19:40 small scientific info: natural sunlight is very cold on the kelvin scale. around 5500 to 6000 k. This might seem counter intuitive as you might assume sunlight is warm but it only feels warm. the color temperature is very blueish. unless of course the sun is setting in the evening. then the tone will become warmer.
Hi, Can I ask that every time when I opened the Pin from the environment, I cannot see the white pot, even I use black color background. Thx How can I deal with in order to see that like you.
Do you have a video or recommend any for how to arrange models from online before bringing them into keyshot? I’ve been searching for hours but have not found a good 101 on this. A lot of the models online are 3DS native and exported as OBJ, but this OBJ has too many triangles to work well in most cad software for positioning prior to Keyshot. TYIA
Hello, sorry for bothering. But i’m graduating from school this year and I need to make a portfolio for my application to unis since I decided to pursue a major in product design, but the thing is that I have no clue what to put in my portfolio and my deadline is in february.. I know it’s very late but I recently came across your channel and would like to know if you can give me any advice, it would be great! Thanks a lot
Hi, very nice tutorial, thanks. May I ask you how did you eliminate the typical noise of the lights? For example when i use an area light in a lamp, It produce many white dots on the Wall. I don't know how solve the problem. Thanks
It depends on your render time, generally light sources in keyshot have to process the light rays a long time. Just set the samples in the render properties higher
Yup! I had planes set up around the camera to enclose as much as I could. But I also wanted to let some light in to simulate windows and skylights behind the camera.
I have an interior model with 4 walls and when I am trying to render one side there are walls in the way to be able to see the space when I have a certain camera lens set up. I normally hide the objects in the way but I feel like the lighting is affecting the room differently because of the hidden objects. Would you recommend something else or do you also just hide what ever is in the way of your scene?
Hello! That’s a great question. I usually like to have an extra window cut out of the wall big enough for the camera to see through. That way, the rest of the wall is keeping the light bouncing inside correctly. If it’s an existing model that you can’t edit, I would hide the walls in Keyshot and then re-make the walls with various Planes. Then you can create a gap for the camera to see through. Also, you can reduce the camera focal length and go as low as 20mm or 18mm to make your rooms seem bigger. That’s how estate agents make their properties seem huge in adverts!
In terms of executing a photorealistic interior scene render - would you say that Keyshot is better & easier to use than Blender?? Same question for animating an interior walkthrough?
I’ve never got the hang of rendering in Blender but the results are amazing once you learn it! Blender Guru on TH-cam has taught me a lot. But I use Keyshot because it’s so easy to use
Sam_Does_Design Hey Sam, thanks for replying to my questions so quickly! That’s a very honest & useful thought - Think I’ll go ahead with keyshot for now, the results seem more than appropriate for the speed & ease of use for the tight deadlines coming up - Thanks again for your content & advice!
Hi Sam, I've watch the whole video but my rendering is still cartoonish. Is there a way you could help me? I've graduated from an industrial design program (product design). I usually don't reach out for help and my teachers don't do environments like this..
It’s all about the small details! Tiny imperfections that we don’t actually see will really help with realism. Learning some photography concepts like lighting and lens types will help as well. Good luck!
can I ask why the end wall is missing in this tutorial, in others you have always said, keep walls real... i.e. for interior make sure you have 4 walls?
For sure! I needed the camera to zoom out more and this is an older tutorial 😅 in my mind I thought the gap could be a skylight or something modern, but you’re right! Ideally the room should be fully enclosed
Keyshot is great for product design. It is good to see it becoming useful for interior rendering.
One of the best scenes I ever saw... great work. Thanks for sharing.
Thank you very much!
The interior kitchen render is soooo pretty 😩😍
I really want to live there 😅
Getting my first Keyshot lessons in a few weeks time! Seeing vids like this make me so excited !
19:40 small scientific info: natural sunlight is very cold on the kelvin scale. around 5500 to 6000 k. This might seem counter intuitive as you might assume sunlight is warm but it only feels warm. the color temperature is very blueish. unless of course the sun is setting in the evening. then the tone will become warmer.
Awesome, thank you!
great explanation and precise content... hats off subscribed...for future videos
This was super informative. Learnt so much. Thanks a lot Sam!
I’m so glad I could help!
such a great video. so informative. Thank you Sam
you are awesome dude. thanks for sharing.
Thanks a lot, that is a great video for my key shot model.
Looking forward to giving this a try
Yes! Post the results on Instagram and tag me so I can see!
Great Tutorial. Thanks for sharing.
So glad I could help! I can’t wait to see what scenes people come up with on Instagram
Sam please do some exterior rendering. Where we can learn about the lighting
Great turtorial, Thanks alot !
Hi, Can I ask that every time when I opened the Pin from the environment, I cannot see the white pot, even I use black color background. Thx
How can I deal with in order to see that like you.
Great
Make an tutorial on VR rendering at keyshot please
Can u pls post a video on rendering a jewellery with diamonds. It’s been very difficult to render sparkle effect of diamonds
Thank you very much for your tutorial. That helps me a lot :-)
Thank you so much! I’m so glad I could help
which is the esben tutorial you refer to at the beggining? By the way excellent content
And about the ceiling? No Tuto show the ceiling, because it still black every time when i make a render.
Thank you
Do you have a video or recommend any for how to arrange models from online before bringing them into keyshot? I’ve been searching for hours but have not found a good 101 on this. A lot of the models online are 3DS native and exported as OBJ, but this OBJ has too many triangles to work well in most cad software for positioning prior to Keyshot. TYIA
great great video!
Hello, sorry for bothering. But i’m graduating from school this year and I need to make a portfolio for my application to unis since I decided to pursue a major in product design, but the thing is that I have no clue what to put in my portfolio and my deadline is in february.. I know it’s very late but I recently came across your channel and would like to know if you can give me any advice, it would be great! Thanks a lot
What about a room with a roof?
Hi Sam! love all your videos! I have a question, what CPU and GPU do you recommend for a computer to do heavy files like these?
hi can you please do a tutorial on how to render false ceiling lights in keyshot
interior lights is a great idea for a tutorial!
I have watched Esben's tutorial but he uses color to number node different for every material. Are there any basic rules for that.
Hey Sam , thank you for the tutorial!!! what model of computer are you using for this work ?
Hi, very nice tutorial, thanks. May I ask you how did you eliminate the typical noise of the lights? For example when i use an area light in a lamp, It produce many white dots on the Wall. I don't know how solve the problem. Thanks
It depends on your render time, generally light sources in keyshot have to process the light rays a long time. Just set the samples in the render properties higher
I thought Keyshot specifically says it's better to have all the walls & ceilings for their interior render mode?
Yup! I had planes set up around the camera to enclose as much as I could. But I also wanted to let some light in to simulate windows and skylights behind the camera.
when i can get a scene like that?
I have an interior model with 4 walls and when I am trying to render one side there are walls in the way to be able to see the space when I have a certain camera lens set up. I normally hide the objects in the way but I feel like the lighting is affecting the room differently because of the hidden objects. Would you recommend something else or do you also just hide what ever is in the way of your scene?
Hello! That’s a great question. I usually like to have an extra window cut out of the wall big enough for the camera to see through. That way, the rest of the wall is keeping the light bouncing inside correctly.
If it’s an existing model that you can’t edit, I would hide the walls in Keyshot and then re-make the walls with various Planes. Then you can create a gap for the camera to see through.
Also, you can reduce the camera focal length and go as low as 20mm or 18mm to make your rooms seem bigger. That’s how estate agents make their properties seem huge in adverts!
In terms of executing a photorealistic interior scene render - would you say that Keyshot is better & easier to use than Blender?? Same question for animating an interior walkthrough?
I’ve never got the hang of rendering in Blender but the results are amazing once you learn it! Blender Guru on TH-cam has taught me a lot.
But I use Keyshot because it’s so easy to use
Sam_Does_Design Hey Sam, thanks for replying to my questions so quickly! That’s a very honest & useful thought - Think I’ll go ahead with keyshot for now, the results seem more than appropriate for the speed & ease of use for the tight deadlines coming up - Thanks again for your content & advice!
Hi Sam,
I've watch the whole video but my rendering is still cartoonish. Is there a way you could help me? I've graduated from an industrial design program (product design). I usually don't reach out for help and my teachers don't do environments like this..
It’s all about the small details! Tiny imperfections that we don’t actually see will really help with realism.
Learning some photography concepts like lighting and lens types will help as well. Good luck!
can I ask why the end wall is missing in this tutorial, in others you have always said, keep walls real... i.e. for interior make sure you have 4 walls?
For sure! I needed the camera to zoom out more and this is an older tutorial 😅 in my mind I thought the gap could be a skylight or something modern, but you’re right! Ideally the room should be fully enclosed
honestely it wasn't very helpful, neverthless good to see i am not the only person dealing with crazy lux numbers :D
Are you a designer or just render guy?
I’m a product designer with a passion for visualisation
Sam_Does_Design cool dude 🤙🏻
how come I have so many fireflies on my renders :(
👍👍
You can learn about all kind of things on Skillshare, but apparently not equalising your audio :-D
Amazing tutorial but the audio has a very annoying noise like people walking upstairs, it's hammering my ears.
Thank you! I’ve definitely tried to improve sound quality since this video for sure