How To Create FPS Arms From A Metahuman In Unreal Engine 5 and Blender

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 62

  • @AgentGoldSkull
    @AgentGoldSkull 2 หลายเดือนก่อน +1

    Whenever i click export my ue5 crashes

  • @zyapguy
    @zyapguy 11 หลายเดือนก่อน +1

    You may have singlehandedly saved my games art style. Thank you very much.

  • @Dontstopbelievingman
    @Dontstopbelievingman 5 หลายเดือนก่อน +1

    Thank you for this! For anyone else following this, I found that smoothing in Blender removed all the detail from the arms when exported, but when I did it again and left those steps out, they looked fine. All the other steps worked fine.

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      Are you sure it wasn't because you hadn't increased the texture streaming pool budget?

  • @reubencf
    @reubencf ปีที่แล้ว +1

    This is nice but I would love to see first person mode with whole body

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว

      I'm doing that already lol
      th-cam.com/video/6ATprCYty-Y/w-d-xo.html

  • @BlueMatter_
    @BlueMatter_ 10 หลายเดือนก่อน +1

    That metahumans no socks comment had me rolling, is something I’d noticed as well, is just very strange 😂
    (Appreciate you’re not a professional TH-camr, thank you for sharing with us in spite of that!)

    • @PitchforkAcademy
      @PitchforkAcademy  10 หลายเดือนก่อน

      I am technically a pro now. 🙂

    • @BlueMatter_
      @BlueMatter_ 9 หลายเดือนก่อน

      @@PitchforkAcademy 👏👏

  • @Creatorboi-mq7gy
    @Creatorboi-mq7gy 3 หลายเดือนก่อน

    i know im a year late but where did you get skeletal mesh asset in 16:28

  • @JasonSmith-pn6ch
    @JasonSmith-pn6ch 7 หลายเดือนก่อน

    Wireframe mode, circles in top right of blender, wireframe will allow you to select through

  • @GamerFunk
    @GamerFunk 3 หลายเดือนก่อน

    5:15

  • @GamerFunk
    @GamerFunk 3 หลายเดือนก่อน

    3:40

  • @d00zyGG
    @d00zyGG ปีที่แล้ว

    Use the screen recording software OBS. Capture display to show everything that pops up. I'm sure you know this already now tho. Great tutorial btw.

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว

      I do. Look at any of my other videos... Thanks! 🙂

  • @wilkconman
    @wilkconman 6 หลายเดือนก่อน +1

    You can go into wireframe mode to select vertecies that are behind the mesh.

    • @Dontstopbelievingman
      @Dontstopbelievingman 5 หลายเดือนก่อน +1

      Is that the same as Xray mode? If not, then Xray mode also does the trick.

    • @Ninja-Dev
      @Ninja-Dev 3 หลายเดือนก่อน +1

      @@Dontstopbelievingman X-Ray mode is the standard technique for this. Default key-binding ALT+Z

  • @jakelevitt7245
    @jakelevitt7245 7 หลายเดือนก่อน

    I think they changed the skeletons and their arms no longer show just the hands.

    • @PitchforkAcademy
      @PitchforkAcademy  7 หลายเดือนก่อน

      Did you get a metahuman with long sleeves?

    • @jakelevitt7245
      @jakelevitt7245 7 หลายเดือนก่อน

      I just went with the one you did so I am unsure.@@PitchforkAcademy

  • @RobertBojor
    @RobertBojor 4 หลายเดือนก่อน

    The selection through visible, in Blender called XRay, can be found at the top-right set of icons (where shaded view is, and other view modes). It's the first icon in the last group, the one with a wireframe sphere. It'll allow you to select all from your point of view.

    • @Ninja-Dev
      @Ninja-Dev 3 หลายเดือนก่อน

      Key binding for X-Ray mode is ALT+Z

  • @DeveloperNine
    @DeveloperNine 10 หลายเดือนก่อน

    can't I export a metahuman arms with the long sleeve? without the body and head of course.

    • @PitchforkAcademy
      @PitchforkAcademy  10 หลายเดือนก่อน

      The sleeves are part of the torso. Try it and see.

  • @Clydiie
    @Clydiie ปีที่แล้ว +2

    Nice would love to see you expand on this

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว +2

      Aye that's very kind, man. What would you want to see??

    • @Clydiie
      @Clydiie ปีที่แล้ว +1

      @mizzo frizzo it would be cool to see a firing animation, adding sound and a muzzul flash. I'm not sure if you seen the game unrecord, but that gun sway animation is interesting. Whatever you decide to do, I'll be tuning in. Keep it up bro it's good work.

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว +2

      I'll keep that in mind, my dude. Might do a few videos about animation, but I am self-taught and definitely not an expert. I have seen Unrecord, and it's flippin' incredible. I'll take another look and see if I can draw any inspiration from there. Thanks!

    • @Clydiie
      @Clydiie ปีที่แล้ว +1

      @mizzo frizzo I'm pretty new to unreal self taught aswell but ur doing amazing stuff bro... I do love the animation stuff your doing fr

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว +1

      Ask and you shall receive. 🫶

  • @AverageLazyGamer
    @AverageLazyGamer ปีที่แล้ว

    Nice video 😎👊 How good are you with unreal engine? Would like a bit of help with a template project if you don't mind 😁

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว +1

      Thanks, man! I think you'd be better off posting in the fb group if you need help. 🙂

  • @Churcaps
    @Churcaps ปีที่แล้ว

    Just for info. In blender to be able to take through the object you have to change mode to wireframe and then you can take through.
    BTW: Awesome Tut

  • @Brekson
    @Brekson 10 หลายเดือนก่อน

    Whenever I look down, my player slows down as well.

    • @PitchforkAcademy
      @PitchforkAcademy  10 หลายเดือนก่อน

      Hmmm that shouldn't be happening. Might have to do with a setting in the Character Movement component, but I can't be sure. Let me know if you find a fix!

  • @danielgray7210
    @danielgray7210 ปีที่แล้ว

    Nice tutorial! Thanks for posting!

  • @firstlast493
    @firstlast493 ปีที่แล้ว

    Thank you! It's my first steps in UE

  • @HasimFN
    @HasimFN ปีที่แล้ว

    What about a custom metahuman do they have the same skeleton as the presets

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว

      No idea but there's absolutely no reason why you shouldn't be able to use one for an FPS!

  • @robbybobbijoe
    @robbybobbijoe ปีที่แล้ว

    The thing now is that since we parented the new BP to the old one i can't move any component in the new one if it's inherited from the old one... How can i easily solve this because surely this won't lock me out from moving stuff? I'd really like to know this because it's messing with my flashlight that i've set on a springarm and i can't move spotlight component at all in my new character BP.

    • @robbybobbijoe
      @robbybobbijoe ปีที่แล้ว

      Please look into this because it's all I need to fix all i need to fix after following this tutorial! :D

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว

      @@robbybobbijoe Why don't you just set up that component how you want it in the parent class?

    • @robbybobbijoe
      @robbybobbijoe ปีที่แล้ว

      To try and explain it, I'm putting my flashlight in the hands of the body mesh of the arms we created/animated. I also want to put the "spotlight" there but the old BP doesn't have the new mesh so there is no body mesh component in it.@@PitchforkAcademy

    • @robbybobbijoe
      @robbybobbijoe ปีที่แล้ว

      So in the new BP i cannot put my spotlight into the new body mesh component because it's not there on the old one. I tried like copying it to the old one but then I was missing the weird "AR Kit Face / Live Body Linkup" and i tried pasting it in but the "on anim initialized" got error no matter what.. I'm relatively new to unreal engine and your tutorial teached me a great lot but I'm still too dumb to figure this out :(@@PitchforkAcademy

    • @robbybobbijoe
      @robbybobbijoe ปีที่แล้ว

      Or no forgive me, I explained a little wrong. I have a SpringArm set up as a parent to my spotlight to give a delay effect to the light when looking around and it's this component I cannot drag into the body component of the new BP because the body mesh component isn't on the old one.
      Edit: For some reason when I move my SpringArm to be a child of my camera component it doesn't update in the new BP.@@PitchforkAcademy

  • @lolaswift111
    @lolaswift111 ปีที่แล้ว

    thank you very much!

  • @sinnombre658
    @sinnombre658 ปีที่แล้ว

    muy bueno

  • @fabiorota9661
    @fabiorota9661 5 หลายเดือนก่อน

    you are my hero

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน

      I've started a new FPS series with metahumans, if you're interested! 😁
      th-cam.com/video/lUGjgR_jIgY/w-d-xo.html

    • @fabiorota9661
      @fabiorota9661 5 หลายเดือนก่อน

      @@PitchforkAcademy I was litterally watching this as i saw the comment notification XD

  • @MarnoslavKonchek
    @MarnoslavKonchek 5 หลายเดือนก่อน

    saying that blender navigation is more difficult than unreal is wrong. it's because you're newer to blender and do not know shortcuts and correct ways of navigation. thanks for the video! really helpful

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +2

      I didn't say it was harder, I said it was less intuitive, but yeah if you say so. 😅

    • @Dontstopbelievingman
      @Dontstopbelievingman 5 หลายเดือนก่อน

      It IS less intuitive, as it works differently from what we're used to in terms of shortcuts and navigation. Just moving around initially feels terrible, as instead of using ASDW you have to use the middle mouse button and the little hand icon, or re-map the keys. Once you learn it, I'm sure it's quicker to use as it seems to be heavily shortcut based, but there's a reason there are so many comments on forums hating on Blender from new users, asking why it has to be so hard to learn.

    • @PitchforkAcademy
      @PitchforkAcademy  5 หลายเดือนก่อน +1

      @@Dontstopbelievingman I think you misunderstand the definition of intuitive, but that's okay. 🙂

  • @resetXform
    @resetXform ปีที่แล้ว

    There is an option to remove most of the clothes. I blended several females to get white redheaded woman for my main character called Rose. I named her after my mother who recently passed away, this character has had many names and since her passing I changed it to that. So the base model had short sleeves, but as I came to finish making her I saw this option below proportions. For the feet it defaults to a loafer type shoe.

    • @PitchforkAcademy
      @PitchforkAcademy  ปีที่แล้ว

      We're just using metahuman presets for this one

  • @MariusUCU
    @MariusUCU ปีที่แล้ว

    tutorial full firrst person