GIANT KILLER Sledgehammers (14k DAMAGE?!) 😂 Mechabellum Gameplay

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 23

  • @CobStrategy
    @CobStrategy  10 หลายเดือนก่อน +4

    The lack of chaff in game #1 KILLS ME...but kinda makes it even funnier, so hey. Share your own craziest games in the Discord and we might check it out :)
    MECHA DISCORD - discord.gg/5UFmpdckzm
    SUB HERE for more - th-cam.com/users/CobGames

  • @novuss2482
    @novuss2482 10 หลายเดือนก่อน +6

    Thanks for reviewing the match Cobrak. In return, I immediatly equipped Armor-Piercing Bullets in my loadout. If you have any other tech combination you want to see, Curuniro and me will work on that. Promised! :D

    • @SIMULACRA37
      @SIMULACRA37 10 หลายเดือนก่อน +1

      Damage sharing always seemed kind of meh, but if you've got an entire squad of Sledgies helping and healing one guy, that's a pretty TANKY line.

    • @Chromodar
      @Chromodar 10 หลายเดือนก่อน

      @@SIMULACRA37 I love the idea of damage sharing balls and tanks with war factories making more balls and tanks, adding to the collective, making the original packs more tanky, buying them time to leech/regen. I think you need a really bad opponent to get anywhere with it though 😅

    • @SIMULACRA37
      @SIMULACRA37 10 หลายเดือนก่อน

      @@Chromodar yeah. The sad part is a single pack of steel balls or melting points can kill everything.

  • @-NR-SirLimbo
    @-NR-SirLimbo 10 หลายเดือนก่อน

    I tested, just to make sure: AP Bullets for Sledges don't do +50% damage (like similar upgrades for Fangs, Mustangs and Wasps which all do +50%, Sledges kinda break the mold), they do a whooping +150% damage. Effectively it works out to doubling DPS (due to the fire rate reduction) and with Mech Rage it becomes more than triple DPS compared to non-upgraded.
    In fact, from my testing even if you unlock it after AP rounds Mech Rage's attack interval reduction applies before the +20% to attack interval from AP Bullets, which means it stacks more favorable.

  • @jarrenm4760
    @jarrenm4760 10 หลายเดือนก่อน +2

    Jim tank commander here =) Ty for the commentary..I run damage sharing to bait out giants and then use fangs and marksman to go AA if mustangs are countered.

    • @jarrenm4760
      @jarrenm4760 10 หลายเดือนก่อน

      My Mmr was 300 at this game and I’ve been learning a lot and I’m now 600 and still on a win streak.

    • @CobStrategy
      @CobStrategy  10 หลายเดือนก่อน +1

      @@jarrenm4760 Keep up the climb man! There's so much to learn 😁

  • @nonamenosurname8516
    @nonamenosurname8516 10 หลายเดือนก่อน

    Regarding sledges potential dmg. If you have dmg 14.000 with an item and you do upgrade armor piercing bullet upgrade. You wont get 150% out of 14.000 which would be a lot but from base dmg which is at lvl 7 = 5532. Item +200% goes to 14k dmg and armor piercing bullets with 150% goes to 12k. And if you combine both stats you get 5532 (base)+ 9k(200% item) + 6500 (armor piercing upgrade). Which is roughly 21k.
    Btw max dmg for sledges is 29k.

  • @samimermer1982
    @samimermer1982 10 หลายเดือนก่อน +3

    I always pick up extended rangd sledghammers before round4. If I already have some sledgehammers even up to round 7. The amount of dps combined with overdrive/extended range and the card is insane. Chaffclearer and giantkilling monsters after lvl 3.

  • @subikahn9764
    @subikahn9764 9 หลายเดือนก่อน +1

    carry sledgies are so funny. I agree about AP rounds on them, not good, but funny.

  • @Curuniro
    @Curuniro 10 หลายเดือนก่อน +1

    Great idea, I'll add "2-shot a vulcan with sledgehammer" to the list :D

  • @TalonGaming_YT
    @TalonGaming_YT 10 หลายเดือนก่อน +1

    This reminds me of a game I just played where I went with assault marksman in the last round. Fully teched (Assault, range, anti-tech?, elite) Marksman doing 45+k per shot... melting giants like crazy! I love seeing something different like this!

    • @CobStrategy
      @CobStrategy  10 หลายเดือนก่อน +1

      Man, the Assault MM out of the blue can totally catch people off guard for a free round win 😁Love it

    • @TalonGaming_YT
      @TalonGaming_YT 10 หลายเดือนก่อน

      @@CobStrategy that's exactly what I save it for! If you have a bunch of them it can really turn the tide. Clears chaff, and air units so we'll. Fully upgraded they're just nasty.

  • @nonamenosurname8516
    @nonamenosurname8516 10 หลายเดือนก่อน

    First game was so painfull to watch. Super odd tech on sledges, no chaff on other side. So sad

    • @DemigoD921
      @DemigoD921 9 หลายเดือนก่อน

      and no overlord against ground unit with no aa support,agree

  • @laufookheng7194
    @laufookheng7194 10 หลายเดือนก่อน

    why no use scorpions with acid and range will solve the sledge hammer problem 😪

  • @MultiPixelMonkey
    @MultiPixelMonkey 10 หลายเดือนก่อน

    I like ur vids... but can you " o jo joj " a bit fakin less ? Pls 😂😂😂

  • @jordanrea2311
    @jordanrea2311 10 หลายเดือนก่อน

    game one smells like paid actor not gonna lie

  • @kietay6505
    @kietay6505 10 หลายเดือนก่อน

    LMAO calls sledgehammers and mustangs mid to low range units when they are absolutely the most dominant units of this patch

    • @CobStrategy
      @CobStrategy  10 หลายเดือนก่อน

      I meant mid/low in cost vs, for example, Scorps, Fortresses, Overlords etc.