I LOVE how thus incorporates past stages into the level design. Instead of remaking an entire level, say, minus a 2D section, they're segment of a larger level. There's multiple points where in the same level I had to ask "Wait, was that City Escape Act 2? Is this Seaside Hill Act 2 in the same level?" This is how they should've incorporated Sonic's memories. Giving weird moments of deja vu.
Yep, I recognized what some of the stages are 1-1: sunset heights(with the avatar’s section added at the end 1-2: couldn’t recognize it 1-4: an assortment of 3d sections from speed highway act 2, city escape act 2, and seaside hill act 2, from generations 1-6: a mashup of the floating diamond on Kronos island, and the broken bridge on ares island.
Amazing use of Ares Island's little obstacle course in the open zone for 1-6! Seeing Modern Dreamcast era stages from Gens strung together in 1-4 was a treat as well! This is fantastic!
The Stage Mod support for Frontiers has been awesome so far and I couldn’t be happier considering most of the Stages in the Vanilla Game were terrible. Can’t wait to get a PC so I can play these and have them in my definitive version of the Game.
Is no-one gonna talk about how they were able to add the 3d-2d transitions in 1-1? I've never seen that before, I thought it straight up wasn't possible to add those!
Great idea combining Sunset Heights with Park Avenue (+A Bit of Red Gate Bridge?) for 1-1. It’s awesome noticing all the Level Design Homages in 1-4 and the Original Parts perfectly capture the Gameland philosophy. Considering 1-6 reuses Level Design already in the game, maybe making it a “Hard Mode” would add some nice variation.
There's evidence internally in Forces that Sunset Heights, Park Avenue, and Red Gate Bridge were all originally intended to be one big long level, right? (The first two are obviously just the exact same level just with different start and end points, but I heard Red Gate was apparently supposed to be part of it too).
needs some polish, but overall this is looking pretty good! particularly liked the way 1-4 and 1-6 remix and play around with various gens and frontiers layouts.
Hey uh, WONDERFUL work on the mod so farrr, but do you happen to know what the music for the result screen is or called? I been looking for it everywhereee 9:27 😓
Yooo you are makinh sunset height complete original layout with park avenue les gooo Btw quick question, would you say forces level design is better and more fin with frontiers open zone physics?
First level was clearly Sunset Heights/Park Avenue (not sure what the end was though, was that a truncated version of Red Gate Bridge, completely the "full" Forces stage? Or was it just new?). Third level, 1-4, was a mix of at least Generations City Escape and Seaside Hill, wouldn't be surprised if there were more Generations stages in there. And 1-6 has a section taken from Frontiers Open Zone. Not sure about everything else, didn't recognize it so is the rest the new stuff?
@@ViperHyper Okay, rewatching, I can see 1-4 also includes Generations Speed Highway, mainly at the start. Any other Generations stages also present in that level?
I LOVE how thus incorporates past stages into the level design. Instead of remaking an entire level, say, minus a 2D section, they're segment of a larger level. There's multiple points where in the same level I had to ask "Wait, was that City Escape Act 2? Is this Seaside Hill Act 2 in the same level?"
This is how they should've incorporated Sonic's memories. Giving weird moments of deja vu.
Yep, I recognized what some of the stages are
1-1: sunset heights(with the avatar’s section added at the end
1-2: couldn’t recognize it
1-4: an assortment of 3d sections from speed highway act 2, city escape act 2, and seaside hill act 2, from generations
1-6: a mashup of the floating diamond on Kronos island, and the broken bridge on ares island.
@@jackhumphries1087 1-2 has to be one of the ruins stages from Shadow The Hedgehog, but I don't know which
Amazing use of Ares Island's little obstacle course in the open zone for 1-6!
Seeing Modern Dreamcast era stages from Gens strung together in 1-4 was a treat as well!
This is fantastic!
The Stage Mod support for Frontiers has been awesome so far and I couldn’t be happier considering most of the Stages in the Vanilla Game were terrible. Can’t wait to get a PC so I can play these and have them in my definitive version of the Game.
9:27 whats the theme
Still very excited for this whenever its finished, awesome stuff
your use of the fan made rush 3 soundtrack is so hard 🙂↕️
Is no-one gonna talk about how they were able to add the 3d-2d transitions in 1-1? I've never seen that before, I thought it straight up wasn't possible to add those!
Amazing job. If you ever need a final song for the last stage, Another Life by Pinkpantheress would go absolutely CRAZY with your vibe
Great idea combining Sunset Heights with Park Avenue (+A Bit of Red Gate Bridge?) for 1-1. It’s awesome noticing all the Level Design Homages in 1-4 and the Original Parts perfectly capture the Gameland philosophy. Considering 1-6 reuses Level Design already in the game, maybe making it a “Hard Mode” would add some nice variation.
There's evidence internally in Forces that Sunset Heights, Park Avenue, and Red Gate Bridge were all originally intended to be one big long level, right? (The first two are obviously just the exact same level just with different start and end points, but I heard Red Gate was apparently supposed to be part of it too).
@@legoboy7107 Yes I’ve seen that.
cant wait to play it myself!
I wish cyberspace level design was this competent
Sunset heights
With the avatar exclusive section from park avenue added on at the end.
this is perfect
needs some polish, but overall this is looking pretty good!
particularly liked the way 1-4 and 1-6 remix and play around with various gens and frontiers layouts.
Hey uh, WONDERFUL work on the mod so farrr, but do you happen to know what the music for the result screen is or called? I been looking for it everywhereee 9:27 😓
here you go
soundcloud.com/alec-day/stage-clear?in=alec-day/sets/sonic-rush-3-ost&
@@ViperHyper Oh!! thank you so much!!! ❤
Yooo you are makinh sunset height complete original layout with park avenue les gooo
Btw quick question, would you say forces level design is better and more fin with frontiers open zone physics?
Surprisingly yes
the music used for this is sooo good!! anyone know what the songs for 1-2 and 1-6 are?
Nemesis by lydels and Bittersweet by lydels
@@ViperHyper thank you!!!
which mod gives u that sick rail exit kick animation?
reanimated frontiers
1-4 is clever reuse of gens stuff. now if only there was water running so that the visuals could be taken from a different stage
First level was clearly Sunset Heights/Park Avenue (not sure what the end was though, was that a truncated version of Red Gate Bridge, completely the "full" Forces stage? Or was it just new?). Third level, 1-4, was a mix of at least Generations City Escape and Seaside Hill, wouldn't be surprised if there were more Generations stages in there. And 1-6 has a section taken from Frontiers Open Zone. Not sure about everything else, didn't recognize it so is the rest the new stuff?
Yes 1-2 is original
@@ViperHyper Okay, rewatching, I can see 1-4 also includes Generations Speed Highway, mainly at the start. Any other Generations stages also present in that level?
@@legoboy7107 nope
@@ViperHyper Ah okay. So it's just the trio of Dreamcast-era levels then?
@@legoboy7107 yesh
What's the song for 1-2?
Nemesis by lydels
@@ViperHyper Thanks, this song sounds like something straight out of a cyberspace stage.
whats the song for 1-4?
Here you go
soundcloud.com/alec-day/nightclub-necropolis-sonic?in=alec-day/sets/sonic-rush-3-ost&
What are the names of the level themes?
Which songs are you lloking for?
@@ViperHyper The one at level 1-1 and 1-4
@@angerlox21 1-1 is pseudo paradise from sonic rush 3 fan ost and 1-4 is autumn from lydels
Whats the song playing in 1-6 btw?
Bittersweet by lydels
@@ViperHyper Cool thanks
1-4 is a frank Einstein ok sonic generarios and adventure 2 leevel design, copy paste