This channel is epic! I finally feel like I have all the tools in place I need to make my first custom DnD campaign, mostly because I've methodically watched like all of your videos. I'm really quite glad that yours was the first result when I looked up "DnD lore" on TH-cam because I really didn't know what I'd get.
So, about the water-elemental plane: I've seen some sources that say it doesn't have a surface, but books like the DMG say it does, and that it even has islands on it's surface. Is that something that got mixed up with the 3rd-4th-5th edition changes? Or is there some magicy stuff that defies logic like in the air-elemental plane?
ha! I'm an idiot! XD So I pulled a lot of information from the 2nd edition Manual of the Planes. If I had to guess, I would think the planes changed when they fell in the elemental chaos of 4th edition, blending together more. Since the planes still exist in the elemental chaos (per 5th edition) perhaps they take small aspects from other planes. Such as islands and an air surface? Good catch cant' believe I didn't check the 5th edition DMG.... XD
I have thoroughly enjoyed every single one of your videos on D&D. You share great info while keeping it from getting overwhelming, and I have learned a lot. Always wish there were many more released in a shorter time. But I really do enjoy each one. You do great work!
Thanks! I like to think of them as digestible bites of lore :) More videos per week would be nice, but between research, recording, and editing I can consistently get them out in a week. So weekly it is :)
My D&D campaign is set as a solar system cosmology, but the Prime Material plane was destroyed by Extra Galactic Demons from the Abyss, which is “deep space”!. The players started on the planet of Elysium, and have started traveling the solar system by finding portals to other planets. Also all magical teleportation and plane shift spells have been removed! I came to the channel and this video to research my Elemental planes
Made an aasimar favored of a deity sorcerer who was a human Wizard's apprentice, until a failed attempt at reading his master's planeshift scroll sent him to the plane of positive energy, which infused him with so much light he became a scorge to the undead.
No Para or Quasi-Elemental Planes? In my 5e campaign, there were four Vampires who each attuned to one of the elemental planes to gain powers and themed themselves off of the four seasons. Each learned how to summon an Elemental and taint them with Negative Planar energy, creating the Quasi-Elementals from 2e, Vacuum (Air), Salt (Water), Dust (Earth) and Ash (Fire).
Loving the planar video series Jorphdan. It's something I've only flirted with while running games because it seems so complex. Hopefully I can include more story material from outside the Material in the near future!
I have a question. So I know the elemental planes (in 5e) are connected and beings can travel to them by crossing: the Great Conflagration, Frostfell, Swamp of Oblivion, and Fountains of Creation. But how does someone go from the Plane of Water to the Plane of Fire or from the Plane of Air to the Plane of Earth? The Material Plane isn't physically in the middle of all the elemental planes, is it?
This was really helpful! I'm running a Classical Greek stylized campaign that takes place ~before~ the separation of the planes. The setting, Eo, is a combination of each elemental plane on a Pangaea-like world. The only other planes are Arcadia, known as Ea, and the Astral plane, known as Helecrossos. Creator Goddess Dephne resides in Helecrossos, her eyes are the sun and moon. Eanos is the gatekeeper to Ea, blocking mortal access, and the twin god and goddess Fenos and Fenas, who guard the realms of air and water, fire and earth respectively. All mortal beings contain the other planes within their souls, which only pass from Eo to Ea after death. A great corruption is afflicting the creator god and her guardians, which will eventually tear apart the elemental planes creating the elemental chaos and eventually the material plane. The corruption of Helecrossos and Ea will create the mirrored planes of the Feywild and Shadowfell, and all the other planes torn from the souls in Ea. The player characters as well as some notable NPC's will become the guardians of certain planes and ascend to godhood or descend into devils, depending on their actions, alignment, affinity for particular magics, or their overriding emotion.
what about the elemental lords? it would be really fun if you could do a series about outsider lords, as there isn't much information going around about them.
How to mine the elemental plane of earth (Only works in long campaigns with downtime available) 1. Be a wizard 2. Get to level 17 and learn true polymorph and plane shift 3. Begin true polymorphing Large rocks in shield guardians (1 per day) 4. Store a 4th level fly spell in each of them (In case of emergency) 5. Cast Continual flame on the heads of a few 6. Give them mining tools (and if you have enough investing money, bags of holding and adamantine pickaxes as when adamantine weapons/tools are hit against objects, such as rock, they are counted as a critical hit.) 7. Plane shift your workers to forever mine for precious metals and gems because constructs don't get tired 8. Refine metal ore and cut gems with dwarfish guild you made a deal with 9. Because plane of earth is infinite you now have infinite profit
Hey chief, watched all the cosmology videos. Good series, visually strong and a great refresher course for a Planescape appreciator like myself. The consistent explanation of the cosmology shifts throughout editions (HERESY!) were much appreciated. Subbed.
I look forward to these every week! I've watched your entire channel and it's been really helpful planning my campaigns. You present the information in an easily digestible and enjoyable format - also your voice is very relaxing. :)
Thank you for this video. You gave me some great ideas for a character I play in AL that is of 14 lvl that can use the spell plane shift to visit the city of Brass😈
A funny thing, both the positive and negative planes will kill you if you go to them. Also the things their think your either too dark or light respectively
On the Plane of Air, you said that one "choose a down" and that becomes down for them. Could two people from the Material Plane pick two different directions, build castles, and have those castles crash into each other. In other words, is there the chance that bodies of earth could collide in a meteor-like fashion?
Hey! You used a Rift screenshot! You get a like. Well, you actually got the like for your well researched, geeky lore dive. But you get the post for using a Rift screenshot.
in my dnd world I made so that everything on the elemental map is the same except that I made positive and negative reflect 2 planes...like earth...the plain of bladed glass and the plain of earth....the plain of glass is the negative side...and it is a plane explained as a constant fight, its known for being full of glass molten, gold, sharp and crushed in constant motion in a neverending tide of elemental violence...almost nothing can live in that realm...and it is supposed to be what happens when the plains aren't in harmony unlike earth ish...and how positive/ negative works is that the higher/lower you go in one plane(lower is a subjective and relative term because who a map of a plain with the only sky should work example) it "bleeds" more of the respective subtypes.
If there’s no ground in the plane of air, what constitutes ‘down’? What creates gravity to move at all, why don’t you just float? Does the plane of water have a surface for those cities? That would imply gravity too, and if there’s no air surface, then the crushing force of the water would be infinite. I know the earth laws of physics don’t necessarily apply here, but it feels like we aren’t even trying.
Dude. Watching your vids has seriously got me thinking of taking up the mantle again. When I hung it up for good, V 3.5 was the current running edition. I thought they had fixed everything with 3.5. It was perfect. Do you highly recommend using new edition rules? I haven't even read any books past 3.5....
I never played 3.5. I was AD&D and then dipped into 4th and now playing 5th. I really love 5th edition, but I believe deep down that you can make any edition fun. It's the people that bring the magic to any RPG. But if you're looking for a recommendation sure, give 5th a try. The basic rules are free on WoTC's website.
Now, ive never played dungeons and dragons. Not even a pen and paper in general either. I love lore however. So love this series. Btw is the positive and negative realms just insta death? Sounds like youll just disintegrate in the negative and blow up in the positive?
I know this is a couple months old now, but you have it exactly right - it's damage over time, though, so your level determines how instant the death is. The negative energy plane sucks the life out of you (which may be straight damage or negative levels, possibly both, I forget at the moment). The positive energy plane actually heals you, so as long as you're constantly attacked you could be alright without magical protection... but soon it will start to overheal you, and if you get too much over-healing, as your mortal frame surges with the raw power of positive energy... pop. I recall a note somewhere saying many a foolish mage has died on the positive plane trying to harness its power to escape dire situations, but I don't have any citations for it.
In the negative energy plane you take increasing necrotic damage the closer you are to the core. In the positive energy plane you heal until you reach twice your maximum hp, then have to make increasing fort saves not to mutate as your whole body becomes cancerous, up to 5x your max hp, then you make fort saves to not explode into either a shower of gore or a puff of radiance, depending on your GM's flavor. Undead in the positive energy plane automatically fail their CON saves, but actually puff into light and have their souls purified before passing on as the positive energy cancels out the negative energy animating them. Alternatively, they can take radiant damage every turn, but I find that less flavorful. Undead in the negative energy plane heal up to twice their max HP, but have to make INT or WIS saves (with DCs as low as 5 on the outer edges of the plane, not posing much of a threat to stronger undead) to not become shades or other incorporeal undead every 24 hours. Liches who stay a year in the negative energy plane can attempt an INT or WIS check (DC lower the closer they lived to the core of the plane) to partially undergo this transformation and become a demilich. This is considered a dangerous shortcut compared to the millenia it takes on the prime material plane, but you'll find liches staying several years on that plane to try and succeed. Abducting bards in order to use their inspiration to help with these checks is a known practice, even if they constantly need a fresh supply due to the plain literally sapping the music out of them.
I think for the sake of adventuring purposes there would be air. The plane of earth has tunnels that would have some air in them, basically air in the absence of earth. For the plane of fire there is fire in the air as well that swirls around, but since mortals visit the city of brass in the Plane of Fire one would assume it has breathable air too.
How does one build anything in a sea with no surface or floor? What could it even be made of ? I know, fantasy game, magic etc.. However I stand by my question.
You have been sailing the sea of fire for two days its bright hot sparks snarkling at your obsidian boat. Then sudently you feel it, ash against your skin. Land you mutter, and then you see it a huge outline atmidst the hot steam sulfur-smelling steam. Huge gates and vague palaces. You hear noises, laugther, talking. You know you have reachead your destination. Your captain calls to crew in a boming voice we are here, The Brass City...
"Positive and negative energy" with Terminator accent... just sublime! you sir are the best
This channel is epic! I finally feel like I have all the tools in place I need to make my first custom DnD campaign, mostly because I've methodically watched like all of your videos. I'm really quite glad that yours was the first result when I looked up "DnD lore" on TH-cam because I really didn't know what I'd get.
+Starwall glad you found us! Good luck with your campaign!
So, about the water-elemental plane: I've seen some sources that say it doesn't have a surface, but books like the DMG say it does, and that it even has islands on it's surface. Is that something that got mixed up with the 3rd-4th-5th edition changes? Or is there some magicy stuff that defies logic like in the air-elemental plane?
Everything I read said it didn't have a surface. What books did you read I'd be curious to look it up!
In the 5e Dungeon Masters Guide, page 56 :)
ha! I'm an idiot! XD So I pulled a lot of information from the 2nd edition Manual of the Planes. If I had to guess, I would think the planes changed when they fell in the elemental chaos of 4th edition, blending together more. Since the planes still exist in the elemental chaos (per 5th edition) perhaps they take small aspects from other planes. Such as islands and an air surface? Good catch cant' believe I didn't check the 5th edition DMG.... XD
Jorphdan oh alright, thanks for the clarification, and keep up the good work, you're awesome :)
The 5e DMG says that the Inner Plannes always have parts that have "chuncks" of other planes, mostly "near" the prime material.
I have thoroughly enjoyed every single one of your videos on D&D. You share great info while keeping it from getting overwhelming, and I have learned a lot. Always wish there were many more released in a shorter time. But I really do enjoy each one. You do great work!
Thanks! I like to think of them as digestible bites of lore :)
More videos per week would be nice, but between research, recording, and editing I can consistently get them out in a week. So weekly it is :)
My D&D campaign is set as a solar system cosmology, but the Prime Material plane was destroyed by Extra Galactic Demons from the Abyss, which is “deep space”!. The players started on the planet of Elysium, and have started traveling the solar system by finding portals to other planets. Also all magical teleportation and plane shift spells have been removed! I came to the channel and this video to research my Elemental planes
good luck with your research! Sounds like an epic campaign :D
Made an aasimar favored of a deity sorcerer who was a human Wizard's apprentice, until a failed attempt at reading his master's planeshift scroll sent him to the plane of positive energy, which infused him with so much light he became a scorge to the undead.
No Para or Quasi-Elemental Planes? In my 5e campaign, there were four Vampires who each attuned to one of the elemental planes to gain powers and themed themselves off of the four seasons. Each learned how to summon an Elemental and taint them with Negative Planar energy, creating the Quasi-Elementals from 2e, Vacuum (Air), Salt (Water), Dust (Earth) and Ash (Fire).
Thank you for all the hard work. This is exactly what i need sir
Loving the planar video series Jorphdan. It's something I've only flirted with while running games because it seems so complex. Hopefully I can include more story material from outside the Material in the near future!
I have a question. So I know the elemental planes (in 5e) are connected and beings can travel to them by crossing: the Great Conflagration, Frostfell, Swamp of Oblivion, and Fountains of Creation. But how does someone go from the Plane of Water to the Plane of Fire or from the Plane of Air to the Plane of Earth? The Material Plane isn't physically in the middle of all the elemental planes, is it?
This was really helpful! I'm running a Classical Greek stylized campaign that takes place ~before~ the separation of the planes. The setting, Eo, is a combination of each elemental plane on a Pangaea-like world. The only other planes are Arcadia, known as Ea, and the Astral plane, known as Helecrossos. Creator Goddess Dephne resides in Helecrossos, her eyes are the sun and moon. Eanos is the gatekeeper to Ea, blocking mortal access, and the twin god and goddess Fenos and Fenas, who guard the realms of air and water, fire and earth respectively. All mortal beings contain the other planes within their souls, which only pass from Eo to Ea after death. A great corruption is afflicting the creator god and her guardians, which will eventually tear apart the elemental planes creating the elemental chaos and eventually the material plane. The corruption of Helecrossos and Ea will create the mirrored planes of the Feywild and Shadowfell, and all the other planes torn from the souls in Ea. The player characters as well as some notable NPC's will become the guardians of certain planes and ascend to godhood or descend into devils, depending on their actions, alignment, affinity for particular magics, or their overriding emotion.
Neat!
what about the elemental lords? it would be really fun if you could do a series about outsider lords, as there isn't much information going around about them.
Sounds interesting, I'll have to revisit this!
oh man you actually replied! awsome!
How to mine the elemental plane of earth (Only works in long campaigns with downtime available)
1. Be a wizard
2. Get to level 17 and learn true polymorph and plane shift
3. Begin true polymorphing Large rocks in shield guardians (1 per day)
4. Store a 4th level fly spell in each of them (In case of emergency)
5. Cast Continual flame on the heads of a few
6. Give them mining tools (and if you have enough investing money, bags of holding and adamantine pickaxes as when
adamantine weapons/tools are hit against objects, such as rock, they are counted as a critical hit.)
7. Plane shift your workers to forever mine for precious metals and gems because constructs don't get tired
8. Refine metal ore and cut gems with dwarfish guild you made a deal with
9. Because plane of earth is infinite you now have infinite profit
Instant thumbs up and loud cackle across the office due to the opening of this.
Woo! :D
Hey chief, watched all the cosmology videos. Good series, visually strong and a great refresher course for a Planescape appreciator like myself. The consistent explanation of the cosmology shifts throughout editions (HERESY!) were much appreciated. Subbed.
Happy you enjoyed them! Welcome to the channel :D
Thank you Jorphdan!
I look forward to these every week! I've watched your entire channel and it's been really helpful planning my campaigns. You present the information in an easily digestible and enjoyable format - also your voice is very relaxing. :)
+Milo M Thankyou, and thanks for watching!
positive, negative. Lawful, Chaotic. the 5e wheel is like a alignment chart
Great videos, new DM here and I appreciate all the knowledge!💪
jorphdan the best d&d youtuber.
Wait, what about the Aarakocra? Aren't they the primary residents of the Elemental Plane of Air?
Who else noticed at 3:34 the tornado is the spaghetti-nado from cloudy with a chance of meatballs ?
Thank you for this video. You gave me some great ideas for a character I play in AL that is of 14 lvl that can use the spell plane shift to visit the city of Brass😈
You're videos are great, keep up the good work!
Well done. I enjoyed this video.
I congratulate you for being concise.
Captain Planet intro was reason enough to watch this video xD
Hey Jorphdan could you do one more detailed about the whole para-elemental planes and quasi elemental plane? And its locations?
I'll add it to my list of topics!
@@Jorphdan thanks mate. Great quality material you do.
A funny thing, both the positive and negative planes will kill you if you go to them. Also the things their think your either too dark or light respectively
On the Plane of Air, you said that one "choose a down" and that becomes down for them. Could two people from the Material Plane pick two different directions, build castles, and have those castles crash into each other. In other words, is there the chance that bodies of earth could collide in a meteor-like fashion?
I would imagine that could be the case :)
Concise, informative, and interesting. You have a new subscriber. :)
+Brian Butler welcome!
I love the mandala elemental energies
Wished I knew about your videos! Thanks for sharing!
That Cloudy with a Chance of Meatballs reference tho.
Excellent work!
As a chemist, I find the elemental planes amusing.
Heatwave, Dead Air, Quake, Flood, Myrmidon's Four Siblings
You made no mention of the natives of the energy planes - the Xag-Ya (positive) and the Xeg-Yi (negative).
Hey! You used a Rift screenshot! You get a like. Well, you actually got the like for your well researched, geeky lore dive. But you get the post for using a Rift screenshot.
Nice work on the video!
Great channel and awsome videos the only thing i would like a more deep view to negative plane and his undead hinabitants is not so void after all.
The negitive energy plane is a black-hole, and the positive energy plane is a white-hole!
in my dnd world I made so that everything on the elemental map is the same except that I made positive and negative reflect 2 planes...like earth...the plain of bladed glass and the plain of earth....the plain of glass is the negative side...and it is a plane explained as a constant fight, its known for being full of glass molten, gold, sharp and crushed in constant motion in a neverending tide of elemental violence...almost nothing can live in that realm...and it is supposed to be what happens when the plains aren't in harmony unlike earth ish...and how positive/ negative works is that the higher/lower you go in one plane(lower is a subjective and relative term because who a map of a plain with the only sky should work example) it "bleeds" more of the respective subtypes.
You forgot about the city of gems within the elemental plane of earth.
I did miss this in my reading! I focused on all this 2.0 material I didn't read the 5th edition DMG. #Fail
that's okay, we all make mistakes. the video was still great.
Why havent I found this channel earlier ? Great videos
Thanks, glad to have you here :D
Wait, where's the plane with the spaghetti storms? I wanna go there.
I kind of wish you had touched briefly on the para and quasi planes.
had to pause to lmao at the planeteers intro.
😀
Step 1 bring water into fire plane
Step 2 boil the water
Step 3 use the steam to generate power
Step 4 profit
If there’s no ground in the plane of air, what constitutes ‘down’? What creates gravity to move at all, why don’t you just float? Does the plane of water have a surface for those cities? That would imply gravity too, and if there’s no air surface, then the crushing force of the water would be infinite. I know the earth laws of physics don’t necessarily apply here, but it feels like we aren’t even trying.
Thank you for saying smoke, rather than ash (for the paraplanes)
What about the plane of Ooze? Sounds like interesting place to visit.
Dude. Watching your vids has seriously got me thinking of taking up the mantle again. When I hung it up for good, V 3.5 was the current running edition. I thought they had fixed everything with 3.5. It was perfect. Do you highly recommend using new edition rules? I haven't even read any books past 3.5....
I never played 3.5. I was AD&D and then dipped into 4th and now playing 5th. I really love 5th edition, but I believe deep down that you can make any edition fun. It's the people that bring the magic to any RPG. But if you're looking for a recommendation sure, give 5th a try. The basic rules are free on WoTC's website.
I thought the negative had been subsumed in the creation of the shadowfell, or maybe just a chunk?
I thought the city of Brass was on Dis, the 2nd of the Nine Hells. Live and learn.
can you go more into the quasi- & para- planes? Are there salt elementals?
+Mariam Ow good question. If not there should be! I'll do some research, maybe another video
Even if there aren't any "listed," there's nothing to stop you from creating them for your own personal campaign usage :)
Love your channel
Biggest reason I had quit, was because there are no other DM's where I reside. Small town. Players try to, but....
Now, ive never played dungeons and dragons. Not even a pen and paper in general either. I love lore however. So love this series. Btw is the positive and negative realms just insta death? Sounds like youll just disintegrate in the negative and blow up in the positive?
It sounds like it. I'm sure there are some spells that can protect you, or magic items :)
I know this is a couple months old now, but you have it exactly right - it's damage over time, though, so your level determines how instant the death is. The negative energy plane sucks the life out of you (which may be straight damage or negative levels, possibly both, I forget at the moment). The positive energy plane actually heals you, so as long as you're constantly attacked you could be alright without magical protection... but soon it will start to overheal you, and if you get too much over-healing, as your mortal frame surges with the raw power of positive energy... pop.
I recall a note somewhere saying many a foolish mage has died on the positive plane trying to harness its power to escape dire situations, but I don't have any citations for it.
Defiantnight Oo nice. Really cool
In the negative energy plane you take increasing necrotic damage the closer you are to the core.
In the positive energy plane you heal until you reach twice your maximum hp, then have to make increasing fort saves not to mutate as your whole body becomes cancerous, up to 5x your max hp, then you make fort saves to not explode into either a shower of gore or a puff of radiance, depending on your GM's flavor.
Undead in the positive energy plane automatically fail their CON saves, but actually puff into light and have their souls purified before passing on as the positive energy cancels out the negative energy animating them. Alternatively, they can take radiant damage every turn, but I find that less flavorful.
Undead in the negative energy plane heal up to twice their max HP, but have to make INT or WIS saves (with DCs as low as 5 on the outer edges of the plane, not posing much of a threat to stronger undead) to not become shades or other incorporeal undead every 24 hours. Liches who stay a year in the negative energy plane can attempt an INT or WIS check (DC lower the closer they lived to the core of the plane) to partially undergo this transformation and become a demilich. This is considered a dangerous shortcut compared to the millenia it takes on the prime material plane, but you'll find liches staying several years on that plane to try and succeed. Abducting bards in order to use their inspiration to help with these checks is a known practice, even if they constantly need a fresh supply due to the plain literally sapping the music out of them.
Mati would have been way better if he had the power of positive AND negative energy
No mention of Aaqa in the elemental plain of air?
Positive and negative energy? So like the duality of man or the heart?
Are there air on the elemental planes of fire and earth or would adventurers need some kind of magic to breath there?
I think for the sake of adventuring purposes there would be air. The plane of earth has tunnels that would have some air in them, basically air in the absence of earth. For the plane of fire there is fire in the air as well that swirls around, but since mortals visit the city of brass in the Plane of Fire one would assume it has breathable air too.
3:48 Other elements, like spaghetti?
3:54 did you just use a pic from cloudy with a chance of meatballs?
...maybe...
The element of spaghett
The great wheel > (imo) than the tree cosmology.
How easy is it to go into these elemental planes?
Do the Para and quasi planes please
How does one build anything in a sea with no surface or floor? What could it even be made of ? I know, fantasy game, magic etc.. However I stand by my question.
Animal Bone...? This is a good question.
Plains
So. Fire has the city of brass. Air has the citadel of ice and steel. Water has the citadel of 10000 peals. What does earth have?
The Great Dismal Delve is home to the Dao (earth genies)
forgottenrealms.fandom.com/wiki/Great_Dismal_Delve
Which I think most major activates take place in the Sevenfold Mazework; a section of the Delve.
@@Jorphdan awesome man! Love your stuff
More info here too: th-cam.com/video/lgy-GXB_weY/w-d-xo.html
So there's no plane of heart?
The ph is silent, don't forget!
What about frostfell?
anyone know how these planes came to be?
Djinn? I prefer bourbon :)
th-cam.com/video/ctMTC3nj0Q0/w-d-xo.html
You have been sailing the sea of fire for two days its bright hot sparks snarkling at your obsidian boat. Then sudently you feel it, ash against your skin. Land you mutter, and then you see it a huge outline atmidst the hot steam sulfur-smelling steam. Huge gates and vague palaces. You hear noises, laugther, talking. You know you have reachead your destination. Your captain calls to crew in a boming voice we are here, The Brass City...
:D
First!
Blue Shell
why do you have to jeep explaining your name?
*keep
Don't have to, but there's always someone who clicks a video for the first time.
uhmmm i have a question, how doi unlock or awaken my power even if im a human, hehehe sorry for the weird ya'know
Lol this video is definitely not for beginners
I congratulate you for being concise.