@@Mako7364No it would not the shielded skeletons can get hit once by anything and lose their shield. For a guards shield the princess has to hit it like 3 times for the shield to fall off.
I have an idea for a giant skeleton's evolution, especially if it will be released in February. His bomb is now the crystal heart bomb of a saint valentine's banner. When it explodes, it permanently makes enemy troops and buildings in the range change party, without damage. This doesn't work on crown towers, which will receive full bomb damage.
my concept is that she spawns 1 skeleton per hit with max number of those which can be spawned, let's say the same number as graveyard + she freezes enemies like ice wizard when she hits someone
When the evo witch is supposed to die, she instead survives on 1 HP for 3 seconds and attacks enemy troops while under the rage effect. Skeletons will not be spawned
Concept #5 The witch spawns 6 Skeletons and curse The troop she hit, Curse make troop spawn 1 skeleton each 2 seconds and when its die The troop spawns 3 skeletons. (the curse lasts 10 seconds)
Second one is quite unbalanced I guess because it's like normal witch + mother witch but instead of hog, it turns troops to guards and why I think it's unbalanced because it would be so op probably
@y.a.s.i.n1 Again'st tanks and mini tanks it would be useless plus like you said Mother Witch pretty much does the same. However maybe making a normal two normal Skeletons spawn instead of one Guard could make it more balanced though.
@@miguelgomesmoura9513well, you're actually right but maybe it could be like spawning guards instead of normal skeletons. At least this time they can Survive against tanks and mini tanks and they can't Kill them with one hit. I mean, instead of turning troops to guards she hit, she can spawn guards instead of skeletons
I have an concept for Evo Witch Evolution Witch Cycles: 1 Ability: Healing Souls "All the troops that die around her, heals her with 2,8% hp for each death, overheal capped at 25% extra hp (surives lighting, 2 poisons, but doesn't survie a rocket). Explation: Evo Witch now has gained an healing radius around her self, similar to E-Giant electro radius. But the Witchs radius is much bigger. Now every troop that dies on the heal radius, (around her) is transformed into a soul that heals her a little bit. This mechanisim is similar to Evo PEKKA's one but Pekka heals on each kill, but for the Evo Witch is called heal per death, no mater who kills the troop. EVO WITCH STATS (Lv6, lv 11, lv 15) Evo witch Level: 6 Heal per death: 96 Maximum hitpoins: 910 Evo Witch Level: 11 Heal per death: 156 Maximum hitpoins: 1463 Evo Witch Level: 15 Heal per death: 233 Maximum hitpoins: 2154 (The heal radius is 5.5 tiles, doesn't heal up after destroying crown towers or buildings, only troops.) THANK YOU!
For concept 3, it was supposed to say "Spawns Shielded Skeletons" instead of giant skeletons. I somehow didn't notice it, apologies for the error 😅
Wouldn't that be better with guards?
@@Mako7364No it would not the shielded skeletons can get hit once by anything and lose their shield. For a guards shield the princess has to hit it like 3 times for the shield to fall off.
@@jadonrahman for concept 2 instead of trasforming enemies into guards.. .it would be better spawning guards, maybe 3 and not 4... balanced
Its okay ❤😊
@@jadonrahman I said it would be better not the same
I have an idea for a giant skeleton's evolution, especially if it will be released in February. His bomb is now the crystal heart bomb of a saint valentine's banner. When it explodes, it permanently makes enemy troops and buildings in the range change party, without damage. This doesn't work on crown towers, which will receive full bomb damage.
Why February specifically
@@AhmedAyman-kb6ecvalentines day
@@Lime-.
And What's the relation between Giant skeleton and valentine?
@ I have no idea but this guy wanted the bomb to be a heart so I guess that’s why he wanted it to be during valentines.
@@Lime-. You got it right
0:35 In concept 3 there was an error
You wrote spawns giant skeletons instead of spawns 1 hp shield skeletons
oopsies
Still over power when can spawn guards
Ahh! As always deadly last concept! 😇💀
0:48 The Rumbling has started
Maybe it can be witch spawns evo skeletons
my concept is that she spawns 1 skeleton per hit with max number of those which can be spawned, let's say the same number as graveyard + she freezes enemies like ice wizard when she hits someone
When the evo witch is supposed to die, she instead survives on 1 HP for 3 seconds and attacks enemy troops while under the rage effect. Skeletons will not be spawned
Most balanced thing lowkey
Another concept: when all her skeletons got killed, she will immediately spawn another wave (no cooldown)
I think SuperCell would make witch evolutions having “Laser Eyes” as in her description
0:16 Tbh Turing troops into skeletons instead of guards seems more balanced as the witch does splash damage unlike mother witch
I think she should spawn evolved Larry's and then her attack should have something special as well
@MythicRoyal your concept 2 is nightmare bro!!
Una mu y buena seria el concepto 3 y que al morir deje un mini cementerio
Concept #5
The witch spawns 6 Skeletons and curse The troop she hit, Curse make troop spawn 1 skeleton each 2 seconds and when its die The troop spawns 3 skeletons. (the curse lasts 10 seconds)
4th seems balancend. Nerf miner
Remove Miner
Another concept: spawns archer skeletons
that's cool smash
My concept: witch gets faster firing rate/health while spawning 5 more skeletons per spawn time
Concept 3 also said spawns giant skeletons instead of spawned skeletons have a small shield
Nah if she turns skeletons to guardians it over for the entire arena
Concept 4 is amazing as a witch user 😍😍
midladder menace spotted
she must spawn big bad boy like super witch in coc
I wish it would summon big boi from clash of clans
Concept 1: Sligtly Unbalanced
Concept 2: Balanced
Concept 3: Balanced
Concept 4: Very Unbalanced
Second one is quite unbalanced I guess because it's like normal witch + mother witch but instead of hog, it turns troops to guards and why I think it's unbalanced because it would be so op probably
@y.a.s.i.n1 Again'st tanks and mini tanks it would be useless plus like you said Mother Witch pretty much does the same.
However maybe making a normal two normal Skeletons spawn instead of one Guard could make it more balanced though.
@@miguelgomesmoura9513well, you're actually right but maybe it could be like spawning guards instead of normal skeletons. At least this time they can Survive against tanks and mini tanks and they can't Kill them with one hit. I mean, instead of turning troops to guards she hit, she can spawn guards instead of skeletons
@@y.a.s.i.n1 I just remmembered Witch has area damage.
Nah 4 is balanced
Surprised there wasn’t skeleton dragons
0:31
Opening 🗿 Ending 🤡
It shall spawn Evolved Skeletons
Larry's mother spawned her big brother
Seria mejor que los larris que salen de la bruja se multiplicaran como la evolucion del los 3 larris
El 2do 6 tercer concepto están muy bien
Concept 6
Spans Evolved Skeletons
It can spawns evolution skeleton
Me gustaría la de los gigantes esqueleto con un ciclo de 7
concept 4
Yes !!
witch can't get an evo the evo skellies would be too op
Concept 4
I have an concept for Evo Witch
Evolution Witch
Cycles: 1
Ability: Healing Souls
"All the troops that die around her, heals her with 2,8% hp for each death, overheal capped at 25% extra hp (surives lighting, 2 poisons, but doesn't survie a rocket).
Explation: Evo Witch now has gained an healing radius around her self, similar to E-Giant electro radius.
But the Witchs radius is much bigger.
Now every troop that dies on the heal radius, (around her) is transformed into a soul that heals her a little bit.
This mechanisim is similar to Evo PEKKA's one but Pekka heals on each kill, but for the Evo Witch is called heal per death, no mater who kills the troop.
EVO WITCH STATS (Lv6, lv 11, lv 15)
Evo witch
Level: 6
Heal per death: 96
Maximum hitpoins: 910
Evo Witch
Level: 11
Heal per death: 156
Maximum hitpoins: 1463
Evo Witch
Level: 15
Heal per death: 233
Maximum hitpoins: 2154
(The heal radius is 5.5 tiles, doesn't heal up after destroying crown towers or buildings, only troops.)
THANK YOU!
Clone evolution pls
Number 4 is the one
why the witch evolution no spawn the golem 🤔
👋
Humm seems balance nerf miner
How about the same thing as super witch in coc
Spawn Giant skeleton
like second one
16 min ago and early also 6th comment,9th like
Hi
Sound too cheating
You aint first
How about the same thing as super witch in coc