I like how that sea serpent thing of the thumbnail was like "give me a drink bartender" and you just shot it I love your videos, they always put a smile on my face
I certanly want to make a mod, which will play Caramelldansen when the Latcher appears, just like "Fortunate worm" mod does. If I will make it, I will credit you)))
@@Polarfuchs I have practically no idea how modding in this game works save for sub building, whilst I can get it working on my end, the workshop file doesn't want to, when thats sorted it'll be up
xD, I did it! Search for "Caramellatcher" on steam workshop or use the link below: steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2830351476
Massive pro tip if the fabricator screen is acting a bit jank You can you the screw driver to rewire (don’t have to touch the wires)which resets the fabricator menu
5:57 that's just how I pilot the sub. I always go silent, turn on the sonar and get kicked in the balls by our sub impacting with ground. Also, mining is awesome indeed - quite a relaxing thing to do in such an aggressive world. Well, as relaxing as it can be. Vacuuming the ground for loot is actually very profitable, but we've only done that once and kind of forgot about that in favor of growing multitudes of tobacco trees on our vessel. Tobacco brings wealth.
Damn, wanted to say congrats to 1k, but now you are almost at 1.5k! I don't think it won't be too long until you reach 2k and beyond. Love your vids, they always get a good giggle out of me, even on days that are not that great. Keep it up!
@@Polarfuchs you can fix the fabricator bug by using the screwdriver and going into the wiring ui on the fabricator then leaving the ui and then interact with the fabricator again
I wish the barotraumatic modpack was less clunky when it comes to errors and such, can be quite annoying but it's still a early access game in itself so to be expected I guess! Love your content, you are in fact a Europa Chad
if you didn't know already Enhanced Armaments needs its own craftable portable crafters to make most of the weapons in the mod, I recommend making the advanced weapons as they look cooler
Heyyo I love this series. Keep it coming! If you got some spare time, could you post a screenshot (or just a list) of your exact mod load order somewhere? I Can't get my game to work like yours. I'm often getting "missing .png" or "couldn't move to next location" errors that set me back to the previous location. Also sometimes the game just straight up freezes when the round starts, after throwing some more errors. I'd appreciate anyones help who got it working!
I switched my load order so much since starting this playthrough, posting a screenshot now is too late. Besides, it was pretty much random. Also, I get errors all the time. The freezes sometimes happen to me too, restarting the game and trying again usually works.
@@Polarfuchs Ah ok! I thought I just messed it up. Alright then I'll just keep on playing like this until the mod is hopefully fixed someday. Thanks for the info! :)
I am what one might call a.... "Cautious Captain" if I see something involving destroying husks or something, I would defiantly ensure every crew member has some sort of Husk Immunity which would most likely bankrupt me, and THEN I would take a hand at that
@@Polarfuchs if I recall, medics can’t see the progress of husk infection without special goggles and have to be near said crew. Also the medic needs to travel to the place where the anti-husk meds are, then head back to the crew member in order to treat it which takes time. This is why I prefer to ensure husk immunity over just relying on anti husk drugs.
so underrated, i'd like a better explained introduction tho, never played this game and i have no idea what's going on, i feel like u would attract a lot more viewers like that, the editing is gold so no problem there
If you want to don't waste ammo on midraptors you can try using ion pulse cutter as melee weapon. I used it and got some oneshoted raptor that was missing their head
How do you disable certain creature packs without getting the error of the game failing to load them? I'm having this problem with the xan monster packs
What do you mean exactly? Do you not want your console to open when you get errors? If so, then this mod will help ya: Dont Open Debug Console On Errors steamcommunity.com/sharedfiles/filedetails/?id=2807566753
I was wondering if I can have the xanmonsters mod removed without the "failed to load/failed to find monster ____" error appearing in the console. Thanks for the console mod too lad.
After the update, actually. Had that same problem and it's still a bit wonky. Like sailing for 2km with nothing spawning and all of a sudden the entire biome spawning on me is most likely not intended.
I wonder what is your solution for Barotraumatic perfornance, my pc is currently a beast and im still getting laggy 4 fps in some sections. Any suggestions ?
Getting some FPS drops in certain situations still, but since the anniversary update it isn't nearly as bad for me as it was before. Installing Performance Fix might help, but I'm not using that anymore because the flowing water looks a bit fucked
hello yes i make barotrauma mods please check out functional necrosis i’ve worked on it for years, put a lot of complex logic into it, and barely anyone seems to know about it also, i’m about to release a dead space mod called CONVERGENCE which is intended to stay as faithful to the source material as possible without being utterly unfair
The Great Fun awaits.
I like how that sea serpent thing of the thumbnail was like "give me a drink bartender" and you just shot it
I love your videos, they always put a smile on my face
I certanly want to make a mod, which will play Caramelldansen when the Latcher appears, just like "Fortunate worm" mod does. If I will make it, I will credit you)))
DO IT, JUST DO IT, DON'T LET YOUR MEMES BE DREAMS!
On it
Ah yes, Caramelllatching
@@Polarfuchs I have practically no idea how modding in this game works save for sub building, whilst I can get it working on my end, the workshop file doesn't want to, when thats sorted it'll be up
xD, I did it!
Search for "Caramellatcher" on steam workshop or use the link below:
steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2830351476
Massive pro tip if the fabricator screen is acting a bit jank
You can you the screw driver to rewire (don’t have to touch the wires)which resets the fabricator menu
Didn't think about that, thanks!
5:57 that's just how I pilot the sub. I always go silent, turn on the sonar and get kicked in the balls by our sub impacting with ground. Also, mining is awesome indeed - quite a relaxing thing to do in such an aggressive world. Well, as relaxing as it can be. Vacuuming the ground for loot is actually very profitable, but we've only done that once and kind of forgot about that in favor of growing multitudes of tobacco trees on our vessel. Tobacco brings wealth.
"Purging a Husk Brood Nexus." What a great way to start a video. Almost shat my pants after having to go through that myself.
I miss playing Barotrauma but no one wants to play it no more so it gets lonely. Anyway, Great video they make the pain go away.
"My fabricator privilege has been revoked..." Me when we run outta power when I wanna make something on the go.
Damn, wanted to say congrats to 1k, but now you are almost at 1.5k!
I don't think it won't be too long until you reach 2k and beyond.
Love your vids, they always get a good giggle out of me, even on days that are not that great.
Keep it up!
Thanks!
The streets of Tarkov are temporary.
Polarfuch's traumatac experiences in barotrauma are eternal.
This is always so fun to watch content is 10 out of 10
Polarfuchs be like "I am extremely peaceful." While holding a loaded weapon
I like how the Void Leviathan just uses Reaper Leviathan sounds from subnautica
love your content, it's fun to see especially when things get messy. getting better and better now.
Thanks!
Just started playing coop campaign with a friend, were having a blast :) Awesome game
This is what the great sea does to you 4:33
Very nicely video. The void leviathan wants you.
Polarfuchs you are so awesome keep making more of these
"but the question is, how much worse can it get?"
yes.
Beware of strange anomlays when wandering this biome. It can get pretty spooky
🤨
@@Polarfuchs you can fix the fabricator bug by using the screwdriver and going into the wiring ui on the fabricator then leaving the ui and then interact with the fabricator again
Yea someone else already pointed that out, thanks though.
My favourite Alien-DasBoot Series. ✌🏻😎🍿
Keep up the great work.
There are too little Barotrauma contents on TH-cam, and you filled that void my friend.
Just a man providing for my fellow Europans.
A polarfuchs video is like drugs, im addicted
I wish the barotraumatic modpack was less clunky when it comes to errors and such, can be quite annoying but it's still a early access game in itself so to be expected I guess! Love your content, you are in fact a Europa Chad
I’ve begun playing the game solo since watching your videos. Been asking my friends to play the game but as you imagine none of the homies wanna play
if you didn't know already Enhanced Armaments needs its own craftable portable crafters to make most of the weapons in the mod, I recommend making the advanced weapons as they look cooler
Yeah, noticed that after recording, explained a lot.
Heyyo I love this series. Keep it coming! If you got some spare time, could you post a screenshot (or just a list) of your exact mod load order somewhere? I Can't get my game to work like yours. I'm often getting "missing .png" or "couldn't move to next location" errors that set me back to the previous location. Also sometimes the game just straight up freezes when the round starts, after throwing some more errors. I'd appreciate anyones help who got it working!
I switched my load order so much since starting this playthrough, posting a screenshot now is too late.
Besides, it was pretty much random.
Also, I get errors all the time. The freezes sometimes happen to me too, restarting the game and trying again usually works.
@@Polarfuchs Ah ok! I thought I just messed it up. Alright then I'll just keep on playing like this until the mod is hopefully fixed someday.
Thanks for the info! :)
Another good video, keep it up my german sounding submarine captain
Will do, thanks!
You can notice at 1:04 to the right of Polar there’s another Fractal Walker.
Hello! Love your content!
The Coalition does not negotiate with terrorists
Keep up the good content
thank you for the great content
I am what one might call a.... "Cautious Captain"
if I see something involving destroying husks or something, I would defiantly ensure every crew member has some sort of Husk Immunity which would most likely bankrupt me, and THEN I would take a hand at that
If the damn medic would just his damn job..
@@Polarfuchs if I recall, medics can’t see the progress of husk infection without special goggles and have to be near said crew. Also the medic needs to travel to the place where the anti-husk meds are, then head back to the crew member in order to treat it which takes time. This is why I prefer to ensure husk immunity over just relying on anti husk drugs.
i was never a fan of mods. Vanilla is where its at.
so underrated, i'd like a better explained introduction tho, never played this game and i have no idea what's going on, i feel like u would attract a lot more viewers like that, the editing is gold so no problem there
Well, you're starting off in the middle of the series, doing an introduction for every part would be a bit weird I think.
If you want to don't waste ammo on midraptors you can try using ion pulse cutter as melee weapon. I used it and got some oneshoted raptor that was missing their head
Comically overcharged cutting device
@@Polarfuchs it's also bad at mining
Very cool video.
3:48 It literally looks like a sock puppet...
Cool video
3:47 subnautica reaper leviathan sounds ??
5:19 what is the name of this box?
It is from the Backpacks mod, link is in the description.
How do you disable certain creature packs without getting the error of the game failing to load them? I'm having this problem with the xan monster packs
What do you mean exactly?
Do you not want your console to open when you get errors?
If so, then this mod will help ya:
Dont Open Debug Console On Errors
steamcommunity.com/sharedfiles/filedetails/?id=2807566753
I was wondering if I can have the xanmonsters mod removed without the "failed to load/failed to find monster ____" error appearing in the console. Thanks for the console mod too lad.
Awesome
Skeebledeeble
Alrighty
Nice video, what mod adds the mission for that separatist general assassination?
Barotraumatic
6:58 i guess you already know but to kill husked player/NPC you have to chop off its head of legs
yee
Will you ever make another project zomboid video?
As I've no clue what I should play besides these 2 games on the channel, I will most likely restart the PZ series after this Baro campaign is over.
Very curious which of these mods adds the new missions...
Barotraumatic
@@Polarfuchs haha oh NO
How long ago did you record this since barotraumatic isn't spawning shit since apparently the anniversary update?
After the update, actually.
Had that same problem and it's still a bit wonky.
Like sailing for 2km with nothing spawning and all of a sudden the entire biome spawning on me is most likely not intended.
@@Polarfuchs yeah lmao
I like that
I wonder what is your solution for Barotraumatic perfornance, my pc is currently a beast and im still getting laggy 4 fps in some sections. Any suggestions ?
Getting some FPS drops in certain situations still, but since the anniversary update it isn't nearly as bad for me as it was before.
Installing Performance Fix might help, but I'm not using that anymore because the flowing water looks a bit fucked
10k for a mission reward. What's the worst that could happen?
Damm is this a latcher party?
What mod do u use for these special missions?
Should be Barotraumatic and Improved Husks.
@@Polarfuchs thx a lot
@@Polarfuchs do you still have mods working?
is it a mod for latcher to play music?
There is a mod that got created afterwards.
I wouldn't mind longer videos, you might not even have to cut them this much, if it's easier for you that way
they nerfed the IROH by removing 2 turret hard points and make you start with shitty diving suits
Indeed. Sucks for my potential future campaigns.
@@Polarfuchs its a dumb nerf too. ahould of just removed one
Whats the song at 5.01m ?
Caramelldansen
Do a livestream of barotrauma. It'll be fun!
Internet won't allow it.
@@Polarfuchs Sad
You could stream your gameplay
Internet won't allow it.
@@Polarfuchs definitely keep it in mind for the future, though, maybe you'll get the opportunity some time
hello yes i make barotrauma mods
please check out functional necrosis i’ve worked on it for years, put a lot of complex logic into it, and barely anyone seems to know about it
also, i’m about to release a dead space mod called CONVERGENCE which is intended to stay as faithful to the source material as possible without being utterly unfair