Rhino to Unreal Engine 5 (UE5): Best Rendering Workflow for Artists, Architects & Designers

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  • เผยแพร่เมื่อ 13 ต.ค. 2024

ความคิดเห็น • 10

  • @irinapirvu6724
    @irinapirvu6724 8 หลายเดือนก่อน +2

    Hi, I am in my 2nd year of bachelor in architecture and particularly interested in exploring Unreal more so I found your video extremely useful. Please keep doing what you are doing, I found it more informative than most tutorials on TH-cam!

    • @AidanNewsome
      @AidanNewsome  8 หลายเดือนก่อน

      Congrats! I'm happy to hear that. I will definitely make more vids this year so stay tuned. I had a hectic year last year, so I made a lot less videos. Shoot me a message or comment though if there's anything particular you'd like to see.

  • @untokyo
    @untokyo ปีที่แล้ว +1

    Thank you! I am specifically interested in interior and product design rendering. Would be happy to follow 🙏

  • @diamondjim3821
    @diamondjim3821 4 หลายเดือนก่อน

    Hey, any chance you can help me out with UV mapping a rhino project for import into UE5? I'm really struggling to get a grasp of how you do it effectively. Love the content by the way!

    • @AidanNewsome
      @AidanNewsome  4 หลายเดือนก่อน

      Thanks for your comment! Yes, UV mapping in Rhino 8 is good. You can also do it directly in UE5 now as well. Feel free to email me. My email can be found on my channel.

  • @jose_amor
    @jose_amor ปีที่แล้ว

    Thanks you for the video! Could you talk a little bit more about the work flow between rhino (that works with Nurbs) and Unreal (that works with Meshes)

    • @AidanNewsome
      @AidanNewsome  ปีที่แล้ว

      Yes, for sure, that's a topic I'd love to talk about more. I'm just really busy at work right now, but I hope to make some new videos again soon. Thanks for subscribing!

  • @aethylwulfeiii6502
    @aethylwulfeiii6502 9 หลายเดือนก่อน

    How do I get it to import all together? So I do not have to rebuild the whole thing piece by piece?

    • @AidanNewsome
      @AidanNewsome  9 หลายเดือนก่อน

      The Datasmith plugin is the easy answer, but I'd advise against it. It's sort of a crutch. IMO, if you really want to create a scene that will work well in UE5, you should treat each object or collection of objects like an asset (single file) with its own UVs, good topology, material IDs, texture sets, etc. There are many technical reasons why this is better, and ultimately, with Rhino 8's improved UV tools, meshing options, and SubD to Mesh workflow, it's become much more practical.
      If you want something in between Datasmith and my recommendation then I would recommend watching this recent presentation from UE Fest 2023:
      www.linkedin.com/posts/3dstephen_ue5-aeco-activity-7143313400972914688-Kuci?