Fracturing Realistic Concrete With Houdini!

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  • เผยแพร่เมื่อ 15 ก.ย. 2024

ความคิดเห็น • 55

  • @DavidWKimber
    @DavidWKimber ปีที่แล้ว +4

    This is incredible man, loving everything about your channel and grateful for the awesome knowledge you're sharing!

    • @pizola3285
      @pizola3285  ปีที่แล้ว

      Thanks man! You are very kind :D

  • @pizola3285
    @pizola3285  3 ปีที่แล้ว +7

    Thanks for watching the video! I hope you didnt mind the keyboard sound D: I am still getting used to the new mic. Stay tunned for more, love you all.

  • @utubeparpankaj
    @utubeparpankaj 3 ปีที่แล้ว +3

    Very nice and very informative.Pls ignore the keyboard issues we have no probs.Just share your cool knowledge. 👍🔥

    • @pizola3285
      @pizola3285  3 ปีที่แล้ว

      Thanks! You are so kind!

  • @albertsjansons2615
    @albertsjansons2615 3 ปีที่แล้ว +1

    super epic stuff . it will be super useful for me

  • @toopzie261
    @toopzie261 10 หลายเดือนก่อน +1

    in the sopsolver my 'relationship_geometry' is different and not making the two attributewrangles to work, is this becuase im on a newer version?

    • @pizola3285
      @pizola3285  10 หลายเดือนก่อน

      Yes, the out node has to be connected to the constraints.

  • @smyrkphace
    @smyrkphace 3 ปีที่แล้ว +1

    This is great Mr. Pizola. How about secondary breaks of the pieces?

    • @pizola3285
      @pizola3285  3 ปีที่แล้ว

      Like debris?

    • @smyrkphace
      @smyrkphace 3 ปีที่แล้ว

      @@pizola3285 No, more like having another level of breaking. Ive been searching around, Im still trying to figure out which way is best. Probably w for loop.

  • @lonewolf_studio
    @lonewolf_studio 2 ปีที่แล้ว +1

    Pizola: first we add a box
    Me: i don't see the box lol

    • @pizola3285
      @pizola3285  2 ปีที่แล้ว +1

      You made me laugh 🤣
      Where you able to follow along?

    • @lonewolf_studio
      @lonewolf_studio 2 ปีที่แล้ว

      @@pizola3285 Haha am glad 🤣
      And sadly I could not understand at 2:52 cause I didn't have set names or anything else

  • @Moctop
    @Moctop 3 ปีที่แล้ว +2

    So, how come you prefer this "old school" setup? We have a bunch of RBD constraint nodes now, to setup everything, and a sop level solver too.

    • @pizola3285
      @pizola3285  3 ปีที่แล้ว +3

      Well, I like to do all my setups from scratch to have maximum control. This gives me a big plus when it comes creating my own hdas. I can also be very optimized with my workflow by doing just what I am looking for. Thanks for asking

    • @kovalenkov
      @kovalenkov 2 ปีที่แล้ว +1

      @@pizola3285 nice workflow

    • @pizola3285
      @pizola3285  2 ปีที่แล้ว

      @@kovalenkov thanks a lot!

  • @lakshyamishra8749
    @lakshyamishra8749 8 หลายเดือนก่อน +1

    Bro your tutorial is good but I am facing one problem, when I am importing (OUT_CON) in constraint network it is not working, Plz help me out ASAP

    • @abdulshaikh.4252
      @abdulshaikh.4252 8 หลายเดือนก่อน

      I'm having the same issue

  • @alpinefx5260
    @alpinefx5260 3 ปีที่แล้ว +1

    Super cool@

  • @benwil1785
    @benwil1785 2 ปีที่แล้ว +3

    Thanks for taking the time to make this tutorial but in future could you please turn off that terrible music. It's very distracting and makes the tutorial hard to listen to.

  • @durgeshgurao8937
    @durgeshgurao8937 3 ปีที่แล้ว +1

    Superb sir can make any fracture with

  • @tanmoygoswami5177
    @tanmoygoswami5177 ปีที่แล้ว +1

    Make a wall cracking or floor cracking tutorial

  • @zivcheung6594
    @zivcheung6594 ปีที่แล้ว +1

    Great tutorial!!
    I am wondering how to get more debris or details as the tutorial result is not as detail as the one in the intro?
    Also, there are some debris hanging but not falling even the whole building collapsed...any idea how can I get rid of it?
    Thanks and keep up the good work!

    • @pizola3285
      @pizola3285  ปีที่แล้ว +1

      Hi! Those hanging pieces are due to the polyreduce killing the whole piece so it ends up not existing in sim time. You could split small pieces before doing the reduction.
      As far as the detail comes you can always do a high res version of your cutters, add more cutters and also increase the distortion of them.
      Thanks for commenting!

    • @zivcheung6594
      @zivcheung6594 ปีที่แล้ว +1

      @@pizola3285 Thanks so much for your reply!
      Not many youtubers answer questions in comment nowadays and I really appreciate it!
      So far your Houdini tutorials are the most practical, detailed and easy to follow in TH-cam,
      you know its kinda difficult for a beginner to learn intermediate skills like vops or vex,
      but I can follow your tutorials easily with your explanations.
      Please keep up the good work and I will keep supporting you too!

    • @pizola3285
      @pizola3285  ปีที่แล้ว +1

      @@zivcheung6594 I answer one way or another to all of my comments and I appreciate every single one who watches my tutorials! Have a nice day :D

    • @zivcheung6594
      @zivcheung6594 ปีที่แล้ว +1

      @@pizola3285 Sorry I am quite new to Houdini, may I ask how can I split the small pieces?
      Is it inputting expressing in the split node?
      Sorry for bothering again.

    • @pizola3285
      @pizola3285  ปีที่แล้ว +1

      @@zivcheung6594 you need to create a meassure node before a split and select an option like area or perimeter or volume. Then in the split do @insertYourAttribute

  • @Ori734
    @Ori734 3 ปีที่แล้ว +1

    hola pizola, desde los cuantos años sabes ingles y como aprendiste y cuanto tiempo te tardo en aprender el ingles gracias.

    • @pizola3285
      @pizola3285  3 ปีที่แล้ว

      Buenas! Desde los 5 años estudio. Sin embargo y por la experiencia que tuve te puedo decir que en un curso especializado podes hablar con proficiencia en tan solo 1 año. Siempre es positivo saber ingles, te lo super recominedo porque expande tus fronteras a nuevas oportunidades.

  • @vinay4563
    @vinay4563 ปีที่แล้ว +1

    whole building is rotating after adding cone constraint!!
    I am using H19.0.3. how to fix the issue?

    • @pizola3285
      @pizola3285  ปีที่แล้ว

      Have you checked that you are doing the primitive constraints properly?
      It is a normal mistake to foget to change the constraints to primitive constraints

    • @vinay4563
      @vinay4563 ปีที่แล้ว +1

      @@pizola3285 Yeah i got that. I was using point instead of primitive.

    • @vinay4563
      @vinay4563 ปีที่แล้ว +1

      @@pizola3285 Anyways thanks a lot man!.
      your tut helped me alot

    • @pizola3285
      @pizola3285  ปีที่แล้ว

      @@vinay4563 I am very glad!

  • @shelter6503
    @shelter6503 ปีที่แล้ว

    Can’t figure out what I’m doing wrong.
    Trying to collapse a skyscraper model and it keeps falling through the ground plane.
    Hit the button to turn on the ground plane and also hit the ground plane button under the collision tab.
    WTF am I doing wrong!?!?!

    • @pizola3285
      @pizola3285  ปีที่แล้ว

      We should see pictures of it. Perhaps you gor your ground collision on the right side of the merge instead of the left side

    • @shelter6503
      @shelter6503 ปีที่แล้ว

      @@pizola3285 ?

    • @shelter6503
      @shelter6503 ปีที่แล้ว

      @@pizola3285 I selected the model in the geometry, clicked on the collision tab and hit ground plane.
      The bullet solver has the ground plane turned on also. Basically just did the model, RBD material fractur then the bullet solver.
      The model SHOULD just break apart, right?
      With all that set it just falls straight down into infinity

  • @Natureway-i8l
    @Natureway-i8l 2 ปีที่แล้ว +1

    Thank you for many awesome tutorials! By the way, what's the facet node doing with Unique Points? Is it separating the constraint couples of points so that they can break or something? th-cam.com/video/8isQvCsJlw4/w-d-xo.html
    I would love to know the reason behind it.

    • @pizola3285
      @pizola3285  2 ปีที่แล้ว

      Hi! They are used to separate primitives! This is usefull to organize your constraints uniquely

    • @Natureway-i8l
      @Natureway-i8l 2 ปีที่แล้ว +1

      @@pizola3285 Oh I see! I will look into this method. Thank you for your answer!

    • @pizola3285
      @pizola3285  2 ปีที่แล้ว +1

      @@Natureway-i8l btw, I got some proof pics on the discord channel. Check them out ;)

  • @Moctop
    @Moctop 3 ปีที่แล้ว +1

    I got stuck at one point....the edit at 10:18 is just terrible heh...it's a required step and it's just cut in for 1 second, very easy to miss.

    • @pizola3285
      @pizola3285  3 ปีที่แล้ว

      On any doubt feel free to hop into my discord where we can can guide you with setups. Thanks for reaching out.

  • @kovalenkov
    @kovalenkov 2 ปีที่แล้ว +1

    Dont work in 19 Houdini in DOP error

    • @pizola3285
      @pizola3285  2 ปีที่แล้ว

      Some nodes changed since H18. You can, however, recreate it from scratch.

    • @kovalenkov
      @kovalenkov 2 ปีที่แล้ว +1

      @@pizola3285 Thx) may be any help me to find error

    • @kovalenkov
      @kovalenkov 2 ปีที่แล้ว

      in 18.5 all is ok (scene different from tutorial) what is problem 18.5 vs 19

    • @kovalenkov
      @kovalenkov 2 ปีที่แล้ว +1

      Mistake is change connect constraints and proxy

  • @pizola3285
    @pizola3285  2 ปีที่แล้ว

    Hey guys! Dont forget to join the BEST FX Discord community! :D
    discord.gg/X5TErjteg8