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This New Sniper Meta is Actually Ruining Foxhole
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- เผยแพร่เมื่อ 27 มี.ค. 2022
- The new Sniper ammo system is actually broken! One side has the clearly better sniper while the other side has a long distance tickle machine. Devs really need to workshop these ideas more before implementing them into the game. Devman bad!
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So this video has been getting a lot more views than usual and new peeps are watching this rn. Hi, hello, welcome! But to all who think this is a review for the game ... it's not. My style/humor is to exaggerate and be an ironic nerd. While the current sniping meta is horrendous, it doesn't matter. Foxhole is not about getting epic killstreaks or who can move a mouse faster. It's about coming together with a couple of friends or even random peeps and doing some fun shit. And you decide what that shit is. It could be fighting in a massive 20+ tank battle, it could be running partisan ops to destroy enemy logistical targets, It could be chilling on the frontline trenches while enemy arty is hammering your position, it could be sailing on the open seas hunting enemy ships, it could sitting 5 hours at a scrap field while holding left click or even sitting in a 50+ player queue to get into the game. Whatever it is, YOU decide!
Foxhole has a lot of problems and the community can be the biggest cry babies sometimes (me included) but Foxhole has something no other game has ... the game's name sounds like some furry adult content and in 2022 can you give me any other game with a name like that? No you can't! So if you're deciding to buy the game go watch an actual review or alternatively watch my other vids.
I hab epoc kill strek vids, pls watch 😎
The youtube algorithm gods have smiled upon you
In all seriousness devs really need to revert sniper ammo. It was somewhat balanced before since sniper rifles were more of a support tool to eliminate high value targets (medics, engies, etc). Now it's really broken. You can no longer worry about missing shots, since 7.62 is too damn cheap and you can no longer worry about target for same reason.
It also made noobs and regulars pick them up frequently making them even harder to find then they were before for us snipers
Nah they need to decrease snipers damage
@@tesmat1243 then it'll make em straight useless
@@bloodee4508 they'll still have better range and longer zoom
@@tesmat1243 still useless. The point of sniper is to oneshot and not give a chance
Tbh I never understood why they made this change, it just sounded unbalanced the moment they revealed it
They should make the colo sniper take normal rifle ammo and the warden sniper take sniper ammo. True Balance 🙏
After the big update around 70 has been like this, will only give us some broken, slightly stronger weapons will be banana people in the dc above the explosion.
Because before logi just didn't care to really make the expensive special ammo.
@@CreepyBanana tbh as a warden yes
The most recent update really left everyone with a chip on the shoulder
As a Warden, while I do love our sniper advantage, this is just broken.
I get it helps logi, but they could've done literally any other item from the large list of changes that the union wants.
Never have i made sniper rifle ammo as a logi, its a waste of crates that could be fulfilled by shirts or something that moves the front.
Snipers encourage eternally defending a single spot and being useless.
A machine-gun could defend a garrison building 5x better but its usually used up by a guy pixel hunting riflemen..
@@fluoridegood4you622 yea.... you haven't seen enough snipers that go hunting. It's a powerful weapon, and can be devastating when used in a push. A MG is great for mowing down numbers, but the sniper gives you a fear/anxiety factor that is quite nice.
@@faasnuhind8578 ofcourse i won't see snipers go hunting, they're off being effective, i usually see em occupying the single garrisons/town hall windows at night when we need enemies fended off.
Don't get me wrong; they're apt to be polite & fire from the tops of MG garrisons/heights... but that's not pushing a front.
@@fluoridegood4you622 it's a weapon better left to experienced players. Whenever I'd see a no rank with a sniper I'd just cringe internally, especially when there was a crate's worth of ammo for the entire faction
As a warden... well about time we get a lovely buff. But yea it does need balance abit. To easy to kill lil green skins
It also doesn't help that they've made snipers early-game tech for multiple wars in a row now, when they used to be late-game tech. Tech trees have really been awful lately, whoever is making them needs to be reassigned.
And remember how they made the tactical camera change to make getting shot from offscreen less common? Oh wait...snipers got increased range too.
I don't think sniper ammo needs to return. It made sniper more trouble than they were worth logiwise. Tweaking function and cost on the rifle itself would probably create a better balance while still making sniper rifles available in small numbers.
See, I personally didn't give a toss about the sniper ammo, but I do get where it made the sniper a lesser option to a Lancaster. If they dialed back the range on the snipers to how they used to be, I feel that would balance it back out.
@@faasnuhind8578 just make it take longer to stabilise, so you can't just quickscope like right now. And make collie sniper cripple player(slow them down to a crawl when hit) and fire fast enough so they can finish off the crippled player. Right now when hit warden still can walk away, and the auger restabilise so slow it can't get off a following shot.
@@anhduc0913 nah make both of them one hit kills with the warden stablizing faster and being able to make large adjustments with out losing stablility, and the collie rifle having a higher firing rate, losing less stability when fired, but losing alot of stability when looking around. With the goal being the warden sniper being better at finding and taking out high priority targets at a long distance, and the collie sniper being able to skirmish with infantry staying just out of long range rifle fire being able to wipe out infantry who are clumped up with follow up shots. Finally the overall the effective fire rate of these weapons should be comparable with collies have an advantage at closer ranges and the wardens at farther range, with the rifles themselves being fairly expensive and containing the same limited amount of ammo(like 4 rounds per mag).
I don't really play, but they could also bump the ammo cost. Leave them firing rifle rounds, but make it cost like 15 bullets per shot. The change was made to simplify logistics, the consequence is simply that snipers now use a more commonly crafted ammo that's in higher demand, making them cost more to shoot should help to smooth that out.
If anyone asks why, it's simply because only one bullet out of that bunch was the right quality for sniping.
as someone who played sniper extensively before and after the update, I think they should keep the idea of the sniper shooting rifle ammo, but they should up the cost of producing the sniper in itself. In War 89, there was sometimes where I could find like 22 of them in a BB, and half the infantry at the front was equipped with one which was frankly ridiculous.
And also, yeah, they should make the colie sniper like the Warden one.
The raca has a slower fire rate, slower steady time, half the magazine size of the Collie sniper. The Warden weapons are built to be more damaging per shot, as well as longer range. Colonials get larger mags, on average, way better steady times, and higher fire rates. The Colonial Sniper can one tap as well, it's just less likely due to all the other edges it has.
@@faasnuhind8578 While the colie sniper have its advantages, the problem is that the reduced damage defeat the primary purpose of a sniper, which is to kill key targets while they don't expect it. With the colie sniper, even with high rate of fire you give your target a good time to react and go to safety, which is a huge deal. I got the feeling that they intended the colie sniper to be more of an harassment weapon that keep the ennemy frontline bleeding, the problem is that a good medic on their side will pretty much negate what you are trying to do, and there is not much you can do about it except making him bleed (in which case he just need to go back/behind cover and use one bandage on himself)
@@faasnuhind8578 I've never once seen in the Augur one shot anything. Thats complete BS.
@@rodrikofharlaw6848 thats because it's damage range primarily falls below 100. It maxes at 105, but dips down to 80 or so. The Raca starts at 100, if memory serves, to make up for its shortcomings. Most Warden weapons have higher base damages to make up for fire/cycle rate and magazine size.
@@faasnuhind8578 It's useless at that point. Sniper rifles are meant for long range kills. Might as well use any better rifle
I like the change in ammo. It makes no sense that ammo for a rifle should be a rarity. What should be rare is the rifle itself. As someone who likes sniping I'm perfectly fine with an increase in cost for the rifle. Again, the rifle should be rare the ammo should not.
increase in cost of the rifle itself make virtually no difference.
@@kaleidoscope3234 It does tbh. Less will be made. Uhh why not require comps to make them along with bmats?
@@kaleidoscope3234 cry then
Now I am curious how the hell this warden snatched this inventory of b-mats.
Either alts, or that Warden probably walked right next to that unlocked truck and homeboys didnt notice a dude fat walking away from them hahaha.
sniper rifle was added due to collies alting btw. It's a forced balance since the devs can track weird moves from their data base.
@@carlosdelsol76 What????
@@carlosdelsol76 so instead of banning the alts that they are tracking, they punish the entire colo side? So you're admitting that wardens is peaceful mode
@@CreepyBanana collies are kids that have daddy's money to buy keys and ruin the game and wardens are boomers and kids trying to have fun. Pick a side
Now i cant even satchel charge tanks anymore 😢
😢
Unless I capture a Warden rifle I am useless and it is impossible to move on many fronts, Logi is now even MORE of a pain because all we do now is pump out shirts because the snipers are too powerful.
Why is the auger so bad, but the wardens get a 1shot ko sniper?
Warden bias????? 🤔🤔🤔🤔
Because the Collies have all the tripod weapons
@@attiladerhunne2998 dude warden have rpg and the rpg tripod thing and rpg got reduce its price and all tripod weapond now is rmat so...........
@@chillguys6546 I know
Why collies have MP tank?
I like how the Warden's sniper looks like a semi auto rifle and it is still stronger than the auger.
The only way to get kills with a sniper is to find a person standing still
Lol no, just practice.
@@bbKp3K tried. but almost impossible to hit a target when they do fast movement. like, scope in this game is not working as like scope in tps or fps in general. in my experience.. i need to waste 1 clip to kill 1 - 3 running and maneuvering soldiers. is sniper balance enough? nope... they need to increase the building cost a little. but from gameplay mechanic... its already balance and as how its gun role used to be
@@bbKp3K To guarantee a drop, yes. To take a chance while they are mid sprint, yea thats practice, and still likely to miss depending on where you have the shot set.
@@faasnuhind8578 Yea I haven't used the updated sniper but the old one the ammunition was so rare I try to get a clean shot every shot.
lol no... its the best infantery weapon, only bad for snipers its night time!
As a Colonial, the ammo change made our sniper USABLE. However, it made the Warden's broken as heck. Honestly, if they wanted the weapons to be balanced, they should have removed the accuracy penalty from the Colonial sniper. There's no reason to have an additional accuracy penalty on top of the fact that it already does half the damage. It's just dumb. Literally the only time I've killed someone with that gun is by spamming it and relying on RNG.
Anyway, it's stupid imbalances like this and more that convince me that this is the first multiplayer game with difficulty settings, where Wardens are on easy mode, and Colonials are on hard mode. The devs recently nerfed howitzer garrisons, so now our tried and true tactic of letting the Wardens waste all their tanks on our defenses and then counter attacking doesn't work anymore. We're always undermanned, always at a clear tech disadvantage, but the devs gotta nerf Colonials further because they don't want the Colonials to surpass Wardens in wins. Seriously, because Warden gear is just that much better, it is making Wardens play worse.
omg y they kill banana like that they no even eat banan after they jus kil bana 😭😭
pls warden no kill me!
I remember when sniper rifles were first proposed and everyone was against it because it'd be OP. This certainly hasn't changed my mind.
Restricting snipers by making logi more difficult isn't really a solution either, it's a shitty mechanic that just makes the game needlessly complicated.
I can think of one mechanic which might help:
- The sniper rifle has a very limited field of view when scoped in, like maybe a radius of one man height. This would force snipers to work with spotters the same way mortar players do instead of just making it an über rifle.
- When the sniper moves his aim his vision blurs and accuracy decreases. It takes quite a while (maybe 30 secs) for the accuracy to come back up. This means that only players standing dead still in the open are at serious risk.
You'd think a game that often devolves into World War I era trench battles, when there's never enough explosives or manpower to destroy fortifications (when is there ever?), would not encourage even more sniping. Because what's more ideal to take enemies out from trench-to-trench, fortification-to-fortification, in this game, but a sniper rifle?
Yeah, now good luck actually hitting anyone in that trench, unless they climb out of it. The way cover works makes sniping targets behind it a pain.
Another change I would like them to make is revert the old coms again, I loved hearing the enemies chatter
Yeah that was fun but that era of foxhole is probs gone forever ☹
Wardens on top lol, To be fair our snipers take five years to regain stability from recoil
i guess both sniper rifles belong to different niche. warden sniper maybe more suitable for sneaky shooting from afar but collie sniper is more suitable for facing infantry moshpit
And Colonial sniper takes longer to regain stability than its stagger duration. But of course in classic Warden fashion, you have to come up with something to make your op gear sound bad.
@@jeffreymakuch2493 warden superiority is skill based
Doesnt matter when that 1 shot gets a kill
devs hate collies confirmed by the existence of the Auger
This is why we fight brother! Even with the devs against us we hold the line!
Front line crumble in 24 days 😢
at least you guys get the lamentum near the beginning of the war. Sniper rifles should also only come 1 or 2 techs after those are unlocked because those are the best counter to tripod weapons. Ratcatcher sucks.
Perhaps a solution could be to make our sniper rifles significantly more expensive whilst also coming with perhaps 3 instead of 5 rifles per crate. Also make your guys' sniper rifle one shot kill whilst sniping from short to mid range.
@@mars_181 why not just make then functionally the same
Whatever happens with the sniper rifles, they should equalize the damage, then make one gun heavier with more rounds. Then make one target faster, and the other fires farther. Done. FTFY devs.
So Colonials: Lighter rifle, faster targeting.
Warden: Heavier Rifle with 2 more rounds, longer distance (but not by much).
no, long distance is too much advantage. Even by one footstep margin it already a huge advantage.
@@kaleidoscope3234 That's the whole point of sniper rifles, to have advantage at a distance. It's far too easy for an enemy to close in on you a few steps and be at an advantage with a rifle. I'm talking about how things were before this update, when you had a limited amount of sniper rifle ammo. That was the tradeoff.
Warden's sniper is more damage, meter more range, and much longer reload and targeting, Collie sniper is faster accuracy, lighter damage (though it can get 1 shots occasionally), and faster reload.
In every previous war I fought in, sniper rifles were a rare commodity that almost never saw combat. The one or two times I captured an enemy M4, (I'm a little green man) I spent most of my time with the weapon scrounging around for 8.5mm ammo, then realizing the ammo hardly existed and I was never gonna get any. I would then dump the rifle at a nearby base and grab my good old Argenti instead.
Now I can hardly stick my head out of a trench without getting my head popped like a grape. Enemy snipers are everywhere. Once I was part of an offensive push that completely stalled because of like, two enemy snipers. They killed our medics, they killed any soldier that dared stick their head out of the trench, they even killed our mortar crews when they tried to advance. They never ran out of ammo. They just kept killing.
I'm not a fan of either extreme. If you want my two cents, go back to the old system but make the ammo and rifles slightly cheaper. Maybe reduce the rmat cost. I'd like them to exist, but not so much it makes the game painful. Well, more painful than it already is anyways.
I watched this live, he was truly malding with good reason,
Honestly, the sniper should have always been using rifle ammo. Just increase the cost of snipers 3-4x
1)make sniper rifle itself VERY costly to show how giving powerful optics, something that not every officer or AFV can enjoy, to regular infantryman would impact you industry. And how rifles actually had to be tested, rezeroed, had mounts and other modifications for optics added for them.
2)allow it to keep using regular ammo, but lower the damage and dramatically increase spread at longer distances. Sniper ammo is hand loaded and weighted for a reason. Regular factory ammo would have too much variables in aerodynamics, velocity, center of mass and so on to be precise.
the second one makes far much more sense
Wardens really think the devs hate them, while not having to use the AUGR
your comment needed a like
call me a liar or whatever, but as a warden, I use the Auger over the Raca whenever I can, because I find that the niche the Raca fills (erasing tripod operators, medics, and entrenched defenders) doesn't come up as often as people might think, while the Auger, although worse at the aforementioned roles, is better at everything else, and is especially good at keeping infantry pushes in check and making the ennemie's bandage supply go down the drain. It's just a very nice all rounder that the buff just made even nicer.
@@axelsicat2428 why not do the exact same thing except get a 1 hit kill every time tho
@@beeflord because you can't quite do the same thing with the Raca, as it loses much more stability when you move your mouse, and also takes much longer to stabilize. It excels in its niche, but it's much less flexible than the Auger. It's the same for most warden and Collie equipment
@@axelsicat2428 bro you know if you move your mouse slowly the stability stays right?
I mean realistically snipers are, excellent in warfare. Hiding somewhere and taking pot shots from saftey is very effective, and its how warfare has progressed.
You cant stand out in the open guarding an objective when their may be snipers around.
BUT, is this fun?
No its boring, so it needs to be fixed.
the problem is now they are super common and are basicly everywhere because of the logi changes AND one side has a blatantly superrior weapon that's not evn comparable to the other sniper.
Drinking Game: Everytime you hear 'Dude' take a drink.
Meanwhile in our universe.
as a warden player, i keep crying with map posts BRING US SNIPER RIFLES, and everyone like, in 5 mins... 1 hour latter 5 more mins... Until you actually go back to the logi towns and make them yourself, or else you will not be able to play with them...
and then after delivering a crate, all 5 sniper rifles just disapear... and you find them on dead bodys rushing enemy defenses.
"weh I can't charge out of trench without getting shot"
welcome to war, game improved
"WHAT DO YOU MEAN WE CANT SATCHEL CHARGE TANKS ANYMORE IN THE OPEN OR STAND STILL WITHOUT GETTING SHOT ANYMORE???!! BROKEN GAME DEVS SUCK!!!" /s
Except he wasn't complaining about that.......
Ok come on. There really not that OP unless your in a bunker or pill box. (In which case you are vulnerable to artillery fire)
You have to be static to use them properly, your slow to move with them while there in your hands, they cost precious R-mats, and they’re useless at night.
I like the new meta for them.
Mate
Before the change a well supplied, good sniper could really hurt any attack
Now a rando with a sniper can hold off an entire attack
I personally almost never hide in a pillbox or bunker when I am using the sniper rather I bush hop and rock hop staying JUST behind the friendly front line.
Yes it takes practice to use a sniper properly but now it is just too easy
I never liked the idea of snipers in video games anyhow.
You carry a rifle that can kill a man with one shot, which can be shot from a very large distance so you can always see them, but they can't see you, and as a sniper you will often act smug how "skilled" and a "specialist" you are.
If they put limits to Snipers, by making sniper rifles difficult to operate and making them a limited class like in Red Orchestra, snipers actually have the purpose to assassinate special units instead of shooting anything that's in sight, what they are ment to do. The moment anyone can carry a sniper, that's when it's just becomes frustrating.
With the amount of stuff they added, would it not make sense to increase the capacity of trucks for salvage. Given that theres more stuff to make but no change in resource gathering.
i like where snipers are at the moment sense this time period was hell but a slight buff to where you can keep your aim when changing targets would be nice or faster aiming speed
Yeah snipers currently are just insanely nerfed.
I liked it first
i liked it 667th. hmmmmm.
Good job.
🥇There's your gold metal
Ha
War 91 will start on Tuesday the 3rd of May at 1PM ET. The starting conditions for War 91 are as follows: Note: Both factions' snipers have been temporarily removed for this war.
That El Nino dude, I see him to one day on the frontline. The kind of dude that look at some arty gun, and just shoot it for no fucking reason like "oooooh, what happen if I fire it"
And he just teamkill someone like that. That's how I remember him.
You ever had a bummed-out group of office workers find out that instead of a raise and getting treated properly, they’re getting a pizza party?
This is what this is like
Honestly? Increase the cost of sniper rifles, buff the Auger's damage and lower ammo capacity so it's equal to it's warden counterpart.
No reason for the Wardens to get all the fancy toys while the Colonials have to make do with rocks and spears.
I like grug gameplay as much as any collie, but some weapons are useless.
Half of our army uses captured equipment.
I have a few ideas as to how they could rework this. Not sure if these ideas are any good but I guess I'll give my two cents.
First off, maybe they could be re-chambered to take 7.92 instead of the standard 7.62. This would make ammunition not as dirt cheap and easy to get a hold of, but the ammo also wouldn't be as non-existent seeing as several other weapons use that ammo type (which is why most logi never made any, because originally the snipers where the only guns to use 8.5, which took up valuable vehicle inv space).
My second idea, which is probably the oddest of the two is. Just get rid of the Augur, and make the Raca a universal weapon similar to what they did with the shotgun. If the Raca was made universal that would completely remove the whole balancing problem. Doing this would put both sides snipers on an even playing field.
What are the chances in the world, I'm the spotter of the mortar team at the start of the video ! hahahaha
New update: Magic bullets
All bullets will now instant headshot at any distance, simply aim in the general direction of your enemy
Beware friendly fire
Saw some poor (pte) fella keep trying to walk the same way on top of a ridge each time getting sniped from some guy in a at bunker
Guy straight up held that whole choke unless we had a rush ready
@Jesus Is Lord Against a single dude with a sniper who most likely has guys hiding with stick bombs, satchels AT weapons and most certainly others with snipers? Hell nah, even I as a Warden main thinks its complete horseshit. Thinking about just uninstalling the game and pick Project Zomboid back up.
@Jesus Is Lord DId you not see what I typed?
@Jesus Is Lord Bruh you seem to have still not read it.
I've been trying to get into streaming this game for a minute, I've owned it for years, but I think you've convinced me to at least give it a shot, regardless of snipers KEKW
Well this just in devs went sicko mode and just removed both snipers from the game.
@@CreepyBanana No wayyyyy LMAO that's hilarious, but very worth it. I feel like isometric games where you can "zoom" 3 or 4 screen lengths away could learn a thing or two from Foxhole. I'm looking at you, Project Zomboid LUL
Idea:
remove the sniper rifle, instead, create the scope, an attachment for the rifle (like bayonet or the old grenade launcher), when equipped, let's say that it works in some pretty dumb way and it is installed on the bullet receptor and now each 7.62 only gives 1/5 of the bullets the base rifle receives
Snipers now require:
a rifle
a scope
and burn ammo faster
and the scope could be made heavy, so snipers get a limited amount of ammo they can carry before they get over encumbered
I don’t know if these were a huge problem but playing now they feel fine.
Yeah they got nerfed. They are fine now.
I don't think they need to revert the change just increase the cost of snipers and make them more of a late war tech or have less like 3 per crate sort of like the armor uniforms are.
Arrrgggghhh! I hate it when game developers craft a game based on their vision and not on mine. What am I supposed to do? Make my own game? What am I Dr. Disrespect?
oh its just a collie complaining, skill issues nonethless
Its called trenches, stay low and never leave. THis aint mans first tussle with the scoped rifle
I thought it was kinda nice that I could use snipers more often because before they were like kinda niche and weren't all that useful and I really liked them but damn bro now I literally cannot stand still for more than like 5 seconds.
Also bring back cross-team proxy chat man I miss shit talking green men lol.
Cross-team? bro they gotta fix team proxy first. Shit dies every other day
Either revert Sniper's back to 8.5, or chamber them in 7.92 so they are slightly more rare and or expensive.
Along with a complete Auger rework. Make it either a bolt action, 6-8 rounds, and a 2 shot max. Or keep the existing Auger, and make it kill in 2-3 shots, no down.
Dreading when the snipers get unlocked this war
What?!?! You mean the weapons that were already great got QOL updates, and everyone realized they were monsters? And people are mad that the Wardens get a sniper rifle that has only two advantages going for it over the Colonial version, but those edges are damage and range? No way! Half the ammo per mag/clip, worse cycle rate, worse steady time of its Colonial counterpart, but the Raca has a range advantage and guaranteed damage. Yea, that's pretty much every Warden weapon that I can recall, with a handful of exceptions.
It's a sniper rifle not quite machine gun. Range and damage are literally the defining qualities of a sniper rifle.
I never even realised this was a thing now, but honestly makes sense IRL
It's okay to have one side be better at a certain thing than the other, but... This take it too far.
I don't agree simply because logistics are usually so bad you never see sniper rifles
... it's not that hard to make your own stuff. Instead of blaming logi one could always do it themselves.
@@CreepyBanana and waste my time by holding down the left mouse key? Boring + I had too many frontlines crumble from suppliers forgetting about us
@@AB-bg7os you have a lot of opinions of the game while never having played the other half of it. I can understand not liking logi but for you to say logi players are bad while everything you have used in the game was made by some els, is just telling. Next time you play the game keep count of all the supplies you waste and just think about the fellow player that took time out of their day to make sure your noob ass could have fun. You can shit talk me or my video all you want but if you ever disrespect logi players again I'll bang . Haha got em boys, made you read the while comment 🤣 but seriously just be nicer to logi there would be no foxhole with out them.
ngl it sucks that you guys dont get atleast a decent sniper like us that 1 hit knock out if there gonna change the ammo type to 7.62 either make both snipers the warden and colonials the same as 1 hit knock out or revert to the sniper ammo anyways, love the vid
Bring binoc, spot the sniper, go back grab gas and go nade the sniper and take their gun. It's not that hard.
Why don't yall do the same for the isg then? Also ever heard of AI?
@@CreepyBanana I am a colonial
it was better originally because they are supposed to pick their shots and try not to waste their special high calibur ammunition
As a Warden, ... this was gold
I live to entertain
what if just before you enter a snipers range, you get too see a small glint on the rim of your screen only when you look in the direction of said sniper. could be a neat mechanic
why would a sniper rifle use a different ammo then the standard issue rifle
the only way how to counter sniper is to run them down with a truck you will either kill them or scare them away
have they fixed this because im 11 hours in and i havnt even seen or been killed by a sniper once
The soviets were right... i mean, 7.62 as a universal ammunition for snipers (dragunov), rifles (SKS/AKM), and machine guns (RPD)... I guess this is unbalanced
The hard counter to snipers is pressing W, A, S, or D at any point in time.
Yes very good but we don't have high accuracy guns like the wardens. We need to crouch or stand still to able to hit our target. Would be nice if some of you pro sniper players played more than 1 second on the other side to understand how dogs hit it is. There's a reason why the devs have already removed them from the game.
Snipers ruin literally every game they're in.
Idk. Before when snipers weren't even made because they were so "obsolete" and "cost effective" lol
War starts in 4 hours. Collies or wardens?
Drink every time he says “dude”
Don't you won't survive ... dude
@@CreepyBanana jokes on you, I don’t want to survive
@@amrikwheeler5018 ... dude 😢
i read the reviews that the community was toxic and now the gameplay is toxic too. i am so happy i never bought this. i like the idea and the concept, i hate how it's done.
Every community has its toxic members, doesn't mean the whole comminty is bad. Also complaining about gameplay is a time honored foxhole tadition.
@@CreepyBanana In short, the game's not fun to play and it never was.
Sniper rifles of that era are just regular rifle with scope. It's literally the same as rifle that regular infantry use. Just with scope added.
So making them use the same ammo as rifle is reasonable.
And balance by making them have same damage as normal rifle.
They should just make snipera semetrical
Ya, that rifle sucks. Maybe if it had a faster ready up it wouldn't be so bad.
Skill issue. Give me a collie sniper rifle any day. The aiming time on the warden one is Garbo unless someone is dumb enough to stay in the same place more than 10sec on a front
At first I was kinda sad you killed a fellow FMAT member, but after seeing his inventory I'll allow it.
"good shot mate!" *sniper shot* "fine shot mate!"-
the sniper aimbotting on the other side of the field probably
HE may not know if AT-gun with scope is beyond ridiculousness and today there's much of them actually they literally became anti materiel role. mostly .50 cal.
nah the auger is not even half as bad at all but a slight damage increase would be ok and making both sniper cost some more rmats would help them not being spamed that much
Ngl, long rifle with normal rifle ammo is good enough. Sniper with rifle ammo is just a bit too good for their range and damage.
plays collie, explains everything
wardens cannot relate
lets be real the only actual issue in the game is the shooting mechanic in general
How you had the game in the low color and low visibility in beginning looks way better than the actual game, of prefer it over new game look, felt like a old flashgame.
No expert but pretty sure it's just video editing software.
6:19 how is a Major this blind and oblivious to the green man spamming nades at his Outlaw?
They picked the only logi suggestion that makes it worse for them lol
in this time creepy could play warden to decompress
Imagine not following the basic "Fire and move" and expect to survive in a shooter. Foxhole already does you the courtesy of limiting the range of basic firearms. Sniper is the only gun in the game that feels realistic.
Foxhole is a game and when a game's infantry combat boils down to everyone sniping eachother from 50miles away some would call that a boring gameplay loop. So much so that the devs realized this and have removed it from the game. If you want realism just go enlist in the army they have the most realistic guns mechanics.
@@CreepyBanana Fire and move noob
"Euh thats not realistic, I want the game to be called snipehole 🤓"
Brother I might be a noob but I eat little nerds like you for breakfast. 1v1 me Pits rn LETGO!
@@CreepyBanana lol nah. I'll just wait til I catch you on the battlefield. I know you'll be the one standing still. Plus.. I've heard you rage. I don't wanna put that kinda stress on you big dog.
I dont think a topdown WW1-like shooter intended for players to move and be easy targets for machine gunners (and snipers) Staying in cover and planning your approach is much more fun!
Wow, Foxhole just keeps getting worse. Who would have thought, huh? It's even worse since I left when they made the game into a clan fuck fest and they still keep making those dumbass decisions?
Have you considered not being Cauliflower casual?
AH haha. oh no. the patient camper swung the gameplay
I'm normaly warden, but my first sniperrifle was collie peashooter, yet i managed to get nice killcount, but yea, it's nothing special than warden sniperrifle, yet it's cheaper, fire faster and have lower recoil
damn games changed a lot recently!
(hides in armored vehicle) Nope, nope nope nope nope nope.
*laughs in seeing open commander hatch*
i havent played this game in so long and i can say, it looks exactly like i remember
I dont even play the game anymore i just like watching at a distance lol
WWII turned into Vietnam.
AND NOW THEY CHANGE IT BACK!!!!!
still convinced 60% off foxhole player base is pure npc xD