the dark reflection is a very cool spell, but you might want to consider changing the wording a bit to remove some of the redundancies (eg, 'when hit by and attack that required a roll' could be shortened to 'when hit by an attack' because in dnd all attacks require an attack roll by definition.) regardless, these are all really cool spells :)
Thank you for your kind words, and good point on some of the extra fluff, I would definitely do a finer comb through of word choice if I ever revisit these spells. :)
It is sad that so much of ttrpg gameplay revolves around combat. I love when the mundane that is unique to a magical world is explored, like the flower spell you made. Games can't really help but treat the player characters differently from all the other game characters. One way it does this is by giving the world magic that apparently people can casy but that simple will never be available to the players. This goes for the minor spells as well as the archmage level spells so strong the game creators simply don't trust them to the players, but you still want to be able to lay a curse upon the land and stuff. I would love to see a game do these sorts of magic justice
Magic just like art, I feel should often be the expression of one's soul. I do agree that most ttrpg's focus too much on magic to kill monster. NPC magic is also another conversation topic, perfect example being "cursing the land" like you said, I'd be curious looking at it more to see what is better summary for what NPCs are allowed to have and players aren't, because I often grey that line as I want my players to feel special.
@@Creative-Magpie I love the idea of magic as art, which is why I love the idea of reflavoring your spells and abilities a Lot. I love the hero's journey, starting out as a fairly regular individual. Yeah, you have some skills or magic, but many people around you do too. Yet through your own growth you exceed basically everyone and become special. That effort makes it real. I would love to see your take on pc vs npc possibilities and where it would actually be a good thing, mostly because I always yearn for a world that doesn't treat you as the player, but I know there's good reasons games do so
@@mischake Funnily enough, PC vs NPC magic and abilities have been in my mind as a conversation topic. I'll write it down as a video idea to explore a bit more. I agree with the hero's journey, I tend to play someone a bit further in their journey, but I do appreciate someone who comes from nothing, having the heart of a hero to stand against dark gods or demon overlords. I appreciate your kind words and interaction!
the dark reflection is a very cool spell, but you might want to consider changing the wording a bit to remove some of the redundancies
(eg, 'when hit by and attack that required a roll' could be shortened to 'when hit by an attack' because in dnd all attacks require an attack roll by definition.)
regardless, these are all really cool spells :)
Thank you for your kind words, and good point on some of the extra fluff, I would definitely do a finer comb through of word choice if I ever revisit these spells. :)
It is sad that so much of ttrpg gameplay revolves around combat. I love when the mundane that is unique to a magical world is explored, like the flower spell you made. Games can't really help but treat the player characters differently from all the other game characters. One way it does this is by giving the world magic that apparently people can casy but that simple will never be available to the players. This goes for the minor spells as well as the archmage level spells so strong the game creators simply don't trust them to the players, but you still want to be able to lay a curse upon the land and stuff. I would love to see a game do these sorts of magic justice
Magic just like art, I feel should often be the expression of one's soul. I do agree that most ttrpg's focus too much on magic to kill monster.
NPC magic is also another conversation topic, perfect example being "cursing the land" like you said, I'd be curious looking at it more to see what is better summary for what NPCs are allowed to have and players aren't, because I often grey that line as I want my players to feel special.
@@Creative-Magpie I love the idea of magic as art, which is why I love the idea of reflavoring your spells and abilities a Lot.
I love the hero's journey, starting out as a fairly regular individual. Yeah, you have some skills or magic, but many people around you do too. Yet through your own growth you exceed basically everyone and become special. That effort makes it real.
I would love to see your take on pc vs npc possibilities and where it would actually be a good thing, mostly because I always yearn for a world that doesn't treat you as the player, but I know there's good reasons games do so
@@mischake Funnily enough, PC vs NPC magic and abilities have been in my mind as a conversation topic. I'll write it down as a video idea to explore a bit more.
I agree with the hero's journey, I tend to play someone a bit further in their journey, but I do appreciate someone who comes from nothing, having the heart of a hero to stand against dark gods or demon overlords.
I appreciate your kind words and interaction!
@@Creative-Magpie Well, I'll be happy to see that video when it hits :D