Combat on the Rim

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 507

  • @wallanator2792
    @wallanator2792 3 ปีที่แล้ว +1289

    3:11 No dad I'm not winning my colonists are about to become chairs

    • @loomhigh
      @loomhigh 3 ปีที่แล้ว +15

      scrotum couch time

    • @Little_Compy
      @Little_Compy 3 ปีที่แล้ว +4

      @Jeffrey Sullivan hmm kinda suspicious how both of these accounts were made in the same day.......

    • @cyborghyena
      @cyborghyena 3 ปีที่แล้ว +3

      I discovered these chairs

    • @Herman-kb4ez
      @Herman-kb4ez 3 ปีที่แล้ว +1

      Neither did i

  • @sc18594
    @sc18594 3 ปีที่แล้ว +690

    Almost 300hours in this game and i never thought of putting medicine on a shelf.

    • @ethandye8764
      @ethandye8764 3 ปีที่แล้ว +53

      tbh the shelf is one of the more broken items, i use it primarily for animal food, also vanilla storage extended is amazing

    • @johnvarley4561
      @johnvarley4561 3 ปีที่แล้ว +27

      Don't forget to put shelves in your workshop too. You can store components, cotton, steel, psychoid, anything your heart desires!

    • @okavara3833
      @okavara3833 3 ปีที่แล้ว +4

      @@johnvarley4561 oooh I did not think of that. I will have to try! I can never keep track of how many components I have... even WITH the inventory on the left of the screen.

    • @homfri111
      @homfri111 3 ปีที่แล้ว +19

      900 hrs in game, but its always about midgame where i remember i can do that but my base's storage system is already busted so, if they live they live.

    • @3217491
      @3217491 3 ปีที่แล้ว +4

      @@homfri111 same my man. I am usually so frantically expanding and waiting for stuff to be built/chopped down, that I forget to do the things I have to do and then after like 20 hours into a colony I decide to make storage a bit more efficient, clothing optimal etc.

  • @victorhladun2751
    @victorhladun2751 3 ปีที่แล้ว +1010

    Don't mess with us, Comat Extended fans
    We write "CE compatibility?" under a mod that adds 1 and a hulf guns that deal 0 damage and play a fart sound

    • @nicegye0091
      @nicegye0091 3 ปีที่แล้ว +70

      definitely worth asking as well. I can see several scenarios where that fart gun is a requirement.

    • @potatoalsopotato8378
      @potatoalsopotato8378 3 ปีที่แล้ว +124

      bro is this comment CE compatible i need to know

    • @t-rex9809
      @t-rex9809 3 ปีที่แล้ว +7

      I wish CE never existed, so I could not enjoy the game at all. Wait. I don't.

    • @deplorabledegenerate2630
      @deplorabledegenerate2630 2 ปีที่แล้ว +23

      Mod that doesn't add any weapons and is mostly cosmetic: hey guys, what do you-
      Me, an intellectual: Is this compatable with CE?

    • @ketch10
      @ketch10 2 ปีที่แล้ว +3

      @@potatoalsopotato8378 yeah im still waiting for an awnser

  • @Leantath
    @Leantath 3 ปีที่แล้ว +95

    "And they always ask themselves, why did my pawn get insta-shotted?"
    GET OUT OF MY HEAD CHARLES

  • @exudeku
    @exudeku 3 ปีที่แล้ว +141

    Rimworld, where the Geneva Convention does not exist and the safe haven of potential African Warlords

    • @Gamerad360
      @Gamerad360 3 ปีที่แล้ว +1

      *Where you train to become an African Warlord.

    • @coreymoore1186
      @coreymoore1186 3 ปีที่แล้ว +2

      RimWorld where you can make a child soldier breeding camp

  • @owencarroll9878
    @owencarroll9878 3 ปีที่แล้ว +512

    Ngl it's kinda hard not to be a savescum especially when your own grenade kills 3 of your colonists but I just do commitment mode to take away the temptation that I know I cant resist

    • @joseph9342
      @joseph9342 3 ปีที่แล้ว +64

      I cannae resist either, will literally force quit the game just to reload from a random auto save.... it’s awful 😅😬😬

    • @civilrebel3743
      @civilrebel3743 3 ปีที่แล้ว +18

      One of the few times I save scummed is when my starting colony had a dude in full cat armor with an rpg raid

    • @packediceisthebestminecraf9007
      @packediceisthebestminecraf9007 3 ปีที่แล้ว +23

      I tried commitment mode too, until the game crashed and I lost hours of progress. Seriously, why did Tynan think it wouldn't be a good idea just to have a "save" button?!

    • @sahal6905
      @sahal6905 3 ปีที่แล้ว +43

      @@packediceisthebestminecraf9007 the game auto saves like every few minutes so I don’t know how you lost hours of gameplay lmao

    • @packediceisthebestminecraf9007
      @packediceisthebestminecraf9007 3 ปีที่แล้ว +10

      @@sahal6905 When you don't have a gaming PC you don't want the game to save every few minutes automatically.
      Also, it autosaves based on the game's day/night cycle, so when you're planning a base the game doesn't autosave.

  • @majormelon8855
    @majormelon8855 3 ปีที่แล้ว +177

    This is probably the most comprehensive guide I've seen for combat in rimworld so far. Excellent work my dude!

    • @anomanomom239
      @anomanomom239 2 ปีที่แล้ว +2

      There is one tip that I think he missed: not every fight is worth it, especially in the lategame. Building an emergency exit to your base and using it when the fight seems unwinnable to escape and resettle is not a bad option. It also breaks the gameplay and story monotony and imo is reallistic. Live to fight another day and start anew with superior pawns, equipment and tech.

  • @BobbyTheBigBoy
    @BobbyTheBigBoy 3 ปีที่แล้ว +59

    Savescumming 'til the end! AND THEN I'LL JUST LOAD AGAIN

    • @soldier22881
      @soldier22881 10 วันที่ผ่านมา

      a fellow chad and man of culture

  • @JulkRiid
    @JulkRiid 3 ปีที่แล้ว +658

    Can we talk about how good his editing is? 10/10 m8

    • @RussianBot69420
      @RussianBot69420 3 ปีที่แล้ว +3

      Yea, lets talk about it, whats you favorite part?

    • @bullseye088
      @bullseye088 2 ปีที่แล้ว +3

      @@RussianBot69420 looks like he didnt want to talk about it

    • @RussianBot69420
      @RussianBot69420 2 ปีที่แล้ว

      @@bullseye088 FUCK, REJECTED AGAIN

  • @ShirotheWiseWolf
    @ShirotheWiseWolf 3 ปีที่แล้ว +353

    Turning off infestations in scenario editor is my favourite strategy to dealing with infestations. I just don't find them fun~

    • @thekrampuselbananoquevivee9947
      @thekrampuselbananoquevivee9947 3 ปีที่แล้ว +18

      Lame

    • @saintsprayer727
      @saintsprayer727 3 ปีที่แล้ว +14

      I use EZ infestations, so they still pop in and wreck a room but they’re still squishy bugs that a single colonist can handle.

    • @hodarov1564
      @hodarov1564 3 ปีที่แล้ว +14

      @@saintsprayer727 The big-uns have an exoskeleton and hardened carapace, they ain't squishy.

    • @tesstickle6974
      @tesstickle6974 3 ปีที่แล้ว +10

      Infestation: happens
      Me: jokes on you i'm in to that shit

    • @housephone9090
      @housephone9090 3 ปีที่แล้ว

      Wack

  • @alewolfo8491
    @alewolfo8491 3 ปีที่แล้ว +214

    2:00 and this is why i installed CE

    • @samharradence5689
      @samharradence5689 3 ปีที่แล้ว +56

      Agreed, some of the misses I've witnessed in vanilla are just ridiculous. A colonist with 4 shooting and a shotgun should be able to at least glance what's infront of them.

    • @LucasTheF
      @LucasTheF 3 ปีที่แล้ว +8

      CE broke the shit outta my other mods

    • @alewolfo8491
      @alewolfo8491 3 ปีที่แล้ว +47

      @@LucasTheF that's the price you must pay...

    • @LucasTheF
      @LucasTheF 3 ปีที่แล้ว +10

      @@alewolfo8491 no, it literally broke all of the turrets, ez uninstall

    • @alewolfo8491
      @alewolfo8491 3 ปีที่แล้ว +4

      @@LucasTheF a yeah, that too

  • @TheSky-zz9my
    @TheSky-zz9my 3 ปีที่แล้ว +42

    I've beeing playing this game for a few thousand of hours (let's not talk about my rimworld adiction plz), and a still learned a few tricks with this video. And this editing is just WOW ! And it's a blessing comming back to your channel, I still remember your Rimworld vanilla series (one of the best rimworld vids i've ever seen)

  • @planetdilien2932
    @planetdilien2932 3 ปีที่แล้ว +248

    do you use combat extended

    • @dennylukman1801
      @dennylukman1801 3 ปีที่แล้ว +9

      That rng dead on down, I call BULLSHIT. CE solve that problem by removing that entirely.

    • @ponponpatapon9670
      @ponponpatapon9670 3 ปีที่แล้ว +7

      @@dennylukman1801 i just turn dead on down off in settings
      so much shit in rimworld comes down to RNG bs that i end up turning a lot of it off lmao

    • @KieranReed729
      @KieranReed729 3 ปีที่แล้ว +6

      @@ponponpatapon9670 I feel u bro. Losing a pawn with a 15 point in shooting wearing an excellent marine armor because some tribal got a “lucky shot” is just so wrong I almost feel violated

    • @antrex6940
      @antrex6940 3 ปีที่แล้ว +11

      @@KieranReed729 ooga booga me shoot arrow
      Big white armor man go ded
      Stonks

    • @gavins9846
      @gavins9846 2 ปีที่แล้ว +2

      RNG accuracy is so ludicrous. Even if you run after the enemy fires at you, you still get domed thanks to the homing bullet guidance deployed by rngesus.

  • @eezaak21
    @eezaak21 3 ปีที่แล้ว +26

    Heavy SMG is actually a really good early/mid game weapon. I always laughed at it until trying it. Surprisingly its great vs centipedes. Skipping centipedes into close range and then stunning them. 6-7 colonists with Heavy SMGs just tore it apart.

  • @P.K.Veiller
    @P.K.Veiller 3 ปีที่แล้ว +27

    Making floor on killbox with carpet and using molotovs are also great idea. Chemfuel stack by the enterance of the killbox also helps alot, enemies on fire won't attack before they extinguish the fire they are on.

    • @Danielsantana-ed5kz
      @Danielsantana-ed5kz ปีที่แล้ว +1

      just plant something random, it's very flammable, it's free and it's an extra piece of land

    • @t_gabiuel6058
      @t_gabiuel6058 10 หลายเดือนก่อน +1

      Im just a TINY bit late but using carpets to fuel fire is just very expensive. Unless you have the world's greatest cotton plantation.

  • @thatgingerdude8666
    @thatgingerdude8666 3 ปีที่แล้ว +18

    Junior: Dont savescum
    Also Junior: Use killboxes!

  • @natalie6811
    @natalie6811 3 ปีที่แล้ว +16

    Real quick, to be fair with CE, the “compatible mods” list is really only about weapons, armor, and pawns that aren’t patched to work with it. Most QOL mods and buildings mods will work fine with it, although if you want anything about the combat to be further extended you are definitely going to have to build your list around it.

  • @Rikoshet53
    @Rikoshet53 3 ปีที่แล้ว +1

    Combat extended like luciferium. One game and you can't play without it anymore.

  • @deplorabledegenerate2630
    @deplorabledegenerate2630 2 ปีที่แล้ว +3

    I'd argue wimp is a great trait. Since they are likely to go down before they die they are like a reuseable meat shield.
    Sure they won't soak as much damage but you can patch them up, stand by their medical bed staring at them and as soon as they wake up say "guess what?" then lean in real close "you're going back"
    Once had one so covered in scars and prosthetics... and insanely skilled from all the fights they were in.

  • @0g0mogosepikworld31
    @0g0mogosepikworld31 3 ปีที่แล้ว +7

    No I will never accept the fact that my colonist can die. I spent hours looking at them. I looked at their social tabs. I know their friends, their hobbies. I can't let them go

  • @coopplaysmc4638
    @coopplaysmc4638 3 ปีที่แล้ว +53

    Only been 3 FUCING MONTHS

  • @snickle1980
    @snickle1980 3 ปีที่แล้ว +143

    this sure is becoming a popular editing style for TH-cam videos that introduce gaming topics. I think this video is very close to what it wants to be... Some of the memes didn't hit perfectly, but that didn't mess with the flow of narration at all. I would call this a solid 7.8 out of ten. With practice and dedication, you'll soon be amongst the legends such as Womble and Seth.
    is gud.

    • @Nightweaver1
      @Nightweaver1 3 ปีที่แล้ว +9

      Ah, good ol' racist Sseth.

    • @omegalul8861
      @omegalul8861 3 ปีที่แล้ว +10

      @@Nightweaver1 Hey hey people.

    • @3217491
      @3217491 3 ปีที่แล้ว +5

      @@Nightweaver1 hey hey people.

    • @prinz4279
      @prinz4279 2 ปีที่แล้ว +2

      @@Nightweaver1 Hey, hey, people.

  • @richyhu2042
    @richyhu2042 3 ปีที่แล้ว +3

    For anyone wanting a Combat Extended-like mod but without fucking up your load order with patches and incompatibles, I recommend a combination of Yayo's Combat 3, Gunplay, Suppression and Combat Update:
    - YC has a lot of things from new animations, a simple yet non-mod breaking ammo system and tweaks such as making power armor impenetrable to low ranking weapons.
    - Gunplay is mostly a visual mod that drastically increases the speed which bullets fly which sounds like a minor thing but it really improves the feeling of a gunfight from a sort of derpy, lethal nerf gun battle to something actually threatening.
    - Suppression adds a hedeff that will slow pawns down and increase their aim time based on how much fire they are taking making stuff like LMGs more useful in their irl roles as well as making massed fire more dangerous. Personal note, its kinda hilarious with the Real Shotgun Patch because you can fully suppress someone with two blasts from it lol.
    - Combat Update helps with accuracy so that your legendary level 20 sniper can always hit things. That bit in the video where the guy misses a shotgun blast at point blank wouldn't happen with this mod as long as they were a competent shot.
    - Sort of a bonus one but Mortar Accuracy makes it so that skills actually affect mortars; shooting skill affects reload while intelligence affects the spread radius so they don't just fly way off course.
    Does this perfect mimic what CE can do? No, but I guarantee that its less of a pain in the ass to manage than CE as well as making you look like less of an ass for begging modders to make CE patches. Download all the races, guns, apparel and faction mods you want without worrying if they're compatible or not.

    • @jart1984
      @jart1984 2 ปีที่แล้ว

      yeah and as a plus they dont add bloat unlike CE which adds every specific type/caliber of ammo for every single guns in the game. it's kinda distracting too since i dont think people on some faraway backwater planet 3500 years in the future would remember what caliber this specific Bosnian gun from 1963 uses.

  • @soldier22881
    @soldier22881 10 วันที่ผ่านมา

    loved this, god tier editing and amazing humour, i can feel alot of effort went into this vid, and it was also very helpful. thank you!

  • @PixelRookieOfficial
    @PixelRookieOfficial 3 ปีที่แล้ว +1

    I've not seen any of your videos before and this just popped up on my feed randomly. This was *hilarious* and it was very education/efficient at the topic. Awesome work my dude! It's always nice when the algorithm helps me find something great like this.

  • @afriendlyperson5503
    @afriendlyperson5503 3 ปีที่แล้ว +4

    You are one of the rare ones who puts effort on their vids and i appreciate it

  • @MBoy2000_
    @MBoy2000_ 3 ปีที่แล้ว +5

    6:48 is so genius, im so using this next time i make a new colony

  • @Josukegaming
    @Josukegaming 7 หลายเดือนก่อน

    God i love all the character and charm and edits you put into these videos

  • @happysnappyd7640
    @happysnappyd7640 3 ปีที่แล้ว +11

    That was a good video. This guy always makes the best

  • @ExtremeMan10
    @ExtremeMan10 3 ปีที่แล้ว +12

    I remember how I got infestation in my ammunition warehouse and one of them triggered stack of bombs.....it wasnt really pleasant sight

    • @lsswappedcessna
      @lsswappedcessna 3 ปีที่แล้ว

      I've had infestations appear in my reactor room (rimatomics) and wipe out half of the base because the stupid insects go "hey look a breeder reactor, wonder what would happen if..." and smash it.
      Never again. I now keep the reactor room below freezing and sometimes put an extra wall around the core itself.

  • @wallanator2792
    @wallanator2792 3 ปีที่แล้ว +50

    BRO IM SO EXCITED LESSS GOOO

  • @mycathasswag7242
    @mycathasswag7242 3 ปีที่แล้ว +1

    Hidden gem channel, gon binge watch your stuff now

  • @arandomghuy4707
    @arandomghuy4707 3 ปีที่แล้ว +1

    2:25 regarding grenades, I highly recommend in using incendiary against large numbers of enemies especially tribal melee raiders as the incendiary works wonderfully as what i call as a weapon of denial because every time it explodes it burns the area around it forcing the raiders to stop or slow down as they move around the burning area and if they are burned they'll run around in panic until they are downed or badly injured a frag grenade may kill/downed two or three raiders but by the time your colonist throws the second one the raiders are much closer and chances are you won't get a third time until you're forced in a melee, you can still use the frag grenades in small groups of raiders espcially armored ones as the grenade has really good damage.

  • @mukklan.
    @mukklan. 3 ปีที่แล้ว

    Best Rimworld channel I've ever encountered 10/10 would watch again

  • @joshmccrory6162
    @joshmccrory6162 3 ปีที่แล้ว +2

    As Count Dooku once said:
    *I’ve been looking forward to this*

  • @PGMP2007
    @PGMP2007 3 ปีที่แล้ว

    OK MAN THIS IS PURE GOLD
    Thank you for sharing this with the Rimworld comunity its LITERALLY the one video people should see to play the game.

  • @thatguy-uz4vq
    @thatguy-uz4vq 3 ปีที่แล้ว +3

    I hate that kill boxes are the best and never use them myself. My pride is my greatest downfall.

  • @derkach7907
    @derkach7907 2 ปีที่แล้ว +1

    You can use fire as a way to prevent raiders to go that specific direction. Might be useful.
    You should use uranium melee weapons, since they are best choice for early to midgame.
    Dont build inside a mountain. Very simple.
    You can use the "roof trap", basically one pillar with minimum health holds a giant area with roof. The pillar gets destroyed, everyone underneath is immobilized.
    Use rats against mechanical droids, they are numerous and deal good damage.
    If you raid a base, just build yourself inside a mountain, cover up your path with steel walls (very important), and watch them burn themselves to death. (only 2 issues with this strat: your small mountain room heats up, so be fast and can you mine and build faster then they can destroy? Cause you need about 10-20 steel walls) make sure they don't accidentally start digging for different paths
    If they almost destroy you, sacrifice one of your pawns to make them capture him and leave.
    Cover your entire base with concrete to give them 0 cover. (im doing that and it takes ages)
    If a psychic ship has landed, just give your people psychic foil and done. Let other raiders deal with that. The use of drugs is advised.
    You can always call allys for defense.
    Dont clean up after a battle. Corpses make negative buffs on attackers and are then more likely to flee the battle. +less work for you. Only allow psychopaths or someone who doesn't get negative buffs on corpses (idk who) to go to that area.
    Use corners of a walls for melee purposes.

  • @RickFoxChicken
    @RickFoxChicken 3 ปีที่แล้ว +1

    Mega-underrated. I'm fairly new to the game, sub-100 hours, and this was extremely helpful.

  • @draven1983
    @draven1983 2 ปีที่แล้ว

    This is honestly one of the best videos I have ever seen

  • @big-boi8890
    @big-boi8890 ปีที่แล้ว

    I actually created an interesting solution to infestations in one of RimWorld bases. It was essentially a 1 tile wide long room that surrounded all of the rooms that acted like a ventilation system, and a room that connected to it filled with heaters. Not only was it surprisingly effective for keeping the base warm, but if my base was being attacked by an infestation, I could purge the base and kill everyone inside by setting the heaters to ~290F (143C)

  • @joelfilho2625
    @joelfilho2625 3 ปีที่แล้ว +1

    I used a site (kinda outdate but w/e) that calculates gun accuracy in Rimworld and I cannot understate how OP go-juice is. That shit boosts your pawn's accuracy a LOT. It might have an insta-addiction chance, but for that colonists with a charge lance, you'll FEEL the difference it makes. The mood boost is also good.
    Also, if you have anything that stops pain, install it ASAP on your pawns. The consciousness debuff from pain absolutely WRECKS shooting and melee accuracy of your pawn, as well as a huge loss of movement speed. Just be careful and keep an eye on your pawns health, it might sound like it makes it easier to lose pawns, but arguably your wounded will move so much faster that they'll probably arrive in a hospital much faster than most others.
    P.S. I still savescum on occasion. Example: Pawn in wall cover with good devilstrand duster & shirt + excellent flakvest got one-shot through the heart by a single pikeman shot. Similar occasion to a pawn with an excellent plasteel flak helmet got one-shot in the brain by another pikeman. I used to think these fuckers were just weaker lancers, but lately I've just been always sending them melee fighters to distract as soon as possible, given their bullshit armor pen value.
    P.S.S I've learned to entirely avoid using melee fighters against mechs if I can EMP them, thanks to an occurence one day. I got a defoliator ship, a bunch of lancers and a couple scythers. all bunched up, ez to EMP most and fuck 'em up. Long story short, my melee fighters got EMP'd, lost their shield belts and one lost his leg to a lancer shot. The other had a BRAIN SHOCK (had never seen it happen before) due to my own EMPs, so the scythers managed to get to my ranged guys as they were still focusing on the EMP'd lancers. Nearly lost the whole colony, thankfully this last guy managed to kill the last scyther by meleeing him with his rifle. had to hault 4 bodies to the crematorium though.

  • @darkness.thinking8709
    @darkness.thinking8709 2 ปีที่แล้ว +3

    thank you for this fun and informative video. That was great 10/10

  • @majormelon8855
    @majormelon8855 2 ปีที่แล้ว

    This is such a good comprehensive combat tutorial. Great stuff!

  • @lunotarr
    @lunotarr ปีที่แล้ว

    I have one answer for all - Mannerheim line of uranium slug cannons. And brawlers fully stuffed with bionics and implants, with painstoppers. Worked on marches, ice sheet and now I completed extreme desert run with it (60C at winter)

  • @felix6x311
    @felix6x311 3 ปีที่แล้ว +1

    Run and gun makes combat a little more interesting

  • @dudebro8811
    @dudebro8811 3 ปีที่แล้ว +5

    Vanilla weapons extended is what I've been using latley. I recommend it.

  • @rustyshackleford1508
    @rustyshackleford1508 3 ปีที่แล้ว +31

    CE is so compatible now that you'd have to be an actual brainlet to still get broken games from it.

    • @sandwich9509
      @sandwich9509 8 หลายเดือนก่อน

      My laser gun shoots Arrows

  • @gvo252
    @gvo252 3 ปีที่แล้ว +2

    "I recommend shotgun for its accuracy"
    *shows clip of guy missing first blast at 4 feet range*

  • @Kenny-yu6gc
    @Kenny-yu6gc 3 ปีที่แล้ว +1

    I miss your content, such greatly edited videos

  • @babyseal_5
    @babyseal_5 3 ปีที่แล้ว

    Amazing vid man! I rarely give thumbs up but this definetely deserves it. Good tips and superb editing. I also liked that the new Vanilla Expanded Mechanoids mod forces to abandon this time-tested tactics. The aura, inquisitor and flamethrower mechanoid will force you to think outside the box. And the Carpenter mechanoid doesnt fight but dissasembles your walls, power lines and turrets in record speed

  • @nicolaschapachnik2760
    @nicolaschapachnik2760 3 ปีที่แล้ว

    Bro this is amazing, you expand the expectatibe of life in my colony at least a 100000%

  • @samueltrusik3251
    @samueltrusik3251 2 ปีที่แล้ว

    Pete Complete: "What do you mean I will "Lose" colonists?"

  • @hideshisface1886
    @hideshisface1886 ปีที่แล้ว

    Few things to note - Spear is a good alternative to Sword - it comes with marginally (literally 1%) worse DPS, significantly better penetration and its damage is concentrated on single body parts.
    But, generally - uranium mace is a way to go with melee, unless you get good quality zeushammers or monoswords.
    Do not underestimate the primitive ranged weapons. You probably don't want to use them yourself if you have alternatives, but do not presume they are harmless.
    Pila have short range, terrible accuracy and DPS, however, they deal immense damage - and are capable of one-shot killing a pawn.
    Greatbow is also very dangerous because of its range - it is one of the longest ranged standard weapons. It is matched by Charge Lance, and is outranged only by assault rifle, minigun, sniper rifle and bolt-action rifle. This means that early game, tribals have a reliable way to force you out of cover, which is bad for your health.
    As for light weapons - machine pistols are great spray-and-pray guns at short range and are a good supplement against groups of enemies. I would personally avoid pistol and revolver early on - your pawns are likely to be terrible shots, you want as many bullets downrange as possible.
    Pump shotgun is amazing early on - but it is completely outperformed by chain shotgun, which is perhaps the best anti-infestation weapon, disregarding fire.
    Heavy SMG is amazing for killboxes where you control the range of engagement and for low-skill pawns.
    For the late game. Assault rifle is an affordable jack of all trades, but it falls off quickly against heavy armour.
    Sniper rifles - good to have a couple of snipers to take down enemies who carry missile launchers.
    Charge weapons - do not settle for one or the other - they complement each other. Have a lance for every 2-3 rifles, throw a minigun and a sniper rifle or two and you have yourself a pretty strong squad that should be able to deal with just about anything.
    As for affordable armour - One word - Devilstrand.
    Let's be real here - you are unlikely to be able to afford constant supply of thrumbofur or hyperweave. Devilstrand is the third strongest material in the game and it can be grown. So it is a good money maker and good material overall. Devilstrand duster and pants are better than equivalent quality flak coat and pants, and don't slow your pawns down.
    Flak vest and helmets are worth it.

  • @Flagen579
    @Flagen579 3 ปีที่แล้ว +2

    Really great video
    Just a quick note on your weapons recommendation though. The pump shotgun is probably one of the worst guns, even in closer quarters. I would definitely recommend the heavy SMG. It is quite a good alrounder, just with not the greatest range, but amazing for killboxes and throughout pawn skill levels

  • @StinkySkunk100
    @StinkySkunk100 3 ปีที่แล้ว

    For mountain bases I like to keep an outdoor section for storage and for any expensive buildings. Inside I use stone walls and floors but let everything else be wood construction and set flammable ied's in each room and a few wooden statues or pots in hallways. I've found it very effective.

  • @criarinobr2682
    @criarinobr2682 3 ปีที่แล้ว

    tip: put an orbital trade beacon in an open, not roofed space. With this, all drop pods that should drop in the middle of your colony will drop around this beacon instead. This includes quest rewards, DROP POD RAIDS (only the ones that drop on top of you) and orbital trader goods.
    Put the beacon right outside your killbox/defenses, or in a heavily fortified "internal" killbox and drop pod raids will never be a problem

  • @thebulletkin8393
    @thebulletkin8393 3 ปีที่แล้ว +5

    My early game combat is always atrocious. I’ve never gotten to the late or even mid game because I can’t kill my raiders well enough.
    I blame it on having bad weapons and armour but I think I just don’t have a good enough defence

    • @kurenainatsume5802
      @kurenainatsume5802 3 ปีที่แล้ว

      Just get a lightsaber and the force trait, i promise it very fun :>

  • @GenericAnonUser
    @GenericAnonUser 3 ปีที่แล้ว

    Yes I definitely needed this today! I appreciate the effort and humour you put into your guides thank you :D

  • @localman9063
    @localman9063 3 ปีที่แล้ว +5

    2:00
    Watching pawns miss with a shotgun at point blank range is one of most painful things I've ever experienced. This is why I use CE.

  • @Lrofmaulol
    @Lrofmaulol 3 ปีที่แล้ว

    "Knocking raiders down and turning them into roombas" - I felt that.

  • @florianbecker7751
    @florianbecker7751 3 ปีที่แล้ว +1

    I still come back for the editing. Great work

  • @118Damion
    @118Damion 2 ปีที่แล้ว +1

    6:04 i felt that.

  • @DollanFerinal
    @DollanFerinal 2 ปีที่แล้ว +1

    I just wanna put a word in for the Heavy Smg. It's relatively low-risk for pawns with bad shooting skill and it pays off good for those with high shooting skill. The AR is actually quite a high skill weapon, while the pump shotgun can do a lot of damage is short range and if you miss, which you probably will since it's single shot, puts you right in knife range and the cooldown on it isn't the best. Chain shotgun is the best of both worlds except it's also short range, however it does a tremendous amount of damage.

  • @alperenakt
    @alperenakt 3 ปีที่แล้ว +3

    What a edit... Keep up that good work

  • @Liavirt
    @Liavirt 3 ปีที่แล้ว +1

    the editing makes these videos so so funny

  • @Gunnergamingyt2
    @Gunnergamingyt2 6 หลายเดือนก่อน

    One thing I found about flanking is that it works EXTREMELY well with the multiplayer mod. For example there was a guy melee attacking my pawn and the other player went around a mineable rock (those walls with steel sometimes) and shot the raider from behind as I ran.

  • @aperturescienceguy2737
    @aperturescienceguy2737 2 ปีที่แล้ว +1

    Fun factz: a legendary plasteel longsword can do 41 damage and a legendary uranium club can do 34 damage, but ignoring sharp armor. Mechanoids and people in marine or good quality plate armor have a good bit of sharp armor, but those thrumbos that just walked into your colony don't.

  • @mac6na6na26
    @mac6na6na26 3 ปีที่แล้ว

    Rimworld is a fine mix of 10 pounds absolute fucking chaos and a pinch of warcrimes

  • @madzoroark5396
    @madzoroark5396 ปีที่แล้ว +1

    1:54 "it's accuracy" misses the first shot.

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว

    The annoying thing about armor is that it degrades just by being worn and there's nothing you can do to repair it.
    I don't like having my hospitals near the front lines, but I run bionic vampires, so they can double up as battle medics to tend allied pawns in the field and capture raiders.

  • @homicidalcupcake7521
    @homicidalcupcake7521 3 ปีที่แล้ว

    Finally another Rimworld player that uses the pause feature to go out and get some food. Good video really enjoyed it.

  • @michaelm6172
    @michaelm6172 3 ปีที่แล้ว

    As a combat extended fan I agree with your memes about combat extended

  • @Stonecargo21
    @Stonecargo21 3 ปีที่แล้ว +3

    8:54
    I'm sorry my lord, *I am not strong enough*

  • @civilrebel3743
    @civilrebel3743 3 ปีที่แล้ว +4

    The king has returned

  • @hahahahaha_no...
    @hahahahaha_no... 3 ปีที่แล้ว

    Me when i have killbox in early game:
    *IM 4 PARALLER UNIVERSES AHEAD OF YOU*

  • @sirreetweedledoo925
    @sirreetweedledoo925 3 ปีที่แล้ว +1

    i just want to add the power of animal pulsers, basically you can turn all the animals on the map to as combat animals against raids. Whatever dies becomes food and even if they dont kill the raid, they should definitely weaken it.
    Ofcourse, you need a defensive wall though.

    • @flashpunk7333
      @flashpunk7333 ปีที่แล้ว

      Feeding alot of animals is a pain in the ass. I got a bunch of chicken for their eggs and now every 5 minutes a chicken dies and more are born and the cycle goes on. I'm thinking of going KFC on the mf's.

  • @jakkuhl6223
    @jakkuhl6223 ปีที่แล้ว

    Tripple 0 mod user here. This still gave me ideas i hadn't thought of. Like using the VE submersible walls to conceal an ambush turret line behind.

  • @user-xp8nq5mf9y
    @user-xp8nq5mf9y 3 ปีที่แล้ว +3

    8:18 as you see it you immediately know what he is going to say.

  • @klauseazirus
    @klauseazirus 3 ปีที่แล้ว

    Best rimworld commentary/guide cant wait for the next one

  • @playedtoomuch5259
    @playedtoomuch5259 3 ปีที่แล้ว +3

    3 feet away? Not moving? Miss.

  • @itsbbr
    @itsbbr 3 ปีที่แล้ว

    theres nothing more satisfying than dying to a manhunter pack of 34 raccoon

  • @ne-wf7zf
    @ne-wf7zf 3 ปีที่แล้ว +1

    My great great grandfather : Intereso

  • @averyshinyrock9989
    @averyshinyrock9989 3 ปีที่แล้ว

    8:00 That gave me flashbacks to the time my married psycaster baroness died in a social fight to a guy with a level 2 melee skill and no weapon. Thanks, Randy.

  • @apsleyhigh
    @apsleyhigh 3 ปีที่แล้ว +3

    AMAZING vid, keep up the great funnies!!! (i learned alot too lol)

  • @shaneenglish2656
    @shaneenglish2656 3 ปีที่แล้ว

    You got me at "cOmBaT eXhEnDeD", liked and subbed.

  • @leeharveyoswaldoffical3402
    @leeharveyoswaldoffical3402 3 ปีที่แล้ว

    This makes me want to spend hours recruiting anybody only to send them all to their deaths to a mechanoid ship

  • @ironscalp484
    @ironscalp484 ปีที่แล้ว

    "I'm not gonna savescum this playthrough"
    *lvl 0 melee raider one shot's my lvl 8 melee pawn
    *my hunter can't fight a rabid squirrel and dies
    *my new best melee fighter gets friendly fire one shot killed
    "And so i took that personally."

  • @amanofnoreputation2164
    @amanofnoreputation2164 ปีที่แล้ว

    The main problem with manhunters isn't thier numbers but how the corpses tend to clog sally ports, leaving your base open if you forget to haul enough carcasses away.

  • @nightlockraven3587
    @nightlockraven3587 3 ปีที่แล้ว

    Me: *see’s tribal sappers* “ok bois get yer plasma blades”

  • @barsozuguler4300
    @barsozuguler4300 3 ปีที่แล้ว

    In kill boxes frail and wimp isnt a big problem since they cant kidnap them but in regular starter base they can be kidnapped so easily with few hits. Only great thing about them is that they dont likely to die since they fall before getting severely injured

  • @worldburnerbreadman7886
    @worldburnerbreadman7886 3 ปีที่แล้ว

    How to win against massive raid in five steps
    1. Equip your colonist with swords and guns
    2. Get them lined up and ready
    3. Blast the savimbi BO2 theme
    4. Profit...

  • @coriux
    @coriux 2 ปีที่แล้ว

    The combat extended autopatcher:

  • @BizKwikTwist
    @BizKwikTwist 2 ปีที่แล้ว

    The are ya winning son had me cryyingg loloool love these vids

  • @TommyLikeTom
    @TommyLikeTom 2 ปีที่แล้ว

    I can feel my lifeforce draining away

  • @Nightweaver1
    @Nightweaver1 3 ปีที่แล้ว +1

    I'm surprised this guy doesn't have more subs. This shit is gold.

  • @corporalsilver6981
    @corporalsilver6981 3 ปีที่แล้ว

    I'm enjoying this series.

  • @popinyourdog4321
    @popinyourdog4321 3 ปีที่แล้ว

    I love the save scummers portrayed as a wall. Mostly because that me (early game at least) and its true.

  • @jwb_666
    @jwb_666 2 ปีที่แล้ว

    Get combat extended embrace the bugs embrace the error spam

  • @gage824
    @gage824 3 ปีที่แล้ว

    These are all great tips especially melee. Melee is OP or completely unbalanced in any game with guns. If you give your melee locust armor and shield belts you can land right on top of guys and 1 shot them sometimes and then get em to jump on another enemy.
    The IED fire traps are something I use all the time. I get 40+ hive infestation all the time from a cave I mined out and by hive I mean the thing that spawns them. There are well over 100 bugs. Wood floors and fire ied' mess the bugs up pretty badly while they flip out and frantically mine everywhere to escape.