Oh boy, Hole in ship and Shepard is able to maintain gravity? Mag boots son, for all your Citadel rescuing, Ship escaping, Geth Dreadnought boarding needs.
And then was brought back to life. BioWare could have explored him/her struggling to determine if she/he is really Shepard. It's something they did in Mass Effect 3, but it should have been done in Mass Effect 2.
@@ImperatorofNewEngland That's the same conclusion when I played with Shepard that he/she has no character development. Just a Mary Sue/Space Jesus character trope.
The problem with this sin is that Shepard only has as much growth as the person playing him. But since KidAtari insists on being a dick at inconsistent & random moments and punching reporters, Shep hasn't grown at all as a result.
J. S. Mastropiero I seen someone write an article about how it is the best in the series. I want the drugs he is on because if they can make him think Andromeda is the best Mass Effect game ever then it must be very good stuff.
Sin 179: The reason the Reaper Ship has a decontamination chamber and a Cerberus logo is because there was a Cerberus science team investigating the derelict reaper and trying to reverse engineer reaper technology. They attached their laboratory to the ship through the airlock and thus, the decontamination chamber.
As implied by this and other comments, at least a third of these sins would go away if the player simply listens to what's presented in-game instead of continually pressing "skip".
@@Wraithspartan That's been the case for all the "sins" genre of videos since its very inception. They bring up a lot of good criticisms but spend more effort constructing fake sins than they do paying attention to the media resulting in like half the sins being bogus.
Just started the video, but two things: 1. Aren´t your boots magnetic, so you could walk in zero gravity area? I think it was in ME1. 2. Missed sin: How the hell Shepard knows what thermal clips are? She was dead when they were invented.
Hey yeah, she was, wasn't she. Would've been funny to have her comment "Disposable thermal clips? Wait, but do they still cool off if you don't swap them? Wow. You know, companies making disposable thermal clips might make them more money by selling thermal clips, but there's nothing close to a shortage of people buying guns in this galaxy, so these clips kinda seem more like wasted resources than anything else."
+Michael Skřeček I always presumed Thermal Clips were introduced in the interim months between ME1 and 2, we just didn't get to use a weapon in the prologue +TheOfficialPSI That's an optional conversation topic in ME3 with Conrad, however, Shepard defends them.
And his argument on the Vorcha preventing cure thing. Vorcha are immune to disease and they explain that. As he loves say "Details. They are important"
Wasnt ammunition kinda a retcon thing? They retconned omni gel and joked Bout it in lair of the sbadow broker. Remember ME1 wasnt EA so they made a few changes
@@Elite7555 mother nature is a bi*** , but more seriously, it's not that absurd when on our planet we have animals resistant to diseases like cancer etc, and we also know that the planet the Vorcha come from is very hostile, so the fact that the Vorcha evolved this way is not even fictional .
The reason the collectors went for Shepard specifically is because Shepard got the Reapers attention after ME1, so it would make sense to eradicate the biggest threat asap. Also the disease/plague thing and Vorcha: It is mentioned that both humans and Vorcha are immune to the plague, that's why the Vorche are distributing it, they are immune and get paid for it. Also you CAN go through the Omega 4 relay without the Reaper IFF, but the Reaper IFF makes the jump more precise, which is vital if you dont want to get warped into a black hole or something in the centre of the galaxy. Normally a deviation from the jump target is normal, but that deviation would prove fatal at a instable location like that. Though i am surprised you didn't sin the Human Reaper itself, i mean literally every reaper has the very same shell but then humans are special enough to get their own version because.. why not?
Yaibatsu About the human reaper. It's not the shell, it is the reaper itself. Every reaper has its own unique form based on the species that were processed to make it alive while the squid-like thing we are used to see is a shell, like an exoskeleton
I completely agree with the sin towards the romance-sequence, especially Garrus's. Don't get me wrong, I always romance Garrus, and his scene is adorable and it really shows how much we all love him as a character. But are you telling me, that Jack, Miranda, Jacob, Thane, Tali and even f*cking KELLY get more of an actual romance-scene then Garrus Vakarian?! At least they get make-out sessions, Garrus gets a fucking fade-to-black! My inner fan-girl rage is made even more aggressive when I take into consideration how the games deliberately try to overbearingly push onto you that Liara is supposed to be the ultimate love interest. From her ham-fisted, creepy as fuck, all-of-a-sudden fixation on Shepard in the first game, to her distant yet somewhat-tragic relationship and need to get Shepard's body to Cerberus in Mass Effect 2, to her being in the centre of some key plot points in 3 over other characters and also her overly-long sex-scene compared to other characters' in Mass Effect 3. Look, I get it. A lot of people love Liara, but for those of us who want equal quality for the hot piece of Turian ass? We ain't interested in the blue bitch. Give me more Calibrations, damnit!
Yeah, but even a heated make-out session would've been better then just fade-to-black as if we're in the 1800's and just that forehead contact was waaaaaaaaaay too much.
When Miranda mentions being able to crush mechs with her biotics she’s talking about the standard mechs you fight, the smaller humanoid ones or the robo dog ones, not a huge heavy assault mech.
Agreed, Jokers monologue right before he plugs in EDI is the best quote in the entire franchise! His blank stare after EDI’s response had me laugh out loud! Deserving of a removal of 10 sins at a minimum!
The idea is that the team leader dying is because a bad team leader was shot more prior making that the killing blow , the good team leader was more effective against the collectors meaning they took less damage so that shot was not the killing blow but admittedly it doesn't really make sense
and depending on your choices Shepard does grow, his/her opinions/views on differing subjects such as the geth can shift and change over the course of the trilogy...which is exactly what character growth is, if Shepard doesn't seem to grow as a character that's really up to the player once ME2 gets the ball rolling (meaning post-prologue) as for the beginning of ME2, it's exactly as you said, Shep was a corpse
...And that's why Shepard's death in this game didn't have any sense. I'd preferred to be manipulated throughout the game to change my loyalties (from alliance to cerberus), than to be forced off-screen in most ridiculous story turn possible. Yes, I know, that I answering few years old comment, and doing so with awful grammar. But this burn, left on my soul by ME2 storytelling, still hurts :(
I will just do this for myself and answer you, You may not comprehend the fact that when you came back from the dead it does have effects on your character. Like appreciating life more. Plus being rebuilt by a rogue/ruthless organization should make you question the morality of your actions and your very existence as a human being. You can't pass this with side dialogue
@@celilgok7210 It doesn't affect the player) Especially the player, who was kicked out of immersion by unbelievable set of character's death/resurrection out of nowhere. That's why I never questioned my protagonist's morality, he was forced into working with Ghost, because his organization resurrected him, no other reason. Also the fact, that Ghost get Sheperd, is pure convenience, because he haven't killed him. From the storytelling perspective it was clearly just a chip way to explain, why Shepard must rebuild his group again. And, of course, since you wrote your answer for yourself, I need to note, that I just explained, how it felt for me personally, and why it's very questionable way to develop your characters and progress your story. I'm not against discussion, but it is not a necessity.
@@Noname-gg3ke My answer was referring to the mazeraksomenumber's comment. Maybe it is my fault bcs its literally 4 am here but i could not understand your comment in general. Who is ghost? What did not bother you? Shepard's resurrection? Motivation to work with cerberus?
"Why is there a logo on a Reaper ship... Why is a Reaper ship designed this way?... "Why aren't they researching the derelict Reaper?" Facepalm! They ARE studying it! Cerberus sent out a research team who built a habitable section attached to, and eventually into, the Reaper! They were trying to study it but due to the close vicinity to still active Reaper systems and the active contact with Reaper artifacts they ended up indoctrinated. This and the Cloning facility on Virmire are why Shepard and her lot know so much about indoctrination! And the dragons teeth DO turn people into husks. That's where all those HUMAN based husks came from! They were the research team and the still human bodies were the last to die and are in the middle of the conversion process. Headdesk Also, the IFF is not so you can use the Omega Relay, it's to activate a field on the other side to protect you from the gravity effects from numerous black holes. That's why they didn't bother with many defenses, most ships were instantly pulled apart the moment they entered it. Also Numero Dos: Joker received synthetic implants in his legs as part of his deal with Cerberus to join them. This strengthened his legs and took the pressure of walking off his brittle bones somewhat and helps him to be able to walk around without snapping a bone if he forgoes crutches.
ugly bastard the original big twist™ was that the Mass Effect fastens the heat death of the universe, and the reapers were trying to find a solution to the problem, hence why they periodically killed off life: to slow the accumulation of dark energy. The original ending of ME3 would have been a choice between turning humanity into a reaper that *will* finally solve the dark energy problem, or destroy the reapers and *hope* that a solution is found within the near future. In me and my friends view, it's better than what we got, but stupid in its own right, because A) it turns the reapers into the protagonists who could've at any time said _"stop! The mass effect fastens the heat death of the universe!"_ and B) resolves a plot that was only introduced in the second game a la Marty not liking being called "chicken" in Back to the Future parts 2 and 3.
+Evan Robertson Yeah, it really isn't all much better than the Starbrat ending. I mean, why would the Reapers leave tech that uses dark energy and leave it laying around for organic life to find if it hastens the end of the galaxy? Fans seem to think it would have been great, but even DK said that it was never fleshed out, and it was just an idea. The Reapers should have never been given motives in the first place, nor should their origins been explored. They were awesome as these Lovecraftian beings, rather than misunderstood protagonists.
I just realized something: A turian without his/hers facial marking is considerend untrusrtworthy and then BAM the warden of this "prison" (21:07) doesn't have ones.
I’m trying to remember all the (named) bare-faced Turian we meet in the trilogy, I can only think of 3 or 4: Saren (Antagonist), The Warden Kuril (Antagonist), Rolan Quarn (the con-artist/impersonator/space equivalent of Robin Hood) Captain Gavorn (I think?) (head of the “Vorcha Task force” on Omega) 3 out of the 4(?) named bare-faced Turians we get to interact with across the trilogy are seen as untrustworthy, with the exception of Gavorn who’s just tasked with culling the vorcha population on Omega
@@sonoftheviper__4304 Ok so I thought it was blue as well but I looked it up to be sure but I got a massive thing that said white was Palaven but when I looked deeper I actually can't find anything specific about which color is related to where :/
Fun fact: if you pay attention, Zaeed himself actually tells you as soon as you meet him that the mission to Zorya is, in fact, to save the refinery and the people there. Zaeed goes completely off the rails of this objective when he realizes Vido is present.
53:24 because its established that you don't have the IFF you get shredded by the black holes in the centre of the universe and the IFF makes Mass relays run more precise code. thats said in a mandatory cut-scene too.
17:19 Something funny that just occurred to me: today, in real life, soldiers carry equipment that can record everything they encounter. Police officers even have cameras attached to their cars and in some places a very small one on their chest. And yet, hundreds of years from now, on super-advanced sci-fi combat suits, Shepard doesn't have a camera to see Sovereign and Vigil talk?
And even if Shephard doesn't have a camera, they have asari! They can go into your mind! That's what they do with rahni and that T plant in first part. And it's not like "numbers of asari, who can go into others people minds are very few, and it's very dangerous/difficult". No, they can do it at any time. I don't get it.
It''s not that they didnt believe what shepherd saw and heard, the council said it themselves they thought it was all just Saren manipulating shepherd to distract him. Hundreds of years from now it wouldnt be too hard to make an AI voiceover and a few holograms just reading a made up story to Shepherd to fool him.
Kaidan is actually pretty good with tech. Sending him to help fix Horizon's defense towers was a shrewd move by the Alliance. Sending Ashley, on the other hand, makes about as much sense as sending a genderfluid person to be America's ambassador to Saudi Arabia. The most she can do is be a soldier defending the place.
Fuck mag-boots, there would still be gravity if the ship was moving forward at incredible speeds. Not even that, atmosphere and gravity have nothing to do with each other.
I feel he was thinking that since there was a giant hole there'd be huge suction or something, but all the air had already been sucked out, so either it'd be something like moon-gravity where it's hard to stay grounded but you don't go flying off, or mag-boots.
He points out a lot of plotholes, that arent even there... you should give this game a new playthrough and you will see, that most of the "unexplained" things are, in fact, explained very well...
@@stormedcapone hardly a plot hole, only a minor detail. What actual plot holes in this video are explained in the game, because the game is full of them
I was also shocked that the Normandy wasn't immediately fired upon as soon as it approached the Citadel. If in the previous two years the Council determined that Cerberus was an avowed enemy, why wouldn't the fleet assume hostile intent. I guess it's possible Anderson gave them clearance? Also, why would Cerberus even put its own colors on the Normandy? What if someone whose friend died on Akuze recognized the symbol and took a shot at you...come to think of it, maybe that disables the ship and Shepard and squad leave to find components to fix it. They take the shuttles, you do a couple of quests, and then as you return to the Normandy you see it was attacked by Collectors. Then the player goes through the Joker mission in a flashback.
I sin the killing of Shepard in the opening for a very simple reason; it was completely unnecessary. All they had to do was emphasize the council burying the reaper threat. Have Cerberus approach Shepard with some kind of recording with the council discussing ways of silencing Shepard and sweeping the Reaper threat under the rug, then explaining that while they don't see eye to eye, they do agree that stopping the collectors and the reapers is far more important and if the council won't do it, they will. Even if Shepard hates Cerberus, there is no way they would ignore the collectors and reaper threat when everyone else is busy trying to keep them gagged and bogged down with pointless bitchwork to hinder their investigation. It could be a temporary alliance not a permanent one. Have the council and the alliance turn down Shepard's request to go investigate the collector threat further when they are first approached by Cerberus in order to back up what they've told him/her. There. Boom. Problem fucking solved without idiotic resurrection bullshit.
I don't think the actual reason Bioware decided to go with the killing part was because they could not tell the story of Shepard's side change in any other way, but because of the first game's characters having those 2 years to develop. Wrex becoming Clan Urdnot's leader, Garrus leading an anti-crime organization on Omega, Ashley/Kaidan getting stationed on Horizon, Liara becoming a very distinguished information broker and Tali going back to the Flottila to be the leading engineer of a squad, which takes on a mission regarding highly concerning Dark Energy activity. These characters have developed massively during those 2 years, and while I understand KidAtari's comments on Shepard not changing at all, I don't think it's a fair sin since he/she was literally dead, and this is why I think BioWare went with the simplest and probably dumbest choice. They could have just said that the SR1 Normandy squad members left the ship because of the lack of missions or any kind of activity, and after Shepard living in denial from the Alliance regarding the Reaper threat he/she has grown ties with Cerberus, going after their old squad mates... again. I don't know, I'm no writer to tell ME2's beginning in a different manner but surely BioWare could have done better. Like with ME3's original ending, which expands upon the Dark Energy plot revealed during Tali's recruitment mission. Wish they had stayed with that option, sounds much more interesting than the StarBrat...
@@jerkopatrik Or they could have, you know, just kept them the same. Subtle character develop > drastic character development imo. I didn't even enjoy the way they developed the ME1 characters and was extremely disappointed that I couldn't have Wrex and Ashely/Kaiden in my squad. The game should have given you an option to kick those members out if you didn't want them and replace them with new.
Might have been better for bioware to make shepard do a Master cheif, the ships cryo pods could have survived the first barrarge, instead of shepard dieing they activate said pod and get sent into deep space, cerberus spend 2 years scouring the star system for said pod, thawing shepard and repairing their body from the 'freezer burn' allowing the opening to occur as normal, just shepards never died
I hate to be that guy but, the reason for the cerberus logo on the door is because you aren't actually on the reaper yet. Cerberus had a science team there. You enter through the station and decontamination chamber. Anyways, good video. You are hilarious dude.
43:05 Dragon's teeth turn people into husks GRADUALLY. If those were recent victims... well, you get it. Plus, it's on a DERELICT reaper, so the process might be slower... As for the Cerberus logos - It is actually a Cerberus research outpost INSIDE the derelict reaper. All those structures are deployed by Cerberus science teams - the same reason why decon chambers are there, and why a lot of structures look more... common than a reaper. EDIT: 53:30 Reaper IFF is not about getting THROUGH the relay, it's about getting through it and keeping your ship in one piece - exactly the thing the others before didn't manage to do. Also, Oculi ARE Reaper fighters... And you could have sinned them attacking Normandy, as we do have Reaper IFF, don't we? Shouldn't they see us as a Reaper signature, especially considering they are totally mechanical.
IRC the Reaper IFF is about exiting precisely enough to be inside the stable zone. Which then ads the question of why those wrecks are inside the stable zone.
6:37 Miranda even makes a big deal about it in Mass Effect 3 when she pulls you aside and tells you about the chip like she broke your heart or something.
“As opposed to 15-20 (weapons) from the last game” So if I played combined clips of all 20 could you even name them? No you couldn’t because they’re all the fucking same, theres four weapons in ME1, a full auto battle rifle, a bolt sniper, a pump shotgun, and a semi auto pistol
Not only that, but most of their only variance was their colors, their effectiveness in battle & which mods you gave them. And the effectiveness of the weapon was directly tied to your Shepard's stat progression. Meaning, if you started a new campaign with an imported Level 60 save, you unlock all the X level armors & weapons as you play. So, all that inventory space getting used up for weapons & armor, only for you to end up converting most of it to omni-gel. At least in the rest of the games, while there might be less weapons overall, they each feel & operate different.
@@haziqtheunique and make sense to your team and Shep's styles, unlike in ME1. I still laugh at Tali running and gunning with a sniper while missing everything she shoots at. Or Garrus getting stuck on a pistol.
@@redraven5109 I have and I’m very happy that mass effect added honest to god weapon variety I’m not too much of a fan of the removal of training requirements, but the weapon variety is nice, spectre gear still top trumps and you get it way quicker but that’s okay, but yes now I can confidently say that the REMASTER (which didn’t exist when I made this comment) has weapon variety His criticism though is still wrong as mass effect does not have weapon variety in the slightest
Why do you argue with: Shepard is shallow and doesn't develop. It's an RPG. My Shepards certainly did develop and weren't shallow at all. Maybe you just are? ^^
The first one makes me think people who made this video never replayed the series. I didn't get the "Saving the counsel" speech from Miranda when I let them die
@@grantlarsson9173who told you that lol? Council has a huge mistrust on you after that and it's mentioned by Anderson as well that now council thinks that Shepard would put human interests over council And this further leads to negative consequences with Ash/Kaidan in ME3
@@iditrirajan council mistrusts you no matter what you do. Kaiden Ashley mistrust you no matter what you do. Like I said, a few dialogue lines are the only difference. If you save the council or let them die, it’s still the same council you get in me2 and 3 and same udina scheme.
I feel like you either didn't get a lot of the stuff in the game (which was either explained or self explanatory) or you're trying too hard to find sins that don't exist.
52:58 This moment, while there is no sex in it, is beautiful since it's two people who are simply in love and happy to be in each other's presence, and is even more beautiful since that could be their last time together and i'm sure they want to just enjoy being around each other in love. Not all love in ME2 has to be over the clothes action.
Also, last time Cerberus was involved in anything big, they went rogue, began experiments to create some kind of supersoldier, and even killed an Alliance Admiral. There's a reason why Kaidan, Ashley, Anderson, and the Council don't trust the Illusive Man and Cerberus, although Anderson handles it better than Kaidan or Ashley did.
"My heart and soul are blacker than the whole Nation of Domination!" i was not expecting that reference, I started laughing uncontrollably! I appreciate that callback to the better days of the WWE
This is one of the few games I can go back and play a million times and never get tired of it. The gameplay. The story. The characters (minus Jacob). The suicide mission is one of the best missions in any game I have ever played. It's a rare moment when all of that time and work you put into the characters actually pays off. You don't just go into it with two other squad mates while all of the other characters sit on the ship doing nothing. Those characters mean something, and they actually help you accomplish your goal. The only bad thing about this game is how they really dumbed down the RPG elements. Other than that, this game ticks all of the boxes.
'Don't you have brittle bone disease Joker?' He DOES mention that Cerberus hooked him up with implants to make it easier to not break his bones as easily.
The whole reason of the IFF is to allow safe transport, there was never a problem of using the Relay it was more the problem of without proper guidance, any ship would just crash into asteroids or not make it through.
Sin 504 : Shepard has magnetic boots Sin 506 : This a very low gravity planet Sin 507 : The purpose of it was to force her to work with cerberus Sin 514 : Why is Jacob a sin ? Sin 529 : She was talking about LOKI mechs, not YMIR mechs Sin 535 : It's unmapped because it's too dangerous Sin 539 : She was dead 😐 Sin 546 : *On the Terminus Systems Sin 211 : You should have counted -20 sins for this meme :D Sin 220 : You should have awarded 5 sins for it Sin 179 : The ship was rebuilt from the inside Between sin 170 and 171 : You should have took off 35-50 sins for harbinger's lines of dialogue Sin 171 : Like EDI said, it's been repaired, we're in 2180 Sin 173 : What the hell ? (idk who he is 😅) This video is still funny 😅
Jacob is an honest to god awful character, I kinda like him but he is horribly written, for the O4R he understood it as the relay's location itself being unmapped rather than the destination, mistake on his part, as for #546 he was right when he said Omega, Omega is a standalone faction, the Terminus Systems are pretty much the wild west of the milky way, #171 there are no repair drones on board the Normandy, the only personnel being Joker and EDI and the ship took heavy damage and crash landed on a megabase, the only halfway reasonable explanation is that the crew that returned repaired it (even then, it gets repaired way too fast, and that only makes sense IF they survive on the way back and most of them survive).
There are many, many, *many* instances where you didn't even bother to listen or pay attention, but here's a brief rundown of... well, mostly everything else: [Wall of Text] 6:00 I mean, if you're going to completely ignore all the parts of armour you can collect throughout the game by conveniently moving off the page where you can see that you can build your own armour... Also, a great deal more than "This armor is a different colour to this armour and has slightly better/worse stats" of ME1. 6:12 Almost as if they got rid of all those useless, annoying pointsinks that were tied to weapons you didn't use or crap like charm/intimidate. Hell, powers were buggy as fuck in ME1 anyway; tech powers didn't work half the time and biotics were overpowered as fuck. 7:15 What is: Flippancy 12:15 Yeah, that system in ME1 where every gun in that class was basically the same but used one of two (three if you got lucky and got a late game Geth Pulse Rifle) models for the weapon type was so much better! 13:10 You yourself ME2 isn't strictly RPG though, and you're playing combat classes that have gun specialisations. What do you expect? Also, upgrades you buy are automatically researched, you don't have to research them; so fail on two points. 13:30 Yes, because trusting someone who you don't know gunned down a bunch of mercenaries and vorcha is a great idea. Why don't we all do it? What is disbelief? 14:10 You are literally told by several people that Vorcha are immune to the plague before this guy shows up, c'mon. 15:40 He is also a Batarian, what do you expect? They're not fucking paragons of virtue 18:20 They literally grounded the Normandy in ME1 because you wouldn't drop going after Saren into the Terminus Systems, how is that not taking action. 19:40 "in a utility pod" which obviously meant she's not on foot. 20:00 You can shoot her. 21:20 Almost like she's not the most powerful known human biotic in the galaxy or something 23:40 It's still a human colony, though.They have a duty to protect them from pirates and the like. 24:00 Except they're not doing it for the sake of suspected collectors but rather arming colonies on the border of the Terminus Systems, which is literally Space Pirate Hub of the Galaxy, to protect them from pirates. Because they're obligated to do so because they're human colonies. They also believe Cerberus are behind the collector abductions, as evidenced later on not a fucking minute later from Kaidan's exposition fountain. 26:30 Is this, like, self deprecating SJW humour or something? "MMM nice booty but grrrr you filthy perverts for modelling Miranda's ass so tight how base and disgusting reeeeee" You can't run with the wolves and hunt with the hounds. Pick a side and stick to it. 28:30 Start of the game: "Where's Liara, Illusive Man?" "She's working on Illium." On Illium: "Yo so Liara I'm gonna need you to drop everything you're doing to help me save the galaxy." "Nah I'm busy fam." "Grr >: (" Was this unexpected? Illusive Man said they'd moved on, and you can get exposition of this at the start of the game, what did you expect? 29:30 But they're genetically alike though, so they are twins. They're not twins in the sense most people know that they were born at the same time, but they're genetically alike. That still makes them twins. 30:30 You didn't get hit, you had no shields already, the warp hit the cover in front of you, Shepard didn't grunt in pain or stagger and your screen didn't redden further, so you took no damage... but okay, you got hit there. Occasionally the game will make it look as though you're peeking out and then enemy gunfire hitting or going close over the cover will make you quickly retract your head. It's a passive action common to most games in the series. 32:40 LMAO you praised the Hammerhead "gameplay", the one vehicle worse than the Mako in all of gaming history. Definitely no accounting for taste. 34:20 "UGH THOSE DISGUSTING PERVERTS MODELLING MIRANDA'S ASS SO WELL I FIND IT HOT HOW DISGUSTING WHAT MOUTHBREATHERS REEEE." 10 minutes later: "WHY CAN'T I TEABAG CORPSES" 38:00 What do you expect? The galaxy is basically in full denial at this point that the reapers are on their way; some shaky-cam footage from someone who is working with Cerberus isn't going to sway them. 38:20 Which is why you can choose to not do her loyalty mission! This isn't immersion breaking at all. 39:00 It's Cerberus, they don't care about that sort of shit. See also: Rachni experiments, Thorian Creeper experiments, Husk experiments and all the other shady stuff they were doing in ME1 and 2. 39:50 I mean, they're on the Citadel, their shields are probably down. Does seem kinda unrealistic though. 41:50 Not sure what you mean here cause they're a staple of all ME games but ok 43:00 Did you ignore everything the illusive man said before Reaper IFF or something? He said there was a team there, which means they probably installed stuff to make them travel around the reaper easier. 43:15 If you knock a computer hard enough it'll probably break or at the least suffer function disruptions, so why is this an issue or disbelievable? 45:00 It's clear what they mean by that, jesus christ. They'll infiltrate the program by planting agents in the program and exert influence on it; furthering Cerberus goals. It's literally in black and white in hologram form. 47:30 They tell you they got in through the cargo bay; but in any case they have control of the Normandy through the virus in the reaper IFF, so does it matter? They weren't going to suddenly materialise in the Normandy either way, do you need to be spoonfed things? 48:50 Yes, they should just rush Afterlife with all their guns and shoot Morinth to death instead! Or why not just fire the Thanix Cannon at Omega instead?! That's a much better plan! 50:00 [conveniently edits out the "I'm as strong as my mother, let me join you instead!" line to force point] It's a dick choice, but then again, so is pushing people out of windows. /shrug 52:00 Tali is a greasy suit rat, what do you expect 53:20 Not paying attention once again! It's stated several times but no less in the DESCRIPTION FOR THE FUCKING RELAY that several ships have gone through and not come back. And then you see they're all destroyed. Conclusion: You need the IFF to pass through safely. Not rocket science. Or maybe it actually technically is. 53:45 Yeah I mean it's almost like locking a relay to only let your ship transfer to the destination point through safely and anyone else who tries gets destroyed by black hole or debris field isn't a large enough defence in the first place, is it? The Oculi manages to do significant damage to the cargo bay so it's not exactly harmless either. 54:00 I get the feeling you'd whine that there was a sudden gameplay shift but sure, make condescending remarks all you want 54:45 The fireteam leader clearly shows them directing suppressing fire to aid the tech expert to do their job in the "success" cutscene. Failing it shows the Collectors easily advancing on your position. Picking a non-suitable one means the tech expert is harassed by the advance of Collector forces, whether due to inability to do the job correctly in time (not a proper tech expert) or too many collectors firing at them (not a good leader) and therefore they die. It's not a flaw, you fucked up and you pay the price for fucking up in the Suicide Mission. 55:20 Miranda is the only one who does this and it's due to a glitch; a non-loyal Garrus or Jacob will get shot and die if picked for the second fireteam section. You wish you were making it up but you *are* actually making it up. 55:45 What do you think they did with all the corpses of the previous harvests? They preserve them via reaper form. Lesser species become destroyers, greater ones become capital ships. You're told it's not a fully formed reaper yet and that this is it's core, a larva.
For the last sin, the whole climax of the game ruins the Reapers. They were made out to be Lovecraftian machine demons that looked at organic life with disgust, and saw us as nothing more than an accident, that they have motivations beyond what we can even begin to imagine. Now they need organic life to reproduce... That is the dumbest plot twist I can think of.
@@ImperatorofNewEngland I guess it shows that the Reapers are also not perfect or completely godlike (even though they are very close to it)? I mean they needed some kind of weakness so that beating them is a somewhat realistic idea
The derelict Reaper had been worked on for some time. Cerberus constructed an installation inside the thing so they could study it. Also, Dragon's Teeth take a while to turn humans into husks.
Overall I agree with you but some details are incorrect : Mordin's old assistant would know about indoctrination, Mordin and him went with STG to Tutchanka to modify the genophage. STG had firsthand knowledge of indoctrination from Virmire and on top of that the Tutchanka mission was led by the same STG captain if you didn't get him killed in ME1
Sin 524: They literally give the reason why. The Illusive Man was worried it would change Shepard's character. She's so successful not just because Shepard is a good soldier. But because of her ability to inspire and rally people, which requires her personality remain intact.
55:40. This is what I mean by EA rewriting the Reapers. They irrevocably retcon-nuked the greatest threat in the existence of storytelling. When Sovereign was explaining the Reapers to Shepard, he described them as beings with no beginning whose existence is beyond organic comprehension. Their purpose for harvesting us every 50,000 years is incomprehensible to us even if they tried to explain in great detail. That explanation was too deep for some players, and EA thought that the Reapers would be better explained by the cliche and just plain stupid "we destroy organic life to save it from itself" plot device, and now have a simpler (but stupider) origin story. Bioware created a race of villains that was elevated so far above what was thought up in traditional storytelling, I spent countless hours over several years wondering how I was supposed to beat them. The original Reaper concept caused my imagination to explode and intimidated me more than any other villain in existence. And then EA came along and said, "Nope, too complex. We need more shooty-shoot and less sci. fi. amazingness. Oh, and make sure you get rid of unlimited ammo. We need to retcon that too." And I HATE that "Sovereign was just talking trash to you" excuse. There is no justification for a retcon-nuke of this magnitude. The Reapers, by ME3, were utterly destroyed.
They rewrote so much it does not feel like the same story. That said, I can see one (and only one) explanation to the original ME1 reapers : Intelligent weapons to eliminate sapient competition (explains the regular wiping) and establish dominance (explains the terrorism), their creators either dead or out of sight (explains no one seems in charge), and designed as blind delusional fanatics so they won't question their purpose and turn (explains the superiority and inevitability speech).
I know this is suuuuper late but just wanted to give my opinion on this. The inherent flaw with the reaper's motivation to be beyond organic comprehension is that it was bullshit from the start. For one, that explanation was just used by writers as a placeholder because they didn't know the reapers' motivations at the time, but they still wanted to create a mystery surrounding said motivation. Secondly, having set up that mystery so early in the story, there was always going to be an expectation for that mystery to be solved, thus, they couldn't keep it vague forever. Thirdly (and more importantly), it's borderline impossible for a writer to conceive of a motivation or idea that is supposed to be beyond our own comprehension and in turn beyond that writer's comprehension. It was simply inevitable that the Reapers would have to be dumbed down to some extent because the mystery they set up was impossible to fully deliver on.
@@wayothefro3249 I disagree on all of it. You might as well say that Cthulhu is bullshit, yet everyone seems to worship that idea. Beyond organic comprehension gives us a sense of fear, like how we use aliens as a foreign fear we can scarcely comprehend. Part of what makes us afraid of aliens we can't communicate with us, the fear of the dark, fear of ghosts, etc. is that they are unknowable. In a universe where we have made contact with the stars, with dozens of alien species, it becomes difficult to establish aliens as scary. I mean, take a look at the Khett in the same universe! Boring, not scary, mainly just a half-assed annoyance in a half-assed story. Where ME 1 blew my 15 year-old mind in 2006, ME: A completely underwhelmed me because it lacked that unknowable alien quality. The Borg are scary because their logic is terrifying and completely alien, a comprehension beyond our understanding. For instance, they have no problem with Starfleet beaming aboard their ships, where any other race would shit their pants and apply maximum force to deal with the intruder alert; however, the Borg just don't apply that alien logic. They assimilate to a fault, and ironically refuse to adapt beyond assimilation when they need to, such as with their war against Species 8472 when they couldn't physically assimilate them. In similar veins, the Reapers are an existence beyond what we understand with mortal minds and mortal eyes. The Reapers challenge our understanding of the universe, which is completely okay in storytelling! They are a metascience beyond what we can comprehend. They were born outside of linear space and time, beyond the curtain of the universe. I do not understand why nobody accepts this idea. It's a cool concept worth exploring. We know that there are limitations to what we can understand with this concept, but it is playing with the boundaries of such concepts that allows us to advance the genre. If we didn't have people exploring beyond what we thought was possible, we wouldn't have Star Trek, Lord of the Rings, or any of your favorite stories and genres. This idea behind the Reapers is not bullshit, it's not impossible. It is only those things if you allow it. The fact that they exist, and the fact that back in 2006 that is what made the game so mind-blowing, is proof enough that the idea worked. The fact that the writers caved and made them infinitely the original idea's lesser is a damn shame, and if you don't think so then that's your fucking loss.
Another sin: As Shepard is walking through the broken Normandy he/she will pass by the escape pod which is on the outside of the cockpit forcefield that keeps oxygen and heat inside because space is frozen and lacks oxygen. Shepard then pulls Joker, who is only wearing a short sleeved uniform and facemask with no oxygen tank, out of the cockpit forcefield and to the escape pod through a frozen vacuum.
I have to argue that making the Reapers organic/tech hybrids was a good choice lorewise. Husks are monsters, Reapers are a much more 'evolved' husk. They are doing what they know and incapable of any more. The dark energy subplot was supposed to be the key point of game 3, but EA said fuck that, Illusive Man will be the primary villain because potatoes.
Illusive man isn't a primary villain though, he's a secondary antagonist. And making the Reapers hybrids is iffy at best. Reapers aren't a "much more evolved husk". The Reapers are individual synthetics created and directed by the master AI (starchild/Leviathan AI) with genetic material from the most evolved race of each cycle to "preserve" that race, but most (99.99%) of their function is synthetic. They view organic life as weak and are built to "protect" it. Husks are former organics (specifically humans) who have their body gradually replaced by synthetic components as they are impaled on the dragon's teeth and are also lacking in any form of intelligence. Completely different.
For sin 123 Teltin Station riot happened in 2174. The Alliance didn’t know that Cerberus had gone rogue until Admiral Kahoku discovered it in Mass Effect 1 in 2183. They could have successfully infiltrated the alliance had Jack not killed them all.
"Throughout this game, you will only have 3-4 options to choose from for your regular weapons as opposed to 15-20....from the last game..." ...which handled the same way between them. You forgot to mention that. Ever hear of the phrase "quality over quantity?"
"So the Collectors what the Vorcha to distribute a plague that kills every species except humans, and yet the Vorcha are going to kill humans to prevent them from distributing a cure to said plague." 1) The Vorcha are getting PAID to distribute the plague AND, presumably, to stop anyone from distributing a cure. 2) Asking for logic from a Vorcha for logic is downright laughable, considering EVERYONE considers the Vorcha to be barely sapient, bipedal bugs. 3) The Vorcha are, and this is important, IMMUNE TO ALL DISEASES! They have nothing to fear from this plague. Wow, did you really play the game or did you have someone describe it to you?
"So you have screening equipment that advanced, but you can't identify what a Geth is?" To quote EDI: "That was a joke." To be more specific, it's a riff on the modern TSA and how utterly inept they are at their jobs.
"Hey, Rana. I hate to break it to you, but it's not possible for you to outrun a Nuclear explosion." Now, feel free to correct me on this because I might be wrong, but wasn't there quite a bit of gameplay between mending Rana Thanoptis on Virmire and setting off the nuke? Maybe more than enough time to outrun the nuke?
Mordin: "Should've killed her. Too much knowledge without ethical boundaries." "I agree, Mordin. Unfortunately, the game didn't give me the option to do so because it made the mistake of assuming that I give second chances..." Um...I hate to be the one to tell you this, but you DID have the option of killing her... On Virmire. In the first game. But since you didn't, that means you DO give second chances.
"Notice how Kasumi says 'they' have access and never specifies exactly who has access." Well, if you were paying attention NOT 3 SECONDS AGO, you would've noticed that the guard didn't ask WHO she gave access to but if access was given. This feels like grasping at straws.
Human Reaper - Mass Effect Wiki: EDI speculates that every Reaper is built to resemble the race used to create it, and that the Reapers had unsuccessfully attempted to construct a Reaper from Prothean raw material.
25:52 You are aware, that Cerberus is a fanatic terrorist organization, whom committed atrocities for the sake of humanity. Also fact at the previous game, they are partially responsible of the death toll at Zeus Hope. Even assuming you do the side mission they committed experiments on civilians and assassinate an Admiral. Why wouldn’t they have a problem?
*When I played it back then I was sure Shepard was using magnetic boots to maintain gravity in the hull-breached, exposed to space Normandy. It would also explain her sudden slow walk.*
The slow walk also doesn't make sense. If the mass effect field was still intact, then Shepard wouldn't need the magboots to start with since it isn't reliant on an atmosphere. If it wasn't intact, then Shepard (and everyone else) would've needed to have magboots even in the crew deck/escape pod area. Inconsistent as hell.
Wrong with MAss effect 2: Enter a room. See 3 lines of covers. Know there will be 3 waves of enemies. And at the end a cut scene. That is literally 90% of gameplay in ME2. It felt so painfully obvious, it spoiled the game for me. Similar but MUCH more elegant and better covered up in ME3.
The Human Council member choice is a well known bug/coding error. Because the last autosave in the game happens just before the choice Shepard makes about the Human Councilor in ME1 rather than after.
Hey, don't forget the fact that after Shepard wakes up, he's up to date about thermal clips - even though the Codex entry explains it was developed in the meantime after finding out the Geth used them (if my memory serves me well).
22:35 I don't have a good way to avoid this AFTER Horizon, but you can do EVERY mission available in the beggining as long as you save Mordins missions for last.
5:50 was admittedly a major screw-up: ME1 creates the carry-over save file at the moment when you pick whether to save the council or not. When Bioware realized this ridiculous mistake, they put this questioning scene in ME2 because this piece of information is actually missing from the imported save file.
Exploded head and headshot with no collateral damage absolutely coincide with each other. Collateral damage is damage beyond the target of the attack. So collateral would have meant the round going through the Merc's head and into one of the workers.
You do know that Shep has Mag-boots, right? Which is shown again in ME3 when they go on the Geth Dreadnaught. Also Jacob even says slab of meat on a table aka Shep is not intact. Except for bits in the helmet. Also they used clones to give her parts that were missing.
"Looking at the sins for Mass Effect 2, I'm now puzzled as to how people can call it the best entry in the series." Yet this video is the longest one of three and boasts the most sin reductions out of them, even disregarding the zany major point reduction value. Guess I can imagine what your favorite installment of the series is. Welp, guess we can look forward to your Injustice review, made 7-8 months down the road well after Injustice 2 is out and everyone will have mostly forgotten the game. Man, you suck at keeping up with the times.
47 minutes in, you display Joker’s slog thru the Normandy but then you cut to Tali’s loyalty mission without showing the most sin-removing worthy dialogue in the entire ME franchise! “Great... This is where is starts, when we’re just all organic matter guess who they’ll blame?” “This is all Joker’s fault, what a tool he was... I have to spend all day computing Pi because he plugged in the Overlord!” (Plugs in EDI, and EDI provides Joker a new task) Joker: “Ugh.... you want me to go crawling thru the ducts again...” EDI: “I enjoy the sight of humans on their knees” (Joker’s blank stare)
In ME3 we learn combat armor boots have maglocks or something that help keep them walking on structures with no gravity. Actually you see it see in ME1 also when Saren shuts down the citadel elevators and Shepard and team have to break it open and walk around to the central control station.
Collectors were hellbent on destroying the Normandy and its crew because the man/woman who led it was Commander Shepard. You know, the protagonist that killed Saren and stopped the Reapers from invading in 2183. They also killed Shepard to justify the timeskip between 2183-2185.
Believe it or not the story is so disjointed that we can come up with at least a sin per quest (Except lair of the shadow broker, that mission is just perfection).
I love how you actually point out real sins in these games, instead of the usual "Narration" " cliché" " Ex Machina" and shit like SOME channels. Subscribed.
Oh boy, Hole in ship and Shepard is able to maintain gravity?
Mag boots son, for all your Citadel rescuing, Ship escaping, Geth Dreadnought boarding needs.
LAZERAK47V2 I don't sub to this idiot because he has no clue what he's talking about. And Mass Effect are his most fucked up videos.
*Steve Hopkins* and we care why? Also why the fuck are you here then?
TigerWolf Isn't it obvious? Morbid curiosity to see how much he can fuck up the simplest of Mass Effect lore. I wasn't disappointed.
Steve Hopkins His Telltale videos are legit though
+Shikamaru Nara Not as much as you think.
Why didn't Shepard change his character? Why didn't he evolve and grow as a character while his team did? Simple answer.
Because he was dead.
And then was brought back to life. BioWare could have explored him/her struggling to determine if she/he is really Shepard. It's something they did in Mass Effect 3, but it should have been done in Mass Effect 2.
Bruinsbiggestbear tbh that sound boring
Well, then don't play Mass Effect 3, because that's brought up... a lot.
@@ImperatorofNewEngland That's the same conclusion when I played with Shepard that he/she has no character development. Just a Mary Sue/Space Jesus character trope.
The problem with this sin is that Shepard only has as much growth as the person playing him.
But since KidAtari insists on being a dick at inconsistent & random moments and punching reporters, Shep hasn't grown at all as a result.
I bet the "Everything wrong with Mass Effect Andromeda" Video is still rendering
M4X trust me, that video would be several days long.
because reasons....:D
Everything is literally wrong with Mass Effect Andromeda.
J. S. Mastropiero I seen someone write an article about how it is the best in the series. I want the drugs he is on because if they can make him think Andromeda is the best Mass Effect game ever then it must be very good stuff.
oh i get it not.
Sin 179: The reason the Reaper Ship has a decontamination chamber and a Cerberus logo is because there was a Cerberus science team investigating the derelict reaper and trying to reverse engineer reaper technology. They attached their laboratory to the ship through the airlock and thus, the decontamination chamber.
Yeah, it's super-obvious the whole level is like a scaffold installed in the reaper.
@@musaran2 He just pulls out sins out of his ass just ignoring the obvious explanation so he can add one. 1/3 of this video is total bullshit xD
@@Mr0supra0 man you’re butthurt lol
I dunno about you but if I saw a Cerberus logo in a reaper ship, I'd assume they are, or have been, indoctrinated.
@@Alice89chan And it turns out they actually were.
"EA: 500 points"
No arguments there :D
Mazaroth anyone will agree to increase but not decrease
Same here! EA IS wrong! So yeah.... I'd double.. or triple the amount of "Sin Points" :)
I'd quadruple it..... nuff said.
10 million sins for every fan they deceived once.
those moments in the game is DAM fantastic
Shepard didn't float off because of mag boots. They mention it on the geth station
Also because a hull rupture doesn't just let the gravity out? Artificial gravity is generated by high mass mass effect fields in the deck
@@jackpfefferkorn3734 .."mass effect"...
Roll credits!
As implied by this and other comments, at least a third of these sins would go away if the player simply listens to what's presented in-game instead of continually pressing "skip".
Shepard also RUNS ACCROS THE EXTERIOR OF THE CITADEL IN (canonicaly) THAT EXACT SAME ARMOR.
@@Wraithspartan That's been the case for all the "sins" genre of videos since its very inception. They bring up a lot of good criticisms but spend more effort constructing fake sins than they do paying attention to the media resulting in like half the sins being bogus.
Just started the video, but two things: 1. Aren´t your boots magnetic, so you could walk in zero gravity area? I think it was in ME1. 2. Missed sin: How the hell Shepard knows what thermal clips are? She was dead when they were invented.
Hey yeah, she was, wasn't she.
Would've been funny to have her comment "Disposable thermal clips? Wait, but do they still cool off if you don't swap them? Wow. You know, companies making disposable thermal clips might make them more money by selling thermal clips, but there's nothing close to a shortage of people buying guns in this galaxy, so these clips kinda seem more like wasted resources than anything else."
+Michael Skřeček
I always presumed Thermal Clips were introduced in the interim months between ME1 and 2, we just didn't get to use a weapon in the prologue
+TheOfficialPSI
That's an optional conversation topic in ME3 with Conrad, however, Shepard defends them.
TheOfficialPSI "he"
And his argument on the Vorcha preventing cure thing. Vorcha are immune to disease and they explain that. As he loves say "Details. They are important"
Wasnt ammunition kinda a retcon thing? They retconned omni gel and joked Bout it in lair of the sbadow broker. Remember ME1 wasnt EA so they made a few changes
The Vorcha were immune...it's said in game like 5 times.
And even if they weren't, ther're fucking dumb, their lifespan are around 20 years or so.
And it still feels really absurd that an entire race should be just immune to *all* diseases.
@@Elite7555 mother nature is a bi*** , but more seriously, it's not that absurd when on our planet we have animals resistant to diseases like cancer etc, and we also know that the planet the Vorcha come from is very hostile, so the fact that the Vorcha evolved this way is not even fictional .
The reason the collectors went for Shepard specifically is because Shepard got the Reapers attention after ME1, so it would make sense to eradicate the biggest threat asap. Also the disease/plague thing and Vorcha: It is mentioned that both humans and Vorcha are immune to the plague, that's why the Vorche are distributing it, they are immune and get paid for it. Also you CAN go through the Omega 4 relay without the Reaper IFF, but the Reaper IFF makes the jump more precise, which is vital if you dont want to get warped into a black hole or something in the centre of the galaxy. Normally a deviation from the jump target is normal, but that deviation would prove fatal at a instable location like that. Though i am surprised you didn't sin the Human Reaper itself, i mean literally every reaper has the very same shell but then humans are special enough to get their own version because.. why not?
Yaibatsu About the human reaper. It's not the shell, it is the reaper itself. Every reaper has its own unique form based on the species that were processed to make it alive while the squid-like thing we are used to see is a shell, like an exoskeleton
And again, why do all reapers have own unique form, any reasons for A.I. to do so?
Али Магомедов And why does Legion have a part of Shepard's N7 armor?
thesunisup_ the data is not available
thesunisup_ he has it because he was sent to look for you and somehow found where Sheppards body landed, and found the original piece there.
I completely agree with the sin towards the romance-sequence, especially Garrus's. Don't get me wrong, I always romance Garrus, and his scene is adorable and it really shows how much we all love him as a character.
But are you telling me, that Jack, Miranda, Jacob, Thane, Tali and even f*cking KELLY get more of an actual romance-scene then Garrus Vakarian?! At least they get make-out sessions, Garrus gets a fucking fade-to-black!
My inner fan-girl rage is made even more aggressive when I take into consideration how the games deliberately try to overbearingly push onto you that Liara is supposed to be the ultimate love interest. From her ham-fisted, creepy as fuck, all-of-a-sudden fixation on Shepard in the first game, to her distant yet somewhat-tragic relationship and need to get Shepard's body to Cerberus in Mass Effect 2, to her being in the centre of some key plot points in 3 over other characters and also her overly-long sex-scene compared to other characters' in Mass Effect 3.
Look, I get it. A lot of people love Liara, but for those of us who want equal quality for the hot piece of Turian ass? We ain't interested in the blue bitch. Give me more Calibrations, damnit!
Alicia Donovan
The thing is that turian bodies are ugly as fuck, it would be creepy to see Garrus without armor or clothes
Yeah, but even a heated make-out session would've been better then just fade-to-black as if we're in the 1800's and just that forehead contact was waaaaaaaaaay too much.
Alicia Donovan
That's true. Stupid Bioware.
Donovan94 "hot piece of Turian ass"? Lol, Turians don't even have asses.
We have moar cute moment wth the Calibrator in ME3 and The Citadel DLC instead) dunno 'bout everyone but I absolutely love his romance in there!
When Miranda mentions being able to crush mechs with her biotics she’s talking about the standard mechs you fight, the smaller humanoid ones or the robo dog ones, not a huge heavy assault mech.
Exactly. If she wast talking about the Ymir mechs, she'd have said "Heavy Mechs)
so, basically her qualifications are pretty lacking
oh come on, no "I enjoy the sight of humans on their knees"?!
popnsplat
I was expecting to see that in the video, I'm disappointed
Agreed, Jokers monologue right before he plugs in EDI is the best quote in the entire franchise! His blank stare after EDI’s response had me laugh out loud! Deserving of a removal of 10 sins at a minimum!
That was a joke
Shepard does have magboots btw
Also how does Shepard know what a thermal clip is?
Wilson was an agent of the shadow broker
Illusion man baited the collectors to horizon knowing kaidon was there
The idea is that the team leader dying is because a bad team leader was shot more prior making that the killing blow , the good team leader was more effective against the collectors meaning they took less damage so that shot was not the killing blow but admittedly it doesn't really make sense
"illusion man" lmao
Why the hell is your Shepard looks like female Mark Zuckerberg?
Lmaooooo
I can't believe I had to scroll this far to find a "this femshep is ugly as hell" comment...
@@andrewfox6242 I'm also wondering why he made her with those thin ass baloney lips and ultra short hair like a little altar boy. 500 sins.
Because she's a Karen
@@LordPrometheous Pretty sure that's the default femshep, that or I'm dumb as hell
Oh wow, "How has Shepard not grown as a character?"
Don't know if you're aware mate, but being dead really limits your character growth.
and depending on your choices Shepard does grow, his/her opinions/views on differing subjects such as the geth can shift and change over the course of the trilogy...which is exactly what character growth is, if Shepard doesn't seem to grow as a character that's really up to the player once ME2 gets the ball rolling (meaning post-prologue) as for the beginning of ME2, it's exactly as you said, Shep was a corpse
...And that's why Shepard's death in this game didn't have any sense. I'd preferred to be manipulated throughout the game to change my loyalties (from alliance to cerberus), than to be forced off-screen in most ridiculous story turn possible. Yes, I know, that I answering few years old comment, and doing so with awful grammar. But this burn, left on my soul by ME2 storytelling, still hurts :(
I will just do this for myself and answer you,
You may not comprehend the fact that when you came back from the dead it does have effects on your character. Like appreciating life more. Plus being rebuilt by a rogue/ruthless organization should make you question the morality of your actions and your very existence as a human being.
You can't pass this with side dialogue
@@celilgok7210 It doesn't affect the player) Especially the player, who was kicked out of immersion by unbelievable set of character's death/resurrection out of nowhere. That's why I never questioned my protagonist's morality, he was forced into working with Ghost, because his organization resurrected him, no other reason. Also the fact, that Ghost get Sheperd, is pure convenience, because he haven't killed him. From the storytelling perspective it was clearly just a chip way to explain, why Shepard must rebuild his group again. And, of course, since you wrote your answer for yourself, I need to note, that I just explained, how it felt for me personally, and why it's very questionable way to develop your characters and progress your story. I'm not against discussion, but it is not a necessity.
@@Noname-gg3ke My answer was referring to the mazeraksomenumber's comment. Maybe it is my fault bcs its literally 4 am here but i could not understand your comment in general. Who is ghost? What did not bother you? Shepard's resurrection? Motivation to work with cerberus?
"Why is there a logo on a Reaper ship... Why is a Reaper ship designed this way?... "Why aren't they researching the derelict Reaper?" Facepalm! They ARE studying it! Cerberus sent out a research team who built a habitable section attached to, and eventually into, the Reaper! They were trying to study it but due to the close vicinity to still active Reaper systems and the active contact with Reaper artifacts they ended up indoctrinated. This and the Cloning facility on Virmire are why Shepard and her lot know so much about indoctrination! And the dragons teeth DO turn people into husks. That's where all those HUMAN based husks came from! They were the research team and the still human bodies were the last to die and are in the middle of the conversion process. Headdesk
Also, the IFF is not so you can use the Omega Relay, it's to activate a field on the other side to protect you from the gravity effects from numerous black holes. That's why they didn't bother with many defenses, most ships were instantly pulled apart the moment they entered it.
Also Numero Dos: Joker received synthetic implants in his legs as part of his deal with Cerberus to join them. This strengthened his legs and took the pressure of walking off his brittle bones somewhat and helps him to be able to walk around without snapping a bone if he forgoes crutches.
Right? Also about Joker's implants is that in the codex? or did I miss a conversation option?
@@Dreadwing1000 yeah he literally says it when you first meet him in ME2 as he is up and walking around.
Fun fact: That Dark Energy subplot was the original ending of 3
please explain
ugly bastard the original big twist™ was that the Mass Effect fastens the heat death of the universe, and the reapers were trying to find a solution to the problem, hence why they periodically killed off life: to slow the accumulation of dark energy. The original ending of ME3 would have been a choice between turning humanity into a reaper that *will* finally solve the dark energy problem, or destroy the reapers and *hope* that a solution is found within the near future.
In me and my friends view, it's better than what we got, but stupid in its own right, because A) it turns the reapers into the protagonists who could've at any time said _"stop! The mass effect fastens the heat death of the universe!"_ and B) resolves a plot that was only introduced in the second game a la Marty not liking being called "chicken" in Back to the Future parts 2 and 3.
wow that would be really interesting. if it was worked on properly it could be tied to the main theme of man vs machine. anyway, thanks for the info
+Evan Robertson
Yeah, it really isn't all much better than the Starbrat ending. I mean, why would the Reapers leave tech that uses dark energy and leave it laying around for organic life to find if it hastens the end of the galaxy? Fans seem to think it would have been great, but even DK said that it was never fleshed out, and it was just an idea.
The Reapers should have never been given motives in the first place, nor should their origins been explored. They were awesome as these Lovecraftian beings, rather than misunderstood protagonists.
Evan Robertson wasn’t there something about reapers killing all Biotics and not all galactic life as a solution to the Dark energy problem?
I just realized something: A turian without his/hers facial marking is considerend untrusrtworthy and then BAM the warden of this "prison" (21:07) doesn't have ones.
I’m trying to remember all the (named) bare-faced Turian we meet in the trilogy, I can only think of 3 or 4:
Saren (Antagonist),
The Warden Kuril (Antagonist),
Rolan Quarn (the con-artist/impersonator/space equivalent of Robin Hood)
Captain Gavorn (I think?) (head of the “Vorcha Task force” on Omega)
3 out of the 4(?) named bare-faced Turians we get to interact with across the trilogy are seen as untrustworthy, with the exception of Gavorn who’s just tasked with culling the vorcha population on Omega
It was said in a Codex entry that the face markings represent a Turian's colony. And I think that Palaven even has certain face markings.
@@sonoftheviper__4304 White markings are Palaven
@@hartianx1698 Thanks, didnt know that... but if Palaven in white then why is Garrus' markings blue? He says Palaven is where he was born in ME3.
@@sonoftheviper__4304 Ok so I thought it was blue as well but I looked it up to be sure but I got a massive thing that said white was Palaven but when I looked deeper I actually can't find anything specific about which color is related to where :/
*"Press X to Fuck Yourself"* GCN Gaming Sins 2017
Lol should have been "Press B to blow me!"
Press X to pay Respects
Fun fact: if you pay attention, Zaeed himself actually tells you as soon as you meet him that the mission to Zorya is, in fact, to save the refinery and the people there.
Zaeed goes completely off the rails of this objective when he realizes Vido is present.
53:24 because its established that you don't have the IFF you get shredded by the black holes in the centre of the universe and the IFF makes Mass relays run more precise code. thats said in a mandatory cut-scene too.
17:19 Something funny that just occurred to me: today, in real life, soldiers carry equipment that can record everything they encounter. Police officers even have cameras attached to their cars and in some places a very small one on their chest.
And yet, hundreds of years from now, on super-advanced sci-fi combat suits, Shepard doesn't have a camera to see Sovereign and Vigil talk?
It's even weirder when considering that they can communicate with an AI.
Ashley mentioned it in ME1.
A S H L E Y M E N T I O N E D I T I N M E 1.
+20000 sins
And even if Shephard doesn't have a camera, they have asari! They can go into your mind! That's what they do with rahni and that T plant in first part. And it's not like "numbers of asari, who can go into others people minds are very few, and it's very dangerous/difficult". No, they can do it at any time. I don't get it.
Even Conrad Verner has a camera on his person as he takes a picture of Shepard in ME 1. It is a plot hole.
It''s not that they didnt believe what shepherd saw and heard, the council said it themselves they thought it was all just Saren manipulating shepherd to distract him. Hundreds of years from now it wouldnt be too hard to make an AI voiceover and a few holograms just reading a made up story to Shepherd to fool him.
"I like her, are we still recruiting?" I'm dead🤣💀
Kaidan is actually pretty good with tech. Sending him to help fix Horizon's defense towers was a shrewd move by the Alliance. Sending Ashley, on the other hand, makes about as much sense as sending a genderfluid person to be America's ambassador to Saudi Arabia. The most she can do is be a soldier defending the place.
Ok, really, never heard of mag-boots?
paranidherc boots with electro magnets in the heels designed to keep you grounded in zero-g
He also completely ignored the Lair of The Shadow Broker DLC.
nothing to nitpick there, simple as that
Fuck mag-boots, there would still be gravity if the ship was moving forward at incredible speeds.
Not even that, atmosphere and gravity have nothing to do with each other.
I feel he was thinking that since there was a giant hole there'd be huge suction or something, but all the air had already been sucked out, so either it'd be something like moon-gravity where it's hard to stay grounded but you don't go flying off, or mag-boots.
"Eh, Krogan, eyes up here."
Best line of the video
Steps to wasting time!
1. Romance Ashley
2. Sleep with Ashley
3. Choose Ashley to die in the end!
#Wastehertime2017
Nujes The God 3 comes before 2 though
Sam the Lamb Celske you're probably right I haven't play the first mass effect in a while
Are you forgetting Tali Zorah? Forget Ashley, Tali is where it's at!
@Arbiters Kiss Agreed
@@arbiterskiss6692 Tali is the best!
The 500 sins for EA gets me every time.
Have you seen Everything Wrong With Mass Effect 3 *Redux? Instant 1000 for ea
@@billyduncan7787 Considering EA cut development time short and resulted in the shit ending it should've been 1,000,000 sins.
He points out a lot of plotholes, that arent even there... you should give this game a new playthrough and you will see, that most of the "unexplained" things are, in fact, explained very well...
Like what?
+Matze Which you ironically don't explain at all.
@@ImperatorofNewEngland To name one. The fact that shepard was sucked out into space is because they have mag boots on as shown in the first game
There are entire walls of text in the comments going over all of it, e.g the Cerberus logo in the reaper, the IFF, the plague not affecting vorcha etc
@@stormedcapone hardly a plot hole, only a minor detail. What actual plot holes in this video are explained in the game, because the game is full of them
I hated when Garrus always said calibrations when I tried to love him!!😭
Fresh Lee Made sorry can’t hear you these celebrations are loud
can it wait for a bit? i've got some calibrations...
I hate y'all😂
Did you used *own your imagination* about Garrus from *idols?*
garrus valkarian for president we need the guns calibrated
AND GCN, YOU FAIIIILED
The Plague also did not affect the Vorcha, so you gotta take away that one sin.
Kana Ker vorcha are immune to all diseases they mentioned that in the game
I was also shocked that the Normandy wasn't immediately fired upon as soon as it approached the Citadel. If in the previous two years the Council determined that Cerberus was an avowed enemy, why wouldn't the fleet assume hostile intent. I guess it's possible Anderson gave them clearance?
Also, why would Cerberus even put its own colors on the Normandy? What if someone whose friend died on Akuze recognized the symbol and took a shot at you...come to think of it, maybe that disables the ship and Shepard and squad leave to find components to fix it. They take the shuttles, you do a couple of quests, and then as you return to the Normandy you see it was attacked by Collectors. Then the player goes through the Joker mission in a flashback.
The lore establishes that Cerberus has many legal front companies. Maybe the logo was just one of their companies' logos.
I sin the killing of Shepard in the opening for a very simple reason; it was completely unnecessary.
All they had to do was emphasize the council burying the reaper threat. Have Cerberus approach Shepard with some kind of recording with the council discussing ways of silencing Shepard and sweeping the Reaper threat under the rug, then explaining that while they don't see eye to eye, they do agree that stopping the collectors and the reapers is far more important and if the council won't do it, they will.
Even if Shepard hates Cerberus, there is no way they would ignore the collectors and reaper threat when everyone else is busy trying to keep them gagged and bogged down with pointless bitchwork to hinder their investigation. It could be a temporary alliance not a permanent one. Have the council and the alliance turn down Shepard's request to go investigate the collector threat further when they are first approached by Cerberus in order to back up what they've told him/her. There. Boom. Problem fucking solved without idiotic resurrection bullshit.
I don't think the actual reason Bioware decided to go with the killing part was because they could not tell the story of Shepard's side change in any other way, but because of the first game's characters having those 2 years to develop. Wrex becoming Clan Urdnot's leader, Garrus leading an anti-crime organization on Omega, Ashley/Kaidan getting stationed on Horizon, Liara becoming a very distinguished information broker and Tali going back to the Flottila to be the leading engineer of a squad, which takes on a mission regarding highly concerning Dark Energy activity. These characters have developed massively during those 2 years, and while I understand KidAtari's comments on Shepard not changing at all, I don't think it's a fair sin since he/she was literally dead, and this is why I think BioWare went with the simplest and probably dumbest choice. They could have just said that the SR1 Normandy squad members left the ship because of the lack of missions or any kind of activity, and after Shepard living in denial from the Alliance regarding the Reaper threat he/she has grown ties with Cerberus, going after their old squad mates... again. I don't know, I'm no writer to tell ME2's beginning in a different manner but surely BioWare could have done better. Like with ME3's original ending, which expands upon the Dark Energy plot revealed during Tali's recruitment mission. Wish they had stayed with that option, sounds much more interesting than the StarBrat...
@@jerkopatrik Or they could have, you know, just kept them the same. Subtle character develop > drastic character development imo. I didn't even enjoy the way they developed the ME1 characters and was extremely disappointed that I couldn't have Wrex and Ashely/Kaiden in my squad. The game should have given you an option to kick those members out if you didn't want them and replace them with new.
Might have been better for bioware to make shepard do a Master cheif, the ships cryo pods could have survived the first barrarge, instead of shepard dieing they activate said pod and get sent into deep space, cerberus spend 2 years scouring the star system for said pod, thawing shepard and repairing their body from the 'freezer burn' allowing the opening to occur as normal, just shepards never died
the cutscene is unskippable as well
@@bruhgod123 God, it's been years and I still remember that. It's additional frustration when the create-a-shep didn't transfer well too.
I hate to be that guy but, the reason for the cerberus logo on the door is because you aren't actually on the reaper yet. Cerberus had a science team there. You enter through the station and decontamination chamber. Anyways, good video. You are hilarious dude.
I'm Commander Shepard and this is my new favorite video on TH-cam
I bet you say that for every new video on TH-cam
What?
im garrus vakarian and this is my rectum
I'm a military reporter with a new show called *BATTLE TITS*
Gustavo Fring report to the ship immediately...... We'll bang ok
43:05
Dragon's teeth turn people into husks GRADUALLY. If those were recent victims... well, you get it. Plus, it's on a DERELICT reaper, so the process might be slower...
As for the Cerberus logos - It is actually a Cerberus research outpost INSIDE the derelict reaper. All those structures are deployed by Cerberus science teams - the same reason why decon chambers are there, and why a lot of structures look more... common than a reaper.
EDIT:
53:30
Reaper IFF is not about getting THROUGH the relay, it's about getting through it and keeping your ship in one piece - exactly the thing the others before didn't manage to do.
Also, Oculi ARE Reaper fighters... And you could have sinned them attacking Normandy, as we do have Reaper IFF, don't we? Shouldn't they see us as a Reaper signature, especially considering they are totally mechanical.
IRC the Reaper IFF is about exiting precisely enough to be inside the stable zone.
Which then ads the question of why those wrecks are inside the stable zone.
@@musaran2 mightve been destroyed and then drifted over thousands of years
@@musaran2 Plenty of idiots trying to go through the relay without the IFF. The IFF isn't exactly common knowledge...
2:45 And 5. Details are FUCKING important, yo.
Mordin's singing should have expunged all sins ;)
6:37 Miranda even makes a big deal about it in Mass Effect 3 when she pulls you aside and tells you about the chip like she broke your heart or something.
“As opposed to 15-20 (weapons) from the last game”
So if I played combined clips of all 20 could you even name them?
No you couldn’t because they’re all the fucking same, theres four weapons in ME1, a full auto battle rifle, a bolt sniper, a pump shotgun, and a semi auto pistol
Not only that, but most of their only variance was their colors, their effectiveness in battle & which mods you gave them. And the effectiveness of the weapon was directly tied to your Shepard's stat progression. Meaning, if you started a new campaign with an imported Level 60 save, you unlock all the X level armors & weapons as you play. So, all that inventory space getting used up for weapons & armor, only for you to end up converting most of it to omni-gel.
At least in the rest of the games, while there might be less weapons overall, they each feel & operate different.
@@haziqtheunique and make sense to your team and Shep's styles, unlike in ME1. I still laugh at Tali running and gunning with a sniper while missing everything she shoots at. Or Garrus getting stuck on a pistol.
Fun fact at least in the Legendary Edition theres now a burst rifle and a semi rifle
I can’t wait until you play legendary edition
@@redraven5109 I have and I’m very happy that mass effect added honest to god weapon variety
I’m not too much of a fan of the removal of training requirements, but the weapon variety is nice, spectre gear still top trumps and you get it way quicker but that’s okay, but yes now I can confidently say that the REMASTER (which didn’t exist when I made this comment) has weapon variety
His criticism though is still wrong as mass effect does not have weapon variety in the slightest
GamingSins hasn't uploaded for a month. (ding)
Donsmacker1 because it takes effort.
Mass Effect 2 is a long ass game dude.
Why do you argue with: Shepard is shallow and doesn't develop. It's an RPG. My Shepards certainly did develop and weren't shallow at all. Maybe you just are? ^^
Oh shut the fuck up, god you sound pretentious lmao.
@@red_menace1829 he has a point Shepard develops as much as you let him
Red_Menace he’s right though. I wonder how this guy can even enjoy a game when he’s only nitpicking at details without paying attention to the plot.
@@red_menace1829 🗿
That just depends on how you play
“Why is there a Cerberus logo on a repear ship?” You... you did play the game right?
No. It's an excellent question.
We know reapers indoctrinate. Why in the ever loving mother of F is Cerberus in a reaper ship?
@@shis1988 Reaper indoctrination takes time, and during that time, Cerberus began research within the reaper.
@@shis1988 Because they were studying the Reaper to find a way to fight them. I'm mean is very clear in the game
My response to 90% of the sins "you... you did play the game right?"
I regret nothing about letting the council die in the first game, at least I don't have to listen to their horseshit.
It's been 84 years...
BlaZen - Master øf Carnage Titanic reference
Game sins:EA **GIVES 500 SINS**
Me:We're off to a great start
The first one makes me think people who made this video never replayed the series. I didn't get the "Saving the counsel" speech from Miranda when I let them die
jurado1010 yes but it’s an illusion of choice. Whether you save them or not the only difference is a different line of dialogue.
@@grantlarsson9173who told you that lol? Council has a huge mistrust on you after that and it's mentioned by Anderson as well that now council thinks that Shepard would put human interests over council
And this further leads to negative consequences with Ash/Kaidan in ME3
@@iditrirajan council mistrusts you no matter what you do. Kaiden Ashley mistrust you no matter what you do. Like I said, a few dialogue lines are the only difference. If you save the council or let them die, it’s still the same council you get in me2 and 3 and same udina scheme.
I feel like you either didn't get a lot of the stuff in the game (which was either explained or self explanatory) or you're trying too hard to find sins that don't exist.
This, yeah. I like cinemasins and I like the idea of Gamingsins, but the Mass Effect videos at least aren't exactly great.
He pulls them out of his ass just to have them...
Exactly, this guy’s pretentious.
Yep downright disappointed by GCN.Hes actually my favorite between the 3 channels.
It's really sad because having 500 sins just for EA made it have a great start.
52:58 This moment, while there is no sex in it, is beautiful since it's two people who are simply in love and happy to be in each other's presence, and is even more beautiful since that could be their last time together and i'm sure they want to just enjoy being around each other in love. Not all love in ME2 has to be over the clothes action.
Also, last time Cerberus was involved in anything big, they went rogue, began experiments to create some kind of supersoldier, and even killed an Alliance Admiral. There's a reason why Kaidan, Ashley, Anderson, and the Council don't trust the Illusive Man and Cerberus, although Anderson handles it better than Kaidan or Ashley did.
"My heart and soul are blacker than the whole Nation of Domination!"
i was not expecting that reference, I started laughing uncontrollably! I appreciate that callback to the better days of the WWE
This is one of the few games I can go back and play a million times and never get tired of it. The gameplay. The story. The characters (minus Jacob). The suicide mission is one of the best missions in any game I have ever played. It's a rare moment when all of that time and work you put into the characters actually pays off. You don't just go into it with two other squad mates while all of the other characters sit on the ship doing nothing. Those characters mean something, and they actually help you accomplish your goal.
The only bad thing about this game is how they really dumbed down the RPG elements. Other than that, this game ticks all of the boxes.
And forgot the plot.
THANK YOU for addressing how ME2 has far less RPG elements than the other two games.
'Don't you have brittle bone disease Joker?'
He DOES mention that Cerberus hooked him up with implants to make it easier to not break his bones as easily.
MY FAVOURITE GAME OF ALL TIME
god that piano in the opening is so nostalgic. I love Me2 so much
The Walking Dead:A New Frontier EP 3 & 4 next?! Pls!
Just A Fan And Wolf Among us episode 4 and 5
The whole reason of the IFF is to allow safe transport, there was never a problem of using the Relay it was more the problem of without proper guidance, any ship would just crash into asteroids or not make it through.
Sin 504 : Shepard has magnetic boots
Sin 506 : This a very low gravity planet
Sin 507 : The purpose of it was to force her to work with cerberus
Sin 514 : Why is Jacob a sin ?
Sin 529 : She was talking about LOKI mechs, not YMIR mechs
Sin 535 : It's unmapped because it's too dangerous
Sin 539 : She was dead 😐
Sin 546 : *On the Terminus Systems
Sin 211 : You should have counted -20 sins for this meme :D
Sin 220 : You should have awarded 5 sins for it
Sin 179 : The ship was rebuilt from the inside
Between sin 170 and 171 : You should have took off 35-50 sins for harbinger's lines of dialogue
Sin 171 : Like EDI said, it's been repaired, we're in 2180
Sin 173 : What the hell ? (idk who he is 😅)
This video is still funny 😅
Jacob is an honest to god awful character, I kinda like him but he is horribly written, for the O4R he understood it as the relay's location itself being unmapped rather than the destination, mistake on his part, as for #546 he was right when he said Omega, Omega is a standalone faction, the Terminus Systems are pretty much the wild west of the milky way, #171 there are no repair drones on board the Normandy, the only personnel being Joker and EDI and the ship took heavy damage and crash landed on a megabase, the only halfway reasonable explanation is that the crew that returned repaired it (even then, it gets repaired way too fast, and that only makes sense IF they survive on the way back and most of them survive).
There are many, many, *many* instances where you didn't even bother to listen or pay attention, but here's a brief rundown of... well, mostly everything else:
[Wall of Text]
6:00
I mean, if you're going to completely ignore all the parts of armour you can collect throughout the game by conveniently moving off the page where you can see that you can build your own armour... Also, a great deal more than "This armor is a different colour to this armour and has slightly better/worse stats" of ME1.
6:12
Almost as if they got rid of all those useless, annoying pointsinks that were tied to weapons you didn't use or crap like charm/intimidate. Hell, powers were buggy as fuck in ME1 anyway; tech powers didn't work half the time and biotics were overpowered as fuck.
7:15
What is: Flippancy
12:15
Yeah, that system in ME1 where every gun in that class was basically the same but used one of two (three if you got lucky and got a late game Geth Pulse Rifle) models for the weapon type was so much better!
13:10
You yourself ME2 isn't strictly RPG though, and you're playing combat classes that have gun specialisations. What do you expect? Also, upgrades you buy are automatically researched, you don't have to research them; so fail on two points.
13:30
Yes, because trusting someone who you don't know gunned down a bunch of mercenaries and vorcha is a great idea. Why don't we all do it? What is disbelief?
14:10
You are literally told by several people that Vorcha are immune to the plague before this guy shows up, c'mon.
15:40
He is also a Batarian, what do you expect? They're not fucking paragons of virtue
18:20
They literally grounded the Normandy in ME1 because you wouldn't drop going after Saren into the Terminus Systems, how is that not taking action.
19:40
"in a utility pod" which obviously meant she's not on foot.
20:00
You can shoot her.
21:20
Almost like she's not the most powerful known human biotic in the galaxy or something
23:40
It's still a human colony, though.They have a duty to protect them from pirates and the like.
24:00
Except they're not doing it for the sake of suspected collectors but rather arming colonies on the border of the Terminus Systems, which is literally Space Pirate Hub of the Galaxy, to protect them from pirates. Because they're obligated to do so because they're human colonies. They also believe Cerberus are behind the collector abductions, as evidenced later on not a fucking minute later from Kaidan's exposition fountain.
26:30
Is this, like, self deprecating SJW humour or something? "MMM nice booty but grrrr you filthy perverts for modelling Miranda's ass so tight how base and disgusting reeeeee"
You can't run with the wolves and hunt with the hounds. Pick a side and stick to it.
28:30
Start of the game:
"Where's Liara, Illusive Man?"
"She's working on Illium."
On Illium:
"Yo so Liara I'm gonna need you to drop everything you're doing to help me save the galaxy."
"Nah I'm busy fam."
"Grr >: ("
Was this unexpected? Illusive Man said they'd moved on, and you can get exposition of this at the start of the game, what did you expect?
29:30
But they're genetically alike though, so they are twins. They're not twins in the sense most people know that they were born at the same time, but they're genetically alike. That still makes them twins.
30:30
You didn't get hit, you had no shields already, the warp hit the cover in front of you, Shepard didn't grunt in pain or stagger and your screen didn't redden further, so you took no damage... but okay, you got hit there. Occasionally the game will make it look as though you're peeking out and then enemy gunfire hitting or going close over the cover will make you quickly retract your head. It's a passive action common to most games in the series.
32:40
LMAO you praised the Hammerhead "gameplay", the one vehicle worse than the Mako in all of gaming history. Definitely no accounting for taste.
34:20
"UGH THOSE DISGUSTING PERVERTS MODELLING MIRANDA'S ASS SO WELL I FIND IT HOT HOW DISGUSTING WHAT MOUTHBREATHERS REEEE."
10 minutes later:
"WHY CAN'T I TEABAG CORPSES"
38:00
What do you expect? The galaxy is basically in full denial at this point that the reapers are on their way; some shaky-cam footage from someone who is working with Cerberus isn't going to sway them.
38:20
Which is why you can choose to not do her loyalty mission! This isn't immersion breaking at all.
39:00
It's Cerberus, they don't care about that sort of shit. See also: Rachni experiments, Thorian Creeper experiments, Husk experiments and all the other shady stuff they were doing in ME1 and 2.
39:50
I mean, they're on the Citadel, their shields are probably down. Does seem kinda unrealistic though.
41:50
Not sure what you mean here cause they're a staple of all ME games but ok
43:00
Did you ignore everything the illusive man said before Reaper IFF or something? He said there was a team there, which means they probably installed stuff to make them travel around the reaper easier.
43:15
If you knock a computer hard enough it'll probably break or at the least suffer function disruptions, so why is this an issue or disbelievable?
45:00
It's clear what they mean by that, jesus christ. They'll infiltrate the program by planting agents in the program and exert influence on it; furthering Cerberus goals. It's literally in black and white in hologram form.
47:30
They tell you they got in through the cargo bay; but in any case they have control of the Normandy through the virus in the reaper IFF, so does it matter? They weren't going to suddenly materialise in the Normandy either way, do you need to be spoonfed things?
48:50
Yes, they should just rush Afterlife with all their guns and shoot Morinth to death instead! Or why not just fire the Thanix Cannon at Omega instead?! That's a much better plan!
50:00
[conveniently edits out the "I'm as strong as my mother, let me join you instead!" line to force point]
It's a dick choice, but then again, so is pushing people out of windows. /shrug
52:00
Tali is a greasy suit rat, what do you expect
53:20
Not paying attention once again! It's stated several times but no less in the DESCRIPTION FOR THE FUCKING RELAY that several ships have gone through and not come back. And then you see they're all destroyed. Conclusion: You need the IFF to pass through safely. Not rocket science. Or maybe it actually technically is.
53:45
Yeah I mean it's almost like locking a relay to only let your ship transfer to the destination point through safely and anyone else who tries gets destroyed by black hole or debris field isn't a large enough defence in the first place, is it? The Oculi manages to do significant damage to the cargo bay so it's not exactly harmless either.
54:00
I get the feeling you'd whine that there was a sudden gameplay shift but sure, make condescending remarks all you want
54:45
The fireteam leader clearly shows them directing suppressing fire to aid the tech expert to do their job in the "success" cutscene. Failing it shows the Collectors easily advancing on your position. Picking a non-suitable one means the tech expert is harassed by the advance of Collector forces, whether due to inability to do the job correctly in time (not a proper tech expert) or too many collectors firing at them (not a good leader) and therefore they die.
It's not a flaw, you fucked up and you pay the price for fucking up in the Suicide Mission.
55:20
Miranda is the only one who does this and it's due to a glitch; a non-loyal Garrus or Jacob will get shot and die if picked for the second fireteam section. You wish you were making it up but you *are* actually making it up.
55:45
What do you think they did with all the corpses of the previous harvests? They preserve them via reaper form. Lesser species become destroyers, greater ones become capital ships. You're told it's not a fully formed reaper yet and that this is it's core, a larva.
For the last sin, the whole climax of the game ruins the Reapers. They were made out to be Lovecraftian machine demons that looked at organic life with disgust, and saw us as nothing more than an accident, that they have motivations beyond what we can even begin to imagine. Now they need organic life to reproduce... That is the dumbest plot twist I can think of.
@@ImperatorofNewEngland I guess it shows that the Reapers are also not perfect or completely godlike (even though they are very close to it)? I mean they needed some kind of weakness so that beating them is a somewhat realistic idea
@One Week Wizard Good job calling Tali a "greasy suit rat", you racist piece of shit. Do us all a favor and NEVER breed.
@@whenthemusicsover6028 *Xenophobe. Also it's a fictional character.
Yesterday: (Looks at TH-cam) Sigh...
Today: (GCN has uploaded a new video) Finally!
I should easily discount 5 sins with the Mordin's song! So sweet!
The derelict Reaper had been worked on for some time. Cerberus constructed an installation inside the thing so they could study it. Also, Dragon's Teeth take a while to turn humans into husks.
Overall I agree with you but some details are incorrect :
Mordin's old assistant would know about indoctrination, Mordin and him went with STG to Tutchanka to modify the genophage.
STG had firsthand knowledge of indoctrination from Virmire and on top of that the Tutchanka mission was led by the same STG captain if you didn't get him killed in ME1
20:17 Well, I'm sure Okeer retained some of the knowledge for himself.
"still cant calibrate the targeting matrix?" well then... call 1-800-268-Garrus Vakarian that's 1-800-268-Garrus Vakarian
guess who's back back again guess who's back guess who's back guess who's back guess who's back back again
hype lmao
JD Cusic you?
JD Cusic just kidding i know it eminem's without me.
GamingSins: Everything Wrong with Mass Effect 2?
Wrong! It's Stomedy!
Sin 524: They literally give the reason why. The Illusive Man was worried it would change Shepard's character. She's so successful not just because Shepard is a good soldier. But because of her ability to inspire and rally people, which requires her personality remain intact.
55:40. This is what I mean by EA rewriting the Reapers. They irrevocably retcon-nuked the greatest threat in the existence of storytelling. When Sovereign was explaining the Reapers to Shepard, he described them as beings with no beginning whose existence is beyond organic comprehension. Their purpose for harvesting us every 50,000 years is incomprehensible to us even if they tried to explain in great detail. That explanation was too deep for some players, and EA thought that the Reapers would be better explained by the cliche and just plain stupid "we destroy organic life to save it from itself" plot device, and now have a simpler (but stupider) origin story. Bioware created a race of villains that was elevated so far above what was thought up in traditional storytelling, I spent countless hours over several years wondering how I was supposed to beat them. The original Reaper concept caused my imagination to explode and intimidated me more than any other villain in existence. And then EA came along and said, "Nope, too complex. We need more shooty-shoot and less sci. fi. amazingness. Oh, and make sure you get rid of unlimited ammo. We need to retcon that too."
And I HATE that "Sovereign was just talking trash to you" excuse. There is no justification for a retcon-nuke of this magnitude. The Reapers, by ME3, were utterly destroyed.
Qrazy Quarian Yeah, they're storytelling isn't that great between reusing plot points and using cliches.
They rewrote so much it does not feel like the same story.
That said, I can see one (and only one) explanation to the original ME1 reapers :
Intelligent weapons to eliminate sapient competition (explains the regular wiping) and establish dominance (explains the terrorism), their creators either dead or out of sight (explains no one seems in charge), and designed as blind delusional fanatics so they won't question their purpose and turn (explains the superiority and inevitability speech).
I know this is suuuuper late but just wanted to give my opinion on this. The inherent flaw with the reaper's motivation to be beyond organic comprehension is that it was bullshit from the start. For one, that explanation was just used by writers as a placeholder because they didn't know the reapers' motivations at the time, but they still wanted to create a mystery surrounding said motivation. Secondly, having set up that mystery so early in the story, there was always going to be an expectation for that mystery to be solved, thus, they couldn't keep it vague forever. Thirdly (and more importantly), it's borderline impossible for a writer to conceive of a motivation or idea that is supposed to be beyond our own comprehension and in turn beyond that writer's comprehension. It was simply inevitable that the Reapers would have to be dumbed down to some extent because the mystery they set up was impossible to fully deliver on.
@@wayothefro3249 I disagree on all of it. You might as well say that Cthulhu is bullshit, yet everyone seems to worship that idea. Beyond organic comprehension gives us a sense of fear, like how we use aliens as a foreign fear we can scarcely comprehend. Part of what makes us afraid of aliens we can't communicate with us, the fear of the dark, fear of ghosts, etc. is that they are unknowable. In a universe where we have made contact with the stars, with dozens of alien species, it becomes difficult to establish aliens as scary. I mean, take a look at the Khett in the same universe! Boring, not scary, mainly just a half-assed annoyance in a half-assed story. Where ME 1 blew my 15 year-old mind in 2006, ME: A completely underwhelmed me because it lacked that unknowable alien quality. The Borg are scary because their logic is terrifying and completely alien, a comprehension beyond our understanding. For instance, they have no problem with Starfleet beaming aboard their ships, where any other race would shit their pants and apply maximum force to deal with the intruder alert; however, the Borg just don't apply that alien logic. They assimilate to a fault, and ironically refuse to adapt beyond assimilation when they need to, such as with their war against Species 8472 when they couldn't physically assimilate them.
In similar veins, the Reapers are an existence beyond what we understand with mortal minds and mortal eyes. The Reapers challenge our understanding of the universe, which is completely okay in storytelling! They are a metascience beyond what we can comprehend. They were born outside of linear space and time, beyond the curtain of the universe. I do not understand why nobody accepts this idea. It's a cool concept worth exploring. We know that there are limitations to what we can understand with this concept, but it is playing with the boundaries of such concepts that allows us to advance the genre. If we didn't have people exploring beyond what we thought was possible, we wouldn't have Star Trek, Lord of the Rings, or any of your favorite stories and genres. This idea behind the Reapers is not bullshit, it's not impossible. It is only those things if you allow it. The fact that they exist, and the fact that back in 2006 that is what made the game so mind-blowing, is proof enough that the idea worked. The fact that the writers caved and made them infinitely the original idea's lesser is a damn shame, and if you don't think so then that's your fucking loss.
Another sin: As Shepard is walking through the broken Normandy he/she will pass by the escape pod which is on the outside of the cockpit forcefield that keeps oxygen and heat inside because space is frozen and lacks oxygen. Shepard then pulls Joker, who is only wearing a short sleeved uniform and facemask with no oxygen tank, out of the cockpit forcefield and to the escape pod through a frozen vacuum.
Welp, the space is not warm nor cold.
I have to argue that making the Reapers organic/tech hybrids was a good choice lorewise. Husks are monsters, Reapers are a much more 'evolved' husk. They are doing what they know and incapable of any more.
The dark energy subplot was supposed to be the key point of game 3, but EA said fuck that, Illusive Man will be the primary villain because potatoes.
who are you talking about?
Illusive man isn't a primary villain though, he's a secondary antagonist. And making the Reapers hybrids is iffy at best. Reapers aren't a "much more evolved husk". The Reapers are individual synthetics created and directed by the master AI (starchild/Leviathan AI) with genetic material from the most evolved race of each cycle to "preserve" that race, but most (99.99%) of their function is synthetic. They view organic life as weak and are built to "protect" it. Husks are former organics (specifically humans) who have their body gradually replaced by synthetic components as they are impaled on the dragon's teeth and are also lacking in any form of intelligence. Completely different.
For sin 123 Teltin Station riot happened in 2174. The Alliance didn’t know that Cerberus had gone rogue until Admiral Kahoku discovered it in Mass Effect 1 in 2183. They could have successfully infiltrated the alliance had Jack not killed them all.
"Throughout this game, you will only have 3-4 options to choose from for your regular weapons as opposed to 15-20....from the last game..."
...which handled the same way between them. You forgot to mention that. Ever hear of the phrase "quality over quantity?"
"So the Collectors what the Vorcha to distribute a plague that kills every species except humans, and yet the Vorcha are going to kill humans to prevent them from distributing a cure to said plague."
1) The Vorcha are getting PAID to distribute the plague AND, presumably, to stop anyone from distributing a cure.
2) Asking for logic from a Vorcha for logic is downright laughable, considering EVERYONE considers the Vorcha to be barely sapient, bipedal bugs.
3) The Vorcha are, and this is important, IMMUNE TO ALL DISEASES! They have nothing to fear from this plague.
Wow, did you really play the game or did you have someone describe it to you?
"So you have screening equipment that advanced, but you can't identify what a Geth is?"
To quote EDI: "That was a joke."
To be more specific, it's a riff on the modern TSA and how utterly inept they are at their jobs.
"Hey, Rana. I hate to break it to you, but it's not possible for you to outrun a Nuclear explosion."
Now, feel free to correct me on this because I might be wrong, but wasn't there quite a bit of gameplay between mending Rana Thanoptis on Virmire and setting off the nuke? Maybe more than enough time to outrun the nuke?
Mordin: "Should've killed her. Too much knowledge without ethical boundaries."
"I agree, Mordin. Unfortunately, the game didn't give me the option to do so because it made the mistake of assuming that I give second chances..."
Um...I hate to be the one to tell you this, but you DID have the option of killing her...
On Virmire.
In the first game.
But since you didn't, that means you DO give second chances.
"Notice how Kasumi says 'they' have access and never specifies exactly who has access."
Well, if you were paying attention NOT 3 SECONDS AGO, you would've noticed that the guard didn't ask WHO she gave access to but if access was given.
This feels like grasping at straws.
Human Reaper - Mass Effect Wiki:
EDI speculates that every Reaper is built to resemble the race used to create it, and that the Reapers had unsuccessfully attempted to construct a Reaper from Prothean raw material.
25:52 You are aware, that Cerberus is a fanatic terrorist organization, whom committed atrocities for the sake of humanity. Also fact at the previous game, they are partially responsible of the death toll at Zeus Hope. Even assuming you do the side mission they committed experiments on civilians and assassinate an Admiral.
Why wouldn’t they have a problem?
*When I played it back then I was sure Shepard was using magnetic boots to maintain gravity in the hull-breached, exposed to space Normandy. It would also explain her sudden slow walk.*
VisualGourmet*his* sudden slow walk
John Werner *their sudden slow walk
The slow walk also doesn't make sense. If the mass effect field was still intact, then Shepard wouldn't need the magboots to start with since it isn't reliant on an atmosphere. If it wasn't intact, then Shepard (and everyone else) would've needed to have magboots even in the crew deck/escape pod area. Inconsistent as hell.
Wrong with MAss effect 2: Enter a room. See 3 lines of covers. Know there will be 3 waves of enemies. And at the end a cut scene.
That is literally 90% of gameplay in ME2. It felt so painfully obvious, it spoiled the game for me.
Similar but MUCH more elegant and better covered up in ME3.
The Human Council member choice is a well known bug/coding error. Because the last autosave in the game happens just before the choice Shepard makes about the Human Councilor in ME1 rather than after.
I laughed my ass off when you deducted all the previous sins just for that one iconic line.
Which one? He did it like thirty times.
Basically he saved the game because of memes
Hey, don't forget the fact that after Shepard wakes up, he's up to date about thermal clips - even though the Codex entry explains it was developed in the meantime after finding out the Geth used them (if my memory serves me well).
22:35 I don't have a good way to avoid this AFTER Horizon, but you can do EVERY mission available in the beggining as long as you save Mordins missions for last.
Nah, it doesn't need to be specifically Mordin, Horizon is triggered after recruiting every squad mate in the first batch.
5:50 was admittedly a major screw-up: ME1 creates the carry-over save file at the moment when you pick whether to save the council or not. When Bioware realized this ridiculous mistake, they put this questioning scene in ME2 because this piece of information is actually missing from the imported save file.
Most of the 15 - 20 guns were higher level versions of a small number of guns
the eternal scream OH GOD I'M DYING XD
Remember the vertigo-inducing magnet boots? Screw the absence of gravity.
I hated the Hammerhead.
Were they not introduced at the end of Mass Effect 1 where they had to walk outside the elevator
Exploded head and headshot with no collateral damage absolutely coincide with each other. Collateral damage is damage beyond the target of the attack. So collateral would have meant the round going through the Merc's head and into one of the workers.
You do know that Shep has Mag-boots, right? Which is shown again in ME3 when they go on the Geth Dreadnaught. Also Jacob even says slab of meat on a table aka Shep is not intact. Except for bits in the helmet. Also they used clones to give her parts that were missing.
Logan C "him" not her
Why not just clone her and be done with it then? They had the tech from Miranda's dad.
"Looking at the sins for Mass Effect 2, I'm now puzzled as to how people can call it the best entry in the series."
Yet this video is the longest one of three and boasts the most sin reductions out of them, even disregarding the zany major point reduction value. Guess I can imagine what your favorite installment of the series is.
Welp, guess we can look forward to your Injustice review, made 7-8 months down the road well after Injustice 2 is out and everyone will have mostly forgotten the game. Man, you suck at keeping up with the times.
Stop this woman from low-key judging my comments he said it was the first game in response to my comment on the ME1 video.
Everything wrong with Tekken
Tekken 7 hype
I agree, but there isn't much story to exploit rather than the game. Well, only if tekken 6 bullshit story mod.
Kasai Yuno oh just dont. its full of sins, bewbs and bullshits.
47 minutes in, you display Joker’s slog thru the Normandy but then you cut to Tali’s loyalty mission without showing the most sin-removing worthy dialogue in the entire ME franchise!
“Great... This is where is starts, when we’re just all organic matter guess who they’ll blame?”
“This is all Joker’s fault, what a tool he was... I have to spend all day computing Pi because he plugged in the Overlord!”
(Plugs in EDI, and EDI provides Joker a new task)
Joker: “Ugh.... you want me to go crawling thru the ducts again...”
EDI: “I enjoy the sight of humans on their knees”
(Joker’s blank stare)
I can't believe I thought Miranda was hot. She is clearly the opposite. Damn that girl is cold.
Shes literally the Kim Kardashian of Mass effect, with the looks of Megan Fox to add.
@@red_menace1829 Her face is Yvonne Strahovski's tho ^^
She's hooked up with many guys in hopes one of them would be able to get her Pregnant. She is technically insane by definition.
Congrats, guys. Awesome sins list. And thanks for the shout out!
Shouldn't the Sentence be: "Mass Effect Andromeda Poopy Pants Walk"
In ME3 we learn combat armor boots have maglocks or something that help keep them walking on structures with no gravity. Actually you see it see in ME1 also when Saren shuts down the citadel elevators and Shepard and team have to break it open and walk around to the central control station.
can you do a everything wrong with Resident Evil 7?
i know, but GSN was the first i watched doing gaming sins
DEMONIK DARKNESS ahh got ya
I watch them all
Austin Weller confimed.
53:25 it was established that no one ever comes back after going through it but you could go through it anytime
Holy Shit you are alive
Collectors were hellbent on destroying the Normandy and its crew because the man/woman who led it was Commander Shepard. You know, the protagonist that killed Saren and stopped the Reapers from invading in 2183. They also killed Shepard to justify the timeskip between 2183-2185.
This is the most try-hardiest gaming sins yet
I agree. He would've had an easier time sinning Andromeda
Believe it or not the story is so disjointed that we can come up with at least a sin per quest (Except lair of the shadow broker, that mission is just perfection).
I love how you actually point out real sins in these games, instead of the usual "Narration" " cliché" " Ex Machina" and shit like SOME channels. Subscribed.