Explaining Byleth's Baffling Hitboxes (Smash Ultimate)

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • It's time to cover the final character of the first fighters pass. Today we take a look at Byleth's hitboxes. As the final DLC fighter Byelth's hitboxes have a lot to live up to. So how do their hitboxes stack up, why don't we find out.
    Zeckemyro:
    / zeckemyro
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    / rekzius
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    / discord

ความคิดเห็น • 605

  • @Rekzius
    @Rekzius  4 ปีที่แล้ว +1047

    Turns out that the angles on F-smash does actually change the power of the move.
    Up angle is strongest dealing 13% and 19.5%
    No angle is normal dealing 12% and 18%
    Down angle is the weakest dealing 11.5 and 17.25
    I have no idea why they decided to do this, since that is not the case for a large majority of the angleable f-smashes. So basically never angle the move down I guess, unless you want to hit someone on ledge or something.

    • @YounesLayachi
      @YounesLayachi 4 ปีที่แล้ว +149

      They said this in the direct
      Also little Mac down angled smash does the more damage and shield damage and least knockback, from what I know
      Little Mac's f-smash is 3 different smash attacks really
      Other fighters that can angle the f smash also have different launch angles from what I can tell

    • @69metersbelow25
      @69metersbelow25 4 ปีที่แล้ว +85

      Didn't sakurai already mention that in the direct

    • @TheMasterBlaze
      @TheMasterBlaze 4 ปีที่แล้ว +8

      Unrelated, but I really appreciate the FE Fates Conquest music in the video.

    • @jdsjigglypuff9419
      @jdsjigglypuff9419 4 ปีที่แล้ว +1

      robin neutral b goes further

    • @SparkyForce
      @SparkyForce 4 ปีที่แล้ว +1

      Nice move Faclo 11:24 XD

  • @wtp7942
    @wtp7942 4 ปีที่แล้ว +2044

    When do we get "Explaining Pit's Pitiful Hitboxes"?

    • @justaprinny9940
      @justaprinny9940 4 ปีที่แล้ว +152

      We need first bowser jr "jr size" hitboxs

    • @edfreak9001
      @edfreak9001 4 ปีที่แล้ว +56

      Explanation: should've been DLC, chump

    • @DangerDurians
      @DangerDurians 4 ปีที่แล้ว +34

      Watch him make a "Dark Pit's Daunting Hitboxes" first

    • @diegodealba6096
      @diegodealba6096 4 ปีที่แล้ว +62

      DangerDurians dark pits doodoo hitboxes

    • @chasetalks2much
      @chasetalks2much 4 ปีที่แล้ว +8

      PITiful

  • @weirdguy1495
    @weirdguy1495 4 ปีที่แล้ว +793

    The jab combo without the particle effects and the whip looks like Team Skull gang signs.

    • @lemoniscence
      @lemoniscence 4 ปีที่แล้ว +28

      The only thing I can think of when someone says “Team Skull” is pokemon mystery dungeon, now. At least the pmd team skull is better than the pokemon sun/moon version.

    • @keksauce
      @keksauce 4 ปีที่แล้ว +11

      @@lemoniscence sm team skull was a pretty funny joke tbh

    • @cosmicmist2020
      @cosmicmist2020 4 ปีที่แล้ว +1

      Weird Guy 149 MUDAMUDAMUDAMUDAMUDAMUDA

    • @2350CST
      @2350CST 4 ปีที่แล้ว +2

      CosmicMist WRRRRRYYYYYYYYYYAAAAAAAHHHHH

    • @lordfelidae4505
      @lordfelidae4505 4 ปีที่แล้ว +1

      It looks like there’s a bee

  • @CaravanNoobs
    @CaravanNoobs 4 ปีที่แล้ว +825

    A video analyzing every multi hit nair and explaining how all of them fail to function sounds like a fun.

    • @personalstuff3019
      @personalstuff3019 4 ปีที่แล้ว +12

      @Random Personactually they intensionally made he's not work in this patch😂

    • @ryanc5572
      @ryanc5572 4 ปีที่แล้ว +41

      ... a fun what? Don't leave us all in suspense!

    • @oohFrittata
      @oohFrittata 4 ปีที่แล้ว

      Gnw works

    • @CodyTheBlackChickenSubscribe
      @CodyTheBlackChickenSubscribe 4 ปีที่แล้ว +1

      Especially falco... rip birdy boi

    • @briantran715
      @briantran715 4 ปีที่แล้ว +2

      You seem to be forgetting
      Wario!

  • @CrazySoup
    @CrazySoup 4 ปีที่แล้ว +1398

    The people who made byleths hitboxes were like:
    "Hey the hitboxes look kinda small, What should we do?"
    "Just add like 5 more hitboxes"

    • @M12GProductions
      @M12GProductions 4 ปีที่แล้ว +54

      Then they all did cocaine while Fire Emblem fans creamed their pants. Speaking of which, I need to change clothes.

    • @sambishara9300
      @sambishara9300 4 ปีที่แล้ว +8

      I think the extra hitboxes are for the z axis.

    • @Taco-San
      @Taco-San 4 ปีที่แล้ว +1

      Relatable

    • @sambishara9300
      @sambishara9300 3 ปีที่แล้ว +1

      @Lochlan Smith it does for some characters' taunts and stuff. I think he made a video about the Z Axis in smash

    • @AshenDemon
      @AshenDemon 2 ปีที่แล้ว +2

      I will never understand why the Smash Team makes like multiple identical Hitboxes on curtain moves. Like just make it on big hitbox.

  • @iceypumpkinhead
    @iceypumpkinhead 4 ปีที่แล้ว +204

    5:44
    Back air: simple, gets the job done
    Forward air: I had a seizure while making this attack

    • @Freefork
      @Freefork 4 ปีที่แล้ว +6

      Side B: Super Mario 127.

    • @idk72.
      @idk72. 3 ปีที่แล้ว +10

      Down b: finally I can rest after doing all this hitboxes! Wait, there's one more? Nah, I don't feel like doing it, let's add a single hitbox

  • @mariomaniac444
    @mariomaniac444 4 ปีที่แล้ว +230

    1:56 The intern is back.

  • @Error-4O4
    @Error-4O4 4 ปีที่แล้ว +199

    4:50 Respect to that CPU Bowser. What a mad lad

  • @freakyfrogi9796
    @freakyfrogi9796 4 ปีที่แล้ว +571

    Rekzius: I’ve covered every dlc character
    Internet: 🌱

    • @e.c.465
      @e.c.465 4 ปีที่แล้ว +9

      ?

    • @_doop8257
      @_doop8257 4 ปีที่แล้ว +77

      @@e.c.465 Plant 🤦🏻‍♂️

    • @FaySwine
      @FaySwine 4 ปีที่แล้ว +34

      🐟☠️🐟 Piranha.

    • @e.c.465
      @e.c.465 4 ปีที่แล้ว +1

      Ok, i get it nvm

    • @delta3244
      @delta3244 4 ปีที่แล้ว +23

      "...in the first fighters pass."

  • @CaliburDS
    @CaliburDS 4 ปีที่แล้ว +266

    Zelda's hitboxes would be interesting to see! Especially Phantom and Nayru's.

    • @thephantomist7199
      @thephantomist7199 4 ปีที่แล้ว +38

      Especially her hurtboxes, if you catch my drift

    • @liamparker7895
      @liamparker7895 4 ปีที่แล้ว +2

      Random Person haha I’ve seen this

    • @canogaparque818
      @canogaparque818 4 ปีที่แล้ว

      @@thephantomist7199 🍑🍑🍑👀

    • @The_Obsessed
      @The_Obsessed 4 ปีที่แล้ว

      @@thephantomist7199 I'm pretty sure Phantom doesn't have a hitbox that can be visualized, since it's a projectile.

    • @AnOmenProduction
      @AnOmenProduction 4 ปีที่แล้ว

      Zelda, yes please!

  • @moronribbons5774
    @moronribbons5774 4 ปีที่แล้ว +124

    7:11 the pressure I get from trying to dodge this after getting hit by up tilt is insane

  • @beesus1412
    @beesus1412 4 ปีที่แล้ว +281

    a multihit up air with a large hitbox and kill power? did you forget about palutena?

    • @laggalot1012
      @laggalot1012 4 ปีที่แล้ว +63

      Who actually has the horizontal mobility to back it up.

    • @YounesLayachi
      @YounesLayachi 4 ปีที่แล้ว +65

      And palutena's has priority and absolutely no startup frames

    • @residentfacehead3465
      @residentfacehead3465 4 ปีที่แล้ว +15

      So
      Better dedede up air

    • @sergmcmuffin
      @sergmcmuffin 4 ปีที่แล้ว +32

      @@residentfacehead3465 worse, because you can't play dedede if you use palu

    • @ariesomega2487
      @ariesomega2487 4 ปีที่แล้ว +9

      @@residentfacehead3465 If you would combine d3 up airs ranbge with palus mobility and starup together with byleths horizontal range that would be a mad move

  • @royalxiphos4501
    @royalxiphos4501 4 ปีที่แล้ว +107

    Bowser, I need my frame data on his BIG MEATY CLAWS

    • @ABAgamer_
      @ABAgamer_ 4 ปีที่แล้ว +6

      What did you say, PUNK?

    • @royalxiphos4501
      @royalxiphos4501 4 ปีที่แล้ว +12

      @@ABAgamer_ BIG. MEATY. CLAWS.

    • @Quin10Animates
      @Quin10Animates 4 ปีที่แล้ว +3

      Fading Instinct well, these claws aren’t just for attracting mates

  • @wingedbluj1674
    @wingedbluj1674 4 ปีที่แล้ว +6

    I think the reason dash attack and forward air are that crazy with the hitboxes is to make the move work as the weapons move into the Z-axis

  • @FinnishArsonist
    @FinnishArsonist 4 ปีที่แล้ว +33

    Back air: normal
    Forward air: AAAAAAAAAAAAAAAA

  • @norsehorse84
    @norsehorse84 4 ปีที่แล้ว +17

    @Rekzius I think I know why some moves like FAir and FTilt have seeming superfluous hitboxes. I think what is happening is that the new hitboxes that come in after the huge amount of first ones are there to solve for z-axis problems by not being attached to the weapon itself, but instead the air in front of Byleth on the same plane as the stage.

    • @nocturn333
      @nocturn333 4 ปีที่แล้ว +7

      Makes sense since Fair has a more pronounced swiping motion than Bair. It'd be nice to see the hitboxes in 3d.

  • @mr.badger3950
    @mr.badger3950 4 ปีที่แล้ว +233

    You seem to have been doing all the DLC Characters but you have forgotten about Piranha Plant! As a Plant Main I can say that Plant's hitboxes are quite interesting.

    • @dizzyheads
      @dizzyheads 4 ปีที่แล้ว +1

      And hurt boxes XD

    • @greatestever2903
      @greatestever2903 4 ปีที่แล้ว

      Plant main 🤦‍♂️

    • @shlecko
      @shlecko 4 ปีที่แล้ว +5

      "as a plant main"
      Say sike right now

    • @Fizz-Q
      @Fizz-Q 4 ปีที่แล้ว

      @@dizzyheads i always wondered when plant expandongs is there a hurtboxes for the expanded part or they just invencible

    • @ninonerd3392
      @ninonerd3392 4 ปีที่แล้ว +2

      @@Fizz-Q plants down b extends his hurtbox so if you hit plants stem while its stretched out, you will deal damage. And you can spike

  • @DissedRedEngie
    @DissedRedEngie 3 ปีที่แล้ว +9

    12:00 "interestingly it has more range on the back swing"
    Further proof that if a smash character is looking away from you, you are dead.

  • @mildewpyre
    @mildewpyre 4 ปีที่แล้ว +155

    "Organic materials"
    yup

    • @RandomPerson-kz9uf
      @RandomPerson-kz9uf 4 ปีที่แล้ว +19

      Yeah, very "organic"

    • @Rekzius
      @Rekzius  4 ปีที่แล้ว +37

      That places the "Misuse of words that sound like they should describe themselves, but actually mean something else" counter at 2. English is hard.

    • @Cathrinite
      @Cathrinite 4 ปีที่แล้ว +7

      Kinda wanna give the Amyr to my dog, since is bone and all

    • @HEX33C1FF
      @HEX33C1FF 4 ปีที่แล้ว +17

      @@Cathrinite I think Aymr is the only one out of the four that's actually synthetic.

    • @iversonsilva793
      @iversonsilva793 4 ปีที่แล้ว

      @@HEX33C1FF aymr from "the beast" with the crest of seiros somehow

  • @gooz1613
    @gooz1613 4 ปีที่แล้ว +92

    What else would you expect from a "Distance Demon"?

    • @hydropump8731
      @hydropump8731 4 ปีที่แล้ว +15

      A pointed tail and bat wings

    • @gooz1613
      @gooz1613 4 ปีที่แล้ว +31

      @@hydropump8731 isn't how the smash community sees every fe rep?

    • @arnerademacker8548
      @arnerademacker8548 4 ปีที่แล้ว

      @@gooz1613 Damn. Gooz with the hard call outs x)

    • @disgustof-riley8338
      @disgustof-riley8338 3 ปีที่แล้ว +3

      Ashen Demon

    • @orangeslash1667
      @orangeslash1667 2 ปีที่แล้ว

      @@gooz1613 Japan really loves RPGs.

  • @brodymiles27
    @brodymiles27 4 ปีที่แล้ว +1

    I think I know why fair has a punch sound effect. Your not hitting them with the sharp, blade part like back air, you’re hitting them with the back of the lance, which is just like whacking them with a bone. So the punch sound effect makes sense.

  • @jannicwestrich1290
    @jannicwestrich1290 4 ปีที่แล้ว +79

    11:23 oh my god buff this chicken

    • @deathpie24
      @deathpie24 4 ปีที่แล้ว

      Blue chicken

    • @Dato.Richard
      @Dato.Richard 4 ปีที่แล้ว +8

      Falco: *uses anti-air move against crouching opponent and misses*
      Falco stans: >:(
      Falco would be the best character in the game if he had good movement speed lol please don't call for buffs on that thing.

    • @jannicwestrich1290
      @jannicwestrich1290 4 ปีที่แล้ว +4

      Dato I really dont care

    • @rhaelsura96
      @rhaelsura96 4 ปีที่แล้ว

      @@Dato.Richard his shield poking and aerial drif with the better movements I can definitely see him getting higher, I'm fine with his bair not being that strong in comparison to wolf and fox

    • @tylerzelanick9283
      @tylerzelanick9283 4 ปีที่แล้ว

      Buff the birb

  • @elkarlo1593
    @elkarlo1593 4 ปีที่แล้ว +10

    That Uair gives me nightmares, and now I know why.

  • @icyargonaut7154
    @icyargonaut7154 4 ปีที่แล้ว +10

    I love having DLC characters come out because that means not too long after it comes out we get another Rekzius hitbox video 🙂

  • @nathamiell
    @nathamiell 4 ปีที่แล้ว +37

    Mr. Game and Watch's hitboxes would be interesting, i'm sure. What with up-B being frame 2 and all. But before him, you gotta get to The Plant if you wanna claim that you've gone through all the dlc characters.

    • @sirstack59
      @sirstack59 4 ปีที่แล้ว +1

      Up b is frame 3 but this is a nice comment

    • @nathamiell
      @nathamiell 4 ปีที่แล้ว +1

      @@sirstack59 I've heard both. I think it's 2nd frame after the input; 3rd frame if you include the frame the input is on. So input frame, animation frame, then the hitbox comes out the next frame. Depends on how you count it, I suppose.

    • @jevorok3905
      @jevorok3905 4 ปีที่แล้ว +1

      Mr. @Nathamiel You can see what Character is next by looking in the discord. I haven't watched most of the video thus far, but G & W is actually the next character to be shown.

    • @nathamiell
      @nathamiell 4 ปีที่แล้ว

      @@jevorok3905 Oh. Cool.

  • @No__one1
    @No__one1 3 ปีที่แล้ว +2

    This guy really has good taste, thank you for using the female version of Byleth

  • @mikesharpmni4264
    @mikesharpmni4264 4 ปีที่แล้ว +67

    Explaining Ike's.... Interesting Hitboxes

    • @sirtchamp8033
      @sirtchamp8033 4 ปีที่แล้ว +1

      Yes

    • @SeriousStriker
      @SeriousStriker 4 ปีที่แล้ว +10

      N A I R

    • @thedookiedropper9604
      @thedookiedropper9604 4 ปีที่แล้ว +20

      I N T E R E S T I N G M A N U V E R

    • @Fizz-Q
      @Fizz-Q 4 ปีที่แล้ว

      @@SeriousStriker side air and especially why when you dodge his down b hits mid dodge

    • @genarftheunfuni5227
      @genarftheunfuni5227 4 ปีที่แล้ว

      He only has one move, Nair

  • @Cosmic_K13
    @Cosmic_K13 4 ปีที่แล้ว +7

    Byleth U-Air: best juggling tool in the game.
    Me: Cries in Ike Sm4sh U-Air

  • @exaltedb
    @exaltedb 4 ปีที่แล้ว +10

    4:30 _ah shit, here we go again_

  • @dudepal2386
    @dudepal2386 4 ปีที่แล้ว +7

    “A multi-hit up air that kills at reasonable percent is something other characters could only dream of” - Someone who doesn’t play Palu

  • @seriouslyleah3987
    @seriouslyleah3987 4 ปีที่แล้ว +1

    Princess Peach, her side special and Ariels could be very fun to explain

  • @Syrius_Li
    @Syrius_Li 4 ปีที่แล้ว +5

    I honestly dont know why they made Byleth so slow, in her game, she could move fast

    • @jacaerys4
      @jacaerys4 4 ปีที่แล้ว +1

      True man. Their speed in Three Houses is pretty good

    • @RaidikV
      @RaidikV 3 ปีที่แล้ว +1

      Actually the only thing about the FE characters that is not like in their origin games is their speed, but I think that's for balance, imagine a fast Robin.

  • @starblazer237
    @starblazer237 3 ปีที่แล้ว +9

    I was really disappointed when Byleth was announced like ugh, another FE character, AND it just has to be on my birthday... then I actually played her and ended up having so much fun I played my first FE game in Three Houses and loved it

    • @Phun-Bun
      @Phun-Bun 2 ปีที่แล้ว +1

      It's better to give it a shot

    • @josiuwu
      @josiuwu 2 ปีที่แล้ว

      that's really funny, sora was released on my birthday as well!

  • @Liggliluff
    @Liggliluff 3 ปีที่แล้ว +2

    A lot of moves for characters with weapons like these could be changed into long hitboxes. So instead of having 4 equal hitboxes along the sword, have one long hitbox along the sword. The benefit of a long hitbox is that it has a consistent width, while having 4 hitboxes means you have a bubbly shape around the sword. For the moments when they are strong and weak, make it two long hitboxes; and have lower ID for the strong, and make the weak overlap the strong so there's no gap.

  • @williamo5031
    @williamo5031 4 ปีที่แล้ว +2

    Hey! I dont know if you'll see this. The Sweetspot/Sourspot visualization was great! It made the graphic so much clearer. Please consider doing this in future videos!

  • @pikag10
    @pikag10 4 ปีที่แล้ว +35

    when he finishes all the fighters pass 1 characters and says nothing about fighters pass 0
    *sad piranha plant noises*

  • @alexhardy8160
    @alexhardy8160 4 ปีที่แล้ว +27

    You didn't mention how they forgot to add a check for grab immunity flag to up-B, resulting in an up-throw to up-B. Also, I think you can grab opponents while they are grabbed due to this. That would explain how I ended up at the bottom of the stage at one point after my friends both used up-B and managed to hit me. Also, the tether automates wall-jumping, and prefers it to dealing damage.
    I really need to find something to do with my life.

    • @happyducky9872
      @happyducky9872 4 ปีที่แล้ว +1

      It checks tether frame 7 and then snags whatever it touches first, and doesnt seem to actually grab... but it does throw

    • @wiiztec
      @wiiztec 4 ปีที่แล้ว +2

      Why would you want to prevent such a delicious combo?

    • @happyducky9872
      @happyducky9872 4 ปีที่แล้ว

      @@wiiztec to be fair it's not a combo for most of the entire match

    • @alisethera9349
      @alisethera9349 4 ปีที่แล้ว

      I think that because grounded Up-B consists of two grabs. Grab hitbox for the initial swing that ties the enemy to the sword, and a second grab at the peak of the move. If there was grab immunity, the second hit would fail.

    • @happyducky9872
      @happyducky9872 4 ปีที่แล้ว

      @@alisethera9349 no

  • @locmariox
    @locmariox 4 ปีที่แล้ว +2

    I love these series it makes me really understand these characters more and I feel like it’ll honestly make me a much better player with certain character.
    I would love for you to do a Zelda, Samus/Dark Samus and Corrin.
    Great content I’m subscribing for sure!

  • @MARSHT0MP404
    @MARSHT0MP404 4 ปีที่แล้ว +1

    i like how getting kicked in the shins by terry does the same amount of damage as getting shot by a laser from flaco

  • @FaySwine
    @FaySwine 4 ปีที่แล้ว +12

    I think that back air was made first, and that they used its assets for forward air to save time.
    Also, weird wind boxes are probably used to keep the player model from shifting to far.
    Like when Little Mac uses a punch near the ledge.

  • @MajicMarco
    @MajicMarco 4 ปีที่แล้ว +1

    Love em or hate em, byleth is the most badass looking fire emblem character

  • @Dani-fl7hp
    @Dani-fl7hp 4 ปีที่แล้ว +8

    "Nice move faclo"

  • @matthewjones6786
    @matthewjones6786 4 ปีที่แล้ว

    It’s cool how so many hit boxes look weird here, but feel right in game.

  • @glitchyglitchy3925
    @glitchyglitchy3925 4 ปีที่แล้ว +1

    This is really useful, especially the tether range.

  • @coolernow7948
    @coolernow7948 4 ปีที่แล้ว +3

    Byleth just gets to paint the screen in hit boxes for doing literally anything.

  • @lil4skin867
    @lil4skin867 4 ปีที่แล้ว +1

    Although Byleth wasn't a highly requested character, Sakurai made it so that he'd be a fun character regardless. Idk how people can argue with this man

  • @RaidikV
    @RaidikV 4 ปีที่แล้ว +1

    This is one of the things that makes me like Byleth so much.

  • @user-s9eu8ce9fw
    @user-s9eu8ce9fw 4 ปีที่แล้ว +1

    7:36 Lmfao, damn byleth is thirsty af for that big D hurtbox

  • @zaiah8807
    @zaiah8807 4 ปีที่แล้ว +4

    1:17
    My mom with the belt.

  • @chrispo7610
    @chrispo7610 4 ปีที่แล้ว +2

    All you guys who are requesting videos didnt read the community tab! You had the chance to vote, and you missed it

  • @Rogue_Rouge
    @Rogue_Rouge 4 ปีที่แล้ว +1

    11:24 "nice move falco"

  • @halberd-3291
    @halberd-3291 4 ปีที่แล้ว +34

    I know it’s unrelated, but:
    Sakurai: You can play as male and female Byleth.
    Smash community: Male Byleth? What’s that?

    • @sergmcmuffin
      @sergmcmuffin 4 ปีที่แล้ว +21

      Male byleth is best byleth imo

    • @juanrodriguez9971
      @juanrodriguez9971 4 ปีที่แล้ว +3

      @@sergmcmuffin Bro, don't say stupid things, there is no such thing as "male byleth".

    • @minorin54
      @minorin54 4 ปีที่แล้ว +2

      MkLeo don't like Female Byleth and uses the Male, the male will win more tournaments sadly

    • @highcaliber350
      @highcaliber350 4 ปีที่แล้ว +6

      Claude lovers unite

    • @CaravanNoobs
      @CaravanNoobs 4 ปีที่แล้ว +3

      Claude alt is best alt. You can’t change my mind.

  • @Chaud31423
    @Chaud31423 2 ปีที่แล้ว

    I think the reason they went with the Punch sound effect for their Forward Air is cause they're slapping you with the side of the blade

  • @thesouphour8426
    @thesouphour8426 4 ปีที่แล้ว +4

    10:50
    Robin mains: *no*

    • @yonatanbeer3475
      @yonatanbeer3475 4 ปีที่แล้ว +1

      That's a projectile, not a disjoint

    • @donovanmahan2901
      @donovanmahan2901 4 ปีที่แล้ว +2

      So is Failnaught 2, it basically bounces like a lazer beam off a mirror when it sees a reflector hitbox.

  • @dal6544
    @dal6544 4 ปีที่แล้ว +6

    I love their move set

    • @justinc.5591
      @justinc.5591 4 ปีที่แล้ว +3

      IMO the best Fire Emblem moveset yet.

    • @AverageHandle_
      @AverageHandle_ 4 ปีที่แล้ว

      Justin Champion nah that’s probably banjo like a bird sword oh my god that’s the best

    • @hihigocat
      @hihigocat 4 ปีที่แล้ว +2

      Ponker • Kazooie is one of the best Fire Emblem characters in Smash, yes

    • @damir_van_kalaz
      @damir_van_kalaz 4 ปีที่แล้ว +2

      @@AverageHandle_
      You're right. I too loved Banjo Emblem: Fire Kazooie, and am glad to have him as the 8th Fire Emblem rep, with Byleth of course being the 9th. He's one of the best lord units in the series.

  • @JoshuaProtz
    @JoshuaProtz 4 ปีที่แล้ว +2

    Can someone please explain to me why smash hitboxes rarely follow what logically makes sense for the attack? (I.E. the jab hitboxes being under the arm, rather than actually being on the arm and King Dedede's dash attack not actually being connected to his body)

    • @plywoodruntz
      @plywoodruntz 4 ปีที่แล้ว

      Because those moves would be severely underpowered. Hotboxes are designed for gameplay and balancing.

  • @TSMSnation
    @TSMSnation 4 ปีที่แล้ว +24

    i really can't get a read on this guy, hes let down when somethings simple then flips when its complex.
    the lore needed for this guys wiki page must by huge.

  • @AtomBacon
    @AtomBacon 4 ปีที่แล้ว +2

    One of the strangest characters to me is Wii Fit, I would love to see a video about her hitboxes as she is just so unorthodox.

  • @xHoodedHunter
    @xHoodedHunter 4 ปีที่แล้ว +1

    I'm guessing that sword moves have hitboxes off-center so they don't hit before animation connects

  • @Ectar2003
    @Ectar2003 4 ปีที่แล้ว +1

    Never gonna stop requesting Puff's mediocre hitboxes!

  • @mitrimind1027
    @mitrimind1027 4 ปีที่แล้ว +2

    Byleth nair gets a landing hitbox but not Ganondorf's forward air even though the animation looks like it should? Apparently making bayleth's down b break shields wasn't enough. Why they gotta do dorf dirty?

  • @aidenzorn8322
    @aidenzorn8322 3 ปีที่แล้ว

    Forward air has pucnh sfx because it's a broadside slap rather than a slice with the edge (although the visual effects make it hard to see that this is the case). the reason for the hitboxes that are seemingly added at radnom on some moves (like forward air) are probably there because of z-axis shenanigans during testing if I had to guess

  • @LARAUJO_0
    @LARAUJO_0 4 ปีที่แล้ว +3

    I think Byleth's hitboxes were made by the same guy that did Cloud in Smash 4

  • @yobin3711
    @yobin3711 4 ปีที่แล้ว

    Fair uses a punch sound because she's not slashing or stabbing, she just smacks them with the flat side of the blade.

  • @benraber2793
    @benraber2793 4 ปีที่แล้ว

    Nintendo: So how many hitboxes should we give Byleth?
    Sakurai, snorting power crystals: *Yes*

  • @yukicraft3210
    @yukicraft3210 4 ปีที่แล้ว +4

    I was really hoping you would go with “Bewildering”

  • @charKT-7461
    @charKT-7461 3 ปีที่แล้ว

    "Byleth's uair is probably the best uair in the game"
    Mr. Game & Watch with his insane juggling, unchallengable and high damaging uair: **sad beeps**

  • @neon_light5608
    @neon_light5608 4 ปีที่แล้ว +20

    Can we get jigglypuff hit boxes I wonder what her sleep and rest look like.

    • @personalstuff3019
      @personalstuff3019 4 ปีที่แล้ว +5

      Sleep is about 2-3 frames with one hit box slightly smaller than jigglypuffs hurt box and is invicible like 2 frames? Sing is 3 hit boxes that burst after one another, can be shielded and is completely trash unless it's a random read or tech chase tool

    • @xolotltolox7626
      @xolotltolox7626 4 ปีที่แล้ว

      @@personalstuff3019 Sing also takes way to long to put someone to sleep

    • @neon_light5608
      @neon_light5608 4 ปีที่แล้ว

      @@rudolf2002 ty, this was really helpfull.

  • @breezedoodles
    @breezedoodles 4 ปีที่แล้ว +1

    Honestly I like how slow the down smash is it’s good for covering rolls and spotdoges

  • @macmusial3644
    @macmusial3644 4 ปีที่แล้ว

    I can't wait to see what kind of nightmares Min Min's hitboxes bring you

  • @TrueBolt18
    @TrueBolt18 4 ปีที่แล้ว +2

    I'd love to see a full review of Greninja's hboxes, but that's just because I main him. XD I just found out today that you can reverse his side b and I feel pretty dumb.

  • @spheality
    @spheality 4 ปีที่แล้ว +4

    When looking at fair and the way they seem to stack hitboxes makes me wonder if they attach the hitboxes to the weapon and animation and add extra ones for when the animation/weapon crosses the z axis.

  • @elmoblaster8797
    @elmoblaster8797 4 ปีที่แล้ว +1

    I’d love to see the differences between the 3 Link’s hitboxes. Call it “Hitboxes of the Heroes.”

  • @mike.6092
    @mike.6092 4 ปีที่แล้ว +2

    How about Corrin's capable hitboxes? I especially want to see their specials

  • @Epicvibes999
    @Epicvibes999 4 ปีที่แล้ว

    A Pretty Good Edgegaurd, I think the word you were looking for was *Distance Demon*

  • @laserbeamlightning
    @laserbeamlightning 4 ปีที่แล้ว +2

    Great video although I would have preferred to see the attacks with the weapons so I know where the hitboxes are relative to them. As with the chop, they don’t always necessarily line up with what appears on screen

  • @joseramirez5274
    @joseramirez5274 4 ปีที่แล้ว +2

    I would love to see Peach/Daisy hitboxes whenever you can

  • @pumpkinjack1117
    @pumpkinjack1117 4 ปีที่แล้ว

    1:18 I love that the sleeve just phases through Byleth. Even the game itself can't understand how a sword character has punch, sword, and whip physics.

    • @dude9410
      @dude9410 4 ปีที่แล้ว

      I think thats just a fault to Byleths design. Ill be honest, I think its a little weird...

  • @Isaweth
    @Isaweth 4 ปีที่แล้ว

    Any of yall notice that every one of these videos has an alliterated title, like Byleth's Baffling, Dedede's Devious, Shulks Strange, Terry's Terrifying? The first 2 episodes font have this trend, but past that, every one has got something like this. I just blew ur mind btw

  • @PlasmaCore
    @PlasmaCore 4 ปีที่แล้ว +1

    For a dlc character, these are surprisingly reasonable

  • @supremechaosbeing2696
    @supremechaosbeing2696 3 ปีที่แล้ว +2

    9:06 looks like my grandpa’s pill case geez

  • @hihigocat
    @hihigocat 4 ปีที่แล้ว +12

    Side-B though, wtf is that

  • @M12GProductions
    @M12GProductions 4 ปีที่แล้ว

    What can be said about Byleth's hitboxes except that if you made a drinking game out of them, you'll wake up the next day inside your toilet with a mouth tasting like a pigeon's been roosting in it.

  • @gaberitz2109
    @gaberitz2109 4 ปีที่แล้ว

    These videos have such an ASMR vibe

  • @bdc_ky
    @bdc_ky 4 ปีที่แล้ว

    I really hope that you continue these for more characters. Maybe one day tackle a good portion of the cast :)

  • @NightFreeze9128
    @NightFreeze9128 4 ปีที่แล้ว

    Seeing how similar the Fair and Bair seem before you look at their hitboxes really makes you think huh

  • @x9x9x9x9x9
    @x9x9x9x9x9 4 ปีที่แล้ว

    Yo you guys Zeckemyro is a saint to the smash community and you all need to show them some love. I offered to donate a few $ to them a while back for doing wii fits hitboxes but they wouldn't take my money. Which bugs me more than it should. So the least I can do is tell you all to support the hell out of them. Like their stuff on twitter or something.

  • @seansean792
    @seansean792 3 ปีที่แล้ว

    6:39 I also don't like that the sound is a weak punch, but apparently, Byleth decided to just, say "This Spear is good for slapping people" and rather than Swing it in a way that would make the blade cut, it's swung... "sideways" so it slaps instead of slashes. Backair, is a thrust, however.

  • @hongchingchan8741
    @hongchingchan8741 4 ปีที่แล้ว

    The title for Piranha Plant’s video should be ‘Explaining Piranha Plant’s Pleasant Hitboxes’

  • @Crowen55
    @Crowen55 4 ปีที่แล้ว

    I’ve been waiting for this video sense Byleth came out.

  • @YitzharVered
    @YitzharVered 4 ปีที่แล้ว +1

    Epic fates music.

  • @shuccle6161
    @shuccle6161 4 ปีที่แล้ว

    Down tilt combos into forward tilt from around 0-10%
    Into up tilt if you land the close hitbox until around 40%
    And fair uses the punch sound, because she's whacking you with the flat side of the spearhead lol

  • @randomt_1468
    @randomt_1468 3 ปีที่แล้ว

    I hadn’t played much smash in a while and coming back to it I was scared af seeing byleth’s hitboxes cover half the freaking screen lmao

  • @TheWastedLight
    @TheWastedLight 4 ปีที่แล้ว

    I want to see that Ridley hit boxes. Need to show the big guy some love

  • @swed4490
    @swed4490 4 ปีที่แล้ว

    Can’t wait for ”marths merciful hitboxes”

  • @iversonsilva793
    @iversonsilva793 4 ปีที่แล้ว

    if i got the visualizer right theres 2 types of hitboxes.
    3d and 2d.
    some moves with 3d hitbox go way out in the z axis(foward air being the prime exemple)
    so they slap a 2d hitbox on its later frames to make sure the move hits consistently and match the effects.
    wonder if they will aply this to other characters on a later patch.

  • @555redkid
    @555redkid 4 ปีที่แล้ว +5

    Nintendo: How many hit boxes do we wanna give Byleth..?
    Also Nintendo: Yes!

  • @mint5438
    @mint5438 4 ปีที่แล้ว +1

    Byleths fishnet stockings
    *_God bless_*

  • @demongirlkisser
    @demongirlkisser 4 ปีที่แล้ว

    11:23 "Nice move Faclo"

  • @shadowhenry7680
    @shadowhenry7680 ปีที่แล้ว

    I'd like to see "Explaining Corrin's extended hitboxes