I coded an AI that moving with motion matching and doing traversals etc. You can download the project free or you can use it in your own project. github.com/cenairaclub/motion...
Suggestion: Get the traversable component to also calculate sphere, can't seem to figure out how to get this to work when looking at the code but so far over flat surfaces everything else works
Retargeting metahuman is easy as i know, i didnt test it, but runtime retargeting works. The weapon placement-rotation problem is related to the Mesh it is attached to. You need to override the mesh for retargeted characters.
Very Nice ❤ Thank you.
This is so cool! Your job is great. Can AI do other actions like hurdling?
Yeap
Cool!
Suggestion: Get the traversable component to also calculate sphere, can't seem to figure out how to get this to work when looking at the code but so far over flat surfaces everything else works
Muchas Gracias
How can we equip/unqeuip any items like knife etc and adding custom attack animations?
With adding new overlay states, and playing anim montages 😀
Hi. When the camera is pointed downwards, the floor begins to shimmer. How can this be fixed?
I tried but couldn't find a solution, I guess there is no problem in other levels. There must be some problems with the level.
nice
wait how do you download this
On github
github.com/cenairaclub/motionmatchingreplicated
I want so much to learn how you did this bro
You can download from github and check the codes in any unreal engine 5.4 project. 😄
@@umutfarukdilli thanks even if I think I won’t understand anything of what I see since I just started to learn Unity and not UE5 🥲
@@amauryroudaut9661let me tell you 😅
Calculating path points, moving point to point, checking for mantles 5 times in a second, thats it 😂
@@umutfarukdilli I don’t trust the "that’s it"
dude we need a metahuman edition
and pls fix the weapons going behind the hands for other chars
Retargeting metahuman is easy as i know, i didnt test it, but runtime retargeting works.
The weapon placement-rotation problem is related to the Mesh it is attached to. You need to override the mesh for retargeted characters.
@@umutfarukdilli dude how can i override the mesh then?