@@badgerattack943 I can say that I am here for her way of making videos. I LOVE her presentation style. i feel so calm and relaxed as I watch her videos. The architecture is really cool too. im here for it all
As a simple layman in life, I truly respect and appreciate your attention to detail. I like how you explain everything in "layman" terms that I can understand. You are awesome. I have subscribed to your channel!
Of all the videos to pop up in my feed randomly in the last couple of years, I have to say that this video is the most timely and relevant for me as a teacher. I have zero experience with architecture in any professional capacity, but I enjoyed each of the films you reviewed in this video. More importantly than that, your analysis of these films within the context of design and our impact on the world around us started to hit home with me in other ways. As a teacher of quite a few years, I have always struggled with how to design the layout of my classroom: where desks go, how to use wall and ceiling spaces, etc. As you note for Ex Machina, my classroom often feels like the bottom floor of the enclosure because the tools I have at my disposal are limiting: same square desks, same whiteboard, same projector screen, etc. What I have failed to see up until I watched your video, is that I am limiting myself in classroom design thinking because I am only using the visual 2D world when I draw up plans. This concept of haptic experiences is a real eye opener for me because though the limitations I have for the classroom space I have remain the same, I can at least approach the puzzle with a more circumspect mindset. I need to begin educating myself on haptic design so that when I make order requests for my classroom next year I might be able to articulate a vision that actually gets me what I need and my students need. Thank you!
The World is a circle without a beginning and nobody knows where it really ends. Everything depends on where you are in the circle without a beginning and half the time we are upside down.
The brutalist architecture that comes to mind is scarily, every college campus I've ever attended! ( UCF, FAU, BCC{Now Broward College}) All built around the mid to late 1970s. Not sure how I feel about that😂
One of the coolest things about the Elysium space station is that its wheel shape isn't just a really clever way to communicate the limited and self contained nature of the of the habitat in the film, its actually based in real physics and space engineering. Elysium is a depiction of a proposed space habitat design called a Stanford Torus, which rotates to creates artificial gravity on its inner surface through centripetal acceleration. The torus can be open to space because the acceleration keeps the air pushed against the inner surface and the walls prevent it from spilling over the side; however most serious designs keep the torus entirely sealed to protect against radiation. Residents of an open topped torus like Elysium would suffer from high rates of sunburns, and cancer.
Oh that's makes a lot of sense. In the movie they have a device that as long as your brain is intact it can cure basically anything. So I think that is the reason why they didn't bother protecting themself from cancer causing radiation. Also isn't there a risk of the open torus slowing down? How does the torus rotate?
@@joshuavarghese619 Thats a good catch, the stations residents can basically ignore long term radiation damage because of their medical technology. It wouldn't help as much against the sunburns, severe sunburn can happen very fast in the right conditions and hurt a lot, but it would be pretty on theme for all the super rich residents of the station to be overusing their magic health care technology simply so they could have an open sky overhead. In the ideal case an open torus' rotation wouldn't slow down any more than a closed one, since the air inside is rotating at the same speed as the rest of the station there are no drag forces, and any air molecules that escape the open top torus (which would happen slowly, atmospheres don't have a hard "top," they just get exponentially thinner until you can't measure them anymore) would spill out in random directions, so there is not net impulse on the station itself. In reality drag against the tenuous upper reaches of earth's atmosphere, gravitational interactions with the moon, and sun, and other effects will slowly alter the stations orbit, and probably rotation rate as well. This is something every space station, satellite, and spacecraft has to deal with, so there would be thrusters to periodically correct the stations orbit and rotation, like on the ISS. Since the station is in space with nothing connecting to it and doesn't need to maneuver like a spacecraft there doesn't need to be a complex rotation mechanism, the whole object can get spun up by thrusters on the outer edge of the torus and left to spin.
@@isned2000 If the tops open and one of the walls goes down anywhere along the circle it would leak hard there. And if the ring slows or stops for any reason they are all fucked.
@@Jacked6That is true, but those are disastrous for any large rotating space habitats. Even if completely sealed a large enough breach anywhere would open the whole station to vacuum, and a loss of rotation would destroy the station rapidly. For weight and engineering reasons any such habitat would have to be made as a tensile structure, using the force of the rotation to hold the whole station together. That’s the ultimate irony of Elysium, the inhabitants of the station are using their fantastic wealth and power to live in the most precarious, dangerous place they possibly could simply so they could ignore the existence of poor people.
The architecture of the house in Ex Machina, being meshed with the nature around it is actually also a very good metaphor for the theme of the film. It’s about this AI cyborg becoming human. Meshed with its environment and its creators, like the architecture of the setting. Really love this deeper perspective on the film.
@@SnowTheKitsune Technically it's a gyndroid - a humanoid machine or robot with female appearance attributes. But agreed, certainly not a cyborg. FWIW, The Turing Test in the movie is an assessment, not an experiment, because there are no experimental conditions present.
The construction and transportation of all these custom pieces needed to fit around the rock in the Ex Machina house, probably produced more greenhouse gases and hurt the environment much more than just breaking the fucking rock. Classic architect behavior.
The original "Tron" movie was also filled with both the comprehensible and incomprehensible structures, to illustrate thematic elements of identity and community.
I randomly had this video come on while I was in another room, but just the audio of this made me stop what I was doing and watch the entire video. Your passion for the architecture and the concepts of the movies is incredible to me. Even to the details of how perfect your dialect and enunciation made me really enjoy this video and hearing you share your thoughts about everything. Subscribed without question so I can watch more of your intellect. You're an amazing human and I thank you for sharing that with people!! (Mostly me, but clearly others enjoy it as well)
Hi Dami! Such a great video, thank you for putting this together! I’m sure you’ve already thought of these movies or shows (or talked about these in other videos), but here’s a list: Blade Runner 2049, Star Wars (Coruscant), Trantor (in the Foundation series), Ceres Station (in the Expanse series), and Dune. Looking forward to part 2 of this video!
oh god. As designer in Japan myself, so grateful someone who is professionally talking deep about BLAME! (architecture!!!!). Your comment and opinion are such a treasure. I wish hardcore SF manga like Nihei Tsutomu works is coming more in the future. luv from Japan
I'm a big fan of Tsutomu Nihei, after I read NOiSE and BLAME, I decided to read more of his works like Biomega and Aposimz, and there's one where the character has a suit of armour, I can't remember the name though But his Manga is some of the most unique Sci fi I have ever read Edit: the name of the last one is called Abarra
A lot of movies use architecture to show oppressive environments and the insignificance of the characters. Bladerunner movies, Dark City, Brazil, 1984, Matrix many such examples. Parasite and Snowpiercer use spaces and architecture to show class divide really well. And ofcourse there's Kubrick, Kurosawa and Tarkovsky films, a lot has been said about them but would still like to know your take on the Shining.
Brazil is so visual that the screen really matters. I saw it a couple of times on VHS on an old 52cm CRT TV, before finally seeing it at the cinema. The visual relief when Sam and Jill get to his mother’s apartment was so intense I nearly cried. Architecturally though, I’m not sure there is much interesting to say about it - it seems pretty obvious to my untrained eye.
Battle Angel Alita is a classic cyberpunk Manga written by Yukito Kishiro in 1993. It was written and drawn by the same guy so the art plays a major part in the story. His attention to detail is fascinating. I'm not sure how accurate the architecture is, but it still looks really cool. I'd recommend it if you've never read it before.
When you were going over ex machina, it reminded me of this old lady I know who owns a compound on the island of Crete. She built her homes integrating it with nature. Many of the interior walls are actually structures from the mountains. Basically, there’s these gorgeous mountains that lead down a valley, facing the water. And she built the homes down that path, on the downward slope of the mountains. It’s gorgeous and very interesting. All self-sustainable too
I know this video is over a year old but I just found this channel and it’s really good. Love your content. So happy you included BLAME! in this. It’s such a fascinating and incredible manga. It’s so cinematic and has amazing environmental story telling.
I think that i'd be really interested in an architect's opinion particularly on speculative fiction movie (scifi and fantasy)s, because the architecture is so important in selling us other these other worlds. In some ways, it has the potential to go even further than contemporary fiction where architecture is used to emphasize a particular character or institution. Like for instance, prior to mechanisation, it was common for a building to be built around the landscape, and more often than not a building was the result of generations or extensions and renovations, resulting in a very organic, lived in architecture that very few fantasy visual media manage: it's oftentimes a bit too pristine when it's built from scratch, but stuff like lord of the rings nails the feeling of history running through its imagined spaces.
Also games, how with games we can explore it could be a good way to see from an architect point of view and maybe a programmer because many choices of size and layout are memory constrained in computers.
I'd make him fold my laundry or he goes in the jar again. It takes him hours to fold a shirt. He can't even do socks, but I make him anyway. Also there is a spider in the previously mentioned jar.
Inception makes an analogy with architecture elsewhere when they say one dreamer builds the space and another populates it. The architect designs the space but the users and residents fill it with life. There is then a tension of the two where one can mess up the plans of the other, or one can help the other.
I just discovered this channel yesterday and I really like your work. You have a very "down to earth" way of describing things. Vids are very professional and enlightening. Definitely worth the sub.
You asked for suggestions: Metropolis (1927) and Blade Runner (1982) come to mind. In both these movies the city and its buildings and living spaces play an important, overwhelming role, I find. Good work. I enjoy your channel.
This was one of my favorite videos you've done! I'd love to see a part 2 of this or maybe something closely related (e.g., Architecture in Horror Movies, Architecture Across Cultures, etc.).
i encountered BLAME years ago, and recently cannot seem to remember what the anime/manga was at all. i only remembered the visceral expereince i had, and the world building was described to my freinds rather characters itself. and so im finally glad to find the name of it again, and truly understand why i felt the way i did! thanks omg
I generally kinda hate manga and anime but I loved Blame! and Noise so much. I've read through it all a few times and each time I pick up on something new that explains the setting or story a little more.
Thank you for this analysis - I also noticed the ex-machina detail of the glass cut to fit the rock. I must say that I like spaces where lighting is considered as an architectural feature, so I appreciate the spaces that are described here. I am not sure if the moview Dune had been released when you made this but I am excited by the desert headquarters of the duke and his family - so much so that I really almost don't care about the rest of the movie, I just replay the sections in the board room and other areas. Having access to a range of controllable lighting conditions in daytime and the night is a priority for me in my home and I have installed plantation blinds almost everywhere that they can go and have a range of different artificial lighting to play with, so no day is the same for me as the last.
we should not forget all other works of Tsutomu Nihei. discussing about them in detail would be very interesting. sidenote: there was a scene in Knights of Sidonia where they were watching Blame! even though the movie was not released at the time.
@@domonkosscheiling5809 good idea, let's hope @DamiLee will find some time for a video about his outstanding worlds and architecture. Talking about "fantasy" architecture, I've notice a very good work from CDPROJECT RED in cyberpunk2077. Night city is very well designed for a futuristic city.
There's a video game that seems to be HEAVILY inspired by the art and architecture of BLAME but literally nobody has ever heard of it, and hardly anyone has played it. I'll give it a bit to see if anyone can guess. I'll be shocked if anyone does. But then I'm shocked BLAME was brought up in this Video too!
@@hantubelaung Yep! You got it! Its a hard game. Gorgeous design, I've never seen anything quite like it. It should have came out a VR game and it would have got so much more attention.
>Modular construction is the way of the future >Brings up Blame! Great video overall!! This lives up to the weird haunted but not haunted house stuff I was looking for!
Wasn't ready to see blame! in there. Thank you very much for talking about it. I think not enough people talk about the visual language of that series. Very insightful!
Awesome video! Btw - about Downsizing - there was a comic by Sergio Aragones (known from MAD magazine) about this very idea; a scientist who found a way to shrink humans to make humanity take up less space and consume less energy and resources. Anyway, the theme is so close to the movie it had to be a part of the main inspiration to the film, I guess. Here in Sweden it was published in the comic book "Don Martin" issue 6, 1990 (yes, still got it in my "archive"...).
Gibson's writing always gave me that haptic sense of the spaces his characters inhabit. Like the sprawl in Neuromancer or the living spaces in Count Zero. Too bad there hasn't been any movies made of these incredible works.
Totally. It also conveys this sense of pragmatism and infusion with the environment, as they build by carving stone. You see the marks of the carved stone in the walls. It has a very brutalist feeling too, as a constant reminder of the harshness of Dune.
I liked the movie but one thing that bugged me was that the Architecture didn't seem to fit the Environment particularly on the Atreides' lush water Planet, Caladon. Totally Brutalist with an extreme lack of Glass to enjoy the beauty of the landscape. I think something about the Arakas desert planet didn't feel right but I can't remember exactly what I felt while watching the film.
I absolutely love Blame. I've tried to explain Blame and get other people turned onto it, but it's not super easy to do. It isn't easy to convey emotions that the buildings and open spaces has on me, either a person would understand or they wouldn't, and I'm probably just not that great at explaining how atmospheric each page can be. Oh well, their loss. 😊
@@koraxi8958 I've actually been getting into the Backrooms and I'm really enjoying it. I heard they're going to make a show or movie out of the backrooms on Netflix, but I don't know how true that is.. I hope they do either way. :)
the architecture of the silent film Metropolis is pretty wild, and it was the most expensive film of its time, not to mention a HUGE inspiration to so many movies that would come after it.
Ayo! i don’t even care about architecture, but your delivery is so calm and informative in such a graceful way i couldn’t help but to subscribe and binge watch your videos till 2 am
Your HP sponsorship/promotion is probably the first thing I’ve seen on TH-cam that I would actually buy. Also wanted to complement you on how you integrated it. Felt very organic and honest versus scripted.
Can we be realistic here, a slim keyboard with premium typing, allow me to be sceptical. I'm sure the keyboard can be good in certain applications, but i'm almost certain the sells pitch is well amplified.
i was so excited to see Nihei included in this! When he draws himself he is represented as a beetle, which makes you think about the hive or labrynthine tunnels he sets his stories in.
Dami, I have to say, this has been my favorite of your series so far that I have seen. I really enjoy what you and your team are doing and the direction and scope your channel has offered us. Thank you for what you all are doing. - Orlando
I really enjoy the tone and balance of your videos. Relaxing, informative, and an interesting exploration of concepts. I appreciate the application of your skill and artistry to bring them to life. Thank you.
i love the style of Blame! because it reminds me a lot of this very specific sci fi style, that is less rounded and soft, more harsh and foreboding it has a similar vibe to simon stålenhag, although he does mostly objects and vehicles with some touches of architecture
I always wanted to be an architect but just wasn’t into school enough to pull it off. I am also a huge SiFi fan and have seen all of these movies except the Magha one. That said, this was real great and Dami is easy to watch and listen to. I love the insight form a design point of view fascinating. I’m looking forward to more and will spend time in your archive.
I’d love to see a video dedicated to Nihei-sensei’s work! He’s my favorite mangaka and his background as an architecture student lends his art a super unique feel.
was such a pleasant surprise seeing on my frontpage as a lover of scifi. also awesome seeing BLAME! here! definitely subscribed after i saw there were more scifi videos, love megacities and ecumenopli like coruscant
More videos like this please! The intersection between architecture and storytelling is really fascinating. If you haven't seen Bladerunner 2049, the built environment in that movie is amazing. I think about Niander Wallace's "office" much more often than I should.
The 1982 blade runner is significant too. The tyrell building has always been fascinating to me, and it really shows the divide between the people who live up top where they can see the sun, contrasted against Deckard’s dark apartment down below where most people live
Dami, I love your videos and looking forward to part 2! I'm a game designer with a bit of a background on architecture (my father is an architect, I studied for 1 year and I'm a big fan). I love all these thoughts on how spaces can make us feel different things. In videogames we also only have a few senses to rely on but we can try to convey more. It would be cool if you can make a video about architecture in games.
@@DamiLeeArch sure! there are many games that take inspiration from real life, as well as some that experiment with styles. Here are some that come to my mind: Bioshock 1 and 2 are placed in a fictional city under the sea, in 195X, they use lot of art deco. Control is THE game for brutalism lovers. Dishonored 1 and 2 present the fantasy city of Dunwall inspired on Victorian London, they reinterpret some architectural themes form other times and eras there (check out the Duke's palace, for instance). Assassins' Creed saga is known for trying to achieve historical accuracy (some are situated in the middle ages, ancient Greece or the french revolution). Mirror's Edge is basically about doing parkour in a very modern functional city, everything looks brand new and clean there (and quite realistic, compared to the others). Those are some good options if you're interested in how architecture styles influence games (there are a lot of gothic references in medieval fantasy games like Dark Souls, also). But you might also be interested in how Level Designers use architectural concepts to design the layouts of their spaces. Or if you like urbanism, I would recommend "Cities: Skylines" as a fun toy. ;)
It’s always really interesting to get a professional’s insight. Using these movies as examples really helps me understand how you think about and approach architecture This is a great video
I just discovered your channel and I really appreciate the level of care you give to your videos - both in concept and visuals. In my teens I read Battle Angel Alita and there are two floating/hanging cities connected by a tube (Jeru and Zalem). They had been intently positioned at Lagrange points. Shortly before I started reading the manga, I read in a science magazine about this concept.
Oh wow, what a timing! We just had this topic at the weekly lunch-presentation "Architecture in movies". We also had Inception but additionally Bladerunner and The Truman Show which was very interesting as well. I kinda did the segment on Bladerunner since i'm a huge Sci-Fi nerd so thanks for that video and the other faszinating media you showed!
Might be a strange thing to say, but this is the first time I've felt so moved to subscribe to a creator in this way. Usually there's a mixture of humor or curiosity, but this time I feel very artistically infatuated and invested in your depth of this side of art I dont see lot. I'm an illustrator and storyteller, and idk I guess talk about the complexity of new to me is getting to core of me tonight lol.
I'm not an architect, but I do 3D environments as a hobby and you've been a better find as far as inspiration, information, and entertainment than most of what I've found in YEARS
A concern about modular building is the increase of the division between the have and the have nots. I see a formalisation of the favela, in terms of residence and the societal connection between the increasingly disparate classes becoming even more tenuous.
I would like to see your take on architecture in the Warhammer 40k universe looking at hive habitation and the application of Gothic architecture in the distant future. Absolute love your content!
@DamiLee Kudos to you and your team. This is fantastic. The quality of the contnet and the insights within is absolutely brilliant. The attention to detail, the ability to dive into subtle nuances within not just the film concepts, but into a myriad of topics is incredible. To anyone reading this comment, highly recommend subscribing and supporting this channel. Brilliant stuff.
OMG I'm surprised you know BLAME!, it's one of my all time favorite, all Nihei's works are food for my mind, my imagination goes wild reading his mangas and I re-read BLAME!, Sidonia every year! The way he uses environment and world building to tell the story instead of dialogs and text walls is why I love his works so much. I hope one day his work will be adapted by good director for the big screen. You should react to more anime and game architecture/interior design, would love to see those. I can recommend Psycho Pass (one of the best sci-fi anime ever), Mirror's Edge Catalyst (I spend most of my time just looking at the city and environment rather than playing the game), CONTROL (I love the way they created the brutalist architecture in the game) and Stray (the cat game!) just to start. PS: I'm a student of Interior and Architecture too, though no longer practicing.
Dami Lee blows my mind, she completely describes things in an affirming classical way that more than implies architectural genius, it makes for calming attractive environments on multiple layers of visual design and auditory stimulus, she really makes me smile when it comes time to watch her most recent work, .... also what's understated most is her synergistic and complimintary fashion choices, so beautiful too 😅😊
I definitely recommend to analyse Wong Kar-wai's "In the Mood for Love" and "2046" from the architectural perspective - they both have marvelous spaces ("2046" plays with Sci-Fi very actively)
I like your usual architectual breakdown videos, but this was a great concept, very well executed, and very entertaining. its nice to see the diversifying of your work. Also the editor/s did an amazing job.
11:11 I love how you looked directly at the source material because his art and use of space and design within a given space is just so powerful, immense and unique in its feeling. Feel like I could go on for hours just about single images from his works.
The first house was featured in the Netflix show, The World's Most Extraordinary Homes which shows what one could do with unlimited resources and World renowned architects.
You really got me with this, one of the best subs i have ever had. I was thinking of frank loyd webber snd my love of yhe little arcitecture i had known growing up as soon as i realized you where talking about the ai movie and not the anime, and then again and again you brought up stuff I really liked even though it was misunderstood as political instead of comedic and introspective of the larger issues... you are probably one of the smartest people i have seen and almost everyone i have ever met says i am the smartest person they have ever known. Thank you for sharing your amazing eye for art and design.
8:30 is essentially the root of the problem with "green solutions for sale". If you install more efficient lights you can leave them on all the time. If you buy recycled products then go ahead and buy more because they are guilt-free to consume as much as you want. If you invent a high efficiency electric car then we can go ahead and continue single-rider commutes 20 miles each way. Thank you for pointing it out.
Hey, if you're going to do a part 2, definitely check out the architecture in this game called "Control". It's really awesome, it fits the atmosphere and story line perfectly.
I find the architecture of the past fascinating. I watch movies about medieval or ancient societies and pay a lot of attention to the buildings in them, actual or imagined. One that stands out is the Labyrinth/Library in the movie "The Name of the Rose." Its purpose went beyond being just a library but a way to keep secrets (which one would think of as the antithesis of a library).
The glass in Ex Machina is called ‘Switch Glass or Switchable glass. It needs power and works by letting the monocules be free (transparent) or not, when electricity passes though it brings order to the chaos, and lines them all up so you can see through it. It’s more complicated than that but gives you an idea on how it works, It’s been around since the 80’s bust is very expensive, but has lots of functionality. The future is here
Great video! The architecture in Ex Machina is actually a mash-up of two different projects from the same architecture office (Jensen & Skodvin). One is a landscape hotel called Juvet, and the other is a private summer house (the one with the rock wall). The basement, where the android lives, is a set.
This TH-cam video concept was freaking amazing 🤯. I think you’re onto something here. As a personal brainiac I would like you to add more technical section to the video. I feel like your professional reaction to popular modern art is a tasteful modernist intellectual hallmark that could last decades into the future.
What do you think about the architecture from Westworld? Its a bit like Ex Machina in the sense that its futuristic. Like the architecture of the museum of science from Valencia, Spain. Also, maybe you should consider making a video about why are modern cubic futuristic homes so appealing? (A good example is Fallsview Residence by Setless Architecture)
"If architecture was to become alive, Brutalist architecture would be the type that would want to destroy humans" - I can appreciate Brutalism, but that quote is absolutely beautiful and fitting! 😁
its pretty amazing, when i saw the title of this i immediately thought of BLAME! as an example of extreme building that would be interesting but there was no way i thought it would be brought up...what a great surprise, awesome, love this channel.
As far as brutalist architecture goes, the Montreal Metro is worth a visit. It has a very interesting take on that architectural style. The stations are absolutely massive cavernous spaces that really make you feel small, but they also have dashes of color and public art. It creates a very interesting contrast that brings those spaces to life.
That I’d be interested in seeing. Since before I knew what Brutalism was I’ve always hated it. It’s always struck me as Architecture’s inhumanity to man.
Esto lo escribo en español no porque no sepa inglés, sino porque tengo el presentimiento de que @DamiLee no está limitada a un solo idioma. Es realmente refrescante el encontrarse con una profesional que hace un análisis como este, tomando en cuenta el contexto y haciendo caso a la sensación que cada estructura produce y por qué. Me gusta mucho la forma en la cual has hecho esta presentación y te ganaste a un suscriptor más en la ciudad de Cancún, en México. :)
I just found DamiLee and have discovered another view of the world through Architecture. She is a wonderfully interesting young lady with a marvellous artistic and technical mind. I can't take my eyes of her when she is talking. She is a great communicator and I can follow her train of thoughts and ideas with ease.
love the mention of blame!, the manga is one of favorites. sadly i’m yet to meet anyone else who’s finished it, maybe the pacing and focus on the scale of the environments isn’t everyone’s cup of tea.
No its just that it used to be damn impossible to find. I discovered it many years ago but I wasn't able to find anything but bits of it rarely. Even finding online descriptions of the lore and story was extremely difficult to find. Now its more available. Or maybe in the past 4 years.
One of my fascinations is designing a first martian village for between 120 and 150 settlers (starting with 50 -- 25 mating pairs as enough genetic diversity to fully reboot the human race). I have my own concepts but I wonder how you might think of this? The surface of Mars has large numbers of nickel/iron meteorites plus the native rocks have similar by double ratios of metals in them. This makes iron very easy to come by. So, a small smelter, foundry, and machine shop could be setup to make stainless steel sheets and corrugate them. Also, the salts in the regolith, abundant water ice, and CO2 in the atmosphere can be used to mass produce PVC (transparent with light blue tint, in pure form--also highly insulative). My design is a rectangular structure with a large greenhouse in the center. The outer sections are a hallway with living quarters on each side, going around the entire village except for other kinds of facilities in the four corners: a materials processing center (gathers to and separates raw materials), a heavy industry center (make sheet metals, wires, PVC, etc), a craftsman's shop (final products like furniture, etc), a school. Power would be generated by one large wind turbine over each corner with vertical blades and the actual turbine generator inside on the floor (for easy maintenance). The greenhouse would be made of blown glass bricks filled with water that is frozen before placing on top -- and a PVC membrane within to ensure a good and insulated seal. The roof otherwise is covered in regolith and overhangs the outer walls to shade the windows on the sides. Both the ice and the regolith are mainly for shielding of cosmic rays (space radiation). Only 1 meter of regolith will fully shield, even less of water (in this case water ice) but 100% shielding is not necessary for safety. The living quarters are for a small family, each. This is a place to raise families. The inner units should have windows into the center garden and the outer units should have windows looking out over the martian landscape--two kinds of beauty. The garden should be for food crops (aquaponics and in soil). Lemon trees are for lemon juice for cleaning. Other crops would be grapes, sweet potatoes, corn, various lettuces and herbs plus whatever they want to grow--also mushrooms. There would also be chickens, honey bees, and possibly crickets. But I'd like to see a waterfall and pond/stream to swim in. It could both have fish (part of aquaponics) plus swimming. The housing units should each have enough space for reasonable comfort and family meals but events for social meals and sports and music festivals and such would also happen both in the garden and at the school.
Me looking at Blame and Uzumaki on my bookshelf. Grew up in Vancouver (born 70s) loved going to granville Street bookstores in the 90s waiting for the latest William Gibson novel. Hmm Dad was an architect. (worked on the courthouse for you-know who)
She may be an architect, but her attention to film techniques and themes clearly shows her passion for the medium as well
@@badgerattack943 How on brand for a female TH-camr's comment section
@@sagenod440 It's a shame too because a lot of these videos offer so much insight for people who aren't even into architecture
Standard stem field graduate
@@badgerattack943 I'm here because of BLAME! :D
@@badgerattack943 I can say that I am here for her way of making videos. I LOVE her presentation style. i feel so calm and relaxed as I watch her videos. The architecture is really cool too. im here for it all
As a simple layman in life, I truly respect and appreciate your attention to detail. I like how you explain everything in "layman" terms that I can understand. You are awesome. I have subscribed to your channel!
Thanks! Welcome 🤗
The library of Alexandria , the high shelves, the smell of its materials, the sound of the burning torches… okay maybe not the torches
Of all the videos to pop up in my feed randomly in the last couple of years, I have to say that this video is the most timely and relevant for me as a teacher. I have zero experience with architecture in any professional capacity, but I enjoyed each of the films you reviewed in this video. More importantly than that, your analysis of these films within the context of design and our impact on the world around us started to hit home with me in other ways. As a teacher of quite a few years, I have always struggled with how to design the layout of my classroom: where desks go, how to use wall and ceiling spaces, etc. As you note for Ex Machina, my classroom often feels like the bottom floor of the enclosure because the tools I have at my disposal are limiting: same square desks, same whiteboard, same projector screen, etc. What I have failed to see up until I watched your video, is that I am limiting myself in classroom design thinking because I am only using the visual 2D world when I draw up plans. This concept of haptic experiences is a real eye opener for me because though the limitations I have for the classroom space I have remain the same, I can at least approach the puzzle with a more circumspect mindset. I need to begin educating myself on haptic design so that when I make order requests for my classroom next year I might be able to articulate a vision that actually gets me what I need and my students need. Thank you!
The World is a circle without a beginning and nobody knows where it really ends. Everything depends on where you are in the circle without a beginning and half the time we are upside down.
@@ewellford Upside-down, yes, half of the time.....but from who's perspective? ;-)
The brutalist architecture that comes to mind is scarily, every college campus I've ever attended! ( UCF, FAU, BCC{Now Broward College}) All built around the mid to late 1970s. Not sure how I feel about that😂
One of the coolest things about the Elysium space station is that its wheel shape isn't just a really clever way to communicate the limited and self contained nature of the of the habitat in the film, its actually based in real physics and space engineering. Elysium is a depiction of a proposed space habitat design called a Stanford Torus, which rotates to creates artificial gravity on its inner surface through centripetal acceleration. The torus can be open to space because the acceleration keeps the air pushed against the inner surface and the walls prevent it from spilling over the side; however most serious designs keep the torus entirely sealed to protect against radiation. Residents of an open topped torus like Elysium would suffer from high rates of sunburns, and cancer.
Oh that's makes a lot of sense. In the movie they have a device that as long as your brain is intact it can cure basically anything. So I think that is the reason why they didn't bother protecting themself from cancer causing radiation.
Also isn't there a risk of the open torus slowing down? How does the torus rotate?
@@joshuavarghese619 Thats a good catch, the stations residents can basically ignore long term radiation damage because of their medical technology. It wouldn't help as much against the sunburns, severe sunburn can happen very fast in the right conditions and hurt a lot, but it would be pretty on theme for all the super rich residents of the station to be overusing their magic health care technology simply so they could have an open sky overhead.
In the ideal case an open torus' rotation wouldn't slow down any more than a closed one, since the air inside is rotating at the same speed as the rest of the station there are no drag forces, and any air molecules that escape the open top torus (which would happen slowly, atmospheres don't have a hard "top," they just get exponentially thinner until you can't measure them anymore) would spill out in random directions, so there is not net impulse on the station itself. In reality drag against the tenuous upper reaches of earth's atmosphere, gravitational interactions with the moon, and sun, and other effects will slowly alter the stations orbit, and probably rotation rate as well. This is something every space station, satellite, and spacecraft has to deal with, so there would be thrusters to periodically correct the stations orbit and rotation, like on the ISS. Since the station is in space with nothing connecting to it and doesn't need to maneuver like a spacecraft there doesn't need to be a complex rotation mechanism, the whole object can get spun up by thrusters on the outer edge of the torus and left to spin.
@@isned2000 If the tops open and one of the walls goes down anywhere along the circle it would leak hard there. And if the ring slows or stops for any reason they are all fucked.
@@Jacked6That is true, but those are disastrous for any large rotating space habitats. Even if completely sealed a large enough breach anywhere would open the whole station to vacuum, and a loss of rotation would destroy the station rapidly. For weight and engineering reasons any such habitat would have to be made as a tensile structure, using the force of the rotation to hold the whole station together. That’s the ultimate irony of Elysium, the inhabitants of the station are using their fantastic wealth and power to live in the most precarious, dangerous place they possibly could simply so they could ignore the existence of poor people.
It's not true at all that an open top is at all realistic, with or without the magic force fields in the movie. It was pure fantasy in the movie.
The architecture of the house in Ex Machina, being meshed with the nature around it is actually also a very good metaphor for the theme of the film. It’s about this AI cyborg becoming human. Meshed with its environment and its creators, like the architecture of the setting. Really love this deeper perspective on the film.
Term i would have used would be android not cyborg.
@@SnowTheKitsune good call there!! Android is definitely the right term.
It's 2 different houses
@@SnowTheKitsune Technically it's a gyndroid - a humanoid machine or robot with female appearance attributes. But agreed, certainly not a cyborg.
FWIW, The Turing Test in the movie is an assessment, not an experiment, because there are no experimental conditions present.
The construction and transportation of all these custom pieces needed to fit around the rock in the Ex Machina house, probably produced more greenhouse gases and hurt the environment much more than just breaking the fucking rock.
Classic architect behavior.
Tron: Legacy was directed by an architect. He assembled his dream team of architects to work on it. I'd love to hear your impression of it.
sciarch grad.
Just rewatched this last night. It wasn’t given a fair shake imo. Definitely worth the rewatch.
an under rated gem of a movie.
The original "Tron" movie was also filled with both the comprehensible and incomprehensible structures, to illustrate thematic elements of identity and community.
@@Yertle_Turtle where are you seeing a correlation between those concepts?
I randomly had this video come on while I was in another room, but just the audio of this made me stop what I was doing and watch the entire video. Your passion for the architecture and the concepts of the movies is incredible to me. Even to the details of how perfect your dialect and enunciation made me really enjoy this video and hearing you share your thoughts about everything. Subscribed without question so I can watch more of your intellect. You're an amazing human and I thank you for sharing that with people!! (Mostly me, but clearly others enjoy it as well)
😂 same here but it was kowloon walled city . Keep feeling fascination.
Me to. I'm not even sure why it popped up. I've never looked up anything at all about architecture. But I'm glad it did😊
Hi Dami! Such a great video, thank you for putting this together! I’m sure you’ve already thought of these movies or shows (or talked about these in other videos), but here’s a list: Blade Runner 2049, Star Wars (Coruscant), Trantor (in the Foundation series), Ceres Station (in the Expanse series), and Dune. Looking forward to part 2 of this video!
I cover blade runner a bit in the Cyberpunk video! 😀
@@DamiLeeArch Thank you so much - will check it out!!
I stumbled across this video by accident, and it was fascinating! I look forward to seeing more.
oh god. As designer in Japan myself, so grateful someone who is professionally talking deep about BLAME! (architecture!!!!). Your comment and opinion are such a treasure. I wish hardcore SF manga like Nihei Tsutomu works is coming more in the future. luv from Japan
I'm a big fan of Tsutomu Nihei, after I read NOiSE and BLAME, I decided to read more of his works like Biomega and Aposimz, and there's one where the character has a suit of armour, I can't remember the name though
But his Manga is some of the most unique Sci fi I have ever read
Edit: the name of the last one is called Abarra
ngl, was really a nice surprise seeing her talking about blame
それな!
Let us hope one day he continues net sphere engineer
Oh what!!!! Nihei sensei of Blame studied at Parsons NY!? I’m from Parsons!!!!!
A lot of movies use architecture to show oppressive environments and the insignificance of the characters. Bladerunner movies, Dark City, Brazil, 1984, Matrix many such examples.
Parasite and Snowpiercer use spaces and architecture to show class divide really well.
And ofcourse there's Kubrick, Kurosawa and Tarkovsky films, a lot has been said about them but would still like to know your take on the Shining.
omg brazil. do brazil!
Brazil is so visual that the screen really matters. I saw it a couple of times on VHS on an old 52cm CRT TV, before finally seeing it at the cinema.
The visual relief when Sam and Jill get to his mother’s apartment was so intense I nearly cried.
Architecturally though, I’m not sure there is much interesting to say about it - it seems pretty obvious to my untrained eye.
Battle Angel Alita is a classic cyberpunk Manga written by Yukito Kishiro in 1993. It was written and drawn by the same guy so the art plays a major part in the story. His attention to detail is fascinating. I'm not sure how accurate the architecture is, but it still looks really cool. I'd recommend it if you've never read it before.
havent read the manga but the film was awesome
When you were going over ex machina, it reminded me of this old lady I know who owns a compound on the island of Crete. She built her homes integrating it with nature. Many of the interior walls are actually structures from the mountains. Basically, there’s these gorgeous mountains that lead down a valley, facing the water. And she built the homes down that path, on the downward slope of the mountains. It’s gorgeous and very interesting. All self-sustainable too
I know this video is over a year old but I just found this channel and it’s really good. Love your content. So happy you included BLAME! in this. It’s such a fascinating and incredible manga. It’s so cinematic and has amazing environmental story telling.
I hope this becomes a series for other genres of film - period, animation etc!
For sure! Loved making it 😊
I think that i'd be really interested in an architect's opinion particularly on speculative fiction movie (scifi and fantasy)s, because the architecture is so important in selling us other these other worlds. In some ways, it has the potential to go even further than contemporary fiction where architecture is used to emphasize a particular character or institution.
Like for instance, prior to mechanisation, it was common for a building to be built around the landscape, and more often than not a building was the result of generations or extensions and renovations, resulting in a very organic, lived in architecture that very few fantasy visual media manage: it's oftentimes a bit too pristine when it's built from scratch, but stuff like lord of the rings nails the feeling of history running through its imagined spaces.
Also games, how with games we can explore it could be a good way to see from an architect point of view and maybe a programmer because many choices of size and layout are memory constrained in computers.
I have a hunch that you liked Downsizing because tiny people living in your scale model projects is a fun thought hahaha
Haha only if I could have a little Matt Damon living in my model!!!
@@DamiLeeArch It's Matt Damon. You're probably going to be rescuing him from something every other week.
@@sergey_is_sergey 😂😂😂
I'd make him fold my laundry or he goes in the jar again. It takes him hours to fold a shirt. He can't even do socks, but I make him anyway. Also there is a spider in the previously mentioned jar.
I’ll be your Matt Damon damilee❤
I really like this video, especially the talk about how architecture isn't just how it looks, but how it feels.
Merlijnen :0
How it feels is a huge part of architecture how do you think we got to brutalism it's literally designed to suppress you
@@averylawton5802 distopian :0
Inception makes an analogy with architecture elsewhere when they say one dreamer builds the space and another populates it. The architect designs the space but the users and residents fill it with life. There is then a tension of the two where one can mess up the plans of the other, or one can help the other.
I just discovered this channel yesterday and I really like your work. You have a very "down to earth" way of describing things. Vids are very professional and enlightening. Definitely worth the sub.
You asked for suggestions: Metropolis (1927) and Blade Runner (1982) come to mind. In both these movies the city and its buildings and living spaces play an important, overwhelming role, I find. Good work. I enjoy your channel.
Akira!!!
Blade Runner is an architectural (and meteorological) nightmare.
And Dark City!
This was one of my favorite videos you've done! I'd love to see a part 2 of this or maybe something closely related (e.g., Architecture in Horror Movies, Architecture Across Cultures, etc.).
More of this please! I'd love to see you talk about "The Expanse", "Foundation", and "Star Trek"
Foundation could be interesting!
And "Raised by Wolves", with the settlements
Another vote for The Expanse!
I agree, she should definitely talk about The Expanse
i encountered BLAME years ago, and recently cannot seem to remember what the anime/manga was at all. i only remembered the visceral expereince i had, and the world building was described to my freinds rather characters itself. and so im finally glad to find the name of it again, and truly understand why i felt the way i did! thanks omg
I generally kinda hate manga and anime but I loved Blame! and Noise so much. I've read through it all a few times and each time I pick up on something new that explains the setting or story a little more.
I’m not usually into anime but I’m watching Blame! now and it’s pretty damn good
Thank you for this analysis - I also noticed the ex-machina detail of the glass cut to fit the rock. I must say that I like spaces where lighting is considered as an architectural feature, so I appreciate the spaces that are described here. I am not sure if the moview Dune had been released when you made this but I am excited by the desert headquarters of the duke and his family - so much so that I really almost don't care about the rest of the movie, I just replay the sections in the board room and other areas.
Having access to a range of controllable lighting conditions in daytime and the night is a priority for me in my home and I have installed plantation blinds almost everywhere that they can go and have a range of different artificial lighting to play with, so no day is the same for me as the last.
I would spend hours and hours listening an architect like you talk about BLAME!. I think the use of space in that manga is outstanding.
we should not forget all other works of Tsutomu Nihei. discussing about them in detail would be very interesting.
sidenote: there was a scene in Knights of Sidonia where they were watching Blame! even though the movie was not released at the time.
@@domonkosscheiling5809 good idea, let's hope @DamiLee will find some time for a video about his outstanding worlds and architecture. Talking about "fantasy" architecture, I've notice a very good work from CDPROJECT RED in cyberpunk2077. Night city is very well designed for a futuristic city.
There's a video game that seems to be HEAVILY inspired by the art and architecture of BLAME but literally nobody has ever heard of it, and hardly anyone has played it. I'll give it a bit to see if anyone can guess. I'll be shocked if anyone does. But then I'm shocked BLAME was brought up in this Video too!
@@Wolfsheim23 It was NaissanceE, right? For me, that game was very terrifying.
@@hantubelaung Yep! You got it! Its a hard game. Gorgeous design, I've never seen anything quite like it. It should have came out a VR game and it would have got so much more attention.
>Modular construction is the way of the future
>Brings up Blame!
Great video overall!! This lives up to the weird haunted but not haunted house stuff I was looking for!
Wasn't ready to see blame! in there. Thank you very much for talking about it. I think not enough people talk about the visual language of that series. Very insightful!
Awesome video! Btw - about Downsizing - there was a comic by Sergio Aragones (known from MAD magazine) about this very idea; a scientist who found a way to shrink humans to make humanity take up less space and consume less energy and resources. Anyway, the theme is so close to the movie it had to be a part of the main inspiration to the film, I guess. Here in Sweden it was published in the comic book "Don Martin" issue 6, 1990 (yes, still got it in my "archive"...).
Gibson's writing always gave me that haptic sense of the spaces his characters inhabit. Like the sprawl in Neuromancer or the living spaces in Count Zero. Too bad there hasn't been any movies made of these incredible works.
This was great! Imo, the feelings of spaces in Dune really catch that intersection of ancient architecture and futurism. Same with Blade Runner 2049.
I second this, Denis Villeneuve and those he has worked with have a great eye for architecture
Totally. It also conveys this sense of pragmatism and infusion with the environment, as they build by carving stone. You see the marks of the carved stone in the walls. It has a very brutalist feeling too, as a constant reminder of the harshness of Dune.
I liked the movie but one thing that bugged me was that the Architecture didn't seem to fit the Environment particularly on the Atreides' lush water Planet, Caladon. Totally Brutalist with an extreme lack of Glass to enjoy the beauty of the landscape. I think something about the Arakas desert planet didn't feel right but I can't remember exactly what I felt while watching the film.
PLEASE PLEASE PLEASE DO BOTH BLADE RUNNERS
I absolutely love Blame. I've tried to explain Blame and get other people turned onto it, but it's not super easy to do. It isn't easy to convey emotions that the buildings and open spaces has on me, either a person would understand or they wouldn't, and I'm probably just not that great at explaining how atmospheric each page can be.
Oh well, their loss. 😊
Can totally relate to this. I absolutely love the manga, but most people will take a look at the animation and be lost on why I enjoyed it so much.
Yup, I liked the Manga. It's very dystopic.
Out of interest, how do to feel about liminal spaces? The backdrooms, and even escape rooms for instance etc
@@koraxi8958 I've actually been getting into the Backrooms and I'm really enjoying it. I heard they're going to make a show or movie out of the backrooms on Netflix, but I don't know how true that is.. I hope they do either way. :)
Architecture in some Anime movies is really interesting as well. Specially the way its drawn
Bubblegum Crisis.😁
the architecture of the silent film Metropolis is pretty wild, and it was the most expensive film of its time, not to mention a HUGE inspiration to so many movies that would come after it.
Ayo! i don’t even care about architecture, but your delivery is so calm and informative in such a graceful way i couldn’t help but to subscribe and binge watch your videos till 2 am
Blame! Is one of the greatest SF manga, not only for the architecture, but also about how well computer systems are merged into the story.
Your HP sponsorship/promotion is probably the first thing I’ve seen on TH-cam that I would actually buy. Also wanted to complement you on how you integrated it. Felt very organic and honest versus scripted.
yeah, feels like seeing the Sims shop too.
Can we be realistic here, a slim keyboard with premium typing, allow me to be sceptical.
I'm sure the keyboard can be good in certain applications, but i'm almost certain the sells pitch is well amplified.
i was so excited to see Nihei included in this! When he draws himself he is represented as a beetle, which makes you think about the hive or labrynthine tunnels he sets his stories in.
Dami, I have to say, this has been my favorite of your series so far that I have seen. I really enjoy what you and your team are doing and the direction and scope your channel has offered us. Thank you for what you all are doing. - Orlando
I really enjoy the tone and balance of your videos. Relaxing, informative, and an interesting exploration of concepts. I appreciate the application of your skill and artistry to bring them to life. Thank you.
i love the style of Blame! because it reminds me a lot of this very specific sci fi style, that is less rounded and soft, more harsh and foreboding
it has a similar vibe to simon stålenhag, although he does mostly objects and vehicles with some touches of architecture
Love the manga. The style reminds me a bit of Bladerunner, or Akira
I always wanted to be an architect but just wasn’t into school enough to pull it off. I am also a huge SiFi fan and have seen all of these movies except the Magha one. That said, this was real great and Dami is easy to watch and listen to. I love the insight form a design point of view fascinating. I’m looking forward to more and will spend time in your archive.
I’d love to see a video dedicated to Nihei-sensei’s work! He’s my favorite mangaka and his background as an architecture student lends his art a super unique feel.
was such a pleasant surprise seeing on my frontpage as a lover of scifi. also awesome seeing BLAME! here! definitely subscribed after i saw there were more scifi videos, love megacities and ecumenopli like coruscant
This is the best video on filmmaking that wasn't intended to be. I LOVED IT!
More videos like this please! The intersection between architecture and storytelling is really fascinating. If you haven't seen Bladerunner 2049, the built environment in that movie is amazing. I think about Niander Wallace's "office" much more often than I should.
The 1982 blade runner is significant too. The tyrell building has always been fascinating to me, and it really shows the divide between the people who live up top where they can see the sun, contrasted against Deckard’s dark apartment down below where most people live
Dami, I love your videos and looking forward to part 2! I'm a game designer with a bit of a background on architecture (my father is an architect, I studied for 1 year and I'm a big fan). I love all these thoughts on how spaces can make us feel different things. In videogames we also only have a few senses to rely on but we can try to convey more. It would be cool if you can make a video about architecture in games.
That’s a great idea! Do you have any suggestions on games I should talk about?
@@DamiLeeArch sure! there are many games that take inspiration from real life, as well as some that experiment with styles. Here are some that come to my mind:
Bioshock 1 and 2 are placed in a fictional city under the sea, in 195X, they use lot of art deco.
Control is THE game for brutalism lovers.
Dishonored 1 and 2 present the fantasy city of Dunwall inspired on Victorian London, they reinterpret some architectural themes form other times and eras there (check out the Duke's palace, for instance).
Assassins' Creed saga is known for trying to achieve historical accuracy (some are situated in the middle ages, ancient Greece or the french revolution).
Mirror's Edge is basically about doing parkour in a very modern functional city, everything looks brand new and clean there (and quite realistic, compared to the others).
Those are some good options if you're interested in how architecture styles influence games (there are a lot of gothic references in medieval fantasy games like Dark Souls, also).
But you might also be interested in how Level Designers use architectural concepts to design the layouts of their spaces.
Or if you like urbanism, I would recommend "Cities: Skylines" as a fun toy. ;)
@@DamiLeeArch Also try Control. The whole story happens in a sentient brutalist building whose interior is much bigger than its exterior.
It’s always really interesting to get a professional’s insight. Using these movies as examples really helps me understand how you think about and approach architecture
This is a great video
I just discovered your channel and I really appreciate the level of care you give to your videos - both in concept and visuals.
In my teens I read Battle Angel Alita and there are two floating/hanging cities connected by a tube (Jeru and Zalem). They had been intently positioned at Lagrange points. Shortly before I started reading the manga, I read in a science magazine about this concept.
have seen other vids about architecture in movies. But the way you you tell it and actually respect the movies designs and gives history is amazing
Oh wow, what a timing! We just had this topic at the weekly lunch-presentation "Architecture in movies". We also had Inception but additionally Bladerunner and The Truman Show which was very interesting as well. I kinda did the segment on Bladerunner since i'm a huge Sci-Fi nerd so thanks for that video and the other faszinating media you showed!
Might be a strange thing to say, but this is the first time I've felt so moved to subscribe to a creator in this way. Usually there's a mixture of humor or curiosity, but this time I feel very artistically infatuated and invested in your depth of this side of art I dont see lot. I'm an illustrator and storyteller, and idk I guess talk about the complexity of new to me is getting to core of me tonight lol.
You read my Mind.
Im so pleased you talked about "BLAME!". So many interesting worlds
I'm not an architect, but I do 3D environments as a hobby and you've been a better find as far as inspiration, information, and entertainment than most of what I've found in YEARS
7:37 YES YES YES YES YES!!! I am thinking about this all the time since 8th grade!
A concern about modular building is the increase of the division between the have and the have nots. I see a formalisation of the favela, in terms of residence and the societal connection between the increasingly disparate classes becoming even more tenuous.
Imagine going to architecture school with Tsutomu and compete with their drawings on finals... Yeah
I would like to see your take on architecture in the Warhammer 40k universe looking at hive habitation and the application of Gothic architecture in the distant future. Absolute love your content!
@DamiLee Kudos to you and your team. This is fantastic. The quality of the contnet and the insights within is absolutely brilliant. The attention to detail, the ability to dive into subtle nuances within not just the film concepts, but into a myriad of topics is incredible. To anyone reading this comment, highly recommend subscribing and supporting this channel. Brilliant stuff.
Love the perception, depth, and passion of what's brought forward. Opens my eyes. Thank you. :)
the bravery and skill of your explanation of Inception alone is worth the sub. Excellent work.
OMG I'm surprised you know BLAME!, it's one of my all time favorite, all Nihei's works are food for my mind, my imagination goes wild reading his mangas and I re-read BLAME!, Sidonia every year! The way he uses environment and world building to tell the story instead of dialogs and text walls is why I love his works so much. I hope one day his work will be adapted by good director for the big screen.
You should react to more anime and game architecture/interior design, would love to see those. I can recommend Psycho Pass (one of the best sci-fi anime ever), Mirror's Edge Catalyst (I spend most of my time just looking at the city and environment rather than playing the game), CONTROL (I love the way they created the brutalist architecture in the game) and Stray (the cat game!) just to start.
PS: I'm a student of Interior and Architecture too, though no longer practicing.
I really enjoyed the section about Blame!, it always made me wonder a lot about why Nihei's work is always like that. Thank you for the insight.
god blame! was so good. I can't stress that enough I absolutely obsess over it it's so amazing.
Dami Lee blows my mind, she completely describes things in an affirming classical way that more than implies architectural genius, it makes for calming attractive environments on multiple layers of visual design and auditory stimulus, she really makes me smile when it comes time to watch her most recent work, .... also what's understated most is her synergistic and complimintary fashion choices, so beautiful too 😅😊
I definitely recommend to analyse Wong Kar-wai's "In the Mood for Love" and "2046" from the architectural perspective - they both have marvelous spaces ("2046" plays with Sci-Fi very actively)
I didn't realise that the house of Ex Machina and that house from The World's Most Extraordinary Homes were the same
mind blown!
I am so excited to see someone cover Blame! It's my favorite manga ever, Nihei is incredible.
Just discovered your channel and I've got to say your intelligence and thought-provoking content are a breath of fresh air. Go you!
Oh dear, Oh deer.
@@v.prestorpnrcrtlcrt2096 ? No idea what you mean or what you're implying with this comment.
i love how so many things are connected to architecture , great job
I like your usual architectual breakdown videos, but this was a great concept, very well executed, and very entertaining. its nice to see the diversifying of your work. Also the editor/s did an amazing job.
I would love your take on Howls Moving Castle, how the different towns are differentiated architecturally and how the castle operates
11:11 I love how you looked directly at the source material because his art and use of space and design within a given space is just so powerful, immense and unique in its feeling. Feel like I could go on for hours just about single images from his works.
Really interesting video. I’m an architect too and I enjoyed your selection especially Blame! (Pronounced blam - like the sound a gun makes).
This is one of the most uniquely interesting channels on TH-cam. I love the wide range of topics you explore in your videos.
The first house was featured in the Netflix show, The World's Most Extraordinary Homes which shows what one could do with unlimited resources and World renowned architects.
20:23 That shot looks very nice
really liked the video
you should make this a series
I agree
Glad she did this video, really cool architectural concepts in games and other media. I always liked the depictions of Nauboo in Star Wars.
You really got me with this, one of the best subs i have ever had. I was thinking of frank loyd webber snd my love of yhe little arcitecture i had known growing up as soon as i realized you where talking about the ai movie and not the anime, and then again and again you brought up stuff I really liked even though it was misunderstood as political instead of comedic and introspective of the larger issues... you are probably one of the smartest people i have seen and almost everyone i have ever met says i am the smartest person they have ever known. Thank you for sharing your amazing eye for art and design.
When he’s on the paper signing it I’m glad it’s not me because I’d have this weird urge to flick him off the table 😂😂😂
8:30 is essentially the root of the problem with "green solutions for sale". If you install more efficient lights you can leave them on all the time. If you buy recycled products then go ahead and buy more because they are guilt-free to consume as much as you want. If you invent a high efficiency electric car then we can go ahead and continue single-rider commutes 20 miles each way. Thank you for pointing it out.
Hey, if you're going to do a part 2, definitely check out the architecture in this game called "Control". It's really awesome, it fits the atmosphere and story line perfectly.
Also Naissance!
I find the architecture of the past fascinating. I watch movies about medieval or ancient societies and pay a lot of attention to the buildings in them, actual or imagined. One that stands out is the Labyrinth/Library in the movie "The Name of the Rose." Its purpose went beyond being just a library but a way to keep secrets (which one would think of as the antithesis of a library).
The glass in Ex Machina is called ‘Switch Glass or Switchable glass. It needs power and works by letting the monocules be free (transparent) or not, when electricity passes though it brings order to the chaos, and lines them all up so you can see through it. It’s more complicated than that but gives you an idea on how it works,
It’s been around since the 80’s bust is very expensive, but has lots of functionality.
The future is here
Great video! The architecture in Ex Machina is actually a mash-up of two different projects from the same architecture office (Jensen & Skodvin). One is a landscape hotel called Juvet, and the other is a private summer house (the one with the rock wall). The basement, where the android lives, is a set.
This TH-cam video concept was freaking amazing 🤯. I think you’re onto something here. As a personal brainiac I would like you to add more technical section to the video. I feel like your professional reaction to popular modern art is a tasteful modernist intellectual hallmark that could last decades into the future.
What do you think about the architecture from Westworld? Its a bit like Ex Machina in the sense that its futuristic. Like the architecture of the museum of science from Valencia, Spain. Also, maybe you should consider making a video about why are modern cubic futuristic homes so appealing? (A good example is Fallsview Residence by Setless Architecture)
Yeah westworld would be a great one! I only watched the first two seasons but it was great
@@DamiLeeArch Yeah its a pretty fun show! Season 4 is ongoing 👌
"If architecture was to become alive, Brutalist architecture would be the type that would want to destroy humans" - I can appreciate Brutalism, but that quote is absolutely beautiful and fitting! 😁
The buildings of Germania or Cenotaph.
its pretty amazing, when i saw the title of this i immediately thought of BLAME! as an example of extreme building that would be interesting but there was no way i thought it would be brought up...what a great surprise, awesome, love this channel.
This is so fascinating and insightful. The only movie that Dami discusses that I’ve seen is Inception. I need to watch the others!
Her enjoyment of making these videos blossoms her beauty.
She can have dinner with me anytime. 😊
As far as brutalist architecture goes, the Montreal Metro is worth a visit. It has a very interesting take on that architectural style. The stations are absolutely massive cavernous spaces that really make you feel small, but they also have dashes of color and public art. It creates a very interesting contrast that brings those spaces to life.
That I’d be interested in seeing. Since before I knew what Brutalism was I’ve always hated it. It’s always struck me as Architecture’s inhumanity to man.
Esto lo escribo en español no porque no sepa inglés, sino porque tengo el presentimiento de que @DamiLee no está limitada a un solo idioma.
Es realmente refrescante el encontrarse con una profesional que hace un análisis como este, tomando en cuenta el contexto y haciendo caso a la sensación que cada estructura produce y por qué. Me gusta mucho la forma en la cual has hecho esta presentación y te ganaste a un suscriptor más en la ciudad de Cancún, en México. :)
THE WARMTH OF THE LIGHTING IN THIS VIDEO IS AWESOME! ALSO, I LOVE HOW YOU INCLUDE THE BOOK REFERENCES!
I just found DamiLee and have discovered another view of the world through Architecture. She is a wonderfully interesting young lady with a marvellous artistic and technical mind. I can't take my eyes of her when she is talking. She is a great communicator and I can follow her train of thoughts and ideas with ease.
love the mention of blame!, the manga is one of favorites. sadly i’m yet to meet anyone else who’s finished it, maybe the pacing and focus on the scale of the environments isn’t everyone’s cup of tea.
No its just that it used to be damn impossible to find. I discovered it many years ago but I wasn't able to find anything but bits of it rarely. Even finding online descriptions of the lore and story was extremely difficult to find. Now its more available. Or maybe in the past 4 years.
One of my fascinations is designing a first martian village for between 120 and 150 settlers (starting with 50 -- 25 mating pairs as enough genetic diversity to fully reboot the human race). I have my own concepts but I wonder how you might think of this? The surface of Mars has large numbers of nickel/iron meteorites plus the native rocks have similar by double ratios of metals in them. This makes iron very easy to come by. So, a small smelter, foundry, and machine shop could be setup to make stainless steel sheets and corrugate them. Also, the salts in the regolith, abundant water ice, and CO2 in the atmosphere can be used to mass produce PVC (transparent with light blue tint, in pure form--also highly insulative). My design is a rectangular structure with a large greenhouse in the center. The outer sections are a hallway with living quarters on each side, going around the entire village except for other kinds of facilities in the four corners: a materials processing center (gathers to and separates raw materials), a heavy industry center (make sheet metals, wires, PVC, etc), a craftsman's shop (final products like furniture, etc), a school. Power would be generated by one large wind turbine over each corner with vertical blades and the actual turbine generator inside on the floor (for easy maintenance). The greenhouse would be made of blown glass bricks filled with water that is frozen before placing on top -- and a PVC membrane within to ensure a good and insulated seal. The roof otherwise is covered in regolith and overhangs the outer walls to shade the windows on the sides. Both the ice and the regolith are mainly for shielding of cosmic rays (space radiation). Only 1 meter of regolith will fully shield, even less of water (in this case water ice) but 100% shielding is not necessary for safety.
The living quarters are for a small family, each. This is a place to raise families. The inner units should have windows into the center garden and the outer units should have windows looking out over the martian landscape--two kinds of beauty. The garden should be for food crops (aquaponics and in soil). Lemon trees are for lemon juice for cleaning. Other crops would be grapes, sweet potatoes, corn, various lettuces and herbs plus whatever they want to grow--also mushrooms. There would also be chickens, honey bees, and possibly crickets. But I'd like to see a waterfall and pond/stream to swim in. It could both have fish (part of aquaponics) plus swimming. The housing units should each have enough space for reasonable comfort and family meals but events for social meals and sports and music festivals and such would also happen both in the garden and at the school.
The ship in the movie Arrival was so unique and intrical to conveying the language of the creatures.
Me looking at Blame and Uzumaki on my bookshelf. Grew up in Vancouver (born 70s) loved going to granville Street bookstores in the 90s waiting for the latest William Gibson novel. Hmm Dad was an architect. (worked on the courthouse for you-know who)
My dad worked on Downsizing when they were shooting in Toronto! So glad you enjoyed the film, I always thought it was charming and interesting too!