The Problem with Sonic Colors | 3D Boost Retrospective

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  • เผยแพร่เมื่อ 11 พ.ย. 2022
  • I don't like Sonic Colors much.
    Support me on Patreon: / lowart
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    Contact me: lowart.contact@gmail.com
    All background music is from the Sonic Colors OST.
    Gameplay used:
    Sonic Colors (60 FPS) - Dolphin Emulator - Full Playthrough (All S Ranks) by Marius Urucu
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ความคิดเห็น • 251

  • @Chris-th5fl
    @Chris-th5fl ปีที่แล้ว +106

    i feel with introducing the wisps, they could have done alot more with the game and adding lore to them. at the end of the day, the game was made to see the wisps as a gimmick.

    • @Josuh
      @Josuh ปีที่แล้ว +23

      We were robbed from the Wisp Mother lore in the wii version and i will never forgive that

    • @spritvio639
      @spritvio639 ปีที่แล้ว +2

      @@Josuh Are you sure you want that with the dialouge in the Wii Version?

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +4

      @@spritvio639 It wouldn't make the Wii version good anyway.

    • @PipeGuy64Bit
      @PipeGuy64Bit ปีที่แล้ว +11

      @@Josuh Side note: Since the Mother Wisp is cannon doesn't that mean Sonic Colors DS is the cannon game?

    • @turretboi
      @turretboi ปีที่แล้ว +4

      @@PipeGuy64Bit silver and blaze becoming a duo didn't happen in the wii version, and it's brought up so sonic colors DS is the canon one.

  • @Harrinsain
    @Harrinsain ปีที่แล้ว +75

    The most obvious issue to point out with the wisps is that, instead of compounding on Sonic's moveset, not only do they greatly restrict it, limiting the skill ceiling, but a few of them are straight up just moves which used to be in Sonic's base moveset which have been arbitrarily stripped away from him in order to give the wisps value.
    Who would have though, artificial scarcity...in a Sonic game.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +5

      I mean...they do compound it at times actually, and limiting the moveset isn't always a bad thing.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +1

      @sonic 1995 It isn't, and I see you are still obsessed with me huh?

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      @sonic 1995
      It isn't and I'm not a bootlicker, I just have a different opinion then you.
      whatever

    • @SSL_2004
      @SSL_2004 ปีที่แล้ว +2

      I'll give you the Light Speed Dash but the Spin Dash would be pointless and colors anyway. Regardless though, The Wisps really aren't meant to be power-ups in the first place. They're tools that you use to access Red Rings and alternate paths. You could find them intrusive but to be honest 99.9% of the time they're completely optional. Colors has a significantly more exploration focused gameplay style and the Wisps complement that very well.

    • @SSL_2004
      @SSL_2004 ปีที่แล้ว

      @user-px3hw5kz2x They literally aren't. Lmao There are two stages where you are 100% uncategorically forced to use wisps. Starlight Carnival Act 1 with Cube, and one of the Asteroid Coaster stages (I don't remember which one exactly but it's the one where you have a choice between Spikes and Cube).

  • @ShadowStreams
    @ShadowStreams ปีที่แล้ว +41

    So now everyone hates colors and loves 06? What a world we live in

    • @SonicAdventureEnjoyer
      @SonicAdventureEnjoyer ปีที่แล้ว +10

      I've hated colors ever since it came out lmao its funny seeing other people hate it now too because of colors ultimate

    • @milesprower6110
      @milesprower6110 ปีที่แล้ว +9

      Don't know about you, I played Colors first and 06 later and still feel the same.
      06 is utterly more fun and less frustrating

    • @traviscunningham7062
      @traviscunningham7062 11 หลายเดือนก่อน +2

      Mario Sunshine is even more fun than 06.

    • @milesprower6110
      @milesprower6110 11 หลายเดือนก่อน +9

      @@traviscunningham7062 you say it like if Sunshine were bad...

    • @wackymuffin
      @wackymuffin 11 หลายเดือนก่อน +3

      06 has lots of good stuff like it’s level design and it’s ambition but was bad because the game was rushed

  • @jennisgurung2760
    @jennisgurung2760 ปีที่แล้ว +42

    It was originally going to be the same as the DS version where there are 2 acts instead of 6 (but they were much longer) and optional side quests. Sonic team changed this to presumably make Colours a longer game

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +4

      So it's structured like a story book game. Not surprised.

    • @jackhumphries1087
      @jackhumphries1087 7 วันที่ผ่านมา +2

      In fact, you can often see where they cut the levels into pieces, like how the beginning of aquarium park act 4 is on the right edge of the pool of water from act 1.

  • @sophiebubbles07
    @sophiebubbles07 ปีที่แล้ว +18

    I love how every single stage in each world is part of one big stage rather than a couple of smaller stages. Different sections from one stage may appear in another with slight changes, and it’s really interesting.

    • @AniGaAG
      @AniGaAG 3 หลายเดือนก่อน +1

      That's mighty generous phrasing. What they did in practical actuality was to pick the length of two normal Acts apart into six short ones that boot you to the level select all the time, and pad it further by reusing level design.

  • @sayer4148
    @sayer4148 ปีที่แล้ว +39

    Part of my issue is with obvious recycling of stages within the game. Tropical Resort Act 4 being the earliest of it, since it's a section of Act 1 but with slightly different obstacles. It feels like something from an average challenge mode.

  • @Phillylove100
    @Phillylove100 ปีที่แล้ว +66

    Omg I felt the exact same way! Everyone hyped up Colors so much and I hated it and didn’t understand

    • @ladyanchate
      @ladyanchate ปีที่แล้ว +13

      Yeah, I had the same reaction with this game as I did with Forces

    • @tabbywarrior
      @tabbywarrior ปีที่แล้ว +13

      ​@@ladyanchate I ended up liking Forces more than Colors lol

    • @jesuspernia8031
      @jesuspernia8031 ปีที่แล้ว +5

      @@ladyanchate
      I actually did get some enjoyment out of Colors. A lot of 2D but I did enjoy a good amount of levels. With Forces I had no levels that I enjoyed fully. Even Mortar Canyon and Null Space which are probably the best made I could only say were above average. For some reason the 2D is back though… I know it’s back in Frontiers but at least they’re either fully 2D levels or fully 3D instead of that switch.

    • @reconsider3735
      @reconsider3735 ปีที่แล้ว +3

      Bro he literally just did the reviewer thing of blowing the problems way out of the water and making them seem like they're a major problem whilst brushing over all the good bits.

    • @ohgodwhy6640
      @ohgodwhy6640 ปีที่แล้ว +2

      @@reconsider3735 but colors has little positives to talk about.

  • @Kinochai
    @Kinochai ปีที่แล้ว +31

    I love the DS version, way different, and better

    • @bonnymel4506
      @bonnymel4506 ปีที่แล้ว +10

      The DS version is pretty good

    • @jesuspernia8031
      @jesuspernia8031 ปีที่แล้ว +6

      It’s pretty much Sonic Rush 3 so yeah it’s a lot better than the Wii version of Colors.

    • @traviscunningham7062
      @traviscunningham7062 11 หลายเดือนก่อน +2

      Mario Galaxy is also a better game

    • @traviscunningham7062
      @traviscunningham7062 5 หลายเดือนก่อน

      And Skyward Sword is better than Sonic Colors.

    • @AniGaAG
      @AniGaAG 3 หลายเดือนก่อน +1

      @@traviscunningham7062 a) How is that relevant...?
      b) Did you really return six months later just to add- that's not even a platformer anymore. How does that have any relevance?

  • @Scerttle
    @Scerttle ปีที่แล้ว +17

    I've never gelled with boost Sonic gameplay, but I did appreciate that Sonic Colours felt like it had more variety to it. UNFORTUNATELY that variety isn't optional, you basically gotta do all the stuff, even things that feel like side missions/filler.

  • @Torqegood
    @Torqegood ปีที่แล้ว +11

    Honestly not mentioning how jumping doesn't really work is the biggest reason I didn't like sonic colors. I played it on the wii and the game just did not work and I kept game overing.

  • @kibbeh
    @kibbeh ปีที่แล้ว +14

    I've had a hard time understanding why colors worked for others and not for me, but you articulated it really well here! with the wisps not being unlocked from the start and red rings reading as an "optional collectible" rather than a core appeal of the game, I was focusing on getting from point A to point B and having the exact sort of frustrations you described with the level design feeling like it lacked substance. maybe I'll give this game another shot at some point and go out of my way for the red rings to see if it improves the experience, but for now I'm glad to know I'm not the only one who felt this way about the game.

  • @SquallyCoin5664
    @SquallyCoin5664 ปีที่แล้ว +17

    The wisps aren’t a really good gimmick, but I don’t know, they can be fun.
    But after Colors, they should’ve been done with, like the werehog. But Colors was praised for being another good Sonic game, and Sega thought it was because of the wisps so they put it in every new Sonic game.
    Generations gets a pass because, how could you represent Planet Wisp from Sonic Colors without the freaking wisps. But after that point, as I said before, they should’ve been done with them.
    Lost World, they’re there. Forces? Forces the wisps and Classic Sonic in because those games sold well.

    • @bonnymel4506
      @bonnymel4506 ปีที่แล้ว +2

      I don't mind the use of them in the other games tbh, I feel like both of them improved the foundation of the Wisps, though the exploration isn't as good, I feel like it's a lot more fun to use the Wisps in LW or Forces

    • @Terminal_Apotos
      @Terminal_Apotos ปีที่แล้ว +7

      The only game I feel they were shoehorned into is Lost World, they really don’t affect the gameplay of Forces if you think about it. Sure they give Sonic Boost but who cares since you can get it from enemies again which mean you never run out or have to solely rely on Boost Capsules. Even the Wispons relate to the Wisps in Name Only, you could have had a Generic Flame Thrower or Generic Lightning Rod and the Gameplay wouldn’t have changed one bit. People really over exaggerate the Wisps Usage in the Games

    • @slwoo7432
      @slwoo7432 5 หลายเดือนก่อน

      The wisp are a good gimmick ,sure is better than the werehog or a mech ,at least the wisp only lasts for 15 seconds and makes the game hallways less boring

  • @roguestratus8449
    @roguestratus8449 ปีที่แล้ว +20

    Now I actually want a Sonic CD review from you.

  • @seematahir5970
    @seematahir5970 ปีที่แล้ว +22

    I really did agree with a lot of what you said in this video, but I still struggle to call Colors a bad video game. When you consider the context of its development (being developed on the weaker Wii hardware, only having about a year of development, the at the time criticism of Unleashed being too fast and not having enough platforming, etc.) Colors was the logical next step forward. It didn't try to evolve the boost formula as much as it did reinvent it in a new context, and I think it did a good job at that. It's okay to not like it, but I think it s always important to consider all the facets of a product when evaluating it.

  • @Liam-vb3xo
    @Liam-vb3xo ปีที่แล้ว +20

    Honestly the ds version of colors is a far more solid experience.
    Much snappier movement, better controls for 2d, really solid speed based level design, even some really neat stage gimmicks that flow well with sonics move set.
    Would definitely recommend.

  • @bonnymel4506
    @bonnymel4506 ปีที่แล้ว +12

    10:41 that's exactly why I prefer Sonic Lost World over Colors despite those two games being very similar in level design, LW's controls just makes all of that a lot more enjoyable, even not being the type of level design I enjoy in a Sonic game

    • @milesprower6110
      @milesprower6110 ปีที่แล้ว

      Yeah, I can give that to LW with having all abilities from the start and being you on how to use it to reach all secrets and replay for the other paths... Sadly, I still get headaches with it's gameplay (weird homing attack, parkour and the jump button... Being the worst possible in the rail levels even if are the most beautiful of the entire game and fun feeling if ya'don't miss, which is Impossible to me with that control of the jump) my fav level is the snow ball one btw. The worst for me are the bosses, uninspiring

    • @bonnymel4506
      @bonnymel4506 ปีที่แล้ว +1

      @@milesprower6110 tbh I like the parkour and I the rail levels are actually my favorite ones, the jump never was a problem to me
      The homing attack is kinda weird but not bad or annoying, just weird
      Not a fan of bosses in most Sonic games tbh, so eh

    • @milesprower6110
      @milesprower6110 ปีที่แล้ว +1

      @@bonnymel4506 Don't know, I feel st least the imagination of Eggman in some of the bosses and epicness in others or threat at least, LW feels more like toying around and Bowser the last of them (and recycle). I died a lot in the rail sections just for wanting to jump or avoid obstacles, Sonic's movement completely changes when you are on rail, when you jump, and double jump, which you need when tried to reach the other rails, I really didn't get used to it and don't feel parkour as a problem, just... A tutorial of how to play it would be very nice instead of being away (and not being mandatory like Unwiished or Omochao's trap placement)

  • @aortaplatinum
    @aortaplatinum ปีที่แล้ว +8

    Your enjoyment of the more rigid feel to the controls, while also enjoying the more flowing feel of Unleashed, tells me you probably really like Frontiers lol

  • @samtheweebo
    @samtheweebo ปีที่แล้ว +7

    It was fun to play. I enjoyed finding and unlocking everything. It felt good.

  • @apselbluestar2223
    @apselbluestar2223 ปีที่แล้ว +8

    this is exactly my thoughts on Colors

  • @oliverhurt3418
    @oliverhurt3418 ปีที่แล้ว +7

    I found it disappointing how the fourth, fifth, and sixth bosses in this game were basically just pallet swaps of the first three. I hate it when games don't have much boss variety.

  • @jonnysac77
    @jonnysac77 ปีที่แล้ว +5

    Sonic Colours main issue for me is that it's a slow paced 2D platformer inheriting the controls and mechanics of a game that put platforming on the side in favour of going as fast as possible and creating challenges about maintaining that speed without dying, as a result, it never really succeeds at being either

  • @SeeASquaRE
    @SeeASquaRE ปีที่แล้ว +10

    I sometimes feel bad that Colors and other Wii games are the only Sonic games I haven't finished or tried out. When Ultimate came out I was kind of excited but did not choose to buy the game because I reminded myself how I absolutely despised the Colors stages from Generations and that the Wisps were inherently clunky and not that great to use.
    I might try it out later but it's no use if I don't like it that much.

    • @YellowScar2014
      @YellowScar2014 ปีที่แล้ว +3

      I recomend giving the DS version a try as well. I never played the Wii version, but the DS felt like Unleashed and Generations but in 2D. With the boost being FAR more versatile thanks to you being able to boost in the opposite direction at a moments notice, even when going full speed before boosting backwards.
      That's not even mentioning how slopes affect your jumps, I've done jumps with Colors DS Sonic that would make Classic Sonic jealous.

    • @markdebruyn1212
      @markdebruyn1212 ปีที่แล้ว

      @@YellowScar2014 The DS version also gives you more boost than the Wii version

  • @JustJulyo
    @JustJulyo ปีที่แล้ว +28

    Finally someone speaking the truth!

  • @deadturret4049
    @deadturret4049 ปีที่แล้ว +6

    I didnt mind Colors but the overwhelming number of 2D sections was annoying.
    I absolutely love the Aquarium Park stages though and I wish Generations used that zone to represent Colors instead of Planet Wisp.

  • @Arcad3n
    @Arcad3n ปีที่แล้ว +4

    I hope you’ll take a look at the DS version of this game, which not only has significantly better 2D controls and level design, but the ranking system is time-based so your usage of wisps is dictated by trying to get a better time instead of explore for items, which makes them really fun!

  • @warriorofthegrandline2y618
    @warriorofthegrandline2y618 ปีที่แล้ว +5

    SAY IT LOUDER FOR THE PEOPLE IN THE BACK!

  • @GibbsGibbsGibbs94
    @GibbsGibbsGibbs94 ปีที่แล้ว +3

    OMG the golden bouncer! I died like 5 times on that one, then went into a boss fight where i chased eggman for four minutes and died. I've closed the game and not gone back./

  • @andreworders7305
    @andreworders7305 ปีที่แล้ว +3

    From the way you’re describing this, Colors sounds like it’s in own bubble separate from the boost era. Maybe it’s more like a modern version of stages like Labyrinth Zone etc. that weren’t built around speed (pretty much every level after the first in Sonic 1) compared to the adaptation of the speedier stages that are the boost games.

    • @AniGaAG
      @AniGaAG 3 หลายเดือนก่อน +1

      The problem is really that they took the fundamentals of a Sonic game _without modifying them enough._ Beyond the butchered control scheme made necessary because of the input device, Colors took the core of Unleashed and built something totally different around that, which isn't how game design works. (Also how they plucked the length of two Acts apart into six needlessly separate and short ones, while also liberally reusing level design.)

  • @PhilipAJones
    @PhilipAJones ปีที่แล้ว +3

    I enjoyed Colors and thought it was solid but it felt "safe" and lacked those wild anime Sonic stakes I had fallen in love with.

  • @nahte123456
    @nahte123456 ปีที่แล้ว +5

    Could be nostalgia but I wonder if the DS Colors wouldn't suit some of your criticisms better.

  • @smileyface3731
    @smileyface3731 ปีที่แล้ว +5

    I would love to see a break down of sonic adventure 1 and 2.

  • @nightlydata2181
    @nightlydata2181 ปีที่แล้ว +39

    Ur analysis of colors gameplay is so incredibly precise & thorough It's hard to argue against anythin u say as a possible misunderstandin of how it works. This really is a case of "not for u"(mostly). I love the game & it's a top 5 for me cus of jus bout everythin u've stated here but I still do like Gens/unleashed more. I REALLY feel the need to point out 1 SPECIFIC detail bout how this game is put together. JUS AS U STATED this game IS [supposed to to be] structured like a typical classic game(2 acts & a boss each zone). HOWEVER cus the devs thought it wouldn't pass as enough content for most ppl they chose to spread it out. The first act would largely stay the same wit more traditional boost level design from unleashed BUT the 2nd Act would be split in half(there are some parts in the game where this is EXTREMELY obv). In-between the split 2nd act there would smaller more platform 2d centric acts to fill in the time before the boss(it was done this way to spread things out as evenly as possible). If u see this I'd implore u to at least try somethin like a mod that puts the OG full acts back together. This doesn't change wut the base game is but it shows the true intentions/potential of the game & I feel it should be noted. I will also say that colors I feel had the best controls for platformin out of all of the 3 first boost titles

    • @victorl3091
      @victorl3091 ปีที่แล้ว +2

      Tbh I think Generations had much better platforming controls, and it's above the other tree boost games by far on that factor
      Though, I really don't see what people see on Colors' controls, I had less trouble with Forces', which took me much less time getting used to
      Unleashed's are ok tho, they're just good enough but not as great as gens'

    • @ladyanchate
      @ladyanchate ปีที่แล้ว +3

      The platforming controls in Genenerations was the best, much better than Colors

    • @AniGaAG
      @AniGaAG 3 หลายเดือนก่อน

      Mods don't change what a game is. The game is what it is - and modding the plucked apart six Acts into two also wouldn't fix the rather liberal recycling of level design and even bosses, let alone any of the misguided stage gimmicks; arguably, the latter might actually feel worse in longer stages (y'know - longer stages exaggerate good _and_ bad things).

  • @soragranda
    @soragranda ปีที่แล้ว +24

    I do like sonic colors, the big 3d stages ones were great but like you said some were kind of linear, weird since unleashed was great at 3d stages, and the 2d ones were... Not good but at least the music is great so you can handle most of the time.
    Boost getting a downgrade was a mess... But I still like the game.

  • @tabbywarrior
    @tabbywarrior ปีที่แล้ว +4

    At least CD could still be speedran. some of these stages are not very good to Speedrun

  • @Prime_Legend
    @Prime_Legend ปีที่แล้ว +7

    I see this game as a decent fun generic platformer but as a Sonic game? It fails

    • @ladyanchate
      @ladyanchate ปีที่แล้ว +9

      I think it fails outside of that too, it's such a boring game

    • @purpleblastoise
      @purpleblastoise ปีที่แล้ว +1

      @@ladyanchate better than sonic forces, forces had me board colors have great music.

  • @ladyanchate
    @ladyanchate ปีที่แล้ว +7

    I don't like this game, I prefer playing good games like Generations instead of this 2010 Forces

  • @PipeGuy64Bit
    @PipeGuy64Bit ปีที่แล้ว +7

    When I first played this game back during Christmas of 2010, I completely lost interest during Sweet Mountain specifically this level at 5:56. I put the game down and it took me until 2012 to finally beat it. I grown to realize that fsr whenever there was a Sonic game was exclusively on a Nintendo console during the 2010's, it feels like SEGA executives instructed their devs to always cater to the Super Mario fans (with the exception of the Wii U Sonic Boom game because that was never meant to be a Nintendo exclusive at first).

  • @lks19
    @lks19 ปีที่แล้ว +3

    as I like to say: Colors is ok if you skip all the cutscenes.

    • @Tom-jw7ii
      @Tom-jw7ii ปีที่แล้ว

      The cutscenes are funny. I like the one where he says Baldy Nosehair.

  • @deslardesslok
    @deslardesslok ปีที่แล้ว +1

    Just got the CD soundtrack for this game and it's the Sonic Colors Vivid Sound x Hybrid Colors CD and I got it in the mail at 1:07p.m. 1/10/2023 and I'm listening to it while watching this! 4:31p.m. 1/11/2023

  • @CassiusStelar
    @CassiusStelar ปีที่แล้ว +2

    Theres this one mod that exists for both the original and Ultimate that lets you load up a completed file's egg shuttle and play through only the longer complete acts and not the short 20 second stages that retread old ground
    It's like the "SA2 Good Edition" but less opinionated and pretentious

    • @lpfan4491
      @lpfan4491 10 หลายเดือนก่อน +1

      The major diffrence is that SA2 good edition is a meme, while that is what Colors was always meant to be as evidenced by the internal listings.

  • @PhillipOnTakos
    @PhillipOnTakos ปีที่แล้ว +3

    I played the three other boost game before Sonic Colours and after years of hearing how amazing this game was and it was one of the best in the series I was just left underwhelmed. I was almost begging for every cutscene to end cause it just wasn't funny and I couldn't even make fun of how stupid it was like Forces. The level design I think is just a step back from Unleashed with a much slower game that has too much stop and go. With Stages that come dangerously close to Sonic Forces in Length.
    Do I even need to compare it to Generations? All I'll say on that front is I now understand why Planet Wisp is the worst stage in Generations, but honestly I like that stage better than most of this game cause it's long enough to actually make something of itself. I remember it which is more than can be said about this game.

  • @AscendtionArc
    @AscendtionArc ปีที่แล้ว +4

    Thanks for this.
    Apparently the remaster is worse than the original.

  • @Amber_xo_133
    @Amber_xo_133 6 หลายเดือนก่อน

    For the first time in five years most of the cast is being played by new voice actors (in English) with the exception of Mike Pollock who has been playing Dr. Eggman since 2005.
    First to introduce cubot, orbot was first introduced in sonic unleashed but didn't have an official name.

  • @spartanq7781
    @spartanq7781 ปีที่แล้ว +3

    One thing I never understood about this game was people claiming this was Unleashed without the werehog. That is not true. Sonic Unleashed hd had fast paced reaction based stages. This game is the polar opposite. You instead do extremely slow platforming with lackluster wisp powers and hardly play in 3d. Stages often are nothing but following a spring or changing blocks you know tedious crap. I think this is so highly praised is because it has only one gameplay style. It also had a simplistic story where nothing happens and characters are out of character. Is it any surprise the series played it safe after this game? Or that it eventually started to narl at people once they finally noticed this as a major problem with Forces. Whereas Frontiers finally changed course for the better. Lost World and Boom are the anomalies so they don't really count. We never got a full game of Unleashed style daytime stages. That would have been so great but we never got that.

    • @traviscunningham7062
      @traviscunningham7062 ปีที่แล้ว

      Sonic Generations

    • @lpfan4491
      @lpfan4491 10 หลายเดือนก่อน

      I played both Unwiished and Colors and I am fairly certain they meant that. Except the only great part about Colors was the wisps, the stages and simplified gameplay are sleepinducing when they work and frustrating when they don't.

    • @spartanq7781
      @spartanq7781 10 หลายเดือนก่อน

      @@traviscunningham7062 Classic Sonic takes up half the run time so not even that game did it.

    • @traviscunningham7062
      @traviscunningham7062 9 หลายเดือนก่อน

      What about Frontiers?

  • @purehyper124
    @purehyper124 ปีที่แล้ว +2

    I liked the wipe power in colors.

    • @pengo2418
      @pengo2418 5 หลายเดือนก่อน +1

      Yeah the brown wisp is my favourite

  • @CrappyProductionsOfficial
    @CrappyProductionsOfficial ปีที่แล้ว

    7:27 what do you mean spike section? that's clearly rocket

  • @keelyparker8466
    @keelyparker8466 ปีที่แล้ว +1

    i never played the original but i got the switch port when it came out last year and i didn't spend much time with it. the controls just felt so awful to me and it made the platforming a chore

  • @TheCreepypro
    @TheCreepypro ปีที่แล้ว +1

    man what a great analysis

  • @nordicohahah
    @nordicohahah ปีที่แล้ว +1

    I still rlly like colours, but i respect ur opinion

  • @YourLocalSonicColorsFangirl
    @YourLocalSonicColorsFangirl ปีที่แล้ว

    Lonely Jade Wisp from Sonic Colors Ultimate... 😥👾👻💚

  • @spritvio639
    @spritvio639 ปีที่แล้ว +6

    Even though this is my favorite Sonic Game, (Or 2nd with how good Frontiers is) I'm interested in seeing what you have to say.

    • @theirishpotato6588
      @theirishpotato6588 ปีที่แล้ว +2

      Why would this be your favorite? I really like it but not my favorite

    • @spritvio639
      @spritvio639 ปีที่แล้ว +2

      @@theirishpotato6588 When it comes to ganes, especially Sonic I judge based on fun and on that I love this game. When I play this game, I have a good time. I love exploring the stages and getting points with the wisps and blasting through as normal or Super Sonic. I love the environments here, the music, the sound effects, etc. It does have some problems but overall this game is great to me.

    • @Prime_Legend
      @Prime_Legend ปีที่แล้ว +2

      @@spritvio639 let's be honest; it's really just the "wow" spectacle of how nice the stages look that allures you(along with the ost, which I'll admit sounds good). Besides that, this game lacks a lot of substance, it doesn't even feel like a Sonic game. Why am I a block? Why do I turn into a slow floaty thing? Why am I doing basic blocky platforming as it belongs in a mobile game?

    • @squeaks5677
      @squeaks5677 ปีที่แล้ว

      @@Prime_Legend the stages are very replay able and learning how to master them is insanely fun.

    • @apersoniguess_
      @apersoniguess_ ปีที่แล้ว

      @@Prime_Legend I mean, yeah, but at the same time those seem like questions only you have, the other dude doesn’t care and enjoys it regardless. Not saying you’re wrong for questioning things but people care about different things

  • @Manganization
    @Manganization ปีที่แล้ว +2

    Sonic Colors is my favourite. I love Generations but Colors just felt like the complete package from beginning to end. I hated Rocket though. Cube is probably my favourite. Generations final boss sucked.

    • @ladyanchate
      @ladyanchate ปีที่แล้ว +1

      I don't like Colors but I admit I don't hate how Forces and LW improved the formula

  • @purehyper124
    @purehyper124 ปีที่แล้ว +1

    Thank you for saying gosh.

  • @traviscunningham7062
    @traviscunningham7062 5 หลายเดือนก่อน

    Question for everyone: Would you rather play Sonic Colors,(a boring game) or Zelda Skyward Sword?(a frustrating game)

  • @bingobo2551
    @bingobo2551 ปีที่แล้ว +1

    You should try colours ds sometime.

  • @yrrr4871
    @yrrr4871 ปีที่แล้ว +2

    Colors was cool imo

    • @purpleblastoise
      @purpleblastoise ปีที่แล้ว +2

      Colors is the godfather compared to forces.

  • @oomi9030
    @oomi9030 3 หลายเดือนก่อน

    My thoughts on the game: It’s fun, but the amount of reused stages in the game makes it infinitely less fun, it’s kinda the same as Sunset Heights and Park Avenue being the same level, just with minor modifications
    The game should’ve been kept to 2-3 great acts per world, rather than 2 good acts, and 4 mini acts of a lesser quality

  • @Antonio-is2cn
    @Antonio-is2cn 3 หลายเดือนก่อน

    I really like Sonic Colors!

  • @mrbanks456
    @mrbanks456 ปีที่แล้ว +5

    Sonic Unleashed on PS2 was one of my first Sonic games so I was really excited for this. This one looked like Unleashed but without the warehog, what could go wrong? But I got bored of Colors real fast and 10 year old me couldn't figure out why. Now I know why. It's nothing but a watered down version of Unleashed. There's so much slow platforming and gimmicks. The controls are so simplified to the point you feel like you're playing a mobile game. Colors is an insult to the boost formula, but it unfortunately wouldn't be the last.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      Eh...Sonic Unleashed the PS2 and Wii version were half Werehog...so it had it's flaws too. It really isn't a watered down version of Unleashed...it's pretty different. There really isn't that much slow platforming and not all of the slow platforming is even bad. The gimmicks aren't bad either. Not really...they are simple but not that simple. It really isn't a insult, it was a good boost game.

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +3

      @@jaydenc367 I feel like you just ignored everything that I said and everything said in the video. "It's not that bad" isn't an argument. Theres a difference between Unleashed day stages and Colors.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      @@mrbanks456 I didn't though...and I'm still watching the video. Yeah...and saying the controls are more simplified isn't an argument...nor is not explaining how it's a watered down version of Unleashed. Yeah that's my point and it's not that Colors is a watered down version...it's just different.

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +4

      @@jaydenc367 Finish watching then reply.
      Well it's not different enough.
      It takes what Unleashed established and simplified it. You can't side step or drift manually, you have to wait until the game let's you. That's what I mean by "watered down".

    • @victorl3091
      @victorl3091 ปีที่แล้ว +2

      I was very excited to play Colors but it almost made me give up the Sonic franchise, the only way I can see someone looking fondly of this game is if it's the first Sonic game the played, or if they're a journalist that constantly use this game to bring down every other 3D Sonic game, as I've seen happen so many times

  • @blametheghost
    @blametheghost ปีที่แล้ว

    Should've put quotation marks around "3D"

    • @ahmedhasan4966
      @ahmedhasan4966 ปีที่แล้ว

      I can literally do the same thing with generation and forces because in both of these games there's way less 3d to 2d.

    • @blametheghost
      @blametheghost ปีที่แล้ว

      @@ahmedhasan4966 at least generations had the best 3D out of the bunch, hell it's level design is one of the best imo

    • @ahmedhasan4966
      @ahmedhasan4966 ปีที่แล้ว

      @@blametheghost true but I am just saying that you can say that you can also call Sonic generations and sonic forces 2d sonic games because both have more 2d section than 3d.

    • @lpfan4491
      @lpfan4491 10 หลายเดือนก่อน +1

      Forces is pretty much Colors 2 and nearly no one has any stake in defending it, so lol. And I am fairly sure Gens has a way more healthy balance of 2D and 3D in its boost stages compared to Colors. What makes it seem more extreme is Classic Sonic, which would have always been full 2D.
      Plus, the reason Colors gets mocked for it is because even officially, it is called "when 3D Sonic finally got its footing". Which, nice that the berrymix is best with less berries in it appearently.

  • @wuba5456
    @wuba5456 ปีที่แล้ว

    mmmmmmmm the origin of the wisps don't like that

  • @akiraevangelionultimateali5199
    @akiraevangelionultimateali5199 ปีที่แล้ว

    There’s a good anime live action (Alita)

  • @ABCodeX
    @ABCodeX ปีที่แล้ว +4

    The problem I have with this game is how it doesn’t really engage you into the gameplay. Games like Unleashed and Generations require you to master the controls to get the best experience, Colors on the other hand...no matter how much you master the controls, it always feels so casual and feels like I’m playing in cruise control. I like the game, but it’s closer to my top 10 worst Sonic games than top 10 best.

  • @KyogresHideout_Vegito2121
    @KyogresHideout_Vegito2121 ปีที่แล้ว +6

    Sonic Colors is at best just okay in my opinion. Not bad not good just okay. What I really hate about it is it began what I consider the worst era of Sonic games that we are finally getting out of with the refreshing success of Frontiers.

  • @TwilightWolf032
    @TwilightWolf032 ปีที่แล้ว +1

    I never really liked the Boost formula. I prefer Sonic when the goal is to build momentum to stay on the faster routes, while failing to do so forces you down to the slowest path.
    If Sonic team had kept that design philosophy, instead of just making Sonic go fast all the time and just desperately trying to find any gimmicks that stick by attempting everything the internet claims they would like to see in a Sonic game in passing, then maybe I'd be more a Sonic fan.

    • @SparkTFS
      @SparkTFS ปีที่แล้ว +1

      Yeah. They try to catter everyone, and instead end up dividing the fanbase more and more, game after game.
      They also put themselves in a corner with the overuse of the boost mechanic, as this "fast all the time" gameplay makes it difficult to come up with level design ideas: Sonic is just so freaking fast that it's difficult to react to anything, and if you move so slight in a curve, you're mostly certain to fall out of the stage.

    • @TwilightWolf032
      @TwilightWolf032 ปีที่แล้ว

      @@SparkTFS That's my problem with Sonic's speed - I want to be able to actually see what's coming up and have the chance to react accordingly, but he's always going so fast any obstacles end up being unfair, requiring prior knowledge of the level layout to overcome, or just full of automated sections where doing anything other than boosting sends you flying out of the course.
      Sonic needs a strong leadership with a clear vision that sticks to it game after game, focusing on polishing the game mechanics instead of trying out every single gimmick under the sky.

  • @R_Bahia
    @R_Bahia ปีที่แล้ว

    This was my childhood sonic game. And for me it's the second to worst boost game cause it's so slow and it kinda gets repetitive.

  • @kingbash6466
    @kingbash6466 ปีที่แล้ว +2

    Sonic Colors really is to the 2020s what the Adventure games were to the 2010s with TH-camrs coming out of the woodworks going, "Actually, this Sonic game people used to like isn't very good." Nice to know the fanbase are learned absolutely nothing in the long term.

  • @ZaiDrizzleDrop
    @ZaiDrizzleDrop ปีที่แล้ว +9

    It makes me happy that more and more people realize that colors was actually DOGSHIT, and unleashed was pretty good

    • @baylordiamond8819
      @baylordiamond8819 ปีที่แล้ว +8

      colors is a solid game

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +3

      That's dumb...just dumb. First off Colors isn't dogshit, it's not that bad. Secondly Unleashed is good...but at least half of Color's own gameplay isn't not Sonic gameplay.

    • @ZaiDrizzleDrop
      @ZaiDrizzleDrop ปีที่แล้ว +3

      ​@@jaydenc367 Just because its sonic gameplay doesnt mean its good gameplay,

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      @@ZaiDrizzleDrop Yeah but the gameplay is genuinely good.

    • @Terminal_Apotos
      @Terminal_Apotos ปีที่แล้ว +2

      Colors is an Amazing Game, and So is Unleashed

  • @ajflink
    @ajflink 29 วันที่ผ่านมา

    I am still baffled that Sega got the people responsible for the gore p^%$ that is Happy Tree Friends as writers to write for Sonic. I wish I was joking. If wanted to know why fans were extremely excited that Ian Flynn was writing for Sonic Frontiers, that's why.
    Also, Wisps. They are a dumb concept gameplay wise. They really should have been just been a one-off thing.

  • @Sphenkiller
    @Sphenkiller ปีที่แล้ว +1

    The quality of platforming in the 2D segments in Colors and Generations felt comparable to the level of platforming in Super Smash Bros Brawl's Subspace Emissary. Visually the level's themes might be interesting, but it largely is just a boxy assortment of crates it wants you to slowly navigate around. It feels as if the levels could have been put together in Brawl's stage creator with just a fancier coat of paint.
    As a whole the platforming feels uninspired and generally leans towards tedium rather than interesting challenges.

  • @milesprower6110
    @milesprower6110 ปีที่แล้ว +1

    Yeah, I really can't believe how people trashed Unleashed and rated godly Colors and to find this like in the video.
    Even more talking of Starlight Carnival being the best but it's just an auto level with pretty view... And the rest of acts so abundant, obligatory and short. Planet Wisp was so cool tho, only in the first short part where you play in 3D just like happens in Generations which the first minute is a beautiful level then tedious long 2D...
    Say whatever of Unleashed, night stages commits it's purpose and don't need to replay it, Day stages are all beautiful and fun even without the upgrades and are fun to replay it with the upgrades back which makes you perform better while not interrupting the gameplay.

    • @evajaneryan3746
      @evajaneryan3746 10 หลายเดือนก่อน +1

      Nah, actually no one trash Unleashed, now they only trash Colors lol
      Why, Sonic fandom, why? Anyways, imo I love both games and I don't complain about their problems, because the purpose for a game is mainly entertaining, and for me it does, so I'm happy with both games

    • @lpfan4491
      @lpfan4491 10 หลายเดือนก่อน +1

      ​@@evajaneryan3746Back then? Some people from all groups legit rated Unleashed worse than 06, it was lucky to have somehow escaped with a 6/10 critic score and good sales(at least until delisting).

  • @katakanatabro2048
    @katakanatabro2048 ปีที่แล้ว +5

    yeah. Colors is lacking severe platforming substance, mid game, really.

  • @moniqueperkinsmp
    @moniqueperkinsmp ปีที่แล้ว +6

    sonic colors always sucks

  • @KaiserMattTygore927
    @KaiserMattTygore927 ปีที่แล้ว

    All the automated... nothing that happens in these games are why I don't like these boost games.

  • @leaonidasgames4277
    @leaonidasgames4277 ปีที่แล้ว +4

    I find this game really boring, it's easily the Sonic game that bored me the most, somehow I had more fun with even Forces and I don't even like that game

    • @lpfan4491
      @lpfan4491 10 หลายเดือนก่อน +1

      Hello other me, what made you post my exact thoughts?

    • @leaonidasgames4277
      @leaonidasgames4277 10 หลายเดือนก่อน

      @@lpfan4491 I made this post 8 months ago and I had thought this was a hot take, and it actually isn't really, I met A LOT of people who thought the same thing

    • @Jeremy_-eu4cs
      @Jeremy_-eu4cs 2 หลายเดือนก่อน +1

      yeah i really disliked colours a lot, i then played sonic forces the next day and actually had some fun, feels like these sonic fans are arguing over which piece of mediocrity is better lol

  • @mania4270
    @mania4270 10 หลายเดือนก่อน +2

    Sounds like a pissed off sonic unleashed fan. Sonic colors was jusy amaizng. Stop hating

    • @Jeremy_-eu4cs
      @Jeremy_-eu4cs 2 หลายเดือนก่อน +1

      least deluded sonic fan

  • @kennethlatorre5269
    @kennethlatorre5269 ปีที่แล้ว

    Sonic colors is a good game. Please don’t buy the switch port. Try to emulated if possible.

  • @henriquezioto8760
    @henriquezioto8760 ปีที่แล้ว +2

    This video is a very accurate repressentation of Sonic Colors. The game is a 6.5 out of 10, decent and competent, but also underwhelming.

  • @bunsmasterbunny
    @bunsmasterbunny ปีที่แล้ว +4

    My big issue with this game is it simplified the storyline, made everything about comedy (unfunny too) and got rid of the characters’ established personalities.

    • @SparkTFS
      @SparkTFS ปีที่แล้ว +1

      Yeah. By Sonic Colors' time, it felt like every Sonic game had it's own separated cannon.

  • @Requinix17
    @Requinix17 ปีที่แล้ว +4

    It sounds like you're trying to have things both ways, then the game gives you both ways, and you don't like it. Weird review, but to each his own I guess

    • @bonnymel4506
      @bonnymel4506 ปีที่แล้ว +1

      What does this even mean

    • @Requinix17
      @Requinix17 ปีที่แล้ว

      @@bonnymel4506 it's deep

    • @SparkTFS
      @SparkTFS ปีที่แล้ว +3

      In fact, the game gives both ways. And that's the problem: both of them suck. Instead of focusing on just one of them and polishing it as much as possiblie, they choose quantity over quality (of stages, options of progression, hours of playtime).

  • @jaydenc367
    @jaydenc367 ปีที่แล้ว +4

    I get that you don't like Sonic Colors but eh...I still really do and it was the first Sonic game I've ever played.
    In the first levels of each world you aren't just boosting in a straight line or jumping a couple of times you are also doing genuine platforming too more times then you think and just generally Sonic gameplay. The focus isn't just on setting the mood, it's also about the gameplay too.
    The mood was honestly never bland or boring tbh.
    Again it's not just focused on spectacle, a lot of it is still genuinely focused on the gameplay especially the stuff with the wisps.
    You say Unleashed already did this but you show gameplay from Sonic Generations...is that intentional?
    It does get to be too much at times but that's clearly in the small small minority of times.
    Half of the level wasn't overglorfied cutscenes...there was gameplay there even if it wasn't a lot of it.
    There really isn't as much of the stuff as you think there is.
    The final level isn't just sidestepping, you gotta jump too at times and boosting helps too.
    Yeah Sonic Colors is clearly mostly a 2D game.
    Yeah Sonic Colors is slower...but it's still fast enough, it's not a bad thing that it's slower as it's still fast enough most of the time but it's not too fast which sometimes that's what it feels like in Unleashed.
    Most of the stages gimmicks and progression were pretty strong though.
    The golden bouncer one really isn't that much of a stinker but it's not great. It did feel intuitive and when it moved in different directions it wasn't difficult to predict like how with the footage you show at 5:39 there are platforms going upward showing that the golden bouncer will be going upwards. I didn't hate it as it wasn't that bad.
    It did get repetitive at times...but it wasn't always repetitive with the changing directions and changing obstacles and such.
    The same can't be said for these sections as they weren't that obnoxious. The point here was that the player would have to carefully avoid the layers.
    Ok yeah I agree that having the obstacles move on their own would have been more interesting but what we got wasn't that bad. They do force the player to stop for a reason that being to be very careful while avoiding the lasers and not to screw up with you activating the lasers too.
    The stages don't really feel built around the red rings but chunks of the stages substance (certainly not the majority) can only be found by trying to collect them.
    Laser and Hover doesn't let you bypass huge chunks of the stage with ease as they bypass some chunks of the stage but it isn't huge chunks or that big of chunks. They don't usually trivialize platforming challenges but that does happen sometimes but that's only a small minority of times. The controls of Spike when it clings to walls isn't ever awkward. The start and stop nature of Cube and Rocket wasn't really a bad thing. Yeah Frenzy was overused a couple of times but usually it didn't overstay it's welcome. Drill isn't overused to the point of tedium, it's just a very good Wisp that can be used for such a variety of situations.
    Well I don't have a problem with all of them and by the end I wasn't tired of them and their gimmick.
    Really? I really don't see how it felt like that for you at all as for me it didn't feel like that at all.
    For me they were never really mind numbing.
    That best part of them isn't marred at all by how they're unlocked as how they're unlocked is just fine.
    Yeah it was mandatory to have them unlocked to get many of the red rings but I dunno about getting many of the s ranks...you may still have been able to get s rank on those levels without those unlocked wisps.
    Well my first run through most of these levels weren't annoying.
    There was a point to explore all that much to still get as much stuff as possible the first time around and to get the best possible score too. Eh...most of them are pretty fun to speed through actually.
    There are only a LITTLE too many waiting based obstacles but it was mostly fine for the most part. There are also only a LITTLE too many slow gimmicks but it's also mostly fine for the most part
    I mean it wasn't even a issue to begin with really.
    This really isn't an inherent problem with the game's design. They shouldn't do that as the Wisps aren't the focus in the levels the first time around.
    It isn't an issue though.
    Speeding through the stages and the traditional platforming is mostly fine.
    Not really as there's actually quite a lot of branching paths in the game, I remember one from Tropical Resort that resulted in a shortcut to the finish line. As for skill intensive moments well just the general platforming and speeding around stages well clearly is skill intensive and requires the player's skill in order to survive and progress through the levels and get stuff like red rings.
    Sonic's controls weren't super great but they felt comfortable enough tbh.
    If he doesn't go as high as you would expect that sounds more like a expectation issue more then anything else. He doesn't drop too quickly. He is a little more slippery which is weird but it's not anything too big.
    Well I still liked how he handled and I thought that most of these stages were fine as is.
    Well I find it as a sort of compelling evolution of the boost formula and it is a entertaining alternative style of play too.
    Colors is flawed but it isn't bad, it's pretty good for what it was.

    • @victorl3091
      @victorl3091 ปีที่แล้ว

      I respect the positive it has but I can't call it "good", honestly, it's ok at best, extremely tedious at worst

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +1

      @@victorl3091 Well I would still call it good really.

    • @victorl3091
      @victorl3091 ปีที่แล้ว

      @@jaydenc367 it's ok, sometimes I can't stop myself from calling bad games "good" either, for instance, I know Sonic R is technically bad but I still find it good

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +1

      @@victorl3091 Huh? But Sonic Colors is genuinely good, it's loved and praised for a reason.

    • @victorl3091
      @victorl3091 ปีที่แล้ว +1

      @@jaydenc367 that's where I can't go, for me Colors has just as much as Forces and less than LW, sometimes it feels like Sonic fans became delusional in a different reality because outside the Sonic fandom, most people I know hates this game much more than I dislike it (one of my friends call it one of the worst things he has ever played and I genuinely can't blame him)

  • @reconsider3735
    @reconsider3735 ปีที่แล้ว

    To me, this video shows how sonic fans and reviewers really are far more alike than they think. They both have 1 style or character that they think is good, and whenever that is tweaked to give a different experience or another character is added, they feel the need to cry about it on TH-cam and blow minor and inconsequential flaws way out of the water because its not exactly perfect. Yes some of the level design in this game isn't great all the time, but you brushed over all the amazing parts of levels, such as how you can use the laser hidden in a top portion of the first quickstep zone of tropical resort act 3 to reach a shortcut hidden above the start of the first quickstep section. Or how you can use the boost to reach a hidden rail above the start of aquarium park act 1. Both examples are 3d as wel, and sonics 3d controls feel far more responsive, with I think the shuttle animation tweaks to make him more bouncy really going a long way. The 'drill is overused' claim of yours is very unjust, as it only appears in 3 of the 6 areas, and in many stages within these areas it just isn't used. The hover is one iv always personally enjoyed, it feels very freeing to just go wherever and skip certain, more dull 2d bits. If this game released in its intended state with 2 full length acts, I can guarantee you would be singing its praises but because dull, Mario maker copy and paste missions are mandatory, the majority of which aren't even bad, and something YOU ALSO HAVE TO DO IN GENERATIONS (and yes they're more 3d there, but 3d does not make it immediately good, as many of these sections are linear and have little in the means of interesting gimmicks or gameplay, as well as not featuring red ringsrings like the colours gimmick stages. Yes starlight carnival sucks,taki but there are so many little gamebgamean guarrantee all you angry babies who are still salty becajse a journalist called sonic 06, a literal broken game regardless of what it could have been, bad, then you are pathetic.ails and secrets that would have been praised in your unwiished review, but are brushed over here because 'ew the game used to be overrated we need to hate it now'

  • @Cashmoneez
    @Cashmoneez ปีที่แล้ว +2

    what an awful understanding of sonic colors

  • @Felix.Fictus
    @Felix.Fictus ปีที่แล้ว +2

    boost already wasnt great and then the wisps just make it worse..

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +5

      I think the boost was great, which makes me hate this game even more.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      @@mrbanks456 why does it make you hate it more?

    • @mrbanks456
      @mrbanks456 ปีที่แล้ว +6

      @@jaydenc367 Because I think Colors fails as a boost game.

    • @SparkTFS
      @SparkTFS ปีที่แล้ว +1

      @@mrbanks456 I appreciate that it tried to introduce more exploration and distinct thematics for the stages. But even if it has a lot of gimmicks and stages, the 2D level design most of the time didn't feel like that of a Sonic game.
      It doesn't have urgency. It doesn't have that many opportunities for you to create mommentum and get fast. It barely has any slopes, loops or sections where you can reach other routes or retain speed by fast reflexes/antecipation. And Sonic is slow, pretty slow. He moves like he's underwater everytime, and he jumps like he weights 1 ton, it's just too heavy.
      One could say the game feels more like a Mario game - New Super Mario Bros Wii, for example -, because of it's blocky design and slow gameplay. But even Mario games give you more freedom of movement and maneurability, have more variety on the heights of the terrain, and allow yourself to go as fast as you want if you manage to time well your jumps and use the enemies and terrain of the level at your advantage.
      Conclusion: New Super Mario Bros Wii has a better 2D Sonic level design than Sonic Colors (Wii).

  • @nickjones9867
    @nickjones9867 ปีที่แล้ว

    I'm loving the insane upload schedule. Sorry youtbe only likes terribly sampled clips of TV shows with inappropriate music mixed into the clip audio and sample text over the video now.

  • @lunakingsley.7247
    @lunakingsley.7247 ปีที่แล้ว +2

    I know this doesn't have much to do with the video outside of sonic. But it always annoyed me how people treated marine the racoon from Sonic rush adventure. They almost always ignore her character arc that she goes through in the game. Even Ian Flynn treats her like she is the worst character every and hates her despite all of his complaints involved her before her character arc. It's like he hasn't even played the game. What makes it worse is that he has a character who's own character arc causes them to act similar to how Marine acted at the end of her character arc making not only the fans hypocrites but Ian Flynn, a freaking professional writer and a sonic writer at that, a hypocrite.

    • @theirishpotato6588
      @theirishpotato6588 ปีที่แล้ว

      Lmao

    • @lunakingsley.7247
      @lunakingsley.7247 ปีที่แล้ว +1

      @@theirishpotato6588 to be fair it isn't the worst thing in sonic. Just something I noticed and is a little annoying. Ian Flynn is a great writer (sage is literally one of my favorite characters.) and still human so he's going to make mistakes. Plus it's completely possible he never got to play the game and had to rely on what someone else said.

    • @theirishpotato6588
      @theirishpotato6588 ปีที่แล้ว

      @@lunakingsley.7247 bruhaps

    • @lunakingsley.7247
      @lunakingsley.7247 ปีที่แล้ว

      @@theirishpotato6588 okay.