that's how you can be proud of your creation. The internet is full of "artists" that just shove other people's assets into their projects and show off. i'm not saying that in a production environment that is not the way to do things fast and well, but when doing art, i appreciate someone who does it all.
HOly Man, this is INSANE! I just got started with Blender, and I'm starting easy. One day with time, and determination, I will reach this stage of skill! This is very inspiring! Thank you!
This is outstanding. Thank you. Also, I love that you add details to the scene that no one will see. Either by a lack of planning or as a perfectionist, this type of thing affects us all :)
Hello, I am a Japanese who is studying computer graphics. Sorry if my English is wrong. I just recently started to touch the blender and was wondering how to adjust the camera, so this was very helpful. Thank you very much.
@ um if u subdivide this models, probably most of the shapes will be broken isn't it?? Since topologys are not consisted balance and edges as well. Iam asking Cuz retopology will take tones of time to work.
It seems so obvious now; But keeping the render viewport open to see how the render will look as you're building it, even from blocking out is such a powerful method.
what's the render settings for the beginning (first 3 seconds)? is it using the same settings with the final scene? because there are only several simple meshes but looks pretty delicate
Amazing video. When modelling things from pictures and real life things, how do you texture them to make it so realistic? And super accurate to the pictures taken?
I created the rail part ( the wood part with the bolts). I have to apply the Array modifier to duplicate the rail part. But I can't create group like you did. Ctrl + G is not working, I can only create new collection. And I can't apply a Array modifier on a collection, what is the solution please ? Thank you and greate tutorial!
nice method but i feel like that some geometry like the tunnel ones are a bit off since there can be some loose vertex and the light will not work properly as setted
How do you make your meshes so damn sharp like that meanwhile on mine it's white but like dead white not like that white dunno what it's called or is it just my PC can't
hi !! well done your work it's amazing 👏👏👏, but i have a question : how do you do to make so realistic lights (the glow is amazing) wihtout compositing !! do you use a pluging ?
ปีที่แล้ว
Thank you. Several factors affect realism. You can find all the information in the step-by-step tutorial on patreon.com/bugarija
A simple question about the FOG, do you just use the normal way creating a huge box and put in a Volume Scatter shader in the cube that's it? Because I notice your fog have somehow feel like is only at the back of the scene and slowly blend in. Can I know how you get that?
ปีที่แล้ว
You can control the fog in the compositor with the help of color-ramp, or in post-processing in any program if you use the mist pass. I talk about it in the tutorial, if you are interested you can find it in more detail on Patreon.
I manually downloaded the assets I like from quixel and added them to the assets browser manually. I lost 2 days, but now the workflow is much faster. Quixel application sometimes doesn't work well for me.
How did u do the breakdown in the beginning Sir? Do u have to not save the file and just Ctrl Z/Y the whole time?
ปีที่แล้ว
No. I simply duplicate the same file, deleted everything except the camera. After that, I copied part by part of the scene from the main file and saved the render. In 15-20 minutes I have a nice slideshow.
as an aspiring 3D artist i will gladly torture myself with unnecessary details that will most likely not even be visible in the final render
8:10 “Finally I have everything to compete the scene and it’s all mine”
Truly a rewarding feeling this statement gives
that's how you can be proud of your creation. The internet is full of "artists" that just shove other people's assets into their projects and show off. i'm not saying that in a production environment that is not the way to do things fast and well, but when doing art, i appreciate someone who does it all.
Thank you
HOly Man, this is INSANE! I just got started with Blender, and I'm starting easy. One day with time, and determination, I will reach this stage of skill! This is very inspiring! Thank you!
same here, he really did an amazing job
you’ll get there :)
@@jyacthepianoman Thanks man!
Good luck getting fked up
This is outstanding. Thank you. Also, I love that you add details to the scene that no one will see. Either by a lack of planning or as a perfectionist, this type of thing affects us all :)
Thank you
Your tutorials are really helpful man! Keep up the good work.
Thanks
Hello, I am a Japanese who is studying computer graphics.
Sorry if my English is wrong.
I just recently started to touch the blender and was wondering how to adjust the camera, so this was very helpful. Thank you very much.
Prejebeno Šime, top. Asseti su ti impresivni. 👍
thats beautiful .. railroads are definitely a mood
Thanks
Imagine when video games can match this aesthetic art. I really liked the red lights on the train in that split second.
Really incredible details , the amount of time, knowledge and Passion you have to put in this project is astounding!
Браво, прекрасна работа!
Thank you Sime! Always awesome seeing you post!
This is crazy, amazing work. I also want to create stations, mainly historic stations that have long since been replaced, to bring them back to life.
saw your work on facebook, it was amazing to see the fast timelapse, now seeing the full work on youtube is surely amazing
Mate, you are an inspiration powerhouse! I made a variation of your scene, great tutorial!
Beautiful scene, great job!
Sime kralju svaka cast. Pozdrav od jos jednog 3d/Animation/VFX Artista iz Bavarske.
Zivio!
Hvala
I was watching the video very calmly until 2:32 & sime used the calmest tone to make a joke 😆
Really an awesome job!! And a great and quick explanation of some of the tools...
Your work is so inspiring and amazing!!! Thank you!
Aaaawww man this is a masterpiece from first frame to the last ! Subscribed immediately.
yup, this is super nice
good work man,beautiful truly . Amazing how far blender has come along
wow this is really calming ! I don't know why but it is
bro these are insane and really helpful
you are a legend
I don't think so, but thanks :)
that tile technique was great thank you very much
Wow man
Very cool
it looks so real wow
OBRIGADO POR TUDO
A perfect breakdown 🔥
very good, u guys have photographic memory.
You're hands made by god.🔥🔥🔥👍👍
Beautifully done ty Sir
Good work! I think this is very inspiring 👍
u r awesome bruh...u deserve more...
good job man
I thought it was real at first
This is amazing thank you
this is so good,helpful.
Honestly, seeing the starting square become a rectangle already blew my mind.
Amazing look, useful videos and outstanding info delivery))
Great tutorial and work ! Always a pleasure my friend !
Thanks
Amazing, well done, I’m gonna subscribe
Bravo! 👏
Ni ne koristim Blender ali ovo je inspirativno za poludit! Srećom metode su korisne i za C4D ;)
Hvala na komentaru, drago mi je da sam inspirirao nekoga sa toliko iskustva.
You are rocks!!!!!
Incredible!
Bought it on Artstation, great stuff man
Thanks
Aaa, ljubi brat 😚🗽
that's really good job dude !
Grazie maestro!
Absolutely amazing, very inspiring stuff.
amazing
Your channel is amazing. I watched all the videos, and I can't wait for the next one.
@ same here man. Loving your aesthetics. Just keep going.
very nice work!
awesome work
Wonder breakdown. Thank you👏🏻
beautiful
очень крутая работа. молодец.
Amazing! 😮
WOW this is soooo cool!!!!!!
great video
great Job !!!!
Amazing
USTRAB-Stations would be amazing
This is amazing! Like damn!
Wow ❤❤❤
bravo man. subbed. might even get the course next time I have a blender itch.
Thanks
bravo
amazing bro!!!
The google maps referencing is so big brain lol amazing
Really fantastic stuff! Trying out the spin tool today ^^ Thanks for this, subbed
Add animation in train 🚆 by the way nice one ❤
круто , научите так же работать в Blender👍👍👍
strava video!
great scene. so this is not considering topology right? just for good output. that's why it can be done so quickly
I honestly don't understand the comment? Where is topology not taken care of and why do you think it would be slower otherwise?
@ um if u subdivide this models, probably most of the shapes will be broken isn't it??
Since topologys are not consisted balance and edges as well.
Iam asking Cuz retopology will take tones of time to work.
It seems so obvious now;
But keeping the render viewport open to see how the render will look as you're building it, even from blocking out is such a powerful method.
I usually partition the viewport screen into two halves, one with object view and one with a render preview.
@@travisyee7278Yeah, I've started doing that now. Already helps a lot to cut down on making unnecessary bs that you're never going to see.
Keep in mind If you don't have powerful pc keep the render window smaller it will render faster because of fewer pixels
Excelente, muy buen aporte Maestro
Great video ! Subscribed. I'm really interested in how you made the anamorphic lens flare inside of Blender.
Awesome
fucking christ dude. ive learned so much from this video just watching. so many unique but clever and simple ways to approach a problem.
magestic ;)
Insane
Ma daj Šime, di si to moga sve san uradit? Ja sam čita da ti je Djuro pomoga 😂
Zezam se, odlično uradjeno, čista 10!
Fantastic job !!!
Hvala
great
what's the render settings for the beginning (first 3 seconds)? is it using the same settings with the final scene? because there are only several simple meshes but looks pretty delicate
This is dope dude! But, must ask, whats the music?! Very chill most Entroducing vibes
Great tutorial as always! Would you mind turning on statistics in the overlays tab? It would be interesting to see your poly count as you model!
Amazing video. When modelling things from pictures and real life things, how do you texture them to make it so realistic? And super accurate to the pictures taken?
Tileable trimsheets and stretching uvs over them
what is your lens glare settings in compositing window? Love the work btw!
I created the rail part ( the wood part with the bolts). I have to apply the Array modifier to duplicate the rail part. But I can't create group like you did. Ctrl + G is not working, I can only create new collection. And I can't apply a Array modifier on a collection, what is the solution please ? Thank you and greate tutorial!
nice method but i feel like that some geometry like the tunnel ones are a bit off since there can be some loose vertex and the light will not work properly as setted
you're wrong. it looks gret.
How do you make your meshes so damn sharp like that meanwhile on mine it's white but like dead white not like that white dunno what it's called or is it just my PC can't
hi !! well done your work it's amazing 👏👏👏, but i have a question : how do you do to make so realistic lights (the glow is amazing) wihtout compositing !! do you use a pluging ?
Thank you. Several factors affect realism. You can find all the information in the step-by-step tutorial on patreon.com/bugarija
I was wondering how to get that perspective with the camera.
hello i have question how to make tunnel ,which tool ? i asked for 2.57 the arch .i am beginner :)
nice work )) but can you tell me please the parts of your PC ? i want to make one for blender as well ) also i'm new to blender
A simple question about the FOG, do you just use the normal way creating a huge box and put in a Volume Scatter shader in the cube that's it? Because I notice your fog have somehow feel like is only at the back of the scene and slowly blend in. Can I know how you get that?
You can control the fog in the compositor with the help of color-ramp, or in post-processing in any program if you use the mist pass. I talk about it in the tutorial, if you are interested you can find it in more detail on Patreon.
Great video :D Thank you a lot
I manually downloaded the assets I like from quixel and added them to the assets browser manually.
I lost 2 days, but now the workflow is much faster. Quixel application sometimes doesn't work well for me.
Great Stuff! Very Inspiring. Let's get off our asses and create! =D
How did u do the breakdown in the beginning Sir?
Do u have to not save the file and just Ctrl Z/Y the whole time?
No. I simply duplicate the same file, deleted everything except the camera.
After that, I copied part by part of the scene from the main file and saved the render. In 15-20 minutes I have a nice slideshow.