As someone who just started playing Poe like a month ago your videos (this one especially) have been a god send in navigating these sorts of complex mechanics! Thanks a lot man!
What most dont mention: The difference between Ores vs Bars. A few points: The Conversion rate is 1:1 when you smelt. The Shipment value is 4 Ores = 1 Bar. The Favoured Resource value is 1 Bar = 5 Favored Resources. So if they Want 10000 Crimson Iron, 2000 Bars are enough to cover that.
And this is a shame that this is not mentioned anywhere in the game. I was shipping the same amount of bars as they wanted the material so I was sending 5x too much because this is not mentioned anywhere.
@@_Magnuss_ I don't know, I'm only doing currency shipments. I don't like stopping to farm for support gems in ruthless, I just go straight into maps and progress on low-links until the support gems drop.
Slightly-related tip: i recently migrated from SSF to trade/standard league. It does bring ALL of your kingsmarch with you including your "global progress" on port fulfillment BUT, the game sees the ports as new, so you have to fullfil the small lists before it updates to the global progress for that port. It was super-relieving that everything came with the migration. Other than that, you will just have to re-assign your existing workers to thier jobs.
I rerolled, so I had sent a ship out with my high level character, then it came back in, and I accepted it with my low level character. And all the weapons in the shipment, were down to the level of the low lvl char. So that at least can confirm some sort of character level interaction.
We'd all like to think the ship is physically sitting there at the dock with a pile of goods onboard, waiting for you to accept them. When in reality, it's in a state of quantum superposition where both everything and nothing is on the ship and the rewards are determined as soon as you take a look inside the hold.
I've been working sheets myself and have a tiny subset of what you guys have produced! (I'm only 1 after all). I had not considered running fewer crew. Great idea.
Your port level (the one you upgrade) plays a HUGE factor in the requested size of the shipments. I upgraded the ports 3 levels at once and the size of the shipments jumped DRASTICALLY, from around 800-2500 at a time to 10-40k at a time
I see so many people talk about putting their workers on idle to save gold when you aren't actively using them, but as far as I can tell neither the hourly wage nor time to empty the treasury change when setting workers to idle vs leaving them on a boat that is sitting in port. Same goes for mining, smelting, mapping, and disenchanting when there are no resources for them to work on.
Ive only put about 25 hours into this league so far, and ive yet to run into gold problems If anything its been resources that I run low on, especially since the work week started.
One thing I didn't notice you cover. If they ask for any of the metals, the amount is for the ore, not the bars. So if they want 1000 verisium, that is 1000 verisium ore or 200 verisium ingots. And that goes for all the mined materials.
I've been addicted to this league (missed the last 3) and going off 15:50 i've been ONLY sending mixed shipments to the two closer ports (giving a little bit of EVERYTHING but more of the favoured resource with thaum dust). I've pulled 3 divs ( 2 from Riben fell and 1 from the other closer port) and 1 was before I had unlocked thaum dust, i feel like there's definitely more to the shipping that has been discovered or I'm just INSANELY lucky.
Highest wages are the map runners, second highest the disenchanters. The former aren't worth it unless you max it out, which is very expensive, as low level runners will mostly get you nothing and keep getting taken out. The latter are only worth it if you intend to use the recombinator a lot, as you'll have tons of dust to meet the 520 (or 8k) to get the best multiplier for shipping.
Great stuff as always Ziggy, thanks! One thing - I think the shipment size might scale with port level. I hadn't leveled it up in a day or two, then hit it with two levels, and THEN checked my return shipments. The ports they had just finished zoomed up from ~1500 resource requests to ~28000.
Thanks! Very helpful guide. I'm very much enjoying this league, this is the first time in years (if ever) i haven't found a league mechanic at least a little annoying.
Hey Ziggy, thanks for the video. I have one note to add. I was leveling a second character yesterday, and I got two shipments while leveling (I started them with a high level character). The items I got back were really low level, so I think being low level affects the item level. The currency seems to be unaffected. Thanks again for the help!
Hey, great info! If you're looking for something big-data to test, having people at max recruitment spam rerolls in order to figure out wage ranges for all jobs and tiers would be a project a large community could tackle. It will definitely be manpower-heavy to collect hundreds or thousands of screenshots of the recruitment panel and then convert it all into spreadsheet data.
I think that you get better items instead of more items is a good thing because then you get less trash and more nice things. It feels more rewarding in the end when you know what you’re doing.
@ziggyDGaming hey i can 99% confirm that the port requests are much more simple than you think :D i skipped any shipments while upgrading the town and sent the next shipment after upgrading to Port 11. the request jumped from 1.000 ressources asked to 300.000. so i am very sure its just: higher shipyard level --> higher requests
I believe that the endgame theory 2 is the proper way to receive the passive income that we all hoped to get out of this league. Fulfilling the favored resources by the ports closer to kingsmarch in smaller quantities with a small amount of dust every 30~ minutes seems to be the most profitable.
One thing I noticed myself, the global port leveling is also increased by A LOT with every upgrade on the port. I kept the port on 4 harbors (right before unlocking kalguur) and it stopped raising at all. It kept the ressources at about 10k-15k value without dust. As soon as i upgraded to 6 cremembers and -20% time, it suddendly jumped to about 100k value when I fullfilled a port. I guess the global stuff still counts up in the background and the port level just has a hard cap for the value for each level.
The strategy that makes the most sense overall is to do short shipments (~40 min) while playing, and long shipments (> 120min) before you log off. Make the game do the most possible work for you while away, and maximize the number of pulls on the slot machine while actively playing.
The system 100% takes your current characters level into account, because I made it to maps, had a decently upgraded town and got early stage map rewards from shipments, then decided to reroll and on my new character when I kept sending shipments I got early leveling items and much worse quality off of my shipments. Its not just "perception" i went from getting ilvl 70 to ilvl 30 items from swapping characters.
The gear rewards from the shipments scale to the character level that accepts them but he's right about everything else staying the same. That goes for everything else in the town as well as the currency and quantity of stuff on shipments
If it hasn't already been confirmed, port level definitely affects shipping quotas. I was stuck on level 6 for a couple days because I accidentally refined away all of my Verisium ore, but still did shipments in the meantime. When I leveled up the port to 10, my ports immediately started requesting 5x more goods.
@@_Aynix It may have been because I rerolled before maps, but i'm not sure. I was like lvl 63 and then had a shipment come back when I was rerolling at lvl 16, so I collected it and got lvl 16 gear in the rewards
It's worth observing that, assuming a ship has at least one crew member, maxing the amount of dust included in that shipment confers no impact to risk. This is further evidence that dust acts as a multiplier (9999999 x 0 = 0). My ship with one rank IV crew member and 335,400 dust had no visible red bar.
fulfilling request builds up your reputation in the "global" trade centre, thats why every time you fulfill an order, the next one increase in value, you are essentially building trust in this world.
Can confirm as others have done that if you reroll to a new character and accept one of your shipments, all the gear will be downlevelled to your new characters level. Instead of being high level gear. If i accepted a ship on a level 10 character all gear would be around that range. When i accepted as a level 24 character all gear was no higher than level 30. So i would advice against doing it on low level characters if you actually want gear you can use later (also seems to me that the guaranteed unique follows this rule, so on low level characters you only get low level uniques) But also my experience otherwise has been the same as you. It seems like mostly everything to do with the town is account wide, and doesn't have to be redone. Outside the shipment gear rewards I mentioned
What I do is meet the requirements over time over a thousand cuts and then deliver the hammer when I am able to do so. The first ship is the one with my best crew members and I put in the juiced up value for the Port Request that has a reward I WANT. I keep the risk around 15%-20% at most. The worst you lose here is 25% of the shipment and you will have to be ready in the event a guy gets offed or a Pirate commandeers your ship here. The third ship is the one with my lowbies on it and they chip at nearby ports metals that I dont want to deal with. I put at least 55 dust in this to double the output and keep the risk at 0% if possible, but I am willing to throw risk on this. IF a member of the crew dies, its an easy replacement and if the Pirate boss takes the ship, I can abandon it if I want to but killing the boss is basically 20k gold + items. The garbage I get from this shipment I throw into the dust bin and +20 it if the value of the item is 8k or better, which gives the Disenchanters something to do. The second ship hybridizes based on the current situation. It does chipping but at a larger scale and if there is a nation with a good request, I can do it as much as possible. Before I go to bed, I make sure the 2nd and 3rd ships are at least doing some chipping at least. Also, always hire backup Sailors. Be ready should a guy get killed at sea or you fail to slay a boss. For farming, have at least 4 of your fields devoted to killing off 2 food types so your best sailors can clear it with minimal work as possible. The other 2 can either focus on another food type or start chipping at other food requests so there is less work to do later. When there are no food requests on the board, have 1 of each field handle 1 of each type and the 6th handle the worst crop. For mining, work with your RNG as best as possible and have a functional Smelting operation to break them down efficiently. You also dont need to hire a full army of Miners and Smelters unless you want to get a shipment primed and ready asap or you are just draining maps for metal and nothing else. A group of T4-5s is enough to do both tasks, but if you can get like 2 T9s or even 10s, they work too if their Wages aren't draining.
I managed to get a "Astramentis, Onyx Amulet" and a "Hyrri's Bite, Sharktooth Arrow Quiver" in the same shipment to Ngakanu. Fulfilled both a Wheat and Oracalcum for the same shipment.
Next do a video on how to get verisium... there's no way to level anything without it and it just doesn't show up. Ohh and a big advice: if u find one go immediately to town and remove all smelters. They will burn the other bars and turn ur verisium to bars and its bye bye town and port upgrade.
I think I'm gonna use 1 ship with lower wage sailors to pendle favored stuff to the 2 closest ports to level up the favored system, while the top crew ship will go on with massive loads to the far ports for better returns
As for the busy dad strat, I feel like if there's a quality/rarity upscaling involved with higher shipment value as stated by that dev, then sending smaller shipments is unlikely to invoke that very much. I'm sure it's still a nice way to get some passive income, but I doubt you're gonna get anything truly awesome out of it.
Make sure you claim shipments with your highest level character. The rewards scale to the level of the first character to hit the rewards button on the shipment.
Was there a hint about the dust multiplying rewards? Because I feel like there should have been, that's a huge deal, but I didn't even have the clue of an idea about any of that...
About the quality rollup system, i sent out a 10k loot quality ship to riben fell and it came back with like 5 currency items. I was like "wtf man" then realised one of them was a divine orb lol. I just imagine like 6 chaos, 10 chromatic, 8 fusing, 2 instilling a regal orb doing a fusion dance and sacrificing themselves to summom a divine orb lmao 😂
for now, I'll just send the requested stuff, pad with 55-110 dust, and then fill with extra food till it's just under 1% risk (keep filling till it goes red bar, then reduce until bar is gone) bubblegum currency makes the Exile go
Are you sure about the "standing lvling" because from what you said, it simply seems like the guy was upgrading his port, which then in turn upped the requested resources once he sent something there (which is def. how it works)
i tested for upper limit by keeping shipping port at 4 and sending 57 shipments; 54 successful. no change in range of quota/resource request amount (1-8 hundred). then upgrading port 1 level and sending one shipment, orders increased dramatically every time. i wonder if the original data controlled for port level or if port level was being increased at the same time as more shipments were being made and so became a confounding variable.
Not sure about the leveling, I have fulfilled many of their quests already, but I get request for 500 wheat pretty regularly, which is smaller than request for several thousand bars I got prior to that. I think it is either entirely or partially bound to your port level, because mine is just level 6 I believe.
so... about farming, what would be the best farming plots then? all in blue zanthimum and don't care about 25% bonus, or 2x blue and different crops per yield to get that 25%?
My ship got held ransom and i had to fight a RAID boss whom i couldn't kill, even though i was doing T16 maps just fine. So i gave up. Any suggestions about this?
I thought the multiplier is calculated by the formula multiplier = sqrt(ln (amout of dust)) which means the amount of dust required to reach a certain multiplier is dust = e^multiplier^2, which means a multiplier of 2 is reached with 55 dust, a mutliplier of 2.5 with 519, a multiplier of 3 with 8104, 3,5 with 298982 (long story short: either send 519 or 8104 dust (or 55 if you are super poor), the diminishing returns gets too big afterwards). so the numbers on the cheat sheet are not entirely correct. 55 is correct, 550 is too much, but then 8000 is too little. yes the DR is very high already but I would not want to risk some sort of rounding break points for something just because I did send 104 dust too less.
Now if we could figure out what maps prefer certain ore's that'd be great. I've got like 20k bars of everything and then I have like 500 bars of virisium...
its interesting that you state port distance is a factor, but in the testing ive done with distance, it seems to be a VERY low bonus especially when comparing the short 30 minute shipments to the 4 hour shipments, youll get much more out of doing 4 hours worth of 30 minute shipments than doing 1 4 hour shipment which feels wrong to me. I understand that there may be some variance of amounts sent, but the testing i did was with a specific ship and for consistency sake, making sure risk was perfectly at 0%. Imo the reward scaling for the longer duration shipments is a bit scuffed, but maybe im missing something.
My highest level character is still in act 6 and yesterday I got a divine and some other currency from a shipment with only wheat, corn and pumpkin. Maybe currencies have weights or "drop chances" and the bigger the shipment the bigger the multiplier on those weights? Which means that you can still get high level currency from smaller shipments if you get lucky?
UPDATED VERSION 2 FOR THE DUST CHANGES IS NOW HERE: th-cam.com/video/QTz_ffMOoP8/w-d-xo.html
stop this
Im a BOAT to lose it
Kinky
shippiest puns I've ever heard, I love it
I'm hauling with laughter here
tldr: just send the requested resources, scale with dust if you actually want the reward (mostly for verisium and food, check cheatsheet)
ty
Or send 200k worth
@@daedalus6433 try over 350k.
counterpoint: just send verisium bars and food to riben fell for scarabs and currency, because idgaf about rare loot
Hey, if i send more than the requested resources, for example 1000 Weath instead of 500, will i get better/more Loot(without the multiplier)?
insane work you and your community have done great job!
As someone who just started playing Poe like a month ago your videos (this one especially) have been a god send in navigating these sorts of complex mechanics! Thanks a lot man!
Shirley my fav league mechanic ever.
Not overly complicated, decently rewarding, not interfering with my mapping stream.
dont call me shirley
gotta disagree on the rewarding part
@@agureiodle2690 30mis for some bubble gum currency i make in 1/10th a map
Whats even more impressive as the league is the passion of ZiggyD! Many thanks man for this overview, saves me a lot of time! You rock!
btw: Where can I buy ZiggyD Supporter Packs? xD
What most dont mention: The difference between Ores vs Bars. A few points:
The Conversion rate is 1:1 when you smelt.
The Shipment value is 4 Ores = 1 Bar.
The Favoured Resource value is 1 Bar = 5 Favored Resources. So if they Want 10000 Crimson Iron, 2000 Bars are enough to cover that.
And this is a shame that this is not mentioned anywhere in the game.
I was shipping the same amount of bars as they wanted the material so I was sending 5x too much because this is not mentioned anywhere.
For real so I should divide what resources they want by 4 and send that in bars..?
@@demetrius6459 by 5 if you sent Bars.
@@demetrius6459 exactly.
@@demetrius6459 divide by 5 of what they request
The fast shipment strats work quite nicely in Ruthless. You need those tiny currency very often there.
How does it work with the gem shipments it could be really nice to have a more consistent way to get gems in ruthless.
@@_Magnuss_ I don't know, I'm only doing currency shipments. I don't like stopping to farm for support gems in ruthless, I just go straight into maps and progress on low-links until the support gems drop.
@@einhasad7 ok but thanks for the answer.
@@_Magnuss_ gems ships are removed in ruthless
Based Ruthless player
Slightly-related tip: i recently migrated from SSF to trade/standard league. It does bring ALL of your kingsmarch with you including your "global progress" on port fulfillment BUT, the game sees the ports as new, so you have to fullfil the small lists before it updates to the global progress for that port. It was super-relieving that everything came with the migration. Other than that, you will just have to re-assign your existing workers to thier jobs.
I rerolled, so I had sent a ship out with my high level character, then it came back in, and I accepted it with my low level character.
And all the weapons in the shipment, were down to the level of the low lvl char.
So that at least can confirm some sort of character level interaction.
Same, it def delevels all the gear
Shipment Rewards are always on the level of your char that takes the reward
We'd all like to think the ship is physically sitting there at the dock with a pile of goods onboard, waiting for you to accept them.
When in reality, it's in a state of quantum superposition where both everything and nothing is on the ship and the rewards are determined as soon as you take a look inside the hold.
could help if you're trying to farm a low lvl unique
@@Furious321That's all well and good but us the fucking cat alive???
Ahhhhh yes my leaguely dosis the "few days into league, Ziggy explains it all" video - Loved these since you did Piety farming strats 🙌
I've been working sheets myself and have a tiny subset of what you guys have produced! (I'm only 1 after all). I had not considered running fewer crew. Great idea.
Your port level (the one you upgrade) plays a HUGE factor in the requested size of the shipments. I upgraded the ports 3 levels at once and the size of the shipments jumped DRASTICALLY, from around 800-2500 at a time to 10-40k at a time
Thank you to everyone working on this !
Great video. Always can rely on a clear explanation video from you, thanks.
Best league of all time. I'm so happy I started SSF, this league is like Christmas for SSF players !
I'm also SSF. I like the currency drops but my gear is kinda terrible. I'm a casual gamer and don't know how to efficiently proceed past map tier 1.
This is some amazing research. You guys are the reason why PoE isn't too daunting on its own. ❤
I see so many people talk about putting their workers on idle to save gold when you aren't actively using them, but as far as I can tell neither the hourly wage nor time to empty the treasury change when setting workers to idle vs leaving them on a boat that is sitting in port. Same goes for mining, smelting, mapping, and disenchanting when there are no resources for them to work on.
The UI literally shows the hourly rate change when you take workers out of their jobs. Leaving them doing nothing =/= setting them to idle.
Farmers eat all gold in the treasury
It's really cheaper to put them on idle if there is nothing to do. Just as the comment on top said.
Ive only put about 25 hours into this league so far, and ive yet to run into gold problems
If anything its been resources that I run low on, especially since the work week started.
Assigned worker that has no work is already idle
Just received a power rune from a 5 verisium bar shipment to Ribbon Fell... Flabbergasted! This works!
One thing I didn't notice you cover. If they ask for any of the metals, the amount is for the ore, not the bars. So if they want 1000 verisium, that is 1000 verisium ore or 200 verisium ingots. And that goes for all the mined materials.
I've been addicted to this league (missed the last 3) and going off 15:50 i've been ONLY sending mixed shipments to the two closer ports (giving a little bit of EVERYTHING but more of the favoured resource with thaum dust). I've pulled 3 divs ( 2 from Riben fell and 1 from the other closer port) and 1 was before I had unlocked thaum dust, i feel like there's definitely more to the shipping that has been discovered or I'm just INSANELY lucky.
I waited for a video like this, thanks Ziggy
Would also like to see a chance table for worker wage vs skill level, just to know who's costing more than they're really worth
map runners are absolutely always bait, they have way to high wages to ever be usefull
Highest wages are the map runners, second highest the disenchanters. The former aren't worth it unless you max it out, which is very expensive, as low level runners will mostly get you nothing and keep getting taken out. The latter are only worth it if you intend to use the recombinator a lot, as you'll have tons of dust to meet the 520 (or 8k) to get the best multiplier for shipping.
@@kyrax9462is it even worth wasting the materials on upgrading and hiring map runners then?
Thank you for sharing your findings with us!
Great stuff as always Ziggy, thanks! One thing - I think the shipment size might scale with port level. I hadn't leveled it up in a day or two, then hit it with two levels, and THEN checked my return shipments. The ports they had just finished zoomed up from ~1500 resource requests to ~28000.
prob just refreshes them, you level by fulfillment of requests
Thanks! Very helpful guide.
I'm very much enjoying this league, this is the first time in years (if ever) i haven't found a league mechanic at least a little annoying.
amazing. Thank you for spending your time to make this for everyone
Thank you sir. Clear & informative as usual. 👍🏻
Hey Ziggy, thanks for the video. I have one note to add. I was leveling a second character yesterday, and I got two shipments while leveling (I started them with a high level character). The items I got back were really low level, so I think being low level affects the item level. The currency seems to be unaffected.
Thanks again for the help!
Hey, great info!
If you're looking for something big-data to test, having people at max recruitment spam rerolls in order to figure out wage ranges for all jobs and tiers would be a project a large community could tackle. It will definitely be manpower-heavy to collect hundreds or thousands of screenshots of the recruitment panel and then convert it all into spreadsheet data.
I think that you get better items instead of more items is a good thing because then you get less trash and more nice things. It feels more rewarding in the end when you know what you’re doing.
As always great work and it's appreciated!
Great explanation. Thanks for the work on this.
Awesome information, the cheat sheet is great. Thanks for sharing :)
@ziggyDGaming hey i can 99% confirm that the port requests are much more simple than you think :D i skipped any shipments while upgrading the town and sent the next shipment after upgrading to Port 11. the request jumped from 1.000 ressources asked to 300.000.
so i am very sure its just: higher shipyard level --> higher requests
I believe that the endgame theory 2 is the proper way to receive the passive income that we all hoped to get out of this league. Fulfilling the favored resources by the ports closer to kingsmarch in smaller quantities with a small amount of dust every 30~ minutes seems to be the most profitable.
This is one of the best things about POE community.
Thanks dude, and to everyone else that contributed
One thing I noticed myself, the global port leveling is also increased by A LOT with every upgrade on the port. I kept the port on 4 harbors (right before unlocking kalguur) and it stopped raising at all. It kept the ressources at about 10k-15k value without dust. As soon as i upgraded to 6 cremembers and -20% time, it suddendly jumped to about 100k value when I fullfilled a port.
I guess the global stuff still counts up in the background and the port level just has a hard cap for the value for each level.
Ty for the long form video! Great info
The strategy that makes the most sense overall is to do short shipments (~40 min) while playing, and long shipments (> 120min) before you log off. Make the game do the most possible work for you while away, and maximize the number of pulls on the slot machine while actively playing.
The system 100% takes your current characters level into account, because I made it to maps, had a decently upgraded town and got early stage map rewards from shipments, then decided to reroll and on my new character when I kept sending shipments I got early leveling items and much worse quality off of my shipments. Its not just "perception" i went from getting ilvl 70 to ilvl 30 items from swapping characters.
idk at lower level u have less resources and less as good workers as well, so that could make it worse
The gear rewards from the shipments scale to the character level that accepts them but he's right about everything else staying the same. That goes for everything else in the town as well as the currency and quantity of stuff on shipments
If it hasn't already been confirmed, port level definitely affects shipping quotas. I was stuck on level 6 for a couple days because I accidentally refined away all of my Verisium ore, but still did shipments in the meantime. When I leveled up the port to 10, my ports immediately started requesting 5x more goods.
Oh boy this table is great, thanks a lot
Thank you for this video, your videos are the best
You DO have to be on a high level character when you collect the shipment, you'll get items matching your character level.
I was level 70 when boat was giving mi ilvl 85 items. You sure about that?
@@_Aynix max level in poe is 68 for most cases. mby that's why
@@_Aynix He's talking about "items equippable to your character", not Item Level.
@@_Aynix It may have been because I rerolled before maps, but i'm not sure. I was like lvl 63 and then had a shipment come back when I was rerolling at lvl 16, so I collected it and got lvl 16 gear in the rewards
It's worth observing that, assuming a ship has at least one crew member, maxing the amount of dust included in that shipment confers no impact to risk. This is further evidence that dust acts as a multiplier (9999999 x 0 = 0). My ship with one rank IV crew member and 335,400 dust had no visible red bar.
ZiggyD goodness is here! Thanks!
I see an obsidian user, I like
Thanks for doing the testing
fulfilling request builds up your reputation in the "global" trade centre, thats why every time you fulfill an order, the next one increase in value, you are essentially building trust in this world.
Can confirm as others have done that if you reroll to a new character and accept one of your shipments, all the gear will be downlevelled to your new characters level. Instead of being high level gear. If i accepted a ship on a level 10 character all gear would be around that range. When i accepted as a level 24 character all gear was no higher than level 30. So i would advice against doing it on low level characters if you actually want gear you can use later (also seems to me that the guaranteed unique follows this rule, so on low level characters you only get low level uniques)
But also my experience otherwise has been the same as you. It seems like mostly everything to do with the town is account wide, and doesn't have to be redone. Outside the shipment gear rewards I mentioned
What I do is meet the requirements over time over a thousand cuts and then deliver the hammer when I am able to do so.
The first ship is the one with my best crew members and I put in the juiced up value for the Port Request that has a reward I WANT. I keep the risk around 15%-20% at most. The worst you lose here is 25% of the shipment and you will have to be ready in the event a guy gets offed or a Pirate commandeers your ship here.
The third ship is the one with my lowbies on it and they chip at nearby ports metals that I dont want to deal with. I put at least 55 dust in this to double the output and keep the risk at 0% if possible, but I am willing to throw risk on this. IF a member of the crew dies, its an easy replacement and if the Pirate boss takes the ship, I can abandon it if I want to but killing the boss is basically 20k gold + items. The garbage I get from this shipment I throw into the dust bin and +20 it if the value of the item is 8k or better, which gives the Disenchanters something to do.
The second ship hybridizes based on the current situation. It does chipping but at a larger scale and if there is a nation with a good request, I can do it as much as possible. Before I go to bed, I make sure the 2nd and 3rd ships are at least doing some chipping at least.
Also, always hire backup Sailors. Be ready should a guy get killed at sea or you fail to slay a boss.
For farming, have at least 4 of your fields devoted to killing off 2 food types so your best sailors can clear it with minimal work as possible. The other 2 can either focus on another food type or start chipping at other food requests so there is less work to do later. When there are no food requests on the board, have 1 of each field handle 1 of each type and the 6th handle the worst crop.
For mining, work with your RNG as best as possible and have a functional Smelting operation to break them down efficiently. You also dont need to hire a full army of Miners and Smelters unless you want to get a shipment primed and ready asap or you are just draining maps for metal and nothing else. A group of T4-5s is enough to do both tasks, but if you can get like 2 T9s or even 10s, they work too if their Wages aren't draining.
ok, this vid is so good that i had to subscribe and like it... great job
AHOY!! 😂 Great job on the video it came together well.
Awesome vid, cool to see the community come together to test and figure stuff out. What theme are you using in Obsidian? It looks really nice.
Obsidian Gruvbox
@@ZiggyDGaming Thank you!
I managed to get a "Astramentis, Onyx Amulet" and a "Hyrri's Bite, Sharktooth Arrow Quiver" in the same shipment to Ngakanu. Fulfilled both a Wheat and Oracalcum for the same shipment.
also to note: the little guy notices and remembers your crew when you send a few extra pumpkins, wheat and corn each shipment
GGG, well done, loved this league :D
Next do a video on how to get verisium... there's no way to level anything without it and it just doesn't show up. Ohh and a big advice: if u find one go immediately to town and remove all smelters. They will burn the other bars and turn ur verisium to bars and its bye bye town and port upgrade.
Good Video mate easy to understand
The qualitative vs quantitative change certainly allowed a really enticing trailer with no delivery on that fantasy.
Thanks for the amazing league info!
Thank you for the great cheetsheat
I think I'm gonna use 1 ship with lower wage sailors to pendle favored stuff to the 2 closest ports to level up the favored system, while the top crew ship will go on with massive loads to the far ports for better returns
As for the busy dad strat, I feel like if there's a quality/rarity upscaling involved with higher shipment value as stated by that dev, then sending smaller shipments is unlikely to invoke that very much. I'm sure it's still a nice way to get some passive income, but I doubt you're gonna get anything truly awesome out of it.
Make sure you claim shipments with your highest level character. The rewards scale to the level of the first character to hit the rewards button on the shipment.
Was there a hint about the dust multiplying rewards? Because I feel like there should have been, that's a huge deal, but I didn't even have the clue of an idea about any of that...
thanks for the video, very useful
Excellent vid. Thanks.
excellent! thanks ziggy!
Really cool, thanks man!
Thank you, I can use it very well :)
About the quality rollup system, i sent out a 10k loot quality ship to riben fell and it came back with like 5 currency items. I was like "wtf man" then realised one of them was a divine orb lol.
I just imagine like 6 chaos, 10 chromatic, 8 fusing, 2 instilling a regal orb doing a fusion dance and sacrificing themselves to summom a divine orb lmao 😂
great content Ziggy
for now, I'll just send the requested stuff, pad with 55-110 dust, and then fill with extra food till it's just under 1% risk (keep filling till it goes red bar, then reduce until bar is gone)
bubblegum currency makes the Exile go
Are you sure about the "standing lvling" because from what you said, it simply seems like the guy was upgrading his port, which then in turn upped the requested resources once he sent something there (which is def. how it works)
I got today a 1.5div bow and 1div shield from a 100k shipment. doing weapon/armor shipments can be crazy
thank you so much. huge research
Thanks Ziggy!
i tested for upper limit by keeping shipping port at 4 and sending 57 shipments; 54 successful. no change in range of quota/resource request amount (1-8 hundred). then upgrading port 1 level and sending one shipment, orders increased dramatically every time. i wonder if the original data controlled for port level or if port level was being increased at the same time as more shipments were being made and so became a confounding variable.
My personal theory on shipment value is the likelihood that your ship triggers the boss.
Not sure about the leveling, I have fulfilled many of their quests already, but I get request for 500 wheat pretty regularly, which is smaller than request for several thousand bars I got prior to that. I think it is either entirely or partially bound to your port level, because mine is just level 6 I believe.
Edit: As soon as I upgraded my port to level 10, my requested resources got from 500-3000, to 50k-100k which means my theory was correct.
Finally some good research
Hey Ziggy, nice video. Can you tell me what software you're using for your outline/notes?
I am thinking that the shipment value for equipments are directly translated to modifier tier ratings like last league. Though not tested.
i needed this
One thing that i notice is that, if you leave any type of ore in blacksmith without a worker, this ore wont appear in your maps.
excellent video!
If you send multiple food types do they bring different types of currency or stack for effect? Follow up, does the dust effect each food separately?
so... about farming, what would be the best farming plots then? all in blue zanthimum and don't care about 25% bonus, or 2x blue and different crops per yield to get that 25%?
How do you "untest things"? Great commentary
My ship got held ransom and i had to fight a RAID boss whom i couldn't kill, even though i was doing T16 maps just fine. So i gave up. Any suggestions about this?
Did someone already mentioned these sailing ships are fast af! 💨😳
I thought the multiplier is calculated by the formula multiplier = sqrt(ln (amout of dust))
which means the amount of dust required to reach a certain multiplier is dust = e^multiplier^2, which means a multiplier of 2 is reached with 55 dust, a mutliplier of 2.5 with 519, a multiplier of 3 with 8104, 3,5 with 298982 (long story short: either send 519 or 8104 dust (or 55 if you are super poor), the diminishing returns gets too big afterwards). so the numbers on the cheat sheet are not entirely correct. 55 is correct, 550 is too much, but then 8000 is too little. yes the DR is very high already but I would not want to risk some sort of rounding break points for something just because I did send 104 dust too less.
Now if we could figure out what maps prefer certain ore's that'd be great. I've got like 20k bars of everything and then I have like 500 bars of virisium...
its interesting that you state port distance is a factor, but in the testing ive done with distance, it seems to be a VERY low bonus especially when comparing the short 30 minute shipments to the 4 hour shipments, youll get much more out of doing 4 hours worth of 30 minute shipments than doing 1 4 hour shipment which feels wrong to me.
I understand that there may be some variance of amounts sent, but the testing i did was with a specific ship and for consistency sake, making sure risk was perfectly at 0%.
Imo the reward scaling for the longer duration shipments is a bit scuffed, but maybe im missing something.
According to the reward sheet , if i shipp tons of Big Macs and Hamburgers , i will drown in Divine Orbs
Ziggy: "I'm a father of 12 and can only play 2 hours a week players. But jokes aside..." Me: looks around "That's no joke..."
So Settlers of Kalguur Standalone when? xD
My highest level character is still in act 6 and yesterday I got a divine and some other currency from a shipment with only wheat, corn and pumpkin. Maybe currencies have weights or "drop chances" and the bigger the shipment the bigger the multiplier on those weights? Which means that you can still get high level currency from smaller shipments if you get lucky?