont know how to get/find that room where you can spawn people in? because ive been wanting to have it to test out builds and ive searched it up and thats no help i asked in game and the guy sang me a song... anyways help would be appreciated @ me please if you respond
TD:DR - how do you get a training room shown in the vid?
You unlock it by buying the Simulacrum Key from Cephalon Simaris in any relay; the room I used is the Ballroom layout which is currently being sold at Daughter during the Naberus Event.
yo thank you so much man highly appreciated @@Kiocifer
so this is just a min maxd equilibrium build
So not really related to this video specifically, but they've apparently patched your Tornado trick for Disruption (prime with a bunch of electric+slash -> drop Tornado after a pulse). Might be worth doing some testing?
Just tested it out, it performs exactly as shown in the other video, I don't believe any patches have come out since making my Crit Recursion video.
It can be a little inconsistent due to the Demolyst's active DR though, so that might be it?
@@Kiocifer Hmm... I'll have to give it another watch and then go test again. I could easily theorize that I was simply doing something wrong / missing something.
I've never realky understood how to play and build Zephyr. Do you mind sharing your build? I got a slight sense of how to play her just watching you now.
Just a little clarification and advise for every single Zephyr mains as myself out there; You don't have to rely at all in all these tedious and heavily resource intensive steps for putting your hands on an actual endless factory of energy orbs, nor you have to invest hundreds of thousands of Platinum by trading with scammers flooding the in game market constantly selling overpriced prime shit and arcane.
As a Zephyr main, all you have to do for putting your hands on an actual factory of energy orbs in order to spam the whole map with tornadoes and lock everything under CC, is to simply replace Airburst with Spectrosiphon + the argument, as it is lowkey a far superior grouping ability for feeding your tornadoes with the usual row of trash mobs, and simply shoot the tornadoes with an high crit elemental gas weapon as what you always do in order to nuke enemies and for forcing spawning dozens of energy orbs instantly in the process due the effect of Spectrosiphon augment.
You're welcome.
Spectrosiphon is a viable option, and I do run it for steel path circuit since I can't have sentinels, but all of Zephyr's base kit is important and it's hard to justify subsuming anything off. And even if you want to subsume something off, imo Silence is way, way better, since it keeps you fully invincible to all damage that is not blocked by Turbulence.
Plus, that requires an extra mod slot on Zephyr so it doesn't even save any slot space compared to using equilibrium - it's a little harder to get the sentinel set up but it's a huge net benefit to be able to use all of her abilities or use other subsumes, instead of giving up an ability to generate energy for you.
it's really too bad smeeta exists as a constant "oooo but if you concede the companion slot you get free loot oooOOO". i genuinely don't even know what an ideal solution to this problem would be, but man does it still exist even more so with the companion changes.
Verglas is the strongest, it has the exact same stats as Glaxion. Its the only sentinel weapon that really kills enemies. It's Nautilus's weapon.
I am aware of Verglas yeah - I personally don't find much value from sentinel weapons that actually kill though: my Catchmoon kitgun does 2 million a shot, I don't need any help in that department. To me, the value of a sentinel weapon is QoL and Priming, which is what Helstrum is the best at.
Can't wait for the reworks, it will shake up warframe. I love my infested fox but I been using him for too long and their customization is so lacking.
I think the most important thing I need to know after watching your video is what tail attachment u have on your wyrm prime
just use manifold bond + archon stretch and put some electricity on yo sentinel and you'll be fine with energy, if you really can't live without use Zenurik and problem solved
you could also just have a trinity
Speaking of sentinel (and other pets) that will be viable after update, you might wanna take a look at these
Taxon has an ability the gives you shields and overshields, which is nice with the new changes coming to shield gating
Carrier with its ammo conversion mod can revive the aoe weapons that got their ammo nerfed (replace ammo mutation on your zarr and bramma with ammo drum and let carrier convert ammo for you)
Deth cube has a mod that gives energy orbs on 10 assists
natalist with its cordon mod that occasionally groups up enemies for you (imagine a weaker magus anomaly that is centered on a random enemy every once in a while)
There is a moa precept that behaves like an electric larva that groups up enemies much faster (like larva) with the added bonus that moas can use sentinel weapons like hellstrum, as well as another precept that doubles you aim glide duration as well as reducing the gravity during it (which might be intresting for a zephyr main like you)
There is a hound precept that allows them to send out a 30 to 40 meter long magnetic pluse that disarms enemies as well as damaging them, which is great if you just want something to quickly tag all enemies in the tile for synth deconstruct
And there is panzer as usual
I haven't tried it yet but i think hounds might be better for energy specifically repo audit when combines with manifold bond
Hi, i just brought a trash riven and rolled until i've got +62.2% fire rate and 97.5% toxin
Do you think this will be good enough or should i try to roll again untin maybe i get 3 stats?
nice didnt know that
Would the mods still work when its incapacitated though because as of right now when vulphs are in larva form and thier body disappears fetch stops working
Your title is misleading. It suggest the helstrum has something to do with energy generation and it does not. The sentinel could have its attack precept & weapon removed and it would still provide energy via synth fiber+equilibrium.
Not to mention the fact that your status spreading gun relies on grouping and a riven to work as well as you show will defeat the point for most folks.
Panzer and/or verglas still wins out over this for being able to perform rivenless and for immortality in the panzer's case. (I'll grant that most pets will be 'immortal' soon, but the panzer is still the only one that will continue firing while in a downed, sentinel-esq state. And it'll revive faster than most.)
The helstrum *is* what is able to mark all enemies so consistently though - I will admit, I placed too much emphasis on the riven mod but that is 100% only for guaranteeing 10 viral procs per volley. This will work exactly as displayed without a riven at all, and even without grouping I find it *significantly* outperforms verglas due to being able to consistently target multiple enemies at once. (And also outperforms Panzer by always following with you and targeting the enemies you are seeing right now). Obviously, the immortality of panzer still makes it better for most frames Pre-Companion Rework (Which is coming soon), however Zephyr keeps every sentinel 100% immortal alongside her, they literally can't take damage, so if you play Zephyr, sentinels are a much better choice.
@@Kiociferyou can't keep using zephyr as a foundation to push your point on why this method is better than just throwing on a arcane energize this method requires your whole build on any frame to revolve around grouping enemies I'm surprised you didn't mention a operator arcane like magus anomaly just for those who don't use zephyr or aren't running builds that group enemies
@@Xerolyst that's fair, I am a diehard zephyr main though, so most if not all my videos will have a strong zephyr bias - that being said, there's a ton of grouping abilities in the game, whether they be the ones you can helminth on, the weapon ones like proboscis cernos or gammacor incarnon; this video is just highlighting an underrated and underused method of energy generation - I encourage those who want to use it to think of their own build options if they want to apply it to their frame of choice; i just gave some of the things you'd want to look out for.
@@Kiocifer
To be clear: I think you've done a great job on the video, it's just framed a bit to generally when it's really a fairly specific play-style IMO.
Put this in perspective: you're chasing a +25% chance at increased orb drops. To top it off, you're building around having a grouping ability.
Why would I subsume a grouping ability just to wait on my sentinel to tag stuff for a 25% chance at drops, when I could just subsume something like Lycath's Hunt (which gives 50% chance at both health and energy depending on your attacks) or Dispensary (which can revive pets with the augment, not to mention universal ammo for archguns) and get the same effect without gimping the weapon on my pet and relying on having a sufficient group of enemies nearby. (idk if you've bothered playing with others, but there's a reason nidus mains complain a lot about people killing the enemies they need to get stacks.)
The fact is, this method is too slow and has too many parts for what it accomplishes outside of a very specific niche you've apparently found for it.
Heck, if the title were "Best pet weapon to run with Zephyr" or something along those lines it would have been fine.
There's a lot of new players who will see videos like this and wonder why they don't get the same performance out of these weapons because they can't suss out that it's a fairly niche build/play style. I would rather not see them mislead into thinking this is a universally viable method of generating energy. Arcane energize still outpaces it in most other builds, and for far less opportunity cost. (once you have it, of course)
We're getting Plague Star again this year by the way, so the cost of Arcane Energize is about to drop hard again. If you don't have it, I suggest picking it up later this year during the event.
By the way, If I shoot a crowd of enemies with my Proboscis Cernos, odds are good half of them will die before the slow-as-molasses rockets from my sentinel gets there. I put a fair bit of forma into that thing and it's no joke. And if I got to the point where it stopped killing things, then it also becomes another point of dead weight in my build.
PS: On the topic of pet rework / the upcoming update, the effect of synth fiber that lets you pick up health orbs while at full health will also be an innate feature of Equilibrium. So you'll be able to pull this off pet-less if you wanted. Making even having a pet at all mostly irrelevant to the spirit of this method of energy gathering. Great for folks who want to take this someplace where pets aren't allowed.
My Excalibur has a problem with energy let’s see if this works…
(I knew about equilibrium/synth but I use so energy i still run out)
meh verglas better
So, to max standings in an efficient manner I should do mining in Fortuna (to be able to buy the weapon)?
I thought it was dethcube companion
can i use this on carrier prime and do i need synth deconstruct to make it work plus the riven? i dont wanna invest in it if those are needed as im broke on plat and cant buy em
Deconstruct is required but a riven absolutely is not required
@@Kiocifer ok thank you
I mostly play mag so I just subsumed voruna helminth since I can't spare a mod slot for equilibrium with my build
Putting Haelstrum on Deathcube also works ok with the sentinels kill assist mod on, not as much energy granted but it depends on how energy hungry the WF is. And a low rank energize can compensate a little .
Im a revenant main and since mesmar skin alrd gives u immunity to status effects i went with naut for my sentinel instead of wyrm for the grouping effect becuz on my rev im using subsumed pillage so with your build id use my sent to pull in enemies fully strip with pillage then wreck evrytg in a room in one go🤣🤣👍🏾