Awesome technique! Thanks for the detailed video Played with it, and found some great sounds by adding some random modulation to release of ENV1, adding some bitcrush, and some recorded automation of HPF Also taking LFO1 out of sync, and playing with rates between 20 and 40. 32 sounds similar to 16th sync
Another great video. Love that you reinforced the Euclidian sequencer stuff along with the LFO trick. The ending composition is great! Thanks for sharing.
Had to do some chores before completely watching. Thanks again for another very well paced tutorial! This is so very helpful! I really like that you are announcing which buttons you press and which knobs you turn and what effect that has. Maximum clarity. Much appreciated!
I was thinking the same - but I suppose you could probably do some resampling? It's a bit of a detour, but should lead to a cool end result. Thanks for watching!
@@simon_jakobsson Resampling is a good idea. When i found out I couldn't record the sync changes I duplicated the track a couple times and changed the synth so each track had different sync rate. Then removed all the parts i didn't want for each... actually i think i just muted different rows, bit long winded but it did the trick.
@@latenightfortunecookie Yeah just duplicate the row, then save the synth with a different name and LFO sync value. So you end up with 2 identical tracks with 2 different but almost identical synths. Then you can mute different rows on each synth clip (and or delete notes) and you end up with a hack that sounds like the LFO sync is changing... Not ideal, but it gets around that limitation.
@@simon_jakobsson Thank you for replying! Yes, I was referring to live audio. I tried creating a kick pattern to send a sidechain signal to the incoming audio so it would duck it, but it doesn't work well (the rise and fall are not very clear at fast speeds). Perhaps in the future now that the D is open source. Thanks again
I love how you walk through your whole process and narrate each step.
Thank you for the kind comment, much appreciated :)
Only on this channel. Not only unique tips and tricks, but also a good music. Perfect combo. Thank you!
That's very kind of you, thanks :)
Thanks Simon, I’m playing live at a local pub this week so definitely going to use this trick. Cheers.
Cool! Have fun, good luck :)
Great video, enjoyed watching your workflow & I learned a few new things along the way. Many thanks :)
Glad you liked it, thanks for the kind comment :)
You are very VERY skillful with your Deluge and I'm really loving your musicality and aesthetic choices.
What a kind thing to say, many thanks! :)
Awesome technique! Thanks for the detailed video
Played with it, and found some great sounds by adding some random modulation to release of ENV1, adding some bitcrush, and some recorded automation of HPF
Also taking LFO1 out of sync, and playing with rates between 20 and 40. 32 sounds similar to 16th sync
That's cool, I'll try that! Thanks for watching and for the suggestion:)
Another great video. Love that you reinforced the Euclidian sequencer stuff along with the LFO trick. The ending composition is great! Thanks for sharing.
Thanks! I'm glad you liked it :)
That’s terrific: so beguiling.
Thanks man! Yeah, I'm having a lot of fun with this effect :)
More Great stuff, totally love the sync. Sounds Dope..cheers Simon :-) loving the inspiration, and your methods.. that's my evening sorted
Lol thanks Kevin. Have fun :)
Perfect. Thanks for sharing!
My pleasure, thanks for watching!
you're a great teacher!
Thanks man, much appreciated!
Thanks Simon, another great tip
Thanks Rob, glad you liked it!
Great tutorial. Love the technique
Much appreciated, thank you :)
30 sec into the video and I'm already excited \o/
Had to do some chores before completely watching. Thanks again for another very well paced tutorial! This is so very helpful! I really like that you are announcing which buttons you press and which knobs you turn and what effect that has. Maximum clarity. Much appreciated!
@@jaysilence3314 Thanks man, I'm glad you enjoyed it :) It's easy to get carried away sometimes, but I'm trying to do a proper voiceover.
Thanks, that's a cool technique.
Glad you liked it, thanks!
Another cool one, thanks again
Glad you liked it, thanks man :)
Could you modulate that LFO Sync value with the Random pad? Or could it be possible to assign this parameter to one of the Gold parameter encoder?
Both cool ideas, I'll look into it :) Thanks for watching!
I wish the lfo sync could be recorded
I was thinking the same - but I suppose you could probably do some resampling? It's a bit of a detour, but should lead to a cool end result. Thanks for watching!
@@simon_jakobsson Resampling is a good idea. When i found out I couldn't record the sync changes I duplicated the track a couple times and changed the synth so each track had different sync rate. Then removed all the parts i didn't want for each... actually i think i just muted different rows, bit long winded but it did the trick.
@@MattTerry1 Lol that'll work too! Whatever gets the job done :)
@@MattTerry1 so you used different synths for each row? because otherwise it could only play 1 track at a time right?
@@latenightfortunecookie Yeah just duplicate the row, then save the synth with a different name and LFO sync value. So you end up with 2 identical tracks with 2 different but almost identical synths. Then you can mute different rows on each synth clip (and or delete notes) and you end up with a hack that sounds like the LFO sync is changing... Not ideal, but it gets around that limitation.
Very inspiring videos! Do you think there is a way to achieve this for incoming audio signal from the stereo in? Cheers
Thanks! I think you could chop up the incoming audio signal, but the actual rhythmic pattern needs to be pre-recorded, I think.
@@simon_jakobsson Thank you for replying! Yes, I was referring to live audio. I tried creating a kick pattern to send a sidechain signal to the incoming audio so it would duck it, but it doesn't work well (the rise and fall are not very clear at fast speeds). Perhaps in the future now that the D is open source. Thanks again