@@fullmeddljacket8486 starfield was in development for almost 10 years and uses an engine whose core and tooling has been around for 20.... they didnt clean sheet any of that including the massive reuse of assets and textures from other bethesda games
0:00 QT Arrival
0:42 Gas Cloud Showcase
4:14 Magnus Jump Point Station QT and Approach
7:00 Landing at Magnus Jump Station
10:20 Outro
Beautiful!
Fun Fact: The same scene in Starfield would have 4328794327984279843 Loading Screens!
You are right! SCa have only one loding screen lasting about 432879s (between the crashs and other 30k)
not to defend sexfield but sc is being developed for like 400 years now, obviously its more fleshed out
@@fullmeddljacket8486 3 more years and didnt had to worry about finances like Starefield
@@fullmeddljacket8486starfield started development in 2015 so it’s been in active development for over 8 years.
@@fullmeddljacket8486 starfield was in development for almost 10 years and uses an engine whose core and tooling has been around for 20.... they didnt clean sheet any of that including the massive reuse of assets and textures from other bethesda games
Awesome!
Welcome to stanton.... where it all began