Mistakes in vid: 1. I refer to this as "Season 3" a lot but apparently it hasn't started yet that's only when Asuka releases ;-; 2. I said 2S is more active than 5K for some reason in the beginning this is BLATANTLY incorrect I am so sorry lol
The biggest problem that was stopping me from consistently getting 6h off a poke or counter hit fk or c.S that i think might catch some people is that depending on what move you are using if you accidentally try to move down to do dolphin too quickly you might end up hitting like 3H( which is actually a 2h) instead of 6H which doesnt gatling off of 5k which will cause you miss the input so really intentionally keeping your motion at 6 for just a short moment made a huge different instead of scrambling to go for dolphin before even confirming the 6h
a couple critiques on some of the advice- i do not recommend using 5K roundstart against most characters. it's much more prone to whiffing than 2S and does NOT give a full combo since even microdashing doesn't put May close enough for 6H to connect after CH 5K. it can be a good option against certain characters (like in the may mirror for example) but in general is much less reliable than 2S. charging with straight down instead of down-back is wayyyyy worse since it locks you out of [4]6S and [4]6H. really bad habit to build, and learning the combo with down-back charge is not notably harder than with straight down charge. charge 6H after meaty beachball does nothing besides weaken your pressure since it leaves you in a regular [4]6H +7 situation instead of having actual oki (and [4]6H is extremely easy to IBFD'ed after charge 6H)
I more or less agree with most of this but the 5k at roundstart I still stand by. Even if it's less reliable it's insanely higher reward and forces respect from people where 2S no one cares about besides the idea of just losing roundstart
She can parry pushaway the charged 6H but it's hard to time AND risky af since she can die if late. You can do P Ball>Dash cS which is entirely gapless though instead which imo is better
Fair enough, I find most people won't backdash here and you can sometimes get an insant cS to catch their BD after you used jK. But if they're consistently getting away with backdashes I'll just go for the beachball setup which isn't as cool :(
Mistakes in vid:
1. I refer to this as "Season 3" a lot but apparently it hasn't started yet that's only when Asuka releases ;-;
2. I said 2S is more active than 5K for some reason in the beginning this is BLATANTLY incorrect I am so sorry lol
Just discovered your channel after getting whomped by my friends. Your channel has been super informative for a new player, keep up the great work!
Just wanted to say comments like these always make my day, thank you for that :3
The biggest problem that was stopping me from consistently getting 6h off a poke or counter hit fk or c.S that i think might catch some people is that depending on what move you are using if you accidentally try to move down to do dolphin too quickly you might end up hitting like 3H( which is actually a 2h) instead of 6H which doesnt gatling off of 5k which will cause you miss the input so really intentionally keeping your motion at 6 for just a short moment made a huge different instead of scrambling to go for dolphin before even confirming the 6h
Yomi you've mad my GG experience 10x more enjoyable with your may videos. Still got a long way to go but im all for it!!!!
Just wanted to say comments like these always make my day, thank you for that :3
a little late this vid but it was worth the wait, always quality content, keep it up yomers
a couple critiques on some of the advice-
i do not recommend using 5K roundstart against most characters. it's much more prone to whiffing than 2S and does NOT give a full combo since even microdashing doesn't put May close enough for 6H to connect after CH 5K. it can be a good option against certain characters (like in the may mirror for example) but in general is much less reliable than 2S.
charging with straight down instead of down-back is wayyyyy worse since it locks you out of [4]6S and [4]6H. really bad habit to build, and learning the combo with down-back charge is not notably harder than with straight down charge.
charge 6H after meaty beachball does nothing besides weaken your pressure since it leaves you in a regular [4]6H +7 situation instead of having actual oki (and [4]6H is extremely easy to IBFD'ed after charge 6H)
I more or less agree with most of this but the 5k at roundstart I still stand by. Even if it's less reliable it's insanely higher reward and forces respect from people where 2S no one cares about besides the idea of just losing roundstart
big tournament in august 10th for me, i gotta start my training regimen
Yooo shit good luck Teekay. Lmk if you need help with anything
based yomi upload
based halo comment
8:22
Is this a true blockstring? seems like there is a small gap after beach ball stun. Cant Biken Parry?
She can parry pushaway the charged 6H but it's hard to time AND risky af since she can die if late. You can do P Ball>Dash cS which is entirely gapless though instead which imo is better
You can true string this it’s just frame perfect
Ur in college right? Whats ur major?
atm I'm doing pre-requisites for a bachelors in Accounting 🫡 it's gonna take forever lol I'm only starting now
@@YomiFGC ooh, you trying to be CPA?
Up dolphin otg is usually fake tho 6p kinda makes it bad and it loses to 3f normals
Up dolphin otg -> j.K safe jumps if you do it correctly, so 6p shouldn't beat it, never tested against 3f moves though.
Fyi updolphin otg safejump hard loses to backdash bc u cant even get c.s if u land
I dont use it anymore unless they are shotos
Fair enough, I find most people won't backdash here and you can sometimes get an insant cS to catch their BD after you used jK. But if they're consistently getting away with backdashes I'll just go for the beachball setup which isn't as cool :(
you can OS cS to catch backdash, however you can't OS cS and OS block (safejump) at the same time.
Why use back dash when you can 6p
Its good but i wont say broken because i enjoy when characters can maintain validity after nerfs