Why Camera Tracking is BROKEN In Unreal Engine

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  • เผยแพร่เมื่อ 6 ก.ย. 2023
  • If Vive Trackers have stopped working for you in Unreal Engine 5.3 then try this.
    Unreal Engine has changed how it handles tracking data from vive trackers. If you are trying virtual production and camera tracking with vive trackers then this tutorial is essential to getting them working.
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ความคิดเห็น • 119

  • @daniellanekimball9956
    @daniellanekimball9956 9 หลายเดือนก่อน +4

    THANK YOU. i've been suffering with this for MONTHS. love your channel and you've gained a fan for life

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +2

      Awesome. Good to know it works for others too.

  • @kanyllofficiellevrai6209
    @kanyllofficiellevrai6209 9 หลายเดือนก่อน +2

    You're a lifesaver, I've been looking for a solution for months, I'm French and I watch all your videos.
    Many people are looking for the solution and you're the first to talk about it.
    Thank you very much, I'll try tonight

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +1

      Let me know how it goes. Glad you enjoy my videos.

    • @kanyllofficiellevrai6209
      @kanyllofficiellevrai6209 9 หลายเดือนก่อน

      @@JoshuaMKerr everything is working perfectly
      thank you very much for your help 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      @kanyllofficiellevrai6209 Great news!

  • @danelokikischdesign
    @danelokikischdesign 9 หลายเดือนก่อน +3

    This is amazing! Thank you so much for the clarification, these trackers always gave me problems to install since Unreal 4.26 haha

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      You're welcome!

  • @DavidFromholtz
    @DavidFromholtz 4 หลายเดือนก่อน +1

    This is awesome! Im trying to get another vive tracker as a follow focus. Hsve you ever done this for your virtual camera?

    • @JoshuaMKerr
      @JoshuaMKerr  4 หลายเดือนก่อน +1

      I haven't, but I have heard it can be done. I'd rather save for a glassmark or indiemark system.

  • @pixelasm
    @pixelasm 9 หลายเดือนก่อน +1

    Thanks for sharing the workaround Joshua :)

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +1

      No worries. Figured I couldn't be the only who found it difficult

  • @TheMrcoins1972
    @TheMrcoins1972 25 วันที่ผ่านมา

    Thank you very much for solving this problem. However, I can't use this method in Ndisplay and Multi user session, because I don't know where to add " -XRtrackingonly" in open Multiuser session in switchbroad. Do you have any suggest about this problem, Thanks in advance.

  • @fernandobignardi6716
    @fernandobignardi6716 16 วันที่ผ่านมา

    I have a few questions.
    If i want to make a game with full body tracking.
    Do i need to set all of the trackers to cameras instead of joints?
    When testing it, will the unreal Identify them and put some place holders objects on them straight away and place them in the scene when i go into test mode?

  • @topgunmaverick9281
    @topgunmaverick9281 หลายเดือนก่อน

    Hello, I have a problem that the camera shakes according to the vive tracker, but why does the camera stay in place? How do I set it up?😊 Thank you.

  • @jieli5495
    @jieli5495 6 หลายเดือนก่อน

    THANK YOU.THANK YOU😘

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน

      You are so welcome!

  • @tisonibrahim
    @tisonibrahim 7 หลายเดือนก่อน

    thank youuuu!!!!

    • @JoshuaMKerr
      @JoshuaMKerr  7 หลายเดือนก่อน

      You're welcooom

  • @ahrenmorris6053
    @ahrenmorris6053 8 หลายเดือนก่อน

    For some reason on my setup I had to enable the OpenXRHandTracking plugin as well. Not sure what the dealo is, but it worked.

    • @JoshuaMKerr
      @JoshuaMKerr  8 หลายเดือนก่อน

      Hey, if it works it works. Such a botched update

  • @Linea-64EfectosDigitales-xf7kv
    @Linea-64EfectosDigitales-xf7kv 3 หลายเดือนก่อน

    IT WORKS PERFECT!!!!! THANKS!!!! But, how can I make it working when I star "Play in editor"? Is it possible to move it inside Unreal to place it where I want in the 3D scene? Thanks!!!!!

    • @JoshuaMKerr
      @JoshuaMKerr  3 หลายเดือนก่อน

      Have you tried it in simulate mode? It should work

  • @JonesBoy97
    @JonesBoy97 7 หลายเดือนก่อน

    Hi Joshua, thanks for the incredible video! I do have one question however. Do you think it would be important to run Room Setup to get this working?
    I'm trying to run this in a studio setup with 4 Base Stations and no HMD, so I won't be able to do Room Setup. And I don't get the Camera tag in Unreal only the head even after changing the tracker's tag and reopening steamvr and unreal, so I thought maybe that could be a cause as well? Your answer is much appreciated! :)

    • @JoshuaMKerr
      @JoshuaMKerr  7 หลายเดือนก่อน +1

      I'd like to hear more about this. Maybe join my discord and post in the support forum.

    • @JonesBoy97
      @JonesBoy97 7 หลายเดือนก่อน

      @@JoshuaMKerr Thanks for the quick reply! I've joined your discord :D

  • @hytalegermany1095
    @hytalegermany1095 6 หลายเดือนก่อน

    When it comes to in camera vfx can you make more videos about that?
    For example how to key and grade the video input (is it best to do it in unreal, or is there a software you can put between the input into your computer of the video and the input from the video in unreal? Which device to use to input the video into ue5? How to do this in the software? How to save what you see as videofile? How to make certain layers (for example that you tell ue5: Yoo this rock in should be in front of the tracked video?

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน

      I will be doing more of these type of videos on patreon for sure.

  • @JoseChemmassery
    @JoseChemmassery 3 หลายเดือนก่อน

    thank you

    • @JoshuaMKerr
      @JoshuaMKerr  3 หลายเดือนก่อน

      You're welcome

  • @themessengerofgood
    @themessengerofgood 5 หลายเดือนก่อน +1

    Thank you!! Could you help me please? I am looking for "Get Tracked Device Position and Orientation" node from SteamVR plugin. It helped me to get the Position and orientation of the Vive Controller or Tracker inside Blueprint. But in Unreal 5.3 I can't figure out what the node I should use instead of "Get Tracked Device Position and Orientation =(

    • @JoshuaMKerr
      @JoshuaMKerr  5 หลายเดือนก่อน +1

      You dont need blueprint. Do what I do in the tutorial and add the livelink component to your camera. Job done.

    • @themessengerofgood
      @themessengerofgood 5 หลายเดือนก่อน

      @@JoshuaMKerr thank you for your response! I've developed an extensive setup within a blueprint, incorporating my custom UI interface, primarily for creating high-quality previsualizations for movies. Within this custom blueprint, I am utilizing 'Get Tracked Device Position and Orientation' to obtain the tracker's transform. Subsequently, I calculate its specific location and orientation as required for my project. Given this context, I am inquiring about the method to accurately acquire the Position and Orientation of the tracker directly within the blueprint."

    • @Linea-64EfectosDigitales-xf7kv
      @Linea-64EfectosDigitales-xf7kv 3 หลายเดือนก่อน

      @@themessengerofgood I used this method: th-cam.com/video/2W1XuOkN6Kk/w-d-xo.html but it has some vertical jittering that the LiveLink method as this tutorial from Joshua doesn´t has

  • @vjusagui
    @vjusagui 9 หลายเดือนก่อน

    love you bro\

  • @brettcameratraveler
    @brettcameratraveler 9 หลายเดือนก่อน

    Wow thanks! All these bugs are life suckers. How o How long did it take for you to figure that out?

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      A while haha. Some forum posts saved the day

  • @adityathosar2026
    @adityathosar2026 5 หลายเดือนก่อน +1

    Hi, if I buy only one Vive tracker is it enough to track the motion?

    • @JoshuaMKerr
      @JoshuaMKerr  5 หลายเดือนก่อน

      I use one vive tracker and one base station

  • @JoshBook
    @JoshBook 4 หลายเดือนก่อน

    If I get a Vive Tracker is there anything else I need to capture position/rotation/orientation of an object as I move the Tracker around? It looked like it worked with the camera in the video but I don't know if it's the tracker only that is needed. Thanks!

    • @JoshuaMKerr
      @JoshuaMKerr  4 หลายเดือนก่อน +1

      You need a vive tracker and a base station for positional tracking. these should come with a usb dongle that plugs into the computer.

    • @JoshBook
      @JoshBook 4 หลายเดือนก่อน

      @@JoshuaMKerr awesome - thanks so much!

  • @aronchek1799
    @aronchek1799 2 หลายเดือนก่อน

    For the life of me, I cannot add the trackers at all. How do you get those settings. I don't have a headset, so my trackers and basestation arent recognized by steamvr but no where online mentions that i needed one. For everyone else I guess it just works?!

    • @JoshuaMKerr
      @JoshuaMKerr  2 หลายเดือนก่อน

      search for steam vr without hmd. there are some configuring steps you need to run through

  • @PhilipLemon
    @PhilipLemon 9 หลายเดือนก่อน +1

    What happens if your vive trackers show up in Steamvr as active and tracking but they don't show up in the livelink in Unreal? The headset shows up but not the trackers. I have set the trackers to Camera and Keyboard.

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      did you try with different roles in steam

    • @PhilipLemon
      @PhilipLemon 9 หลายเดือนก่อน

      Yep. Turns out the hud was powering off. I've changed Turn Off Displays to 5 mins (which is the longest setting) and it works. Just worried after 5 mins the problem will reoccur. @@JoshuaMKerr

    • @BDLabs2
      @BDLabs2 7 หลายเดือนก่อน

      Neither my headset or my trackers show up in Unreal. They do show up in SteamVR though. Where did you find the Turn off Display function @PhilipLemon? I don't see it in either Unreal or SteamVR.

  • @chuck_norris
    @chuck_norris 5 หลายเดือนก่อน

    my vive pro doesn't work in UE5.3.2 :( vr preview is greyed out. openxr is installed. in project settings vr is enabled

    • @JoshuaMKerr
      @JoshuaMKerr  4 หลายเดือนก่อน

      Have you tried 5.3?

  • @tato123john
    @tato123john 9 หลายเดือนก่อน

    The drop at the end 😂🤣

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      Yeah that was fun

  • @lukegordonharris
    @lukegordonharris 9 หลายเดือนก่อน

    Oh man… the launching with an argument to be able to have trackers is not a good UX move lol. Also I love the Josh vs Josh moments in the last two vids, it’s becoming your own cinematic universe

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      I'm channelling some sort of destructive version of myself...

  • @beyondcinema
    @beyondcinema 9 หลายเดือนก่อน

    Why not just your iPhone with Vcam instead? Why use trackers?

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +2

      Apart from being an android user, trackers are more accurate.

  • @ryansalazaracosta2596
    @ryansalazaracosta2596 5 หลายเดือนก่อน

    I was literally walking to the trash can. Thank you!

  • @starlinglantigua7411
    @starlinglantigua7411 9 หลายเดือนก่อน

    I do all that but I don't get the thing at minute 1:26, it just keeps saying that it is receiving but I don't get the trackers, can you please help me, my work depends on this

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +1

      And you've tried different roles for the tracker in steam?

    • @starlinglantigua7411
      @starlinglantigua7411 9 หลายเดือนก่อน

      @@JoshuaMKerr It's working already i miss up a letter in the comand, thx for yor video your really save me

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      @starlinglantigua7411 Awesome!

  • @Abreu3dfx
    @Abreu3dfx 2 หลายเดือนก่อน

    when i run the command it starts Unreal and then closes and pops up the crash reporter message....someone with this problemsomeone with this problem... i Try Ue.5.3 and 5.2

    • @JoshuaMKerr
      @JoshuaMKerr  2 หลายเดือนก่อน +1

      And the project runs fine without the cmd?

    • @Abreu3dfx
      @Abreu3dfx 2 หลายเดือนก่อน

      yes, it works normal, it just gives problem with cmd@@JoshuaMKerr

    • @Abreu3dfx
      @Abreu3dfx 2 หลายเดือนก่อน

      @@JoshuaMKerr Yes, it works normally

  • @LoiNguyen-si8wf
    @LoiNguyen-si8wf 5 หลายเดือนก่อน

    can't see tracker in livelink window also do everything. Only screen /user/head. SteamVr is working, all devives is already. Can you gimme some advises>?

    • @JoshuaMKerr
      @JoshuaMKerr  5 หลายเดือนก่อน

      I tried every step of the tutorial last week so I should work. Is your vive set up to be used without the hmd?

    • @narra3687
      @narra3687 5 วันที่ผ่านมา

      ⁠​⁠​⁠​⁠@@JoshuaMKerrdoes it effect it if it is set up without hmd?

    • @JoshuaMKerr
      @JoshuaMKerr  5 วันที่ผ่านมา

      @narra3687 Not particularly, as long as you already have it set up to work like that.

  • @dddrumzstudios6849
    @dddrumzstudios6849 9 หลายเดือนก่อน

    can i use only vive tracker without the base station?

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      You need the base station. That's how the computer knows its position.

    • @dddrumzstudios6849
      @dddrumzstudios6849 9 หลายเดือนก่อน

      @@JoshuaMKerr f***k i have the vive tracker 3.o cause I read forums that said that it was possible to use it without base station, so what base station i need to buy and how many i need?

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      @dddrumzstudios6849 I haven't heard of the 3.0 being used without a base station. Get a base station 2.0. One is enough to get started, you can always add more later if you need yo.

  • @benjavides
    @benjavides 6 หลายเดือนก่อน

    Didn't work for me. It says "No data" in the Live Link window. I tried launching with the argument several times and switching the role of the trackers. What works everytime (since 4.25) is VRPN

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน

      Very odd, I think they're messing around with this at Epic

    • @Linea-64EfectosDigitales-xf7kv
      @Linea-64EfectosDigitales-xf7kv 3 หลายเดือนก่อน

      @@JoshuaMKerr make sure that you have enabled all the plgins Joshua said after opening again the project with the -xrtrackingonly argument... I have noticed that some plugins were inactive although I activated them before....

    • @Linea-64EfectosDigitales-xf7kv
      @Linea-64EfectosDigitales-xf7kv 3 หลายเดือนก่อน

      @@JoshuaMKerr make sure that also you have deactivated StreamVR plugin!

  • @Playmakerstudios
    @Playmakerstudios 7 หลายเดือนก่อน +1

    What if it only comes in with one pose and you’ve already tried switching the tracker roles..? I am trying it on 5.3.1

    • @JoshuaMKerr
      @JoshuaMKerr  7 หลายเดือนก่อน +1

      Did it just come in with the head pose?

    • @Playmakerstudios
      @Playmakerstudios 7 หลายเดือนก่อน

      @@JoshuaMKerryep, that’s it

    • @JoshuaMKerr
      @JoshuaMKerr  7 หลายเดือนก่อน

      @@Playmakerstudios Have you tried every other pose availlable?

    • @Playmakerstudios
      @Playmakerstudios 7 หลายเดือนก่อน

      I tried about 5 of them, I’ll try the rest and see, I don’t have to close an open unreal editor every time I change the pose do I?

    • @JoshuaMKerr
      @JoshuaMKerr  7 หลายเดือนก่อน

      I don't think so...but also wouldn't be suprised

  • @yousuck5314
    @yousuck5314 6 หลายเดือนก่อน

    I dont have the option to choose camera in steam vr..

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน +1

      Something is going on with this in Unreal. I'll have to take a look and see if it still works.

    • @yousuck5314
      @yousuck5314 6 หลายเดือนก่อน

      @@JoshuaMKerr I figured it out. I had to turn something on in settings to have the option.

    • @yousuck5314
      @yousuck5314 6 หลายเดือนก่อน

      @@JoshuaMKerr your video helped out a lot. Thanks!!!

    • @parkerriggs9166
      @parkerriggs9166 6 หลายเดือนก่อน

      @@JoshuaMKerr Please help, I can't get my tracker working and I spent way too much money on this :(

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน +2

      If the answer isn't in this video, then I'll need to dig around for an answer.
      Maybe join my discord and post about your problem in the support forum.

  • @Ranger7Studios
    @Ranger7Studios 9 หลายเดือนก่อน +1

    Why did they make it that difficult. Seems like a bad move.

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน +1

      Definitely a bold move

  • @TecK997
    @TecK997 6 หลายเดือนก่อน

    Does this still work for you guys? It stopped working 2 days ago and I am not sure if this is a problem on my side or a general update resulting in this issue again.🙃🙃🙃

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน

      Ah seriously? What happens when you try to do it?

    • @Linea-64EfectosDigitales-xf7kv
      @Linea-64EfectosDigitales-xf7kv 3 หลายเดือนก่อน

      I have configured it today in Unreal 5.2.1 and it works PERFECT.

  • @user-nx3jj4jg4b
    @user-nx3jj4jg4b 8 หลายเดือนก่อน

    此解决方案以前使用过,但在 5.3 之后,它直接无效。无论如何重启系统或重启硬件,数据都不再被识别。已经绝望了

    • @JoshuaMKerr
      @JoshuaMKerr  8 หลายเดือนก่อน

      This solution does work in 5.3

    • @user-nx3jj4jg4b
      @user-nx3jj4jg4b 8 หลายเดือนก่อน

      What happens now is that with this solution, the newly created project can be used, but after a few days, when the project is opened again using this method, the Tracker data disappears. I have been dealing with this problem this week. Today In the end, the solution was to create a new project and then migrate the previous project. I can't understand why EPIC used a good solution in the UE427 era and abandoned the simple and fast solution before a better solution came out.@@JoshuaMKerr

  • @CinematographyDatabase
    @CinematographyDatabase 9 หลายเดือนก่อน

    Oooooooofffff

    • @JoshuaMKerr
      @JoshuaMKerr  9 หลายเดือนก่อน

      Not the most user-friendly update. At least I got them working.

  • @ApexArtistX
    @ApexArtistX 3 วันที่ผ่านมา

    Unreal engine really sucks in camera tracking workflow for real vfx work

    • @JoshuaMKerr
      @JoshuaMKerr  3 วันที่ผ่านมา

      It's perfectly fine for real-time travking. It's all down to the trackers themselves.

  • @sammylee5306
    @sammylee5306 3 หลายเดือนก่อน +1

    \UE_5.3\Engine\Binaries\Win64\UnrealEditor.exe -xrtrackingonly

  • @pematsheringd7186
    @pematsheringd7186 6 หลายเดือนก่อน

    thank you

    • @JoshuaMKerr
      @JoshuaMKerr  6 หลายเดือนก่อน

      You're welcome